| 開發人員: | Star Drifters (15) | ||
| 價錢: | $4.99 | ||
| 排名: | 0 | ||
| 評測: | 0 寫評論 | ||
| 清單: | 0 + 0 | ||
| 點數: | 0 + 5 (4.2) ¡ | ||
描述

BECOME SAVIOUR OF MANKIND
For two centuries the remnants of humanity struggle to survive without electricity and light. But there is a spark of hope. In 2221 the survivors find Lumen – a crystal of high energy potency that may be the last chance for mankind. Scouts, brave miners, established an underground settlement and voyage into the dark to reach the nearby Lumen deposits. But the darkness consumed them, as the subterranean caves and tunnels hold as much danger as salvation. Now it’s time for you to step into the endless shadows…
DRILL AND SHOOT YOUR WAY TO SALVATION
The lightless underground holds swarms of enemies that will raid your base. Illuminate the gloomy tunnels with your weapons and turrets in a struggle for survival. Drill new paths and shafts to reach valuable resources or blast walls and your foes.
EXPLORE A FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps to be painted as if in a drawing program.
YOUR WAY TO PLAY
Lumencraft offers several game modes to suit your gameplay style. With a 27-mission campaign experience the full narrative of humanity’s struggle for survival. Jump into procedurally generated maps and fight in a true roguelike fashion. Or maybe create your own level in the editor. Custom game types (e.g. tower defence, action, survival or mix of them) with user-defined starting technologies/upgrades and goals allow you to test your skills as a scout in any conditions. Invite your friend to play locally and dive into the darkness together.
GAME FEATURES:
Multiple game modes - a story campaign, custom maps created by the developers and the community or procedurally generated levels. The choice is yours!
Defending the underground settlement by direct combat and the use of diversified turrets.
Highly efficient and satisfying digging mechanics (just listen to the sweet sound of crushed rocks and Lumen).
Explosive weapons. Yes, we have dynamite.
Dynamic lights and pixel-perfect interaction with a fully destructible terrain.
Dread atmosphere created through an impactful sound design and a unique 2Dynamic lighting system.
Realistic simulations. Just look at the lava!
Play with your friends in co-op mode, locally on a shared screen :)
Please join our Discord!
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視頻
新功能
- 版本: Windows, Linux
- 發佈日期:
- Update 9235 (June 22nd, 2023)Added
added Ukrainian language (contributed by 'piggsy')
added Aim Assist (enabled by default)
Changed
build menu is now cached, preventing stutters when opening it
shortening wave time in reactor now also speeds up Lumen Farms and Miners
limit for resources at Miner's output area increased from 50 to 100
Fixed
option sliders can now be changed continuously when using controller
fixed crackling audio problem when using Bluetooth headphones on Windows
fixed saves not appearing in Load Game in-game menu right after saving
[EA Winter Update] -- 2022-12-15 - VERSION = 8424
Winter Event!
it's snowing! (literally)
random maps now generate with tundra biome
Desert Excavation adventure map is replaced with Tundra Excavation
Added
added biome selection to random maps
3 options are available: Random, Cave, Tundra
added starting resources option to random maps
added new notification sound that now plays on "good" events
Editor: new base floor textures: Snow, Snow Ruins
Editor: new terrain texture: Snow Ruins
Editor: added a thick separator to terrain settings, to make it less confusing
Editor: added "Attacks Base?" flag to Monster Nest
Editor: added "Increases Turret Limit?" flag to turrets
Changed
rebalanced difficulty settings
changed easy bonus chest to Storage Container
improved Wall textures. Each upgrade level now looks distinct
swarm monsters should blend better with background on death
removed notification on opening Hole Trap
improved appearance of advanced generation settings menu
changed Random Map Biomes secret option to Extra Biomes
removed miss chance from rockets
rockets that hit enemies will no longer damage walls
rocket ammo is now cheaper
flying enemies and turret bullets no longer go over foam
Fixed
Saving: fixed some buildings appearing with wrong angle after load
Saving: reload last save option is now more reliable
fixed resource count and turret limit overlapping
fixed description for OCD achievement: "Clear the map of all Lumen"
fixed flamethrower flames not going over the best wall
fixed some enemies spawning wrongly from holes
fixed Lab sometimes not receiving power after being placed
fixed some main menu dialogs not being closed by Escape
fixed being able to rotate demolish marker
fixed powered Stand not affecting Spear
fixed some objectives not working when using Spanish language
Editor: fixed potential error when switching from object to terrain, with floor selected
Editor: fixed Monster Nests not displaying swarm icons
[EA Regular Update] -- 2022-12-05 - VERSION = 8322Hotfix
fixed destination point not triggering winning condition in Underground Survival (if you were affected by this bug, you can load your save file and finish the map now)
tweaked some tutorial prompts
Message Box can now be scrolled with right analog stick
lower difficulty levels on Base Defense maps now feature some starting resources
fixed levitating Machinegun when player dies while shooting
it's no longer possible to use Repair Gun on a Wall under construction
fixed not being able to use demolishing tool on a Miner
fixed demolition not queuing properly
(hopefully) fixed a bug where non-random maps can't be started
[EA Regular Update] -- 2022-12-02 - VERSION = 8315Added
added a new Wall upgrade that slows down flying enemies
added more Machinegun Turret upgrades:
anti-air 2x damage upgrade
2x damage
added more Sniper Turret upgrades:
critical hit upgrade
firerate upgrade
added more Bomb Turret upgrades:
cluster granade: 2 new bombs after explosion
cluster granade: 4 new bombs total after explosion
added sound effect when reviving player
Editor: organized objects into sub-categories
