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الوصف

You play as Áilu, a young Sámi herder searching for a runaway reindeer doe. The mystery of the growing disorder starts to unravel when Áilu finds an old enchanted drum, Goavddis. Time is running out for the infected, but the long lost knowledge of Sámi healers, Noaidis, is still beating within the drum.
What is lost can always be regained! Find the four Familiar Spirits and reconnect with nature to find the source of the disease. It’s your time to become a new Noaidi for a new era!
Story-driven
An unique story tied to the northernmost indigenous people of Europe, Sámi. Embrace the cutscenes fully voiced in Northern Sámi and immerse yourself in this narrative adventure.
Familiar Spirits
Find four familiar spirits, Skuolfi - The Owl, Guovža - The Bear, Čámsa - The Trout and Rieban - The Fox, with varying powers affecting your movement and ability to Attune the Disorder spreading through Sámiland.
Drum and Explore
Use your drum and Familiar Spirits’ powers to reveal invisible elements in the arctic nature. Follow the trails leading to collectables, spirits of people and trees that will help you through obstacles and environmental puzzles.
Immersive Northern World
Discover mysterious landscapes across the physical and spiritual worlds with spellbinding music including traditional Sámi yoik-singing from award-winning Hildá Länsman. Explore Áilu’s world, find grandfather’s family treasures, notes on outsiders’ view of Sámi culture, catch hares and talk to spirits to learn more about the game world and Sámi stories.
Jump into an adventure through wilderness and spirit worlds!
لقطات










فيديو
الميزات الجديدة
- الإصدار: Windows
- تم التحديث:
- Update 1.1.98 (26 January, 2023)Overview
Text updates and fixes to various issues encountered by some players.
New:
Added Vulkan as fallback API
This is added as an experimental feature and is intended to only be used in the event that a player has issues with running DirectX 11.
You can try this by right clicking the game in your library and choosing properties, under general tab add -force-vulkan in the launch options field.
Known Issues: Running in windowed mode may cause performance issues.
Changes:
Add Northern Sámi localization for tutorial texts
Add Ellen Oddveig Hætta to credits (Sámi localization)
Fixes:
Fix lens flare effect not aligning with the Sun
Fix text issues: typos, alignment in select languages, some texts being presented in English even when another language is selected and Chinese language missing a set of characters
Fix issues with a character’s physics based skirt getting stuck
Attempt to fix an issue where the ability to drum can get disabled after cinematics (fixed by restarting the game).
Update 1.1.94 (6 January, 2023)Overview
Hotfix for possible softlock issue in Chapter 7
Fixes:
Fixed possible softlock issue in Chapter 7 where environmental hazards could get reactivated after loading a save game prior to moving to a new area.
Update 1.1.93 (14 December, 2022)Overview
Hotfix right after 1.1.92 to correct a single gameplay issue.
Fixes:
Fix small targeting issue with a Bleeder in Bear Claw Mountain.
Fix small animation glitch when petting reindeer.
Update 1.1.92 (14 December, 2022)Overview
Multiple small fixes and quality of life improvements based on player feedback. Improved lighting, effects and guidance system!
New:
Add Inner Compass (waypoint) system for better guidance
Add Tutorials menu
Add animation to Loading texts
Add information about CPU and GPU costs to Graphics Settings
Add interaction and looping idle sounds for certain new character
Add missing Logos to Credits
Add more platforms and bleeders to a late game area
Add multiple names in Credits
Add new Statistics in the Results screen at the end of the game
Add new Tutorials and Tips
Add new Visual Effects for select caves, angering a certain character and for drumming at one of the Sieidis
Add new texts and UI visuals to the start and end of the game
Add page count to collectibles
Add setting for visibility and size of Subtitles
Add setting to disable controller vibration
Add setting to hide Gameplay UI
Add settings for Shadows and Shadow Resolution for the Drum Light
Add special visuals/music to Title Screen after completing the game
Changes:
Add new details and gameplay elements in emptier areas in some locations
Adjust collectible notification UI animations
Allow Shielding Aurora attacks
Changes in Level Design for a late game area
Improve Lighting and Effects in Gameplay and Cinematics
Improve the Targeting system
Major functionality and Level Design changes in the Fox Encounter
Minor rendering setup optimization
More reliable cloth behavior in Cinematics
Remove "Delete" option on AutoSaves to allow faster access to earlier manual saves in Save/Load menus
Update ControlLayout
Various changes to UI text wrapping and placement.
