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Hollow Knight
Hollow Knight Expands with Free Content
Godmaster - Take your place amongst the Gods. New Characters and Quest. New Boss Fights. New Game Mode. Glorify Charms. Available now!
Lifeblood - A Kingdom Upgraded! New Boss. Upgraded Bosses. Tweaks and Refinements across the whole game. The Grimm Troupe - Light the Nightmare Lantern. Summon the Troupe. New Major Quest. New Boss Fights. New Charms. New Enemies. New Friends. Hidden Dreams - Mighty new foes emerge! New Boss fights. New Upgrades. New Music. Brave the Depths of a Forgotten Kingdom
Beneath the fading town of Dirtmouth sleeps an ancient, ruined kingdom. Many are drawn below the surface, searching for riches, or glory, or answers to old secrets.

Hollow Knight is a classically styled 2D action adventure across a vast interconnected world. Explore twisting caverns, ancient cities and deadly wastes; battle tainted creatures and befriend bizarre bugs; and solve ancient mysteries at the kingdom's heart.

Classic side-scrolling action, with all the modern trimmings.

Tightly tuned 2D controls. Dodge, dash and slash your way through even the most deadly adversaries.

Explore a vast interconnected world of forgotten highways, overgrown wilds and ruined cities.

Forge your own path! The world of Hallownest is expansive and open. Choose which paths you take, which enemies you face and find your own way forward.

Evolve with powerful new skills and abilities! Gain spells, strength and speed. Leap to new heights on ethereal wings. Dash forward in a blazing flash. Blast foes with Fiery Soul!

Equip Charms! Ancient relics that offer bizarre new powers and abilities. Choose your favourites and make your journey unique!

An enormous cast of cute and creepy characters all brought to life with traditional 2D frame-by-frame animation.

Over 130 enemies! 30 epic bosses! Face ferocious beasts and vanquish ancient knights on your quest through the kingdom. Track down every last twisted foe and add them to your Hunter's Journal!

Leap into minds with the Dream Nail. Uncover a whole other side to the characters you meet and the enemies you face.

Beautiful painted landscapes, with extravagant parallax, give a unique sense of depth to a side-on world.

Chart your journey with extensive mapping tools. Buy compasses, quills, maps and pins to enhance your understanding of Hollow Knight’s many twisting landscapes.

A haunting, intimate score accompanies the player on their journey, composed by Christopher Larkin. The score echoes the majesty and sadness of a civilisation brought to ruin.

Complete Hollow Knight to unlock Steel Soul Mode, the ultimate challenge!

An Evocative Hand-Crafted World
The world of Hollow Knight is brought to life in vivid, moody detail, its caverns alive with bizarre and terrifying creatures, each animated by hand in a traditional 2D style.

Every new area you’ll discover is beautifully unique and strange, teeming with new creatures and characters. Take in the sights and uncover new wonders hidden off of the beaten path.

If you like classic gameplay, cute but creepy characters, epic adventure and beautiful, gothic worlds, then Hollow Knight awaits!
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#1. Hollow Knight (GOG) Bởi: Team Cherry
#2. Hollow Knight (GOG) Bởi: Team Cherry
#3. Hollow Knight (GOG) Bởi: Team Cherry
#4. Hollow Knight (GOG) Bởi: Team Cherry
#5. Hollow Knight (GOG) Bởi: Team Cherry
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#7. Hollow Knight (GOG) Bởi: Team Cherry
#8. Hollow Knight (GOG) Bởi: Team Cherry
#9. Hollow Knight (GOG) Bởi: Team Cherry
#10. Hollow Knight (GOG) Bởi: Team Cherry

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Tính năng mới

  • Phiên bản: Windows, Linux, MacOS
  • Cập nhật:
  • Patch 1.5.75 (28 June 2021)

    Fixed pantheons getting stuck at end screen when not using a controller

    Fixed language setting not saving when changed within game
    Patch 1.4.3.2 (26 September 2018)

    Voidheart' menu style now available

    Fixed an issue where game could become slower over a game session for some players

    Fixed issue where Enraged Guardian gates don't open if Crystal Guardian was defeated in Godhome

    Little weaver corpse: Audio now obeys volume controls

    Godseeker dialogue after radiance statue no longer plays in Godseeker mode

    HP reduced for Ascended/Radiant Collector's spawned enemies

    Leg Eater Discount now working correctly

    Nail arts now affected by bindings in Godhome

    Fixed issue where Dung Defender's balls got stuck in corner

    Fixed an issue where Hornet Sentinel could get stuck in wall during Godhome battle

    Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)

