مطوّر البرامج: PID Games (65)
السعر: $19.99
لتصنيفات: 0 
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النقاط: 0 + 5 (4.2) ¡
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Skabma - Snowfall
Skábma - Snowfall is a never before seen representation of indigenous Sámi stories and culture. Explore Nordic beauty in a world where the old northern campfire tales come alive! Use your wits to solve environmental puzzles and platforming challenges in this narrative 3rd person adventure.Save your home! The daily life of a Sámi village is disturbed after an accident at a nearby Tar-Burning Pit. An odd disease starts spreading across the area, affecting everything from the land to the people and animals.

You play as Áilu, a young Sámi herder searching for a runaway reindeer doe. The mystery of the growing disorder starts to unravel when Áilu finds an old enchanted drum, Goavddis. Time is running out for the infected, but the long lost knowledge of Sámi healers, Noaidis, is still beating within the drum.

What is lost can always be regained! Find the four Familiar Spirits and reconnect with nature to find the source of the disease. It’s your time to become a new Noaidi for a new era!

Story-driven
An unique story tied to the northernmost indigenous people of Europe, Sámi. Embrace the cutscenes fully voiced in Northern Sámi and immerse yourself in this narrative adventure.

Familiar Spirits
Find four familiar spirits, Skuolfi - The Owl, Guovža - The Bear, Čámsa - The Trout and Rieban - The Fox, with varying powers affecting your movement and ability to Attune the Disorder spreading through Sámiland.

Drum and Explore
Use your drum and Familiar Spirits’ powers to reveal invisible elements in the arctic nature. Follow the trails leading to collectables, spirits of people and trees that will help you through obstacles and environmental puzzles.

Immersive Northern World
Discover mysterious landscapes across the physical and spiritual worlds with spellbinding music including traditional Sámi yoik-singing from award-winning Hildá Länsman. Explore Áilu’s world, find grandfather’s family treasures, notes on outsiders’ view of Sámi culture, catch hares and talk to spirits to learn more about the game world and Sámi stories.

Jump into an adventure through wilderness and spirit worlds!
مزيد ↓

لقطات

#1. Skabma - Snowfall (GOG) بواسطة: PID Games
#2. Skabma - Snowfall (GOG) بواسطة: PID Games
#3. Skabma - Snowfall (GOG) بواسطة: PID Games
#4. Skabma - Snowfall (GOG) بواسطة: PID Games
#5. Skabma - Snowfall (GOG) بواسطة: PID Games
#6. Skabma - Snowfall (GOG) بواسطة: PID Games
#7. Skabma - Snowfall (GOG) بواسطة: PID Games
#8. Skabma - Snowfall (GOG) بواسطة: PID Games
#9. Skabma - Snowfall (GOG) بواسطة: PID Games
#10. Skabma - Snowfall (GOG) بواسطة: PID Games

فيديو

الميزات الجديدة

  • الإصدار: Windows
  • تم التحديث:
  • Update 1.1.98 (26 January, 2023)Overview

    Text updates and fixes to various issues encountered by some players.
    New:

    Added Vulkan as fallback API

    This is added as an experimental feature and is intended to only be used in the event that a player has issues with running DirectX 11.

    You can try this by right clicking the game in your library and choosing properties, under general tab add -force-vulkan in the launch options field.

    Known Issues: Running in windowed mode may cause performance issues.
    Changes:

    Add Northern Sámi localization for tutorial texts

    Add Ellen Oddveig Hætta to credits (Sámi localization)
    Fixes:

    Fix lens flare effect not aligning with the Sun

    Fix text issues: typos, alignment in select languages, some texts being presented in English even when another language is selected and Chinese language missing a set of characters

    Fix issues with a character’s physics based skirt getting stuck

    Attempt to fix an issue where the ability to drum can get disabled after cinematics (fixed by restarting the game).
    Update 1.1.94 (6 January, 2023)Overview

    Hotfix for possible softlock issue in Chapter 7
    Fixes:

    Fixed possible softlock issue in Chapter 7 where environmental hazards could get reactivated after loading a save game prior to moving to a new area.
    Update 1.1.93 (14 December, 2022)Overview

    Hotfix right after 1.1.92 to correct a single gameplay issue.
    Fixes:

    Fix small targeting issue with a Bleeder in Bear Claw Mountain.

