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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Update 3.4.1 (December 21st, 2022) New features
Added All Zones Mode completion achievement for Reaper
Bugfixes
Fixed Reaper's souls inflicting damage when Reaper teleports
Fixed Eli being able to obtain the Blast Helm
Update 3.4.0 (December 19th, 2022) New features
Added Reaper as a playable character
Defeat enemies to accumulate souls that attack for you!
Added Cryptmas game mode to Versus Mode
Gather presents for points, or open them to gain helpful items!
Added Undead Santa and Zombie Elves to Versus Mode
Added Shiver Island arena type to Versus Mode
Added Deep Water tiles to Versus Mode: movement is not slowed, but staying in Deep Water for too long leads to drowning!
Added Projection Scroll to Versus Mode
Added an option to generate levels with larger room sizes in the level editor
Added an option to render a warning outline around gold coins when playing Monk/Coda
Added a warning message when trying to start a run with unspent diamonds
Added a changelog menu that shows up when starting up the game after an update for the first time
Reaper
Changed Soul Familiars to no longer block Reaper's movement if they did not directly attack an enemy
Changed Soul Familiars to use different colors for each player in co-op mode
Changed Soul Familiars controlled by other players to appear translucent
Changed Soul Familiars controlled by other players to be quieter
Changed enemies spawned in training mode to always grant Soul Familiars
Gameplay changes
Changed Shrine of Binding to drop Glass Armor when activated by a character with a broken heart
Changed Blast Helm to no longer make Grenades explode instantly
Changed Dice Traps to spread spawned enemies further apart on higher dice rolls
Changed Winged Boots to have a time limit and cooldown in Versus Mode
Other changes
Changed item despawn countdowns in Versus Mode to disappear more quickly, reducing visual clutter
Changed options menus to display a hint when the host has locked a setting
Changed ring slot equipment sprites to show up only on one hand
Changed level editor to remember the last loaded/saved file name
Changed Gargoyle variations to have unique names in the level editor
Performance
Optimized Soul Familiar movement, reducing lag spikes when large numbers of souls are present
Optimized tile attack checks, reducing lag spikes when large numbers of enemies or souls are present
Optimized level generator to consume significantly less memory
Optimized level generator to run faster when increasing the number of rooms in Zone 5 via the level editor
Optimized load times for levels with large numbers of Zone 4 dirt walls
Modding features
Added support for customizing the appearance of Reaper and her souls using the "Change Skin" menu
Resource packs with custom soul graphics will also be visible to other players in multiplayer
Added Reaper's souls to the asset extraction menu
Added ev.target field to event.spellcast, allowing a single entity to be targeted
Added functions sink.unsink() and sink.updateSunken() to affect an entity's interactions with liquids
Added function enemySubstitutions.pickUpgrade() to apply a specific enemy substitution
Added function familiar.register() to register a deployed familiar entity type
Added functions spawn.setSpawnCapParent() and spawn.detachFromSpawnCapParent() to manage spawn caps
Added support for nesting enemySubstitutions tables to bias probabilities
Added hidden custom rule to configure Reaper's Soul Familiar bumping behavior
Bugfixes Gameplay bugfixes
Fixed items dropped by Gargoyles being picked up immediately when dashing into them with Ring of Courage or Suzu's Lance
Fixed Shrine of War not upgrading enemies in crates or barrels
Fixed Shrine of Space sometimes placing the additional room after the exit room
Fixed Glass Torch not applying its full vision radius when upgraded by Shrine of Glass or Scroll of Need's "Glass items" effect
Fixed Melody's final boss sometimes creating isolated pockets of lava when switching to phase 2
Fixed Explorers Boots spawning on some story bosses when toggleable Winged Boots are equipped
Fixed missed beat on first input when training for Melody's final boss
Fixed Dorian being able to equip the Lantern in Cadence's final boss fight
Fixed Scroll of Gigantism not applying its dig radius to dirt walls created by Earth Spell
Fixed dirt walls created by the Earth Spell breaking adjacent regular dirt walls when dug in Zone 4
Fixed wall spikes granting unlimited invincibility frames when bumped with a Shovel of Courage while shrunk
Fixed wall spikes shattering the Glass Shovel when bumped while shrunk
Fixed Shovel of Courage briefly delaying its invincibility period after digging
Fixed Pixies healing Monkeys latched onto players
Fixed Gorgons petrifying Monkeys latched onto players
Fixed Confusion Trap reapplying its effect to stationary players when another player steps on the trap
Fixed Familiars reapplying their effects to stationary enemies when another enemy walks into the Familiar
Fixed Ooze Golems dropping multiple Ooze tiles when hit by a move-attack weapon and a Ring of Pain in the same turn
Fixed Ring of Protection preventing Scroll of Need from granting a Potion
Fixed Winged Boots not interrupting ice slides when toggled off
Fixed some enemies being able to destroy interior secret room travel runes, leading to softlocks
Fixed electric arcs started by attacking a Warlock not inflicting damage to Nocturna's final boss
Fixed massive enemies (such as Golems) not being immune to Wind Spells
Fixed Teh Urn not being movable by Melody after falling down a trapdoor
Fixed Blast Helm not immediately detonating bombs created via the Bomb Spell
Fixed bounce traps not redirecting ice slides
Chaunter bugfixes
Fixed errors when a possessed enemy takes fatal damage by picking up a Ring of Pain
Fixed possessed mommies not being able to place bombs
Fixed possessed enemies not being able to spawn minions after placing a bomb
Fixed Cursed Wraiths cursing Chaunter's health when attacking its possession target
Fixed enemies possessed by Chaunter not being protected from friendly fire
Fixed confusion particles lingering when Chaunter possesses an enemy
Fixed possessed Moles being unable to dig while unburrowed
Fixed possessed Moles not being able to move towards walls while wielding Boots of Leaping or Boots of Lunging
Fixed possessed Evil Eyes getting stuck on walls in multiplayer
Fixed Shopkeeper forgetting who he was angry about when Chaunter possesses an enemy
Multiplayer bugfixes
Fixed players instantly picking up items dropped by destroyed shrines in multiplayer
Fixed multiplayer level editor preview cursors not being colored correctly
Fixed longer sound effects playing multiple times in online multiplayer due to rollback
Versus Mode bugfixes
Fixed Versus Mode "Allow all characters" option not working in the lobby
Fixed error when playing as a character with no valid weapons in Versus Mode
Fixed Versus Mode treasure crown not rendering correctly on players standing in liquids
Fixed players continuing to slide after respawning in Versus Mode
Fixed "Killed by" text not displaying in Versus Mode for environmental damage sources
Fixed Freeze Spell causing rollback in Versus Mode
Fixed Versus Mode event countdown displaying on top of menus
Fixed Versus victory screen displaying "Candy Score" outside of Halloween
Level editor bugfixes
Fixed level editor accepting keyboard shortcuts while search bar is open
Fixed crashes when specifying extremely large level sizes in the level editor's "Generate Level" menu
Menu bugfixes
Fixed some quirks not being sorted alphabetically in the menu
Fixed settings menu description text squishing long lines instead of wrapping to a new line
Fixed mod menu search not correctly filtering by display name
Modding bugfixes
Fixed error when using LevelBuilder to create a boss level from within event.generateBoss
Fixed invalid inventory.unequip
calls causing persistent errors
Fixed multiple embedded clients not saving window positions separately
Fixed enemies converted to non-enemies still counting towards spawn caps
Fixed log error when encountering mods with invalid metadata on mod.io
Fixed level generation menu menu not displaying an option to quick restart
Fixed custom skins not showing up properly on spawnable entities added by mods
Fixed character skins being reset to default when adding files to a resource pack
Fixed Shift + F5 debug key not opening an external window
Audio bugfixes
Fixed some Zone 3 Cold tracks not playing after the song loops
Fixed Shopkeeper losing his motivation to sing after the song loops
Visual bugfixes
Fixed player list text outlines not fading out when toggling the player list
Fixed missing bounce tween when bumping into walls while shrunk
Fixed hover effect being permanently disabled after dying in a trapdoor
Fixed gold coin and diamond icons in the HUD not increasing in size when replaced by a larger image file
Update 3.3.2 (December 6th, 2022)
Fixed levels sometimes failing to generate when activating a Shrine of Space as Aria or Tempo
Update 3.3.1 (November 25th, 2022)
Changed item hints of Shovel of Courage, Ring of Protection, Ring of Shielding and Karate Gi to match their new stats
Fixed errors after resuming a saved game from an older version
Fixed Shrine of Space sometimes creating levels without exit stairs
Fixed Monk starting with 7 hearts in Single Zone Mode
Fixed game freezes while loading graphical assets for some mods
Update 3.3.0 (November 24th, 2022) New features
Added Discord Rich Presence integration and game invitation support
Added "Treasure Hunt" game mode to Versus Mode, replacing "Trick or Treat" mode
Defeat enemies to collect their gems, or steal them from other players!
