開發人員: Maschinen-Mensch (16)
價錢: $1.49 $14.99 -90%
排名: 0 
評測: 0 寫評論
清單: 0 + 0
點數: 0 + 45 (4.1) ¡
GOG Store

描述

Curious Expedition
New massive multiplayer mode Explore worlds that are up to 10,000 times larger than in the original game, discover new regions and have your name and portrait remembered for all players to see. FREE DLC INCLUDED The game includes our free DLC "The Arctic Expanse" adding new arctic biomes, characters, items, events and much much more. Join our Discord Server!
Feel free to join us on Discord for regular updates, exclusive previews, to suggest features and hang out with our community.
Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits! Gameplay overview

Experience your very own adventure through a procedural story which makes every game unique.

Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.

Plan and equip your trek. A good explorer is prepared for any eventuality.

Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.

Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.

Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.

Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.

Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.
更多 ↓

螢幕擷取畫面

#1. Curious Expedition (GOG) 由: Maschinen-Mensch
#2. Curious Expedition (GOG) 由: Maschinen-Mensch
#3. Curious Expedition (GOG) 由: Maschinen-Mensch
#4. Curious Expedition (GOG) 由: Maschinen-Mensch
#5. Curious Expedition (GOG) 由: Maschinen-Mensch
#6. Curious Expedition (GOG) 由: Maschinen-Mensch
#7. Curious Expedition (GOG) 由: Maschinen-Mensch
#8. Curious Expedition (GOG) 由: Maschinen-Mensch
#9. Curious Expedition (GOG) 由: Maschinen-Mensch
#10. Curious Expedition (GOG) 由: Maschinen-Mensch

視頻

新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Patch 1.4 (27 November 2019)

    Added new game mode: Curious Expedition: RIVALS

    Bug Fixes

    Fix for arctic claim positions not working if the tile they were on changed

    Fix for status days remaining not updating while resting

    Fix for Rasputin's "Wound treatment" status having the wrong description

    Fix for pendulum shaking while in the harbor

    Fix for zone borders not being properly shown when revealed sometimes

    Many changes to French translation by Damn3D
    Patch 1.3.15.3

    Added Turkish and Japanese

    Returning empty-handed from idol harbor quest no longer shows text implying that you kept the idol

    Fix for loading very old savegames

    Fixed some cases where the wrong gender would be displayed

    Fix for being able to perform attacks or click the roll button during the enemy turn

    Updated translations and fixed some typos

    Fix for sprawl events happening while resting

    Fix for red mushrooms usage event saying nobody requires treatment when they do
    Patch 1.3.14.1 (08 May 2019)

    Added Brazilian Portuguese & Ukrainian languages

    New Main Menu background: Remastered London Skyline

    Renamed 'Bipolar' to 'Mercurial'

    Fixed some English and German text

    Fix for damage particles being in wrong location when hitting mounted character

    Mounted characters that have zero health are dismounted when entering combat

    Fix for Expedition not being marked as aborted when using balloon

    Fix for portals being placed always on grasslands

    Minor Barter UI improvements

    Fixed some missing status Notifications

    Fixed bad Scottish names

    Fixed various scripting/event errors

    Updated Credits
    Patch 1.3.13.5 (26 November 2018)

    Added Russian translation

    Added new Explorer character Rasputin
    Tuning Changes

    Tuned Slaver trading

    Reduced the chance of starting a fire after resting
    Modding

    Fix for item 'addStatus' keyword not working

    Fix for 'sprawlEvents' keyword not working

    Barter and Loot events can now specify a 'invName' that will be used to determine which inventory in the location is used to contain the items
    Bug Fixes

    Fixed maps sometimes having blocking mountains that prevent exploration

    Fixed Pack Ice sinking when it shouldn't have

    Fixed some English and German language issues

    Fixed Chinese language wrapping issues

    Playing the tutorial no longer removes your savegame

    Fix for tiles not correctly animating when replaced

    Fixed cave giant spider event not triggering correct event after combat

    Fixed unwanted camera panning when interacting with items

    Fixed issue where cultist mission takeover would conflict with stash inventory

    Haggle skill is now correctly evaluated when entering barter screen

    Fixed victory screen chat position

    Fixed combat dice shaking sometimes not behaving correctly

    Fixed action buttons not always being visible

    Fix for diary image going back when it's changed

    Fix for game closing when quitting credits

    Fixed corrupted sound issues on some machines

    Fixed missing effect when uploading mods

    Fixed graphical issues on Ranking screen when scaling mode is 3

    Fixed party members not chatting

    Party members now animate when chatting

    Fixed wrong world start position
    Patch 1.3.12.7 (29 October 2018)

    fixed a bug in the Region infobox display that was missing vital information about undiscovered Locations.
    Patch 1.3.12.6 (17 October 2018)

    Fixed broken Chinese text
    Patch 1.3.12.5

    Fixed Combat particles not being displayed
    Patch 1.3.12.4 Bug Fixes

    Fixed Healing Springs not having follow-up events

    Fixed particles not being correctly rendered during zoom changes

    Fixed some missing Chinese texts (but not all yet)

    Fixed wrong status being shown when you haven an Abomination in your party
    Patch 1.3.12.3 (08 October 2018) UI Changes

    Added smooth zooming

    Improvements to infection/death system

    Infobox now shows the death chance for infected characters

    A diary alert is shown before opening the diary when somebody is dying

    Tin can items will only be shown as usable when they can actually be used (sanity less than 30)

    Added quick scroll to credits; added new entries for fan edition
    Tuning changes

    Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch

    Waiting now costs the base trip cost in sanity

    Only one item per item category is now cooled down per turn, instead of all of them

