開發人員: Star Drifters (15)
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描述

Lumencraft
Lumencraft is a top-down, rogue-like shooter with base building and tower defence elements. Enter procedurally generated levels with a fully destructible environment to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival.

BECOME SAVIOUR OF MANKIND
For two centuries the remnants of humanity struggle to survive without electricity and light. But there is a spark of hope. In 2221 the survivors find Lumen – a crystal of high energy potency that may be the last chance for mankind. Scouts, brave miners, established an underground settlement and voyage into the dark to reach the nearby Lumen deposits. But the darkness consumed them, as the subterranean caves and tunnels hold as much danger as salvation. Now it’s time for you to step into the endless shadows…

DRILL AND SHOOT YOUR WAY TO SALVATION
The lightless underground holds swarms of enemies that will raid your base. Illuminate the gloomy tunnels with your weapons and turrets in a struggle for survival. Drill new paths and shafts to reach valuable resources or blast walls and your foes.

EXPLORE A FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps to be painted as if in a drawing program.

YOUR WAY TO PLAY
Lumencraft offers several game modes to suit your gameplay style. With a 27-mission campaign experience the full narrative of humanity’s struggle for survival. Jump into procedurally generated maps and fight in a true roguelike fashion. Or maybe create your own level in the editor. Custom game types (e.g. tower defence, action, survival or mix of them) with user-defined starting technologies/upgrades and goals allow you to test your skills as a scout in any conditions. Invite your friend to play locally and dive into the darkness together.

GAME FEATURES:

Multiple game modes - a story campaign, custom maps created by the developers and the community or procedurally generated levels. The choice is yours!

Defending the underground settlement by direct combat and the use of diversified turrets.

Highly efficient and satisfying digging mechanics (just listen to the sweet sound of crushed rocks and Lumen).

Explosive weapons. Yes, we have dynamite.

Dynamic lights and pixel-perfect interaction with a fully destructible terrain.

Dread atmosphere created through an impactful sound design and a unique 2Dynamic lighting system.

Realistic simulations. Just look at the lava!

Play with your friends in co-op mode, locally on a shared screen :)

Please join our Discord!
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#1. Lumencraft (GOG) 由: Star Drifters
#2. Lumencraft (GOG) 由: Star Drifters
#3. Lumencraft (GOG) 由: Star Drifters
#4. Lumencraft (GOG) 由: Star Drifters
#5. Lumencraft (GOG) 由: Star Drifters
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#7. Lumencraft (GOG) 由: Star Drifters
#8. Lumencraft (GOG) 由: Star Drifters
#9. Lumencraft (GOG) 由: Star Drifters
#10. Lumencraft (GOG) 由: Star Drifters

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新功能

  • 版本: Windows, Linux
  • 發佈日期:
  • Update 9235 (June 22nd, 2023)Added

    added Ukrainian language (contributed by 'piggsy')

    added Aim Assist (enabled by default)
    Changed

    build menu is now cached, preventing stutters when opening it

    shortening wave time in reactor now also speeds up Lumen Farms and Miners

    limit for resources at Miner's output area increased from 50 to 100
    Fixed

    option sliders can now be changed continuously when using controller

    fixed crackling audio problem when using Bluetooth headphones on Windows

    fixed saves not appearing in Load Game in-game menu right after saving
    [EA Winter Update] -- 2022-12-15 - VERSION = 8424

    Winter Event!

    it's snowing! (literally)

    random maps now generate with tundra biome

    Desert Excavation adventure map is replaced with Tundra Excavation
    Added

    added biome selection to random maps

    3 options are available: Random, Cave, Tundra

    added starting resources option to random maps

    added new notification sound that now plays on "good" events

    Editor: new base floor textures: Snow, Snow Ruins

    Editor: new terrain texture: Snow Ruins

    Editor: added a thick separator to terrain settings, to make it less confusing

    Editor: added "Attacks Base?" flag to Monster Nest

    Editor: added "Increases Turret Limit?" flag to turrets
    Changed

    rebalanced difficulty settings

    changed easy bonus chest to Storage Container

    improved Wall textures. Each upgrade level now looks distinct

    swarm monsters should blend better with background on death

    removed notification on opening Hole Trap

    improved appearance of advanced generation settings menu

    changed Random Map Biomes secret option to Extra Biomes

    removed miss chance from rockets

    rockets that hit enemies will no longer damage walls

    rocket ammo is now cheaper

    flying enemies and turret bullets no longer go over foam
    Fixed

    Saving: fixed some buildings appearing with wrong angle after load

    Saving: reload last save option is now more reliable

    fixed resource count and turret limit overlapping

    fixed description for OCD achievement: "Clear the map of all Lumen"

    fixed flamethrower flames not going over the best wall

    fixed some enemies spawning wrongly from holes

    fixed Lab sometimes not receiving power after being placed

    fixed some main menu dialogs not being closed by Escape

    fixed being able to rotate demolish marker

    fixed powered Stand not affecting Spear

    fixed some objectives not working when using Spanish language

    Editor: fixed potential error when switching from object to terrain, with floor selected

