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Crypt of the NecroDancer
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
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#1. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#2. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#3. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#4. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#5. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#6. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#7. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#8. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#9. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games
#10. Crypt of the NecroDancer (GOG) 由: Brace Yourself Games

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  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Update 3.4.1 (December 21st, 2022) New features

    Added All Zones Mode completion achievement for Reaper
    Bugfixes

    Fixed Reaper's souls inflicting damage when Reaper teleports

    Fixed Eli being able to obtain the Blast Helm
    Update 3.4.0 (December 19th, 2022) New features

    Added Reaper as a playable character

    Defeat enemies to accumulate souls that attack for you!

    Added Cryptmas game mode to Versus Mode

    Gather presents for points, or open them to gain helpful items!

    Added Undead Santa and Zombie Elves to Versus Mode

    Added Shiver Island arena type to Versus Mode

    Added Deep Water tiles to Versus Mode: movement is not slowed, but staying in Deep Water for too long leads to drowning!

    Added Projection Scroll to Versus Mode

    Added an option to generate levels with larger room sizes in the level editor

    Added an option to render a warning outline around gold coins when playing Monk/Coda

    Added a warning message when trying to start a run with unspent diamonds

    Added a changelog menu that shows up when starting up the game after an update for the first time
    Reaper

    Changed Soul Familiars to no longer block Reaper's movement if they did not directly attack an enemy

    Changed Soul Familiars to use different colors for each player in co-op mode

    Changed Soul Familiars controlled by other players to appear translucent

    Changed Soul Familiars controlled by other players to be quieter

    Changed enemies spawned in training mode to always grant Soul Familiars
    Gameplay changes

    Changed Shrine of Binding to drop Glass Armor when activated by a character with a broken heart

    Changed Blast Helm to no longer make Grenades explode instantly

    Changed Dice Traps to spread spawned enemies further apart on higher dice rolls

    Changed Winged Boots to have a time limit and cooldown in Versus Mode
    Other changes

    Changed item despawn countdowns in Versus Mode to disappear more quickly, reducing visual clutter

    Changed options menus to display a hint when the host has locked a setting

    Changed ring slot equipment sprites to show up only on one hand

    Changed level editor to remember the last loaded/saved file name

    Changed Gargoyle variations to have unique names in the level editor
    Performance

    Optimized Soul Familiar movement, reducing lag spikes when large numbers of souls are present

    Optimized tile attack checks, reducing lag spikes when large numbers of enemies or souls are present

    Optimized level generator to consume significantly less memory

    Optimized level generator to run faster when increasing the number of rooms in Zone 5 via the level editor

    Optimized load times for levels with large numbers of Zone 4 dirt walls
    Modding features

    Added support for customizing the appearance of Reaper and her souls using the "Change Skin" menu

    Resource packs with custom soul graphics will also be visible to other players in multiplayer

    Added Reaper's souls to the asset extraction menu

    Added ev.target field to event.spellcast, allowing a single entity to be targeted

    Added functions sink.unsink() and sink.updateSunken() to affect an entity's interactions with liquids

    Added function enemySubstitutions.pickUpgrade() to apply a specific enemy substitution

    Added function familiar.register() to register a deployed familiar entity type

    Added functions spawn.setSpawnCapParent() and spawn.detachFromSpawnCapParent() to manage spawn caps

    Added support for nesting enemySubstitutions tables to bias probabilities

    Added hidden custom rule to configure Reaper's Soul Familiar bumping behavior
    Bugfixes Gameplay bugfixes

    Fixed items dropped by Gargoyles being picked up immediately when dashing into them with Ring of Courage or Suzu's Lance

    Fixed Shrine of War not upgrading enemies in crates or barrels

    Fixed Shrine of Space sometimes placing the additional room after the exit room

    Fixed Glass Torch not applying its full vision radius when upgraded by Shrine of Glass or Scroll of Need's "Glass items" effect

    Fixed Melody's final boss sometimes creating isolated pockets of lava when switching to phase 2

    Fixed Explorers Boots spawning on some story bosses when toggleable Winged Boots are equipped

    Fixed missed beat on first input when training for Melody's final boss

    Fixed Dorian being able to equip the Lantern in Cadence's final boss fight

    Fixed Scroll of Gigantism not applying its dig radius to dirt walls created by Earth Spell

    Fixed dirt walls created by the Earth Spell breaking adjacent regular dirt walls when dug in Zone 4

    Fixed wall spikes granting unlimited invincibility frames when bumped with a Shovel of Courage while shrunk

    Fixed wall spikes shattering the Glass Shovel when bumped while shrunk

    Fixed Shovel of Courage briefly delaying its invincibility period after digging

    Fixed Pixies healing Monkeys latched onto players

    Fixed Gorgons petrifying Monkeys latched onto players

    Fixed Confusion Trap reapplying its effect to stationary players when another player steps on the trap