Changed
explosions now deal 50% less damage to flying enemies
renamed Laboratory Speed tech to Research Development
aside from making research faster, it will also make technologies cheaper
opening Stone Gate now makes screen shake effect
added requirements for higher Wall upgrades
control tooltips are now disabled by default (yes, we have that option)
returning players still need to disable it manually, or just reset to default options
they are force-displayed in the tutorial
treasures on random maps have a chance to be inside Armored Boxes
renamed Evasion back to Luck
dead co-op players now only drop items when you fail to revive them in time
player sprite is now visible when in lava or stuck in terrain
Fixed
Saving: fixed some resources getting duplicated on load
Saving: fixed opened holes shaking screen and notifying after loading
added possible fix for not responsive game after loading, or changing screen modes
fixed health warning still playing when player leaves co-op
dead players can no longer open menu
restarting co-op no longer revives dead players
game no longer overs when 1 player is still alive
fixed player not holding anything after being revived
fixed co-op revive icon being very small and revive label not displaying
fixed respawn bug when 2 players die simultaneously
fixed player spawning at old position when restarting co-op
fixed computers not deactivating when player leaves co-op
fixed rare bug where another player could intercept an item thrown into Shredder, breaking the building
fixed being able to continue reviving another player after dying
fixed being able to wander off while reviving is in progress
the map marker for lava in Underground Survival is now bigger
social media buttons will no longer interfere with control options
fixed rare bug with objectives in Underground Survival
adjusted player position when using Teleport Plates
fixed Napalm computer in Explosive Workshop not having collisions
Editor: fixed validated status not displaying correctly after map load
Editor: fixed some object property edits not applying reliably
Editor: fixed floor picking from map not working
Editor: fixed player settings not resetting between maps
Editor: fixed some player settings not applying to players in co-op
Editor: fixed map list in manager requiring editor restart to pick up some changes
Editor: fixed some sounds still playing after exiting test mode
[EA Giga Update] -- 2022-11-23 - VERSION = 8208Hotfix
added score multiplier to Base Defense maps based on difficulty
fixed the MacOS build
fixed some sliders not working with gamepads
fixed Lumenal Discharger still shooting after running out of Lumen
fixed boss enemies going early to your base on random maps
fixed turret screen being possibly empty with many turrets in one place
Editor: fixed Terrain Modifier ignoring rotation
Editor: improved enemy assigning for Monster Nest and Hole Trap
Editor: color presets are now remembered between sessions
Editor: fixed "Terrain Only" drawing not working properly with generated tunnels
Editor: WSAD should no longer move the view when a text field is focused
[EA Giga Update] -- 2022-11-21 - VERSION = 8190Added
added randomly generated maps
new translations: French, Spanish, Russian
added new secret weapon: Lumenal Discharger, available in the editor and as rare treasure in random maps
added option for changing game UI color
added difficulty settings for Base Defense maps
Lab will now display a timer if Automatic Discovery was researched
added dash sfx
added player terrain collision sfx
added blood splatters
added option to change game blood splatters color
added player recoil animations and shooting feedback
burst fire now decrease shoot stability
added two new machinegun audio sets
repair gun now can carry items, Lumen, metal and clean debris
added more prompts to the tutorial
added Auto Harvest technology - makes Lumen Farm mushrooms harvested automatically at a fixed rate
added Magnetized Storages technology - makes Storage Containers attract resources
added Amplifying Stands technology - standing on a Stand connected to power will increase weapon damage
Lumencraft can now be used as a default application to open .lcmap files
added critical hit chance to weapons for 2x damage
Editor: added "Disable Physics?" option to chests. Useful when putting chests under monster nests
Editor: added "Custom Nest HP" option to Monster Nest
Editor: added Lumen Chunks
Editor: added Chunk Slots property to the Reactor
Editor: added event conditions: Reactor - Lumen Chunk Delivered
Editor: added floor surface texture: Blood
Editor: added Extra Turret Limit setting, to bypass the default turret limit -> can be negative
Editor: added Resource Efficiency, to customize rate of dropped resources from drilling
Changed
Saving: saving is now done in thread, so it's more responsive
player dash now faces direction of the dash
balance changes, many costs changed from metal to Lumen
changed AI for non-swarm enemies that are part of the wave, improving performace
changed dash behavior to less sliding
increased stamina regen delay from 0.75 to 1.0
reduced running cost from 0.5 to 0.4
screen shake works better with gun feedback
decreased terrain and walls destruction caused by exploding buildings
Lab roll is cheaper (10 Lumens from 20)
improved gate placement
Turrets Upgrade tech split into 3 sequential upgrades
laser sights are slightly less bright
reworked Reactor range upgrades -> now it's called "Reactor Level" and also affects HP -> the Reactor Durability technology was removed in favor of the new system
number of turrets is now limited by the Reactor level
reworked building requirements -> now a building might require another building to be constructed first -> also applies to some upgrades
turrets will now display technology required to upgrade instead of being non-interactable
Key item name now includes its color
limit guaranteed weapon tech in Lab to happen only once
buttons with many options can now be right-clicked to select previous option
Escape will again close build menu -> if you want to pause in build menu, bind another key for Menu action
