Developer: Chucklefish (50)
Price: $5.99 $14.99 -60%
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Description

Starbound
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.
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What's new

  • Version: Windows, Linux, MacOS
  • Updated:
  • Patch - 1.4.4 (8 November 2019)

    Fixed issue where Tonauac would sometimes lock into a dialogue loop in the Avian Mission

    Fixed keypad clues sometimes only displaying

    instead of correct code on bounty missions
    Patch - 1.4.3 (27 June 2019) Minor Changes/Bug Fixes:

    Fix rendering issue on some AMD video cards

    Added a graphics option to disable multi texturing (multi texturing was added in 1.4.2, causing slowdown on some hardware)

    Higher chance for high value bounties to end on planets

    Higher chance for high value bounties to include a vault step

    Reject connections from players joining with an unknown species

    Fix issues related to using the bounty board in multiplayer

    Add more descriptive text when interacting with a bounty board you can't be assigned to
    Patch - 1.4.2 (25 June 2019)Minor Changes/Bug Fixes:

    Use jemalloc with linux build (fixes some memory leak issues on linux)

    Fix issue where tile rendering slows down if the game is reloaded a lot

    Increase tile renderer texture atlas size, may speed up tile rendering in some cases

    Implement multi texturing support, may fix some issues with rendering framerate

    Fix issue (introduced in 1.4) where images with lots of directives would further slow down rendering in some circumstances

    Fix vault guardians not spawning

    Fix NPCs ignoring movement impairing effects (glue gun, stun grenade)

    Fix NPCs always facing in their movement direction while moving

    Fix issue where NPCs wouldn't attack while moving

    Fix some issues related to player crouching

    Fix issue where some occasus cultists were not human

    Fix issue where tutorial bounty could point you to the wrong location

    Fix issue where the sports car would be invisible while spawning

    Fix issue where guard tenants always spawn at level 4 or above

    Fix issue where the player can end up equipping the same item in both hands (causing the game to crash, and corrupt the save file)

    Fix issue where the boat wouldn't rock in the wind, as intended

    Fix issue where Novakid are not fullbright on other people's clients

    Fix issue where the Trictus would only attack in one direction

    Fix issue where pathfinding wasn't working for flying entities

    Fix issue where the heavy drone monster would die if the player is out of sight

    Don't allow script contexts to access or set the metatable for global lua standard library tables

    Remove F8 as a default keybinding for reloading the game

    Play "no atmosphere" SAIL message only if the player position has no air

    Remove damage from stun grenade

    Remove stray dirt block from bounty vault

    Make neo laser weapons dropped by gang members scale to their level

    If the bounty station disappears for whatever reason (save data corruption), a new assignment quest will be given to the player on startup or on entering their assigned system

    Bounty text fixes

    Large number of miscellaneous fixes to images, text typos, configs, etc. (Thank you to jss2a98j on discord for reporting a big list of errors)

    Added Wargroove banner objects
    Patch - 1.4.1 (14 June 2019)Minor Changes/Bug Fixes:

    Adjusted rarity of high level Peacekeeper Augments

    Remove cultist chest from furniture crafting table

    Add cultist chest to furniture crafting table

    Fix issue with players occasionally getting kicked back to their ship

    Increase mech component drop rate to speed up mech progression

    Make the 4th peacekeeper station persistent

    Fix some physics entities missing collisions

    Fix player crouching issue with some modded techs

    Remove the bounty board from the 3d printer

    Minor text corrections
    Bounty Hunter update - 1.4 (13 June 2019)

    We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!

    In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!

    https://youtu.be/cJUh9gjEuOs

    We've been working on this update for a long time, thanks so much for being patent while we took the time to get it just right! Here's an outline of all the changes;
    Bounty Hunting

    New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs

    New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe

    Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!

    New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus

    New generated bounty quests

    New generated criminal hideout microdungeons
    New Music

    Four new music tracks by Starbound composer Curtis Schweitzer
    Rare Monsters

    Elemental Monster variants - they are capturable, and earn progress in a new collection.

