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Description

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.
Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.
Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.
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What's new
- Version: Windows, Linux, MacOS
- Updated:
- Patch - 1.4.4 (8 November 2019)
Fixed issue where Tonauac would sometimes lock into a dialogue loop in the Avian Mission
Fixed keypad clues sometimes only displaying
instead of correct code on bounty missions
Patch - 1.4.3 (27 June 2019) Minor Changes/Bug Fixes:
Fix rendering issue on some AMD video cards
Added a graphics option to disable multi texturing (multi texturing was added in 1.4.2, causing slowdown on some hardware)
Higher chance for high value bounties to end on planets
Higher chance for high value bounties to include a vault step
Reject connections from players joining with an unknown species
Fix issues related to using the bounty board in multiplayer
Add more descriptive text when interacting with a bounty board you can't be assigned to
Patch - 1.4.2 (25 June 2019)Minor Changes/Bug Fixes:
Use jemalloc with linux build (fixes some memory leak issues on linux)
Fix issue where tile rendering slows down if the game is reloaded a lot
Increase tile renderer texture atlas size, may speed up tile rendering in some cases
Implement multi texturing support, may fix some issues with rendering framerate
Fix issue (introduced in 1.4) where images with lots of directives would further slow down rendering in some circumstances
Fix vault guardians not spawning
Fix NPCs ignoring movement impairing effects (glue gun, stun grenade)
Fix NPCs always facing in their movement direction while moving
Fix issue where NPCs wouldn't attack while moving
Fix some issues related to player crouching
Fix issue where some occasus cultists were not human
Fix issue where tutorial bounty could point you to the wrong location
Fix issue where the sports car would be invisible while spawning
Fix issue where guard tenants always spawn at level 4 or above
Fix issue where the player can end up equipping the same item in both hands (causing the game to crash, and corrupt the save file)
Fix issue where the boat wouldn't rock in the wind, as intended
Fix issue where Novakid are not fullbright on other people's clients
Fix issue where the Trictus would only attack in one direction
Fix issue where pathfinding wasn't working for flying entities
Fix issue where the heavy drone monster would die if the player is out of sight
Don't allow script contexts to access or set the metatable for global lua standard library tables
Remove F8 as a default keybinding for reloading the game
Play "no atmosphere" SAIL message only if the player position has no air
Remove damage from stun grenade
Remove stray dirt block from bounty vault
Make neo laser weapons dropped by gang members scale to their level
If the bounty station disappears for whatever reason (save data corruption), a new assignment quest will be given to the player on startup or on entering their assigned system
Bounty text fixes
Large number of miscellaneous fixes to images, text typos, configs, etc. (Thank you to jss2a98j on discord for reporting a big list of errors)
Added Wargroove banner objects
Patch - 1.4.1 (14 June 2019)Minor Changes/Bug Fixes:
Adjusted rarity of high level Peacekeeper Augments
Remove cultist chest from furniture crafting table
Add cultist chest to furniture crafting table
Fix issue with players occasionally getting kicked back to their ship
Increase mech component drop rate to speed up mech progression
Make the 4th peacekeeper station persistent
Fix some physics entities missing collisions
Fix player crouching issue with some modded techs
Remove the bounty board from the 3d printer
Minor text corrections
Bounty Hunter update - 1.4 (13 June 2019)
We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!
https://youtu.be/cJUh9gjEuOs
We've been working on this update for a long time, thanks so much for being patent while we took the time to get it just right! Here's an outline of all the changes;
Bounty Hunting
New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
New generated bounty quests
New generated criminal hideout microdungeons
New Music
Four new music tracks by Starbound composer Curtis Schweitzer
Rare Monsters
Elemental Monster variants - they are capturable, and earn progress in a new collection.
New Collection: Rare Pets collection
New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet
New Furniture
Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table
Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table
Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster
Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle
Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest
Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform
New Teleporter: Peacekeeper Teleporter
New Wireable Object: Numeric Keypad
Other New Additions
Drones: Peacekeeper Drone, Mining Drone
New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
New Tool: Mining Laser
New Unique Monster: Cosmic Intruder
New Mission: The Dantalion
New Boss Encounter: The Swansong
New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,
Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
New Figurines: Cosmic Intruder Figurine, Swansong Figurine
New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
New vehicle: Red Sports Car
New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
New object tags: Cultist, Egyptian, Peacekeeper, Office
New Tenants: Egyptian, Peacekeeper, Office
New blocks: Sloped Glass Panel, Polygon Platform
New currency: Peace Credit
Changes and fixes
Changed name of 'T-Rex' fossil pieces to 'T. Rex'
Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
Various lua bindings added
Added /setdungeonid command
Updated instrument audio position to follow the player
Display for gendered armor in tooltips
Add hover state to mission/crew/tech interface lists
For radial tile brushes, damage tile center instead of tile origin
Allow equalsSelf material render rule to also match on hue
Add a glow to inventory button when inventory has new items
Add a cooldown to ouch noise
Remove monster families and variantParameters
Allow bursting particle emitters multiple times in the same frame
Fix latch object animation bug
Only suffocate if mouth position is inside collision geometry
Fix energypickaxe animation state
Fix projectiles not dealing damage if spawned after the parent projectile has died
Minor bugfixes
We hope you all enjoy this update, please let us know what you think on Twitter: https://twitter.com/StarboundGame or Discord: https://discord.gg/XgcZrm7!