    Changed jungle rot sickness to be potentially deadly

    Tweaked how often some events could appear on one expedition
    Bugfixes

    Toughness can't be reduced below zero when contracting a disease

    The shop-specific item value bonuses are only displayed when at the shop screen

    Indicator for item usage in combat now matches the reality

    Various German typos fixed
    Modding

    Added support for Character flags +noMirror, +noHealth and +noLoyalty

    Party buttons are refreshed when stats change

    Vehicles can't get infected
    Patch 1.3.11.4 (17 July 2018)

    Added Spanish translation
    Patch 1.3.10.9 (18 June 2018)

    Added Polish translation
    Performance and Rendering

    Added Low Graphics setting that reduced particles

    If the game detects that it has no GPU, Low Graphics will default to on

    Added support for 4K UHD Resolution (3840 x 2160): 1:6 pixel ratio

    Can now toggle Stretching setting independently of Scaling

    Improved rendering performance

    Improved loading times
    Modding

    Achievements are now given when mods are enabled (but the debug bar must be disabled)

    Mods now support spritesheets

    Range syntax is now supported for replaceTile and removeZones; Radius is deprecated

    replaceLocations range property supports bonus syntax

    Runtime Mod event errors are correctly tagged with the mod

    Localisation Mod errors are correctly tagged with the mod

    Missing sound files are now correctly detected
    Bugfixes

    Fixed issues with mod language loading and improved logging

    Fix for Forsaken shrine aftermaths not removing angry natives

    Fixed village funeral event not allowing extra options when you have a missionary in the party

    Fix for mousewheel not working on mac

    Fix for treasure maps not being rendered correctly after loading a savegame

    Left-clicking on an item while an item is currently being moved no longer attempts to use the clicked-on item, but will instead drop the currently held item if possible

    When switching an item with one in a different slot while overburdened, the empty spot will no longer be removed

    Ghost Quest and Giant Spider caves don't become other cave types when interacted with

    Item and Character achievements work correctly

    Explosion Expert perk removes locations in all effected tiles

    Fixed villages always saying you were welcome even when you had a low standing

    Fixed some unlocalised gameover texts

    Reset Profile correctly resets Highscores and Achievements

    Fixed seeing multiple notifications for the same achievement

    Fixed character unlock notifications not being displayed when the character is actually unlocked

    Fixed Trippy Trip achievement

    Fixed Special Visit achievement

    Fixed stats not being correctly incremented after switching difficulty levels

    Fixed ranking display in Italian

    Fixed some rest events not actually including a rest
    Patch 1.3.8.8 (20 April 2018) Content

    Forsaken villages spawn Abominations

    Adjusted cultist coca stash

    Adjusted Jungle Rot icon

    The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked

    Can now have multiple custom explorers unlocked at once

    The random character option is now the first one
    Modding

    Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)

    Improved warnings that are printed to the log when mod content contains errors

    Fixed issues with the replace operator not always working

    Game now longer creates a mods/mods folder

    Fixed issues with mod localisation files

    Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default

    The small portrait image id will only have a file extension appended if necessary
    Debug Bar

    Expedition maps are now generated with using a seed.

    While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game

    A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout

    When starting a game, the seed will be printed to the log. This can help with reporting bugs.

    Added a "God" toggle to fights: when active, your party cannot be harmed

    Added a "Win" button to fights: when clicked, you kill all enemies

    When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)

    Reloading mods now properly reloads images

    Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)
    Bugfixes

    Fix for game not respecting the OS scaling setting

    Fixed scaling changes not taking effect immediately

    Fixed debug bar not rendering correctly at some scaling settings

    Fixed issue where small white dots would sometimes appear on the landscape

    Fixed issues with tiles missing borders along the region borders

    Fixed issues with tile borders still rendering even when tiles have been consumed by the void

    Fixed Bug where forsaken Villages sometimes fire non-forsaken events

    Fixed superstitious animals

    Mission now checks if trek is full before offering to recruit cultist after cultist takeover

    Fixed crash when entering item screen with mods that add items enabled

    Fix for being stuck in a location if a mod has set the leave event to be invalid

    Fix for the game not loading if an image is referenced by multiple sprites

    Fix for compass not displaying correctly after loading a saved expedition

    Compass is no longer 100% in the first expedition (unless playing on Easy)
    Patch 1.3.7.1 (10 April 2018) Content

    Added 3 new tome pages

    Added triceratops
    Bugfixes

    Fixed issues with uploading new mods

    Fixed cloud sync between different OS

    Moved Linux save game path from ~/ to ~/.config/

    Fixed some dice showing wrong number of faces

    Fixed some typos
    Patch 1.3.5.0 (07 February 2018)

    Changed Lovecraft unlock condition to using Necronomicon instead of just finding it

    On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.

    Bugfixes

    Fixed golden pyramid not spawning in some special biomes

    Fixed not being able to explore golden pyramid in some special biomes

    Fixed broken names of special worlds on world map

    Fixed Linux crash on startup
    Modding

    Added support for fallback entries in build lists
    Patch 1.3.4.1 (02 February 2018)

    Fixed green mushroom not giving sanity boost for shamans

    Fixed stuck in celebration screen when no medals left

    Removed report button as we are reworking them

    Fixed performance issues on some machines
    Mod Tools

    Fixed game not loading when missing images, instead a proper error message will be printed

    After refreshing all mods should be enabled again

    Remember debug choices in main menu debug bar

    Improved colors in the debug bar

    Added clear button to log viewer

    Removed some debug flags and set them to always be automatically enabled

    Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not

    Print log output to tce-log.txt file as well
    Patch 1.3.3.0 (12 January 2018) Modding Features

    Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game

    Added support for reqXP and reqMapScore

    Added support for specifying custom loyalty for characters

    Modding recognized as disabled when all mods have been disabled manually

    Added debug button N for enabling/disabling tile borders for debugging

    Made parsing of mods more robust
    Bugfixes

    Fixed overriding image slots in mods

    Fixed support for mods on OSX

    Fixed stunned dice in combat were never reset

    Fixed debug text showing up in game
    Patch 1.3.2 (12 January 2018)

    Made reset profile less likely to be hit accidentely
    Bugfixes

    Fixed altar broke when sacrificing certain items

    Fixed window not covering whole game area

    Fixed showing item count on actions with required items

    Fixed unlocking characters

    Fixed issues with steam achievement syncing

    Reduced target count for explorer-collect achievement
    Modding

    Added refresh button to modding screen which allows to reload mods without leaving screen

    Remember entity history for in-game debug bar

    Add bonus syntax support for XP, compass score, karma

    Print syntax parsing errors for mods in debug console

    Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)

    Fixed upload button

    Fixed corrupted game state after deleting mods
    Patch 1.3.1 (12 January 2018) Modding improvements

    Added support for requirements for perks in the celebration screen. Possible use cases: only offering some perks for some explorers, having some perks as prequisite for other perks (e.g. level 1, level 2, level 3 perks), offering perks depending on visited terrain types, having a curse disallows choosing a new perk for one expedition, etc..

    Added support for adding custom character buttons (in the same style as the promote or mount button). They can have their own requirements and can trigger a custom event when clicked. A new example mod slapFace showing how to use this can be found on our githug page https://github.com/Maschinen-Mensch/curiousexpedition/tree/master/mods

    Added a new log viewer which is more stream lined than the previous version (more work to be done here). There is a new "Show Log" button on the modding screen to open it and also on the in-game debug bar. Also game events should now be contributed to the correct mod making it easier to debug things.

    Fixed modding feature check only accounted for the first new entity type instead of counting all of them

    Fixed mod version parsing was not working when the number was not written in quotes. Also reduced the amount of numbers designating the version to just two (A.B) instead of (A.B.C.D).

    Fixed parsing mods without imgData breaking game graphics

    Fixed importing files which had a single entry instead of a array

    Fixed invalid character references crashing the game (should just be ignored now)

    If mod does not designate a defaultLang property, 'English' is assumed

    Added support for triggering chat lines from the entity search bar

    Added support for gender-specific grammar in chat lines

    Removed mod ID from info screen (not relevant to most users)

    Made sure that delayedEvent is in the game scripts for events that may interrupt player movement. Events being triggered via delayedEvent show a diary alert first instead of opening up the diary right away. This mode should be used for any text events that are triggered during tripEvents or dayEvents. Maybe we'll come up with a way to detect this automatically, but this isn't trivial, so for now this has be designated manually.

    Marked sp-ee-base as abstract so they can't be spawned directly into the game

    Fixed color slots not being recognized correctly

    Restricted shown mod name lengths on mod select buttons

    Renamed blocksHealthRegen to blockHealthRegen for consistency

    Added blockLevelUp property for temporarily blocking promoting characters via a status
    Game Bugfixes

    Fixed underground tunnel caves not working properly when revisiting

    Fixed polyglot perk not working properly

    Fixed villages having empty inventory

    Fixed sprawl power not being stored correctly in savegame

    Fixed legacy savegames not loadable anymore

    Fixed some localization issues on the modding screen (more work to do)

    Fixed localization on game over screen
    Other changes

    Cosmic Indifference perk should now also working if there are other human trek members. Raised the required sanity to use Necronomicon without burning it to 20

    Corrupted sprawl should no longer kill zones
    Patch 1.3.0.6 (22 December 2017)

    Added modding support and in-game achievements
    Main Menu

    New background graphics

    Added a news section allowing you to read about development news from within the game

    Nicer UI elements (checkboxes and exit buttons)

    Added animated campfire to several event screens

    Added new secret explorers

    Added new sound effects for some aftermath events

    English text will be shown as fallback if no localized string is available
    Tuning

    Lone survivor perk fills up full sanity bar when triggered

    Made climbing gear slightly stronger and climber perk slightly weaker

    Increased ship water refill to 20 units

    Angry native zones can never become unaggroed now (unless they are sleeping)

    Restricted most quests to appear before final expedition

    Missionary quest is now automatically resolved when entering the village

    Remove local curses when stepping through portals

    Corruption sprawls will no longer kill enemies

    Tesla gun now benefits from gun expert perk

    No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)
    Bugfixes

    Fixed multiple bugs potentially causing being stuck in tutorial

    Fixed flood curse following you beyond expedition end

    Fixed ship getting destroyed

    Fixed rare crash when having a empty slot in inventory

    Konrad quest can now be completed even after leaving the village when first encountering him.

    Freeing slots in the hot air balloon should now work more intuitively

    Fixed exploit that allowed to return more items than normally allowed with the hot air balloon

    Fixed issues with path finding in dog sledge

    Improved camera behavior when panning to locations

    Removed ability to dismiss character while a pending diary event is already waiting