    New Collection: Rare Pets collection

    New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet
    New Furniture

    Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table

    Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table

    Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster

    Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle

    Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest

    Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform

    New Teleporter: Peacekeeper Teleporter

    New Wireable Object: Numeric Keypad
    Other New Additions

    Drones: Peacekeeper Drone, Mining Drone

    New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade

    New Tool: Mining Laser

    New Unique Monster: Cosmic Intruder

    New Mission: The Dantalion

    New Boss Encounter: The Swansong

    New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,

    Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)

    New Figurines: Cosmic Intruder Figurine, Swansong Figurine

    New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body

    New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment

    New vehicle: Red Sports Car

    New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep

    New object tags: Cultist, Egyptian, Peacekeeper, Office

    New Tenants: Egyptian, Peacekeeper, Office

    New blocks: Sloped Glass Panel, Polygon Platform

    New currency: Peace Credit
    Changes and fixes

    Changed name of 'T-Rex' fossil pieces to 'T. Rex'

    Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library

    Various lua bindings added

    Added /setdungeonid command

    Updated instrument audio position to follow the player

    Display for gendered armor in tooltips

    Add hover state to mission/crew/tech interface lists

    For radial tile brushes, damage tile center instead of tile origin

    Allow equalsSelf material render rule to also match on hue

    Add a glow to inventory button when inventory has new items

    Add a cooldown to ouch noise

    Remove monster families and variantParameters

    Allow bursting particle emitters multiple times in the same frame

    Fix latch object animation bug

    Only suffocate if mouth position is inside collision geometry

    Fix energypickaxe animation state

    Fix projectiles not dealing damage if spawned after the parent projectile has died

    Minor bugfixes

    We hope you all enjoy this update, please let us know what you think on Twitter: https://twitter.com/StarboundGame or Discord: https://discord.gg/XgcZrm7!
    Patch 1.3.3 (19 October 2017)

    Fixed a crash when switching between two weapons of the same type
    Patch 1.3.2 (19 July 2017)ADDITIONS & CHANGES

    Reduce cost of player station parts

    Show some system information on hovering over stars in the navigation interface

    Show system name on the system screen in the navigation interface

    Properly beam away a player’s mech when a player beams off the world

    Deploying to asteroid fields puts you in a position related to where in the field your ship is

    Allow any number of script panes with no source entity.

    Add player.interact lua binding

    Keep player from starving when in a mech
    BUG FIXES

    Various NPC and Monster behavior fixes

    Fix issue where player ships from other systems would be visible on the navigation screen

    Fix issue where deploying to a party member could result in deploying a mech to their ship

    Improve jarring movement of the sky during flying and warping

    Fix issue where inventory items would count twice in crafting interfaces

    Fix parameters argument for spawnnpc console command

    Fix issue allowing the player to fly the ship before fully repairing it
    Patch 1.3.1 (19 June 2017)Minor Changes / Bug Fixes

    Added and improved sound effects for a variety of monsters, weapons and mech components

    Fixed lots of typos

    Fix ‘Parts and Labour’ quest description not matching its requirements

    Fix bookmarks not being sorted alphabetically

    Fix players ‘swimming’ off rail stops using rail hooks

    Fix world.spawnLiquid not functioning on tiles with rails/platforms

    Fix a bug allowing placement of blocks on some outside walls of player stations

    Fix Triplod not registering in monster collection when captured

    Fix final ore type not being listed in navigation interface for some planets

    Fix placement of a boulder trap in a challenge room

    Fix rustick being affected by physics forces/collisions

    Make airless space areas actually airless and require breath protection

    Fix tier 4 mech bodies not protecting against radiation

    Fix penguin weapon shop not unlocking when repeating weapon testing mission

    Fix passive monsters becoming aggressive when player engages hostile monsters

    Fix some systems not zooming out far enough in nav and planets going out of view

    Fix a bug causing a navigation crash when selecting gas giants

    Fix objects with minimum / maximum liquid levels not being broken

    Fix item drops being stuck in force regions at top / bottom of world

    Fix quest indicators being affected by world lighting

    Fix bug preventing some background tiles from being painted

    Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)