Patch 1.3.3 (19 October 2017)
Fixed a crash when switching between two weapons of the same type
Patch 1.3.2 (19 July 2017)ADDITIONS & CHANGES
Reduce cost of player station parts
Show some system information on hovering over stars in the navigation interface
Show system name on the system screen in the navigation interface
Properly beam away a player’s mech when a player beams off the world
Deploying to asteroid fields puts you in a position related to where in the field your ship is
Allow any number of script panes with no source entity.
Add player.interact lua binding
Keep player from starving when in a mech
BUG FIXES
Various NPC and Monster behavior fixes
Fix issue where player ships from other systems would be visible on the navigation screen
Fix issue where deploying to a party member could result in deploying a mech to their ship
Improve jarring movement of the sky during flying and warping
Fix issue where inventory items would count twice in crafting interfaces
Fix parameters argument for spawnnpc console command
Fix issue allowing the player to fly the ship before fully repairing it
Patch 1.3.1 (19 June 2017)Minor Changes / Bug Fixes
Added and improved sound effects for a variety of monsters, weapons and mech components
Fixed lots of typos
Fix ‘Parts and Labour’ quest description not matching its requirements
Fix bookmarks not being sorted alphabetically
Fix players ‘swimming’ off rail stops using rail hooks
Fix world.spawnLiquid not functioning on tiles with rails/platforms
Fix a bug allowing placement of blocks on some outside walls of player stations
Fix Triplod not registering in monster collection when captured
Fix final ore type not being listed in navigation interface for some planets
Fix placement of a boulder trap in a challenge room
Fix rustick being affected by physics forces/collisions
Make airless space areas actually airless and require breath protection
Fix tier 4 mech bodies not protecting against radiation
Fix penguin weapon shop not unlocking when repeating weapon testing mission
Fix passive monsters becoming aggressive when player engages hostile monsters
Fix some systems not zooming out far enough in nav and planets going out of view
Fix a bug causing a navigation crash when selecting gas giants
Fix objects with minimum / maximum liquid levels not being broken
Fix item drops being stuck in force regions at top / bottom of world
Fix quest indicators being affected by world lighting
Fix bug preventing some background tiles from being painted
Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
Fix some bugs when dual wielding rail hooks
Prevent activating techs during mech deployment
Don’t show the ‘E’ hint in dialog sequences that are not skippable
Fix a bug where navigation could be canceled after consuming fuel but before starting flight
Rework behavior of hoverbikes in zero gravity
Boats no longer sail out of water
Add an icon to Tonauac’s safe fall blessing
Add a few more mech horns
Prevent rail trams from driving off the ends of active stops
Modding API Changes
Add world.setDungeonId binding
Patch 1.3.0 (09 June 2017)Major Changes
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
Minor Changes / Bug Fixes
Gameplay now pauses while menu is open (single player only)
Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
Adjusted player and other physics to behave better in zero gravity
Remove gravity from asteroid fields
Asteroid fields now ring their stars and can be entered at any position
Add rail tram vehicles and tram stop objects
When opening inventory, first tab will be selected by default
Auto-sorting inventory will also stack items
Add visual novel engine
Fix threat level of player ships to always be 1 for colonist purposes
Cheese is now considered produce and players will be paid to launch it into space
Made several block types permeable to liquids
Perfect armor set now slightly weaker than tier 6 crafted armors
Fix several issues with NPC pathfinding
Various performance improvements
Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency
Ancient Vaults will no longer regenerate if the game is restarted while the vault is open
Added unbanip and unbanuuid commands for servers
Rail platforms and trams can now be broken using the matter manipulator
Modding API Changes
Support script panes opening and closing with inventory (like containers)
Item slots / grids in script panes now display tooltips for contained items
Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
Support rectangular force regions with a linear force gradient
Support setting gravity for specific dungeon IDs in dungeon files
Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
Support damage sources for vehicles
ActiveItems will now include the player lua bindings when held by a player
Techs now have access to the message table for entity message handling
Add celestial lua bindings for script panes
Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.