Fixes:
Fix Chapter Notification layout breaking on some languages
Fix Cinematics sometimes desynchronizing Drumming audio from the music
Fix Location Notifications repeating unintentionally in certain conditions
Fix Notification SFX not playing during Cinematics
Fix Reindeer calf to no longer launch Áilu into the stratosphere for a single frame when pet
Fix Wind Pulses sometimes pushing the player even while Grounded
Fix a certain Boss not leaving footprints
Fix a reindeer at the start of the game sometimes starting to run before player sees it
Fix clipping Rune placements
Fix incorrect footstep sounds in a late-game area
Fix incorrect text size in Loading tunnels in some languages
Fix issues with Autosaves sometimes getting corrupted after Cinematics
Fix issues with UI elements appearing too close to screen edges
Fix issues with a certain soundscapes not triggering in a late game area
Fix issues with enemy pathfinding
Fix issues with some controller icons showing incorrectly
Fix issues with starting a new game after game completion
Fix one Examine showing the wrong text
Fix placement of some Task Completions
Fix positioning for some Audio objects
Fix possible error when shielding projectiles
Fix showing English translations for Location Notifications when playing in Northern Sámi
Fix size of the Map graphic
Fix small visual issues in Menus
Fix some Examine placements
Fix some UI elements showing in incorrect places while playing in Super Widescreen
Fix some rivers and small bodies of water unintentionally killing the player, and sometimes preventing player from jumping out of them
Fix various small visual bugs during Cinematics and Interactions
Fixes on character textures
Make Grounding through Air Vortexes more reliable
Setup fully dedicated font atlases for all Asian languages. Fixes cases where one language may have used a glyph rendition of another language due to font fallbacks
Fix game freezing when going to Quit Confirmation and back in Title Menu
Fix certain Achievement not unlocking if playing across multiple devices
Update 1.0.74 (16 September, 2022)Overview
Hotfix for rare scene load / save game issue
Fixes:
Fixed rare issue with autosave being created between a cutscene that ends in a level change resulting in a stuck save that cannot be loaded
Update 1.0.73b (13 September, 2022)Overview
Minor hotfixes to previous overhaul of Spirit Worlds
Fixes:
Fixed spirit worlds' task trigger locations
Weakened Bassi location's air vortexes so you cannot skip a segment
Update 1.0.73 (24 August, 2022)New:
Added more bleeders and path guides towards the end of the game
Added more landmarks at Forest
Added more puzzles
Game will now pause when controller is disconnected
Game will now pause when Steam Overlay is opened
Changes:
Major spirit world changes and improvements
Changed Save&Load menu button colors from red to yellow
In-game credit improvements
Minor UI changes
Cutscene polish
Changed horse sieidi inner color from red to purple
Tar Pit village assets repositioned
Moved some checkpoints in Mountain and Tar Pit
Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
Move one TarBlob in Ground Zero and one in Bárbmu
Fixes:
Fix Askovis being invisible in a cutscene
Remove duplicate examinable in Chapter 5 Lake
Fix Áilu’s cloth and look at IK problems in cutscenes
Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
Prevent turrets hitting Áilu at the end of Saiva spirit world
Cancel grounding dive if we enter an air vortex
Update 1.0.71b (29 June, 2022)Overview
Minor improvements and some graphics optimizations
Changes:
Graphics buffer improvements
Cutscene polish: Focused cameras better in BassiReveal & EveryoneIsSick
Fixes:
Fix graphics issues that could result in black pixels invading the players screen unless they could escape them or had to restart the game.
Changed CutsceneConfigAsset for RiebanTheFox
Update 1.0.70b (27 June, 2022)Overview
A bunch of bugfixes and guidance improvements.
Changes:
Cutscene polish: Focused cameras better in TheFallPart1, MeetingTheMentor, DamselInDistress and SuspiciousLookingStone
Fixes:
Hotfix WindPulseAttack effect visuals not always showing properly making a boss battle much harder than intended
Fix PathGuideVFX effect flickering with some graphics settings
Disable SidePathGuideVFX after a treasure chest has been found
Added MainPathGuides for final end game area
Fixed some of the poles in Lake to improve camera behavior
Update 1.0.69 (24 June, 2022)Overview
New feature developed for Skábma - Snowfall based on player feedback a navigational aid system that can be seen in many places by drumming, also included are a boatload of other UX improvements and bugfixes. We wish you all a fantastic MidSummer Solstice!
