| 開發人員: | Blazing Bit Games (4) | ||
| 價錢: | $24.99 | ||
| 排名: | 0 | ||
| 評測: | 0 寫評論 | ||
| 清單: | 0 + 0 | ||
| 點數: | 0 + 69 (4.2) ¡ | ||
| GOG Store | |||
描述

Character progression Use the gold you find to purchase tons of character upgrades and new abilities via minigames.
Ludicrous weapon variety 80 unique weapons that can drop as loot and can contain a funky mix of over 30 enchantment types.
SO much more
Music and audio by the great Andrew Hulshult.
Non-intrusive but mysterious story.
Many game modes.
A mix of manual and random level generation.
Tons of random events and secrets.
You rise to prevent her doom
and duke it out with nightmares
to reap salvation in blood.
螢幕擷取畫面










視頻
新功能
- 版本: Windows
- 發佈日期:
- Update 2.32.5 (May 16th, 2023)
Changed sensitivity of mouse inputs by lowering them when zooming in with a weapon scope.
Changed horse water and reflection powerups to reduce recoil by half.
Changed powerups to be attracted to the player if very close.
Changed +attack and reflection to be less loud.
Fixed issue where gem staff with explosive ammo did too much damage.
Fixed issue where changing a weapon stat could crash.
Fixed issue where enter key couldn't be bound to activate.
Fixed issue where topaz upgrades would be there when starting the game with no topaz mod.
Fixed issue where some weapons wouldn't support homing properly.
Fixed issue where you could be put inside a door after drowning in water.
Update 2.32.3 (May 11th, 2023)
Added performance improvements across the board.
Added Simulation Depth quality setting.
Added 16 new random projectiles.
Changed random projectile chance to make it more likely.
Fixed issue where key items could be thrown into unreachable cubes.
Fixed issue where bosses could be nailed to walls.
Fixed issue where jade and topaz HUD icons would have wrong animation speed.
Fixed issue where overload wouldn't reset between levels.
Fixed issue where changing burst fire on a weapon with a modified magazine size reset the size to default.
Fixed issue where removing automatic from a weapon with a secondary attack that was automatic would make it non-automatic.
Fixed issue where adding burst fire to the smart gun would remove +attack for the secondary attack.
Fixed issue where you could ledge grab from under blue elevator platforms.
Fixed issue where animations would be wrong with burst fire and accessibility auto fire.
Fixed issue where rarely, only one weapon could be kept when keep 2 weapons was unlocked.
Fixed issue where friendly enemies with homing projectiles would target friendly enemies.
Fixed issue where there was a minor level issue in the city hub.
Fixed issue where gold tree nodes could be cheaper or give you money.
Fixed issue where overload could give you the blood ammo achievement.
Fixed issue where you could die during the last jade fall in the arena.
Fixed issue where water electrocution particles wouldn't be located on the water.
Fixed issue where treasure could be on top of a cube's ceiling.
Fixed issue where thorn parasite could have automatic.
Fixed issue where you could get the topaz achievements with the no topaz mod.
Fixed issue where switches could be hidden by decals like windows.
Fixed issue where rarely, wall cracks or dynamite walls could be hidden by decals like doors.
Fixed issue where camera would be locked if changing savegame while going to bed.
Fixed issue where cancelling resolution change wouldn't reset the resolution.
Fixed issue where changing resolution would set sound sliders to 1.0.
Fixed issue where entering arena portal while zoomed would cause weapon to have wrong animation.
Fixed issue where the enter key would do the activate function outside of menus.
Fixed issue where you could enter a bad state by activating a doctor and a minigame at the same time.
Fixed issue where thrown object damage upgrades would cause thrown objects to keep damaging even after stopping moving.
Fixed issue where flesh explosive barrels wouldn't have the explosive barrel damage multiplier.
Update 2.31.6 (December 20th, 2022)
Added Nightmare Reaper Redux game mode in the mods menu.
Added a speedrun timer in the mods menu.
Added a no tutorial mode in the mods menu.
Added a no topaz mode in the mods menu.
Added map to jade cargo.
Added chance to spawn doctor in end rooms.
Added several new context sensitive death animations to all enemies.
Added ability to skip upgrade message in gold tree.
Added page number to save slot manager.
Changed the way a lot of objects break when destroyed by spawning pixelated fragments.
Changed savegame backup system to store 10 backups and detect corruption better.
Changed jade item icon colors to make them look more different.
Changed explosive barrels to always do same damage to player even with jade upgrades or NG+.
Changed random event chime to not be affected by time dilation.