    Added extra check to keep Pantheon of the Master bosses out of the ground

    Fixed issue with GM's final boss where attack would telegraph in wrong position

    Improved visibility of one of that boss's attacks

    Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods

    Fixed file select screen display issue

    Godmaster boss 'PV' gets stunned more frequently

    Lifeblood Cocoons in Godhome produce more Lifeseeds

    Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage

    Reduced HP of Godmaster's final battle

    Reduced Markoth's HP in Godmaster battles

    Several changes to Uumuu's Godmaster incarnation

    Fixed issue where Hornet Sentinel could get stuck in corner of her Godhome arena

    Fixed issue in final battle of Godmaster where a respawn could place player in the wrong location, ruining the battle

    Fixed issue where nail arts could lose their ability to damage enemies

    Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome

    Fixed issue where players could use Dreamgate to warp out of ending sequence and bust the game

    Fixed timer display issues for main game and Godmaster pantheons

    Fixed Moss Charger's rustling grass not appearing

    In Mantis Village, disallowed enemies from approaching the Mantis Claw item to prevent possible softlock

    Game text fixes
    Patch 1.4.2.4 (23 August 2018)

    It's here gang! Hollow Knight's fourth free Content Pack, Godmaster, is now available for all players on PC, Mac and Linux.

    Hollow Knight: Godmaster is the final chapter of the Knight's story and the hugest content pack by far! Meet all-new characters, take on all-new quests, hunt for all-new secrets, and most of all, prepare yourself for an incredible battle to take your place once and for all amongst the gods of Hallownest!

    Patch 1.3.1.5 Lifeblood (20 April 2018)

    A brand new boss with a new music track by Chris Larkin!

    One boss has been seriously upgraded. A true challenge awaits!

    Custom Map Markers are here! Cartographers rejoice!

    Extras added to the Extras menu!

    Numerous game balances and tweaks.

    Now playable in Japanese.

    Various bug fixes.

    Additional sound effects and voices.

    Optimisations and performance enhancements.
    Patch 1.2.2.1 (13 November 2017) Additions

    The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.

    New charms available

    Added Brazilian Portuguese (Beta)

    Added Russian (Beta)

    Added bindable mouse buttons
    Fixes

    Fixed issue where Nosk could sometimes get stuck under low roof on left side when jumping

    Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed

    Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch

    Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene

    Language menu fix. Now only switchable via the main menu.

    Various optimisations

    Various small scene updates

    Animation fixes
    Patch 1.2.1.4 (30th October 2017)

    Fixed Nightmare King not appearing

    Fixed issue where Nightmare King didn’t take damage correctly during stunned phase

    Fixed reactivity issue on Monomon’s tank

    Removed duplicate charm notch

    Updated credits

    Fixed issue where Grimmkin could be fought twice

    Enemy placement adjustment in City of Tears
    Patch 1.2.1.3 (30th October 2017)

    Fixed issue where Collector’s jars did not spawn enemies

    Fixed potential soft-lock in late-game hidden area

    Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location

    Fixed Russian display issue s

    Fixed missing button icon

    In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest)

    Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)

    Fixed issues with Grimmchild targeting things incorrectly

    Fixed issue where Glimmback could get stuck in place

    Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected

    Additional effects during Grimmkin battles

    Fixed Flame Pin display issue on map

    Sped up process for opening inventory

    Effects changes
    Hollow Knight 1.2.1.0 (The Grimm Troupe) Release Notes Additions

    The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.

    New charms available

    Added Brazilian Portuguese (Beta)

    Added Russian (Beta)

    Added bindable mouse buttons
    Fixes

    Fixed issue where Nosk could sometimes get stuck under low roof on left side when jumping

    Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed

    Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch

    Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene

    Language menu fix. Now only switchable via the main menu.

    Various optimisations

    Various small scene updates

    Animation fixes
    Patch 1.1.1.8 (11th August 2017)

    Fixed issue where defeating Collector with Defender’s Crest equipped could make Collector invincible.

    Fixed issue where certain bosses were invulnerable to Flukenest

    Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence

    Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.

    Re-added missing audio and art to new Hidden Dreams boss.

    Slight adjustment to a Hidden Dreams boss’s falling attack.
    Patch 1.1.1.7 (08 August 2017)

    OS X version of the Hidden Dreams content pack has been added
    Patch 1.1.1.4 (03 August 2017)

    Hi everyone, Hidden Dreams is here! Let's jump into some notes about what's new in the technical side of things.
    NEW LANGUAGE: ITALIAN

    Hollow Knight can now be played in Italian, thanks to the help of a fantastic, dedicated bunch of fan translators!
    CONTROLLERS: NATIVE INPUT MODE (BETA)

    Some players have been having issues with their controllers not being recognised by the game, or behaving weirdly. As a step toward fixing the issue, we've added this alternative control mode to the game.