New:
New PathGuide mechanic that guides the player towards major points of interest with a visual effect that is revealed by drumming along main paths and near more common points of interest
Improvement to Save Game menu in the form of confirmation dialog on save
Changes:
Improve Save/Load Menu UX
Sort savefiles by timestamp in both save/load menus
Visual Redesign of WindPulse effects
Decrease reindeer pet sound volume
Change vocalizations Áilu makes for some Chapter 1 examine objects
Fixes:
Fix: confirmation prompts in Save/Load allowing click-through and some hotkeys
Make cloth sounds quieter in a certain late-game location
Add a couple extra guiding visuals to help see the correct path from Lake to Forest entrance
Extend an invisible wall in C5 GreatCaves to restrict players from getting to an unwanted area
Baked ReactiveRockCeiling animation. Ailu can no longer be thrown off by the rocks
Add checkpoint on the route to the treasure island
Fix Barbmu glitching waterplane
Fix Mihkkal gameplay vocalizations playing during a cutscene
Fix Suonjar gameplay vocalizations playing during certain cutscenes
Decrease gameplay audio volume during certain cutscenes
Fix Mihkkal letting out idle vocalizations during a specific conversation
Fix End Credits scrolling getting stuck
Lowered the dolly camera between Village and Great Caves corridor
Tweak volume for some JeanFrancois vocalizations
Fix Ailu Drum Effect earth/air visuals inverted
Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
Cutscene polish: StalluHunter 2 and WorriedSick
Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
Cutscenes: Fixed NPC's beard in SpeakingWithTheDevil
Cutscene polish: TheHeroReturns
Cutscene polish: Focused cameras better in TheBadShepherd and WrongWay
Animation polish in CorneredNoaidi cutscene
Cutscene polish: Tweak cloth and lookat in The Fall part 1 and 2, EveryoneIsSick, TheUpperWorld, Bassireveal, Barbmmureveal, SpeakingWithTheDevil
Update 1.0.68 (7 June, 2022)Overview
Hotkey added for the map, if you have found the item and a settings option for UI-free screenshots! Also various animation/cutscene cleanups in this version.
New:
Add hotkey to open the Map collectible item once it's been found. Default binding on keyboard "M", "D-pad down" on gamepads
Add "Map" hotkey to control layout UI
Add "Credits" submenu in the title screen
Add "Hide gameplay UI" option in settings
Changes:
Replace certain collectible sounds with new versions
Make Ailu's baked dialog animations shorter (for smoother speech situations during gameplay dialog)
Fixes:
Fix other Actors mouths moving when it's Ailu's turn to talk
Cutscenes: Add collider to Eira (to fix luhkka clipping through body)
Cutscenes: Tweak Actor LookAt controls during various cutscenes
Cutscenes: Fix a spirit having graphical issues with their eyes during a specific cutscene
Cutscenes: Make Ailu walk slightly further in AnotherDay cutscene
Cutscenes: Improve cloth resets in cutscenes
Update 1.0.67 (20 May, 2022)Overview
Main focus is in the quality of life improvements such as new cameras in corridors between levels. Also included a bunch of bug fixes.
New:
Added cameras in corridors between levels for easier navigation Added pitch randomizations in Northern Lights attack Added music to Stallu Hunt areas Added “Heal” and “Camera Mode Switch” to Control Layout
Changes:
Removed tar from last outlook situation Moved fire so that a bunny collectible is accessible Changes in Location Notification audio and Task Failed audio Changed Northern Lights color Changes in in-game credits Minor changes in cutscenes Move “Player or Pawn?” achievement unlock place and minor changes to a cutscene
Fixes:
Fixed Áilu dying during respawn, resulting in zero health and Áilu not moving Fixed “Ready for the Winter Village” achievement Fixed Cloth not resetting properly when actors are teleported Fixed Reindeer Calf sliding downwards if pet multiple times Fixed floating or wrongly placed foliage Fix Corridor Camera setups Fix Invisible Wall placements Fix floating rocks Fix an important landmark missing later in the game
Update 1.0.65 (18 May, 2022)Overview
This patch contains some bugfixes along with with some performance optimizations
Changes:
Motive bleeder optimizations
Fixes:
Fix TaskListSummary Gamepad Scrolling More Cloth reliability fixes to ensure proper behavior when skipping cutscenes Remove using PlayerConstraintsNode in enemy actors Add NavMeshObstacles in Forest at Sunna-Gaisa lake Spirits walk glitchily when walking into TarPit source Fix hole in invisible walls. Fix AirVortexes causing trails to teleport when changing attune targets of the same type Add extra collider to RockDoor puzzle
Update 1.0.64 (May 11th, 2022)Overview
Smaller update somewhere between a patch and a hotfix, player could rarely get into a situation where they lost control of the character when attuning motive bleeders at exactly the right/wrong time.
