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描述

Riven
“I know what he’s doing… He’s watching you.”

Travel to Riven, a beautiful and mysterious world on the verge of collapse. Explore this mysterious place, solve its puzzles, reveal its mysteries, make a daring rescue, and escape.

VISIT A MYSTERIOUS WORLD

“I am Gehn. I assume you’ve heard of me.”

Riven takes you on a journey through dense jungles, awe-inspiring caverns, and monolithic structures. Explore a world bent to the whims of a man who sees himself as a god and where every corner will immerse you in an otherworldly adventure.

IMMERSE YOURSELF IN A SURREAL LANDSCAPE

“There’s a great deal of history that you should know…”

Riven rewards careful observation. Challenge Riven’s cunning puzzles, deftly woven throughout its narrative. The environment of Riven will reveal the story of this world as you make meaning from seemingly disparate bits of information and learn everything you need to know about this world.

UNRAVEL RIVEN’S SECRETS

“...it may be time to give this inexplicable mystery a second look.”

Who are the mysterious island dwellers you encounter during your exploration? What purpose does the giant golden dome serve? Why is this world on the verge of collapse? Play Riven and discover the answers to these mysteries- and more.

ABOUT THIS REMAKE

Created by the legendary indie developer Cyan Worlds and based on the smash-hit original released in 1997, Riven has been lovingly revisited by its key original visionaries to expand the epic narrative of the Myst universe.

Experience Riven like never before - with free movement through a real-time 3D environment. This brand-new, re-imagined, and expanded version of Riven offers a deeper story, new captivating visuals, and a journey that stays true to the original release while also expanding on Riven’s breathtaking world.
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#1. Riven (GOG) 由: Cyan Worlds
#2. Riven (GOG) 由: Cyan Worlds
#3. Riven (GOG) 由: Cyan Worlds
#4. Riven (GOG) 由: Cyan Worlds
#5. Riven (GOG) 由: Cyan Worlds
#6. Riven (GOG) 由: Cyan Worlds
#7. Riven (GOG) 由: Cyan Worlds
#8. Riven (GOG) 由: Cyan Worlds
#9. Riven (GOG) 由: Cyan Worlds

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新功能

  • 版本: Windows, MacOS
  • 發佈日期:
  • Patch 1.7.4 (17/06/2025) Features

    (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs.

    (Windows only) Updated DLSS to 4.0.2.
    Major

    Removed cloth simulation on Gehn as it caused instability and crashes on some platforms.

    Made the initial rotating room button on Temple Island more clickable at a distance, with better clarity on when it is interactable to begin with.

    Fixed some maglev tracks not being visible from certain viewpoints.

    (SPOILER) Fixed an autosave issue that could occur during the Tay ambush/boat sequence.

    (SPOILER) Fixed an issue where the player could be unable to progress under certain conditions after watching (or missing) the Gehn cinematic in the temple on Temple Island.

    Fixed a possible race condition where the woodcart may appear on the other end of the tracks but still think it’s in the proper location.

    Fixed an issue where the player could get tripped up on some collision during a certain sequence with Gehn in Age 233.
    Minor

    Corrections made to certain dates in Gehn’s Age 233 journal to be chronologically correct.
    VR only Major

    Fixed a soft-lock that could occur when using the satchel and hitting the pause button at the same time.
    Minor

    Improved the way some overlap interactions work with objects where it may have been unclear when interactions would be allowed when your hand intersects with other objects in the environment.
    Patch 1.7.1 (21/04/2025)

    This patch introduces support for ray-traced reflections into Riven, among various quality of life fixes and improvements. Please note that Ray Tracing support in Riven is only available on RTX and above GPUs for Windows, and M3+ chips for Mac.
    Features

    Added Ray Tracing support for Windows and M3+ Macs.

    Macs now run the game in the Metal 3 RHI, simplifying the graphics pipeline for all supported Macs.

    Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.

    (Windows and Mac only) Added cloth simulation to Gehn’s clothing.

    Added support for Intel XeSS and TSR supersampling.

    (Windows only) DLSS updated to version 4.0.

    (GOG only) Added achievements support.

    Added engagement windows to the oven in the village on Jungle Island, and to the throne in Age 233.

    Added a confirmation window when deleting a photo in your Notebook.

    Improved the lighting setup around the Survey Island elevator to bring it visually closer to the way it looked in the original Riven.