    Fix some bugs when dual wielding rail hooks

    Prevent activating techs during mech deployment

    Don’t show the ‘E’ hint in dialog sequences that are not skippable

    Fix a bug where navigation could be canceled after consuming fuel but before starting flight

    Rework behavior of hoverbikes in zero gravity

    Boats no longer sail out of water

    Add an icon to Tonauac’s safe fall blessing

    Add a few more mech horns

    Prevent rail trams from driving off the ends of active stops
    Modding API Changes

    Add world.setDungeonId binding
    Patch 1.3.0 (09 June 2017)Major Changes

    The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!

    Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!

    Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
    Minor Changes / Bug Fixes

    Gameplay now pauses while menu is open (single player only)

    Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions

    Adjusted player and other physics to behave better in zero gravity

    Remove gravity from asteroid fields

    Asteroid fields now ring their stars and can be entered at any position

    Add rail tram vehicles and tram stop objects

    When opening inventory, first tab will be selected by default

    Auto-sorting inventory will also stack items

    Add visual novel engine

    Fix threat level of player ships to always be 1 for colonist purposes

    Cheese is now considered produce and players will be paid to launch it into space

    Made several block types permeable to liquids

    Perfect armor set now slightly weaker than tier 6 crafted armors

    Fix several issues with NPC pathfinding

    Various performance improvements

    Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency

    Ancient Vaults will no longer regenerate if the game is restarted while the vault is open

    Added unbanip and unbanuuid commands for servers

    Rail platforms and trams can now be broken using the matter manipulator
    Modding API Changes

    Support script panes opening and closing with inventory (like containers)

    Item slots / grids in script panes now display tooltips for contained items

    Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)

    Support rectangular force regions with a linear force gradient

    Support setting gravity for specific dungeon IDs in dungeon files

    Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly

    Support damage sources for vehicles

    ActiveItems will now include the player lua bindings when held by a player

    Techs now have access to the message table for entity message handling

    Add celestial lua bindings for script panes

    Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)

    Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.

    Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.

    Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.

    Added Lua bindings:

    world.environmentStatusEffects

    world.materialHueShift

    world.modHueShift

    world.materialColor

    world.setMaterialColor

    world.entityTypeName

    world.setDungeonGravity

    world.setDungeonBreathable

    world.itemDropItem

    mcontroller.zeroG

    mcontroller.atWorldLimit

    physics.setCollisionEnabled

    player.blueprintKnown

    player.unequipTech

    player.swapSlotItem

    player.setSwapSlotItem

    player.loungingIn

    player.worldHasOrbitBookmark

    player.orbitBookmarks

    player.systemBookmarks

    player.addOrbitBookmark

    player.removeOrbitBookmark

    player.addTeleportBookmark

    player.isMapped

    player.mappedObjects

    root.materialConfig

    root.modConfig

    root.liquidConfig

    root.elementalResistance

    root.dungeonMetadata

    vehicle.setForceRegionEnabled

    vehicle.setDamageSourceEnabled

    pane.setTitle

    widget.active

    widget.hasFocus

    widget.registerMemberCallback

    widget.itemSlotItem

    widget.setItemSlotProgress

    widget.bindCanvas

    entity.persistent

    Removed Lua bindings:

    activeItem.giveOwnerItem (now available via player)

    activeItem.ownerHasItem (now available via player)

    activeItem.takeOwnerItem (now available via player)

    player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)

    root.materialPath (use materialConfig instead)

    root.getConfiguration (removed for security)

    root.setConfiguration (removed for security)

    root.getConfigurationPath (removed for security)

    root.setConfigurationPath (removed for security)

    Patch 1.2.2 (18 January 2017)

    Fix a bug causing frequent save file corruption on Windows after power loss

    Fix generated monsters not using their special attacks

    Fix kill achievements not unlocking properly

    Fix several materials being erroneously tillable or tilling with the wrong tile mod