improved positional audio at map edges, when playing in single player
demolishing will again decrease resources dropped by building (down to 80%)
building, upgrading etc. will now first use resources from player's inventory rather than storages
Editor: Blood is now 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed
Fixed
Saving: Health Center healing bar is no longer always full on load
Saving: fixed resources magnet not accounting for full inventory after load
Saving: fixed walls not being demolishable after reloading
fixed player 3+ not getting unique color; improved UI placement in 5-player co-op
fixed performance drops while switching weapons
fixed info center showing wrong paths for some monsters
fixed bullets drawing above weapons
fixed one hand drawing above weapon
fixed Player 2 inventory not working
Shredder will now properly handle small amounts of items
fixed wall interaction highlight displaying wrongly
fixed co-op controls
fixed wrong power socket position in Lumen Farm
LT/RT in options is not hidden if not using joypad
fixed not being able to cancel workshop queue or Lab research if you have insufficient resources
optimized save storage. A slot will no longer keep copies of multiple maps
going back from controls settings now correctly opens main options screen
fixed markers not showing on the big map
fixed Crystal GRUBAS possibly getting stuck when going with wave
fixed resources not attracting after throwing full stack with full inventory
fixed inventory not refreshing when another player upgraded it
fixed Alt+Enter crash on map loading
fixed Message Boxes not being scrollable in certain cases
tweaked building power ranges, to make them more reliable
optimized non-wave enemy swarms (holes, nests, standalone etc.)
fixed Sniper Turret sprite not matching its blueprint position
fixed stack merging when one of the stacks is full
Editor: fixed Destroyed event of the Reactor not triggering
Editor: fixed tech descriptions not appearing in the Player settings tab
Editor: fixed wrong wave numbers after loading map
[EA Regular Update] -- 2022-10-14 - VERSION = 7696Hotfix
Saving: fixed currently researched Lab technology not being saved
Editor: fixed default win message not displaying when winning via event
Editor: fixed Terrain Modifier not allowing to modify terrain
[EA Regular Update] -- 2022-10-14 - VERSION = 7693Added
added new adventure map: Desert Excavation
new enemy: King
new enemy swarm types: Slow Swarm, Explosive Swarm, Shooting Swarm, Flying Shooting Swarm
after dying, the items that were in quickbind slots have priority to occupy them other items will try skip these slots if there is space
some parts of the UI will now become translucent when they are covering a player
it's now possible to cancel Lab research
added many new hints
added new Extras menu includes access to scorecards includes a list of all game hints includes credits includes secret options
added option to demolish a building from the build menu can also be used to cancel building something
drones will now return resources to a Storage Container if there is space, instead of dropping
Editor: status of the map (saved or unsaved) is now displayed
Editor: added a list of all pickups placed on map
Editor: added an icon to indicate instant conditions (i.e. events that aren't fullfiled continuously)
Editor: added event conditions: Special - "Player Has Item", "Weapon Upgrade Level", "Technology Researched"
Editor: "Wave Defeated" condition can now have wave number specified
Editor: added copy/pasting for events and conditions/actions
Changed
inventory may now have "holes" and no longer auto-changes to other items on depleted stacks
healing is now better displayed on the health bar
destroying buildings in Forsaken Tunnels no longer triggers game over if they were no longer needed
Lab has now guaranteed weapon tech in one slot
build drones will now drop resources faster
throwable items (flares, grenades etc.) no longer bounce off lava
hidden techs are now hidden in Tech menu until unlocked
renamed "Alternative Movement" to "Relative WSAD Movement" we've had this option for 6 months, please stop requesting it
standarized turret upgrade order with and without Turrets Upgrade tech
Editor: improved appearance of the events panel (more icons and separators)
Editor: Ice, Ivy, Sandstone and Wood can now be dug by monsters
Editor: reworked how materials are swapped
Editor: reworked Interactive Light object. You can now customize its pattern
Editor: improved tooltip for enemies and Stone Gates without items
Editor: monster nests can now be rotated
Fixed
Saving: fixed fog of war effect in Fear the Darkness breaking after a few loads
Saving: fixed not being able to finish a completed map after loading (if you have old completed saves, you can win them now)
Saving: fixed some wave enemies getting lost after loading
Saving: placed blueprints are now loaded more reliably
fixed reactor and building states after load
it's no longer possible to use . in a save slot name
fixed being able to send empty bug reports
fixed long death messages being cut
stamina no longer falls below 0
fixed Repair Gun sound not looping
fixed Lumen Farm screens not displaying information
fixed tutorial stuck at drill upgrade in rare cases
fixed items from workshop being tranpsorted inside neighboring walls
fixed bug report dialog not wrapping text
fixed workshop item icon being too small while making
fixed not being able to open game menu with keyboard when playing with 2 gamepads
fixed co-op button still changing to "Stop Co-op" when starting co-op was cancelled
fixed swarms from nest attacking base
improved loading time of custom maps and saves
fixed being able to save when it shouldn't be possible
wave spawner on the tutorial map is no longer "random", so you can see enemies in the Info Center
fixed weapon workshop progress bars not reaching 100%
fixed produced item icons in workshop being enormous
Editor: map changes are now detected much more reliably
Editor: fixed Message Box not being configurable
Editor: fixed tooltips being obstructed by cursor
