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Descripción

Grim Dawn
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
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#1. Grim Dawn (GOG) De: Crate Entertainment
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Novedades

  • Versión: Windows
  • Actualizado:
  • V1.2.1.4 Hotfix 1

    [Crucible]

    Fixed an issue where all bosses would not spawn in the Shattered Realm.

    Fixed an issue where the Extra Spawns option was not unlocked if a character started (and beat) the Crucible on Wave 150. This fix is not retroactive.

    [Modding]

    The OneShot_EndlessDungeon template is no longer usable outside of the Shattered Realm. A new template, OneShot_Skill, has been added that has the same functionality but works outside of the official game mode.

    [Art]

    Fixed an issue where armored Dranghouls would not hold their weapons

    [Game]

    The Clock display is now smaller and appears in the top left corner of the screen when toggled on.

    Loot Icons (ex. Epic Items) no longer appear on the map/minimap if they are toggled off in the Loot Filter.

    [Itemization]

    Fixed some item changes intended for v1.1.2.3 that were not included in the update.
    V1.2.1.3

    [Major New Features]

    The Shattered Realm has been squished by cosmic forces and is now contained within less shards. The way the numbers were compressed effectively means that every other shard is now a waypoint, instead of the previous every 5 shards. These changes have no effect on players that have already reached their target level for farming loot (ex. if you previously did Shards 75-76, you would now do Shard 30-31 and the challenge will be exactly the same), but it will tremendously reduce the grind for new players or those still progressing through the Shattered Realm.

    Fixed an issue where a Shard could be generated with souls already present on the ground as a result of restarting the Shattered Realm.

    Tornado traps no longer reduce Physical Resistance

    Chaos Bolt traps now fire a homing projectile rather than a releasing a bolt of lightning that cannot be avoided

    [Shattered Realm]

    [Crucible]

    The Crucible no longer requires previously unlocking the wave 50/100/150 checkpoints on a character to start on them. They are now immediately available for all characters. The higher difficulties continue to be gated by beating wave 100 on the previous difficulty, or using a Crucible merit.

    Tributes are no longer required to start a Crucible at higher waves, but are still required for restarting or retrying a Crucible run. End of event Tribute rewards have been reduced to compensate.

    Tributes earned for failing the event after using a checkpoint have been significantly reduced.

    [Tech]

    Fixed an issue where ground projectiles could get stuck on inclines.

    Fixed an issue where movement skills could cause projectiles to fire off into the horizon.

    Fixed an issue where movement skills could rarely become permanently stuck running in place on terrain geometry.

    Fixed an issue where Eye of Reckoning could stop casting if the player was interrupted during the wind up animation.

    Fixed an issue where certain buffs could rarely stack their bonuses rather than refreshing their duration when playing in the x64 version of the game. This was particularly noticable for dot damage bonuses.

    Fixed an issue with Celestial Powers not activating off of skills bound to the alternate weapon set.

    Fixed an issue where item skill modifers could be snapshotted under rare circumstances.

    Fixed an issue where monsters generated by other monsters would ignore level limits.

    Fixed an issue where the cooldown reset visual and sound indicators would not play.

    [Art]

    Dranghouls have received a visual update to bring them up to our modern standards, so they can match their frosty cousins in the upcoming Fangs of Asterkarn expansion.

    Fixed an issue with how dual wield guns are held on the paper doll.

    [Modding]

    Skill Augment slots have been increased to 6.

    Soulbound and Untransferrable Bools now work with all items.

    Added onOpenServer to chest templates. This script call is run by the host, rather than the opening player, in multiplayer. Functionally it is the same as onOpen in singleplayer.

    Added Player:HasMastery(int) lua function for conditionals involving which masteries the player has selected, where int is the enumerated ID of the mastery (ex. Soldier = 0).

    Added new function: Character:CreateNearPlayer(objectID playerId, bool initialThreat). This will take a character spawned via script and spawn it off-screen near the target player and, optionally, apply threat to the target player.

    character:GiveAffixItem(string ItemDbr, string prefixDbr, string suffixDbr) and item:HasAffix(string affixDbr), originally slated for v1.2.0.4, are now functional for modders.

    Fixed an issue with skill modifiers not overriding all the skeleton types for Raise Skeleton.

