開發人員: | Maschinen-Mensch (16) | ||
價錢: | ▼ $1.49 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 45 (4.1) ¡ | ||
GOG Store |
描述

Feel free to join us on Discord for regular updates, exclusive previews, to suggest features and hang out with our community.
Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits! Gameplay overview
Experience your very own adventure through a procedural story which makes every game unique.
Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
Plan and equip your trek. A good explorer is prepared for any eventuality.
Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.
螢幕擷取畫面










視頻
新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Patch 1.4 (27 November 2019)
Added new game mode: Curious Expedition: RIVALS
Bug Fixes
Fix for arctic claim positions not working if the tile they were on changed
Fix for status days remaining not updating while resting
Fix for Rasputin's "Wound treatment" status having the wrong description
Fix for pendulum shaking while in the harbor
Fix for zone borders not being properly shown when revealed sometimes
Many changes to French translation by Damn3D
Patch 1.3.15.3
Added Turkish and Japanese
Returning empty-handed from idol harbor quest no longer shows text implying that you kept the idol
Fix for loading very old savegames
Fixed some cases where the wrong gender would be displayed
Fix for being able to perform attacks or click the roll button during the enemy turn
Updated translations and fixed some typos
Fix for sprawl events happening while resting
Fix for red mushrooms usage event saying nobody requires treatment when they do
Patch 1.3.14.1 (08 May 2019)
Added Brazilian Portuguese & Ukrainian languages
New Main Menu background: Remastered London Skyline
Renamed 'Bipolar' to 'Mercurial'
Fixed some English and German text
Fix for damage particles being in wrong location when hitting mounted character
Mounted characters that have zero health are dismounted when entering combat
Fix for Expedition not being marked as aborted when using balloon
Fix for portals being placed always on grasslands
Minor Barter UI improvements
Fixed some missing status Notifications
Fixed bad Scottish names
Fixed various scripting/event errors
Updated Credits
Patch 1.3.13.5 (26 November 2018)
Added Russian translation
Added new Explorer character Rasputin
Tuning Changes
Tuned Slaver trading
Reduced the chance of starting a fire after resting
Modding
Fix for item 'addStatus' keyword not working
Fix for 'sprawlEvents' keyword not working
Barter and Loot events can now specify a 'invName' that will be used to determine which inventory in the location is used to contain the items
Bug Fixes
Fixed maps sometimes having blocking mountains that prevent exploration
Fixed Pack Ice sinking when it shouldn't have
Fixed some English and German language issues
Fixed Chinese language wrapping issues
Playing the tutorial no longer removes your savegame
Fix for tiles not correctly animating when replaced
Fixed cave giant spider event not triggering correct event after combat
Fixed unwanted camera panning when interacting with items
Fixed issue where cultist mission takeover would conflict with stash inventory
Haggle skill is now correctly evaluated when entering barter screen
Fixed victory screen chat position
Fixed combat dice shaking sometimes not behaving correctly
Fixed action buttons not always being visible
Fix for diary image going back when it's changed
Fix for game closing when quitting credits
Fixed corrupted sound issues on some machines
Fixed missing effect when uploading mods
Fixed graphical issues on Ranking screen when scaling mode is 3
Fixed party members not chatting
Party members now animate when chatting
Fixed wrong world start position
Patch 1.3.12.7 (29 October 2018)
fixed a bug in the Region infobox display that was missing vital information about undiscovered Locations.
Patch 1.3.12.6 (17 October 2018)
Fixed broken Chinese text
Patch 1.3.12.5
Fixed Combat particles not being displayed
Patch 1.3.12.4 Bug Fixes
Fixed Healing Springs not having follow-up events
Fixed particles not being correctly rendered during zoom changes
Fixed some missing Chinese texts (but not all yet)
Fixed wrong status being shown when you haven an Abomination in your party
Patch 1.3.12.3 (08 October 2018) UI Changes
Added smooth zooming
Improvements to infection/death system
Infobox now shows the death chance for infected characters
A diary alert is shown before opening the diary when somebody is dying
Tin can items will only be shown as usable when they can actually be used (sanity less than 30)
Added quick scroll to credits; added new entries for fan edition
Tuning changes
Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch
Waiting now costs the base trip cost in sanity
Only one item per item category is now cooled down per turn, instead of all of them
Changed jungle rot sickness to be potentially deadly
Tweaked how often some events could appear on one expedition
Bugfixes
Toughness can't be reduced below zero when contracting a disease
The shop-specific item value bonuses are only displayed when at the shop screen
Indicator for item usage in combat now matches the reality
Various German typos fixed
Modding
Added support for Character flags +noMirror, +noHealth and +noLoyalty
Party buttons are refreshed when stats change
Vehicles can't get infected
Patch 1.3.11.4 (17 July 2018)
Added Spanish translation
Patch 1.3.10.9 (18 June 2018)
Added Polish translation
Performance and Rendering
Added Low Graphics setting that reduced particles
If the game detects that it has no GPU, Low Graphics will default to on
Added support for 4K UHD Resolution (3840 x 2160): 1:6 pixel ratio
Can now toggle Stretching setting independently of Scaling
Improved rendering performance
Improved loading times
Modding
Achievements are now given when mods are enabled (but the debug bar must be disabled)
Mods now support spritesheets
Range syntax is now supported for replaceTile and removeZones; Radius is deprecated
replaceLocations range property supports bonus syntax
Runtime Mod event errors are correctly tagged with the mod
Localisation Mod errors are correctly tagged with the mod
Missing sound files are now correctly detected
Bugfixes
Fixed issues with mod language loading and improved logging
Fix for Forsaken shrine aftermaths not removing angry natives
Fixed village funeral event not allowing extra options when you have a missionary in the party