    Editor: fixed Monster Nests not displaying swarm icons
    [EA Regular Update] -- 2022-12-05 - VERSION = 8322Hotfix

    fixed destination point not triggering winning condition in Underground Survival (if you were affected by this bug, you can load your save file and finish the map now)

    tweaked some tutorial prompts

    Message Box can now be scrolled with right analog stick

    lower difficulty levels on Base Defense maps now feature some starting resources

    fixed levitating Machinegun when player dies while shooting

    it's no longer possible to use Repair Gun on a Wall under construction

    fixed not being able to use demolishing tool on a Miner

    fixed demolition not queuing properly

    (hopefully) fixed a bug where non-random maps can't be started
    [EA Regular Update] -- 2022-12-02 - VERSION = 8315Added

    added a new Wall upgrade that slows down flying enemies

    added more Machinegun Turret upgrades:

    anti-air 2x damage upgrade

    2x damage

    added more Sniper Turret upgrades:

    critical hit upgrade

    firerate upgrade

    added more Bomb Turret upgrades:

    cluster granade: 2 new bombs after explosion

    cluster granade: 4 new bombs total after explosion

    added sound effect when reviving player

    Editor: organized objects into sub-categories
    Changed

    explosions now deal 50% less damage to flying enemies

    renamed Laboratory Speed tech to Research Development

    aside from making research faster, it will also make technologies cheaper

    opening Stone Gate now makes screen shake effect

    added requirements for higher Wall upgrades

    control tooltips are now disabled by default (yes, we have that option)

    returning players still need to disable it manually, or just reset to default options

    they are force-displayed in the tutorial

    treasures on random maps have a chance to be inside Armored Boxes

    renamed Evasion back to Luck

    dead co-op players now only drop items when you fail to revive them in time

    player sprite is now visible when in lava or stuck in terrain
    Fixed

    Saving: fixed some resources getting duplicated on load

    Saving: fixed opened holes shaking screen and notifying after loading

    added possible fix for not responsive game after loading, or changing screen modes

    fixed health warning still playing when player leaves co-op

    dead players can no longer open menu

    restarting co-op no longer revives dead players

    game no longer overs when 1 player is still alive

    fixed player not holding anything after being revived

    fixed co-op revive icon being very small and revive label not displaying

    fixed respawn bug when 2 players die simultaneously

    fixed player spawning at old position when restarting co-op

    fixed computers not deactivating when player leaves co-op

    fixed rare bug where another player could intercept an item thrown into Shredder, breaking the building

    fixed being able to continue reviving another player after dying

    fixed being able to wander off while reviving is in progress

    the map marker for lava in Underground Survival is now bigger

    social media buttons will no longer interfere with control options

    fixed rare bug with objectives in Underground Survival

    adjusted player position when using Teleport Plates

    fixed Napalm computer in Explosive Workshop not having collisions

    Editor: fixed validated status not displaying correctly after map load

    Editor: fixed some object property edits not applying reliably

    Editor: fixed floor picking from map not working

    Editor: fixed player settings not resetting between maps

    Editor: fixed some player settings not applying to players in co-op

    Editor: fixed map list in manager requiring editor restart to pick up some changes

    Editor: fixed some sounds still playing after exiting test mode
    [EA Giga Update] -- 2022-11-23 - VERSION = 8208Hotfix

    added score multiplier to Base Defense maps based on difficulty

    fixed the MacOS build

    fixed some sliders not working with gamepads

    fixed Lumenal Discharger still shooting after running out of Lumen

    fixed boss enemies going early to your base on random maps

    fixed turret screen being possibly empty with many turrets in one place

    Editor: fixed Terrain Modifier ignoring rotation

    Editor: improved enemy assigning for Monster Nest and Hole Trap

    Editor: color presets are now remembered between sessions

    Editor: fixed "Terrain Only" drawing not working properly with generated tunnels

    Editor: WSAD should no longer move the view when a text field is focused
    [EA Giga Update] -- 2022-11-21 - VERSION = 8190Added

    added randomly generated maps

    new translations: French, Spanish, Russian

    added new secret weapon: Lumenal Discharger, available in the editor and as rare treasure in random maps

    added option for changing game UI color

    added difficulty settings for Base Defense maps

    Lab will now display a timer if Automatic Discovery was researched

    added dash sfx

    added player terrain collision sfx

    added blood splatters

    added option to change game blood splatters color

    added player recoil animations and shooting feedback

    burst fire now decrease shoot stability

    added two new machinegun audio sets

    repair gun now can carry items, Lumen, metal and clean debris

    added more prompts to the tutorial

    added Auto Harvest technology - makes Lumen Farm mushrooms harvested automatically at a fixed rate

    added Magnetized Storages technology - makes Storage Containers attract resources

    added Amplifying Stands technology - standing on a Stand connected to power will increase weapon damage

    Lumencraft can now be used as a default application to open .lcmap files

    added critical hit chance to weapons for 2x damage

    Editor: added "Disable Physics?" option to chests. Useful when putting chests under monster nests

    Editor: added "Custom Nest HP" option to Monster Nest

    Editor: added Lumen Chunks

    Editor: added Chunk Slots property to the Reactor

    Editor: added event conditions: Reactor - Lumen Chunk Delivered

    Editor: added floor surface texture: Blood

    Editor: added Extra Turret Limit setting, to bypass the default turret limit -> can be negative

    Editor: added Resource Efficiency, to customize rate of dropped resources from drilling
    Changed