    Note: this build includes many new data fields in various templates, particularly skills and skill modifiers. These are, as you'd expect, mechanics coming with Fangs of Asterkarn and will not function outside of the DLC. Sorry for the tease!

    [Game]

    Monster Run Speed and Minimum Run Speed (the minimum their speed can be reduced to by debuffs) has been reduced on Elite and Ultimate difficulty. Monster Run Speed was already reduced on Normal/Veteran. Slower enemies such as Bone and Swamp Golems have had their base movement speed increased to compensate.

    Reduced Hero and Boss Slow Resistance on all difficulties.

    Treasure Troves are now guaranteed to drop 1 Crafting Material with a chance of dropping a second.

    The Crate of Entertainment encounter now fully resets if you fail to defeat it.

    Removed various sources of Fumble (and Projectile Fumble in particular) from monster skills that are difficult or impossible to avoid (ex. monster poison auras, wave skills).

    Fixed an issue where some Ultimate-only boss rewards could still drop on Elite difficulty. This occurred because of the increased level cap on Normal/Elite with v1.2.0.

    [Itemization]

    Increased % Armor Piercing on all Pierce damage weapons to 100% and removed % Armor Piercing from all other weapons. Damage adjusted accordingly. This was an outdated design that primarily disproportionately impacted swords and made some non-sword pierce weapons less effective by comparison. All Pierce weapons are now tuned by the same metric.

    Reduced the number of Seals of Binding required in crafting Components.

    [Components]

    Aethersteel Bolts: increased damage and added % Damage Reduction to the granted skill

    Amber: increased damage on the granted skill

    Blessed Whetstone: replaced % Armor Piercing Modifier with 5 Pierce damage. Granted skill is now spammable and penetrates targets when used with a ranged weapon, values adjusted accordingly.

    Bloody Whetstone: granted skill is now spammable and penetrates targets when used with a ranged weapon, values adjusted accordingly

    Chipped Claw: granted skill now deals damage in an area around the initial target, values adjusted accordingly

    Deathchill Bolts: increased damage on the granted skill

    Devil-Touched Ammo: granted skill is now a proc, values adjusted accordingly

    Flintcore Bolts: increased damage on the granted skill

    Kilrian's Shattered Soul: reduced cooldown and duration on the skill proc and increased its Vitality Decay damage

    Mark of Dreeg: increased Resist Reduction to 15 / 5s. Granted skill is now a proc, values adjusted accordingly.

    Mark of the Myrmidon: granted skill redesigned. Now grants 100% Shield Recovery and % Max Pierce Resist for a short duration.

    Oleron's Blood: granted skill has been redesigned as a Weapon Pool skill

    Prismatic Diamond: reduced cooldown on the granted skill

    Radiant Gem: added % Aether and % Chaos Resists to the granted skill

    Reinforced Shell: granted skill redesigned. Now grants 100% Shield Recovery for a short duration.

    Seal of Blight: increased Poison damagea. Increased Distance by ~30% and Turn Rate by 100%.

    Seal of Corruption: increased Duration on the granted skill to 6s

    Serrated Shell: increased damage on the granted skill

    Severed Claw: granted skill now deals damage in an area around the initial target, values adjusted accordingly

    Silvercore Bolts: increased Pierce damage to 10 and % All damage to 45%. Removed % Armor Piercing Modifier. Granted skill has been redesigne as a toggled buff.

    Venom-Tipped Ammo: increased damage on the granted skill

    Void-Touched Ammo: increased damage on the granted skill

    Faction Items

    Corruptian: bonuses redesigned to support physical Death Knight and Witchblade

    Dreeg's Greatsword: replaced bonus to Vile Eruption with +4 to Possession

    Heart of Malmouth: increased bonus to Proliferation to +3

    Mark of the Shadow Queen: added +3 to Supercharged

    Occulant: fixed lower than intended % Damage. Added +1 to Soldier skills and replaced +1 to Oathkeeper skills with +3 to Shattering Smash. Replaced skill proc with a shield-based Weapon Pool granted skill.