    Fix a dungeon piece in underwater Hylotl cities occasionally failing to place

    Fix a dungeon piece in ice vaults occasionally failing to place

    Fix airship dungeon sometimes spawning without a clue object

    Fix Dreadwing not properly dying when killed with Doomcannon

    Fix Mazebound64 game

    Disable Outpost return gate to prevent several potential exploits

    Miscellaneous bug fixes

    Santa has gone ho ho home, to return another Christmas!
    Patch 1.2.1 (22 December 2016)

    Various fixes to the ancient vault dungeon

    Fix chat tabs not being clickable

    Allow players to repeat the quest to unlock the vaults in multiple universes. Fixes an edge case where doing the quest on a server would make you unable to unlock the key trader in single player, and vice versa.

    Fix issue where non-vault mission worlds would not reset after leaving

    Make adjustments to texture atlasing to resolve certain framerate issues related to using larger texture sizes

    Add “limitTextureAtlasSize” option in starbound.config to manually limit texture atlas sizes. Should only necessary for video cards significantly below the minimum requirements.
    Patch 1.2 (19 December 2016)Major Changes Ancient Vaults

    Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems

    These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies
    Terraforming

    Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes

    Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself

    Microformers are consumable single-use terraformers which provide even more region types to add to your worlds
    Weapon Upgrades

    Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles
    Elemental Damage

    Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever
    Holiday Spirit!

    Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!
    Minor Changes / Bug Fixes

    Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces

    Contain tooltips within the game window when they’re near the edge

    Fix a bug with monster kill sounds not playing correctly

    Several bug fixes to monster/NPC behaviors and pathfinding

    Various typo and asset fixes

    Add appropriate “bushes” to the Rust biome

    Update SDL2 to 2.0.5, should fix some fullscreen issues

    Fix some security vulnerabilities in server packet handling

    Fixed an issue where crew would duplicate

    Fix a player inventory networking issue
    Performance Improvements

    Improve generation time of older, image-based dungeons

    Other minor improvements to dungeon and world generation

    Use larger texture atlases on graphics cards that support them

    Various optimizations to monster/NPC scripts

    Improve loading speed for dungeon worlds
    Modding API Changes

    Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)

    Cleanup node removed

    Decorator node lua implementation changed

    Action node arguments moved around, now (args, output, nodeId, dt).

    Generic currency support.

    Additional currencies can be added and consumed without requiring configuration

    To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config

    .coinitem files changed to .currency

    Object changes for terraforming support

    Objects can have a new boolean key, “biomePlaced” which if true will cause them to be placed and removed by terraforming.

    Objects can have a new boolean key, “rooting” which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).

    Player inventory can now be configured in player.config, allowing changes to:

    Number of bags

    Inventory size of each bag

    Number of action bars

    Action bar size

    NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters

    Damage sources, requests, and notifications

    Introduced new hit types; WeakHit, StrongHit and Killed.

    Removed killed boolean from damage notifications, replaced with Killed hit type.

    Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).

    Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.

    Monsters

    Added support for client side rendering scripts

    Allow overriding randomly selected monster parts by setting “selectedParts” in parameters

    Add support for direct palette swaps with the “colorSwap” parameter

    Allow overriding “shortdescription“ in parameters

    Allow overriding “dropPools” in parameters

    Allow setting animation parameters directly in monster parameters with the “animationCustom” parameter. This is merged into the animator configuration.

    Lua API changes:

    ActiveItemAnimation

    Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)

    Animator

    Added animator.partProperty

    Item

    Replaced item.is with item.matches

    Monster

    Added monster.setDamageParts

    Added monster.setAnimationParameter

    Npc

    Added npc.loungingIn

    ObjectAnimator

    Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)