    Saving: saving is now done in thread, so it's more responsive

    player dash now faces direction of the dash

    balance changes, many costs changed from metal to Lumen

    changed AI for non-swarm enemies that are part of the wave, improving performace

    changed dash behavior to less sliding

    increased stamina regen delay from 0.75 to 1.0

    reduced running cost from 0.5 to 0.4

    screen shake works better with gun feedback

    decreased terrain and walls destruction caused by exploding buildings

    Lab roll is cheaper (10 Lumens from 20)

    improved gate placement

    Turrets Upgrade tech split into 3 sequential upgrades

    laser sights are slightly less bright

    reworked Reactor range upgrades -> now it's called "Reactor Level" and also affects HP -> the Reactor Durability technology was removed in favor of the new system

    number of turrets is now limited by the Reactor level

    reworked building requirements -> now a building might require another building to be constructed first -> also applies to some upgrades

    turrets will now display technology required to upgrade instead of being non-interactable

    Key item name now includes its color

    limit guaranteed weapon tech in Lab to happen only once

    buttons with many options can now be right-clicked to select previous option

    Escape will again close build menu -> if you want to pause in build menu, bind another key for Menu action

    improved positional audio at map edges, when playing in single player

    demolishing will again decrease resources dropped by building (down to 80%)

    building, upgrading etc. will now first use resources from player's inventory rather than storages

    Editor: Blood is now 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed
    Fixed

    Saving: Health Center healing bar is no longer always full on load

    Saving: fixed resources magnet not accounting for full inventory after load

    Saving: fixed walls not being demolishable after reloading

    fixed player 3+ not getting unique color; improved UI placement in 5-player co-op

    fixed performance drops while switching weapons

    fixed info center showing wrong paths for some monsters

    fixed bullets drawing above weapons

    fixed one hand drawing above weapon

    fixed Player 2 inventory not working

    Shredder will now properly handle small amounts of items

    fixed wall interaction highlight displaying wrongly

    fixed co-op controls

    fixed wrong power socket position in Lumen Farm

    LT/RT in options is not hidden if not using joypad

    fixed not being able to cancel workshop queue or Lab research if you have insufficient resources

    optimized save storage. A slot will no longer keep copies of multiple maps

    going back from controls settings now correctly opens main options screen

    fixed markers not showing on the big map

    fixed Crystal GRUBAS possibly getting stuck when going with wave

    fixed resources not attracting after throwing full stack with full inventory

    fixed inventory not refreshing when another player upgraded it

    fixed Alt+Enter crash on map loading

    fixed Message Boxes not being scrollable in certain cases

    tweaked building power ranges, to make them more reliable

    optimized non-wave enemy swarms (holes, nests, standalone etc.)

    fixed Sniper Turret sprite not matching its blueprint position

    fixed stack merging when one of the stacks is full

    Editor: fixed Destroyed event of the Reactor not triggering

    Editor: fixed tech descriptions not appearing in the Player settings tab

    Editor: fixed wrong wave numbers after loading map
    [EA Regular Update] -- 2022-10-14 - VERSION = 7696Hotfix

    Saving: fixed currently researched Lab technology not being saved

    Editor: fixed default win message not displaying when winning via event

    Editor: fixed Terrain Modifier not allowing to modify terrain
    [EA Regular Update] -- 2022-10-14 - VERSION = 7693Added

    added new adventure map: Desert Excavation

    new enemy: King

    new enemy swarm types: Slow Swarm, Explosive Swarm, Shooting Swarm, Flying Shooting Swarm

    after dying, the items that were in quickbind slots have priority to occupy them other items will try skip these slots if there is space

    some parts of the UI will now become translucent when they are covering a player

    it's now possible to cancel Lab research

    added many new hints

    added new Extras menu includes access to scorecards includes a list of all game hints includes credits includes secret options

    added option to demolish a building from the build menu can also be used to cancel building something

    drones will now return resources to a Storage Container if there is space, instead of dropping

    Editor: status of the map (saved or unsaved) is now displayed

    Editor: added a list of all pickups placed on map

    Editor: added an icon to indicate instant conditions (i.e. events that aren't fullfiled continuously)

    Editor: added event conditions: Special - "Player Has Item", "Weapon Upgrade Level", "Technology Researched"

    Editor: "Wave Defeated" condition can now have wave number specified

    Editor: added copy/pasting for events and conditions/actions
    Changed

    inventory may now have "holes" and no longer auto-changes to other items on depleted stacks

    healing is now better displayed on the health bar

    destroying buildings in Forsaken Tunnels no longer triggers game over if they were no longer needed

    Lab has now guaranteed weapon tech in one slot

    build drones will now drop resources faster

    throwable items (flares, grenades etc.) no longer bounce off lava

    hidden techs are now hidden in Tech menu until unlocked

    renamed "Alternative Movement" to "Relative WSAD Movement" we've had this option for 6 months, please stop requesting it

    standarized turret upgrade order with and without Turrets Upgrade tech

    Editor: improved appearance of the events panel (more icons and separators)

    Editor: Ice, Ivy, Sandstone and Wood can now be dug by monsters

    Editor: reworked how materials are swapped

    Editor: reworked Interactive Light object. You can now customize its pattern

    Editor: improved tooltip for enemies and Stone Gates without items

    Editor: monster nests can now be rotated
    Fixed

    Saving: fixed fog of war effect in Fear the Darkness breaking after a few loads

    Saving: fixed not being able to finish a completed map after loading (if you have old completed saves, you can win them now)