    Added support for the player to look back behind them a bit further when on the boat in Tay.
    Major

    Fixed a random crash that could occur when DLSS is enabled and you exit the game normally.

    Fixed a random crash that could occur when moving very quickly between two areas with different music playing.

    Fixed a pesky cursor disappearing issue that could randomly occur for some users.

    (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.

    Fixed the player being unable to climb out of a particular water hole in the village basin.

    Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all.

    Fixed levels loading visibly when loading save games made in certain areas of Riven.

    Fixed book pages flipping back and forth when spamming page turns.

    Improvements made to one of Gehn’s ending animations.
    Minor

    Improved the glass shader on the tube terminals in the Temple Island subdome.

    Fixed a reflections pop that could occur on the maglev when moving around Survey Island.

    Improved the visuals used to display the camera feeds while in the viewer room on Temple Island.

    Miscellaneous lighting fixes made.

    Improved some shaders used during the end-game sequence on Temple Island.

    Fixed some shadows popping when exiting the Temple Maglev dock.

    Improved the look of the spiky rocks on Survey Island.

    Fixed a visual issue with the elevator on Prison Island clipping through the floor.
    VR only Major

    Fixed a random crash that could occur while in VR and using the Submarine without Hide Vehicle Transitions enabled.

    Fixed being able to grab the submarine lever while it is already returning to an endpoint.

    Fixed ladders feeling “sticky” in terms of how the player position is reset when you grab and then ungrab them.

    Fixed an incorrect tutorial prompt for the inventory when playing Riven in VR with a Valve Index.

    Integrated some engine changes to relieve left vs. right eye depth conflict issues with shadows on certain quality settings.
    Patch 3 (15/07/2024)

    We have a new patch for you, Patch 1.3.0 with version number e3976-p26366. You can find the build number above in the Options → Help section of the menu.
    General

    (Spoiler) The bridge in the Starry Expanse that leads to the Temple Island PMD is now permanently extended

    (2D only) Added a tutorial pop up after acquiring the rebel viewer that indicates a shortcut to use it

    Notes associated with an image that were entered with a keyboard in a non-VR or non-gamepad session can now be viewed in a VR or gamepad session

    Screenshots in your notebook will now be listed in the order of newest to oldest

    Over 400 Art fixes and polish implemented

    Performance improvements implemented

    Lighting fixes implemented

    Animation improvements implemented

    Sound fixes implemented

    Screenshots in your notebook are now limited to 150 total
    Major

    (VR only) Fixed OpenXR swapchain crashes that could randomly occur during gameplay

    (Mac only) Fixed an issue where buttons on the controller diagram were labeled incorrectly

    (Mac only) Fixed an issue where the automatic screenshot shown in the in-game menu might reflect menu UI

    Fixed being able to interact with things while already holding a journal, which led to several different issues
    Minor

    Fixed an issue with the inventory not updating to reflect if the player took the rebel viewer out

    Fixed an issue where the minecart could become misaligned with the elevator in Boiler Island if the wheel was used before the lever

    Fixed a persistence issue with the minecart not maintaining its position on the tracks in Boiler Island

    Improved satchel behavior when opened in small spaces

    Fixed an issue where screenshots appear darker in the notebook than in game

    Fixed an issue where you could fall through elevators by pulling out journals from the satchel while moving

    (Spoiler) Fixed an issue where you could pull Gehn’s journal through the sound device in Age 233

    Adjusted the broken light totem light post in the wahrk viewer aquarium on Survey Island so it’s easier to see

    (Spoiler) Fixed an issue with the coil under the wahrk effigy waterhole remaining on after the waterhole closed

    Fixed an issue where the player could interact with the wahrk elevator lever while disengaging it

    Fixed an issue where the maglev door audio wouldn’t play if the player opened the menu while it was opening/closing

    Fixed the Tay guard that was floating in the air

    Fixed the missing underside of the woodcart on Boiler Island

    Fixed being able to walk around Gehn’s lab with his journal

    Improved collision boundaries around the wahrk effigy in Jungle Island so the player can look down it, and the associated waterhole more easily

    (Spoiler) Fix for the cursor indicating you could climb back down the ladder from Catherine’s balcony while she was still talking to you

    Fix for the cables in the lava room on Survey being suspended in air

    Modified interaction distances globally to prevent clipping through things when engaging certain interactions