    Fix small animation glitch when petting reindeer.
    Update 1.1.92 (14 December, 2022)Overview

    Multiple small fixes and quality of life improvements based on player feedback. Improved lighting, effects and guidance system!
    New:

    Add Inner Compass (waypoint) system for better guidance

    Add Tutorials menu

    Add animation to Loading texts

    Add information about CPU and GPU costs to Graphics Settings

    Add interaction and looping idle sounds for certain new character

    Add missing Logos to Credits

    Add more platforms and bleeders to a late game area

    Add multiple names in Credits

    Add new Statistics in the Results screen at the end of the game

    Add new Tutorials and Tips

    Add new Visual Effects for select caves, angering a certain character and for drumming at one of the Sieidis

    Add new texts and UI visuals to the start and end of the game

    Add page count to collectibles

    Add setting for visibility and size of Subtitles

    Add setting to disable controller vibration

    Add setting to hide Gameplay UI

    Add settings for Shadows and Shadow Resolution for the Drum Light

    Add special visuals/music to Title Screen after completing the game
    Changes:

    Add new details and gameplay elements in emptier areas in some locations

    Adjust collectible notification UI animations

    Allow Shielding Aurora attacks

    Changes in Level Design for a late game area

    Improve Lighting and Effects in Gameplay and Cinematics

    Improve the Targeting system

    Major functionality and Level Design changes in the Fox Encounter

    Minor rendering setup optimization

    More reliable cloth behavior in Cinematics

    Remove "Delete" option on AutoSaves to allow faster access to earlier manual saves in Save/Load menus

    Update ControlLayout

    Various changes to UI text wrapping and placement.
    Fixes:

    Fix Chapter Notification layout breaking on some languages

    Fix Cinematics sometimes desynchronizing Drumming audio from the music

    Fix Location Notifications repeating unintentionally in certain conditions

    Fix Notification SFX not playing during Cinematics

    Fix Reindeer calf to no longer launch Áilu into the stratosphere for a single frame when pet

    Fix Wind Pulses sometimes pushing the player even while Grounded

    Fix a certain Boss not leaving footprints

    Fix a reindeer at the start of the game sometimes starting to run before player sees it

    Fix clipping Rune placements

    Fix incorrect footstep sounds in a late-game area

    Fix incorrect text size in Loading tunnels in some languages

    Fix issues with Autosaves sometimes getting corrupted after Cinematics

    Fix issues with UI elements appearing too close to screen edges

    Fix issues with a certain soundscapes not triggering in a late game area

    Fix issues with enemy pathfinding

    Fix issues with some controller icons showing incorrectly

    Fix issues with starting a new game after game completion

    Fix one Examine showing the wrong text

    Fix placement of some Task Completions

    Fix positioning for some Audio objects

    Fix possible error when shielding projectiles

    Fix showing English translations for Location Notifications when playing in Northern Sámi

    Fix size of the Map graphic

    Fix small visual issues in Menus

    Fix some Examine placements

    Fix some UI elements showing in incorrect places while playing in Super Widescreen

    Fix some rivers and small bodies of water unintentionally killing the player, and sometimes preventing player from jumping out of them

    Fix various small visual bugs during Cinematics and Interactions

    Fixes on character textures

    Make Grounding through Air Vortexes more reliable

    Setup fully dedicated font atlases for all Asian languages. Fixes cases where one language may have used a glyph rendition of another language due to font fallbacks

    Fix game freezing when going to Quit Confirmation and back in Title Menu

    Fix certain Achievement not unlocking if playing across multiple devices
    Update 1.0.74 (16 September, 2022)Overview

    Hotfix for rare scene load / save game issue
    Fixes:

    Fixed rare issue with autosave being created between a cutscene that ends in a level change resulting in a stuck save that cannot be loaded
    Update 1.0.73b (13 September, 2022)Overview

    Minor hotfixes to previous overhaul of Spirit Worlds
    Fixes:

    Fixed spirit worlds' task trigger locations

    Weakened Bassi location's air vortexes so you cannot skip a segment
    Update 1.0.73 (24 August, 2022)New:

    Added more bleeders and path guides towards the end of the game

    Added more landmarks at Forest

    Added more puzzles

    Game will now pause when controller is disconnected

    Game will now pause when Steam Overlay is opened
    Changes:

    Major spirit world changes and improvements

    Changed Save&Load menu button colors from red to yellow

    In-game credit improvements

    Minor UI changes

    Cutscene polish

    Changed horse sieidi inner color from red to purple

    Tar Pit village assets repositioned

    Moved some checkpoints in Mountain and Tar Pit

    Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi

    Move one TarBlob in Ground Zero and one in Bárbmu
    Fixes:

    Fix Askovis being invisible in a cutscene

    Remove duplicate examinable in Chapter 5 Lake

    Fix Áilu’s cloth and look at IK problems in cutscenes

    Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest

    Prevent turrets hitting Áilu at the end of Saiva spirit world

    Cancel grounding dive if we enter an air vortex
    Update 1.0.71b (29 June, 2022)Overview

    Minor improvements and some graphics optimizations
    Changes:

    Graphics buffer improvements

    Cutscene polish: Focused cameras better in BassiReveal & EveryoneIsSick
    Fixes:

    Fix graphics issues that could result in black pixels invading the players screen unless they could escape them or had to restart the game.

    Changed CutsceneConfigAsset for RiebanTheFox
    Update 1.0.70b (27 June, 2022)Overview

    A bunch of bugfixes and guidance improvements.
    Changes:

    Cutscene polish: Focused cameras better in TheFallPart1, MeetingTheMentor, DamselInDistress and SuspiciousLookingStone
    Fixes:

    Hotfix WindPulseAttack effect visuals not always showing properly making a boss battle much harder than intended

    Fix PathGuideVFX effect flickering with some graphics settings

    Disable SidePathGuideVFX after a treasure chest has been found

    Added MainPathGuides for final end game area

    Fixed some of the poles in Lake to improve camera behavior
    Update 1.0.69 (24 June, 2022)Overview

    New feature developed for Skábma - Snowfall based on player feedback a navigational aid system that can be seen in many places by drumming, also included are a boatload of other UX improvements and bugfixes. We wish you all a fantastic MidSummer Solstice!
    New:

    New PathGuide mechanic that guides the player towards major points of interest with a visual effect that is revealed by drumming along main paths and near more common points of interest

    Improvement to Save Game menu in the form of confirmation dialog on save
    Changes:

    Improve Save/Load Menu UX

    Sort savefiles by timestamp in both save/load menus

    Visual Redesign of WindPulse effects

    Decrease reindeer pet sound volume

    Change vocalizations Áilu makes for some Chapter 1 examine objects
    Fixes:

    Fix: confirmation prompts in Save/Load allowing click-through and some hotkeys

    Make cloth sounds quieter in a certain late-game location

    Add a couple extra guiding visuals to help see the correct path from Lake to Forest entrance

    Extend an invisible wall in C5 GreatCaves to restrict players from getting to an unwanted area

    Baked ReactiveRockCeiling animation. Ailu can no longer be thrown off by the rocks

    Add checkpoint on the route to the treasure island

    Fix Barbmu glitching waterplane

    Fix Mihkkal gameplay vocalizations playing during a cutscene

    Fix Suonjar gameplay vocalizations playing during certain cutscenes

    Decrease gameplay audio volume during certain cutscenes

    Fix Mihkkal letting out idle vocalizations during a specific conversation

    Fix End Credits scrolling getting stuck

    Lowered the dolly camera between Village and Great Caves corridor

    Tweak volume for some JeanFrancois vocalizations

    Fix Ailu Drum Effect earth/air visuals inverted

    Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero

    Cutscene polish: StalluHunter 2 and WorriedSick

    Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero

    Cutscenes: Fixed NPC's beard in SpeakingWithTheDevil

    Cutscene polish: TheHeroReturns

    Cutscene polish: Focused cameras better in TheBadShepherd and WrongWay

    Animation polish in CorneredNoaidi cutscene

    Cutscene polish: Tweak cloth and lookat in The Fall part 1 and 2, EveryoneIsSick, TheUpperWorld, Bassireveal, Barbmmureveal, SpeakingWithTheDevil
    Update 1.0.68 (7 June, 2022)Overview

