開發人員: 11 bit studios (139)
價錢: $1.99 $19.99 -90%
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描述

Moonlighter
During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.

Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.Features:

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
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#1. Moonlighter (GOG) 由: 11 bit studios
#2. Moonlighter (GOG) 由: 11 bit studios
#3. Moonlighter (GOG) 由: 11 bit studios
#4. Moonlighter (GOG) 由: 11 bit studios
#5. Moonlighter (GOG) 由: 11 bit studios
#6. Moonlighter (GOG) 由: 11 bit studios
#7. Moonlighter (GOG) 由: 11 bit studios
#8. Moonlighter (GOG) 由: 11 bit studios
#9. Moonlighter (GOG) 由: 11 bit studios
#10. Moonlighter (GOG) 由: 11 bit studios

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新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • BUGFIX - 2 July 2021

    Fixed an issue that prevented some players from launching the game in the Turkish language
    BUGFIX Update - 9 June 2021

    Fixed Trick Weapon Collector Steam/Xbox achievement and the PS4 trophy

    Fixed 100% achievement not being properly awarded to some users

    Fixed infinite loading after reaching the end of the calendar

    Fixed several random infinite loadings that may have occurred throughout the game

    Fixed infinite loading on Playstation 4 after Crazy Pete tutorial if the console's language is set to Arabic languages

    Fixed infinite loading if player returns via portal when the Flying Golem familiar grabs an item

    Fixed several issues regarding some achievements/trophies

    Added auto-save right after obtaining the final trick weapon to prevent possible issues with obtaining the achievement/trophy

    Fixed the issue where all already sold items from previous dungeons were set to High priority upon game restart

    Fixed the issue where amulets may not have spawned consistently in pink chests

    A lot of minor bug fixes to improve the stability and overall experience
    Update 1.11 (11 October 2019) General Fixes:

    Added support of Italian and Turkish languages

    Fixed overlapping potions with the weapon icon in GUI

    No longer possible to change "map" button binding (change was done to avoid issues with controller mapping)

    Regular weapons in DLC+ should now have proper enchantment multipliers

    No longer possible to duplicate items using Mimic chest

    Fixed issue with exclamation mark remaining above Witch when there were no news

    Fixed issue where exclamation marks were re-appearing above NPCs upon loading game using "Load Game" option in main menu

    Window resolution no longer changes upon switching tabs in options menu when playing in Windowed mode

    Fixed issue where in some weapons inacurrate damage value could be displayed at the Witch enchantment menu

    No longer possible to interact with shop sign during post-tutorial Zenon scene

    Icon indicating that DLC content has beed activated was added to the save slots

    Fixed description of all elemental puddle amulets

    Fixed issue where Trick weapons were not registered to notebook in new game+

    No longer possible to re-buy multiple brooms from Le Retailer

    Fixed issue where already obtained eggs and quest items could sometimes be present near the familiar farm Dungeon Fixes:

    Fixed issue where character could get stuck in one specific room of Wanderer dungeon

    Fixed issue where character would receive damage when their familiar was struck by the Tech Soldier's attack

    Fixed issue where it was possible to open chest while charging secondary attack of some weapons

    Fixed issue where the trick effect of Mechanic Big sword could sometimes stay on the screen after performing a trick attack

    Cause of misadventure should now be visible on dungeon summary screen when character dies to a trick weapon recoil damage

    Tesla Recharger familiar potion spawning in the Wanderer Dungeon was tweaked

    Fixed issue where one attack of the Final Boss enemy was not dealing damage to the character

    Fixed issue where some familiar eggs were dropping after first killed enemy in the new game+

    Familiar spawned by an amulet no longer stays with the character after defeating the DLC Boss Shop Fixes:

    Fixed issue where sold items could get incorrect popularity update

    Undecided customers should now get kicked out when shop is about to close

    Shop closing indicator is no longer obscured by the time of day indicator

    Fixed issue where there was no on-screen notification when a "too high" price of an item was saved to notebook

    Fixed isssue with Forest Seeder quest naming

    Fixed issue where some thieves were not stealing from cash register

    Fixed customer counter on the sales summary screen

    Fixed Desert Cloth Hawker item
    Update 1.9.19 (13 February 2019) NEW FEATURES AND MAJOR CHANGES

    Companions: We have developed 9 new familiars. To get them, you need to kill a particular enemy type 10 times. Then, a special Egg will appear! After 3 days, the egg will hatch inside your farm - and your new friend is going to be ready for action! Each familiar has different mechanics. They can damage enemies, restore your life, get items for you, act as an additional chest and more!

