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描述

Buccaneers!
Become a fearless captain in Buccaneers!, a classic pirate RPG. Change the course of history, and join one of the unique factions to conquer an ever-changing Caribbean sea. Featuring hours of replayability, Buccaneers! lets you find legendary treasures, battle powerful ships and leave your mark on the world. Will you bring about a new Golden Age, or stomp out piracy once and for all?

Pledge your allegiance to one of four factions with unique abilities tailored to different playstyles. Sign up with the British, French or Spanish empires or join the fearsome Buccaneers’ League and fight for dominance in the region. Each faction’s starting location and number of colonies changes when you start a new game, tipping the balance of power and allowing endless possibilities.

Take command of your own sailing warship and engage in intense naval battles where superior strategy wins the day. Sink or capture enemy ships and storm coastal forts to gain land for your faction, then upgrade your ship or acquire a larger one to become the most feared captain in the Caribbean!

Whether you’re boarding a ship, assaulting a fort or sneaking into an enemy harbour in the dead of night, you have a wide variety of melee and ranged weapons at your disposal. Equip up to five weapons from swords and pistols to muskets and grenade launchers, and switch weapons on-the-fly to deal with any situation.

Buccaneers! is fully-playable in VR as well as standard mode, with shared game saves between both modes. In VR, your full-scale warship is brought to life as you steer it by hand and use any combination of melee and ranged weapons to slay your foes however you want.
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#1. Buccaneers! (GOG) 由: Valkyrie Initiative
#2. Buccaneers! (GOG) 由: Valkyrie Initiative
#3. Buccaneers! (GOG) 由: Valkyrie Initiative
#4. Buccaneers! (GOG) 由: Valkyrie Initiative
#5. Buccaneers! (GOG) 由: Valkyrie Initiative
#6. Buccaneers! (GOG) 由: Valkyrie Initiative
#7. Buccaneers! (GOG) 由: Valkyrie Initiative
#8. Buccaneers! (GOG) 由: Valkyrie Initiative
#9. Buccaneers! (GOG) 由: Valkyrie Initiative
#10. Buccaneers! (GOG) 由: Valkyrie Initiative

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新功能

  • 版本: Windows
  • 發佈日期:
  • Buccaneers! Version 1.0.08 (April 15th, 2022) Changes

    Added achievements for conquering the entire map as each faction. If you have a save in which you have already done this, loading that save will unlock the achievement for your faction.

    If you go beyond the map boundaries or get stuck in an island in open world sailing and return to your cabin, your ship’s position will now be moved to the nearest point on the map. This prevents World Map travel from breaking.

    Added new rigging details to the Two-Decker and Three-Decker.

    Replaced the “Rogue” faction flag with a new design to make it more unique.

    Crew starvation rate now gets reset when docking at any town, so you no longer lose your entire crew after one day if you set sail with no rations.
    Fixes

    Fixed the merchant UI not showing correctly in Saint John’s and Bridgetown.

    Fixed missing/outdated Russian translations for some player abilities.

    Fixed the sabotage option not working correctly after bribing tavern keepers in enemy towns.

    Fixed ship notoriety not showing more than three stars in the Fleet Status menu.
    Buccaneers! Version 1.0.07 (April 1st, 2022) Changes

    The number of campaign save slots has been increased to 10.

    Ships now have coloured name banners (blue for allies, red for enemies) in ship battles.

    The armour points on ships and forts are now displayed with a number on a single icon (instead of showing one icon per point) in ship battles..

    Allied ships now show an icon for their current orders next to their name banner in ship battles.

    Added an hourglass icon to represent “temporary” ships added to your fleet as part of a quest.

    You now receive a legendary reward at the end of “The Hunt” as intended.

    Legendary cannons that are pre-installed on some quest ships now show a lock icon in the shipyard if you have not unlocked those cannons for use on other ships.

    When AI ships complete boarding without player intervention, they now try to transfer enough crew over to captured prizes to keep them well-manned, as long as their own ships remain well-manned.

    Added a button to transfer crew between ships before the Loot screen after a ship battle.

    AI ships will now attempt to put out fires over time as long as they haven’t been hit recently. This also means they are less likely to reach the highest fire severity (3 points), so the base chance of exploding (which only happens at max severity) has been slightly increased to compensate.

    The locations and number of days remaining are now shown in the Intrigue purchase UI.

    The Intrigue and Abilities tab buttons in the Captain’s Log now show red notification dots when you have unread Intrigues or unspent Ability Points, respectively.

    Improved visibility from the deck of the Brig.

    If you have conquered most or some of the map before completing the main story quest, the AI will now recapture towns where appropriate if you continue the quest, allowing it to progress correctly.