The top-scoring player wears a shiny crown... which reveals their position to everyone else!
Drop 50% of your gems on death, including those collected in previous rounds!
After 3 rounds, the player with the most gems wins!
Added GOG Galaxy cross-play support for Apple Silicon Macs
Added option to generate floors with more/fewer rooms in the level editor
Added advanced option to retain custom rules after closing a multiplayer session
Added advanced option to increase the HUD text size for item stacks (bombs, cookies, etc.)
Added advanced option to increase the volume of important sound effects (Thief, Trapdoors, miniboss trampling)
Added Mumble positional audio integration
Added Integration options menu to configure mod.io/Discord/Mumble integration
Added back Bolt's original unlock condition ('Complete Zone 4 with Monk') as an alternative to their new unlock method ('Complete All Zones Mode')
Balance changes Items:
Onyx Weapons: Changed damage boost to activate when hitting shielded enemies (excluding crates)
Shield of Shove: Increased damage of crush attack from 4 piercing damage to infinite phasing damage
Karate Gi: Reduced incoming damage penalty from a 2x multiplier to a +0.5 flat increase
Quartz Armor: Now protects against extremely high-damage hits (>10 hearts)
Winged Boots: Added ability to toggle the floating effect via the 'Throw' button
Ring of Shielding: Now protects any equipped Shields from taking damage or breaking
Ring of Protection: Now protects against one lethal hit, breaking the ring and leaving the wearer at half a heart
Ring of Pain: Changed area damage to be parryable by Blademasters
Courage Shovel: Addedtection against Wall Spikes
Courage Shovel: AddedMonk's and Coda's item pool
Courage Shovel: Reduced dig strength from Stone to Dirt
Earth Spell: Changed damage and knockback to affect enemies standing on the exit stairs
Earth Spell: Greater Earth now knocks back adjacent enemies two tiles instead of unconditionally crushing them
Freeze Spell: Increased freeze duration from 7 to 8 beats (15 to 16 beats for Greater Freeze)
Freeze Spell: Increased cooldown from 15 to 20 kills
Freeze Spell: Increased blood cost from 1 to 1.5 hearts
Freeze Spell: Greater Freeze on the main level no longer affects enemies in the secret shop, and vice versa
Shield Spell: Increased blood cost from 1 to 1.5 hearts
Bomb Spell: Magical bombs no longer inflict damage to players or friendly entities
Frost Charm: Now casts the normal Freeze Spell when shattered instead of Greater Freeze
Grenade Charm: No longer spawns, replaced by a "Grenade" action slot item that comes in stacks of 3
Enemies:
Ogre: Changed behavior to avoid attacking until it has been visible for a full beat
Death Metal: Changed the shield in phase 1 to be breakable by inflicting 9 or more damage in one hit
Frankensteinway: Removed the shield's damage reflection
Crate/Barrel Mimic: Now drops a single Grenade for Eli (or rarely for other characters)
Characters:
Chaunter: No longer gets slowed down when digging, using items or casting spells while possessing a slow enemy
Monk: Increased starting health from 2 hearts to 3 hearts
Monk: Reduced maximum number of enemies per floor
Mary: No longer encounters Orcs in Zone 5
Tempo: Shop Wall Mimics are no longer replaced by other enemies in Zone 5
Shrines:
Shrine of War: Increased probability of encountering Shrine of War to match other shrines
Shrine of Sacrifice: Changed rewards to 3 different chest items (red/purple/black), instead of 3 random items
Shrine of Pain: No longer applies a +1 item tier boost to its reward items
Shrine of Blood: Now drops Crown of Thorns while inactive, and Ring of Regeneration while active
Randomizer mode:
Yetis: Addedement speed limit of at least 3 beats per move if health is greater than 1
Deep Blues: Reduced average movement speed of Pawns (5 to 8 beats per move instead of 1 to 4)
Deep Blues: Reduced average health of Pawns
Versus mode:
Projection Spell: Now grants brief invincibility upon casting
Vanish Spell: Now grants brief invincibility upon casting
Vanish Spell: No longer interrupted when hit while invincible
Other changes
Changed Heart Transplant to telegraph the end of its effect by showing beat bars
Changed credits to use higher quality graphics for enemies
Modding features
Added support for declaring a dependency on the latest version of a mod (use "ModName_io_12345": true)
Added single-player chat visibility mode for mods
Added "embedded client" mode with asynchronous rendering, accessible via the MultiInstancemodule. This allows rendering a "picture-in-picture" view of the game from a different perspective
Added support for joining the same session multiple times via embedded clients
Bugfixes Gameplay bugfixes
Fixed Trap Walls in Melody's final boss fight sometimes leaving small pockets of floor tiles intact
Fixed Shrine of Space causing level generator to generate different items in subsequent levels
Fixed Boss Shrine causing level generator to generate different items in subsequent levels
Fixed minibosses spawned by the Dice Trap appearing in the next floor's Trapdoor Penalty Box
Fixed Shrine of Space generating too many catacomb walls in Zone 3
Fixed Shrine of Space sometimes overriding shop walls in Zone 3
Fixed Shrine of Space sometimes failing to generate its extra room
Fixed Shrine of Space sometimes creating inaccessible rooms
Fixed crate Gargoyles not being affected by Ring of Luck and Lucky Charm
Fixed extra items being granted when a non-Chaunter character uses the Lantern
Fixed Chaunter disintegrating the Weaponmaster's lobby training weapons on pickup
Fixed Tar Monsters not creating tar when spawned by a dice trap
Fixed Fortissimole's initial facing direction varying when playing the same run in seeded mode
Fixed items sunken by an angry Pawnbroker reappearing on the next floor
Fixed Shopkeeper Familiar not collecting gold when deployed
Fixed Shopkeeper failing to open metal doors when returning to his shop after chasing a player
Fixed Ogres being able to immediately swing their club when spawned during a boss fight
Fixed Deep Blues being able to castle after teleporting
Fixed Bells spawning minibosses adjacent to players in Cadence's penultimate boss
Fixed Melody's final boss sometimes getting stuck in walls
Fixed non-Chaunter possessors being vulnerable to floor hazards
Fixed enemies continuing to target players who died during possession
Fixed enemies not despawning after falling down trapdoors
Fixed Ring of Wonder and Crown of Greed doubling the Pawnbroker's sell prices
Fixed Leprechaun's gold drop being affected by Randomizer Mode
Fixed spawn caps not correctly handling multiple bosses on one level
Fixed Berserk Spell not applying its damage boost when struggling against a Monkey
Multiplayer bugfixes
Fixed peer-to-peer message routing when connected to the same lobby from multiple clients
Fixed "Logged in from another session" error when trying to play over LAN
Fixed intro screen getting stuck when accepting lobby invitation
Fixed accepted lobby invitations not fully interrupting cutscenes
Fixed leaderboard player count not always updating correctly
Versus Mode bugfixes
Fixed Vanish Spell being cancelled the same beat it is cast
Fixed Versus Mode spectator view not working correctly
Menu bugfixes
Fixed text display issues in key rebinder on some resolutions
Fixed keybindings in the controls menu's third column not being removable
Fixed uncommon crash when exiting the game via the menu
Level editor bugfixes
Fixed black screen when playing a multi-character custom dungeon
Fixed editor text tool not preserving uppercase characters
Fixed editor camera mode persisting when editor UI is open at level start
Fixed entities dying to lava in level editor
Modding bugfixes
Fixed settings not using treeKey for sorting order
Fixed boss.summonNearby() ignoring components if caster isn't specified
Fixed Steam Workshop resource packs not being loadable when Steam is in offline mode
Fixed errors during level generation not being displayed correctly
Fixed Synchrony's balance tweaks taking priority over mods