    Reaver's Hunger: increased Vitality damage modifier for Shadow Strike to 400

    Solael's Devourer: increased All Resist Reduction to 24 / 3s

    The Desolator: increased % Physical dealt as Fire to 100% and increased Flashbang's % Damage Reduction modifier to 16% / 6s

    Relics

    Azrakaa's Epoch: summoned pet's aura now stacks, but the Summon Limit has been reduced to 3

    Bysmiel's Domination: reduced % Crit damage for pets to 10% and reduced % All damage and % Total Speed for pets on the skill proc

    Dirge of Arkovia: added base threat to the summoned pet's attacks. The pet's double cleave now taunts enemies.

    Reckoning: replaced % Chance of Physical Retaliation and % All Retaliation with 700 Physical Retaliation and 70% Physical Retaliation. Removed Pierce damage from the skill proc and increased % Physical Resist Reduction on it to -12%.

    Ulzuin's Pyroclasm: replaced Burn damage with 5% Attack Speed

    Monster Infrequents

    Ascendant Source: increased Targets modifier for Drain Essence to 3

    Bloodsworn Sigil: increased % Attack damage Converted to Health modifier for Flames of Ignaffar to 6%

    Bolvar's Pendant: increased Vitality damage modifier for Siphon Souls to 140

    Coerced Wraith: added 100% of Fire dealt as Lightning modifier for Devastation

    Crimson's Arcane Scepter: increased Lightning damage modifier for Albrecht's Aether Ray to 40-115

    Crimson's Vile Scepter: increased Poison damage modifiers for Aegis of Menhir and Dreeg's Evil Eye to 220 / 5s and 240 / 3s, respectively

    Fleshwarped Core: increased Aether damage modifier for Callidor's Tempest to 166 and increased Cooldown Reduction modifier for Menhir's Will to -5s. Replaced % Crit damage modifier for Menhir's Bulwark with 80 Aether damage modifier for it.

    Gaze of Ungoliax: increased Vitality damage modifier for Devastation to 200

    Ilgorr's Eternal Vigil: replaced % Crit damage modifier for Drain Essence with 60 Vitality damage modifier for it

    Incendiary Casque: added 100% of Lightning dealt as Fire modifier for Fire Strike

    Lagoth'Ak's Bloodbinding: increased Bleed damage modifier for Siphon Souls to 140 / 1s

    Lucius' Blade-Arm: added 100% of Lightning dealt as Aether modifier for Reckless Power

    Slathsarr's Crest: added 33 Aether damage modifier for Panetti's Replicating Missile

    Spectral Warmaul: increased Vitality damage modifier for Siphon Souls to 180

    Terrnox's Aether Tome: increased Aether damage modifier for Devastation to 180

    Ugdenbog Bilelauncher: replaced bonus to Lethal Assault with +4 to Amarasta's Blade Burst

    Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 70

    Ugdenbog Howler: increased Vitality damage modifier for Siphon Souls to 150

    Ugdenbog Sparkthrower: replaced % Crit damage modifier for Primal Strike with 100% Projectile Passthrough modifier for it

    Epic Items

    Corruptor's Mantle: fixed missing pet bonuses

    Mogdrogen's Tranquility Set: replaced % Crit damage for pets bonus with 20% Pierce Resist bonus for pets

    Surcoat of Mogdrogen: replaced % Attack Speed for pets with 30% All damage for pets

    Mogdrogen's Peace Set: replaced % Crit damage for pets bonus with 20% Pierce Resist bonus for pets. Updated Pet bonuses on the granted skill.

    Mythical Surcoat of Mogdrogen: replaced % Attack Speed for pets with 70% All damage for pets

    Legendary Non-Set Items

    Beronath, Reforged: stats simplified as the granted skill is now always active, making the sword's Elemental attributes ineffective

    Blazeheart: added 18% Cast Speed

    Codex of Eternal Storms: granted skill now deals damage twice as often

    Conduit of Arcane Whispers: reduced Target Area modifier for cold-variant of Devastation to +2

    Conduit of Deathly Whispers: added Physical variant of Ravenous Earth to the affix pool

    Conduit of Wild Whispers: added modifiers for Upheaval to aether-variant of Savagery

    Crown of the Winter King: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.