    Hotkey added for the map, if you have found the item and a settings option for UI-free screenshots! Also various animation/cutscene cleanups in this version.
    New:

    Add hotkey to open the Map collectible item once it's been found. Default binding on keyboard "M", "D-pad down" on gamepads

    Add "Map" hotkey to control layout UI

    Add "Credits" submenu in the title screen

    Add "Hide gameplay UI" option in settings
    Changes:

    Replace certain collectible sounds with new versions

    Make Ailu's baked dialog animations shorter (for smoother speech situations during gameplay dialog)
    Fixes:

    Fix other Actors mouths moving when it's Ailu's turn to talk

    Cutscenes: Add collider to Eira (to fix luhkka clipping through body)

    Cutscenes: Tweak Actor LookAt controls during various cutscenes

    Cutscenes: Fix a spirit having graphical issues with their eyes during a specific cutscene

    Cutscenes: Make Ailu walk slightly further in AnotherDay cutscene

    Cutscenes: Improve cloth resets in cutscenes
    Update 1.0.67 (20 May, 2022)Overview

    Main focus is in the quality of life improvements such as new cameras in corridors between levels. Also included a bunch of bug fixes.
    New:

    Added cameras in corridors between levels for easier navigation Added pitch randomizations in Northern Lights attack Added music to Stallu Hunt areas Added “Heal” and “Camera Mode Switch” to Control Layout
    Changes:

    Removed tar from last outlook situation Moved fire so that a bunny collectible is accessible Changes in Location Notification audio and Task Failed audio Changed Northern Lights color Changes in in-game credits Minor changes in cutscenes Move “Player or Pawn?” achievement unlock place and minor changes to a cutscene
    Fixes:

    Fixed Áilu dying during respawn, resulting in zero health and Áilu not moving Fixed “Ready for the Winter Village” achievement Fixed Cloth not resetting properly when actors are teleported Fixed Reindeer Calf sliding downwards if pet multiple times Fixed floating or wrongly placed foliage Fix Corridor Camera setups Fix Invisible Wall placements Fix floating rocks Fix an important landmark missing later in the game
    Update 1.0.65 (18 May, 2022)Overview

    This patch contains some bugfixes along with with some performance optimizations
    Changes:

    Motive bleeder optimizations
    Fixes:

    Fix TaskListSummary Gamepad Scrolling More Cloth reliability fixes to ensure proper behavior when skipping cutscenes Remove using PlayerConstraintsNode in enemy actors Add NavMeshObstacles in Forest at Sunna-Gaisa lake Spirits walk glitchily when walking into TarPit source Fix hole in invisible walls. Fix AirVortexes causing trails to teleport when changing attune targets of the same type Add extra collider to RockDoor puzzle
    Update 1.0.64 (May 11th, 2022)Overview

    Smaller update somewhere between a patch and a hotfix, player could rarely get into a situation where they lost control of the character when attuning motive bleeders at exactly the right/wrong time.
    Changes:

    Motive bleeder performance optimizations

    Updated the map collectible's art
    Fixes:

    Fix issue where Motive bleeder grabbing the player right as they were attuning it could cause loss of player control

    Fix the "Return to Nana" etc collectible related tasks at the end of the game

    Fix examines floating in the air and unreachable
    Update 1.0.63 (May 9th, 2022)New:

    Post-Cutscene Autosave Slot

    Collectibles now have looping sounds to attract the player
    Changes:

    Add additional checkpoints
    Fixes:

    Fix parent tasks not always being cleared out correctly

    Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders

    Fix PauseMenu post-processing being too dark

    Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor

    Remove two duplicate Bleeders in the same spot

    Fix Clothes being potentially left off after a cutscene skip

    Fix hole in invisible walls during Chapter 1 and 10

    Fix checkpoint partially underground in Chapter 1

    Fix player being able to catch an NPC they are not meant to reach

    Fix a sequence break in Chapter 6

    Fix uneven terrain in GreatCaves and route to Swamp

    Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins

    Fix invisible wall being able to block the route when player moves very slowly at two locations

    Fix floating foliage in multiple places

    Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic.