Fix for mousewheel not working on mac
Fix for treasure maps not being rendered correctly after loading a savegame
Left-clicking on an item while an item is currently being moved no longer attempts to use the clicked-on item, but will instead drop the currently held item if possible
When switching an item with one in a different slot while overburdened, the empty spot will no longer be removed
Ghost Quest and Giant Spider caves don't become other cave types when interacted with
Item and Character achievements work correctly
Explosion Expert perk removes locations in all effected tiles
Fixed villages always saying you were welcome even when you had a low standing
Fixed some unlocalised gameover texts
Reset Profile correctly resets Highscores and Achievements
Fixed seeing multiple notifications for the same achievement
Fixed character unlock notifications not being displayed when the character is actually unlocked
Fixed Trippy Trip achievement
Fixed Special Visit achievement
Fixed stats not being correctly incremented after switching difficulty levels
Fixed ranking display in Italian
Fixed some rest events not actually including a rest
Patch 1.3.8.8 (20 April 2018) Content
Forsaken villages spawn Abominations
Adjusted cultist coca stash
Adjusted Jungle Rot icon
The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked
Can now have multiple custom explorers unlocked at once
The random character option is now the first one
Modding
Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)
Improved warnings that are printed to the log when mod content contains errors
Fixed issues with the replace operator not always working
Game now longer creates a mods/mods folder
Fixed issues with mod localisation files
Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default
The small portrait image id will only have a file extension appended if necessary
Debug Bar
Expedition maps are now generated with using a seed.
While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game
A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout
When starting a game, the seed will be printed to the log. This can help with reporting bugs.
Added a "God" toggle to fights: when active, your party cannot be harmed
Added a "Win" button to fights: when clicked, you kill all enemies
When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)
Reloading mods now properly reloads images
Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)
Bugfixes
Fix for game not respecting the OS scaling setting
Fixed scaling changes not taking effect immediately
Fixed debug bar not rendering correctly at some scaling settings
Fixed issue where small white dots would sometimes appear on the landscape
Fixed issues with tiles missing borders along the region borders
Fixed issues with tile borders still rendering even when tiles have been consumed by the void
Fixed Bug where forsaken Villages sometimes fire non-forsaken events
Fixed superstitious animals
Mission now checks if trek is full before offering to recruit cultist after cultist takeover
Fixed crash when entering item screen with mods that add items enabled
Fix for being stuck in a location if a mod has set the leave event to be invalid
Fix for the game not loading if an image is referenced by multiple sprites
Fix for compass not displaying correctly after loading a saved expedition
Compass is no longer 100% in the first expedition (unless playing on Easy)
Patch 1.3.7.1 (10 April 2018) Content
Added 3 new tome pages
Added triceratops
Bugfixes
Fixed issues with uploading new mods
Fixed cloud sync between different OS
Moved Linux save game path from ~/ to ~/.config/
Fixed some dice showing wrong number of faces
Fixed some typos
Patch 1.3.5.0 (07 February 2018)
Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
Bugfixes
Fixed golden pyramid not spawning in some special biomes
Fixed not being able to explore golden pyramid in some special biomes
Fixed broken names of special worlds on world map
Fixed Linux crash on startup
Modding
Added support for fallback entries in build lists
Patch 1.3.4.1 (02 February 2018)
Fixed green mushroom not giving sanity boost for shamans
Fixed stuck in celebration screen when no medals left
Removed report button as we are reworking them
Fixed performance issues on some machines
Mod Tools
Fixed game not loading when missing images, instead a proper error message will be printed
After refreshing all mods should be enabled again
Remember debug choices in main menu debug bar
Improved colors in the debug bar
Added clear button to log viewer
Removed some debug flags and set them to always be automatically enabled
Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not
Print log output to tce-log.txt file as well
Patch 1.3.3.0 (12 January 2018) Modding Features
Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
Added support for reqXP and reqMapScore
Added support for specifying custom loyalty for characters
Modding recognized as disabled when all mods have been disabled manually
Added debug button N for enabling/disabling tile borders for debugging
Made parsing of mods more robust
Bugfixes
Fixed overriding image slots in mods
Fixed support for mods on OSX
Fixed stunned dice in combat were never reset
Fixed debug text showing up in game
Patch 1.3.2 (12 January 2018)
Made reset profile less likely to be hit accidentely
Bugfixes
Fixed altar broke when sacrificing certain items
Fixed window not covering whole game area
Fixed showing item count on actions with required items
Fixed unlocking characters
Fixed issues with steam achievement syncing
Reduced target count for explorer-collect achievement
Modding
Added refresh button to modding screen which allows to reload mods without leaving screen
Remember entity history for in-game debug bar
Add bonus syntax support for XP, compass score, karma
Print syntax parsing errors for mods in debug console
Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)
Fixed upload button
Fixed corrupted game state after deleting mods
Patch 1.3.1 (12 January 2018) Modding improvements
Added support for requirements for perks in the celebration screen. Possible use cases: only offering some perks for some explorers, having some perks as prequisite for other perks (e.g. level 1, level 2, level 3 perks), offering perks depending on visited terrain types, having a curse disallows choosing a new perk for one expedition, etc..