    Player

    Added player.currency

    Added player.addCurrency

    Added player.consumeCurrency

    Modified player.hasItem to allow exact parameter matching

    Modified player.hasCountOfItem to allow exact parameter matching

    Modified player.consumeItem to allow exact parameter matching

    Added player.id

    Added player.uniqueId

    Root

    Added root.behavior

    Added animationConfig table for use in client side rendering scripts

    ScriptPane

    Added pane.playSound

    Widget

    Added widget.setSliderValue

    Added widget.getSliderRange

    Added widget.setSliderEnabled

    Added widget.setItemSlotItem

    World

    Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime

    Added world.size

    Added world.inSurfaceLayer

    Added world.terrestrial

    Changed world.entityMoney to world.entityCurrency

    Added world.universeFlagSet

    Modified world.entityHasCountOfItem to allow exact parameter matching

    Added world.lineTileCollisionPoint

    Added world.addBiomeRegion

    Added world.expandBiomeRegion

    Added world.pregenerateAddBiome

    Added world.pregenerateExpandBiome

    Added world.setLayerEnvironmentBiome

    Added world.setPlanetType
    Patch 1.1.1 (20 September 2016)

    Make previously captured monsters and previously completed fossils unlock their relevant collectible entries

    Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables

    Better handling of status effects applied by weather, e.g. acid rain

    Fix bug with Snuffish and Gosmet not being properly added to monster collection

    Fix swapped collection entries for Avian and Apex skeleton fossils

    Prevent critters captured in previous versions from also being relocatable

    Add a few missing recipe unlocks for cooking recipes to relevant items

    Add missing documentation for a few new Lua functions
    Patch 1.1.0 (08 September 2016)Major Changes Collections

    New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
    Fishing

    Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)

    Added 48 unique fish types to catch

    Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod

    Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved

    Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects
    Minor Changes / Bug Fixes

    Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)

    Novakids can now be generic tenants or guards

    Added Novakid NPC dialogue

    Implemented party chat and local (planet) chat

    Acid rain now applies poison instead of direct damage

    Console objects are now available as themed tenant rewards

    Added option for “borderless window” style fullscreen mode

    Improved sound effects for Staff abilities

    Improved sound effects for several unique boss weapons

    Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes

    Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures

    Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest

    Added chance for Snuffish to appear in ocean biomes

    Kelp now unlocks the Rice Cake cooking recipe when picked up

    Reduced moon threat level from 10 to 1

    Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)

    Fixed several armor descriptions that didn’t fit within their tooltips

    Fixed a bug causing fireworks to deal large amounts of damage

    Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons

    Made several NPC-like monsters uncapturable

    Fixed monsters getting stuck outside arena in final arena side quest

    Fixed friendly NPCs and monsters being damaged by environmental effects such as traps

    Fixed a few edge cases in pathfinding

    Fixed several items displaying erroneous recipe unlocks when obtained

    Fixed a bug causing underwater audio filters to continue after quitting to title

    Fixed several cases of incorrect cursors displaying over GUI elements

    Fixed a bug in LoS calculation determining whether the player can reach objects

    Fixed a bug causing Dreadwing’s UFO to visually flip

    Fixed a bug causing boats to oscillate at the surface of water

    Fixed a bug causing physics AoE effects to move projectiles

    Wire Mode overlay is now hidden on protected tiles

    Lots of typographical/grammatical text fixes
    Patch 1.0.5 (09 August 2016)

    We hadn’t intended to put out another patch so soon, but an odd bug was reported on the forums – putting an item in the hotbar, then placing it in the trash slot in your inventory, and then exiting the inventory window before the item was finished being removed was causing player files to become corrupted.

    That’s fixed now! Any character that was broken by this specific bug should also be fixed, and should reappear in your character select screen.
    Patch 1.0.4 (03 August 2016)

    fix OSX crash when performing certain GUI actions

    fix a graphical bug when fuel tank contains more than its maximum fuel capacity

    fix bug preventing Dreadwing’s visible damage state from changing

    fix arm images in Nuru’s portrait in teleport confirmation dialog

    fix Blink Dash dropping through platforms

    fix booster flame positions on T7 floran ship

    fix some problems resolving facing direction while dual wielding e.g. fist weapons

    fix some typographical errors

    fix hover state in MM upgrade interface while an upgrade is selected

    fix bug causing wand/staff projectiles to not track properly on win32

    adjust a few item prices

    adjust nutrition value of Toast and Potato Grids

    better sound effect for Violium Broadsword special ability

    better sound effect for Wooden Hatch

    disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)