    Saving: fixed some wave enemies getting lost after loading

    Saving: placed blueprints are now loaded more reliably

    fixed reactor and building states after load

    it's no longer possible to use . in a save slot name

    fixed being able to send empty bug reports

    fixed long death messages being cut

    stamina no longer falls below 0

    fixed Repair Gun sound not looping

    fixed Lumen Farm screens not displaying information

    fixed tutorial stuck at drill upgrade in rare cases

    fixed items from workshop being tranpsorted inside neighboring walls

    fixed bug report dialog not wrapping text

    fixed workshop item icon being too small while making

    fixed not being able to open game menu with keyboard when playing with 2 gamepads

    fixed co-op button still changing to "Stop Co-op" when starting co-op was cancelled

    fixed swarms from nest attacking base

    improved loading time of custom maps and saves

    fixed being able to save when it shouldn't be possible

    wave spawner on the tutorial map is no longer "random", so you can see enemies in the Info Center

    fixed weapon workshop progress bars not reaching 100%

    fixed produced item icons in workshop being enormous

    Editor: map changes are now detected much more reliably

    Editor: fixed Message Box not being configurable

    Editor: fixed tooltips being obstructed by cursor

    Editor: removed "All Defeated" condition from Hole Trap (it's not implemented yet)

    Editor: Lumen and Metal are no longer an available target for event condition (they were never supported)
    [EA Fear Fest Update] -- 2022-09-06 - VERSION = 7385Hotfix

    changed some text colors to avoid white font on yellow background

    tweaked drill effect in Fear the Darkness

    tweaked difficulty in Fear the Darkness to make it easier

    all buildings are now listed in the build menu if a building requires a specific technology, it's now listed in the tooltip

    it's now possible to exit build menu with the Build key

    fixed laser sight not displaying bullet trajectory correctly
    [EA Fear Fest Update] -- 2022-09-01 - VERSION = 7368Added

    new map: Fear the Darkness features: Fear system Persistent Darkness Reactor fuel system Fear music

    monsters now fear light

    monsters are now docile until angered by light or damage

    music is now blending when changed

    added Hook item (available in editor) allows to pull some physical objects (barrels, chests etc.)

    added new hidden tech: Unlimited Reload. Allows to use gun without ammo, but takes time to reload

    lava is now differently colored on map

    added controller vibrations to some weapons

    when using controller, it is now possible to select build menu buildings with Shoot button (R2)

    added a hint for maps with hidden frogs

    added new enemy: Gobbler

    after losing game, there is now option to reload last save

    added a confirmation prompt when starting the game before completing the tutorial

    Editor: added new object: Teleport

    Editor: added Artifact, a generic collectible object. Comes in 3 types: Stone Tablet, AI Chip, Monster Heart

    Editor: added Events tab in the editor it allows you to create custom events, with a simple condition -> action system an event may have any number of conditions and any number of actions most objects have a set of available conditions and actions

    Editor: new event-related objects: Trigger, Timer, Terrain Modifier

    Editor: added event conditions: Special - "On Start", "Wave Defeated", "Compare Custom Variable", Buildings (all) - "Destroyed", Enemies (all) - "Killed", Pickups (all) - "Collected", Trigger - "Player Entered", "Enemy Entered", "Object Entered", Timer - "Finished", Stone Gate - "Opened", Hole Trap - "Triggered", Chest - "Chest Opened", Explosive Barrel - "Destroyed"

    Editor: added event actions: Special - "Kill Player", "Display Message", "Win", "Lose", "Set Ambient Light", "Shake Screen", "Launch Custom Wave", "Change Custom Variable", Buildings (all) - "Destroy", Gate, Stone Gate - "Open", "Close", Enemies (all) - "Die", Lava Source - "Enable Flow", "Disable Flow", Hole Trap - "Trigger Trap", Chest - "Open", Explosive Barrel - "Explode", Light - "Toggle", Terrain Modifier - "Fill", "Remove"

    Editor: using the events, you can now display an arbitrary message on the screen, which also supports BBCodes for formatting and effects

    Editor: new available clear condition: Custom. Allows to specify custom message and is intended to be handled by events

    Editor: Lava Source and Light can now start disabled

    Editor: Stone Gate can now start opened

    Editor: Hole Trap has an option to disable player trigger

    Editor: added ability to block research of specific technologies
    Changed

    new screenshake effect

    reporting tool UI upgrade

    improved map marker icons

    adjusted empty space color on minimap

    tweaked inventory action button

    tweaked score counting speed to take approximately constant time

    destroying important buildings in Forsaken Tunnels now results in instant game over

    Load Game button is now disabled if there are no saved games

    save slots are now sorted by the modification date

    it's now possible to pause the game while using build menu

    map marker for attacked base now lasts longer

    completion of the tutorial is now indicated too

    Editor: improved zoom behavior. Camera will now try to keep cursor at the same spot on map