Added support for adding custom character buttons (in the same style as the promote or mount button). They can have their own requirements and can trigger a custom event when clicked. A new example mod slapFace showing how to use this can be found on our githug page https://github.com/Maschinen-Mensch/curiousexpedition/tree/master/mods
Added a new log viewer which is more stream lined than the previous version (more work to be done here). There is a new "Show Log" button on the modding screen to open it and also on the in-game debug bar. Also game events should now be contributed to the correct mod making it easier to debug things.
Fixed modding feature check only accounted for the first new entity type instead of counting all of them
Fixed mod version parsing was not working when the number was not written in quotes. Also reduced the amount of numbers designating the version to just two (A.B) instead of (A.B.C.D).
Fixed parsing mods without imgData breaking game graphics
Fixed importing files which had a single entry instead of a array
Fixed invalid character references crashing the game (should just be ignored now)
If mod does not designate a defaultLang property, 'English' is assumed
Added support for triggering chat lines from the entity search bar
Added support for gender-specific grammar in chat lines
Removed mod ID from info screen (not relevant to most users)
Made sure that delayedEvent is in the game scripts for events that may interrupt player movement. Events being triggered via delayedEvent show a diary alert first instead of opening up the diary right away. This mode should be used for any text events that are triggered during tripEvents or dayEvents. Maybe we'll come up with a way to detect this automatically, but this isn't trivial, so for now this has be designated manually.
Marked sp-ee-base as abstract so they can't be spawned directly into the game
Fixed color slots not being recognized correctly
Restricted shown mod name lengths on mod select buttons
Renamed blocksHealthRegen to blockHealthRegen for consistency
Added blockLevelUp property for temporarily blocking promoting characters via a status
Game Bugfixes
Fixed underground tunnel caves not working properly when revisiting
Fixed polyglot perk not working properly
Fixed villages having empty inventory
Fixed sprawl power not being stored correctly in savegame
Fixed legacy savegames not loadable anymore
Fixed some localization issues on the modding screen (more work to do)
Fixed localization on game over screen
Other changes
Cosmic Indifference perk should now also working if there are other human trek members. Raised the required sanity to use Necronomicon without burning it to 20
Corrupted sprawl should no longer kill zones
Patch 1.3.0.6 (22 December 2017)
Added modding support and in-game achievements
Main Menu
New background graphics
Added a news section allowing you to read about development news from within the game
Nicer UI elements (checkboxes and exit buttons)
Added animated campfire to several event screens
Added new secret explorers
Added new sound effects for some aftermath events
English text will be shown as fallback if no localized string is available
Tuning
Lone survivor perk fills up full sanity bar when triggered
Made climbing gear slightly stronger and climber perk slightly weaker
Increased ship water refill to 20 units
Angry native zones can never become unaggroed now (unless they are sleeping)
Restricted most quests to appear before final expedition
Missionary quest is now automatically resolved when entering the village
Remove local curses when stepping through portals
Corruption sprawls will no longer kill enemies
Tesla gun now benefits from gun expert perk
No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)
Bugfixes
Fixed multiple bugs potentially causing being stuck in tutorial
Fixed flood curse following you beyond expedition end
Fixed ship getting destroyed
Fixed rare crash when having a empty slot in inventory
Konrad quest can now be completed even after leaving the village when first encountering him.
Freeing slots in the hot air balloon should now work more intuitively
Fixed exploit that allowed to return more items than normally allowed with the hot air balloon
Fixed issues with path finding in dog sledge
Improved camera behavior when panning to locations
Removed ability to dismiss character while a pending diary event is already waiting
Mount button is now greyed out when already mounted
Fixed mounted status not stored in savegames
Fixed issues with native visit event
Fixed event flow after fighting with giant spiders
Fixed shaman perk not working on all mushrooms
Fixed combat cursor picks new enemy when old target died
Fixed family amulet event line
Fixed wrong button help text on scale 3 setting
Fixed unlocalized texts in game over screen
Fixed being able to stop village spawn via mini puppets
Fixed failed idol quest was not handled correctly
Fixed vulture night event showing up even though player had no ammo
Fixed musician quest not always resolving properly
Fixed special friend event flow
Fixed Olivia not having a crystall ball at game start
Fixed same piece of meat being cooked by multiple cooks at the same time
Always show diary alert first before interrupting player action during travel
Fixed enemies killed by a debuff now don't supply dice in the next round anymore
Fixed window size issues
Fixed unusable items having infoboxes explaining how to use them
Fixed large inventories overlapping Flee or Roll button during combat
Fixed double epilogue caused by obsidian mirror
Fixed mini maps sometimes going blank or regenerating or crashing the game
Fixed some places being unreachable after world generation
Fixed parts of golden pyramids being missing sometimes
Fixed crash bug caused by (de)buffed characters entering combat
Fixed crash bug in tutorial caused by no place to spawn the ship being found
Fixed charismatic perk only working once
Fixed weird duplicated actions in queen conflict event
Fixed problem where two events could trigger at once
Patch 1.2.6.3 (24 October 2017) Translations