Editor: removed "All Defeated" condition from Hole Trap (it's not implemented yet)
Editor: Lumen and Metal are no longer an available target for event condition (they were never supported)
[EA Fear Fest Update] -- 2022-09-06 - VERSION = 7385Hotfix
changed some text colors to avoid white font on yellow background
tweaked drill effect in Fear the Darkness
tweaked difficulty in Fear the Darkness to make it easier
all buildings are now listed in the build menu if a building requires a specific technology, it's now listed in the tooltip
it's now possible to exit build menu with the Build key
fixed laser sight not displaying bullet trajectory correctly
[EA Fear Fest Update] -- 2022-09-01 - VERSION = 7368Added
new map: Fear the Darkness features: Fear system Persistent Darkness Reactor fuel system Fear music
monsters now fear light
monsters are now docile until angered by light or damage
music is now blending when changed
added Hook item (available in editor) allows to pull some physical objects (barrels, chests etc.)
added new hidden tech: Unlimited Reload. Allows to use gun without ammo, but takes time to reload
lava is now differently colored on map
added controller vibrations to some weapons
when using controller, it is now possible to select build menu buildings with Shoot button (R2)
added a hint for maps with hidden frogs
added new enemy: Gobbler
after losing game, there is now option to reload last save
added a confirmation prompt when starting the game before completing the tutorial
Editor: added new object: Teleport
Editor: added Artifact, a generic collectible object. Comes in 3 types: Stone Tablet, AI Chip, Monster Heart
Editor: added Events tab in the editor it allows you to create custom events, with a simple condition -> action system an event may have any number of conditions and any number of actions most objects have a set of available conditions and actions
Editor: new event-related objects: Trigger, Timer, Terrain Modifier
Editor: added event conditions: Special - "On Start", "Wave Defeated", "Compare Custom Variable", Buildings (all) - "Destroyed", Enemies (all) - "Killed", Pickups (all) - "Collected", Trigger - "Player Entered", "Enemy Entered", "Object Entered", Timer - "Finished", Stone Gate - "Opened", Hole Trap - "Triggered", Chest - "Chest Opened", Explosive Barrel - "Destroyed"
Editor: added event actions: Special - "Kill Player", "Display Message", "Win", "Lose", "Set Ambient Light", "Shake Screen", "Launch Custom Wave", "Change Custom Variable", Buildings (all) - "Destroy", Gate, Stone Gate - "Open", "Close", Enemies (all) - "Die", Lava Source - "Enable Flow", "Disable Flow", Hole Trap - "Trigger Trap", Chest - "Open", Explosive Barrel - "Explode", Light - "Toggle", Terrain Modifier - "Fill", "Remove"
Editor: using the events, you can now display an arbitrary message on the screen, which also supports BBCodes for formatting and effects
Editor: new available clear condition: Custom. Allows to specify custom message and is intended to be handled by events
Editor: Lava Source and Light can now start disabled
Editor: Stone Gate can now start opened
Editor: Hole Trap has an option to disable player trigger
Editor: added ability to block research of specific technologies
Changed
new screenshake effect
reporting tool UI upgrade
improved map marker icons
adjusted empty space color on minimap
tweaked inventory action button
tweaked score counting speed to take approximately constant time
destroying important buildings in Forsaken Tunnels now results in instant game over
Load Game button is now disabled if there are no saved games
save slots are now sorted by the modification date
it's now possible to pause the game while using build menu
map marker for attacked base now lasts longer
completion of the tutorial is now indicated too
Editor: improved zoom behavior. Camera will now try to keep cursor at the same spot on map
Editor: decreased brightness of Sand floor texture
Editor: default zoom now matches in-game view
Editor: item list for collection objective now displays icons
Fixed
fixes some reactor sounds not using audio sliders levels
Saving: fixed building construction not being continued after reload
fixed fps limit not working
fixed random spawners not displaying correctly on minimap
fixed map legend not being translated
fixed wrong screen appearance if multiple computer screens are displayed
fixed Health Center not displaying cracks when damaged
fixed Message Box screens not disappearing reliably
removed visible yellow line when inventory is closed
fixed scores on summary screen displaying incorrectly
fixed Load Game menu not being focused correctly
fixed being able to rotate some buildings that shouldn't rotate
Alt+Enter will no longer press menu buttons
fixed range display sometimes remaining after closing turret's upgrade screen
fixed interaction label still visible after dying
fixed errors when changing window mode (Alt+Enter) while the game is loading
restored missing menu sounds (they were lost in GUI rework)
fixed Lumen Beam not being able to rotate while building
fixed Machine Gun not being upgraded at start in Abandoned Complex
fixed Foam Gun screen in Utility Workshop sometimes being active without power
fixed red text in save/load menus not disappearing when the menu is closed
fixed wrong Tutorial map name in score summary
Editor: Stone Gate with no required items is no longer interactable
Editor: improved radius visibility of some objects
Editor: fixed turtle icon in wave enemy list
Editor: fixed size of different GUI elements
Editor: fixed Shotgun not appearing on Tech Orb list
Editor: fixed Stone Gate not allowing to remove required items
Editor: fixed terrain confinguration staying for non-configurable terrain
[EA Small Update] -- 2022-08-01 - VERSION = 6881Hotfix
fixed Underground Survival map not opening
Added
player now casts shadow
restored confirmation dialog to some options
added possibility to delete save slots
added option to select controls type for single player (defaults to auto-detect, like before) useful if you have connected conflicting controllers etc.