    Mount button is now greyed out when already mounted

    Fixed mounted status not stored in savegames

    Fixed issues with native visit event

    Fixed event flow after fighting with giant spiders

    Fixed shaman perk not working on all mushrooms

    Fixed combat cursor picks new enemy when old target died

    Fixed family amulet event line

    Fixed wrong button help text on scale 3 setting

    Fixed unlocalized texts in game over screen

    Fixed being able to stop village spawn via mini puppets

    Fixed failed idol quest was not handled correctly

    Fixed vulture night event showing up even though player had no ammo

    Fixed musician quest not always resolving properly

    Fixed special friend event flow

    Fixed Olivia not having a crystall ball at game start

    Fixed same piece of meat being cooked by multiple cooks at the same time

    Always show diary alert first before interrupting player action during travel

    Fixed enemies killed by a debuff now don't supply dice in the next round anymore

    Fixed window size issues

    Fixed unusable items having infoboxes explaining how to use them

    Fixed large inventories overlapping Flee or Roll button during combat

    Fixed double epilogue caused by obsidian mirror

    Fixed mini maps sometimes going blank or regenerating or crashing the game

    Fixed some places being unreachable after world generation

    Fixed parts of golden pyramids being missing sometimes

    Fixed crash bug caused by (de)buffed characters entering combat

    Fixed crash bug in tutorial caused by no place to spawn the ship being found

    Fixed charismatic perk only working once

    Fixed weird duplicated actions in queen conflict event

    Fixed problem where two events could trigger at once
    Patch 1.2.6.3 (24 October 2017) Translations

    Supporting new crowdin.com format for languages

    Added Korean translation

    Improved Italian translation

    Improved French translation

    All enemies reachable within 2 tiles can now consistently be attacked (before that number would be between 1 and 3)

    Highlight map location you are interacting with. Helps with knowing which of two enemies you are attacking for example

    Added new treasure type (Golden Beauty)

    Going to windowed mode with different scales now sets appropriate minimum window sizes

    Savegames are saved in two steps now, making sure they don't get corrupted if something goes wrong during the save process (e.g. game is force quit via OS)

    Add option to increase ranking screen animation by clicking

    Tuning

    Shaman hut charges less for healing infections and injuries

    Hallucination status generates hallucinations more aggressively now

    Healer perk is only usable by Feilong
    Bugfixes

    Fixed sometime travel via double clicking stopped working

    Fixed loyalty was not properly restored from savegame

    Fixed missing help text for barter bar

    Fixed hallucinations status should disappear after expeditions

    Fixed Geysir water never being replaced by shallow water

    Fixed animals becoming paranoid when consuming red mushrooms

    Fixed being stuck in sledge when there is no path

    Fixed hovering over treasure maps crashing game

    Fixed savegame not properly deleted on game

    Fixed Allison Otting not being able to paint
    Patch 1.2.5 (16 May 2017)

    Certain disasters now scale up depending on expedition number

    Expedition is auto-saved every couple of minutes and when shutting down game Bugfixes

    Using portal tome page on top of ship should not replace ship anymore

    Entering portals does not reset golden pyramid discovery state anymore

    Entering portals does not reset compass progress anymore

    Forsaken villages don't spawn angry villagers anymore

    Snarfrattle was not attackable sometimes

    Location hints are not drawn on top of water or chasms anymore

    Fixed wrong page title when sharing report to twitter

    Fixed crash when pressing keys during loading bar

    Fixed graphical glitches when entering portal world

    Don't show tree climb event in arctic worlds

    Fixed forsaken disaster showing wrong text in shrine

    Fixed harbor hunter becoming party member and crashing game

    Fixed wrong "decreased loyalty" notification on max loyalty

    Fixed rare crash when switching world

    Fixed rare crash on game over after visiting portal world

    Fixed rare bug that closed combats early

    Fixed being able to use item during diary alert

    Fixed being able to use camp site during build-up

    Fixed multiple events happening at same time
    Patch 1.2.4 (24 April 2017) French

    We now added the first version of the French fan translation
    Bugfixes

    Fixed crash when hovering over wife NPC character

    Fixed crash when starting new game after exiting previous game via "save&exit" while an event alert was shown
    Patch 1.2.3.0 (19 April 2017) Bugfixes

    Added a tab button allowing to flip through very large inventories. This also fixes the issue with unreachable buttons during bartering.
    Patch 1.2.2.0 (19 April 2017) Chinese update!

    Added new explorer Huang Feihong with special attacks

    Added Traditional and Simplified Chinese language translation (Thanks so much to Project Gutenberg)
    Tuning

    Increased health bonus for regeneration blessing

    Increased level health bonus for Marie Curie
    Bugfixes

    Fixed overlong text in epilogue screen

    Removed pink pixel on Amundsen statue

    Signature rifle was not using the proper die

    Don't draw travel path when hovering mouse over action bar

    Added some missing lines to German translation
    Patch 1.2.1.0 (31 March 2017)

    Fixed ship arrival in arctic regions was not always shown

    Better support for legacy savegame files

    Added missing strings to language tables

    More characters are revivable through altars now

    Fixed desert events having wrong background image
    Patch 1.2.0.6 (06 March 2017)

    New adventures await!

    We have released our first major update, which introduces:

    Arctic regions

    More characters

    Valuable Items

    Deadly Enemies

    Useful Perks

    New things that will very likely cause your expedition trek to die a gruesome death and many, many more things!

    It's hard to describe how excited we are to release this first major update after releasing the 1.0 version of The Curious Expedition. We have still so many ideas to extend the game, which is why we spent the last couple of months on this update. Arctic Expanse not only introduces a whole new region, the arctic, but also many improvements and additions to the previously existing areas of the game.

    This is a full fledged DLC update, and it's free - because we love working on this game and are thankful for your support.

    We have fine-tuned the balancing, added many UI and Interface improvements, added new treasures and godly curses and items and perks, sound effects, events, ailments, quests ... it's too much to list. We'll provide you with a detailed changelog of all the new things and improvements in the coming days.

    Until then, have fun exploring the new content and get yourself lost in new adventures. We're looking forward to your feedback!

    Adventure awaits!