Supporting new crowdin.com format for languages
Added Korean translation
Improved Italian translation
Improved French translation
All enemies reachable within 2 tiles can now consistently be attacked (before that number would be between 1 and 3)
Highlight map location you are interacting with. Helps with knowing which of two enemies you are attacking for example
Added new treasure type (Golden Beauty)
Going to windowed mode with different scales now sets appropriate minimum window sizes
Savegames are saved in two steps now, making sure they don't get corrupted if something goes wrong during the save process (e.g. game is force quit via OS)
Add option to increase ranking screen animation by clicking
Tuning
Shaman hut charges less for healing infections and injuries
Hallucination status generates hallucinations more aggressively now
Healer perk is only usable by Feilong
Bugfixes
Fixed sometime travel via double clicking stopped working
Fixed loyalty was not properly restored from savegame
Fixed missing help text for barter bar
Fixed hallucinations status should disappear after expeditions
Fixed Geysir water never being replaced by shallow water
Fixed animals becoming paranoid when consuming red mushrooms
Fixed being stuck in sledge when there is no path
Fixed hovering over treasure maps crashing game
Fixed savegame not properly deleted on game
Fixed Allison Otting not being able to paint
Patch 1.2.5 (16 May 2017)
Certain disasters now scale up depending on expedition number
Expedition is auto-saved every couple of minutes and when shutting down game Bugfixes
Using portal tome page on top of ship should not replace ship anymore
Entering portals does not reset golden pyramid discovery state anymore
Entering portals does not reset compass progress anymore
Forsaken villages don't spawn angry villagers anymore
Snarfrattle was not attackable sometimes
Location hints are not drawn on top of water or chasms anymore
Fixed wrong page title when sharing report to twitter
Fixed crash when pressing keys during loading bar
Fixed graphical glitches when entering portal world
Don't show tree climb event in arctic worlds
Fixed forsaken disaster showing wrong text in shrine
Fixed harbor hunter becoming party member and crashing game
Fixed wrong "decreased loyalty" notification on max loyalty
Fixed rare crash when switching world
Fixed rare crash on game over after visiting portal world
Fixed rare bug that closed combats early
Fixed being able to use item during diary alert
Fixed being able to use camp site during build-up
Fixed multiple events happening at same time
Patch 1.2.4 (24 April 2017) French
We now added the first version of the French fan translation
Bugfixes
Fixed crash when hovering over wife NPC character
Fixed crash when starting new game after exiting previous game via "save&exit" while an event alert was shown
Patch 1.2.3.0 (19 April 2017) Bugfixes
Added a tab button allowing to flip through very large inventories. This also fixes the issue with unreachable buttons during bartering.
Patch 1.2.2.0 (19 April 2017) Chinese update!
Added new explorer Huang Feihong with special attacks
Added Traditional and Simplified Chinese language translation (Thanks so much to Project Gutenberg)
Tuning
Increased health bonus for regeneration blessing
Increased level health bonus for Marie Curie
Bugfixes
Fixed overlong text in epilogue screen
Removed pink pixel on Amundsen statue
Signature rifle was not using the proper die
Don't draw travel path when hovering mouse over action bar
Added some missing lines to German translation
Patch 1.2.1.0 (31 March 2017)
Fixed ship arrival in arctic regions was not always shown
Better support for legacy savegame files
Added missing strings to language tables
More characters are revivable through altars now
Fixed desert events having wrong background image
Patch 1.2.0.6 (06 March 2017)
New adventures await!
We have released our first major update, which introduces:
Arctic regions
More characters
Valuable Items
Deadly Enemies
Useful Perks
New things that will very likely cause your expedition trek to die a gruesome death and many, many more things!
It's hard to describe how excited we are to release this first major update after releasing the 1.0 version of The Curious Expedition. We have still so many ideas to extend the game, which is why we spent the last couple of months on this update. Arctic Expanse not only introduces a whole new region, the arctic, but also many improvements and additions to the previously existing areas of the game.
This is a full fledged DLC update, and it's free - because we love working on this game and are thankful for your support.
We have fine-tuned the balancing, added many UI and Interface improvements, added new treasures and godly curses and items and perks, sound effects, events, ailments, quests ... it's too much to list. We'll provide you with a detailed changelog of all the new things and improvements in the coming days.
Until then, have fun exploring the new content and get yourself lost in new adventures. We're looking forward to your feedback!
Adventure awaits!
Patch 1.1.2 (1st December 2016)
Support for translating explorer names
Bugfixes
Fixed some sites exiting event flow instead of returning to morning event after camping
Fixed crash when entering combat with zero health characters
Fixed item info box showing item "cost" instead of "value"
Fixed old save game states not properly cleared sometimes
Fixed some event text typos
German: Fixed crash in one positive night event
Patch 1.1.1 (3rd November 2016) Bugfixes
Fixed travel cost/days shown in German
Fixed OSX version black screen on startup
Fixed characters with hybrid gender crashing game in final screen
Fixed crash after restoring game
Fixed crash when finishing expedition
Improved browser compatibility for web version German
Improved some texts based on feedback
Mount/Dismount buttons were not translated
Patch 1.1.0.1 (31 October 2016)
This update is for the Windows & Linux version of the game. The OS X version will be updated as soon as possible.