Editor: added toggle for visibility of some layers
Editor: it's not possible to add loot for enemies
Editor: added option to draw terrain only on empty space
Editor: press Ctrl+C to copy the currently selected object
Editor: added in-game editor console to make testing maps easier available options: jump to wave, skip wave timer, God Mode
Editor: added a tooltip about swapping monsters in monster nest
Editor: added new base floor materials: Dirt (old one was renamed), Brown Stone, Dark Stone
Changed
unavailable build menu items no longer have salmon color
items outside UI (in hand, on ground etc.) no longer have outline
Editor: renamed some base floor textures: Alt Dirt -> Coarse Dirt, Dirt -> Light Dirt, Worm Biomass -> Worm Nest
Fixed
fixed map screen terrain colors legend, changed Eroded Lumen color to bluish
fixed indestructible unpowered turrets
fixed multibuild (Shift) allowing to place buildings without sufficient resources
fixed Flare Siege map starting with Lumen instead of Flares
fixed some upgrade computers showing a weird flash when approached
fixed Repair Gun sound not looping
fixed Message Box not closing reliably when player exited
Options menu sliders are now properly usable with keyboard/gamepad
fixed Stand rotation being reset
fixed pause menu not appearing after starting co-op
fixed some quick slot bugs
fixed map completion not counting in some cases
fixed victory message being cut in some languages
fixed some options in menu not being clickable
fixed resetting controls to defaults not working
fixed controller bindings not being saved
Editor: fixed text readability
Editor: fixed object outline not always visible properly
Editor: fixed exiting to title screen after game over
Editor: generated terrain is now cleared properly when creating new map
Editor: fixed metal and Lumen placed on ground not counting towards score
Editor: fixed broken borders of terrain buttons
[EA User Interface Patch] -- 2022-07-25 - VERSION = 6807Added
new map loading screen
Changed
Autosave slot is now hidden in save menu
Fixed
fixed save menu not overwritting slots
fixed overwrite warning being skipped when saving on the same slot twice in a row
fixed not being able to quit the game after exiting the map editor
fixed main menu animations being frozen after exitting game
fixed Gray Screen of Death caused by double-clicking a save slot to load
exiting from controls menu now goes back to options
fixed menu not navigable with gamepad after canceling quit confirmation
fixed build menu opening accidentally when exiting in-game menu with (B)
fixed game menu being closed when trying to go back
fixed floor texture breaking after load in Blast from the Past
made the bottom info panel less obtrusive
Editor: Gobbler and SlowSwarm enemies were hidden (they are unfinished and got exposed by mistake)
[EA User Interface Update] -- 2022-07-21 - VERSION = 6790Added
there is now a changelog in the main menu now
New UI
added button in Options that reset settings to default values
improved inventory controls with mouse: you can now select items by clicking them, you can drag items between slots to rearrange inventory, drag item out of inventory to throw it away
rearranging inventory using controller is back
quickslot items (1-4) are now displayed when inventory is hidden
added map legend to the map screen
added light indicator to the gate build icon
added posibility to name save slots
added new turret-like building: Lumen Beam
Changed
overhauled in-game UI to be more consistent and readable on small screens
tutorial floor texture is sharper now
building overlap tweaks, building failed should be less often
overhauled title screen
reworked inventory item assigning: secondary item is assigned with a right-click 1-4 shortcuts are the first four slots; change them by rearraging inventory
removed inventory auto-sorting
improved item icons
cursor defaut and max scale increased
cursor defaut color changed to match the new UI
number of save slots is no longer limited
drill is no longer tied to the first inventory slot
Fixed
performance improvement on Radeon video cards
performance improvement on low spec hardware
fixed a bug with duplicate particle managers, which impacted preformance
fixed some random issues that could happen on invalid window state (most notably when pressing Win+D)
fixed throw sound still playing when trying to throw drill
fixed lower workshop in Forsaken Tunnels not being powered properly
fixed some buildings having wrong construction effect
player's crosshair is no longer visible on top of the paused menu
[EA Small Update] -- 2022-07-01 - VERSION = 6520Added
added new building: Info Center, which shows monster paths from incoming wave
added Accessibility menu in Options with vibrations, screenshake and cursor scale
added option to remove screenshake effect
added Audio option to mute sounds when window is unfocused (defaults to false)
Editor: added new terrain materials: Steel Plate, Quartz, Marble, Granite, Wavy Rock, Mossy Rock, Wood
Changed
revamped map menu UI
revamped UI of computer screens in buildings
replaced spear art
changed minimap color for materials/buildings
reworked resource drop from destroyed buildings. Demolished building will return 100% of resources unless damaged by monsters
joypad vibrations strength can now be adjusted instead of just toggled
technology list will now show all possible technolgies, highlighting the unlocked ones
rotating on invalid position using mouse drag will no longer cancel building
it's now possible to place the same building multiple times without closing the build menu