    Minibosses: We have added 8 minibosses! They will appear as guardians of the dungeons, securing gateways leading to deeper rooms. They will emerge at the end of the first and second floor in each dungeon.

    Zenon’s Campfire: From now on, when you visit the dungeons at night, Zenon will be there, sitting by his campfire, ready to tell you some stories of old, about Rynoka and Moonlighter’s world. Those tales will be unlocked with the game’s progression.

    Tomo Stories: We've modified and added more lines for Tomo. They should explain her relationship with Will better, shedding some light on their mutual past.

    Banker Information: We have introduced a lot of special warnings and UI changes to avoid the Banker "stealing" your money. A lot of you forgot to revisit that mustachioed capitalist and were losing the investment.

    Sorting Items: We've added a sorting method inside the inventory.

    Get the Broom!: We’ve added the possibility to get the Broom™ from Le Retailer (if you’ve managed to lose it somehow!). The Broom™ is important for getting some achievements - so we hope you’re gonna like that little feature!

    Prices Update: We’ve added a new system in the Shop to better inform whenever Item’s price gets updated.
    MINOR CHANGES AND FIXES General Fixes:

    Improved item "picking-up" mechanic. Items should no longer "fly away" from Will

    Damage absorption buff (orange health bar) gained from sleeping in the upgraded bed was increased in the New game+

    Fixed issue where some weapons could not be enchanted beyond the first upgrade

    Fixed issue where Wishlist could display wrong information about ingredients when an item was added to it at the Witch

    Fixed issue with ingredients for weapon enchanting

    Fixed minor issue with Hawker item prices

    Fixed minor UI issues at the Witch and Wishlist

    Fixed minor localization issues
    Dungeon Fixes:

    Desert dungeon pillars should no longer lock the player in the dungeon room Hermit Slime no longer can mix up corrupted dungeon items in the character's inventory

    An issue where Bard Puppet could become invincible (flying golem from the Desert Dungeon) is now finally fixed

    Character no longer gets stuck when opening a chest when the Wanderer (green monster) is about to destroy it

    Golem Dungeon Boss' hand slam attack should now follow the character properly

    Fixed issue where 5th Dungeon Boss did not receive damage from arrows during one animation

    Fixed Forest Dungeon Boss' leap attack damage
    Shop Fixes:

    Fixed issue where Will could get stuck in the shop not able to open counters, sleep or exit through the door
    Update 1.8.10.1 (15 October 2018)

    Hello there, Merchants and Heroes!

    Welcome to Adventure Update, our newest significant content patch for Moonlighter! We have worked very hard to bring this new free content to the game, and we can’t wait to hear your thoughts! In short, we have added New Game+ mode, new weapons and new type of items: Amulets. On top of that, we've introduced a lot of improvements and bug fixes in this patch. Find all the juicy details below!

    NEW FEATURES

    NEW GAME +: Play the full Moonlighter adventure again, now with more challenging enemies and bosses! However, we don't want you to feel exposed. Use the brand new Pirate Weapons and the Amulets to your advantage!

    PIRATE WEAPONS: A new full set of weapons that are crafted with dimensional pirates knowledge. Those weapons could be enchanted with elemental effects (Confusion, Poison, Fire or Electricity) to alter their power.

    AMULETS: Mysterious Rings found in the dungeons will offer new abilities for the players. Be careful how you use them, though, because most of them will have some drawbacks as well!

    Note: Both the Pirate Weapons and Amulets are exclusive to the NG+ Mode!

    GAME SLOTS: A lot of you have requested this feature - and here it is! Now you'll be able to have more than one game slot in the game.
    QUALITY OF LIFE CHANGES

    QUICK-SELLING MIRROR: One of the most community-requested features is here! Tired of selecting each item to be sold while you're adventuring? Now you'll be able to select the Mirror and just click over the elements you want to sell. Handy!
    FIXES

    General fixes:

    Updated and improved translations

    Credits screen no longer gets corrupted upon skipping

    Controls are now displayed correctly on the tutorial scrolls and HUD buttons

    In-game UI no longer can be displayed in Main Menu

    Names of the DLC weapons are now displaying correctly

    Dungeon Fixes:

    Big red slime should no longer push character through walls

    Fixed "fake floor" in some specific rooms

    No longer possible to access inventory during Forest Boss fight

    Fixed opening animation of Forest dungeon doors

    Helmets no longer pierce through slimes

    Fixed issue where Hot springs did not stop glowing when they were inactive

    No longer possible to interact with empty slots at the Blacksmith

    Fixed infinite loading screen upon returning to Forest Dungeon via portal

    Bard puppet can no longer make other enemies invulnerable to damage
    Patch 1.7.9 (24 August 2018)

    Infinite loading when using the portal in the new patch with old save.