Support for translations
Added full German translation of the game
You can add more translations by following the intructions in the langs folder
You may use http://forums.maschinen-mensch.com/viewforum.php?f=9 to announce new translations
Performance
There should be considerably less frame drops while traveling over the map now.
Also better performance in general.
Added various new custom explorers
Tuning
Polyglot perk removes standing cost for resting in villages, but it does not give sanity bonus anymore
Increased chance of negative loyalty impact when ignoring joke night event Tome page of random teleportation now only teleports to reachable areas
Bugfixes
Volcano shrine aftermath effect would most often not trigger properly
Fixed everybody becoming angry during sexist night event
Fixed being able to trigger invalid tutorial actions using keyboard shortcuts
Added proper icon for purple mushrooms
Fixed gun kill night event was triggered even when player had no gun in inventory
Fixed villages only having male inhabitants
Simplified savegame creation, will not try to use the SavedGames folder in windows anymore and simply prefer the Documents folder instead
Fixed exploit of being able to get negative travel costs
Player progress was only stored when starting a new map, but not when finishing a map, resulting in potential progress loss of found item stats
Triumph music volume is now controlled by music volume slider instead of sound volume slider
Fixed various typos
Patch 1.0.0.4 (06th September 2016) Added newly rewritten event texts by Luke Openshaw New Tome pages
Homebound
Extended Vision
Bugfixes
Added fame back to idol
Stone Circles also reveals missions and not just villages
Fixed music tracks not stopping and overlapping each other
Fixed music restarting repeatedely
Fixed weird glitch sound in music
Fixed missionaries losing spiritual solidarity perk
Fixed occult vision perk
Fixed missionary getting angry when you say that evolution is wrong
Fixed not being able to enter golden pyramid when being alone
Fixed space key sending trek to wrong location
Fixed inconsistent number of funds shown in harbor text
Fixed rare case of missing native character portrait
Fixed not being able to trade in village when low standing
Fixed events with dropped items should not appear if no items in inventory
Patch 1.0.0.0 (02 September 2016)
THE FINAL RELEASE! The Curious Expedition is now officially released!
Patch 0.30.0.0 (15 July 2016) The last big update before FINAL RELEASE! Exploration points
You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
Sanity events
Added lots of new zero-sanity events, resting events and phobias.
Tuned probablity of all already existing events, evening out their appearance out a bit.
Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
The sanity bar info box now shows additional info about what kind resting events to expect.
The sanity bar starts to blink when on zero sanity
When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
Epilogue
We've finally added the long awaited image of the statue that shows the best explorer in the world.
Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
Altar
You will now be able to trade certain items at the mysterious altars. In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
We plan to extend the altar even further after the 1.0 release.
Camp Site
It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
It is no longer possible to stash items in a camp
The value of the camp item has been increased
Art
Improved event image of shrine interior
Improved event image of elephant graveyard
Improved image of giant scorpion enemy
Added new image for fire sprawl death
Animated gentleman background scene with a flickering fire effect
UI
You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
Item usage of machete, rope and climbing gear is now shown directly on your travel path
In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
General
Added icon for family amulet item
Tomepages can now be used without a range limitation
Made infections deadlier and less random in duration
Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
Added a few new secret explorers
Hard mode: Added a sanity boost when reaching the pyramid
Increased the minumum travel speed for party
Added support for funds to the notification system
The missing wife that can be found in the first expedition does not use up unit slots anymore
Bugfixes
Fixed a problem in the slaver event chain when not looting after combat
Fixed certain volcano aftermath was not always triggered
Fixed missing combat slots in cave event image
Fixed chasm borders from overlapping on map background
Fixed treasure map tiles not having proper tile borders
Fixed diary jumping into screen immediately instead of popping up on left screen border first
Fixed being able to have more than standing 10 by bartering
Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
Fixed item notification should not use the fame mini marker
Fixed missing background image on beaches
Fixed club music did not stop when exiting from game via settings screen
Fixed creation of savegames that could not be continued
Patch 0.29.1.0 (17 June 2016) Bugfixes
Fixed crash under certain circumstances when adding character to party
Fixed diary closing after resting in village
Fixed save games becoming corrupt when saving on game over screen
Fixed no zero sanity event appearing
Patch 0.29.0.0 (16 June 2016) Notifications system
Shows changes to sanity and standing
Show added and removed characters
Show lost items
Show added and dropped statuses Redone slaver
New event flow. Can now be attacked by the player
Added new event image
Added new weapon: the whip Highscores
Your final game points are now shown on any game ending screen
Final points are scaled by the difficulty level Tuning / Game Content
Beast master extended to support additional animals. Tuned dice.
Added status 'spiritual solidarity' as visual representation of the fact that missionaries can rest for free in missions.
Increased amount of trader barter items by one.
Changed world regeneration tome page completely. It now acts as a sprawl effect which will restore the land to its original terrain.
Multiple natives might now stay behind at the end of an expedition.
Changed animal eating event to reduce loyalty instead of hard triggering a character leaving party
Stone circles now allow to select from different styles of map reveals.
Reworked alcoholic status to work with loyalty.
Tuned starting equipment of Darwin and Burton
Ships now allow to rest and to refill water. Water may now also refilled in non-desert expeditions.
Tunnel caves now explicitly handle the case that the other exit might have been destroyed.