Fixed "Popular on mod.io" section running out of mods too quickly
Fixed mod icons not always being loaded correctly from mod.io
Fixed image/audio preloader not handling modded files if the path contains Unicode characters
Fixed asset extractor not listing files if a translation mod is loaded
Fixed debug console only disabling leaderboards for the current run
Fixed heart HUD graphics not appearing in resource extraction menu
Audio bugfixes
Fixed missed beats when the Heart Transplant's effect ends
Fixed 'Random' soundtrack option randomly causing Freddy to stop singing
Fixed 'Random' soundtrack option sometimes failing to play any music at all when AMPLIFIED DLC is not installed
Fixed Training song not looping correctly
Fixed Onyx weapons not playing the correct attack voice line
Fixed missing sound effects when a non-Chaunter character uses the Lantern
Visual bugfixes
Fixed cut-off character sprite when equipping Winged Boots while standing in a liquid
Fixed cutscene videos being cut off vertically on ultrawide display resolutions
Fixed inconsistent fade-out/darken behavior between floors and walls
Fixed Extra Mode labels sometimes being obscured by their shrine
Fixed giant enemies audibly trampling while hovering
Fixed missing particle effects when a non-Chaunter character uses the Lantern
Fixed some equipment sprites being stretched when submerged in water
Update 3.2.0 (October 24th, 2022) New features
Added Trick or Treat mode - a seasonal event for Versus Mode! (SYNCHRONY DLC required)
Enemies drop candy in addition to gold - collect the most candy across three rounds to win!
Players drop 50% of their held candy when defeated
Bosses drop a large candy bag upon being slain
Heal half a heart at any time by eating 10 pieces of candy
Added "Raveyard" zone to Versus Mode
Fight under the full moon in this spooky, multi-layered arena!
Added Vanish Spell to Versus Mode
Temporarily renders the caster invisible for 10 beats
Picking up items or attacking is not possible while invisible
Interacting with the world (digging, taking damage, etc.) ends the invisibility early
Greater version: lasts 20 beats instead
Added Projection Spell to Versus Mode
Creates 3 decoy characters that mimic the caster's appearance and movements
Each decoy mimics the caster's movement at a different offset (90°, 180°, 270°)
Decoys disintegrate upon touching an obstacle, taking damage or after 8 beats
Greater version: spawns 7 decoys (4 of which move diagonally), lasts 16 beats instead, decoys phase through walls
Added Vanish/Projection Tomes
Added a new lobby level to Versus Mode
Choose the game mode and level generation style using Shrines
Fight against players (or an unlimited supply of Skeletons) in a training arena
Added match summary screen and post-game replay to Versus Mode
Added asset extraction tool to the resource pack menu
Creates a template from images and sounds associated with selected entities/tiles
Opens automatically when creating a new resource pack
Manually accessible by pressing 'Tab' on a local resource pack
Added support for modifying procedural weapons (Onyx weapons, Tridents and modded weapons) in resource packs
Added integration for auto-installing and auto-updating subscribed mods via mod.io
Added a section to showcase the most popular mods when visiting the mod management menu
Added support for placing text labels in the level editor using Ctrl+F (prefix "@")
Added custom rule to control Selective Shopkeeper Retaliation
Added advanced option to prevent DLCs from automatically loading when launching the game
Changes
Changed the sprite of Aria's/Coda's heart container
Changed Shrine of the Feast's activation condition
Overeating while standing next to the shrine drops between 1 and 4 items, depending on the amount overhealed
Previously, the shrine would require two food items to be eaten, dropping 3 items after the second consumption
Changed Shrine of Fire to self-destruct its rewards if activated via an explosion
The shrine now only drops its Fireball Spell upon destruction if it was previously ignited by non-explosive means
Changed trapdoors to transport dropped items to the next floor
Changed Electric Mages to only fire Electric Orbs at their target in multiplayer, instead of any aligned player
Changed players to respawn with a shovel after death in multiplayer
Changed Monk/Coda to fully remove gold piles in multiplayer after stepping into them
Changed minimap to always display the player's current segment in Versus Mode
Bugfixes Gameplay bugfixes
Fixed shrines sometimes spawning items inside of walls
Fixed the Golden Lute not dealing piercing damage when thrown using the Throwing Charm
Fixed Dorian not collecting gold on Cadence's final boss fight
Fixed Berserk Spell causing softlocks on Melody's final boss fight
Fixed Coral Riff not splashing at the correct intervals in Randomizer Mode
Fixed "8-ball" achievement unlocking when destroying trap rooms
Fixed enemies moving one beat sooner than usual when testing a level in the editor while a player skin is active
Multiplayer bugfixes
Fixed Mary's lamb not being protected from other players' explosions if Friendly Fire is disabled
Fixed co-op leaderboards sometimes counting the number of players in a session incorrectly
Fixed music speeding up when returning to the lobby from post-game replay in multiplayer
Fixed music going out of sync in multiplayer when a high-latency player steps on a Tempo Trap
Fixed late-joining players not synchronizing their music time to the host when joining a paused session
Fixed Wallpigs delaying their fireball inconsistently in multiplayer
Fixed damage immunity granted by exit stairs not always resetting correctly when switching levels in multiplayer
Fixed "Network issues detected" message showing briefly when the host pauses the game
Versus Mode bugfixes
Fixed players blinking when entering the lobby in Versus Mode
Fixed visual stutter when looping instant replays
Fixed Monkeys and Tarmonsters being able to grab newly spawned players in Versus Mode
Fixed bosses always spawning at the map origin in Versus Mode
Fixed Versus Mode event countdowns showing after the round ends
Fixed items and enemies sometimes despawning in Versus Mode lobby
Fixed players not colliding with each other in Versus Mode lobby practice room
Fixed stacked items not being picked up immediately in Versus Mode
Fixed song not looping in 'Last One Dancing' Versus Mode
Fixed quick restart not showing a confirmation prompt in Versus Mode
Fixed Jade weapons not applying their poison effect on piercing attacks
Menu bugfixes
Fixed game not pausing if window focus is lost during a cutscene or level transition
Fixed disabled DLCs being re-enabled mid-run after loading a saved game
Fixed saved sessions with more than 2 local co-op players not resuming correctly at startup
Fixed Pause menu appearing on top of cutscenes in single-player
Modding bugfixes
Fixed missed beats when looping Coral Riff's theme if the song is replaced by a resource pack
Fixed Fortissimole rapping out of sync with the music when using a custom soundtrack
Fixed custom music file chooser failing to reopen after selecting a file name with special characters on Linux
Fixed mod translation generator failing to process some script file paths
Fixed error when a mod calls inventory.dropSlot() without passing a value for keepItems
Fixed error when removing a script's last setting or snapshot variable while editing a mod
Fixed mod update checker not refreshing while in the lobby
Fixed procedural weapon graphics not reloading correctly when changing their parameters
Visual bugfixes
Fixed "Custom Mode" indicator being visible while the screen is fading out during a level transition
Fixed Wallpigs facing the wrong way in the level editor's placement preview
Fixed Obsidian Shield displaying incorrectly in Mystery Mode
Update 3.1.5 (October 11th, 2022) New features & changes
Added Modded /Custom Mode indicator to lobby
Added mode selection menu to Extra Modes room
Changed default font for Simplified and Traditional Chinese translations to Noto Sans