    Editor: decreased brightness of Sand floor texture

    Editor: default zoom now matches in-game view

    Editor: item list for collection objective now displays icons
    Fixed

    fixes some reactor sounds not using audio sliders levels

    Saving: fixed building construction not being continued after reload

    fixed fps limit not working

    fixed random spawners not displaying correctly on minimap

    fixed map legend not being translated

    fixed wrong screen appearance if multiple computer screens are displayed

    fixed Health Center not displaying cracks when damaged

    fixed Message Box screens not disappearing reliably

    removed visible yellow line when inventory is closed

    fixed scores on summary screen displaying incorrectly

    fixed Load Game menu not being focused correctly

    fixed being able to rotate some buildings that shouldn't rotate

    Alt+Enter will no longer press menu buttons

    fixed range display sometimes remaining after closing turret's upgrade screen

    fixed interaction label still visible after dying

    fixed errors when changing window mode (Alt+Enter) while the game is loading

    restored missing menu sounds (they were lost in GUI rework)

    fixed Lumen Beam not being able to rotate while building

    fixed Machine Gun not being upgraded at start in Abandoned Complex

    fixed Foam Gun screen in Utility Workshop sometimes being active without power

    fixed red text in save/load menus not disappearing when the menu is closed

    fixed wrong Tutorial map name in score summary

    Editor: Stone Gate with no required items is no longer interactable

    Editor: improved radius visibility of some objects

    Editor: fixed turtle icon in wave enemy list

    Editor: fixed size of different GUI elements

    Editor: fixed Shotgun not appearing on Tech Orb list

    Editor: fixed Stone Gate not allowing to remove required items

    Editor: fixed terrain confinguration staying for non-configurable terrain
    [EA Small Update] -- 2022-08-01 - VERSION = 6881Hotfix

    fixed Underground Survival map not opening
    Added

    player now casts shadow

    restored confirmation dialog to some options

    added possibility to delete save slots

    added option to select controls type for single player (defaults to auto-detect, like before) useful if you have connected conflicting controllers etc.

    Editor: added toggle for visibility of some layers

    Editor: it's not possible to add loot for enemies

    Editor: added option to draw terrain only on empty space

    Editor: press Ctrl+C to copy the currently selected object

    Editor: added in-game editor console to make testing maps easier available options: jump to wave, skip wave timer, God Mode

    Editor: added a tooltip about swapping monsters in monster nest

    Editor: added new base floor materials: Dirt (old one was renamed), Brown Stone, Dark Stone
    Changed

    unavailable build menu items no longer have salmon color

    items outside UI (in hand, on ground etc.) no longer have outline

    Editor: renamed some base floor textures: Alt Dirt -> Coarse Dirt, Dirt -> Light Dirt, Worm Biomass -> Worm Nest
    Fixed

    fixed map screen terrain colors legend, changed Eroded Lumen color to bluish

    fixed indestructible unpowered turrets

    fixed multibuild (Shift) allowing to place buildings without sufficient resources

    fixed Flare Siege map starting with Lumen instead of Flares

    fixed some upgrade computers showing a weird flash when approached

    fixed Repair Gun sound not looping

    fixed Message Box not closing reliably when player exited

    Options menu sliders are now properly usable with keyboard/gamepad

    fixed Stand rotation being reset

    fixed pause menu not appearing after starting co-op

    fixed some quick slot bugs

    fixed map completion not counting in some cases

    fixed victory message being cut in some languages

    fixed some options in menu not being clickable

    fixed resetting controls to defaults not working

    fixed controller bindings not being saved

    Editor: fixed text readability

    Editor: fixed object outline not always visible properly

    Editor: fixed exiting to title screen after game over

    Editor: generated terrain is now cleared properly when creating new map

    Editor: fixed metal and Lumen placed on ground not counting towards score

    Editor: fixed broken borders of terrain buttons
    [EA User Interface Patch] -- 2022-07-25 - VERSION = 6807Added

    new map loading screen
    Changed

    Autosave slot is now hidden in save menu
    Fixed

    fixed save menu not overwritting slots

    fixed overwrite warning being skipped when saving on the same slot twice in a row

    fixed not being able to quit the game after exiting the map editor

    fixed main menu animations being frozen after exitting game

    fixed Gray Screen of Death caused by double-clicking a save slot to load

    exiting from controls menu now goes back to options

    fixed menu not navigable with gamepad after canceling quit confirmation

    fixed build menu opening accidentally when exiting in-game menu with (B)

    fixed game menu being closed when trying to go back

    fixed floor texture breaking after load in Blast from the Past

    made the bottom info panel less obtrusive

    Editor: Gobbler and SlowSwarm enemies were hidden (they are unfinished and got exposed by mistake)
    [EA User Interface Update] -- 2022-07-21 - VERSION = 6790Added

    there is now a changelog in the main menu now

    New UI

    added button in Options that reset settings to default values

    improved inventory controls with mouse: you can now select items by clicking them, you can drag items between slots to rearrange inventory, drag item out of inventory to throw it away

    rearranging inventory using controller is back

    quickslot items (1-4) are now displayed when inventory is hidden

    added map legend to the map screen

    added light indicator to the gate build icon

    added posibility to name save slots

    added new turret-like building: Lumen Beam
    Changed

    overhauled in-game UI to be more consistent and readable on small screens

    tutorial floor texture is sharper now

    building overlap tweaks, building failed should be less often

    overhauled title screen

    reworked inventory item assigning: secondary item is assigned with a right-click 1-4 shortcuts are the first four slots; change them by rearraging inventory

    removed inventory auto-sorting

    improved item icons

    cursor defaut and max scale increased

    cursor defaut color changed to match the new UI

    number of save slots is no longer limited

    drill is no longer tied to the first inventory slot
    Fixed

    performance improvement on Radeon video cards

    performance improvement on low spec hardware

    fixed a bug with duplicate particle managers, which impacted preformance

    fixed some random issues that could happen on invalid window state (most notably when pressing Win+D)

    fixed throw sound still playing when trying to throw drill

    fixed lower workshop in Forsaken Tunnels not being powered properly

    fixed some buildings having wrong construction effect

    player's crosshair is no longer visible on top of the paused menu
    [EA Small Update] -- 2022-07-01 - VERSION = 6520Added

    added new building: Info Center, which shows monster paths from incoming wave

    added Accessibility menu in Options with vibrations, screenshake and cursor scale

    added option to remove screenshake effect

    added Audio option to mute sounds when window is unfocused (defaults to false)