Reduced resell value of treasure maps
Fixed rivals starting in golden locations
Binoculars might now be found earlier in the game
Added some new secret item usage UI & Visuals
Show item cost in info box while in harbor
When hovering over a dice you will see the relevant dice that you own.
Added gender icons to character info box.
Moved standing icon next to sanity bar.
Fixed certain locations (usually village or stone circle) already using used-up marker at start of game
Fixed buttons drawn on top of cloud entrance scene when restoring from save game
Added new font for game over screen.
Added support for character info box portraits for enemies
Impoved spacing between action buttons that have associated items or dice.
Improved mouse box handling for info boxs of mounted explorers
Made reset-profile button in settings only activate when held down for some time (should make it really hard to accidently reset your progress). Also added text feedback when profile has been reset.
Added animated fire to night event images.
New graphic for the question mark icon
Reworked voids graphical representation which should make rendering a lot smoother. This should especially remove any performance problems on portal worlds.
Accelerate cloud movement during traveling Added random explorer selection button to explorer selection screen. Updated credits, added special thanks Bugfixes
Fixed dead enemies still doing damage
Fixed jerky animations of characters during combat
Fixed secret sites that were unlocked during an expedition were not correctly restored from save game
Fixed that in hard mode Some events where already triggered when arriving the pyramid instead of at the ship
Fixed changing pixel ratio during run-time broke chat layout
Fixed attack button being shown for butterfly zone
Fixed followed-by-natives event could happen in portal worlds
Fixed fire should not destroy buried treasures anymore
Fixed machete stopping fire
Fixed after combat all zones within one tile distance were removed. Now only the actual zone will be removed
Fixed last machete in player inventory did not remove jungle tile properly
Fixed animal and explorer not being drawn properly after animal went down in combat
Fixed waiting in portal worlds would never teleport the party back to the real world
Fixed buying multiple treasure maps at the same time caused them to point to the same location
Fixed last expedition still offering perk selection
Fixed old combat particles still appearing when entering new combat
Fixed action buttons not updated after teleporting
Fixed potentially losing items when cancelling a balloon escape
Fixed harbor music still playing when going from harbor into main menu
Fixed character health bars not centered during combat
Fixed white tigers not being spawned
Fixed player always starting in special region when going into unlocked site
Foxed changing zoom factor reseting particles
Fixed explorers riding on animals should still use explorer image slot in event graphics
Fixed dead people chatting in event image
Fixed item fade out effect being used while bartering
Fixed single punctuation appearing on a new diary line
Fixed map pins being drawn too big on map stats screen
Fixed region points being farmable by saving/loading save game endlessly
Fixed impossible blank dice faces appearing in dice challenges if the player was in a combat before
Fixed pressing ESC in highscore screen
Fixed volcano aftermath not always being spawned. Generally relaxed the reachability rule on a per-location base
Fixed treasure map preview image is now restored more exactly from save game (before the random offset could change when restoring savegame)
Fixed gender changing randomly during event flow of village-love event
Fixed a lot of typos
Patch 0.28.0.2 (12 May 2016)
"For this release we're mostly focussing on replacing the remaining art placeholders. Thank you for all your support! Enjoy Alpha 28!"
New Art
New stone forest art
New desert art
New desert cactus art
New desert pyramid art
New scorched earth art
New cave hole art
New cave mummy art
New cave corpses art
New cave paintings art
New tomb art
New stone statues art
New portraits for hyena and raptor
Tuning
Tweaked starting trek setup for Kingsley and Huizinga
Restricted pacifists from using more weapon dice
Bugfixes
Fixed pyramid staying buried (thanks to Charles Watkins for the help)
Fixed flickering character info box for mounted characters. Also rider and mount have separate hit boxes for their individual character info boxes now.
Fixed shields in combat being covered by large inventory
Fixed treasure map being covered by large inventory
Fixed info box for character unlocks and site unlocks not appearing
Fixed overlong text in harbor
Moon stones were not correctly removed from inventory after entering pyramid
Increased performance
Fixed various typos
Patch 0.27.2.2 (06 May 2016)
We've added a hotfix that should fix the progress corruption bug. In case you've lost your progress in the game please email us at info@curious-expedition.com so that we can try to restore your progress.
Patch 0.27.2.0 (04 May 2016) Bugfixes
Fixed character cloning bug issue when missing "Saved Games" folder on Windows
Patch 0.27.10 (18 April 2016) Hard Mode
Zero starting funds
Zero starting fame
Return to your ship after finding the golden pyramid. If your ship is destroyed there is nothing you can do but use the balloon, so be careful!
Unlock platinum frames for beating hard mode
Improved scrolling with cursor keys
Performance improvements
Butterfly perk now yields more sanity
Added more epilogue entries
Bugfixes
Not successfully completing the Konrad quest will no longer skip all further events in the harbor
Large enemies now have a proper portrait in their infobox
Alpha 27.1
Fixed travel reports.
Fixed being stuck in ranking screen on certain occasions.
Patch 0.26.0.1 (18 March 2016)
As our first step in supporting difficulty modes we are introducing the "easy" mode. One might think we do this to make the game easier, but honestly this is just our excuse to introduce the dreaded "hard" mode in the next update.