    Patch 1.1.2 (1st December 2016)

    Support for translating explorer names
    Bugfixes

    Fixed some sites exiting event flow instead of returning to morning event after camping

    Fixed crash when entering combat with zero health characters

    Fixed item info box showing item "cost" instead of "value"

    Fixed old save game states not properly cleared sometimes

    Fixed some event text typos

    German: Fixed crash in one positive night event
    Patch 1.1.1 (3rd November 2016) Bugfixes

    Fixed travel cost/days shown in German

    Fixed OSX version black screen on startup

    Fixed characters with hybrid gender crashing game in final screen

    Fixed crash after restoring game

    Fixed crash when finishing expedition

    Improved browser compatibility for web version German

    Improved some texts based on feedback

    Mount/Dismount buttons were not translated
    Patch 1.1.0.1 (31 October 2016)

    This update is for the Windows & Linux version of the game. The OS X version will be updated as soon as possible.
    Support for translations

    Added full German translation of the game

    You can add more translations by following the intructions in the langs folder

    You may use http://forums.maschinen-mensch.com/viewforum.php?f=9 to announce new translations
    Performance

    There should be considerably less frame drops while traveling over the map now.

    Also better performance in general.

    Added various new custom explorers
    Tuning

    Polyglot perk removes standing cost for resting in villages, but it does not give sanity bonus anymore

    Increased chance of negative loyalty impact when ignoring joke night event Tome page of random teleportation now only teleports to reachable areas
    Bugfixes

    Volcano shrine aftermath effect would most often not trigger properly

    Fixed everybody becoming angry during sexist night event

    Fixed being able to trigger invalid tutorial actions using keyboard shortcuts

    Added proper icon for purple mushrooms

    Fixed gun kill night event was triggered even when player had no gun in inventory

    Fixed villages only having male inhabitants

    Simplified savegame creation, will not try to use the SavedGames folder in windows anymore and simply prefer the Documents folder instead

    Fixed exploit of being able to get negative travel costs

    Player progress was only stored when starting a new map, but not when finishing a map, resulting in potential progress loss of found item stats

    Triumph music volume is now controlled by music volume slider instead of sound volume slider

    Fixed various typos
    Patch 1.0.0.4 (06th September 2016) Added newly rewritten event texts by Luke Openshaw New Tome pages

    Homebound

    Extended Vision
    Bugfixes

    Added fame back to idol

    Stone Circles also reveals missions and not just villages

    Fixed music tracks not stopping and overlapping each other

    Fixed music restarting repeatedely

    Fixed weird glitch sound in music

    Fixed missionaries losing spiritual solidarity perk

    Fixed occult vision perk

    Fixed missionary getting angry when you say that evolution is wrong

    Fixed not being able to enter golden pyramid when being alone

    Fixed space key sending trek to wrong location

    Fixed inconsistent number of funds shown in harbor text

    Fixed rare case of missing native character portrait

    Fixed not being able to trade in village when low standing

    Fixed events with dropped items should not appear if no items in inventory
    Patch 1.0.0.0 (02 September 2016)

    THE FINAL RELEASE! The Curious Expedition is now officially released!
    Patch 0.30.0.0 (15 July 2016) The last big update before FINAL RELEASE! Exploration points

    You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.

    We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.

    The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
    Sanity events

    Added lots of new zero-sanity events, resting events and phobias.

    Tuned probablity of all already existing events, evening out their appearance out a bit.

    Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.

    The sanity bar info box now shows additional info about what kind resting events to expect.

    The sanity bar starts to blink when on zero sanity

    When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
    Epilogue

    We've finally added the long awaited image of the statue that shows the best explorer in the world.

    Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
    Altar

    You will now be able to trade certain items at the mysterious altars. In order to receive special items, you will have to find the patterns of objects that need to be sacrificed

    We plan to extend the altar even further after the 1.0 release.
    Camp Site

    It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory

    It is no longer possible to stash items in a camp

    The value of the camp item has been increased
    Art

    Improved event image of shrine interior

    Improved event image of elephant graveyard

    Improved image of giant scorpion enemy

    Added new image for fire sprawl death

    Animated gentleman background scene with a flickering fire effect
    UI

    You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it

    Item usage of machete, rope and climbing gear is now shown directly on your travel path

    In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
    General

    Added icon for family amulet item

    Tomepages can now be used without a range limitation

    Made infections deadlier and less random in duration

    Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before

    You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.

    Added a few new secret explorers

    Hard mode: Added a sanity boost when reaching the pyramid

    Increased the minumum travel speed for party

    Added support for funds to the notification system

    The missing wife that can be found in the first expedition does not use up unit slots anymore
    Bugfixes

    Fixed a problem in the slaver event chain when not looting after combat

    Fixed certain volcano aftermath was not always triggered

    Fixed missing combat slots in cave event image

    Fixed chasm borders from overlapping on map background

    Fixed treasure map tiles not having proper tile borders

    Fixed diary jumping into screen immediately instead of popping up on left screen border first

    Fixed being able to have more than standing 10 by bartering

    Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box

    Fixed item notification should not use the fame mini marker

    Fixed missing background image on beaches

    Fixed club music did not stop when exiting from game via settings screen

    Fixed creation of savegames that could not be continued
    Patch 0.29.1.0 (17 June 2016) Bugfixes

    Fixed crash under certain circumstances when adding character to party

    Fixed diary closing after resting in village

    Fixed save games becoming corrupt when saving on game over screen

    Fixed no zero sanity event appearing
    Patch 0.29.0.0 (16 June 2016) Notifications system

    Shows changes to sanity and standing

    Show added and removed characters

    Show lost items

    Show added and dropped statuses Redone slaver

    New event flow. Can now be attacked by the player

    Added new event image

    Added new weapon: the whip Highscores

    Your final game points are now shown on any game ending screen

    Final points are scaled by the difficulty level Tuning / Game Content

    Beast master extended to support additional animals. Tuned dice.