Changed Thief's spawn noise to use the sound volume level, instead of scaling with music volume
Bugfixes
Fixed "Character Lock" mode disabling leaderboards
Fixed Low% leaderboards not being viewable in the lobby after touching an Extra Mode shrine
Fixed runs started in a previous game version not submitting to leaderboards
Fixed performance issues when hosting multiplayer lobbies
Fixed some audio device errors not being resolved correctly
Fixed error when registering sound groups in same script name across mods
Fixed -connect-lobby-{GalaxyID} launch parameter not working
Fixed softlock when sliding on ice in lobby level
Fixed enemy health bars not rendering in lobby level
Fixed game browser menu counting incompatible lobbies twice
Fixed disconnected clients not being fully removed from online sessions
Fixed GOG lobbies sometimes not appearing in the game browser menu
Fixed players not disconnecting after a timeout when joining a GOG lobby
Fixed client getting stuck on log-in when trying to reconnect to a previously joined GOG lobby
Fixed network error when attempting to self-join Steam lobby using a second game instance
Fixed equipment sprites displaying in replays despite being disabled
Fixed fade-out being cut off when starting a custom mode run
Fixed Coda unlocking on partially completed All Characters runs
Update 3.1.4. (October 4th, 2022) New features
Added Shrines to the "Extra Modes" room in the lobby
Added run modifiers for multiplayer that do not affect leaderboards or achievements:
Character Lock: forces all players to use the host's chosen character
Low Percent: Kills any players attempting to pick up an item or activate a shrine
Friendly Fire: Toggles the ability for bombs to hurt other players
Added visual extra mode indicators in the lobby, showing which modes are currently enabled
Added experimental cross-platform online multiplayer between Steam and GOG
Players from both platforms can join each other's lobbies and play together without the need for port forwarding
Added a confirmation menu when quick restarting a multiplayer run after the first level
Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu
Added an option to mute the boss intro announcer
Changes Characters
Changed Suzu's supercharge to collect gold piles when dashing over them
Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"
Changed Dove to no longer encounter Wall Spikes
Changed possessed Shopkeepers to pay gold coins for every attack
Changed attack sound effect of possessed Banshees to reduce loudness
Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters
Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda
Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer
Changed Double Tempo Mode to submit to separate leaderboards on Coda
Changed Nocturna's story boss fights to let the view follow the local player in online sessions
Enemies
Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer
Changed Low% state to be preserved when retrieving items stolen by the Thief
Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume
Items
Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending
Changed Shield of Shove to be unbreakable while shoving
Changed Onyx weapons to appear less often in boss reward chests
Changed Onyx weapon shop prices:
Lowered costs of Onyx Dagger, Broadsword, Whip and Spear
Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer
Changed Throwing Charm to interact uniquely with loaded Crossbows
Changed player-placed bombs to no longer hurt other players in the Synchrony DLC
Level editor
Changed dungeons created in the level editor to also save their set of Custom Rules
Changed level editor to automatically join in-progress test runs of other players
Engine changes
Changed music timing logic to improve input reliability, error handling and multiplayer synchronization
Changed weapon attack swipes to follow player movement smoothly
Changed translations for all supported languages
Changed player health bars to be hidden in the lobby
Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input
Changed "Quick lobby movement" setting to be overridable by the host player
Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run
Performance bugfixes
Fixed performance issues and crashes on Apple M1/Silicon Macs
Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off
Fixed low framerate in the lobby in large multiplayer sessions
Fixed low framerate in the lobby when accumulating large piles of thrown weapons
Multiplayer bugfixes
Fixed black screen when a player leaves during a level transition in multiplayer
Fixed non-host players missing the menu option to return to the lobby's main room
Fixed custom skins not being displayed in the late-join character selection menu
Fixed softlock in multiplayer when the last player on the floor disconnects
Fixed "Freeze Frame" effects causing flickering graphics in multiplayer
Fixed configuration menu not allowing settings to be edited online
Fixed viewport position not instantly updating when late-joining online sessions
Fixed idle character being left behind when a player leaves during a cutscene in multiplayer
Fixed cutscenes continuing to play when disconnecting from an online game
Fixed level music sometimes playing during cutscenes in multiplayer
Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer
Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer
Fixed minimap vision range not being consistent between single-player and multiplayer
Fixed other players not showing on the minimap from within the secret shop
Fixed animations sometimes getting stuck when entering a new level in multiplayer
Fixed snapshot synchronization taking too long when using direct IP connections
Fixed custom skins not loading after character switches in All-Chars/Story runs
Gameplay bugfixes
Fixed Shopkeepers not being scared of the Fear Scroll
Fixed enemies sometimes moving immediately after being summoned by a boss
Fixed more enemies generating than intended for Dove
Fixed Thief being able to steal Mary's Lamb and deployed familiars
Fixed Berserk not protecting some glass items
Fixed the player's last remaining heart container being removed when dropping Ring of Peace
Fixed crates being immune to bombs while unrevealed
Fixed Shrine of Binding not linking holstered weapons
Fixed Shrine of Binding not linking item conversions via shrines
Fixed Shrine of Binding causing items to drop in the wrong location
Fixed Shrine of War converting Shock Monkeys to White Monkeys
Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted
Fixed Chaunter not breaking Low Percent when using a shrine during possession
Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target
Fixed Gigantism granting immunity to Hot Coals
Fixed awoken Gargoyles not taking damage while frozen
Fixed error when an unrevealed crate is pushed down a trapdoor
Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm
Fixed Throwing Charm sometimes being consumed without performing a return throw
Fixed Super Secret Shopkeeper not being centered when spawning above a food shop
Fixed spirits spawning on unrevealed tiles
Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage
Fixed enemies not always struggling against possessed or charmed monkeys
Fixed possessed enemies not receiving a dig bonus from Gigantism
Fixed possessed enemies stopping when berserking into other enemies
Fixed softlock when the time runs out on Melody's final boss fight
Fixed Melody's Golden Lute throws not damaging her final boss
Fixed price tags not being removed when buying a duplicate charm
Fixed enemy splash attacks not being affected by damage-boosting items
Fixed missing alternate voice lines for Mary's greetings, attacks and cheers
Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies
Fixed players being able to rapidly use items or spells on ice
Fixed Blast Helm explosions not being instant while sliding on ice
Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled
Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled
Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves
Fixed Aria starting Dancepad Mode in Zone 1
Fixed seed variance for button trap locations in Cadence's final boss
Fixed unprovoked Shopkeepers being targeted by charmed enemies
Achievement/leaderboard bugfixes
Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement
Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present
Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode
Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode
Fixed progression unlocks and achievements being awarded to spectators
Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit
Fixed debug commands not disabling leaderboards for non-host players in multiplayer
Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop
Controller bugfixes
Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode
Fixed game exiting on title screen when pressing B on a controller
Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"
Fixed first column in "Reassign controls" being overwritten with Steam Input disabled
Fixed Player 1 not always automatically switching to controller input at startup
Fixed Steam Input failing to initialize if no controller is plugged in when launching the game
Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op
Editor bugfixes
Fixed newly loaded levels in the online level editor not being visible until host enters the room
Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer
Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon
Fixed level editor not switching to the next level when the current level is deleted in multiplayer
Fixed level editor level list selection going out of bounds
Fixed level editor sometimes reloading all mods when switching between levels in multiplayer
Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level
Fixed error in the level editor when deleting the first level while an online player is connecting
Fixed error when loading a dungeon in the editor while online players are in a test run
Fixed level editor not sending all online players back to lobby when the host leaves the editor
Fixed "Restore default gameplay" appearing in level editor play rooms
Fixed spirits not appearing when spawned via the in-game editor
Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners
Fixed entity attribute modifications in level editor not always applying correctly
Fixed Charm Spell not showing up in level editor
Fixed players getting stuck in editor test runs if the host deletes the level being tested
Fixed Moles not being movable into obstacles in the level editor
Other engine bugfixes
Fixed errors when resuming a session that was saved in a previous version of the game
Fixed the player sometimes entering spectator mode when resuming a saved session
Fixed music timing drift when switching between characters with different soundtracks in the lobby
Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards
Fixed framerate limit option allowing redundant "VSync" value
Fixed custom music menu not reporting an error when failing to load a song
Visual bugfixes
Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy
Fixed Dash Spell's visual tell taking too long to show up
Fixed Greater Dash Spell's visual tell not accounting for the extra range
Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots
Fixed Pawnbroker price previews ignoring item slot restrictions
Fixed Danganronpa skins being offset incorrectly
Fixed character sprites displaying at incorrect offsets in the skin selection menu
Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon
Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing
Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode
Fixed Dorian visually equipping Cadence's spells in the final boss fight
Fixed gold counter in the HUD getting squished more than necessary
Fixed speedrun timer getting squished in some languages
Fixed some enemy health bars not being aligned to the tile grid
Fixed certain resolutions and view multipliers causing lobby text to jitter
Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine
Fixed offset for one of Suzu's armor sprites
Modding
Added support for loading custom TTF/OTF fonts in resource packs
Font replacements for the non-pixel font are loaded from /ttf/NotoSansJP-Bolt.otf
"Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect
To force a full font reload when activating the resource pack, create a text file containing Key,Text and save it as /languages/all.csv
Added event clientRequestRestart to handle quick restarts from the hotkey or the pause menu
Added event itemGenerate to allow mods to intercept item generation
Added component itemCommon which marks "regular" items, distinguishing them from internal items like deployed familiars
Added component playableCharacterNonSelectable to exclude characters from the lobby
Added command line option --no-load to discard saved sessions
Added debug command translateMods() to generate a translation template for all loaded mods
Added an option to show internal entity names in the level editor
Changed events objectTakeDamage /holderTakeDamage to always supply ev.attacker, using an empty table for environmental damage
Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters
Fixed "Missing mods" menu not showing mod names, descriptions or icons
Fixed startup error when loading a mod with a malformed mod.json file
Fixed error when Death Metal's spawn limit is removed by a mod
Fixed "Change Language" menu not displaying some modded translations correctly
Known issues
It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users
Multiplayer lobbies created on MacOS are not yet visible to GOG users
Update 3.1.3 Additions
Added an option to sort mods on the mod portal by popularity and download count
Added support for searching mods by name across multiple pages on the mod portal
Gameplay Changes
Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses
Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage
Changed Chaunter to only quaff the Potion while not possessing an enemy
Changed Chaunter to be able to equip pain items during possession
Changed non-digging minibosses to be immune to Wall Spikes
Changed Throwing Charm to immediately return character-bound weapons to their owners
Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)
Changed Urns to generate food instead of gold for Coda and Aria
Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)
Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile
Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat
Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled
Changed Pawnbroker to offer shields less frequently
Changed Pawnbroker to not offer free items to Dove/Monk/Coda
Changed Heavy Shield to appear less frequently in boss reward chests
Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools
Changed Shield of Shove to no longer appear in Monk's and Coda's item pools
Changed "All Characters" lobby staircase label to clarify DLC state
Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards
Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions
Changed performance monitor to emit log warnings when a lag spike occurs
Changed the minimap color of Wall Spikes to be distinct from regular walls
Engine Fixes
Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies
Fixed texture corruption when loading resource packs
Fixed "Auto-Swap Diagonals" option not working correctly for controllers
Fixed controller bindings failing to initialize if no controller is plugged in when first running the game
Fixed late-joins into lobby sessions sometimes loading invalid level data
Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown
Fixed condition for incrementing Low% clear statistics
Fixed mod.io browser not paginating results correctly
Fixed mod portal page indicator overlapping with mod descriptions
Fixed newly published mods not showing up in the in-game browser
Fixed mods published to mod.io not using the correct visibility setting
Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu
Fixed persistent errors if lobby generation fails in modded sessions