Easy Mode
Increased starting funds
Increased loot in many occasions
No standing loss when killing animals or blowing up mountains
Starting compass accuracy is always 100%
More places to rest and regain sanity across all landscapes
No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions
Less enemies will appear in combat
Mummies will never attack you when you are carrying them in your inventory
No spider encounters when exploring caves in darkness
No void will be triggered from looting a shrine
Resting in missions is cheaper
No portals or altars will be spawned
General
Improved feedback when using the Necronomicon
H.P. Lovecraft now needs to be unlocked
World generation tuning improvements
Tome pages now are also weightless items
Added a dice check when trying to steal an idol from a village
Added a new treasure item: The Golden Slokra (Treasure Edition Item)
Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots.
Reduced price of native trinket
Lower value treasure items will now stack up to 10 times
Bugfixes
Blue Mushrooms and weather baloons are now improving your range of vision upon usage again
Fixed multiple music tracks playing at the same time
Fixed promotion stars not placed properly
Fixed missing particles in combat
Fixed offset zone icon positions
Fixed drawing of shield icon in combat
Improved position of health bars
Fixed bongos did not reset enemy-attention counter always
Improved info box for statuses that change travel base cost
Patch 0.25.1.0 (01 March 2016) Bugfixes
Fixed treasure map not scaled properly
Check unlock conditions after ranking screen instead of before
Fixed random crash when having abomination in party
Fixed scaling issues after changing resolution during a running game
Patch 0.25 (01 March 2016) Dice actions
Some diary actions now depend on dice rolls!
These actions will portray the required dice face required on the action button. All dice of your party are rolled exactly once.
If you get all required faces a positive outcome is triggered. If not a negative outcome is triggered.
This makes its easier for you to understand what the odds are for certain actions to succeed depending on your trek setup.
We've updated various old events to use this new mechanic. More events will be added in the coming updates.
Resolutions
So far the game had two resolution modes. Stretched and native. If you played on higher resolutions (i.e. 1080p) both of these modes had disadvantages: Stretched mode made the pixel art appear blurry, while native mode was hard coded to a 1:2 pixel ratio, making the HUD elements and event images appear relatively small to your display size.
The new version now supports 4 modes and allows to set custom pixel ratios, resulting in pixel perfect art, big event images, proper HUD element sizes and sharp text.
When you play on 1080p the game has literaly never looked as good as it does with this new version. Hundreds of changes where necessary to make this work, so please excuse any hickups that might still have made it through our testing. Let us know if you're missing any more options.
Also the size of the info box now adapts properly to the resolution.
Persistence
The player data and save game data is now stored inside a TheCuriousExpedition folder inside your user data folder. In case you want to move your profile to another computer simply copy that folder. Also this should make it easier to create backups of your data.
Phobias
When ignoring phobias of party members, they will reduce their individual loyalty instead of reducing the overall party sanity. This should make phobias more readable and relevant.
We added a new phobia Dendrophobia, which is the fear of trees.
New content
New item: voodoo dolls curse your rivals
New item: tin cans are nutrious, but pretty bland in flavor
New quest: a gentleman may ask you to escort a native to London
New blessing: your trek member might grow some animal claws
New perk: ruffian, adds a attack die
New perk: protector, adds a defense die
New perk: adept, adds a support die
Tuning
Buffed native enemies, they have spears now!
If overburden, mounted animals don't yield extra dice. This counters the exploit of mounting the animals while overburden and then unmounting them after combat.
Rivals don't all start at the same time, spacing them out more on the race track bar
Misc
There is a screen prompt warning you about stashes that were destroyed in the world containing items of yours
Reworked the gentleman scene at the start of a new game
Bug fixes
Fixed musician quest could not be completed correctly in some situations
Certain disasters like voids were spreading way to fast and have been reduced to their original growth speed.
Fixed some overlong description texts in world map screen
Fixed lots of typos
Fixed overburden status was not properly updated after putting items into stash
Fixed character unlocks were not checked when using hot air balloon during final expedition
Fixed sometimes unreachable villages were spawned in tutorial
Fixed additional trek members not shown in side bar when trek was already at regular maximum size
Patch 0.24.0.7e (8 February 2016)
bufixes and performance improvements
Patch 24 (4 February 2016) Added a new tutorial:
Completely reworked the old tutorial
The new tutorial now is more fail-safe and guided
The tutorial now includes a basic combat description
We'll extend the tutorial further in the next update Harbor improvements:
You can re-enter the harbor shop now
Fame/funds are shown at all times in harbor
Failed quests give negative fame UI updates:
The maximum/current party count is shown when recruiting units
The party side bar is hidden during events now, allowing to see more of the event image
You can inspect character boxes in events directly now