    Fix some issues of assets being loaded or unloaded at incorrect times

    Fix a puzzle object unintentionally blocking targeting.

    Fix rare occurrence of an issue where player could get stuck in an AirVortex

    Fix wrong placement of flowers that guide to a collectible.

    Fix location where no ground exists under a body of water.

    Fix some issues with too extreme post processing transitions

    Fix issues with an NPC being in the wrong location when loading a save
    Update 1.0.60 (May 5th, 2022)New:

    Camera alignment toggle, allowing player to pick between left/center/right hover position for the camera, D-pad down / keyboard V for toggling.

    Added Confirmation Dialog for Return to Title Menu

    Added Confirmation Dialog for Saving

    Added Confirmation Dialog for Loading

    Collectible scribbling map has a new visual
    Changes:

    Set detection radius for dialogue higher

    Additional tutorials & lights to guide player

    Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood

    Improve NavMesh obstacles in VillageLocation.

    Added a couple tar roots to Mountain to Tarpit route for extra visuals

    Added some invisible walls to Mountain and Outlook

    Tweak audio for a cutscene related to a certain late-game character

    Tweak Aurora lights and a certain dark characters attack colors

    Shorten TarMan’s wait times between actions

    Added a couple more death planes to Mountainlocation.

    Tweaks to several cutscenes

    Make Healing Tutorial more clear

    Adjust collectible locations

    Adjust default slowdown/timestop rates

    Add a checkpoint before a blob chain to Mountain

    Add additional checkpoints.

    Improved tar jumping sequence in mid-game Outlook level
    Fixes:

    Fix Camera stuttering issues

    Changing Slider value in settings by arrow keys or controller is very slow

    Fix text fit for end-game statistics UI

    Fix text fit for Quit Confirmation dialog

    Fix faraway mountains disappearing when moving away from them

    Minor grammar & typo fixes

    If you die in swamp and last checkpoint is in another scene, Ailu will continue swamp walk

    Fix potential issues with black pixels appearing on screen.

    Fix 0,0,0 checkpoint in OtherSideAngelica cutscene

    Fix issues with Tasks not getting cleared once completed.

    Fix issues with a quest's progression.

    AirVortex launch should only restrict player movement input while being pulled.

    Fix Noaidi Apprentice and Family Tree achievements

    Make sure megafauna in Barbmu have colliders setup properly

    Early game cutscene tweak. Ailu looks at reindeer again

    Fix possible sequence break

    Fix some camera transitions that might warp weirdly.

    Multiple fixes to environment to guide player.

    Fix issues with invisible walls and other blockers allowing player to sequence break

    Presentational fixes to a late game Spirit World

    Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area

    Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting

    Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes

    Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
    Update 1.0.59 (April 30th, 2022)New:

    Collectible scribbling map has a new visual

    Added Confirmation Dialog for Return to Title Menu

    Added Confirmation Dialog for Saving

    Added Confirmation Dialog for Loading
    Changes:

    Set detection radius for dialogue higher

    Additional tutorials & lights to guide player

    Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood

    Added a couple tar roots to Mountain to Tarpit route for extra visuals

    Added some invisible walls to Mountain and Outlook

    Tweak audio for a cutscene related to a certain late-game character

    Tweak Aurora lights and a certain dark characters attack colors

    Shorten TarMan’s wait times between actions

    Adjust Collectible placements

    Adjust default slowdown/timestop rates

    Add a checkpoint before a blob chain to Mountain

    Improved tar jumping sequence in mid-game Outlook level
    Fixes:

    Fix faraway mountains disappearing when moving away from them

    Minor grammar & typo fixes

    Make sure megafauna in Barbmu have colliders setup properly

    Early game cutscene tweak. Ailu looks at reindeer again

    Presentational fixes to a late game Spirit World

    Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area

    Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting

    Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes

    Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
    Update 1.0.58 (April 28th, 2022)New:

    Add guidance footsteps to main routes in the Mountain area.

