描述

Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for!
Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her.
The game’s huge fantasy world, characters and aesthetic design are inspired by various cultures and mythologies. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her.
There are many Incarnations to recruit, each with their own story and personality. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.
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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Patch 40093 (30 November 2019)
(Added Japanese text to the PC versions! Thank you for your patience. :^)
Fixed the Manote's second summon group so it comes out even if the enemies from the first group are alive, again
Updates to Frug and Paidal. Sorry, I'm unable to be more specific at this point. :^)
Patch 39986a (25 November 2019)General
Added a 4th digit to the hits counter; new maximum is now 9999!
After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.
Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.
Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.
More environment fixes!
More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!!
Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.
Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them.
Status effects now correctly apply when you hit armor.
You can Hustle into Tanks again without starting a battle, because it was fun. :^)
Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene.
Fixed Garuda occasionally doing his flyby at the wrong height.
Improved the Clean Block tutorial in Vimana.
Removed Nuna from Hunoch's quest if she's not in your party yet.
Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^)
Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts.
Corrected the attack indicator for Frug's roll
Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only.
Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies.
Gremlin (gremlin :^) taunt increases their battle speed.
Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring).
Rompo now summons some friends by howling; only once per battle.
Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time.
Soldiers will now shoot at you from farther away during platforming.
Makara (alligator) now has armor, instead of blocking.
Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare!
Late-game Hungry Ghost lick applies Slow, is Clean Block only.
Re'em (goat/ram) is now 80% as big. Still 100% as adorable.
Multiple updates to the Waieri (shaman sitting in a shell).
Patch 39810 (13 November 2019)
Fixed a few more issues where you could outrun the world loading and end up in walls or fall into the abyss (Ashwat, etc.)
Battle bugfixes:
Characters and enemies spread out from walls again, inadvertently removed after the last Backer Preview.
Sprites remember their last grounded position if they fall into a pit, and try to drop down from high platforms if they're way higher than their target.
Inputting a super on the exact frame a normal attack begins no longer just wastes iddhi without actually doing a super.
In addition to pressing both buttons simultaneously, Ajna's heal super now has an alternate input of "Hold Meter Burn and press All Guard", the same way all other supers can be input as "Hold Meter Burn and press an attack button." Hopefully this helps!
The in-game timer now ignores all loading times!
Tweaked various colors throughout the game to look better.
Fixed clipped sprite shadows.
Fixed a bug in the sprite culling routine; prevents multi-part sprites from randomly flickering. Oops.
The Contributor Credits are now accessible from the title screen! Previously you could only view them from the pause menu. Thank you, person on Twitter, for indirectly pointing this out. <3
Game-wide environment polish.
Fixed another possible bug if Ajna is held at the edge of a diagonal wind region.
Even more credits fixes! The fun never ends!
Patch 39504 (07 November 2019)
Added musical fanfare to all the "Get" screens.
Enabled better culling of sprites to improve framerate! Sprites that aren't onscreen are totally skipped.
Improved shadow performance across all platforms; also improves framerate.
Continued, the balance updates are! Mmmm. Yes.
Additional environment and camera polish.
Even more credits updates! Edge-of-your-seat action every time!
Fixed a freeze on startup on some computers! The default video (in case a video fails to load) was not a valid video file.
Patch 39320 (23 October 2019)
Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have!
Updated the save file format, files are much smaller. Old saves still work! They will be automatically converted.
Fixed more battle softlocks.
Fixed garbled text in Korean and Chinese.
Save/load screen now defaults to the most recently used save slot.
Options menus now remember the former cursor position when you back out of a submenu.
Collapsing collision no longer restores itself in battle; fixes some possible softlocks.
Various translation fixes, Ajna no longer says a German line in the Italian version, etc.
Fixed various textures appearing as pink before they were loaded.
Fixed a bug where you could hit collision that was disabled; fixes several crashes when attacking random walls.
Adjusted level links to prevent several situations where you could outrun collision appearing before it loaded and either get stuck or fall into the abyss.
Fixed a possible crash when collecting a Ringsel juuuust right.
Level-up screen for killing enemies during platforming now correctly displays that you only earned 1/3 the XP you would have from killing that enemy in battle.
Dialogue bubbles are somewhat better positioned vertically, instead of all being the same height.
Updated the credits and the backer credits! YEAH! There are more credits updates to come, please remain appropriately excited! :^)
The game now mutes itself if the window is unfocused. Use Launch Option -dontmutewhenunfocused to disable this.
Divided up the data differently between packages to reduce future update sizes! This one will be the full game because everything changed, but after this they'll be MUCH smaller!
Fixed crash on startup on dual-core machines.
The "Got Character" screen now properly accepts the Esc and Enter keys.
Fixed a PC-only possible scenario where the save data could be corrupted if the game exited at just the right time.
Fix crashes related to potentially reading from uninitialized memory on certain versions of Windows.
Accidentally improved loading times somehow!
Added the -win Launch Option to force the game to start in a window.
Patch 39125 (10 October 2019)
Enter and Esc are now always OK/Cancel, and will bring up the Pause menu.
The arrow keys are always available as directions.
F1 is now a shortcut to open Party Select.
You may also map additional keys to OK/Cancel/Pause or movement directions, if desired.
Default controls were moved up to W/A/S/D/Q/E.
New default world controls:
Q/W/E: Guard / Special / Shoot
A/S/D: Attack / Jump / Focus(Dash)
Space: Additional Jump button, unless mapped otherwise
New default battle controls:
W/A/S/D: Character battle buttons
Q/E: All Guard / Meter Burn
The game will switch between displaying controller buttons and keyboard keys onscreen depending on which input device was most recently used.
If you have already played the game, your controls will not be overwritten. If you want the new default controls, you may either choose Restore Defaults from the World Controls and Battle Controls menus or use the -defaultkeys launch option.
Battle framerate improvements for all platforms!
Using Nature's Embrace on an enemy just as you get into battle with it no longer forces a long wait while it unfreezes.
Fixed various other soft locks in odd battle situations.
價錢
- 今天: $19.99
- 最小值: $2.99
- 最大值: $19.99
追蹤票價
開發人員
- 505 Games
- 平台: Windows 遊戲 (22) Steam 遊戲 (85) GOG 遊戲 (53) Nintendo 遊戲 (42) PlayStation 遊戲 (50) Xbox 遊戲 (136)
- 清單: 11 + 6
- 點數: 31 + 677,030 ¡
- 排名: 5 (1)
- 評測: 0
- 折扣: 78
- 影片: 147
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其他資訊
- 版本: Windows, Linux, MacOS
- 類別 :
GOG 遊戲›動作與冒險 - OS:
Linux,MacOS,Windows - 大小:
5 Gb - 可用的功能:
Achievements,Action,Cloud saves,Controller support,Overlay,Platformer,Role-playing,Single-player - 支援的語言 :
Deutsch,English,Português do Brasil,español,français,italiano,русский,中文,日本語,한국어 - GOG Store 評分:
3.5(42) - 發佈日期:
- 發行日期:
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- GOG Store
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