    Fixed being able to close the inventory with the ESC key

    Fixed an issue where you could get stuck if you closed the inventory while the trap book was out

    Fixed issues with cursor interactions being moved off screen at 3440x1440 and 5180x1440

    Fixed an issue where turning the music toy in Age 233 was difficult with a controller

    Fixed the color context subtitles not displaying properly for the waffle iron puzzle

    Fixed a subtitle issue in one of Gehn’s speeches

    Fixed an issue where interacting with a solved slider puzzle piece on Survey Island while the puzzle doors closes prevented the player from resetting the puzzle

    Adjusted collision to make it easier to see inside of the drawers in Gehn’s lab on Boiler Island

    (Spoiler) Fixed an issue where after rescuing Catherine you could still knock 5 times on the door in the village and see the villager peek out at you

    Fixed an issue where the the mine elevator would move back to the mines if the player flipped the locking lever in the lab and then left and came back

    Fixed an issue where the color context subtitles on the aquarium viewers would remain on screen after the viewer had been stowed

    Fixed descriptive text overlapping in the controls and interface submenus at certain resolution

    Fixed an issue where multiple options in the menu could be highlighted for selection at the same time

    Fixed an issue where book pages could appear clickable when they are not clickable
    Existing considerations

    If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. This appears to be an engine bug prevalent in our version of Unreal and can occur regardless of playing in 2D or VR

    If you are experiencing crashes while playing Riven with a Vive or Oculus HMD, please see our FAQ entry on how to alleviate them: https://cyan.com/docs/riven-crashes-with-this-message-failed-to-wait-on-acquired-swapchain-image-this-usually-indicates-a-problem-with-the-openxr-runtime-how-do-i-fix-this/

    If you are experiencing crashes while playing Riven with a Vive HMD and the above suggestion does not alleviate the issue, please enable the “ViveVR OpenXR SRWorks” option through SteamVR, as this appears to prevent various crashes from occurring through OpenXR (unfortunately not something we can resolve).

    Riven officially supports the specific HMDs listed in the requirements on our store page. Many folks have been able to play Riven without a hitch on their unsupported HMDs by tweaking various OpenXR or SteamVR settings. For issues encountered playing Riven on unsupported HMDs (like WMR devices, BigScreen devices, and more), we recommend checking out our community forums for support on those issues.

    In certain VR configurations, the laser for selecting options might render behind the menu. This is an Unreal Engine issue that does not have an estimated fix from Epic at this time.

    There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours. This appears to be a hardware issue and the only workaround is to modify BIOS settings. More information here: https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/
    Patch 2 (15/07/2024)

    We have a new patch for you, Patch 2 with version number e3735-p25869.

    You can find the build number above in the Options → Help section of the menu.

    Fixes/changes made a part of this new build on July 15th
    Major

    New click-to-move behavior implemented for the Tay linking book geode for desktop play

    New click-to-move minecart change implemented for desktop play

    Added ability to zoom in on book pages

    (SPOILER) Fixed an issue with blue lines appearing over the rebel viewer under certain circumstances

    (SPOILER) Fixed an issue where the symbol in the stroboscope sometimes didn’t match the one on the PMD

    Fixed an issue where the maglev could return to Temple Island backwards

    (SPOILER) Fixed an issue with the Starry Expanse sometimes appearing unloaded when a PMD opens on slower storage devices

    Fixed tutorial pop ups for the Vive Pro and Index showing incorrect bindings for certain controller functions

    Fixed for a crash that could occur with a particular arrangement of a puzzle on Survey Island

    Fixed a memory leak issue that could occur if you had many photos captured in your notebook

    (SPOILER) Fixed an issue with the telescope code page not appearing localized
    Minor

    Sound fixes and improvements added

    200 Art fixes and improvements added

    Character art improvements added

    Lighting fixes around Tay

    Various LOD issues fixed

    Darkened the animating stroboscope symbols to make them easier to see

    Fixed an issue where the journals would sometimes open to an all white page

    (VR only) Added a hand gesture animation when interacting with the trap book linking panel

    Fixed an issue with the wahrk sightings playing too frequently on Survey Island

    Fixed an issue where Catherine would be in her cell via the Survey Island viewer, even after you freed her. She finally remembered where she put her car keys!