    If you're having issues with your controller, go to Options > Game Options and turn Native Controller Input (Beta) to 'On'. This should hopefully solve the issue.

    Note that this feature is still in Beta and will need some more testing before it is fully stable. Some testers have a reported an issue where quitting to the main menu causes the game to crash and close, but they report that this happens AFTER the save occurs so no data is lost - it's a just a bit inconvenient/jarring. We'll collect everyone's feedback on this feature and integrate it into the game fully in future.

    MAC DELAY

    Quick note for Mac users: Due to a last-minute mac specific bug, there’ll be a very slight delay on the Hidden Dreams update. We’re sorry for the inconvenience, and please expect the Mac version to arrive very soon.
    NEW FEATURES (HIDDEN DREAMS)

    New Upgrade: Dreamgate

    Two new bosses

    Two new music tracks

    New Stag Station
    PATCH NOTES

    The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.

    Enemy placement changes in City of Tears

    Boss title fixes

    Failed Tramway is only fully mapped once Tram Pass is acquired

    Removed toll gate in Deepnest

    Audio changes in Blue Lake

    Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time

    Increased damage for Glowing Womb hatchlings

    Increased damage for Flukenest flukes

    Landing in water no longer freezes Knight in place during splash animation

    A foe became slightly deadlier

    Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door

    Fixed issue where player could become trapped under lift in Stag Nest

    Fixed issue where using Quick Map at bench could lock game

    Fixed breakable wall in mines playing audio without mixer specified

    Fixed issue where ‘Charm Broken’ message could display incorrectly

    Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate

    Additional small fixes

    Additional effects

    Optimisations to object fader code

    Various small scene changes

    Various slight map updates

    Various boss fixes
    Patch 1.0.3.7 (26 June 2017)

    Fixed an issue where Great Shield Sentry could become frozen.

    Further language refinements and fixes.

    Fixed a soft-lock when speaking to certain characters in Chinese language.

    Further language refinements.

    Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).

    New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).

    Fixed issue where some boss/NPC names weren't displaying correctly.

    Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).

    Slight adjustments to White Palace respawn locations.

    Enemy behaviour adjustments.

    Cutscene refinements.
    Patch 1.0.3.1 (17 May 2017)

    Added initial language menu on first game launch

    Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.

    Fixed issue where in-game timer displayed incorrect playtime.

    Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently

    Various adjustments to Hollow Shade spawn positions

    Fixed an issue where players could become stuck behind a gate in Greenpath.

    Fixed issue where menu wouldn’t allow start of a new game in certain circumstances

    Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.

    Fixed display issue for Shade Marker on map.

    Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.

    Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.

    Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.

    Fixed Dream Dialogue not displaying correctly in late-game area.

    Fixed issue where quaking down into another scene caused a second loss of Soul.

    Fixed issue where player couldn’t super-dash from the very edge of a platform.

    Fixed issue where players could get stuck behind a gate in White Palace.

    Fixed issue where Shade music could be faintly heard at incorrect times.

    Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.

    Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.

    Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.

    Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.

    Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.

    Fixed issue where map screen could be accessed without actually acquiring the map first.

    Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.

    Fixed issue where footsteps could be heard during cutscenes

    Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.

    Slight refinements to map room display

    Various enemy fixes

    Various interface/menu fixes

    Various SFX/Music fixes

    Various graphical fixes

    Small optimisations to enemy damage effects.
    Patch 1.0.2.8 (13 April 2017)

    Fixed issue where trigger for Zote event could be skipped.

    Fixed issue where Failed Champion dealt incorrect damage after being stunned

    Improved performance in some targeted scenes, for lower end machines.

    Quickmap double-tap shortcut is now easier to register and works while sitting at benches

    Fixed an issue where dying just as you defeat your Shade could produce some odd results.

    Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.

    Fixed soft-lock issue that could occur before fighting Broken Vessel.

    Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).

    Fixed issue where a lift could stretch out player’s x-scale temporarily.

    Fixed issue where player couldn’t pause during first fight with a late-game boss

    Fixed Grub Mimic persistence issue.

    Added a particle reduction option, for lower end machines.

    Fixed issue with Shade spawning underground in a certain area

    Fixed an NPC name display bug

    Fixed an issue with Vengeful Spirit dissipating incorrectly

    Fixed an issue where a blank dialogue pane could cause a soft-lock

    Fixed an issue where Flukemarm was invulnerable to Scream spell

    Fixed an enemy damage effect display issue

    Improved recycling system for certain effect objects

    Fixed an issue where player could Superdash in mid-air

    Lore clarification for Deepnest Stagway

    Initial implementation of French language setting.

