Developer: Deck13 (49)
Price: $3.49
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Points: 0 + 19 (4.4) ¡
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Description

Lunistice
Lunistice DEMO is available here

Lunistice is a linear 3D platformer that is heavily inspired by the 32-bit era of yesteryear. Follow Hana the Tanuki on her adventure through her dreams!
Explore the different dreamscapes to guide her to her final destination - The Moon - and try to uncover the secrets of "The Lunistice" along the way!

Explore a multitude of different dreamscapes created from Hana's memories! Jump and run through an old shrine, a fancy water park or a world made out of food!

Lunistice is designed as a simple and short experience that you can easily play in short bursts! Have fun and enjoy the good vibes!

Try to beat your fastest times and highest completion and get an S-Rank on every stage! And if you're looking for some additional variety: play the whole game as a different character with their own skills and gameplay!
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Screenshots

#1. Lunistice (GOG) By: Deck13
#2. Lunistice (GOG) By: Deck13
#3. Lunistice (GOG) By: Deck13
#4. Lunistice (GOG) By: Deck13
#5. Lunistice (GOG) By: Deck13
#6. Lunistice (GOG) By: Deck13
#7. Lunistice (GOG) By: Deck13
#8. Lunistice (GOG) By: Deck13
#9. Lunistice (GOG) By: Deck13
#10. Lunistice (GOG) By: Deck13

Video

What's new

  • Version: Windows
  • Updated:
  • Update v1.06a (21/01/2026)

    Lunistice Hotfix ver. 1.06a
    Fixes

    Fixed achievements not unlocking properly when using the GOG Galaxy client

    Lunistice ver. 1.06 Changelog
    Additions

    Added a brand-new Brazilian Portuguese translation, courtesy of Discord user LonLon06!
    Changes

    Updated Unity version to Unity 2022

    Increased menu size to allow for longer strings in brazilian portuguese translation

    Updated some shaders and visual elements due to the engine upgrade

    Updated credits
    Fixes

    Fixed rare input-related bug that could lead to crashes with certain controllers and certain USB interfaces.

    Fixed Stage 5-2 music
    Update v1.05 (21/12/2022)Additions

    Added "Smooth Camera" option to the Camera menu. This will smooth out horizontal camera movement overall, which should (hopefully) lead to a much more controllable character and reduced motion sickness for many people. This option is active by default on fresh save files only and can be deactivated at any time to restore the camera to its old behaviour

    Added UI elements for tracking your progress in Stage 5-2
    Changes

    Overhauled camera snapping (left trigger button). Instead of using Hana's view direction for recentering it'll now take player input into account (when moving). This means that the camera should now snap to where you want to go, not where the character's currently looking at

    Removed a bunch of enemies from Toree's levels. Mind you, Toree is still considered the de facto "hard-mode" of the game and you will have to do some "weird" jumps, but most if not all of the really unfair enemies should be gone now

    Rebalanced final section of Stage 2-1

    Very slight rebalancing of Stage 2-2

    Rebalanced Stage 4-2. Again

    Very slight rebalancing of Stage 5-2

    Made hitboxes on rolling pin stage hazards much more lenient
    Fixes

    Fixed being able to easily bypass a certain part of Stage 7-2

    Fixed weird collision on the final parts of Stage 6-1 where you could lose your double jump easily
    Update v1.04 (29/11/2022)Additions

    Added transparent/fake letters after letters in a stage have been collected
    Fixes

    Fixed Stage 7-X being selectable without it being unlocked
    Update v1.03 (18/11/2022)Changes

    Made timings for jumping at the end of grind rails in 6-2 a bit more lenient

    Rebalanced rail segment in 3-1 level secret

    Rebalanced final rail segment in 3-2 to be a bit more forgiving

    Rebalanced "blind drop" in 6-1

    Changed input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now

    Removed Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was certainly not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-

    You can now actually use the down button in the act selection for stage 7
    Fixes

    Fixed camera recentering not working properly on grind rails

    Fixed invisible collider in spiral bridge section of stage T

    Fixed glitching into file select from results menu by spamming ESC

    Fixed softlock by resetting to checkpoint while bouncing off a platform and entering a water bubble

    Fixed grind rail overlay vanishing when switching to hi-res mode while on a rail

    Fixed Stage 5-2 music
    Update v1.02 (14/11/2022)Additions

    Added "Smooth Turning" option to the Gameplay Menu. Turning this off gives much more direct and sensitive control over Hana (they should feel close to the original Eversleep demos from last year).