Fixed diamond counter not always persisting when exiting the game in the lobby
Fixed "View on mod.io" option adding superfluous preview URL suffix
Fixed error when a mod creates a particle without specifying the direction
Chaunter Fixes
Fixed ejection sometimes placing Chaunter inside enemies
Fixed "Song Ended!" text not appearing for possessed enemies
Fixed Fear Scroll not working for possessed enemies
Fixed Ring of Courage not working for possessed enemies
Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow
Fixed Berserk Spell not protecting possessed enemies from knockback
Fixed Chaunter being unable to activate the Shrine of Pain
Fixed Shield Spell's effect being cancelled on possession or ejection
Fixed Chaunter dying when possessing an enemy standing on the No Return square
Fixed No Return square not affecting possessed enemies
Fixed travel runes triggering again after ejecting
Fixed Electric Dagger not letting possessed enemies hurt electric zombies
Fixed possessed Leprechaun immediately picking up its own gold drops
Fixed possessed Thief not being able to move diagonally
Fixed possessed Electric Mages being able to kill bosses from the starting room
Fixed Cutlass parries not working properly on possessed enemies
Fixed Crown of Thorns not being picked up if it kills a possessed enemy
Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them
Gameplay Fixes
Fixed Pixies exploding when moving quickly after being healed by them as Melody
Fixed shields not protecting from moving into Electric Orbs
Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack
Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies
Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword
Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately
Fixed Thieves and Cracked Floors sometimes spawning in the exit room
Fixed Cracked Floors replacing wires in Zone 5
Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage
Fixed Mary's Cutlass parries not always protecting the lamb
Fixed Teleport Traps sometimes placing enemies too close to players
Fixed thrown weapons passing through Dorian on Cadence's final boss
Fixed Leprechauns sometimes dropping more than 400 gold
Fixed High Voltage Cables not working in custom dungeons
Fixed missed beat when using Shield of Shove against a shielded enemy
Fixed Gargoyle Mimics taking knockback while asleep
Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner
Fixed the Clone not copying Nocturna's Bat transformation
Fixed Klarinetta's sword hitting enemies inside walls
Fixed Klarinetta finding Bomb Spell in vaults
Fixed Dove finding Strength Charm in vaults
Fixed Eli not having infinite bombs in Versus Mode
Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond
Fixed lobby stairs sending all local co-op players to the same tile
Fixed Monkeys standing still permanently after killing Aria
Fixed Dash Spell benefitting from damage-boosting items
Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled
Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage
Fixed trapdoor penalty boxes deleting Wall Spikes
Fixed Berserk Spell not protecting glass items
Fixed Blademasters sometimes delaying their counterattack too long
Fixed boss minions outlasting the boss in rare circumstances
Fixed Dove having no way to retrieve items from the Thief
Fixed damage direction of Throwing Charm's returning throws
Fixed Throwing Charm + rifle playing sound effects at the wrong time
Fixed Throwing Charm + reloadable weapon sometimes depleting ammo
Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row
Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods
Visual Fixes
Fixed Klarinetta's sword sometimes rendering below wall torches
Fixed Klarinetta's swipes not matching the sword while floating
Fixed Metrognomes not splashing when not revealed
Fixed Pawnbroker showing the special offer text despite being sold out
Fixed health bar sometimes displaying cursed heart containers despite the player being dead
Fixed incorrect animation when picking up a shield
Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner
Fixed Orcs' shield direction not matching their sprite until their first move
Fixed corrupted Throwing Charm sprite in mystery mode
Fixed Suzu's footwear sprites being offset incorrectly
Fixed equipment sprites not matching Klarinetta's head orientation
Fixed visual bug when Suzu's dash stops immediately after being redirected
Fixed sprite corruption when possessed Ogres cast spells
Fixed base Trident's name being off-center
Fixed Golden Trident's name being displayed as "Gold Trident"
Fixed inconsistent capitalization of shrine names
Update 3.1.2
Changed Ring of Gold to adapt its collection range to the number of players (infinite in single-player, short-range in multiplayer)
Fixed beatmap being quadrupled while possessing as Chaunter in Double Tempo Mode
Fixed countdown timer displaying when unpausing as Bard or in No Beat Mode
Fixed Shrine of Glass not converting Heavy Plate Armor into Heavy Glass Armor
Fixed Reflective Shield not inflicting full retaliation damage
Fixed item name flyaways showing in mystery mode for non-English languages
Fixed item pools not always being randomized correctly across runs
Fixed possessed enemies dropping their innate weapons
Fixed missing graphics on GPUs that do not support 8192x8192 textures
Fixed negative audio latency settings not shifting input timing window correctly
Fixed some enemies not using their unique hover animations
Fixed controller HUD prompts displaying 'NONE' until the 'Reassign Controls' menu is used
Fixed legacy controller bindings being removed when resetting controls to default
Fixed "Select Primary Input Device" option sometimes treating controller buttons as keyboard inputs
Fixed localization template containing some inaccurate item hints
Fixed Versus Mode starting room not always deleting all items in a row
Update 3.1.1 Additions
Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
Added hotkey for toggling pause in-game (defaults to 'P')
Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
Added the ability for Klarinetta to swing her sword on ice
Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
Added starting armor to Klarinetta
Added special interaction for Rifles and Crossbows thrown by Throwing Charm
Added visual tell for Dash Spell to indicate its range
Added glow sprite when Risk Charm's damage bonus is active
Added new zone-dependent wall spike sprites, improving visibility
Added mod support for displaying entities in chat
Added mod support for in-turn rollbackable chat messages
Added descriptions to controls reassignment menu
Added option to auto-select primary controller
Added an option to disable diagonal auto-swap for Klarinetta/Diamond
Added custom rule to allow all players to use the in-game level editor
Changes
Changed player list HUD to handle large player counts
Changed possessed Shopkeepers to take damage every beat once the timer expires
Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead
Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction
Changed Klarinetta's bestiary art to a newer version
Changed crates, barrels and urns to be damaged by Wall Spikes
Changed Berserk Spell to grant groove chain protection
Changed Berserk Spell to cause screenshake on each step
Changed Throwing Charm to force-drop thrown weapons if another player picks them up
Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight
Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC
Changed Throwing Charm to also be usable by Melody, Dove, and Suzu
Changed multiplayer respawning to grant weaponless players a new starting weapon
Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active
Changed Transmute to no longer have an effect in the lobby
Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda
Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent
Changed Ring of Gold to only auto-collect gold in a limited radius
Changed 'Balance Tweaks' feature pack to no longer auto-load
Changed NecroDancer possession to allow more consistent use of his abilities