    Add more decorations and some invisible walls at the edges of the Spirit World area to prevent player from getting stuck on sides of the area.
    Changes:

    Block off some routes in the Tar-Burning Pit area.

    Audio tweaks to one of Suonjar's cutscenes.

    Tweak some bunny animation transitions.
    Fixes:

    Fix music area shapes in "Damsel in Distress" Cutscene.

    Fix music area priority issue within Village.

    Fix music area size in Great Caves area.

    Fix floating river in Mountain area.

    Various cutscene tweaks and fixes, like ensuring that an actor's feet don't clip into ground.

    Fix animation twitch in Jean's conversation animation loop.

    Fix "Fallen Stars" quest: it was previously impossible to get a key item at the end of the quest required to finish it.

    Fix sequence breaking route to a midgame area during early game.

    Fix multiple gaps in invisible walls (special thanks to Carrot Helper!)

    Reduce area where Reindeer can walk in the Reindeer Yard to avoid petting a reindeer causing player to fall through the walls.

    Fix terrain showing sharp jaggies in multiple locations while playing with High Settings.

    Add visual guides to help a certain collectible type.

    Fix issues where loading a save at a certain point can break progression.
    Patch 1.0.57 (27/04/2022)New:

    Added missing threat placements in a late-game area.

    Add missing third party tooling to credits.

    Add new glow visuals feature for Spirit Drum, highlighting spirit animals and rim when player is using abilities or drumming.
    Changes:

    Spirit World: add more trees and mountains.

    Change visuals on a blocked path in Chapter 6/7 to more accurately look like the path is completely impassable.

    Tweak task list positioning in pause menu.
    Fixes:

    Fix Air Vortex flight paths to be more consistent: previous behaviour took some deviance from movement inputs, but now we ignore movement for a short moment during the launch.

    Fix Dynamic Resolution Scaling being overzealous during cutscenes and more or less always scaling down to minimum allowed scale. Cutscenes should therefore now have better visual quality for users that have Dynamic Resolution Scaling enabled.

    Fix gameplay statistics not tracking all successful Shield usages correctly.

    Fix campfire damage/hit volume staying active after putting out the campfire with water.

    Fix one location where Áilu looks at a lantern instead of the rune.

    Fix dash/aerial launch VFX getting stuck when dying.

    Fix blurry cinematics and some cutscene camera placements.

    Fix chapter/area that had an overall blurriness issue for visuals.

    Fix issues with Fallen Stars quest.

    Ensure epilogue credits roll finishes fully.

    Cutscene audio volume and timing changes for a specific cutscene where timings were off and footsteps were too loud.

    Fix wrong color, shape and orientation in WindPulseSuccess effect played when player successfully passes through a WindPulse.
    Patch 1.0.56 (27/04/2022)

    Depth of Field not being applied properly on first try when changing resolution

    Play sound when player heals by drumming

    Cutscene visual tweaks

    Cutscene audio improvements

    Myriad of general audio improvements

    Add more visual guides for navigation

    Fix some abrupt changes in lighting when moving about the levels

    Fix Siedi Stones not knocking Ailu back when they are ****

    Fix the final boss attacking player before the reveal cinematic.

    Improve several examinable objects placement

    Improved main progress blocker being visually more dense to ensure players realize it is intended to be fully impassable.

    Adjust hard to reach platforms and puzzle in BearCave

    Adjust hard to reach platforms and puzzle in Outlook

    Minor camera quality of life improvements

    Floaters have had their air vortex capture radius increased to make them a little bit easier to hit

    Fix Ailu possibly floating after some specific cutscenes

    Quality of Life: Low Health post processing effects toned down a lot, allowing the player to play the game better even when on low health. (wink* : Ailu can heal by drumming a small while with a musical instrument)

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  • اليوم: $19.99
  • الحد الأدنى: $2.99
  • الحد الأقصى: $19.99
  
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    • النقاط: 0 + 0  الإصدار: Windows   Wonderful and relaxing Lords and Villeins Soundtrack composed by Adam Bow. TRACK LISTING Majesty and Might [2:31] Permeating Pollen [2:55] Lambs in the Meadow [2:55] Blooming Flowers ...
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