split Audio and Display settings into Audio and Display
when throwing resources to full Storage, it will now automatically dispense it to the right, so you can chain multiple Storages
Editor: Bedrock is no longer a swappable material. It was replaced by Ice on the default list
Editor: increased number of swappable materials to 6. Sandstone and Granite are added as defaults
Fixed
Saving: fixed First Encounter nests not saving their dead state properly, allowing to farm infinite points
fixed result screen not working with Japanese language
fixed a bug with resolution not saving properly
fixed controller X always conflicting in controls menu
fixed rare bug that caused gray screen of death when double-clicking save file
fixed First Encounter nests' sounds problem
fixed a bug where canceling controls menu would modify a key instead
fixed broken controller menu navigation
improved duplicate controls detection
fixed wave markers on the map screen
fixed secret frogs disappearing permanently on wrong weekdays. You won't be able to find them on saves from before this update
fixed turret alert spam
fixed some map markers not appearing
improved randomness
Editor: fixed wave target not working properly for some enemies
Editor: fixed enemy rotation not working properly
[EA Small Update] - 2022-06-13 - VERSION = 6328
Saving: fixed reactor hp increasing infinitely after each load
Saving: fixed enemies emerging from destroyed nests after load
Saving: fixed map completion status not being saved
fixed building attack markers not disappearing in some cases
fixed Flamethrower destroying lava and fireproof materials
reduced volume of the wave warning sound
added a hint that the heartbeat sound can be disabled in options
fixed a hole in Underground Survival that had 500 spiders by mistake
fixed game hanging when using Finish
re-rolling tech manually will now reset Automatic Discovery timer
fixed technology list breaking completely when all technologies are unlocked now it breaks less, but will be fully fixed once we rework it
fixed Shredder grind sound not looping
fixed Bomb Turret range not displaying during building
fixed a gate with no collisions in Underground Survival
fixed turrets making sound on map load
fixed Flamethrower not shooting over walls
save version warning is now less strict about version
[EA Bigger Update 2 + hotfix] - 2022-06-09 - VERSION = 6265Added
new base defense map: Underground Survival
added Turtle monster
Flamethrower weapon is now officially in game
added widescreen support
added Lava Cooling technology that allows to cool lava with repair tool
added a warning message when trying to load a save slot from earlier version
added unique game over messages for different fails
added screen mode selection (windowed, borderless windowed, fullscreen)
added perofrmance options: Raytracing Steps, Shadow Render Resolution
added glow customization options: Glow Type, Intensity, High Quality Glow
added indicator for finished maps
added secret achievement
Editor: Monster Nest is back
Editor: added rotation preset buttons
Changed
changed some terrain textures
mouse cursor is now locked to window while the game is unpaused
using quickslot buttons no longer shows inventory
Buggy was completely erased from existence
reworked wave spawn marker logic. Only the position where enemies come from will be marked, unless spawn point is random - then question mark will be shown over all spawn points
enemy spawn markers will now always be visible before the upcoming wave and some time after the wave starts
spear combo nerf
changed some waves
optimized pickable system
Fixed
Saving: fixed fog of war re-appearing when it should be disabled
Saving: fixed rotation of walls saved during construction
fixed weird bug when screenshot would grab not what is not on screen
fixed red lamps disappearing
optimized light performance
optimized mushroom performance
poured napalm showing as terrain on minimap
improved loading of some resources to avoid performance hiccups
fixed held item not updating sometimes
fixed outdated description of Extraction Efficiency
fixed health bars displaying wrongly on colored monsters
reporting tool will no longer freeze forever when there is no connection
fixed Spear Workshop still having unused screen
fixed Lumencraft icon not appearing in the window title bar
Editor: fixed not being able to easily type numbers in some fields
Editor: fixed Hole Trap parameters not adjustable for swarms
Editor: fixed some values not being saved on some occassions
Editor: fixed building disabling not working
Editor: fixed empty spawner selection when adding new wave enemy
Editor: fixed fog of war still covering map when disabled
Hotfix changes since main update
updated translations
fixed turret UI offset introduced line above
fixed tutorial not progressing at some points
fixed typo in tutorial
fixed destroyed buildings leaving stray pixels in Underground Survival
fixed performance issue caused by enemy holes
fixed some UI elements appearing at wrong position on ultra wide
fixed smoke particles in Lab
fixed lumen farm working when out of power
reduced pathfinding radius for large monsters. Less shooting around the corner with no consequences
[EA Regular Hotfix] - 2022-05-26 - VERSION = 5975Changed
it is now possible to upgrade the Walls from any side
upgraded turrets will now return invested resources when destroyed
increased time for later waves in First Encounter
increased amout of metal from metal veins in First Encounter
reduced amount of Lumen Clumps in First Encounter map
added Metal Nuggets to First Encounter
Fixed