Added Lua bindings:
world.environmentStatusEffects
world.materialHueShift
world.modHueShift
world.materialColor
world.setMaterialColor
world.entityTypeName
world.setDungeonGravity
world.setDungeonBreathable
world.itemDropItem
mcontroller.zeroG
mcontroller.atWorldLimit
physics.setCollisionEnabled
player.blueprintKnown
player.unequipTech
player.swapSlotItem
player.setSwapSlotItem
player.loungingIn
player.worldHasOrbitBookmark
player.orbitBookmarks
player.systemBookmarks
player.addOrbitBookmark
player.removeOrbitBookmark
player.addTeleportBookmark
player.isMapped
player.mappedObjects
root.materialConfig
root.modConfig
root.liquidConfig
root.elementalResistance
root.dungeonMetadata
vehicle.setForceRegionEnabled
vehicle.setDamageSourceEnabled
pane.setTitle
widget.active
widget.hasFocus
widget.registerMemberCallback
widget.itemSlotItem
widget.setItemSlotProgress
widget.bindCanvas
entity.persistent
Removed Lua bindings:
activeItem.giveOwnerItem (now available via player)
activeItem.ownerHasItem (now available via player)
activeItem.takeOwnerItem (now available via player)
player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
root.materialPath (use materialConfig instead)
root.getConfiguration (removed for security)
root.setConfiguration (removed for security)
root.getConfigurationPath (removed for security)
root.setConfigurationPath (removed for security)
Patch 1.2.2 (18 January 2017)
Fix a bug causing frequent save file corruption on Windows after power loss
Fix generated monsters not using their special attacks
Fix kill achievements not unlocking properly
Fix several materials being erroneously tillable or tilling with the wrong tile mod
Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
Fix a dungeon piece in ice vaults occasionally failing to place
Fix airship dungeon sometimes spawning without a clue object
Fix Dreadwing not properly dying when killed with Doomcannon
Fix Mazebound64 game
Disable Outpost return gate to prevent several potential exploits
Miscellaneous bug fixes
Santa has gone ho ho home, to return another Christmas!
Patch 1.2.1 (22 December 2016)
Various fixes to the ancient vault dungeon
Fix chat tabs not being clickable
Allow players to repeat the quest to unlock the vaults in multiple universes. Fixes an edge case where doing the quest on a server would make you unable to unlock the key trader in single player, and vice versa.
Fix issue where non-vault mission worlds would not reset after leaving
Make adjustments to texture atlasing to resolve certain framerate issues related to using larger texture sizes
Add “limitTextureAtlasSize” option in starbound.config to manually limit texture atlas sizes. Should only necessary for video cards significantly below the minimum requirements.
Patch 1.2 (19 December 2016)Major Changes Ancient Vaults
Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies
Terraforming
Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes
Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself
Microformers are consumable single-use terraformers which provide even more region types to add to your worlds
Weapon Upgrades
Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles
Elemental Damage
Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever
Holiday Spirit!
Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!
Minor Changes / Bug Fixes
Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
Contain tooltips within the game window when they’re near the edge
Fix a bug with monster kill sounds not playing correctly
Several bug fixes to monster/NPC behaviors and pathfinding
Various typo and asset fixes
Add appropriate “bushes” to the Rust biome
Update SDL2 to 2.0.5, should fix some fullscreen issues
Fix some security vulnerabilities in server packet handling
Fixed an issue where crew would duplicate
Fix a player inventory networking issue
Performance Improvements
Improve generation time of older, image-based dungeons
Other minor improvements to dungeon and world generation
Use larger texture atlases on graphics cards that support them
Various optimizations to monster/NPC scripts
Improve loading speed for dungeon worlds
Modding API Changes
Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
Cleanup node removed
Decorator node lua implementation changed
Action node arguments moved around, now (args, output, nodeId, dt).
Generic currency support.
Additional currencies can be added and consumed without requiring configuration
To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
.coinitem files changed to .currency
Object changes for terraforming support
Objects can have a new boolean key, “biomePlaced” which if true will cause them to be placed and removed by terraforming.
Objects can have a new boolean key, “rooting” which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
Player inventory can now be configured in player.config, allowing changes to:
Number of bags
Inventory size of each bag
Number of action bars
Action bar size
NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters
Damage sources, requests, and notifications
Introduced new hit types; WeakHit, StrongHit and Killed.
Removed killed boolean from damage notifications, replaced with Killed hit type.
Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
Monsters
Added support for client side rendering scripts
Allow overriding randomly selected monster parts by setting “selectedParts” in parameters
Add support for direct palette swaps with the “colorSwap” parameter
Allow overriding “shortdescription“ in parameters
Allow overriding “dropPools” in parameters
Allow setting animation parameters directly in monster parameters with the “animationCustom” parameter. This is merged into the animator configuration.
Lua API changes:
ActiveItemAnimation
Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
Animator
Added animator.partProperty
Item
Replaced item.is with item.matches
Monster
Added monster.setDamageParts
Added monster.setAnimationParameter
Npc
Added npc.loungingIn
ObjectAnimator
Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)
Player
Added player.currency
Added player.addCurrency
Added player.consumeCurrency
Modified player.hasItem to allow exact parameter matching
Modified player.hasCountOfItem to allow exact parameter matching
Modified player.consumeItem to allow exact parameter matching
Added player.id
Added player.uniqueId
Root
Added root.behavior
Added animationConfig table for use in client side rendering scripts
ScriptPane
Added pane.playSound
Widget
Added widget.setSliderValue
Added widget.getSliderRange
Added widget.setSliderEnabled
Added widget.setItemSlotItem
World
Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime
Added world.size
Added world.inSurfaceLayer
Added world.terrestrial
Changed world.entityMoney to world.entityCurrency
Added world.universeFlagSet
Modified world.entityHasCountOfItem to allow exact parameter matching
Added world.lineTileCollisionPoint
Added world.addBiomeRegion
Added world.expandBiomeRegion
Added world.pregenerateAddBiome
Added world.pregenerateExpandBiome
Added world.setLayerEnvironmentBiome
Added world.setPlanetType
Patch 1.1.1 (20 September 2016)
Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
Better handling of status effects applied by weather, e.g. acid rain
Fix bug with Snuffish and Gosmet not being properly added to monster collection
Fix swapped collection entries for Avian and Apex skeleton fossils
Prevent critters captured in previous versions from also being relocatable
Add a few missing recipe unlocks for cooking recipes to relevant items
Add missing documentation for a few new Lua functions
Patch 1.1.0 (08 September 2016)Major Changes Collections
New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
Fishing
Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
Added 48 unique fish types to catch
Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved
Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects
Minor Changes / Bug Fixes
Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
Novakids can now be generic tenants or guards
Added Novakid NPC dialogue
Implemented party chat and local (planet) chat
Acid rain now applies poison instead of direct damage
Console objects are now available as themed tenant rewards
Added option for “borderless window” style fullscreen mode
Improved sound effects for Staff abilities
Improved sound effects for several unique boss weapons
Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
Added chance for Snuffish to appear in ocean biomes
Kelp now unlocks the Rice Cake cooking recipe when picked up
Reduced moon threat level from 10 to 1
Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
Fixed several armor descriptions that didn’t fit within their tooltips
Fixed a bug causing fireworks to deal large amounts of damage
Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
Made several NPC-like monsters uncapturable
Fixed monsters getting stuck outside arena in final arena side quest
Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
Fixed a few edge cases in pathfinding
Fixed several items displaying erroneous recipe unlocks when obtained
Fixed a bug causing underwater audio filters to continue after quitting to title
Fixed several cases of incorrect cursors displaying over GUI elements
Fixed a bug in LoS calculation determining whether the player can reach objects
Fixed a bug causing Dreadwing’s UFO to visually flip
Fixed a bug causing boats to oscillate at the surface of water
Fixed a bug causing physics AoE effects to move projectiles
Wire Mode overlay is now hidden on protected tiles
Lots of typographical/grammatical text fixes
Patch 1.0.5 (09 August 2016)
We hadn’t intended to put out another patch so soon, but an odd bug was reported on the forums – putting an item in the hotbar, then placing it in the trash slot in your inventory, and then exiting the inventory window before the item was finished being removed was causing player files to become corrupted.
That’s fixed now! Any character that was broken by this specific bug should also be fixed, and should reappear in your character select screen.