Changed Tridents to no longer spawn for Diamond
Changed Tridents to spawn less frequently
Changed chat logging to be disabled by default
Changed Shrine of Space to no longer spawn for Suzu and Chaunter
Changed traps in the boss starting room to despawn on when the boss fight starts
Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)
Changed Shock Monkey to no longer ignore invincibility frames or armor
Changed gold drop of shock monkey to 5 coins
Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights
Changed door connectivity condition to fix some cases of misaligned doors
Changed Spiked Wall spawn rate from 10% to 8%
Changed Thief to the correct editor category
Changed Onyx weapons to no longer spawn for Tempo
Changed Cracked Floors to no longer spawn for Dove or in hard mode
Changed Pickaxe to grant immunity to Spiked Walls
Changed Spiked Walls to inflict damage when dug diagonally
Changed Klarinetta's shadow to match her sprite size
Changed bombs and fireballs to burn down Zone 2 grass
Changed Spiked Wall generation logic
Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going
Changed Rhythm Shrine to convert shields to Obsidian
Changed auto-latency calibration logic to work better for double-tempo characters
Changed deletion of "strictly weaker" items to be disabled by default in Synchrony
Changed sprite for the Shield transaction panel
Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)
Changed Heavy Shield to rarely appear in boss chests after zone 1
Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter
Changed Reflective Shield and Shield of Shove to no longer spawn for Dove
Fixes
Fixed custom rules not resetting on disconnect
Fixed chat key being unbound if menu controls were customized in v3.0.x
Fixed stuck animations when loading an invalid character skin
Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor
Fixed multi-character runs not deleting spectators
Fixed softlock when possessing stunned enemy on stairs
Fixed softlock when song ends while possessing
Fixed blast helm not granting bombs to possessed enemies
Fixed blood weapons and crown of thorns not working on possessed enemies
Fixed ring of gluttony improving non-food items
Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run
Fixed missing DLC check
Fixed Dash tell not working without AMPLIFIED
Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled
Fixed empty/invalid asset mods not being unloaded when starting the game
Fixed trait components not working correctly past level 1
Fixed missing i18n strings for DLC character names
Fixed errors when removing stats tag from some enemies via .xml mods
Fixed Dorian not spawning in Cadence's final boss after playing local coop
Fixed possessed spiders disappearing immediately
Fixed possessed enemies getting shovels from need/transmute
Fixed Chaunter's shovel being stealable
Fixed Eli being unable to damage the Conductor's instruments
Fixed floor cracks and thiefs spawning inside shops
Fixed evil eyes being immune to Spiked Walls
Fixed lobby NPCs screaming for help while in the editor
Fixed editor marker shadow offset
Fixed missing ice cauldron bestiary image
Fixed missing bestiary art for ice cauldrons
Fixed thief staying indefinitely when running out of items to steal
Fixed global Activation breaking when slowest player dies/spectates
Fixed replays sometimes causing invalid leaderboard entries to be created
Fixed Nicolas Daoust and Deaderick being swapped
Fixed NecroDancer not dying when unpossessed
Fixed explicit-default rhythm mode submitting to custom music boards
Fixed Chaunter softlock in Shriner/Arena
Fixed unpause countdown causing softlocks in multiplayer
Fixed error when casting Berserk spell while possessing an enemy
Fixed Chaunter not breaking Low% while possessing
Fixed boss summons not inheriting the boss's team
Fixed "Doppelgänger" achievement unlocking via self-damage
Fixed chat key not being bound by default sometimes
Fixed Dice Trap minibosses being stairs locking
Fixed Onyx weapons not dealing 999 damage to grabbers
Fixed story bosses being grabbable
Fixed Mannequin dropping Transform Spell and ∞ bombs
Fixed Chaunter ending on the same tile as enemy after being killed as a warlock
Fixed shrines spawning items on top of chests
Fixed fallen spiders being immune to Spiked Walls
Fixed foresight + ring of shadows still revealing Spiked Walls
Fixed grass state being lost on live reload
Fixed berzerk scroll being listed in the spell category
Fixed Glass Shovel failing to dig Spiked Walls
Fixed Thief dropping gold for Monk/Coda
Fixed doors sometimes being in the wrong orientation
Fixed fire traps overriding cracked walls
Fixed Suzu's charge not behaving like a normal move
Fixed priority being reset on conversion
Fixed CR phase 1 being mirrored
Fixed Klarinetta interactions with beetles and war
Fixed shield of shove triggering recursively on Klarinetta
Fixed Dove being murderous
Fixed ND2 fight spawning sarcos out of bounds
Fixed non-equipped shields still being rendered in-world
Fixed mods directory not being initialized
Fixed carrot interactions with Chaunter
Fixed Mac build not supplying an icon
Fixed occasional visual flickering when coin stacks are merged
Fixed Scatter Trap not scattering Shields
Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy
Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm
Fixed primary input device selection reactivating itself immediately
Fixed custom skins not showing immediately when joining a lobby
Fixed in-game level editor not allowing the host to edit while in spectator mode
Fixed pause screen incorrectly hiding game for non-host players
Fixed feedback screenshots being hidden by the pause screen
Fixed sub-run replays submitting to leaderboards
Fixed dice traps ignoring ring of peace and shrine of war
Fixed Berserk Spell ignoring confusion
Fixed dragon fireballs bypassing player shields at point-blank range
Fixed error when a yellow or black skeleton is killed by lava
Fixed Aria's 1-2 sometimes not having a sarco
Fixed Klarinetta's attacks hitting enemies inside walls
Fixed Suzu's charge hitting enemies inside walls
Fixed pixies being impossible to unlock for training
Fixed possessed pawns not promoting when reaching the top row
Fixed heart transplant not working on Chaunter
Fixed issues when using multiple heart transplants in a row
Versus Mode Changes
Added a custom rule to allow all characters to be played in Versus Mode
Added Trident to item pools
Added Crimson and Jade Trident equipment sprites
Added Dice Trap and auto spike trap to levelgen
Added Wall Spikes to levelgen
Changed player list to auto-hide when round begins
Changed arena generation to create more spawn points for players
Fixed components being added too eagerly
Fixed certain components not being added to custom items
Fixed one of the rooms not getting torches genned
Fixed traps being tallsprited
Fixed crates trying to wield items contained within them
Fixed occassional void tiles in arena generation
Fixed equipment sprites not being always enabled
Fixed prep room breaking with 10+ players
Fixed Essences causing item errors
Update 3.1.0 (SYNCHRONY)
Full patch notes can be found here:
https://braceyourselfgames.com/2022/08/04/necrodancer-synchrony-dlc-available-now-v3-1-0/
Update 3.0.3 New features and changes Additions
Added support for playing the Daily Challenge in co-op mode
Added the ability to manually create a beatmap by tapping to the rhythm when importing custom music
Added support for changing the skin of Mary's Lamb via workshop mods
Added keyboard shortcut to open a dungeon in the level editor (defaults to Ctrl+O, can be remapped in the options)
Changes
Changed the minimap to display players as blinking blue pixels
Changed the Conjurer's and Transmogrifier's price overflow behavior to be controlled by a quirk
Changed Tempo's ability to get infinite countdown resets from an unaffordable chest to be controlled by a quirk
General Bugfixes Stability
Fixed MacOS build not starting up on Apple Silicon devices when running in native ARM64 mode
Huge thanks to Elyscape for their help with this fix!