updated translations
Saving: fixed a rare bug that caused enemy swarms to disappear on load
Saving: fixed game not resetting properly between sessions
Saving: fixed mushroom size not being saved
Saving: fixed Generator state not restored properly on load
optimized drawing of Power Expander ranges during building
fixed skull icon showing on non-wave enemies
lava sources can no longer be destroyed
inventory will no longer appear when non-selected item stack is emptied (e.g. after building something)
fixed controls settings not reporting duplicates correctly
fixed broken navigation in joypad controls settings
fixed buildings dropping 100% of their value when destroyed
fixed turret preview offset when building
it's now possible to close Message Box screen with Escape/B
canceling something should no longer use the action that overlaps cancel button (e.g. build menu)
improved spawning of monsters from holes
fixed animation speed for flying enemies
Editor: fixed explosive barrels becoming boulders
[EA Regular Update] - 2022-05-19 - VERSION = 5913Added
the monster nests in First Encounter now properly give score when destroyed
added WSAD controls to various game menus
added more clear error message when trying to build gate too close to another
workshops will now display current progress
added Cancel Queue action to workshops
added sound effects to Utility Workshop
added more flares to Flare Siege
lava is now brighter near the lava source - allows to see if it flows or not
Editor: new terrain materials: Ivy, Ashes, Foam, Fireproof Foam, Napalm
Editor: new floor textures: Grass
Editor: added new decoration objects: Tree, Light
Editor: added new available win conditions: Place Building, Research Tech, Kill Enemy, Kill All Enemies, Reach Score
Editor: it's now possible to configure losing conditions. Available options: Reactor Destroyed (can be disabled), Time Limit, Minimum Score (see below)
Editor: it's now possible to configure score obtained for each action (positive or negative). Available options: Time passed, Enemies Slain, Lumen Collected, Metal Collected, Shots Fired, Tech Researched, Deaths, Goals Reached
Editor: added option to set starting score
Editor: added option to change clear bonus value
Editor: Shift + Mouse Wheel can change radius property of some objects
Editor: added WSAD movements
Changed
player can see through ice terrain now
renamed "Time Survived" to "Time"
made it a bit more obvious that Scout Center only upgrades the player who built it
when winning a custom map with auto-finish, the "map finished" objective no longer shows
improved building rectangle appearance
it is now possible to exit finished map without going to score summary
optimized how some settings are being applied
improved appearance of the workshop queue label
increased health bar size
workshop screen no longer closes after making an item
changed Sandbox map category name to Base Defense
added Inventory button to control help under invenotry
menus can now be navigated with any controller, not only the 1st one
tweaked construction areas of some buildings to closer match their shapes
demolishing building no longer starts battle music
changed Crystal GRUBAS death sequence: now will soak damage during death animation until fallen or overkill damage is applied
overkill damage reduced from 0.2 to 0.1 of base HP
base Storage size increased to 600, storage capacity upgrade adds 400 more
Lumen Clump and Metal Nugget stack size increased to 5
base Lumen and Metal stack size decreased to 100
base Backpack upgrade cost increased to 50, each next costs 10 more
nerfed enemy waves in First Encounter and Blast from the Past
decreased turret upgrades costs
increased turret base costs (Sniper 100, Machinegun 60)
improvements in swarm behavior and pathfinding
building icon is now hidden during placing
Tutorial: added more metal
Tutorial: lava now burns terrain
Editor: pile of Lumen/metal pickups no longer appear as single item
Editor: file manager will now move maps to trash instead of deleting them permanently
Editor: deprecated Buggy enemy (can no longer be placed). All holes now default to Spider Swarm
Editor: improved appearance of the item panel
Editor: improved Technology Orb UX
Editor: limited maximum number of non-swarm enemies in wave to 10 per group
Fixed
Saving: opened gate no longer loads as closed
Saving: fixed some resources not being correctly counted towards score after loading
Saving: fixed Miner glitch when vein is exhausted
Saving: fixed music randomly not playing after loading game
Saving: fixed a bug that caused other slots to be overwritten when saving
Saving: fixed a bug that caused abnormal number of objects to accumulate on map
Saving: fixed skull icon showing for non-wave enemies after loading (old save will still have this issue)
fixed a bug that caused ghost Miners to exist on map
fixed a bug where building attack markers would stay indefinitely after saving
fixed a bug where mushrooms placed in the editor weren't randomly rotated
it's no longer possible to start a custom map without a valid start point (from main menu)
fixed wave multiplier rounding
fixed wave multiplier incorrectly resetting on last repeat
fixed menu animations with VSync enabled
player can no longer control the camera during cutscene
fixed a rare bug where loading some maps could influence other maps
fixed metal count in Miner not updating while the screen is open
fixed score summary centering
fixed text not wrapping in the Bug Report tool
using 2 controllers no longer blocks using game menu with keyboard
fixed "Low Health Alarm" game setting not having effect