    increase chat bubble duration

    revert a previous fix for players beaming into terrain; needs a more complex solution
    Patch 1.0.3 (29 July 2016)Bug Fixes:

    remove unbalanced wormerang listing from penguin weapon shop

    resolve issue of banner rendering in front of a bookcase

    resolve issue where the Grand Pagoda Library boss would sometimes reset

    resolve issue where some weapons would let you wall jump in distortion sphere

    make ore nibbler critter capturable without exploding

    remove inappropriate tag from farm animal eggs

    no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)

    resolve issue where cultists would die on destroying a ballista in the Baron’s Keep

    remove elemental aura visual effect when changing weapons

    resolve issue where techs would interfere with each others tool suppression

    improve performance when player has a lot of quests

    resolve some issues with grappling hook

    bosses are now immune to healing from staff secondary abilities

    some pixels in armors were bad and are now not bad

    fix issue where crew ship benefits would reset on ship upgrade

    this unfortunately resets your current fuel capacity and fuel efficiency benefits as they - have been moved to a more reliable storage format

    teach NPCs how to use some trickier doors like wooden gates

    npcs may now get stuck in the ground less often

    make tech gui not crash when encountering unknown tech

    fix 3d printer issue when removing objects

    change power scaling of crew members to more closely match the power scaling of the player

    make it so saplings don’t break when they are unable to grow into a tree

    players should no longer get stuck in the ground if they beam to a friend in distortion sphere

    remove deprecated keybindings

    remove reference to a missing asset for the Avian temple boss

    gui adjustment to allow bigger numbers in the Terrramart shipment box

    remove deprecated elevator recipes

    fix tabbing issues in the codex window
    Other:

    statically link Visual C++ 2015 for the win32 version of starbound

    keep rotten food in the food tab

    UI usability improvements to server connect screen

    dismiss confirmation windows when the source of them is not in reach

    adjustments to ore samples

    make it impossible to starve to death during cinematics

    pressing the key for a selected action bar slot now deselects the slot

    non-elemental Fluffalo drop more plant fibre

    adjust npc and monster placement for generated quests

    grappling hook adjustments; increased range, functional dual wielding

    NPCs will now beam away to join your ship crew as soon as you recruit them

    natural materials will now magically match the hue shift of the biome when placed

    using the paint tool with the default color setting will clear any hue shift on unpainted blocks

    make vertical scroll bars start at the top by default

    improve one-handed damage of NPCs

    add some clothes and dialog for novakids in generated quests

    change some confusingly inaccurate labels for paintings in the grand pagoda library

    tweak Shockhopper projectile lifetime and damage polys
    Patch 1.0.2 (27 July 2016)

    fixed a memory leak issue
    Patch 1.0.1 (27 July 2016)

    Devalue material items to fix exploits crafting materials from other materials

    Fix a couple of mislabeled key bindings

    Make Erchius Ghosts immune to lava

    Replace ropes in intro mission with healing items

    Fix a bug which caused certain parts of the Glitch mission to reset in multiplayer

    Fix a bug in server /ban command

    Fix a case of undefined server behavior in transferring players between worlds

    Fix several bugs with quest manager stagehands

    Fix mossy packed dirt block recipe unlock

    Fix a couple of item categories and descriptions

    Fix physics effect abilities being able to move story NPCs, Erchius Ghosts, and certain bosses

    Update window title

    Add more Lua API documentation

Price History

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  • Maximum: $14.99
  
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«Starbound» is a Action & Adventure game for GOG, developed by «Chucklefish». It was first released on and last updated on . The previous price was $14.99. Now on sale for $5.99 (60% off). The lowest historical price was $5.99 on , and the highest was $14.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.8 based on 155 votes. Supported features include: Action, Adventure, Co-op, Multi-player, Overlay, Sandbox, Single-player. Available languages: English. AppAgg continuously tracks the price history, ratings, and user feedback for «Starbound». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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