開發人員: | 11 bit studios (139) | ||
價錢: | ▼ $1.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 380 (4.1) ¡ | ||
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描述

Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.Features:
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- BUGFIX - 2 July 2021
Fixed an issue that prevented some players from launching the game in the Turkish language
BUGFIX Update - 9 June 2021
Fixed Trick Weapon Collector Steam/Xbox achievement and the PS4 trophy
Fixed 100% achievement not being properly awarded to some users
Fixed infinite loading after reaching the end of the calendar
Fixed several random infinite loadings that may have occurred throughout the game
Fixed infinite loading on Playstation 4 after Crazy Pete tutorial if the console's language is set to Arabic languages
Fixed infinite loading if player returns via portal when the Flying Golem familiar grabs an item
Fixed several issues regarding some achievements/trophies
Added auto-save right after obtaining the final trick weapon to prevent possible issues with obtaining the achievement/trophy
Fixed the issue where all already sold items from previous dungeons were set to High priority upon game restart
Fixed the issue where amulets may not have spawned consistently in pink chests
A lot of minor bug fixes to improve the stability and overall experience
Update 1.11 (11 October 2019) General Fixes:
Added support of Italian and Turkish languages
Fixed overlapping potions with the weapon icon in GUI
No longer possible to change "map" button binding (change was done to avoid issues with controller mapping)
Regular weapons in DLC+ should now have proper enchantment multipliers
No longer possible to duplicate items using Mimic chest
Fixed issue with exclamation mark remaining above Witch when there were no news
Fixed issue where exclamation marks were re-appearing above NPCs upon loading game using "Load Game" option in main menu
Window resolution no longer changes upon switching tabs in options menu when playing in Windowed mode
Fixed issue where in some weapons inacurrate damage value could be displayed at the Witch enchantment menu
No longer possible to interact with shop sign during post-tutorial Zenon scene
Icon indicating that DLC content has beed activated was added to the save slots
Fixed description of all elemental puddle amulets
Fixed issue where Trick weapons were not registered to notebook in new game+
No longer possible to re-buy multiple brooms from Le Retailer
Fixed issue where already obtained eggs and quest items could sometimes be present near the familiar farm Dungeon Fixes:
Fixed issue where character could get stuck in one specific room of Wanderer dungeon
Fixed issue where character would receive damage when their familiar was struck by the Tech Soldier's attack
Fixed issue where it was possible to open chest while charging secondary attack of some weapons
Fixed issue where the trick effect of Mechanic Big sword could sometimes stay on the screen after performing a trick attack
Cause of misadventure should now be visible on dungeon summary screen when character dies to a trick weapon recoil damage
Tesla Recharger familiar potion spawning in the Wanderer Dungeon was tweaked
Fixed issue where one attack of the Final Boss enemy was not dealing damage to the character
Fixed issue where some familiar eggs were dropping after first killed enemy in the new game+
Familiar spawned by an amulet no longer stays with the character after defeating the DLC Boss Shop Fixes:
Fixed issue where sold items could get incorrect popularity update
Undecided customers should now get kicked out when shop is about to close
Shop closing indicator is no longer obscured by the time of day indicator
Fixed issue where there was no on-screen notification when a "too high" price of an item was saved to notebook
Fixed isssue with Forest Seeder quest naming
Fixed issue where some thieves were not stealing from cash register
Fixed customer counter on the sales summary screen
Fixed Desert Cloth Hawker item
Update 1.9.19 (13 February 2019) NEW FEATURES AND MAJOR CHANGES
Companions: We have developed 9 new familiars. To get them, you need to kill a particular enemy type 10 times. Then, a special Egg will appear! After 3 days, the egg will hatch inside your farm - and your new friend is going to be ready for action! Each familiar has different mechanics. They can damage enemies, restore your life, get items for you, act as an additional chest and more!
Minibosses: We have added 8 minibosses! They will appear as guardians of the dungeons, securing gateways leading to deeper rooms. They will emerge at the end of the first and second floor in each dungeon.
Zenon’s Campfire: From now on, when you visit the dungeons at night, Zenon will be there, sitting by his campfire, ready to tell you some stories of old, about Rynoka and Moonlighter’s world. Those tales will be unlocked with the game’s progression.