fixed blueprints becoming red indefinitely when obstructed
fixed some numpad keys not showing in keyboard binds
fixed a type in the tutorial
fixed Reactor zaps always playing at full volume
fixed enemies getting stuck in Flare Siege
fixed options fullscreen button not refreshing after Alt+Enter
Editor: fixed a bug where map couldn't be saved after creating new map twice in a row
Editor: fixed flying swarm not appearing on enemy list
Editor: fixed spawner ID in waves resetting when loading map
Editor: Goal object no longer displays the warning when its message is empty
Editor: Goal object is now functional with non-Goal objectives
Editor: fixed building list icons being weirdly stretched
Editor: fixed a bug that prevented the map from saving in some cases
Editor: fixed Glowing Coral becoming Boulder
Editor: Crystal GRUBAS' smash damage now scales with the provided override
Editor: Acidoma's and Suicacidoma's acid damage now scales with the provided override
Editor: Suicodma's explosion damage now scales with the provided override
[EA hotfix 3] - 2022-05-05 - VERSION = 5720Changed
Training button is no longer at the top
the objective to drill metal in the tutorial is now less demanding
Fixed
fixed a bug that prevented Technology Orb from being thrown
dropped Technology Orbs are now properly animated
improved performance of some animations
fixed read Message Boxes still blinking after loading save
fixed a bug where workshop items couldn't be made repeatedly
fixed a bug where if 2 players in co-op used a workshop, the UI would pick wrong player
fixed a bug that allowed researching Lab tech for free
fixed a bug where workshops in saves from previous versions would cover wrong area
fixed Alt+Enter activating menu options
restored Early Access version watermark
[EA update 1] - 2022-04-05 - VERSION = 5699Added
added new enemy: Flying Swarm
added new building: Bomb Turret
added new language: German
Editor: added simple map preview when creating new map
Editor: added simple terrain generator
Editor: use -1 in wave repeat for infinite waves
Editor: added ability to set default material when creating new map
quickslots are now restored when picking up items that were previously assigned
maximum stack size is now displayed in the inventory
turret upgrades are now visualized on the turrets
added auto-drill function. Triple tap button when using Drill to enable
added current wave number in next wave message and total wave count
added Respawn button, hold it to die when you get stuck etc. R on Keyboard, LB + X on controller
added death marker that shows position of the recently died player
added global shortcut to toggle fullscreen mode: Alt + Enter
added global shortcut to reset config: Ctrl+Shift+R
Changed
tutorial will now exit automatically when completed
moved one computer in the tutorial to prevent player from getting stuck
improved tutorial wording for the miner objective
resolution options will now require confirmation, to prevent breaking game
improved display of map categories
mouse wheel will now properly scroll the map list
metal and Lumen destroyed by monster holes now properly drop resources
changed spear stamina cost form 20, 15, 10 to 20, 15, 12.5
changed spear damage form (3, 5, 8) to 3, 3.5, 4
adjusted initial building position when starting build
tweaked the text that appears when you finish round
adjusted waves on First Encounter map(added flying), start new game to see changes
Swarms now rush and attack on buildings
Swarms now better at digging through materials and walls
turrets and player on stand can shoot through range expanders
buildings regeneration nerfed now regenerates 5 times slower
possible fps boost in game when not in building mode
smaller player pushback
wall lvl 3 durability nerfed from 8 to 6
fullscreen resolution and windowed resolution are now separate
removed unused screens from weapon workshops
reduced big monster fall damage from 50 to 30, and the damage should not trigger more than once insted of 3 resulting in theoretical reduction from 150 to 30 dmg.
reduced big monster fall terrain damage falloff
Fixed
Saving: fixed respawning enemy nests in First Encounter
Saving: fixed Miners going invalid if they were placed in the editor
Editor: fixed material picking not working
fixed Storage Container using outdated icons
fixed Lab reporting new technologies when everything is already researched
fixed save slot time
fixed a typo in the tutorial
fixed some local maps being skipped on map list
fixed one enemy nest in First Encounter not having collisions
fixed unlimited metal exploit with metal veins
fixed Lumen Farm not working if one mushroom spot is obstructed
fixed Lumen Farm mushrooms not showing hit animation
fixed reactor computer in tutorial not having collisions with items
fixed a rare co-op bug that caused players unable to use screens
fixed Lab screens not updating immediately when researched last technology
game no longer auto-saves when save is blocked
fixed a rare bug where game couldn't be saved
fixed broken menu animations with high FPS
fixed a visual bug where workshop screens would appear red after reloading
fixed weapon workshop damage regions not being accurate
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- 版本: Windows, Linux
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GOG 遊戲›動作與冒險 - OS:
Linux,Windows - 大小:
1 Gb - 可用的功能:
Action,Cloud saves,Co-op,Controller support,Overlay,Simulation,Single-player,Tactical - 支援的語言 :
Deutsch,English,polski,yкраїнська,中文,日本語,한국어 - GOG Store 評分:
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