    Desert Dungeon: Player gets stuck in a room upon traversing to 2nd/3rd floors.

    Bard puppet makes buffed enemies immortal.

    Patrol Golem is rolling out of the room in the challenge room.

    Healing ponds stop healing Will after charging attack with Gloves.

    Cloning items hack in Special rooms.

    Softlock when talking to NPC as they may teleport.

    Softlock when obtaining emblem and pausing game.

    Softlock if you die inside a Slime.

    Golem Dungeon: 'Tutorial' Golem Butler spawned on the 3rd floor.

    Shileds do not appear correctly on PC.

    FPS drops after walking in "Elemental Puddles".

    OSX: Placeholder instead of enchanted weapon icon.

    Other various stability and performance fixes.
    Patch 1.7.4.2 (02 August 2018)

    Hello there, Merchants and Heroes!

    A few short weeks ago, we have released details for Roadmap of updates for Moonlighter. Today, we are ecstatic to announce that the very first one, the More Stock Update, is already available for all PC players — for free! The update will follow on Xbox One and PlayStation 4 over the coming weeks so be sure to follow all our channels to stay up to date!

    NEW FEATURES

    100 new rooms!

    We have added 100 more room patterns to the game! We’ve also introduced another brand new element to the mix: the puddles. They are going to poison Will in the forest, burn him in the Desert and electrify his hero-wannabe guts in the Tech dungeon. This new element has given us more possibilities to design new rooms. Poor Will... No worries, though - we have also added more rooms without puddles!

    Special post-boss room

    From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!

    About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.

    Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!

    New armor skins

    Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different.

    New visual effects for enchanted weapons

    We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes!

    On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.

    New in-game tutorials

    We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:

    Decoration items (Shop level 2)

    Wealthy customers (Shop level 2)

    Quests (Shop level 3)

    Crystal showcases (Shop level 3)

    Shop Helper (Shop level 4)
    QUALITY OF LIFE CHANGES

    Adding Skip button in starting cutscene

    Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.
    FIXES General fixes:

    Soft lock upon starting a new game by overwriting previous save

    Inconsistency in Banker’s prices

    No longer possible to open Inventory during Intro cutscene

    Updated Chinese and Japanese translations

    FPS Drop after resuming game from an extended “soak” on pause menu

    Soft lock after finishing credits that were opened during gameplay

    Random crash after publisher screen

    No longer possible to open chest during “waking up” animation

    Exclamation mark remaining above NPC even after everything was “read”

    PS4 Touchpad button instead of Xbox “View” button on Map binding

    GUI was not refreshing upon swapping held items in the inventory

    Overlapping buttons in options when opened for the first time

    Cursor no longer goes back to the top of the list after crafting something at the Blacksmith

    It was not being possible to enchant items that were placed in bedside chest

    Credits texts overlapped with button prompts in Russian and German

    Issues with cursor in multi-paged bedside chest
    Dungeon Fixes:

    Soft lock upon pausing game during Merchant Emblem tutorial

    Dungeon blocker after killing first monster mini-wave before the second appears in Enemy Waves Secret room

    No longer possible to open inventory between two stages of the final boss fight

    Crash on picking up an item that was dropped on death in Tutorial Dungeon

    Skeletons were looking intact upon returning to the room again
    Shop oriented fixes:

    Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update

    Items from previous sale were displayed on sales summary if the game was quit before closing shop

    No longer possible to receive two quests requesting the same item
    Patch 1.6.9.0 (19 July 2018) MAJOR CHANGES New Items' Popularity System!