Trimmed character boxes size and don't show description text anymore New events:
New resting events
New mysterious dowsing item
New totem stick item
New sickness
New secret locations World:
Added new preview images to the world map
Tuned neigbhors of locations to make patterns more recognizable
Tuned biomes Combat:
Enemies now have different length for how long they seek the player
Added small delay between aggroing enemy and their first movement
Added new buff effects to various attacks
Retuned enemy dice with aim to nerf head butt attack a bit Misc:
Dice are not auto-rolled again when they were pinned before
Doing the initial missionary quest now also gives +2 standing
Automatically stop traveling when traveling into deadly terrain Bug fixes:
Fixed Mac performance issues
Fixed stuck when dismissing units during travel
Fixed aborting resting before spending one day
Fixed empty diary with infected units
Fixed crash when restoring save game
Fixed collection items were not saved properly when stored in ship
Fixed fire works item not working correctly
Fixed some typos
價錢
- 今天: $1.49
$14.99-90% - 最小值: ▼ $1.49
- 最大值: $14.99
追蹤票價
開發人員
- Maschinen-Mensch
- 平台: Steam 遊戲 (8) GOG 遊戲 (6) Nintendo 遊戲 (2)
- 清單: 1 + 0
- 點數: 2 + 7,586 ¡
- 排名: 0
- 評測: 0
- 折扣: 6
- 影片: 13
- RSS: 訂閱
點數
0 ☹️
排名
0 ☹️
清單
0 ☹️
評測
成為第一個評論 🌟
其他資訊
- 版本: Windows, Linux, MacOS
- 類別 :
GOG 遊戲
›其他
- OS:
Linux
,MacOS
,Windows
- 大小:
106 Mb
- 可用的功能:
Adventure
,Historical
,Multi-player
,Overlay
,Single-player
,Strategy
- 支援的語言 :
Deutsch
,English
,Português do Brasil
,Türkçe
,español
,français
,italiano
,polski
,yкраїнська
,русский
,中文
,日本語
,한국어
- GOG Store 評分:
4.1
(45) - 發佈日期:
- 發行日期:
你可能還喜歡
- -70%
- Curious Expedition 2 Bundle
- GOG 遊戲: 其他 由: Maschinen-Mensch
- ▼ $10.24
$34.16-70% - 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 1 (5.0) 版本: Windows Curious Expedition 2 Curious Expedition 2 is a turn-based narrative roguelike that requires players to manage their resources and party members to keep insanity at bay and find glory. ... ⥯
- -95%
- Vambrace: Cold Soul
- GOG 遊戲: 其他 由: Headup
- ▼ $1.24
$24.99-95% - 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 138 (3.3) 版本: Windows/Linux/MacOS The King of Shades has cursed the great city of Icenaire. Now cast under a permanent blight of frost fall, its former residents have returned from the dead as mad Wraiths. Survivors ... ⥯
-
- Conarium
- GOG 遊戲: 其他 由: Iceberg Interactive
- $3.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 39 (3.6) 版本: Windows/Linux/MacOS Conarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of ... ⥯
-
- Pathway
- GOG 遊戲: 其他 由: Chucklefish
- $15.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 52 (3.8) 版本: Windows/Linux/MacOS Adventurers Wanted is a free update to Pathway which introduces exciting changes and all new content to the game. Changes in V1.1 - Adventurers Wanted Update: Tactical Improvements: ... ⥯
-
- Reverie Knights Tactics
- GOG 遊戲: 其他 由: Fulqrum Publishing
- $2.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 5 (3.3) 版本: Windows/Linux/MacOS Reverie Knights Tactics: Prologue is available here Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision you make can ... ⥯
- -75%
- To The Moon
- GOG 遊戲: 其他 由: Freebird Games
- $2.49
$9.99-75% - 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 259 (4.4) 版本: Windows/Linux/MacOS Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, ... ⥯
-
- The Journey of AutUmn
- GOG 遊戲: 其他 由: Artfactory Jalokivi
- $15.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (4.3) 版本: Windows/Linux/MacOS Our android starts his mission as a nameless, remote-controlled worker. He is supposed to collect information about a planet for his builders, the goal is the planned recolonization of ⥯
-
- Slender Threads
- GOG 遊戲: 其他 由: Blyts
- $13.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 18 (4.4) 版本: Windows/Linux/MacOS Slender Threads: Prologue is available here "Every night it's the same dream: my own head, mounted on a wall." While wandering an unfamiliar town, Harvey Green follows a string of ... ⥯
- -80%
- Amnesia: A Machine For Pigs
- GOG 遊戲: 其他 由: Frictional Games
- $3.99
$19.99-80% - 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 121 (3.2) 版本: Windows/Linux The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The ... ⥯
-
- South Scrimshaw, Part One
- GOG 遊戲: 其他 由: Nathan O. Marsh
- 免費
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (4.6) 版本: Windows/Linux "The consciousness dawning inside of an aquatic egg is prodded alert. It is a male whale calf, stirring with a newfound awareness of body." South Scrimshaw uses the linear VN format to ⥯
- -75%
- Inua - A Story in Ice and Time
- GOG 遊戲: 其他 由: ARTE France
- ▼ $3.74
$14.99-75% - 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (3.1) 版本: Windows/MacOS A mystical game in Canadian far north Set off on a mystical journey to the Canadian Far North with Inua: A Story in Ice and Time, a point & click narrative adventure spanning multiple ... ⥯
-
- Samorost 2
- GOG 遊戲: 其他 由: Amanita Design
- $4.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 39 (3.8) 版本: Windows/MacOS Jump back in time and relive the gnome's second cosmic adventure in this new enhanced version! Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by ... ⥯
-
- Obduction ®
- GOG 遊戲: 其他 由: Cyan Worlds
- $29.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 250 (3.9) 版本: Windows/MacOS From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure. As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky ... ⥯
-
- We Stay Behind
- GOG 遊戲: 其他 由: Application Systems Heidelberg
- 免費
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 版本: Windows/MacOS A comet is on course to obliterate the small town of Laburnum Creek. Renowned writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to ... ⥯