개발자: Blood Music (6)
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VirtuaVerse
Demo version of VirtuaVerse is available here

Now with the STORY MODE!

Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.

In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments. Society has migrated to a permanently integrated reality connected to a single neural network that continuously optimizes people's experiences by processing personal data.

Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his custom headset, he is among the few that can still switch AVR off and see reality for what truly is.

He shares an apartment in the city with his girlfriend Jay, a talented AVR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city.

Waking up one morning, Nathan discovers that Jay disappeared overnight, but not before leaving a cryptic message on their bathroom mirror.

Having accidentally broken his custom headset, Nathan is now disconnected and determined to find out what happened to Jay, but he soon finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AVR technomancers.

Travelling around the world, he'll have to deal with hardware graveyards, digital archeology, tribes of cryptoshamans, and virtual reality debauchery.
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#1. VirtuaVerse (GOG) 게시자: Blood Music
#2. VirtuaVerse (GOG) 게시자: Blood Music
#3. VirtuaVerse (GOG) 게시자: Blood Music
#4. VirtuaVerse (GOG) 게시자: Blood Music
#5. VirtuaVerse (GOG) 게시자: Blood Music
#6. VirtuaVerse (GOG) 게시자: Blood Music
#7. VirtuaVerse (GOG) 게시자: Blood Music
#8. VirtuaVerse (GOG) 게시자: Blood Music
#9. VirtuaVerse (GOG) 게시자: Blood Music
#10. VirtuaVerse (GOG) 게시자: Blood Music

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새로운 기능

  • 버전: Windows, Linux, MacOS
  • 업데이트:
  • Update 1.31 (15 July 2021)MAJOR UPDATE - INTRODUCING STORY MODE (EASY)

    When we started to work on VirtuaVerse our vision has always been to create an old school graphic adventure that would bring back that same feeling and difficulty of the good old point & click adventures of the 90s.

    On the other hand we felt the need to give an opportunity for everyone to enjoy a more relaxed experience. To do this we implemented the STORY MODE option we are releasing today.

    We were always aware that such a type of hardcore game design nowadays wouldn't be an easy ride for everyone and someone would even consider it flawed, however from our point of view the absence of hints or hotspot highlights, inventories full of objects with thousand of combinations, pixel hunting, dialogues unlocking conditions or the imperative need to read every single text in those games is exactly what we loved and what we missed.

    We were in fact really surprised that in the end the vast majority of people really enjoyed the game and provided a great positive feedback and we are very thankful for that but we also listened carefully to all those who complained having an hard time to complete the game.

    Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.

    Be aware that you'll need to restart the game from the beginning in order to play the STORY MODE version. Loading previous savegames will just resume the original OLD SCHOOL MODE.

    We hope you will enjoy this update and if you find any bug please use the bug report tool, email us at info@thetadivision.com or send us a message on discord to let us know!
    Update 1.24 (9 July 2020)A changelog of all recent fixes and features added after our major update including four new languages & full controller support.

    [Feature] Added "Prevent accidental subtitles skip" in preferences / Video. When enabled, subtitles cannot be skipped before 0.35 secs / each

    [Feature] Added "Capture Mouse" functionality in preferences / Video. When enabled the mouse is forced to stay in the window (and in the letterbox / pillarbox area). Changing the resolution automatically disables the checkbox to avoid bizarre Unity bugs.

    [Feature] Added "Manual Skip Subtitles" functionality in preferences Video. When enabled, the subtitles must be skipped manually. Talking animation will loop accordingly to the subtitle display time.

    [Engine] Fixed blank spaces in Chinese

    [Engine] Imported Spanish text. 10463 line(s) imported, 4 line(s) updated.

    [Engine] Imported Japanese text. 10460 line(s) imported, 626 line(s) updated.

    [Engine] Imported Chinese text. 10464 line(s) imported, 196 line(s) updated.

    [Engine] Imported Russian text. 10464 line(s) imported, 47 line(s) updated.

    [Engine] Removed unused unhandled interaction dialogue line

    [Joypad] Drone Manual: fixed mouse cursor not changing when hovering with joypad

    [Joypad] Added D-Pad scrollable UI for Xbox Joypad

    [Joypad] Added pixelated icons

    [Joypad] Desert / Hut Outside: Polished Joypad collider

    [Metro / Entrance] Polished NavMesh

    [Various Scenes] Fixed: "Double fade when when exiting the scene"

    [Space] Fixed a bug in the Zaymon conversation

    [Club / Dark Room] Fixed a glitch in the navigation area

    [Squat] Fixed: "After the tatooed guy has been shot, when Nathan looks at the tatoo artist says that's he's still busy on the guys' leg."

    [Space] Fixed: "Continuity problem & Bug making the puzzle easier than it should be"

    [Space] Fixed: "Altenative Journal based on the course of events"

    [Space / Room2] Fixed: "After dechipping the foreground disappear on the hearth room"

    [Iceland] Fixed a bug in the riddle number parser in Chinese and Japanese

    [Crack Intro] Fixed Japanese scroll text

    [Waterfall] Fixed: "Glitch at the nest puzzle"

    [Space] Fixed: "After dechipping the foreground disappear on the hearth room"

    [Space] Fixed: "End credits do not finish and few lines stay stuck at the end"

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