    Added status 'spiritual solidarity' as visual representation of the fact that missionaries can rest for free in missions.

    Increased amount of trader barter items by one.

    Changed world regeneration tome page completely. It now acts as a sprawl effect which will restore the land to its original terrain.

    Multiple natives might now stay behind at the end of an expedition.

    Changed animal eating event to reduce loyalty instead of hard triggering a character leaving party

    Stone circles now allow to select from different styles of map reveals.

    Reworked alcoholic status to work with loyalty.

    Tuned starting equipment of Darwin and Burton

    Ships now allow to rest and to refill water. Water may now also refilled in non-desert expeditions.

    Tunnel caves now explicitly handle the case that the other exit might have been destroyed.

    Reduced resell value of treasure maps

    Fixed rivals starting in golden locations

    Binoculars might now be found earlier in the game

    Added some new secret item usage UI & Visuals

    Show item cost in info box while in harbor

    When hovering over a dice you will see the relevant dice that you own.

    Added gender icons to character info box.

    Moved standing icon next to sanity bar.

    Fixed certain locations (usually village or stone circle) already using used-up marker at start of game

    Fixed buttons drawn on top of cloud entrance scene when restoring from save game

    Added new font for game over screen.

    Added support for character info box portraits for enemies

    Impoved spacing between action buttons that have associated items or dice.

    Improved mouse box handling for info boxs of mounted explorers

    Made reset-profile button in settings only activate when held down for some time (should make it really hard to accidently reset your progress). Also added text feedback when profile has been reset.

    Added animated fire to night event images.

    New graphic for the question mark icon

    Reworked voids graphical representation which should make rendering a lot smoother. This should especially remove any performance problems on portal worlds.

    Accelerate cloud movement during traveling Added random explorer selection button to explorer selection screen. Updated credits, added special thanks Bugfixes

    Fixed dead enemies still doing damage

    Fixed jerky animations of characters during combat

    Fixed secret sites that were unlocked during an expedition were not correctly restored from save game

    Fixed that in hard mode Some events where already triggered when arriving the pyramid instead of at the ship

    Fixed changing pixel ratio during run-time broke chat layout

    Fixed attack button being shown for butterfly zone

    Fixed followed-by-natives event could happen in portal worlds

    Fixed fire should not destroy buried treasures anymore

    Fixed machete stopping fire

    Fixed after combat all zones within one tile distance were removed. Now only the actual zone will be removed

    Fixed last machete in player inventory did not remove jungle tile properly

    Fixed animal and explorer not being drawn properly after animal went down in combat

    Fixed waiting in portal worlds would never teleport the party back to the real world

    Fixed buying multiple treasure maps at the same time caused them to point to the same location

    Fixed last expedition still offering perk selection

    Fixed old combat particles still appearing when entering new combat

    Fixed action buttons not updated after teleporting

    Fixed potentially losing items when cancelling a balloon escape

    Fixed harbor music still playing when going from harbor into main menu

    Fixed character health bars not centered during combat

    Fixed white tigers not being spawned

    Fixed player always starting in special region when going into unlocked site

    Foxed changing zoom factor reseting particles

    Fixed explorers riding on animals should still use explorer image slot in event graphics

    Fixed dead people chatting in event image

    Fixed item fade out effect being used while bartering

    Fixed single punctuation appearing on a new diary line

    Fixed map pins being drawn too big on map stats screen

    Fixed region points being farmable by saving/loading save game endlessly

    Fixed impossible blank dice faces appearing in dice challenges if the player was in a combat before

    Fixed pressing ESC in highscore screen

    Fixed volcano aftermath not always being spawned. Generally relaxed the reachability rule on a per-location base

    Fixed treasure map preview image is now restored more exactly from save game (before the random offset could change when restoring savegame)

    Fixed gender changing randomly during event flow of village-love event

    Fixed a lot of typos
    Patch 0.28.0.2 (12 May 2016)

    "For this release we're mostly focussing on replacing the remaining art placeholders. Thank you for all your support! Enjoy Alpha 28!"

    New Art

    New stone forest art

    New desert art

    New desert cactus art

    New desert pyramid art

    New scorched earth art

    New cave hole art

    New cave mummy art

    New cave corpses art

    New cave paintings art

    New tomb art

    New stone statues art

    New portraits for hyena and raptor

    Tuning

    Tweaked starting trek setup for Kingsley and Huizinga

    Restricted pacifists from using more weapon dice

    Bugfixes

    Fixed pyramid staying buried (thanks to Charles Watkins for the help)

    Fixed flickering character info box for mounted characters. Also rider and mount have separate hit boxes for their individual character info boxes now.

    Fixed shields in combat being covered by large inventory

    Fixed treasure map being covered by large inventory

    Fixed info box for character unlocks and site unlocks not appearing

    Fixed overlong text in harbor

    Moon stones were not correctly removed from inventory after entering pyramid

    Increased performance

    Fixed various typos

    Patch 0.27.2.2 (06 May 2016)

    We've added a hotfix that should fix the progress corruption bug. In case you've lost your progress in the game please email us at info@curious-expedition.com so that we can try to restore your progress.
    Patch 0.27.2.0 (04 May 2016) Bugfixes

    Fixed character cloning bug issue when missing "Saved Games" folder on Windows
    Patch 0.27.10 (18 April 2016) Hard Mode

    Zero starting funds

    Zero starting fame

    Return to your ship after finding the golden pyramid. If your ship is destroyed there is nothing you can do but use the balloon, so be careful!