Level Editor
Fixed shop floor not being available in the level editor
Fixed level editor spawning additional characters in player-locked levels
Fixed level editor prompting about unsaved changes when loading a dungeon, even if no unsaved changes are present
Fixed Pre-Angered Pawnbroker being invincible when placed in the editor
Input
Fixed certain keyboard keys being incorrectly recognized as alphabetical keys on Windows
Gameplay Fixes Enemies
Fixed goblin sentries repeatedly screaming when waking up while out of sight or frozen
Fixed clones using the Cadence clone sprite, regardless of the character being played
Fixed Hard Mode Sarcophagi sometimes spawning as lords
Fixed Shop Wall Mimics leaving floating torches behind
Fixed Sleeping Gargoyle Mimics not being killable by piercing damage
Fixed Moles spawning on tar tiles
Fixed phasing Moles getting stuck behind walls in Randomizer Mode
Fixed Leprechaun taking longer than intended to disappear
Fixed spirits sometimes spawning inside other enemies when the player gains telepathy
Fixed Super Secret Shopkeeper and Lobby NPCs being vulnerable to weapon damage
Bosses
Fixed Coral Riff tentacles moving too quickly in Randomizer Mode
Fixed knockback sometimes incorrectly applying to Deep Blues after teleporting
Fixed Devils summoned by Fortissimole moving too quickly
Fixed Fortissimole acting one beat too early after the player enters his arena
Characters
Fixed Dove's bombs dealing damage to enemies instead of teleporting them
Fixed gold picked up by Monk/Coda not being added to the run's total score
Fixed Crown of Greed working for Monk/Coda
Fixed Skulls dropping a gold coin for Monk/Coda
Fixed 'Previous Position' quirk not accurately replicating 2.59's behavior for Bard
Fixed Nocturna's Bat Form sprite being cut off after transforming in water
Items
Fixed Fireball spell always knocking enemies to the right, instead of away from the player
Fixed Conjurer and Transmogrifier refusing to spawn items on top of their transaction panels
Fixed pushback from unaffordable items causing the No Return Tile to deal damage
Fixed invisible lingering collision box when stepping on the No Return tile while wearing a Crown of Teleportation
Fixed possible desync when 'Spell Prevpos' quirk is enabled
Traps
Fixed some Tempo Up Traps on King Conga being replaced with Confusion Traps
Fixed Hot Coals not dealing damage to players stepping onto the tile via a Bounce Trap
Lobby
Fixed lobby animations sometimes being sped up after increasing replay playback speed
Visual Fixes
Fixed Mystery Mode attempting to conceal the sprite of the No Return tile
Fixed revealed enemies leaving behind trails of red dots on dark tiles on the minimap
Fixed lobby walls having a different color on the minimap than in 2.59
Fixed enemies on stage tiles not appearing on the minimap
Fixed health bar sometimes showing filled hearts on the
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- GOG 遊戲: 角色扮演 由: Brace Yourself Games
- $1.59
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 4 (5.0) 版本: Windows/Linux/MacOS Descend through the Crypt of the NecroDancer as the one and only Hatsune Miku! With your trusty leek, iconic outfits, and dazzling dance moves, face down any enemy that comes your way ... ⥯
- -80%
- Crypt of the Necrodancer - Extended Soundtrack 2
- GOG 遊戲: 角色扮演 由: Brace Yourself Games
- ▼ $0.99
$4.99-80% - 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 1 (2.6) 版本: Windows/Linux/MacOS This is Crypt of the NecroDancer's Extended Soundtrack 2, which includes 40 epic retro and synthwave remixes by Virt and Girlfriend Records! Both MP3 and FLAC files are included. NOTE: ⥯
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- Crypt of the NecroDancer - Extras
- GOG 遊戲: 角色扮演 由: Brace Yourself Games
- $0.69
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 2 (1.7) 版本: Windows/Linux/MacOS This small pack of NecroDancer extras includes the director's cut of our mini documentary (60% more footage), high resolution NecroDancer promo art created by other talented indies, ... ⥯
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- Undead Horde
- GOG 遊戲: 角色扮演 由: 10tons
- $16.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 12 (4.0) 版本: Windows/Linux/MacOS Become a necromancer and raise the dead - Undead Horde is a necromantic action game with elements from RPG, strategy and hack'n'slash. You'll battle against the living who've driven ... ⥯
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- Talisman Character - Pathfinder
- GOG 遊戲: 角色扮演 由: Nomad Games
- $1.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (1.0) 版本: Windows/MacOS Check out the whole Talisman series here and the Warhammer Franchise here! The Pathfinder is an expert at finding his way around the land of Talisman. Using these skills, he hopes to ... ⥯
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- Songs of Conquest - Original Soundtrack
- GOG 遊戲: 角色扮演 由: Coffee Stain Publishing
- $9.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 4 (3.9) 版本: Windows/MacOS The Songs of Conquest soundtrack features an abundance of majestic and atmospheric songs for you to enjoy. Perfect for chilling out while reading a book or why not use it as a ... ⥯
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- Hellslave
- GOG 遊戲: 角色扮演 由: PID Games
- $19.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 16 (3.8) 版本: Windows Hellslave DEMO is available here The world of Hellslave The world is coming to an end and humanity is on the brink of extinction. Save it from a demon invasion by making a pact with ... ⥯
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- SpellForce: Conquest of Eo
- GOG 遊戲: 角色扮演 由: THQ Nordic GmbH
- $29.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 27 (4.1) 版本: Windows In this turn-based strategy game set in the fantastic world of SpellForce, take up the mantle of your master as the heir to his mysterious wizard s tower. Study a multitude of spells ... ⥯