    Fixed an issue with Gehn’s journal updating to describe the Temple - Boiler bridge collapse after capturing Gehn

    Fixed an issue with the waffle iron elevator remaining in its raised position when linking to Boiler Island from Age 233

    Fixed an issue where the camera would rotate 90 degrees when interacting with the Rivenese note sometimes

    Fixed an issue where books would not shake during earthquakes

    Fixed an issue where the cursor didn’t move with slider puzzle pieces

    Fixed an issue where you could interact with engagement zones immediately after interacting with your satchel, which broke interaction

    Fixed an issue where interacting with a journal and closing it before it opened would break the cursor

    Fixed being able to leave the waffle iron puzzle with a charged powermarble

    Fixed a persistence issue with the sunners reappearing too early

    Fixed being able to engage things around Riven while holding a journal

    (SPOILER) Fixed being able to move the stone slab that blocks the entrance to the Tay linking room overtop of the user

    (SPOILER) Added additional tutorial pop ups for opening the menu and accessing the rebel viewer with a hotkey

    Fixed some collision issues around the wahrk trapeze elevator in Jungle Island

    (2D only) Fixed an issue where your satchel could clip through objects close to you when you bring it up in front of you
    Existing considerations

    If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. This appears to be an engine bug prevalent in our version of Unreal and can occur regardless of playing in 2D or VR

    If you are experiencing crashes while playing Riven with a Vive or Oculus HMD, please see our FAQ entry on how to alleviate them: https://cyan.com/docs/riven-crashes-with-this-message-failed-to-wait-on-acquired-swapchain-image-this-usually-indicates-a-problem-with-the-openxr-runtime-how-do-i-fix-this/

    If you are experiencing crashes while playing Riven with a Vive HMD and the above suggestion does not alleviate the issue, please enable the “ViveVR OpenXR SRWorks” option through SteamVR, as this appears to prevent various crashes from occurring through OpenXR (unfortunately not something we can resolve).

    Riven officially supports the specific HMDs listed in the requirements on our store page. Many folks have been able to play Riven without a hitch on their unsupported HMDs by tweaking various OpenXR or SteamVR settings. For issues encountered playing Riven on unsupported HMDs (like WMR devices, BigScreen devices, and more), we recommend checking out our community forums for support on those issues.

    In certain VR configurations, the laser for selecting options might render behind the menu

    There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours. This appears to be a hardware issue and the only workaround is to modify BIOS settings. More information here: https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/
    Patch 1 (28/06/2024) Major

    Fixed being able to save/load on the tracks in the minecart cave and getting stuck underwater in specific circumstances

    Fixed being able to enter the engagement zone of the minecart on Boiler Island from outside of the cart and getting stuck

    (SPOILER) Fixed getting caught on the fire marble tray when it rises

    Fixed collision to prevent getting stuck on the path to the spider room chair

    Added additional safeguards for a crash that could happen in OpenXR (see notes in “Existing Considerations” section if you are on a Vive HMD)

    (SPOILER) Fix for being able to climb a ladder you shouldn’t have been able to in the Starry Expanse under specific circumstances, which led to the player becoming stuck
    Minor

    Fixed steam rising from the wahrk effigy waterhole while the waterhole was closed

    Earthquake sound fixed for the ending

    Fixed being able to overwater the beetle tree

    Modified the auto focus on Gehn's Age 233 speeches to allow the player to look around more freely

    Sound fixes and improvements added

    Art fixes and improvements added

    Character art improvements added

    (SPOILER) Fixed the Starry Expanse loading in too late after the PMDs opened

    Cleaned up the animation for one of Gehn's exits in Age 233

    Fixed an achievement firing off too quickly

    The player can now no longer open the inventory and enter engagement zones
    Existing considerations

    If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. This appears to be an engine bug prevalent in our version of Unreal and can occur regardless of playing in 2D or VR

    Riven officially supports the specific HMDs listed in the requirements on our store page. Many folks have been able to play Riven without a hitch on their unsupported HMDs by tweaking various OpenXR settings. For issues encountered playing Riven on unsupported HMDs (like WMR devices, BigScreen devices, and more), we recommend checking out our community forums for support on those issues.

    In certain VR configurations, the laser for selecting options might render behind the menu

    There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours. This appears to be a hardware issue and the only workaround is to modify BIOS settings. More information here: https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/

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