    Dread Armor of Azragor: removed Physical Retaliation and increased Physical Retaliation on the granted skill

    Farath's Cube: reduced Cold damage modifier for Panetti's Replicating Missile to 100 and increased Cold damage modifier for Flames of Ignaffar to 80

    Fiendflesh Mantle: replaced % Attack Speed for pets with 20% Freeze Resist for pets

    Fiendmaster Raiment: replaced % All damage for pets with 20% Stun Resist

    Gaze of Empyrion: increased Fire damage modifier for Vindictive Flame to 150

    Gildor's Guard: increased % Physical Retaliation on the granted skill

    Gildor's Pulverizer: fixed an issue where the Blade Spirit modifiers were not working

    Leviathan: granted skill is now a proc, damaged adjusted accordingly

    Mantle of Mogdrogen (mythical): reduced % Crit damage for pets to 12% and % Lightning damage for pets to 200%

    Mythical Abyssal Mask: increased Vitality damage modifier for Siphon Souls to 140

    Mythical Arcanum Sigillis: increased % Weapon damage modifier for Panetti's Replicating Missile to 45%

    Mythical Avenger of Cairn: added 80% Physical Retaliation. Replaced % Physical Retaliation modifier for Menhir's Will with -3s Cooldown modifier for it. Added 120% Physical Retaliation modifier for Word of Renewal.

    Mythical Beacon of the Winter's Veil: added 8% Total Speed and increased Offensive Ability to 122

    Mythical Beronath, Reforged: stats simplified as the granted skill is now always active, making the sword's Elemental attributes ineffective

    Mythical Boneshatter Treads: added 3% Max Run Speed

    Mythical Codex of Eternal Storms: granted skill now deals damage twice as often

    Mythical Codex of Violent Rifts: increased Chaos damage modifier for Flames of Ignaffar to 50-120

    Mythical Crown of the Winter King: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.

    Mythical Dawnshard Grip: added +3 to Deadly Momentum

    Mythical Dawnshard Hauberk: added +3 to Scars of Battle

    Mythical Deathbound Amethyst: increased % Vitality dealt as Cold modifier for Drain Essence to 100%

    Mythical Deathdealer's Sidearm: added 45% of Pierce dealt as Physical

    Mythical Deathwalker's Grace: added 3% Max Run Speed

    Mythical Dread Armor of Azragor: removed Physical Retaliation and increased Physical Retaliation on the granted skill

    Mythical Dreegal'anore: added 1222 Health and increased % All Retaliation damage to 320%

    Mythical Earthshatter Treads: increased Internal Trauma damage on the granted skill

    Mythical Exterminus: replaced modifiers for Fire Strike with 32 Chaos damage modifier for it

    Mythical Fiendflesh Mantle: replaced % Attack Speed for pets with 25% Freeze Resist for pets

    Mythical Fiendmaster Raiment: replaced % All damage for pets with 30% Stun Resist

    Mythical Final Stop: replaced % All Retaliation with 110% Physical Retaliation. Increased damage and reduced cooldown on the granted skill.

    Mythical Footpads of the Grey Magi: added 3% Max Run Speed

    Mythical Gavel of Ravenous Souls: added +3 to Ravenous Earth

    Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Flames of Ignaffar to 60

    Mythical Golemborn Greaves: added 3% Max Run Speed

    Mythical Grasp of the Dead: increased Cold damage modifier for Drain Essence to 100

    Mythical Gravetouch: increased Frostburn damage modifier for Drain Essence to 220 / 2s

    Mythical Herald of Blazing Ends: added modifiers for Callidor's Tempest

    Mythical Herald of the Apocalypse: added 22% Elemental Resist and increased Health to 560. Increased % Aether dealt as Fire modifier for Devastation to 100%.

    Mythical Inashkor's Head: added +3 to Disintegration. Increased Physical damage modifier for Albrecht's Aether Ray to 140 and updated its % Lightning conversion to 100% of Elemental dealt as Physical.