Tomo Stories: We've modified and added more lines for Tomo. They should explain her relationship with Will better, shedding some light on their mutual past.
Banker Information: We have introduced a lot of special warnings and UI changes to avoid the Banker "stealing" your money. A lot of you forgot to revisit that mustachioed capitalist and were losing the investment.
Sorting Items: We've added a sorting method inside the inventory.
Get the Broom!: We’ve added the possibility to get the Broom™ from Le Retailer (if you’ve managed to lose it somehow!). The Broom™ is important for getting some achievements - so we hope you’re gonna like that little feature!
Prices Update: We’ve added a new system in the Shop to better inform whenever Item’s price gets updated.
MINOR CHANGES AND FIXES General Fixes:
Improved item "picking-up" mechanic. Items should no longer "fly away" from Will
Damage absorption buff (orange health bar) gained from sleeping in the upgraded bed was increased in the New game+
Fixed issue where some weapons could not be enchanted beyond the first upgrade
Fixed issue where Wishlist could display wrong information about ingredients when an item was added to it at the Witch
Fixed issue with ingredients for weapon enchanting
Fixed minor issue with Hawker item prices
Fixed minor UI issues at the Witch and Wishlist
Fixed minor localization issues
Dungeon Fixes:
Desert dungeon pillars should no longer lock the player in the dungeon room Hermit Slime no longer can mix up corrupted dungeon items in the character's inventory
An issue where Bard Puppet could become invincible (flying golem from the Desert Dungeon) is now finally fixed
Character no longer gets stuck when opening a chest when the Wanderer (green monster) is about to destroy it
Golem Dungeon Boss' hand slam attack should now follow the character properly
Fixed issue where 5th Dungeon Boss did not receive damage from arrows during one animation
Fixed Forest Dungeon Boss' leap attack damage
Shop Fixes:
Fixed issue where Will could get stuck in the shop not able to open counters, sleep or exit through the door
Update 1.8.10.1 (15 October 2018)
Hello there, Merchants and Heroes!
Welcome to Adventure Update, our newest significant content patch for Moonlighter! We have worked very hard to bring this new free content to the game, and we can’t wait to hear your thoughts! In short, we have added New Game+ mode, new weapons and new type of items: Amulets. On top of that, we've introduced a lot of improvements and bug fixes in this patch. Find all the juicy details below!
NEW FEATURES
NEW GAME +: Play the full Moonlighter adventure again, now with more challenging enemies and bosses! However, we don't want you to feel exposed. Use the brand new Pirate Weapons and the Amulets to your advantage!
PIRATE WEAPONS: A new full set of weapons that are crafted with dimensional pirates knowledge. Those weapons could be enchanted with elemental effects (Confusion, Poison, Fire or Electricity) to alter their power.
AMULETS: Mysterious Rings found in the dungeons will offer new abilities for the players. Be careful how you use them, though, because most of them will have some drawbacks as well!
Note: Both the Pirate Weapons and Amulets are exclusive to the NG+ Mode!
GAME SLOTS: A lot of you have requested this feature - and here it is! Now you'll be able to have more than one game slot in the game.
QUALITY OF LIFE CHANGES
QUICK-SELLING MIRROR: One of the most community-requested features is here! Tired of selecting each item to be sold while you're adventuring? Now you'll be able to select the Mirror and just click over the elements you want to sell. Handy!
FIXES
General fixes:
Updated and improved translations
Credits screen no longer gets corrupted upon skipping
Controls are now displayed correctly on the tutorial scrolls and HUD buttons
In-game UI no longer can be displayed in Main Menu
Names of the DLC weapons are now displaying correctly
Dungeon Fixes:
Big red slime should no longer push character through walls
Fixed "fake floor" in some specific rooms
No longer possible to access inventory during Forest Boss fight
Fixed opening animation of Forest dungeon doors
Helmets no longer pierce through slimes
Fixed issue where Hot springs did not stop glowing when they were inactive
No longer possible to interact with empty slots at the Blacksmith
Fixed infinite loading screen upon returning to Forest Dungeon via portal
Bard puppet can no longer make other enemies invulnerable to damage
Patch 1.7.9 (24 August 2018)
Infinite loading when using the portal in the new patch with old save.