Changed explosion shake to be a quarter of the strength.
Fixed issue where game would crash at random due to bug in previous Unreal version.
Fixed issue where plasma rifle could have wrong modifiers on alternate fire.
Fixed issue where last boss level of gold minigame didn't have boss music.
Fixed issue where friendlies would show up as enemies on the arena minimap.
Fixed issue where consecrated whip would damage player with full splash protection.
Fixed issue where some bullets would create white line artifacts in player's face.
Fixed issue where rhythm game would show green arrow if player failed to go right.
Fixed issue where having too much gold would turn it negative.
Fixed issue where reduced explosion shake upgrades would be less effective.
Fixed issue where explosive ammo on multiple projectile weapons would cause too much shake.
Fixed issue where destructible table was wrongly used in Gibbs medical center.
Fixed issue where destroying tank could softlock player in Fields of death.
Fixed issue where stalagmite would float in air in Hollow stone.
Fixed issue where enemies could spawn outside of room in Crushing depths.
Fixed issue where blood waterfall was missing in a Blood and brimstone room.
Fixed issue where treasure was missing from a Murky docks secret room.
Fixed issue where obsidian rock would spawn wrong rock on destruction.
Fixed issue where particles on required dynamite wall would appear after destruction.
Fixed issue where last boss level of gold minigame didn't have boss music.
Update 2.30 (August 5th, 2022)
Added minigame OST to game's content folder.
Added jade tree upgrades for reduced explosion shake.
Added different text color to negative and super weapon stats.
Added support for higher FOVs.
Added enemies to minimap in arena.
Changed arena to quit after 10 waves, let you keep a weapon and display a message saying progress is saved.
Changed arena to wait before spawning new enemies if there are too many.
Changed arena to make coin shower faster.
Changed wall kick to not push if kicking destructible objects.
Changed dog killing event to be more deadly.
Changed green energy orbs to reset their respawn timer when they're picked up.
Changed self splash damage protection description to make it not add up to 100% to explain nukes hurting the player.
Fixed issue where key objects could spawn underwater in ship level room.
Fixed issue where performance would go down constantly when having an infinite magazine six shooter.
Fixed issue where electric bushes would cause hit markers.
Fixed issue where lava and acid falls wouldn't damage enemies if the player was immune.
Fixed issue where game could randomly crash because of explosions.
Fixed issue where enemy would stop moving and attacking or would attack walls.
Fixed issue where enemies could be boosted more than once at a time, potentially fixing invincible enemies.
Fixed issue where wrong cartridge was displayed if you didn't have the gold skill tree.
Fixed issue where bouncing firebolt random projectile would do too much damage. Also reduced amount of fire particles.
Fixed issue where game could crash when activating a fire rune.
Fixed issue where using dual smgs slow mo during slow mo dash freezes the game while holding the button.
Fixed issue where dual smgs slow mo wouldn't end if picking up nightmare reaper.
Fixed issue where critical explosions could cause massive damage even with full self splash damage immunity.
Fixed issue where recoil of critical explosions, especially in NG+, was too high.
Fixed issue where remapping movement keys to arrows would double tap in menus.
Fixed issue where enemy could be stuck inside large static objects like bookcases.
Fixed issue where enemy could be stuck under floor in levels with the void.
Fixed issue where you could get the kick kills achievement early by kicking bosses repeatedly on death.
Fixed issue where plasma rifle secondary attack could have random projectile.
Fixed issue where it was impossible to get Factor in the topaz tree.
Fixed issue where jump would stop working.
Fixed issue where player could take fall damage after entering level end portal.
Fixed issue where player couldn't use weapons if picking one up during nightmare reaper after starting level with no weapons.
Fixed issue where weapons with on collision effects like life steal would trigger too often.
Fixed issue where a secret in the docks levels would have no treasure.
Update 2.26 (April 8th, 2022)
Fixed issue where savegames of people who sequence-broke chapter 3 hubs would be blocked.
Fixed issue where savegames of people who quit the game during the level end sequence in chapter 3 hubs would be blocked.
Fixed issue where level end gates that shouldn't be reachable in chapter 3 hubs wouldn't be removed.
Fixed issue where ledge grab could make you pass overhead obstacles and get stuck.
Fixed sequence skip by grappling over cubes in open levels.
Added a save at the end of arena rounds.
Removed periodic garbage collecting task in order to diagnose performance issues.
Update 2.24 (April 3rd, 2022)
Changed molotov alt-fire to potentially fix crashes on some PCs.
Fixed issue where jade tree hud wouldn't be right color on game start.