    Mythical Ixillor's Rageflame: increased Fire damage modifier for Flames of Ignaffar to 60

    Mythical Judgment of Empyrion: increased damage on the granted skill

    Mythical Korvan Wyrm: added 150% Internal Trauma Duration

    Mythical Leviathan: granted skill is now a proc, damaged adjusted accordingly

    Mythical Mark of Anathema: increased Aether damage modifier for Siphon Souls to 140

    Mythical Mask of Infernal Truth: increased damage on the granted skill

    Mythical Maw of Despair: added +3 to Vindictive Flame and added modifiers for it

    Mythical Maw of the Damned: increased damage on the granted skill

    Mythical Necrolord's Shroud: removed Vitality damage from the granted skill

    Mythical Night's Embrace: removed Conversion

    Mythical Northern Wyrm: granted skill is now a proc, damaged adjusted accordingly

    Mythical Nosferattis: added 100% of Elemental dealt as Physical for pets

    Mythical Obsidian Juggernaut: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.

    Mythical Pagar's Betrayal: increased Chaos damage modifier for Flames of Ignaffar to 80 and its Burn damage modifier to 220 / 3s

    Mythical Panetti's Replicating Wand: reduced Elemental damage modifier for Panetti's Replicating Missile to 66

    Mythical Plaguebearer of Dreeg: replaced % Weapon damage modifier for Dreeg's Evil Eye with new modifiers for it

    Mythical Quillthrower of Dreeg: replaced bonus to Vile Eruption with +4 Solael's Witchfire and added 50% of Chaos dealt as Acid

    Mythical Reign of Ice and Fire: added +2 to Scars of Battle

    Mythical Riftwarped Grasp: increased Vitality damage modifier for Drain Essence to 140

    Mythical Runeguard Greaves: added 3% Max Run Speed

    Mythical Skull of Gul'Amash: increased Vitality Decay damage modifier for Siphon Souls to 160 / 1s. Added 100% of Aether dealt as Vitality modifier for Drain Essence and increased its Vitality Decay damage modifier to 220 / 2s.

    Mythical Siegebreaker: added 45% of Pierce dealt as Physical. Granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.

    Mythical Spelldrinker: increased Elemental damage modifier for Word of Pain to 140

    Mythical Stonefist Rebuke: increased % Weapon damage and Defensive Ability Reduction on the granted skill

    Mythical Stonetreaders: added % Physical Retaliation to the granted skill

    Mythical Stormreaver: added 100% of Physical dealt as Lightning modifier for Savagery. Replaced Cooldown Reduction modifier for Storm Totem with +2 Summon Burst modifier for it.

    Mythical Stormseer Sapphire: increased Lightning damage modifier for Albrecht's Aether Ray to 82-122

    Mythical Storm Shepherd: added +3 to Spectral Binding and increased % Aether dealt as Lightning to 100%

    Mythical Thornhide Legguards: added % Physical Retaliation to the skill proc

    Mythical Timewarped Walkers: added 3% Max Run Speed

    Mythical Tome of Names: reduced Elemental damage modifier for Panetti's Replicating Missile to 75 and increased Physical damage modifier for Flames of Ignaffar to 150

    Mythical Tome of the Arcane Wastes: increased damage on the granted skill

    Mythical Vestments of Severed Faith: added +3 to Albrecht's Aether Ray

    Mythical Vortex of Souls: increased % Lightning dealt as Aether to 100%

    Mythical Wyrmbone Handguards: added +3 to Field Command

    Mythical Zolhan's Revenge: replaced % All Retaliation with 120% Physical Retaliation. Increased % Retaliation added to Attack on the skill proc.

    Night's Embrace: removed Conversion

    Obsidian Juggernaut: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.

    Outcast's Secret (mythical): increased Aether damage modifier for Devastation to 180

    Quillthrower of Dreeg: replaced bonus to Vile Eruption with +2 Solael's Witchfire

    Ring of Shuroth: added +2 to Field Command

    Ring of Tawrot: added 6% Attack Speed and +2 to Necrotic Edge

    Scion of Arcane Force: replaced bonus to War Cry with +6 to Deadly Momentum

    Scion of the Screaming Veil: increased % Vitality dealt as Aether to 100%

    Shar'Zul's Worldeater (mythical): increased damage on the granted skill

    Siegebreaker: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased

    Stormreaver: part of the weapon's base damage is now Electrocute, to match its Mythical counterpart

    The Final Stop: replaced % All Retaliation with 55% Physical Retaliation

    The Northern Wyrm: granted skill is now a proc, damaged adjusted accordingly

    The Pummeler: added 70% Physical Retaliation

    Totally Normal Buckler: increased Physical Retaliation to 450 and added 70% Physical Retaliation