    Editor: added new terrain materials: Steel Plate, Quartz, Marble, Granite, Wavy Rock, Mossy Rock, Wood
    Changed

    revamped map menu UI

    revamped UI of computer screens in buildings

    replaced spear art

    changed minimap color for materials/buildings

    reworked resource drop from destroyed buildings. Demolished building will return 100% of resources unless damaged by monsters

    joypad vibrations strength can now be adjusted instead of just toggled

    technology list will now show all possible technolgies, highlighting the unlocked ones

    rotating on invalid position using mouse drag will no longer cancel building

    it's now possible to place the same building multiple times without closing the build menu

    split Audio and Display settings into Audio and Display

    when throwing resources to full Storage, it will now automatically dispense it to the right, so you can chain multiple Storages

    Editor: Bedrock is no longer a swappable material. It was replaced by Ice on the default list

    Editor: increased number of swappable materials to 6. Sandstone and Granite are added as defaults
    Fixed

    Saving: fixed First Encounter nests not saving their dead state properly, allowing to farm infinite points

    fixed result screen not working with Japanese language

    fixed a bug with resolution not saving properly

    fixed controller X always conflicting in controls menu

    fixed rare bug that caused gray screen of death when double-clicking save file

    fixed First Encounter nests' sounds problem

    fixed a bug where canceling controls menu would modify a key instead

    fixed broken controller menu navigation

    improved duplicate controls detection

    fixed wave markers on the map screen

    fixed secret frogs disappearing permanently on wrong weekdays. You won't be able to find them on saves from before this update

    fixed turret alert spam

    fixed some map markers not appearing

    improved randomness

    Editor: fixed wave target not working properly for some enemies

    Editor: fixed enemy rotation not working properly
    [EA Small Update] - 2022-06-13 - VERSION = 6328

    Saving: fixed reactor hp increasing infinitely after each load

    Saving: fixed enemies emerging from destroyed nests after load

    Saving: fixed map completion status not being saved

    fixed building attack markers not disappearing in some cases

    fixed Flamethrower destroying lava and fireproof materials

    reduced volume of the wave warning sound

    added a hint that the heartbeat sound can be disabled in options

    fixed a hole in Underground Survival that had 500 spiders by mistake

    fixed game hanging when using Finish

    re-rolling tech manually will now reset Automatic Discovery timer

    fixed technology list breaking completely when all technologies are unlocked now it breaks less, but will be fully fixed once we rework it

    fixed Shredder grind sound not looping

    fixed Bomb Turret range not displaying during building

    fixed a gate with no collisions in Underground Survival

    fixed turrets making sound on map load

    fixed Flamethrower not shooting over walls

    save version warning is now less strict about version
    [EA Bigger Update 2 + hotfix] - 2022-06-09 - VERSION = 6265Added

    new base defense map: Underground Survival

    added Turtle monster

    Flamethrower weapon is now officially in game

    added widescreen support

    added Lava Cooling technology that allows to cool lava with repair tool

    added a warning message when trying to load a save slot from earlier version

    added unique game over messages for different fails

    added screen mode selection (windowed, borderless windowed, fullscreen)

    added perofrmance options: Raytracing Steps, Shadow Render Resolution

    added glow customization options: Glow Type, Intensity, High Quality Glow

    added indicator for finished maps

    added secret achievement

    Editor: Monster Nest is back

    Editor: added rotation preset buttons
    Changed

    changed some terrain textures

    mouse cursor is now locked to window while the game is unpaused

    using quickslot buttons no longer shows inventory

    Buggy was completely erased from existence

    reworked wave spawn marker logic. Only the position where enemies come from will be marked, unless spawn point is random - then question mark will be shown over all spawn points

    enemy spawn markers will now always be visible before the upcoming wave and some time after the wave starts

    spear combo nerf

    changed some waves

    optimized pickable system
    Fixed

    Saving: fixed fog of war re-appearing when it should be disabled

    Saving: fixed rotation of walls saved during construction

    fixed weird bug when screenshot would grab not what is not on screen

    fixed red lamps disappearing

    optimized light performance

    optimized mushroom performance

    poured napalm showing as terrain on minimap

    improved loading of some resources to avoid performance hiccups

    fixed held item not updating sometimes

    fixed outdated description of Extraction Efficiency

    fixed health bars displaying wrongly on colored monsters

    reporting tool will no longer freeze forever when there is no connection

    fixed Spear Workshop still having unused screen

    fixed Lumencraft icon not appearing in the window title bar

    Editor: fixed not being able to easily type numbers in some fields

    Editor: fixed Hole Trap parameters not adjustable for swarms

    Editor: fixed some values not being saved on some occassions

    Editor: fixed building disabling not working

    Editor: fixed empty spawner selection when adding new wave enemy

    Editor: fixed fog of war still covering map when disabled
    Hotfix changes since main update