    Unlock platinum frames for beating hard mode

    Improved scrolling with cursor keys

    Performance improvements

    Butterfly perk now yields more sanity

    Added more epilogue entries

    Bugfixes

    Not successfully completing the Konrad quest will no longer skip all further events in the harbor

    Large enemies now have a proper portrait in their infobox
    Alpha 27.1

    Fixed travel reports.

    Fixed being stuck in ranking screen on certain occasions.
    Patch 0.26.0.1 (18 March 2016)

    As our first step in supporting difficulty modes we are introducing the "easy" mode. One might think we do this to make the game easier, but honestly this is just our excuse to introduce the dreaded "hard" mode in the next update.
    Easy Mode

    Increased starting funds

    Increased loot in many occasions

    No standing loss when killing animals or blowing up mountains

    Starting compass accuracy is always 100%

    More places to rest and regain sanity across all landscapes

    No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions

    Less enemies will appear in combat

    Mummies will never attack you when you are carrying them in your inventory

    No spider encounters when exploring caves in darkness

    No void will be triggered from looting a shrine

    Resting in missions is cheaper

    No portals or altars will be spawned
    General

    Improved feedback when using the Necronomicon

    H.P. Lovecraft now needs to be unlocked

    World generation tuning improvements

    Tome pages now are also weightless items

    Added a dice check when trying to steal an idol from a village

    Added a new treasure item: The Golden Slokra (Treasure Edition Item)

    Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots.

    Reduced price of native trinket

    Lower value treasure items will now stack up to 10 times
    Bugfixes

    Blue Mushrooms and weather baloons are now improving your range of vision upon usage again

    Fixed multiple music tracks playing at the same time

    Fixed promotion stars not placed properly

    Fixed missing particles in combat

    Fixed offset zone icon positions

    Fixed drawing of shield icon in combat

    Improved position of health bars

    Fixed bongos did not reset enemy-attention counter always

    Improved info box for statuses that change travel base cost
    Patch 0.25.1.0 (01 March 2016) Bugfixes

    Fixed treasure map not scaled properly

    Check unlock conditions after ranking screen instead of before

    Fixed random crash when having abomination in party

    Fixed scaling issues after changing resolution during a running game
    Patch 0.25 (01 March 2016) Dice actions

    Some diary actions now depend on dice rolls!

    These actions will portray the required dice face required on the action button. All dice of your party are rolled exactly once.

    If you get all required faces a positive outcome is triggered. If not a negative outcome is triggered.

    This makes its easier for you to understand what the odds are for certain actions to succeed depending on your trek setup.

    We've updated various old events to use this new mechanic. More events will be added in the coming updates.
    Resolutions

    So far the game had two resolution modes. Stretched and native. If you played on higher resolutions (i.e. 1080p) both of these modes had disadvantages: Stretched mode made the pixel art appear blurry, while native mode was hard coded to a 1:2 pixel ratio, making the HUD elements and event images appear relatively small to your display size.

    The new version now supports 4 modes and allows to set custom pixel ratios, resulting in pixel perfect art, big event images, proper HUD element sizes and sharp text.

    When you play on 1080p the game has literaly never looked as good as it does with this new version. Hundreds of changes where necessary to make this work, so please excuse any hickups that might still have made it through our testing. Let us know if you're missing any more options.

    Also the size of the info box now adapts properly to the resolution.
    Persistence

    The player data and save game data is now stored inside a TheCuriousExpedition folder inside your user data folder. In case you want to move your profile to another computer simply copy that folder. Also this should make it easier to create backups of your data.
    Phobias

    When ignoring phobias of party members, they will reduce their individual loyalty instead of reducing the overall party sanity. This should make phobias more readable and relevant.

    We added a new phobia Dendrophobia, which is the fear of trees.
    New content

    New item: voodoo dolls curse your rivals

    New item: tin cans are nutrious, but pretty bland in flavor

    New quest: a gentleman may ask you to escort a native to London

    New blessing: your trek member might grow some animal claws

    New perk: ruffian, adds a attack die

    New perk: protector, adds a defense die

    New perk: adept, adds a support die
    Tuning

    Buffed native enemies, they have spears now!

    If overburden, mounted animals don't yield extra dice. This counters the exploit of mounting the animals while overburden and then unmounting them after combat.

    Rivals don't all start at the same time, spacing them out more on the race track bar
    Misc

    There is a screen prompt warning you about stashes that were destroyed in the world containing items of yours

    Reworked the gentleman scene at the start of a new game
    Bug fixes

    Fixed musician quest could not be completed correctly in some situations

    Certain disasters like voids were spreading way to fast and have been reduced to their original growth speed.

    Fixed some overlong description texts in world map screen

    Fixed lots of typos

    Fixed overburden status was not properly updated after putting items into stash

    Fixed character unlocks were not checked when using hot air balloon during final expedition

    Fixed sometimes unreachable villages were spawned in tutorial

    Fixed additional trek members not shown in side bar when trek was already at regular maximum size
    Patch 0.24.0.7e (8 February 2016)

    bufixes and performance improvements
    Patch 24 (4 February 2016) Added a new tutorial:

    Completely reworked the old tutorial

    The new tutorial now is more fail-safe and guided

    The tutorial now includes a basic combat description

    We'll extend the tutorial further in the next update Harbor improvements:

    You can re-enter the harbor shop now

    Fame/funds are shown at all times in harbor

    Failed quests give negative fame UI updates:

    The maximum/current party count is shown when recruiting units

    The party side bar is hidden during events now, allowing to see more of the event image

    You can inspect character boxes in events directly now

    Trimmed character boxes size and don't show description text anymore New events:

    New resting events

    New mysterious dowsing item

    New totem stick item

    New sickness

    New secret locations World:

    Added new preview images to the world map

    Tuned neigbhors of locations to make patterns more recognizable

    Tuned biomes Combat:

    Enemies now have different length for how long they seek the player

    Added small delay between aggroing enemy and their first movement

    Added new buff effects to various attacks

    Retuned enemy dice with aim to nerf head butt attack a bit Misc:

    Dice are not auto-rolled again when they were pinned before

    Doing the initial missionary quest now also gives +2 standing

    Automatically stop traveling when traveling into deadly terrain Bug fixes:

    Fixed Mac performance issues

    Fixed stuck when dismissing units during travel

    Fixed aborting resting before spending one day

    Fixed empty diary with infected units

    Fixed crash when restoring save game

    Fixed collection items were not saved properly when stored in ship

    Fixed fire works item not working correctly

    Fixed some typos

價錢

  • 今天: $1.49 $14.99 -90%
  • 最小值: $1.49
  • 最大值: $14.99
 
追蹤票價

開發人員

點數

0 ☹️

排名

0 ☹️

清單

0 ☹️

評測

成為第一個評論 🌟

其他資訊

Curious ExpeditionCurious Expedition 縮短網址: 已複製!

你可能還喜歡

  • -70%
    • Curious Expedition 2 Bundle
    • GOG 遊戲: 其他  由: Maschinen-Mensch
    • $10.24 $34.16 -70%  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 1 (5.0)  版本: Windows   Curious Expedition 2 Curious Expedition 2 is a turn-based narrative roguelike that requires players to manage their resources and party members to keep insanity at bay and find glory. ...
        ⥯ 
  • -95%
    • Vambrace: Cold Soul
    • GOG 遊戲: 其他  由: Headup
    • $1.24 $24.99 -95%  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 138 (3.3)  版本: Windows/Linux/MacOS   The King of Shades has cursed the great city of Icenaire. Now cast under a permanent blight of frost fall, its former residents have returned from the dead as mad Wraiths. Survivors ...
        ⥯ 
    • Conarium
    • GOG 遊戲: 其他  由: Iceberg Interactive
    • $3.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 39 (3.6)  版本: Windows/Linux/MacOS   Conarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of ...
        ⥯ 
    • Pathway
    • GOG 遊戲: 其他  由: Chucklefish
    • $15.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 52 (3.8)  版本: Windows/Linux/MacOS   Adventurers Wanted is a free update to Pathway which introduces exciting changes and all new content to the game. Changes in V1.1 - Adventurers Wanted Update: Tactical Improvements: ...
        ⥯ 
    • Reverie Knights Tactics
    • GOG 遊戲: 其他  由: Fulqrum Publishing
    • $2.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 5 (3.3)  版本: Windows/Linux/MacOS   Reverie Knights Tactics: Prologue is available here Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision you make can ...
        ⥯ 
  • -75%
    • To The Moon
    • GOG 遊戲: 其他  由: Freebird Games
    • $2.49 $9.99 -75%  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 259 (4.4)  版本: Windows/Linux/MacOS   Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, ...
        ⥯ 
    • The Journey of AutUmn
    • GOG 遊戲: 其他  由: Artfactory Jalokivi
    • $15.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 0 (4.3)  版本: Windows/Linux/MacOS   Our android starts his mission as a nameless, remote-controlled worker. He is supposed to collect information about a planet for his builders, the goal is the planned recolonization of
        ⥯ 
    • Slender Threads
    • GOG 遊戲: 其他  由: Blyts
    • $13.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 18 (4.4)  版本: Windows/Linux/MacOS   Slender Threads: Prologue is available here "Every night it's the same dream: my own head, mounted on a wall." While wandering an unfamiliar town, Harvey Green follows a string of ...
        ⥯ 
  • -80%
    • Amnesia: A Machine For Pigs
    • GOG 遊戲: 其他  由: Frictional Games
    • $3.99 $19.99 -80%  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 121 (3.2)  版本: Windows/Linux   The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The ...
        ⥯ 
    • South Scrimshaw, Part One
    • GOG 遊戲: 其他  由: Nathan O. Marsh
    • 免費  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 0 (4.6)  版本: Windows/Linux   "The consciousness dawning inside of an aquatic egg is prodded alert. It is a male whale calf, stirring with a newfound awareness of body." South Scrimshaw uses the linear VN format to
        ⥯ 
  • -75%
    • Inua - A Story in Ice and Time
    • GOG 遊戲: 其他  由: ARTE France
    • $3.74 $14.99 -75%  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 0 (3.1)  版本: Windows/MacOS   A mystical game in Canadian far north Set off on a mystical journey to the Canadian Far North with Inua: A Story in Ice and Time, a point & click narrative adventure spanning multiple ...
        ⥯ 
    • Samorost 2
    • GOG 遊戲: 其他  由: Amanita Design
    • $4.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 39 (3.8)  版本: Windows/MacOS   Jump back in time and relive the gnome's second cosmic adventure in this new enhanced version! Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by ...
        ⥯ 
    • Obduction ®
    • GOG 遊戲: 其他  由: Cyan Worlds
    • $29.99  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 250 (3.9)  版本: Windows/MacOS   From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure. As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky ...
        ⥯ 
    • We Stay Behind
    • GOG 遊戲: 其他  由: Application Systems Heidelberg
    • 免費  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 0  版本: Windows/MacOS   A comet is on course to obliterate the small town of Laburnum Creek. Renowned writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to ...
        ⥯ 

你可能還喜歡

Download
可搭配 AppAgg 使用的搜尋運算子
添加到 AppAgg
AppAgg
立即免费注册
註冊
登入