Changes:
Motive bleeder performance optimizations
Updated the map collectible's art
Fixes:
Fix issue where Motive bleeder grabbing the player right as they were attuning it could cause loss of player control
Fix the "Return to Nana" etc collectible related tasks at the end of the game
Fix examines floating in the air and unreachable
Update 1.0.63 (May 9th, 2022)New:
Post-Cutscene Autosave Slot
Collectibles now have looping sounds to attract the player
Changes:
Add additional checkpoints
Fixes:
Fix parent tasks not always being cleared out correctly
Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders
Fix PauseMenu post-processing being too dark
Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor
Remove two duplicate Bleeders in the same spot
Fix Clothes being potentially left off after a cutscene skip
Fix hole in invisible walls during Chapter 1 and 10
Fix checkpoint partially underground in Chapter 1
Fix player being able to catch an NPC they are not meant to reach
Fix a sequence break in Chapter 6
Fix uneven terrain in GreatCaves and route to Swamp
Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins
Fix invisible wall being able to block the route when player moves very slowly at two locations
Fix floating foliage in multiple places
Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic.
Fix some issues of assets being loaded or unloaded at incorrect times
Fix a puzzle object unintentionally blocking targeting.
Fix rare occurrence of an issue where player could get stuck in an AirVortex
Fix wrong placement of flowers that guide to a collectible.
Fix location where no ground exists under a body of water.
Fix some issues with too extreme post processing transitions
Fix issues with an NPC being in the wrong location when loading a save
Update 1.0.60 (May 5th, 2022)New:
Camera alignment toggle, allowing player to pick between left/center/right hover position for the camera, D-pad down / keyboard V for toggling.
Added Confirmation Dialog for Return to Title Menu
Added Confirmation Dialog for Saving
Added Confirmation Dialog for Loading
Collectible scribbling map has a new visual
Changes:
Set detection radius for dialogue higher
Additional tutorials & lights to guide player
Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood
Improve NavMesh obstacles in VillageLocation.
Added a couple tar roots to Mountain to Tarpit route for extra visuals
Added some invisible walls to Mountain and Outlook
Tweak audio for a cutscene related to a certain late-game character
Tweak Aurora lights and a certain dark characters attack colors
Shorten TarMan’s wait times between actions
Added a couple more death planes to Mountainlocation.
Tweaks to several cutscenes
Make Healing Tutorial more clear
Adjust collectible locations
Adjust default slowdown/timestop rates
Add a checkpoint before a blob chain to Mountain
Add additional checkpoints.
Improved tar jumping sequence in mid-game Outlook level
Fixes:
Fix Camera stuttering issues
Changing Slider value in settings by arrow keys or controller is very slow
Fix text fit for end-game statistics UI
Fix text fit for Quit Confirmation dialog
Fix faraway mountains disappearing when moving away from them
Minor grammar & typo fixes
If you die in swamp and last checkpoint is in another scene, Ailu will continue swamp walk
Fix potential issues with black pixels appearing on screen.
Fix 0,0,0 checkpoint in OtherSideAngelica cutscene
Fix issues with Tasks not getting cleared once completed.
Fix issues with a quest's progression.
AirVortex launch should only restrict player movement input while being pulled.
Fix Noaidi Apprentice and Family Tree achievements
Make sure megafauna in Barbmu have colliders setup properly
Early game cutscene tweak. Ailu looks at reindeer again
Fix possible sequence break
Fix some camera transitions that might warp weirdly.
Multiple fixes to environment to guide player.
Fix issues with invisible walls and other blockers allowing player to sequence break
Presentational fixes to a late game Spirit World
Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area
Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting
Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes
Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
Update 1.0.59 (April 30th, 2022)New:
Collectible scribbling map has a new visual
Added Confirmation Dialog for Return to Title Menu
Added Confirmation Dialog for Saving
Added Confirmation Dialog for Loading
Changes:
Set detection radius for dialogue higher
Additional tutorials & lights to guide player
Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood
Added a couple tar roots to Mountain to Tarpit route for extra visuals
Added some invisible walls to Mountain and Outlook
Tweak audio for a cutscene related to a certain late-game character
Tweak Aurora lights and a certain dark characters attack colors
Shorten TarMan’s wait times between actions
Adjust Collectible placements
Adjust default slowdown/timestop rates
Add a checkpoint before a blob chain to Mountain
Improved tar jumping sequence in mid-game Outlook level
Fixes:
Fix faraway mountains disappearing when moving away from them
Minor grammar & typo fixes
Make sure megafauna in Barbmu have colliders setup properly
Early game cutscene tweak. Ailu looks at reindeer again
Presentational fixes to a late game Spirit World
Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area
Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting
Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes
Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
Update 1.0.58 (April 28th, 2022)New:
Add guidance footsteps to main routes in the Mountain area.