Update 2.23 (April 2nd, 2022)
Change to prevent issues with monitors where max resolution and native resolution don't match.
Change to rebalance elite life.
Fixed crash when going in the options menu with outdated graphics drivers.
Fixed issue where tutorial door wouldn't open if you killed enemies from outside the room.
Fixed crash when starting a trainer battle in topaz tree with an early access savegame.
Fixed very rare crash with puzzle trap cube.
Fixed issue where all secrets achievement wouldn't unlock if you let the end animation play out.
Fixed issue where tutorial cube particles would appear after the cube was destroyed.
Fixed issue where you could unlock toxicity achievements in level you get the cartridge in.
Fixed color settings not being applied correctly on savegame change.
Fixed issue where the level end easter egg would prevent you from getting a minigame cartridge.
Fixed impassable door in the forest levels.
Fixed impossible to open door in the empty challenge room.
Fixed missing sounds for village boss and exploding tentacle enemies.
Fixed infinite loop when pressing other minigame key when entering fight in topaz tree.
Fixed typo in credits.
Fixed issue where poison staff and consecrated whip explosive attacks would do too much damage.
Fixed issue where chain cutters wouldn't be visible at first.
Fixed issue where you could access an invalid area in the factory levels.
Fixed issue where dance machine wouldn't register gamepad.
Patch 4 (22 October 2019)
Added fullscreen map toggle.
Added new system to smooth player view with vertical movement like when moving on stairs.
Added saving the player position in the minigame on quit.
Added FPS limiter to options.
Added exit marker on map once discovered.
Changed movement physics to make platforming slightly easier.
Changed wood barrels to allow them to be picked up again.
Changed laughter chance to lower it when picking up treasures.
Changed particle effects of items and switches to make them more visible.
Changed secret rooms to remove their sound once discovered.
Changed the level of the second boss to be shorter.
Changed second boss to use more varied attacks.
Changed the iron sights switching speed of all weapons to make it faster.
Changed sound frequency in the asylum to make them rarer.
Changed several node descriptions in the skill tree to make them clearer.
Changed chained saw grappling hook to make it less suicidal and easier to use.
Changed gem staff to make it fire and charge faster.
Changed bow to make secondary fire cause a fiery explosion.
Changed bolt sniper rifle to fire faster.
Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
Changed ice bolt book to improve visibility and cause more damage.
Changed spark book to improve visibility, cause more damage and improve alternate fire.
Changed poison staff to add an explosion to the alternate fire.
Changed grenade harpooner to slightly improve harpoon visibility.
Changed ghost axes to improve alternate fire damage.
Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
Changed frost book to improve visibility.
Changed tempest book to improve visibility and raise damage of primary attack.
Fixed crash when switching weapons.
Fixed crash when pressing kick during game startup.
Fixed bug where you could fall through elevators.
Fixed bug where you could get stuck in doors.
Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
Fixed bug where explosive barrels couldn't be thrown while moving backwards.
Fixed bug where life indicator was wrong at level start.
Fixed bug where stairs would use the wrong texture.
Fixed bug where medium rain was using wrong wetness effects.
Fixed bug where combo message would appear in asylum.
Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
Fixed bug where the player could get stuck between pipes in a sewer room.
Fixed bug where the player could have three hands at the same time in the asylum.
Fixed bug where bow arrows or missiles would collide with each other.
Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
Fixed bug where player could die in a loop in a world 4 minigame level.
Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
Fixed bug where player couldn't flush dirty toilets.
Fixed bug where grenade harpooner could have the charge time stat.
Fixed bug where wall decals where missing from the asylum.
Fixed bug where the player face could be bleeding at level start.
Fixed bug where crosshair change wasn't displayed dynamically in the options.
Fixed bug where a sign could be floating in the air in a forest map.
Fixed bug where a forest challenge room had jump pads that didn't work properly.
Fixed bug where the player would play the falling noise when dying in mid air.
價錢
- 今天: $24.99
- 最小值: $9.99
- 最大值: $24.99
追蹤票價
開發人員
- Blazing Bit Games
- 平台: Steam 遊戲 (2) GOG 遊戲 (2)
- 清單: 0 + 0
- 點數: 0 + 3,329 ¡
- 排名: 0
- 評測: 0
- 折扣: 0
- 影片: 4
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其他資訊
- 版本: Windows
- 類別 :
GOG 遊戲›動作與冒險 - OS:
Windows - 大小:
897 Mb - 可用的功能:
Achievements,Action,Cloud saves,Controller support,FPP,Horror,Overlay,Single-player - 支援的語言 :
English - GOG Store 評分:
4.2(69) - 發佈日期:
- 發行日期:
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