    Added hotkey "L" to lock/unlock mouse cursor to/from the game window. This should hopefully help with the usage of certain accessibility software.

    Added failsafe for potential softlock spots. If the game recognizes players infinitely falling without hitting the ground they will now be snapped a few units upwards. This should (hopefully) prevent most softlock situations.

    Added toggle for Hana's All S-Ranks reward. The reward can now be toggled on/off per save slot if it has been unlocked on any save slot before.

    Added option to expand vertical camera movement

    Begrudgingly added High-Res option
    Changes

    Camera movement should now feel better when using Keyboard + Mouse

    Rebalanced parts of Stage 7-2

    Rebalanced parts of Stage 2-2

    Rebalanced parts of Stage 4-2

    Rebalanced parts of Stage 6-2

    Changed position of grinding indicator
    Fixes

    Fixed softlock when entering a bubble while dying

    Fixed being able to smash water drop crystals in Stage 5-2 by running into them

    Fixed Toree's S-Rank achievements not triggering

    Fixed Toree randomly dying when loading a new level

    Fixed players getting stuck on the beginning of grind rails in specific cases

    Fixed collectible counter showing "CRANES" even for guest characters

    Fixed grind rail bar vanishing on big UI scale

    Fixed wrong behaviour for mushroom switches in 7-2

    Fixed Interface showing up in the sky in some stages

    Fixed some weirdness with DualSense controller mappings (hopefully)

    Fixed Karakasa slimes getting stuck in mid-air

    Fixed Stage 5-2 music
    Update v1.01 (02/09/2022)General Changes

    New short intro cutscene

    Swapped old Stage 3 - 1 "Food 01" with the new "Park 01" stage in the demo, since the ordering of levels in the final game has changed a little bit

    The final soundtrack by the amazing knasibas is now in and all temp tracks have been removed!

    Removed Speedrun Mode, due to massive time constraints and technical difficulties

    Instead of Speedrun Mode, in the new profile select window you can now change your character at any time! Every character has their own progression and will have to unlock levels normally first. Keep in mind that in the final version, you will have to meet certain criteria to unlock the ability to change characters

    Removed "1994 mode", as supporting this feature for different platforms kind of became a huge problem due to my "30-day" spaghetti code base. The game will now run in low-res mode by default. Sorry!

    Added localizations for: English, Japanese, German, French, Italian & Spanish

    Hana finally got some clothes to wear!

    All new menus and stuff!
    Gameplay Changes

    Tweaked the physics for Hana a lot, giving you better control over her movements. Give it a try! Especially when you had problems with her sliding off cliffs in the past

    New camera system

    Added a proper tutorial level

    Implemented a much better ranking system, now rewarding clean and thorough playthroughs instead of time spent in a level

    Added optional player drop shadow to help out with gauging where you can land during jumps

    All of the level designs have been expanded, tweaked and/or outright redone, giving all levels a bit more meat, some more interesting gameplay and a completely new look!

    The total number of collectibles in a stage is now shown during gameplay, due to levels not being limited to 100 collectibles per level anymore

    Player attack is now much more visible. You can now also collect collectibles using your attack!

Price History

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Additional Information

«Lunistice» is a Action & Adventure game for GOG, developed by «Deck13». It was first released on and last updated on . The lowest historical price was $0.00 on , and the highest was $4.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 4.4 based on 19 votes. Supported features include: Achievements, Action, Adventure, Cloud saves, Overlay, Platformer, Single-player. Available languages: Deutsch, English, español, français, italiano. AppAgg continuously tracks the price history, ratings, and user feedback for «Lunistice». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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