Add more decorations and some invisible walls at the edges of the Spirit World area to prevent player from getting stuck on sides of the area.
Changes:
Block off some routes in the Tar-Burning Pit area.
Audio tweaks to one of Suonjar's cutscenes.
Tweak some bunny animation transitions.
Fixes:
Fix music area shapes in "Damsel in Distress" Cutscene.
Fix music area priority issue within Village.
Fix music area size in Great Caves area.
Fix floating river in Mountain area.
Various cutscene tweaks and fixes, like ensuring that an actor's feet don't clip into ground.
Fix animation twitch in Jean's conversation animation loop.
Fix "Fallen Stars" quest: it was previously impossible to get a key item at the end of the quest required to finish it.
Fix sequence breaking route to a midgame area during early game.
Fix multiple gaps in invisible walls (special thanks to Carrot Helper!)
Reduce area where Reindeer can walk in the Reindeer Yard to avoid petting a reindeer causing player to fall through the walls.
Fix terrain showing sharp jaggies in multiple locations while playing with High Settings.
Add visual guides to help a certain collectible type.
Fix issues where loading a save at a certain point can break progression.
Patch 1.0.57 (27/04/2022)New:
Added missing threat placements in a late-game area.
Add missing third party tooling to credits.
Add new glow visuals feature for Spirit Drum, highlighting spirit animals and rim when player is using abilities or drumming.
Changes:
Spirit World: add more trees and mountains.
Change visuals on a blocked path in Chapter 6/7 to more accurately look like the path is completely impassable.
Tweak task list positioning in pause menu.
Fixes:
Fix Air Vortex flight paths to be more consistent: previous behaviour took some deviance from movement inputs, but now we ignore movement for a short moment during the launch.
Fix Dynamic Resolution Scaling being overzealous during cutscenes and more or less always scaling down to minimum allowed scale. Cutscenes should therefore now have better visual quality for users that have Dynamic Resolution Scaling enabled.
Fix gameplay statistics not tracking all successful Shield usages correctly.
Fix campfire damage/hit volume staying active after putting out the campfire with water.
Fix one location where Áilu looks at a lantern instead of the rune.
Fix dash/aerial launch VFX getting stuck when dying.
Fix blurry cinematics and some cutscene camera placements.
Fix chapter/area that had an overall blurriness issue for visuals.
Fix issues with Fallen Stars quest.
Ensure epilogue credits roll finishes fully.
Cutscene audio volume and timing changes for a specific cutscene where timings were off and footsteps were too loud.
Fix wrong color, shape and orientation in WindPulseSuccess effect played when player successfully passes through a WindPulse.
Patch 1.0.56 (27/04/2022)
Depth of Field not being applied properly on first try when changing resolution
Play sound when player heals by drumming
Cutscene visual tweaks
Cutscene audio improvements
Myriad of general audio improvements
Add more visual guides for navigation
Fix some abrupt changes in lighting when moving about the levels
Fix Siedi Stones not knocking Ailu back when they are ****
Fix the final boss attacking player before the reveal cinematic.
Improve several examinable objects placement
Improved main progress blocker being visually more dense to ensure players realize it is intended to be fully impassable.
Adjust hard to reach platforms and puzzle in BearCave
Adjust hard to reach platforms and puzzle in Outlook
Minor camera quality of life improvements
Floaters have had their air vortex capture radius increased to make them a little bit easier to hit
Fix Ailu possibly floating after some specific cutscenes
Quality of Life: Low Health post processing effects toned down a lot, allowing the player to play the game better even when on low health. (wink* : Ailu can heal by drumming a small while with a musical instrument)
السعر
- اليوم: $19.99
- الحد الأدنى: $2.99
- الحد الأقصى: $19.99
تتبّع الأسعار
مطوّر البرامج
- PID Games
- المنصات: Windows ألعاب (1) Steam ألعاب (31) GOG ألعاب (22) Xbox ألعاب (11)
- قوائم: 0 + 0
- النقاط: 2 + 8,869 ¡
- لتصنيفات: 0
- المراجعات: 0
- تخفيضات: 3
- أشرطة فيديو: 47
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النقاط
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معلومات إضافية
- الإصدار: Windows
- الفئة:
GOG ألعاب›الإجراء - نظام التشغيل:
Windows - الحجم:
2 Gb - القدرات المتوفرة:
Achievements,Action,Adventure,Cloud saves,Controller support,Exploration,Overlay,Single-player - اللغة المعتمدة:
Deutsch,English,Português do Brasil,español,français,中文,日本語 - GOG Store تقييم:
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