    Totally Normal Shield: increased Physical Retaliation to 450 and added 70% Physical Retaliation

    Zolhan's Revenge: replaced % All Retaliation with 60% Physical Retaliation

    Legendary Set Items

    Bonemonger's Gem: increased Aether damage modifier for Siphon Souls to 160

    Chillwhisper Set: added 100% of Pierce dealt as Cold modifier for Spectral Binding and increased Targets modifier for Drain Essence to 6

    Deathmarked Jacket: removed Cold damage

    Diviner's Vision Set: increased Vitality damage for pets bonus to 35 and increased % Cold dealt as Vitality for pets bonus to 100%. Reduced Target Radius Reduction modifier for Devastation to -0.5 and removed its Cooldown Reduction modifier.

    Diviner's Mantle: added 84% Vitality damage

    Diviner's Mask: replaced Conversion with 25% of Elemental dealt as Vitality. Increased Defensive Ability Reduction modifier for Ill Omen to -110.

    Diviner's Raiment: replaced Conversion with 25% of Elemental dealt as Vitality and added +3 to Devastation

    Ember's Calling Set: increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80

    Ghol's Malice Set: added 25% Petrify Resist bonus

    Harra's Artifice Set: added 60 Defensive Ability bonus

    Invoker's Will: reduced Fire and Lightning damage modifiers for Panetti's Replicating Missile to 45

    Mythical Invoker's Blaze: reduced Fire damage modifier for Panetti's Replicating Missile to 60

    Mythical Invoker's Burning Hand: added 244 Health

    Mythical Invoker's Shocking Touch: added 244 Health

    Korba's Fury: reduced % Weapon damage modifier for Ring of Steel to 80%

    Krieg's Armament Set: increased Aether damage modifier for Field Command to 50. Increased damage and reduced cooldown on the granted skill.

    Krieg's Grip: added 16% Cast Speed and increased % Attack Speed to 16%. Increased damage on the skill proc.

    Ludrigan's Pride Set: reduced % Damage Modified modifier for Panetti's Replicating Missile to 140%

    Mythical Deathmarked Claw: reduced Cold damage modifier for Whirling Death to 110

    Mythical Deathmarked Hood: reduced Cold damage modifier for Amarasta's Quick Cut to 90

    Mythical Deathmarked Jacket: removed Cold damage

    Mythical Nex: reduced Cold damage to 11-22

    Mythical Ortus: reduced Fire damage to 11-22

    Mythical Vestments of Dreeg: replaced bonus to Vile Eruption with +3 to Blood Burst

    Nature's Call Regalia Set: increased % Crit damage bonus for pets to 30% and increased Physical damage modifier for Summon Hellhound to 220

    Mythical Beastcaller's Shroud: increased % Physical damage for pets to 180%

    Mythical Beastcaller's Talisman: increased % Physical damage for pets to 180%

    Pyran's Effigy: increased Burn damage modifier for Devastationt to 160 / 3s

    Pyran's Mantle: increased Health to 520

    Pyran's Visage: increased Fire damage modifier for Devastation to 150 and its Burn damage modifier for 220 / 3s

    Rage of Agrivix Set: replaced % Resist bonuses with 120% Aether and 120% Fire damage bonuses. Added 60 Defensive Ability bonus. Reduced Cooldown and increased Summon Limit on the skill proc. Added 240 Aether damage modifier for Siphon Souls. Replaced Aether damage and % Conversion modifiers for Vindictive Flame with 380 Fire damage and 22% Damage Reduction / 3s modifiers for it.

