開發人員: Focus Entertainment (496)
價錢: $39.99
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評測: 0 寫評論
清單: 0 + 0
點數: 0 + 148 (3.7) ¡
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描述

Necromunda: Hired Gun
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.

Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.

For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments.

- An indie fast-paced FPS in the Warhammer 40,000 universe
- Upgrade and fight alongside your loyal cyber-mastiff
- Endless weapon and augment customisation
- Upgrade, advance, and level up as you collect bounties
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螢幕擷取畫面

#1. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#2. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#3. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#4. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#5. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#6. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#7. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#8. Necromunda: Hired Gun (GOG) 由: Focus Entertainment
#9. Necromunda: Hired Gun (GOG) 由: Focus Entertainment

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新功能

  • 版本: Windows
  • 發佈日期:
  • Patch 4 (9 September 2021)New features

    Add a third slot for long weapons

    Takedowns are now limited by a Takedown gauge that replenishes itself with time or when the player deals damages.
    Bugfixes

    Global improvements of stability and performances

    Fix a bug with the skins menu of looted weapons which was empty

    Multiple minors bug fixes
    Patch 3 (23 July 2021)New features

    Opening the weapon wheel or the cyber wheel now triggers slow motion (this feature can be turned off in the settings)

    The mandatory stubgun can now be replaced by another stubgun

    The limitation system on takedowns is now removed. A new takedown system is still in internal tests in order to potentially be added in a future patch.

    Added AMD FSR support

    Tweaks to smoothen Mastiff animations (moving, turning etc..)

    Added a Mastiff animation when performing a takedown on enemies on their back

    Update on Ogryn ragdolls to be less "boneless"

    Friendly NPCs are now targeted by the mortars instead of getting instant killed in the Citadel
    Bugfixes

    If an NPC is stuck in the Hypogean Citadel, the current wave is automatically considered as won to avoid blocking the player

    Perfect aim widget should not stay displayed anymore on targets when they burrow or teleport

    Multiple tweaks on spawns in secondary missions

    Update on grapnel to reduce the chances to get stuck in a wall after grappling an enemy next to a wall

    Fixed a bug when an achievement wasn't getting unlocked due to multiple achievement unlocks at the same time

    Fixed focus loss issues in armory menu

    Ogryn Tesla doesn't remain stuck in his electric shock animation anymore

    Ambot back-mounted missile launcher is now properly destroyed and falls with the other pieces when it enters its second phase

    The main target of the Crush power is now always damaged to avoid the situation where the target manages to get out of the damage during the teleport

    Players can now destroy Ghasts and Perturbator objectives with strength booster (kick or knife)

    Bosses should not be afraid of the player anymore when using a stim

    Fixed a bug where the low life sound effect would be triggered when opening a chest

    Fixed a bug where the floor in Steelway would not get destroyed by the mines

    Veerax now has a green outline

    The drill in Citadel doesn't have an outline after breaking the door

    The Araneus Ventri boat doesn't shake the camera anymore
    Patch 2 (6 July 2021)The second patch is now live and brings various improvements, thanks to your feedback! For this update, we mainly focused on improving the stability of the game and reducing the stutters significantly, on top of multiple bug fixes. As always, we want to thank you for your continued support to the game! Let’s dive into the patch content! New features

    New dialogue added when leaving a merchant shop

    Eschers do not have Cameleoline (invisible effect) anymore, except the Boss

    New NPC melee attack variation

    New sound for overloaded cells (plasma gun and pistol)

    New sound for Grenade launcher Proximity grenade and high explosive grenades

    Weapon reloads automatically when empty after switching weapons

    If a player keeps the ADS button pressed when reloading or any action it should go back to ADS automatically

    Added options to disable crosshair and enemies outline

    Added a flinch animation when you rip off a shield from an Orlock with the grapnel
    Bugfixes and stability

    Global game stability improvements

    Stuttering occurrences should be reduced a lot, even if it’s still work in progress

    AI improvements to limit the cases where enemies stand around without trying to fight

    Fixed a focus issue in the dialogue when the bartender and Kal are next to each other

    Fixed arms and legs from the player which could have an issue when dying while performing a takedown or using shock power

    Archeotechs information now correctly display a number of damage instead of a range of damage

    Loot bonuses: removed the % as it's technically not a percentage

    Avarus: When player enters wrong coordinates, the hoist goes to the wrong coordinates before triggering the alarm

    Players should not get stuck in chests anymore

    Fix a bug when Strength Booster was still active at the end of a mission

    Tweaked the voice "mask effect" to recover some mid / low frequencies and get a better clarity in dialogue

    Several fixes on takedowns when the player and the enemy are not at the same height
    Balancing

    Balancing on some mastiff implants and large NPC HPs

    The mastiff now attacks by himself in a larger area

    Greater range of Goliath missile launchers
    Patch 1 (June 2021)Audio

    Dialogue sound mixing improvements (global VO volume increased)

    Added missing sound FXs in levels
    Bug fixes

    Fix a possible blocker during the Takedown tutorial

    Fix of a random bug causing an incorrect offset in aiming alignment

    Fix of Numpad keys triggering unexpected behaviours ingame

    Invert camera setting doesn't apply on the wheel selection anymore

    Fix of a bug when opening a menu while Strength Booster is still active

    Various fixes
    Gamepad

    Rework of the Aim Assist when the player switch to iron sight

價錢

  • 今天: $39.99
  • 最小值: $5.99
  • 最大值: $39.99
  
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