Desert Dungeon: Player gets stuck in a room upon traversing to 2nd/3rd floors.
Bard puppet makes buffed enemies immortal.
Patrol Golem is rolling out of the room in the challenge room.
Healing ponds stop healing Will after charging attack with Gloves.
Cloning items hack in Special rooms.
Softlock when talking to NPC as they may teleport.
Softlock when obtaining emblem and pausing game.
Softlock if you die inside a Slime.
Golem Dungeon: 'Tutorial' Golem Butler spawned on the 3rd floor.
Shileds do not appear correctly on PC.
FPS drops after walking in "Elemental Puddles".
OSX: Placeholder instead of enchanted weapon icon.
Other various stability and performance fixes.
Patch 1.7.4.2 (02 August 2018)
Hello there, Merchants and Heroes!
A few short weeks ago, we have released details for Roadmap of updates for Moonlighter. Today, we are ecstatic to announce that the very first one, the More Stock Update, is already available for all PC players — for free! The update will follow on Xbox One and PlayStation 4 over the coming weeks so be sure to follow all our channels to stay up to date!
NEW FEATURES
100 new rooms!
We have added 100 more room patterns to the game! We’ve also introduced another brand new element to the mix: the puddles. They are going to poison Will in the forest, burn him in the Desert and electrify his hero-wannabe guts in the Tech dungeon. This new element has given us more possibilities to design new rooms. Poor Will... No worries, though - we have also added more rooms without puddles!
Special post-boss room
From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!
About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.
Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!
New armor skins
Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different.
New visual effects for enchanted weapons
We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes!
On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.
New in-game tutorials
We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:
Decoration items (Shop level 2)
Wealthy customers (Shop level 2)
Quests (Shop level 3)
Crystal showcases (Shop level 3)
Shop Helper (Shop level 4)
QUALITY OF LIFE CHANGES
Adding Skip button in starting cutscene
Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.
FIXES General fixes:
Soft lock upon starting a new game by overwriting previous save
Inconsistency in Banker’s prices
No longer possible to open Inventory during Intro cutscene
Updated Chinese and Japanese translations
FPS Drop after resuming game from an extended “soak” on pause menu
Soft lock after finishing credits that were opened during gameplay
Random crash after publisher screen
No longer possible to open chest during “waking up” animation
Exclamation mark remaining above NPC even after everything was “read”
PS4 Touchpad button instead of Xbox “View” button on Map binding
GUI was not refreshing upon swapping held items in the inventory
Overlapping buttons in options when opened for the first time
Cursor no longer goes back to the top of the list after crafting something at the Blacksmith
It was not being possible to enchant items that were placed in bedside chest
Credits texts overlapped with button prompts in Russian and German
Issues with cursor in multi-paged bedside chest
Dungeon Fixes:
Soft lock upon pausing game during Merchant Emblem tutorial
Dungeon blocker after killing first monster mini-wave before the second appears in Enemy Waves Secret room
No longer possible to open inventory between two stages of the final boss fight
Crash on picking up an item that was dropped on death in Tutorial Dungeon
Skeletons were looking intact upon returning to the room again
Shop oriented fixes:
Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update
Items from previous sale were displayed on sales summary if the game was quit before closing shop
No longer possible to receive two quests requesting the same item
Patch 1.6.9.0 (19 July 2018) MAJOR CHANGES New Items' Popularity System!
We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves!
Last used price is now saved
Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay!
Improved Horde Room
We have improved the animations for this room and it works slightly different. Now, for every "round" inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience.
Buying multiple Potions
A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch!
FIXES Dungeon Fixes
Wanderer can no longer be spawned outside of the map
Wanderer no longer gets stuck on obstacles
Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed
Wanderer icon will not be visible during boss battle
Tech Dungeon: Improved Death Generator behavior during fight
Forest Dungeon: Game no longer freezes in one specific room
No longer possible to exploit damage and attacks by switching weapons in the shop
Items sent home from the Dungeon do not disappear upon exiting the game
Shop fixes
Price of the second sold item was not updated in Notebook
Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop
Fixed Soft lock on opening pause menu during tutorial
General fixes
Soft lock upon interacting with the Witch
Soft Lock upon crafting weapon/armor at the Blacksmith
[OS X] Game crash when character is enveloped by Slime and character's health reaches 0
It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat
No longer possible to control character during credits
GUI does not appear during final cinematic
Missing Space between Will and GUI sections in controls
Patch 1.5 (8 June 2018)
Usability changes:
Added a binding option for the Map key.