    Mythical Codex of Agrivix: increased Aether damage modifier for Siphon Souls to 160

    Mythical Mantle of Agrivix: added 32% Chaos Resist

    Mythical Vestments of Agrivix: added 32% Aether Resist and increased Offensive Ability to 70

    Rah'Zin's Torment Set: replaced % Chance of % Chaos damage with % Chance of % All damage

    Shepherd of Lost Souls Set: increased Physical damage for pets bonus to 24

    Shard of Lost Souls: added 100% All damage for pets

    Stoneguard Set: increased % Physical Retaliation bonus to 220% and increased % Physical Retaliation on the skill proc

    The Blightlord Set: increased Defensive Ability bonus to 80

    Blightlord's Carver: increased % Fire Resist Reduction modifier for Siphon Souls to -20%

    The Mageslayer Set: increased Elemental Dot damage modifiers for Flames of Ignaffar to 300 / 3s

    The Spellscourge Set: replaced % Attack Speed bonus with 12% Total Speed bonus

    Spellscourge Bulwark: added +4 to Menhir's Bulwark

    The Vanquisher Set: replaced % Resist bonuses with 120% Fire damage bonus

    The Voidsoul Set: increased Defensive Ability bonus to 90 and the % Chaos Resist bonus to 32%

    Valguur's Focus: increased Vitality damage modifier for Siphon Souls to 90

    Vanquisher's Gem: increased % Poison Resist to 46%

    Vanquisher's Helm: added 32% Aether Resist

    Ultos's Tempest: increased % Physical dealt as Lightning bonus to 50%

    Uroboruuk's Eye: increased Aether damage modifier for Siphon Souls to 160

    Veilkeeper Set: added 6% Defensive Ability and 60% Health Regeneration bonuses. Increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80. Removed % Poison and % Vitality Resist bonuses. Increased % Attack Speed modifier for Arcane Will to 15%. Replaced Aether damage modifier for Upheaval with 120 Lightning damage modifier for it. Replaced Lightning damage modifier for Spectral Binding with 80 Aether damage modifier for it and increased its % Attack Speed modifier to 15%.

    Veilkeeper's Armor: increased % Vitality Resist to 45%

    Veilkeeper's Crest: added -2s Cooldown modifier for Arcane Will and reduced its Duration modifier to 2s. Removed Conversion modifier for Reaping Strike.

    Veilkeeper's Mantle: increased % Poison Resist to 38% and added 30% of Cold dealt as Aether

    Veilkeeper's Mask: replaced % Attack Speed with 44 Defensive Ability. Increased Lightning damage modifier for Iskandra's Elemental Exchange to 14-50 and added 40% Health Regeneration modifier for it. Replaced Aether damage modifier for Upheaval with 90 Lightning damage modifier for it. Removed Conversion modifiers for Necrotic Edge.

    Vestments of Dreeg: replaced bonus to Vile Eruption with +2 to Blood Burst

    Wrath of Agrivix Set: replaced % Resist bonuses with 70% Aether and 70% Fire damage bonuses

    Mantle of Agrivix: added 24% Chaos Resist

    Vestments of Agrivix: added 24% Aether Resist

    [Class & Skills]

    Player scaling pets now inherit the player's % Move Speed bonuses.

    Devotion

    Arcane Bomb: reduced Cooldown to 1s, increased Radius by 44%, and increased the trigger area for the rune by 125%.

    Blades of Nadaan: increased Pierce damage to 16 and % Pierce damage to 140%

    Hydra: increased % Run Speed and % Max Run Speed to 10%

    Light of Empyrion: bonuses increased and rearranged across the nodes

    Blind Fury: increased Duration of Bleed and Internal Trauma to 5s

    Healing Rain: increased Health Regeneration scaling with rank

    Light of Empyrion (Celestial Power): reduced Cooldown to 2s and increased % Chance of Activation to 30%

    Living Shadow: added % Damage Reduction

    Shieldmaiden: increased Shield Recovery to 30%

    Staff of Rattosh: replaced % Aether damage with 50% All damage

    Time Dilation: increased % Chance of Activation to 100% and reduced Cooldown and Cooldown Reset Amount by 50%. This effectively makes the skill trigger 2x more often, but overall cooldown reset remains the same.

    Fixed an issue where some Celestial Powers did not correctly display their % Weapon damage component when dual wielding.

    Soldier

    Rending Force: replaced % Physical damage with % All damage and increased Physical damage scaling with rank

    War Cry: skill is now instant cast and does not interrupt other actions

    Demolitionist

    Fire Strike: increased damage scaling with rank

    Static Strike: increased Lightning damage scaling with rank

    Searing Strike: removed % Damage Modified bonus

    Searing Might: reduced % Damage Modified bonus to 12% []Shattering Blast: increased Internal Trauma damage scaling with rank

    Occultist

    Bloody Pox: increased damage scaling with rank

    Wasting: increased Vitality damage scaling with rank

    Black Death: increased Poison damage scaling with rank

    Dreeg's Evil Eye: increased Acid damage scaling with rank

    Blood Burst: modifier now applies to the base skill rather than creating a secondary eruption. Values adjusted accordingly.