    updated translations

    fixed turret UI offset introduced line above

    fixed tutorial not progressing at some points

    fixed typo in tutorial

    fixed destroyed buildings leaving stray pixels in Underground Survival

    fixed performance issue caused by enemy holes

    fixed some UI elements appearing at wrong position on ultra wide

    fixed smoke particles in Lab

    fixed lumen farm working when out of power

    reduced pathfinding radius for large monsters. Less shooting around the corner with no consequences
    [EA Regular Hotfix] - 2022-05-26 - VERSION = 5975Changed

    it is now possible to upgrade the Walls from any side

    upgraded turrets will now return invested resources when destroyed

    increased time for later waves in First Encounter

    increased amout of metal from metal veins in First Encounter

    reduced amount of Lumen Clumps in First Encounter map

    added Metal Nuggets to First Encounter
    Fixed

    updated translations

    Saving: fixed a rare bug that caused enemy swarms to disappear on load

    Saving: fixed game not resetting properly between sessions

    Saving: fixed mushroom size not being saved

    Saving: fixed Generator state not restored properly on load

    optimized drawing of Power Expander ranges during building

    fixed skull icon showing on non-wave enemies

    lava sources can no longer be destroyed

    inventory will no longer appear when non-selected item stack is emptied (e.g. after building something)

    fixed controls settings not reporting duplicates correctly

    fixed broken navigation in joypad controls settings

    fixed buildings dropping 100% of their value when destroyed

    fixed turret preview offset when building

    it's now possible to close Message Box screen with Escape/B

    canceling something should no longer use the action that overlaps cancel button (e.g. build menu)

    improved spawning of monsters from holes

    fixed animation speed for flying enemies

    Editor: fixed explosive barrels becoming boulders
    [EA Regular Update] - 2022-05-19 - VERSION = 5913Added

    the monster nests in First Encounter now properly give score when destroyed

    added WSAD controls to various game menus

    added more clear error message when trying to build gate too close to another

    workshops will now display current progress

    added Cancel Queue action to workshops

    added sound effects to Utility Workshop

    added more flares to Flare Siege

    lava is now brighter near the lava source - allows to see if it flows or not

    Editor: new terrain materials: Ivy, Ashes, Foam, Fireproof Foam, Napalm

    Editor: new floor textures: Grass

    Editor: added new decoration objects: Tree, Light

    Editor: added new available win conditions: Place Building, Research Tech, Kill Enemy, Kill All Enemies, Reach Score

    Editor: it's now possible to configure losing conditions. Available options: Reactor Destroyed (can be disabled), Time Limit, Minimum Score (see below)

    Editor: it's now possible to configure score obtained for each action (positive or negative). Available options: Time passed, Enemies Slain, Lumen Collected, Metal Collected, Shots Fired, Tech Researched, Deaths, Goals Reached

    Editor: added option to set starting score

    Editor: added option to change clear bonus value

    Editor: Shift + Mouse Wheel can change radius property of some objects

    Editor: added WSAD movements
    Changed

    player can see through ice terrain now

    renamed "Time Survived" to "Time"

    made it a bit more obvious that Scout Center only upgrades the player who built it

    when winning a custom map with auto-finish, the "map finished" objective no longer shows

    improved building rectangle appearance

    it is now possible to exit finished map without going to score summary

    optimized how some settings are being applied

    improved appearance of the workshop queue label

    increased health bar size

    workshop screen no longer closes after making an item

    changed Sandbox map category name to Base Defense

    added Inventory button to control help under invenotry

    menus can now be navigated with any controller, not only the 1st one

    tweaked construction areas of some buildings to closer match their shapes

    demolishing building no longer starts battle music

    changed Crystal GRUBAS death sequence: now will soak damage during death animation until fallen or overkill damage is applied

    overkill damage reduced from 0.2 to 0.1 of base HP

    base Storage size increased to 600, storage capacity upgrade adds 400 more

    Lumen Clump and Metal Nugget stack size increased to 5

    base Lumen and Metal stack size decreased to 100

    base Backpack upgrade cost increased to 50, each next costs 10 more

    nerfed enemy waves in First Encounter and Blast from the Past

    decreased turret upgrades costs

    increased turret base costs (Sniper 100, Machinegun 60)

    improvements in swarm behavior and pathfinding

    building icon is now hidden during placing

    Tutorial: added more metal

    Tutorial: lava now burns terrain

    Editor: pile of Lumen/metal pickups no longer appear as single item

    Editor: file manager will now move maps to trash instead of deleting them permanently

    Editor: deprecated Buggy enemy (can no longer be placed). All holes now default to Spider Swarm

    Editor: improved appearance of the item panel

    Editor: improved Technology Orb UX

    Editor: limited maximum number of non-swarm enemies in wave to 10 per group
    Fixed

    Saving: opened gate no longer loads as closed

    Saving: fixed some resources not being correctly counted towards score after loading