    Moved the attacking ship spawn points further away from San Juan fort.

    Fort cannon sound effects are now louder and can be heard from further away, making them consistent with ship cannons.

    Disabled the land-facing gun battery on Clarence Town’s fort and added a standalone battery on the other side of the harbour to compensate.

    Minor updates for Russian and Simplified Chinese translations.

    [VR] Increased the size of the interaction zone for climbing the ladders on Two-Deckers and Three-Deckers to prevent you getting stuck if you climb towards the side of the ship.
    Fixes

    Fixed the target height of several forts’ gun batteries being set incorrectly, causing the AI to aim too high or low.

    Fixed AI ships firing through land to hit forts.

    Fixed AI ships sometimes trying to sink nearby ships when their orders are set to “Capture” and their closest target is a fort.

    Fixed controller navigation sometimes getting stuck when using the dropdowns in the cargo transfer menus.

    Fixed controller navigation not behaving as expected in the Merchant UI.

    Fixed incorrect walkable area when the scaffolding is not present in a shipyard during a sabotage attempt.

    Fixed minor model and lighting issues in the large shipyard.

    Fixed an exploit that allowed you to install legendary cannons that you haven’t unlocked onto other ships in your fleet.

    Fixed the “Wait until night/morning” interaction not updating its text immediately after using it.

    Fixed the “Wait until night/morning” interaction skipping to night later that day if the current time is between midnight and 6am (which still counts as “night”).

    Fixed quest markers not being removed when a quest ends or is failed while using the World Map.

    Prevented some quests with a town size requirement from including factions in their search if the factions don’t own a town of the right size.

    Fixed fort health and armour not resetting and defending ships not respawning when restarting a fort battle.

    Fixed captured ships not appearing as prizes after a fort battle.

    Fixed camera movement not being disabled during the fade to the “Defeat” screen when the player’s ship sinks.

    Fixed treasure fleet encounters sometimes spawning the wrong support ships if you had multiple treasure fleet quests active.

    Fixed shoreline effects not showing on the beach in some small harbours.

    Fixed defending fleets not being updated when the AI conquers a town.

    Armour-piercing rounds are now aligned correctly when firing.

    Fixed a crash that sometimes occurs when starting a new game with the prologue quest enabled after loading a late-game save.

    Fixed active Intrigues persisting when starting a new game after loading a previous save.

    [VR] Fixed climbing direction not syncing up with the play area rotation setting.

    [VR] Fixed the ship name button being hard to select in the shipyard menu.
    Patch 1.0.06 Released: Quest fixes, playable brigs and more! March 16th 2022

    Fellow swashbucklers,

    We’ve released a new update with more fixes for quest progression, brigs, and more! Here are the details:

    Buccaneers! Version 1.0.06

    Changes

    Brigs can now be purchased from any shipyard.

    For those who want a challenge, the Brig is now a playable ship. (Please note: this ship was not designed with the player in mind, so the visibility on deck is not ideal. This will be addressed in a future patch.)

    Crew numbers will now update in real time on ships’ health bars while AI boarding is in progress.

    The Rapier now has a new visual design.

    Improved the icons indicating which goods are being imported and exported.

    Fixes

    Fixed the target ship in “The Hunt” not appearing when going to the ambush point.

    Fixed the “Steal Ship” option not working in “The Hunt” if the target ship appears in a Large harbour (such as Havana or Santo Domingo).

    Fixed crew numbers sometimes dropping below zero after boarding between AI ships.

    Fixed AI ships continuing to use round shot when ordered to “Capture” if their installed cannons don’t have grapeshot.

    Fixed ship health bars appearing too big through the spyglass while they’re involved in AI boarding.

    Fixed Brigs not being serviceable in any shipyard.

    Fixed smugglers not appearing correctly in towns when you go to complete smuggling quests.

    Fixed a pathing issue in the blacksmith.

    Fixed merchants sticking around in some towns during land battles.

    Fixed allied ships sometimes not being serviceable in shipyards due to their faction being unassigned.

    [VR] Fixed “Ship’s Wheel Offset” not applying when you spawn on your ship.

    Happy pirating!
    Patch 1.0.05 Released: Hotfix for Crashes. March 13th 2022

    Fellow swashbucklers,

    We’ve released another hotfix which now stops crashes that some players were experiencing when a new in-game week started. Here are the details:
    Buccaneers! Version 1.0.05 Fixes

    Fixed the AI’s target towns not saving and loading correctly, causing a crash if they attempted to invade a town at the start of an in-game week. Affected saves should be fixed by this patch, and invasions should work correctly going forward.

    We apologise to anyone who experienced these crashes, and thank you for your patience while we investigated the cause.

    Happy pirating!

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