Shop-oriented Fixes:
Shop assistant is now working as designed again
Item names are now displayed properly
Game no longer crashes while paused inside the shop
Enchanted weapon do not get "de-enchanted" after returning from Dungeon
Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
Word 'Skip' on shop summary is not cut off in German anymore
Added models for two NPCs in Notebook
Dungeons Fixes:
No more game freezes on the loading screen after killing the 2nd boss
Pathway to exit the dungeon is now displayed as it should
Damage over time can no longer kill Will after the boss was defeated
Dungeon doors are no longer opening while still being boarded up with planks
Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
Last boss room should not cause damage before the fight starts
Map is displayed even upon placing emblem and going back to a dungeon
Vases should no longer have colliders after they are visually destroyed
Tech Dungeon: Electric Post now have death animation
Tech Dungeon: No redundant collisions after killing Tesla boss
General:
Updated Korean translations.
Updated PT-BR translations.
Russian: New controls translations
Adding deadzone on controller sticks.
Fixed the FPS drop after soaking on Pause Menu
Fixed crash while talking to NPC (Zenon).
Fixed crash while switching between books.
Player can no longer interact with "Roll" button
Mouse controls buttons appear properly during tutorial
Shield icons is now displayed properly on health bar
Trails behind characters when using special attack no longer appear
Wishlist are now displaying selected items properly As always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.
Patch 1.4 (4 June 2018) GENERAL PATCH NOTES
Key binding improvements(some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
Other minor improvements (mostly following requests from you and/or our own ideas)
IMPROVEMENTS
Key binding now allows for independent binding of each keyseparating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
There is a "default key binding" available
Now sleep is activated by holding the action button So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA departmentand here it is:
Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q !
GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!
BUG FIXES
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
Solved several problems with closing the shop mechanics
Problems closing the main menu after using pendant
Several problems related to quests givers
General memory leak related to something called "materials" that might be behind several other issues.
Not dropping welding rods (achievement blocker)
Issues related to buying upgrades for Will's shop and other shops
High priority fixes
Possible softlock when killing final boss
Getting stuck inside the town board
Soft lock when dying inside slime (nice one!)
Clone Items exploit
Soft lock in pre-menu when opening pause menu
Forest: Player able to place spinning mushroom into obstacles
Customer entering the shop when everyone else is leaving (it's a free town!)
Hawker's items not decreasing the probability of thieves.
Visual glitch after upgrading weapon.
Vase still remaining as an obstacle after being destroyed
Desert: Patrol Golem freezes in place upon re-entering room
Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
Store opening/closing text switched in German
Character disappearing after using the merchant emblem
Font problem: no umlauts
Chest in shop gets blocked when interacted directly before shop closing
After entering Desert II weird things were happening (yeah, this is a vague one!)
Game was starting always with the V-sync option on
Soft lock upon placing teleport directly above secret rooms abyss
價錢
- 今天: $1.99
$19.99-90% - 最小值: ▼ $1.99
- 最大值: $19.99
追蹤票價
開發人員
- 11 bit studios
- 平台: Android 遊戲 (5) Windows 遊戲 (19) Steam 遊戲 (23) GOG 遊戲 (60) Nintendo 遊戲 (10) Xbox 遊戲 (22)
- 清單: 14 + 11
- 點數: 44 + 350,930 ¡
- 排名: 5 (4)
- 評測: 0
- 折扣: 26
- 影片: 68
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其他資訊
- 版本: Windows, Linux, MacOS
- 類別 :
GOG 遊戲
›動作與冒險
- OS:
Linux
,MacOS
,Windows
- 大小:
677 Mb
- 可用的功能:
Action
,Adventure
,Cloud saves
,Controller support
,Managerial
,Overlay
,Single-player
- 支援的語言 :
Deutsch
,English
,Português do Brasil
,español
,français
,polski
,русский
,中文
,日本語
,한국어
- GOG Store 評分:
4.1
(380) - 發佈日期:
- 發行日期:
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