    Terrifying Gaze: increased Vitality damage scaling with rank. Removed Radius bonus.

    Vile Eruption: increased damage scaling with rank

    Destruction: added +1s Duration bonus and increased damage scaling with rank. Increased % Vitality damage scaling with rank to 144% by rank 12, 264% by max ultimate rank.

    Second Rite: increased % Damage scaling with rank to 100% by rank 12, 210% by max ultimate rank and increased % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank

    Vulnerability: increased Defensive Ability Reduction scaling with rank to 150 by rank 10, 300 by max ultimate rank

    Nightblade

    Amarasta's Blade Burst: increased Frostburn damage scaling with rank

    Blade Spirit: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Blade Spirits now summons all of them at once.

    Blade Trap: increased damage scaling with rank

    Devouring Blades: increased Vitality damage scaling with rank

    Nidalla's Justifiable Ends: increased Poison damage scaling with rank

    Phantasmal Blades: increased Bleed damage scaling with rank

    Ring of Steel: increased % Weapon damage scaling with rank to 290% by rank 16, 370% by max ultimate rank. Fixed an issue where the skill would get excessively loud when hitting multiple targets.

    Circle of Slaughter: increased Bleed damage scaling with rank

    Arcanist

    Absolute Zero: increased Frostburn damage scaling with rank

    Devastation: increased Aether damage scaling with rank and reduced Cooldown to 14s

    Disintegration: increased Electrocute damage scaling with rank

    Panetti's Replicating Missile: increased Elemental damage scaling with rank

    Distortion: increased Aether damage scaling with rank and increased % Fire damage scaling with rank to 144% by rank 12, 264% by max ultimate rank. Added All Resistance Reduction scaling with rank.

    Supercharged: replaced % Elemental damage with Elemental damage

    Proliferation: increased damage scaling with rank

    Tainted Power: replaced % Lightning to Vitality conversion with 100% of Lightning dealt as Chaos

    Wrath of Agrivix: FX swap has been moved to some Aether-centric modifiers for Callidor's Tempest so that other damage type FX swaps are not overwritten by the transmuter.

    Shaman

    Ground Slam: increased Projectile Distance to 7 from 5

    Primal Strike: increased Bleed damage scaling with rank

    Wind Devil: increased Electrocute damage scaling with rank. Added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Wind Devils now summons all of them at once.

    Raging Tempest: increased Cold damage scaling with rank

    Maelstrom: increased base Targets by 2 and increased Lightning damage scaling with rank

    Inquisitor

    Flames of Ignaffar: increased Fire and Burn damage scaling with rank. Increased Distance by ~30% and Turn Rate by 100%.

    Intensify: increased Lightning damage scaling with rank

    Tainted Flame: replaced % Lightning to Vitality conversion with 100% of Lightning dealt as Chaos

    Ranged Expertise: added % Max Run Speed scaling with rank

    Storm Box of Elgoloth: increased damage scaling with rank

    Lightning Tether: increased Electrocute damage scaling with rank

    Word of Pain: increased damage scaling with rank

    Word of Agony: increased Lightning damage scaling with rank and increased % Damage scaling with rank to 144% by rank 12, 264% by max ultimate rank

    Death Sentence: increased Elemental damage scaling with rank

    Necromancer

    Blight Burst: reduced damage scaling with rank. Values are still higher than thay were pre-v1.2.1 buffs.

    Drain Essence: increased damage scaling with rank

    Hungering Reach: increased Targets scaling with rank to 5 by rank 12, 9 by max ultimate rank

    Decomposition: increased Vitality damage scaling with rank

    Dread: increased Vitality Decay damage scaling with rank

    Oathkeeper

    Judgment: increased Internal Trauma damage scaling with rank

    Summon Guardian of Empyrion: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Guardians now summons all of them at once.

    Volcanic Stride: increased Burn damage scaling with rank

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