Patch 1.0.4 (03 August 2016)
fix OSX crash when performing certain GUI actions
fix a graphical bug when fuel tank contains more than its maximum fuel capacity
fix bug preventing Dreadwing’s visible damage state from changing
fix arm images in Nuru’s portrait in teleport confirmation dialog
fix Blink Dash dropping through platforms
fix booster flame positions on T7 floran ship
fix some problems resolving facing direction while dual wielding e.g. fist weapons
fix some typographical errors
fix hover state in MM upgrade interface while an upgrade is selected
fix bug causing wand/staff projectiles to not track properly on win32
adjust a few item prices
adjust nutrition value of Toast and Potato Grids
better sound effect for Violium Broadsword special ability
better sound effect for Wooden Hatch
disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
increase chat bubble duration
revert a previous fix for players beaming into terrain; needs a more complex solution
Patch 1.0.3 (29 July 2016)Bug Fixes:
remove unbalanced wormerang listing from penguin weapon shop
resolve issue of banner rendering in front of a bookcase
resolve issue where the Grand Pagoda Library boss would sometimes reset
resolve issue where some weapons would let you wall jump in distortion sphere
make ore nibbler critter capturable without exploding
remove inappropriate tag from farm animal eggs
no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
remove elemental aura visual effect when changing weapons
resolve issue where techs would interfere with each others tool suppression
improve performance when player has a lot of quests
resolve some issues with grappling hook
bosses are now immune to healing from staff secondary abilities
some pixels in armors were bad and are now not bad
fix issue where crew ship benefits would reset on ship upgrade
this unfortunately resets your current fuel capacity and fuel efficiency benefits as they - have been moved to a more reliable storage format
teach NPCs how to use some trickier doors like wooden gates
npcs may now get stuck in the ground less often
make tech gui not crash when encountering unknown tech
fix 3d printer issue when removing objects
change power scaling of crew members to more closely match the power scaling of the player
make it so saplings don’t break when they are unable to grow into a tree
players should no longer get stuck in the ground if they beam to a friend in distortion sphere
remove deprecated keybindings
remove reference to a missing asset for the Avian temple boss
gui adjustment to allow bigger numbers in the Terrramart shipment box
remove deprecated elevator recipes
fix tabbing issues in the codex window
Other:
statically link Visual C++ 2015 for the win32 version of starbound
keep rotten food in the food tab
UI usability improvements to server connect screen
dismiss confirmation windows when the source of them is not in reach
adjustments to ore samples
make it impossible to starve to death during cinematics
pressing the key for a selected action bar slot now deselects the slot
non-elemental Fluffalo drop more plant fibre
adjust npc and monster placement for generated quests
grappling hook adjustments; increased range, functional dual wielding
NPCs will now beam away to join your ship crew as soon as you recruit them
natural materials will now magically match the hue shift of the biome when placed
using the paint tool with the default color setting will clear any hue shift on unpainted blocks
make vertical scroll bars start at the top by default
improve one-handed damage of NPCs
add some clothes and dialog for novakids in generated quests
change some confusingly inaccurate labels for paintings in the grand pagoda library
tweak Shockhopper projectile lifetime and damage polys
Patch 1.0.2 (27 July 2016)
fixed a memory leak issue
Patch 1.0.1 (27 July 2016)
Devalue material items to fix exploits crafting materials from other materials
Fix a couple of mislabeled key bindings
Make Erchius Ghosts immune to lava
Replace ropes in intro mission with healing items
Fix a bug which caused certain parts of the Glitch mission to reset in multiplayer
Fix a bug in server /ban command
Fix a case of undefined server behavior in transferring players between worlds
Fix several bugs with quest manager stagehands
Fix mossy packed dirt block recipe unlock
Fix a couple of item categories and descriptions
Fix physics effect abilities being able to move story NPCs, Erchius Ghosts, and certain bosses
Update window title
Add more Lua API documentation
Price History
- Today: $5.99
$14.99-60% - Minimum: ▼ $5.99
- Maximum: $14.99
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Developer
- Chucklefish
- Platforms: Windows Games (7) Steam Games (13) GOG Games (13) Nintendo Games (11) Xbox Games (6)
- Lists: 4 + 1
- Points: 6 + 163,773 ¡
- Rankings: 0
- Reviews: 0
- Discounts: 6
- Videos: 23
- RSS: Subscribe
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Additional Information
- Version: Windows, Linux, MacOS
- Category:
GOG Games›Action & Adventure - OS:
Linux,MacOS,Windows - Size:
2 Gb - Capabilities:
Action,Adventure,Co-op,Multi-player,Overlay,Sandbox,Single-player - Supported Languages:
English - GOG Store Rating:
3.8(155) - Updated:
- Release Date:
Contacts
«Starbound» is a Action & Adventure game for GOG, developed by «Chucklefish». It was first released on and last updated on . The previous price was $14.99. Now on sale for $5.99 (60% off). The lowest historical price was $5.99 on , and the highest was $14.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.8 based on 155 votes. Supported features include: Action, Adventure, Co-op, Multi-player, Overlay, Sandbox, Single-player. Available languages: English. AppAgg continuously tracks the price history, ratings, and user feedback for «Starbound». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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