    Saving: fixed Miner glitch when vein is exhausted

    Saving: fixed music randomly not playing after loading game

    Saving: fixed a bug that caused other slots to be overwritten when saving

    Saving: fixed a bug that caused abnormal number of objects to accumulate on map

    Saving: fixed skull icon showing for non-wave enemies after loading (old save will still have this issue)

    fixed a bug that caused ghost Miners to exist on map

    fixed a bug where building attack markers would stay indefinitely after saving

    fixed a bug where mushrooms placed in the editor weren't randomly rotated

    it's no longer possible to start a custom map without a valid start point (from main menu)

    fixed wave multiplier rounding

    fixed wave multiplier incorrectly resetting on last repeat

    fixed menu animations with VSync enabled

    player can no longer control the camera during cutscene

    fixed a rare bug where loading some maps could influence other maps

    fixed metal count in Miner not updating while the screen is open

    fixed score summary centering

    fixed text not wrapping in the Bug Report tool

    using 2 controllers no longer blocks using game menu with keyboard

    fixed "Low Health Alarm" game setting not having effect

    fixed blueprints becoming red indefinitely when obstructed

    fixed some numpad keys not showing in keyboard binds

    fixed a type in the tutorial

    fixed Reactor zaps always playing at full volume

    fixed enemies getting stuck in Flare Siege

    fixed options fullscreen button not refreshing after Alt+Enter

    Editor: fixed a bug where map couldn't be saved after creating new map twice in a row

    Editor: fixed flying swarm not appearing on enemy list

    Editor: fixed spawner ID in waves resetting when loading map

    Editor: Goal object no longer displays the warning when its message is empty

    Editor: Goal object is now functional with non-Goal objectives

    Editor: fixed building list icons being weirdly stretched

    Editor: fixed a bug that prevented the map from saving in some cases

    Editor: fixed Glowing Coral becoming Boulder

    Editor: Crystal GRUBAS' smash damage now scales with the provided override

    Editor: Acidoma's and Suicacidoma's acid damage now scales with the provided override

    Editor: Suicodma's explosion damage now scales with the provided override
    [EA hotfix 3] - 2022-05-05 - VERSION = 5720Changed

    Training button is no longer at the top

    the objective to drill metal in the tutorial is now less demanding
    Fixed

    fixed a bug that prevented Technology Orb from being thrown

    dropped Technology Orbs are now properly animated

    improved performance of some animations

    fixed read Message Boxes still blinking after loading save

    fixed a bug where workshop items couldn't be made repeatedly

    fixed a bug where if 2 players in co-op used a workshop, the UI would pick wrong player

    fixed a bug that allowed researching Lab tech for free

    fixed a bug where workshops in saves from previous versions would cover wrong area

    fixed Alt+Enter activating menu options

    restored Early Access version watermark
    [EA update 1] - 2022-04-05 - VERSION = 5699Added

    added new enemy: Flying Swarm

    added new building: Bomb Turret

    added new language: German

    Editor: added simple map preview when creating new map

    Editor: added simple terrain generator

    Editor: use -1 in wave repeat for infinite waves

    Editor: added ability to set default material when creating new map

    quickslots are now restored when picking up items that were previously assigned

    maximum stack size is now displayed in the inventory

    turret upgrades are now visualized on the turrets

    added auto-drill function. Triple tap button when using Drill to enable

    added current wave number in next wave message and total wave count

    added Respawn button, hold it to die when you get stuck etc. R on Keyboard, LB + X on controller

    added death marker that shows position of the recently died player

    added global shortcut to toggle fullscreen mode: Alt + Enter

    added global shortcut to reset config: Ctrl+Shift+R
    Changed

    tutorial will now exit automatically when completed

    moved one computer in the tutorial to prevent player from getting stuck

    improved tutorial wording for the miner objective

    resolution options will now require confirmation, to prevent breaking game

    improved display of map categories

    mouse wheel will now properly scroll the map list

    metal and Lumen destroyed by monster holes now properly drop resources

    changed spear stamina cost form 20, 15, 10 to 20, 15, 12.5

    changed spear damage form (3, 5, 8) to 3, 3.5, 4

    adjusted initial building position when starting build

    tweaked the text that appears when you finish round

    adjusted waves on First Encounter map(added flying), start new game to see changes

    Swarms now rush and attack on buildings

    Swarms now better at digging through materials and walls

    turrets and player on stand can shoot through range expanders

    buildings regeneration nerfed now regenerates 5 times slower

    possible fps boost in game when not in building mode

    smaller player pushback

    wall lvl 3 durability nerfed from 8 to 6

    fullscreen resolution and windowed resolution are now separate

    removed unused screens from weapon workshops

    reduced big monster fall damage from 50 to 30, and the damage should not trigger more than once insted of 3 resulting in theoretical reduction from 150 to 30 dmg.

    reduced big monster fall terrain damage falloff
    Fixed

    Saving: fixed respawning enemy nests in First Encounter

    Saving: fixed Miners going invalid if they were placed in the editor

    Editor: fixed material picking not working

    fixed Storage Container using outdated icons

    fixed Lab reporting new technologies when everything is already researched

    fixed save slot time

    fixed a typo in the tutorial

    fixed some local maps being skipped on map list

    fixed one enemy nest in First Encounter not having collisions

    fixed unlimited metal exploit with metal veins

    fixed Lumen Farm not working if one mushroom spot is obstructed

    fixed Lumen Farm mushrooms not showing hit animation

    fixed reactor computer in tutorial not having collisions with items

    fixed a rare co-op bug that caused players unable to use screens

    fixed Lab screens not updating immediately when researched last technology

    game no longer auto-saves when save is blocked

    fixed a rare bug where game couldn't be saved

    fixed broken menu animations with high FPS

    fixed a visual bug where workshop screens would appear red after reloading

    fixed weapon workshop damage regions not being accurate

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