    We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves!
    Last used price is now saved

    Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay!
    Improved Horde Room

    We have improved the animations for this room and it works slightly different. Now, for every "round" inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience.
    Buying multiple Potions

    A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch!
    FIXES Dungeon Fixes

    Wanderer can no longer be spawned outside of the map

    Wanderer no longer gets stuck on obstacles

    Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed

    Wanderer icon will not be visible during boss battle

    Tech Dungeon: Improved Death Generator behavior during fight

    Forest Dungeon: Game no longer freezes in one specific room

    No longer possible to exploit damage and attacks by switching weapons in the shop

    Items sent home from the Dungeon do not disappear upon exiting the game
    Shop fixes

    Price of the second sold item was not updated in Notebook

    Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop

    Fixed Soft lock on opening pause menu during tutorial
    General fixes

    Soft lock upon interacting with the Witch

    Soft Lock upon crafting weapon/armor at the Blacksmith

    [OS X] Game crash when character is enveloped by Slime and character's health reaches 0

    It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat

    No longer possible to control character during credits

    GUI does not appear during final cinematic

    Missing Space between Will and GUI sections in controls
    Patch 1.5 (8 June 2018)

    Usability changes:

    Added a binding option for the Map key.

    Shop-oriented Fixes:

    Shop assistant is now working as designed again

    Item names are now displayed properly

    Game no longer crashes while paused inside the shop

    Enchanted weapon do not get "de-enchanted" after returning from Dungeon

    Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons

    Word 'Skip' on shop summary is not cut off in German anymore

    Added models for two NPCs in Notebook

    Dungeons Fixes:

    No more game freezes on the loading screen after killing the 2nd boss

    Pathway to exit the dungeon is now displayed as it should

    Damage over time can no longer kill Will after the boss was defeated

    Dungeon doors are no longer opening while still being boarded up with planks

    Players no longer get teleported to next level of Dungeons after killing enemies near the teleport

    Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing

    Last boss room should not cause damage before the fight starts

    Map is displayed even upon placing emblem and going back to a dungeon

    Vases should no longer have colliders after they are visually destroyed

    Tech Dungeon: Electric Post now have death animation

    Tech Dungeon: No redundant collisions after killing Tesla boss

    General:

    Updated Korean translations.

    Updated PT-BR translations.

    Russian: New controls translations

    Adding deadzone on controller sticks.

    Fixed the FPS drop after soaking on Pause Menu

    Fixed crash while talking to NPC (Zenon).

    Fixed crash while switching between books.

    Player can no longer interact with "Roll" button

    Mouse controls buttons appear properly during tutorial

    Shield icons is now displayed properly on health bar

    Trails behind characters when using special attack no longer appear

    Wishlist are now displaying selected items properly As always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.
    Patch 1.4 (4 June 2018) GENERAL PATCH NOTES

    Key binding improvements(some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.

    Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!

    We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.

    Other minor improvements (mostly following requests from you and/or our own ideas)

    IMPROVEMENTS

    Key binding now allows for independent binding of each keyseparating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers

    There is a "default key binding" available

    Now sleep is activated by holding the action button So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA departmentand here it is:
    Will section

    Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q !
    GUI section

    Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)

    Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!
    BUG FIXES

    As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
    Critical fixes

    Solved several problems with closing the shop mechanics

    Problems closing the main menu after using pendant

    Several problems related to quests givers

    General memory leak related to something called "materials" that might be behind several other issues.

    Not dropping welding rods (achievement blocker)

    Issues related to buying upgrades for Will's shop and other shops
    High priority fixes

    Possible softlock when killing final boss

    Getting stuck inside the town board

    Soft lock when dying inside slime (nice one!)

    Clone Items exploit

    Soft lock in pre-menu when opening pause menu

    Forest: Player able to place spinning mushroom into obstacles

    Customer entering the shop when everyone else is leaving (it's a free town!)

    Hawker's items not decreasing the probability of thieves.

    Visual glitch after upgrading weapon.

    Vase still remaining as an obstacle after being destroyed

    Desert: Patrol Golem freezes in place upon re-entering room

    Golem Dungeon: Player can open inventory and spend money on pendant before tutorial

    Store opening/closing text switched in German

    Character disappearing after using the merchant emblem

    Font problem: no umlauts

    Chest in shop gets blocked when interacted directly before shop closing

    After entering Desert II weird things were happening (yeah, this is a vague one!)

    Game was starting always with the V-sync option on

    Soft lock upon placing teleport directly above secret rooms abyss

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  • 今天: $1.99 $19.99 -90%
  • 最小值: $1.99
  • 最大值: $19.99
 
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