    Fixed inaccurate hitbox on Traitor Lord

    Added a check to tram system that ensures an error can’t place it at a non-existent station

    Fixed a display issue with Blue Hiveblood HP

    Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap

    Fixed a certain gate taking damage as though it were an enemy

    Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls

    Fixed a double-up of Iselda’s voice when she has no stock

    Fixed an issue where Hunter’s Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded

    When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)

    Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.

    Improved effects in an NPC cutscene

    Fixed missing Salubra title

    Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.

    Fixed a dodgy Camera Lock in White Palace

    Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave

    Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma’s Grove.

    Increased enemy knockback on Great Slash and Dash Slash

    Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count

    Fixed an error where Grubfather would sometimes give out less Geo than he should.

    Fixed hitch when entering water

    Fixed an issue where Mawlek’s attack pattern could get stuck in a loop

    Added some flies eager for exciting new scents

    Minor map fixes

    Various small scene fixes

    Various audio improvements and fixes
    Patch 1.0.1.4 (15 March 2017)

    Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze

    Fixed an animation error on player character when exiting a late-game cutscene

    Fixed Shrumish Ogre persistence issue

    Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.

    Decreased heap size allocation at start-up.
    Update 1.0.1.3 (15 March 2017)

    Fixed issue where Soul Master’s shockwave attack would sometimes not spawn

    Fixed issue with sfx not playing correctly on some breakable one-way walls

    Fixed issue for some players whereby collecting a mask fragment would white out the screen

    Fixed display bug for cages in Colosseum of Fools

    Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate

    Fixed a dialogue issue for Iselda

    Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting

    Fixed issue where Speed Completion achievement was not being awarded correctly

    Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open

    Increased Geo reward for defeating Entombed Husk

    Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned

    Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room

    Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
    Update 1.0.1.1 (15 March 2017)

    Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.

    Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.

    Fixed City Crest in statue displaying over player.

    Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.

    Fixed players being able to escape tilemap in Abyss Dream.

    Increased Cyclone Slash size

    Fixed intermittent frame-flickering on certain enemies

    Fixed inventory button not opening inventory on Logitech F310 in X mode.

    Added anticipation SFX to certain enemy attacks

    Optimisation: New pooling system for spawned enemies

    Fixed gramatical, and, spelling errers in Game Text

    Fixed Hive Husk displaying incorrect Enemy Dream text

    Added additional SFX to Husk Hive

    Increased Geo awarded by Husk Hive

    Added additional SFX to Hive Soldier

    Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze

    Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum

    Increased Notch Cost of Quick Slash charm to 3 (affects new files only)

    Slightly decreased invulnerability time for Stalwart Shell charm

    Improved recycling system for frequently recycled objects

    Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory

    Fixed an issue locking players out of Distant Village event

    Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze

    Fixed an issue with lifts in City of Tears becoming inoperable

    Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining

    Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining

    Fixed a Battle Scene in White Palace being triggered prematurely

    Fixed Failed Champion’s dream remaining accessible after his defeat

    Fixed fader stuttering in City lift scenes

    Fixed an issue where Failed Champion’s battle could be triggered prematurely

    Increased effect of Soul Eater charm

    Fixed a lever in White Palace that could be poked through its gate

    Fixed an issue with the Warrior Dream’s sprite lingering on after defeat

    Fixed an issue where player couldn’t jump out of water when up against some walls

    Fixed an issue where player could get locked back into a City room upon return

    Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances

    Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn

    Fixed an issue where roar lock could persist after death

    Fixed issue where shade summoned by Jiji becomes invulnerable

    Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned

    Fixed an issue where player could perform actions while respawning from a hazard

    Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell

    Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped

    Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.

    Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.

    Remodelled a wall in the White Palace that allowed a challenge to be bypassed.

    Fixed 2 spike pits in Deepnest that respawned the player outside the map. Numerous small scene fixes.

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    • Điểm: 0 + 7 (3.8)   Phiên bản: Windows/Linux/MacOS   The Forces of Darkness are calling your name... The developers of Alone in the Dark bring you an amazing epic quest of mystery and intrigue. Journey through time from present day Paris
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    • Danh sách: 0 + 0   Xếp hạng: 0   Đánh giá: 0
    • Điểm: 0 + 0   Phiên bản: Windows   In his collaboration with Benjamin "BenStar" Kiefer, Christoph Jakob was brought to the table to craft the musical accompaniment to Revita. Drawing inspiration from Hollow Knight and ...
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    • GOG Trò chơi: Hành động và phiêu lưu  Bởi: Fireart Games
    • $14.99   
    • Danh sách: 0 + 0   Xếp hạng: 0   Đánh giá: 0
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