    Fixed Familiars reapplying their effects to stationary enemies when another enemy walks into the Familiar

    Fixed Ooze Golems dropping multiple Ooze tiles when hit by a move-attack weapon and a Ring of Pain in the same turn

    Fixed Ring of Protection preventing Scroll of Need from granting a Potion

    Fixed Winged Boots not interrupting ice slides when toggled off

    Fixed some enemies being able to destroy interior secret room travel runes, leading to softlocks

    Fixed electric arcs started by attacking a Warlock not inflicting damage to Nocturna's final boss

    Fixed massive enemies (such as Golems) not being immune to Wind Spells

    Fixed Teh Urn not being movable by Melody after falling down a trapdoor

    Fixed Blast Helm not immediately detonating bombs created via the Bomb Spell

    Fixed bounce traps not redirecting ice slides
    Chaunter bugfixes

    Fixed errors when a possessed enemy takes fatal damage by picking up a Ring of Pain

    Fixed possessed mommies not being able to place bombs

    Fixed possessed enemies not being able to spawn minions after placing a bomb

    Fixed Cursed Wraiths cursing Chaunter's health when attacking its possession target

    Fixed enemies possessed by Chaunter not being protected from friendly fire

    Fixed confusion particles lingering when Chaunter possesses an enemy

    Fixed possessed Moles being unable to dig while unburrowed

    Fixed possessed Moles not being able to move towards walls while wielding Boots of Leaping or Boots of Lunging

    Fixed possessed Evil Eyes getting stuck on walls in multiplayer

    Fixed Shopkeeper forgetting who he was angry about when Chaunter possesses an enemy
    Multiplayer bugfixes

    Fixed players instantly picking up items dropped by destroyed shrines in multiplayer

    Fixed multiplayer level editor preview cursors not being colored correctly

    Fixed longer sound effects playing multiple times in online multiplayer due to rollback
    Versus Mode bugfixes

    Fixed Versus Mode "Allow all characters" option not working in the lobby

    Fixed error when playing as a character with no valid weapons in Versus Mode

    Fixed Versus Mode treasure crown not rendering correctly on players standing in liquids

    Fixed players continuing to slide after respawning in Versus Mode

    Fixed "Killed by" text not displaying in Versus Mode for environmental damage sources

    Fixed Freeze Spell causing rollback in Versus Mode

    Fixed Versus Mode event countdown displaying on top of menus

    Fixed Versus victory screen displaying "Candy Score" outside of Halloween
    Level editor bugfixes

    Fixed level editor accepting keyboard shortcuts while search bar is open

    Fixed crashes when specifying extremely large level sizes in the level editor's "Generate Level" menu
    Menu bugfixes

    Fixed some quirks not being sorted alphabetically in the menu

    Fixed settings menu description text squishing long lines instead of wrapping to a new line

    Fixed mod menu search not correctly filtering by display name
    Modding bugfixes

    Fixed error when using LevelBuilder to create a boss level from within event.generateBoss

    Fixed invalid inventory.unequip

    calls causing persistent errors

    Fixed multiple embedded clients not saving window positions separately

    Fixed enemies converted to non-enemies still counting towards spawn caps

    Fixed log error when encountering mods with invalid metadata on mod.io

    Fixed level generation menu menu not displaying an option to quick restart

    Fixed custom skins not showing up properly on spawnable entities added by mods

    Fixed character skins being reset to default when adding files to a resource pack

    Fixed Shift + F5 debug key not opening an external window
    Audio bugfixes

    Fixed some Zone 3 Cold tracks not playing after the song loops

    Fixed Shopkeeper losing his motivation to sing after the song loops
    Visual bugfixes

    Fixed player list text outlines not fading out when toggling the player list

    Fixed missing bounce tween when bumping into walls while shrunk

    Fixed hover effect being permanently disabled after dying in a trapdoor

    Fixed gold coin and diamond icons in the HUD not increasing in size when replaced by a larger image file
    Update 3.3.2 (December 6th, 2022)

    Fixed levels sometimes failing to generate when activating a Shrine of Space as Aria or Tempo
    Update 3.3.1 (November 25th, 2022)

    Changed item hints of Shovel of Courage, Ring of Protection, Ring of Shielding and Karate Gi to match their new stats

    Fixed errors after resuming a saved game from an older version

    Fixed Shrine of Space sometimes creating levels without exit stairs

    Fixed Monk starting with 7 hearts in Single Zone Mode

    Fixed game freezes while loading graphical assets for some mods
    Update 3.3.0 (November 24th, 2022) New features

    Added Discord Rich Presence integration and game invitation support

    Added "Treasure Hunt" game mode to Versus Mode, replacing "Trick or Treat" mode

    Defeat enemies to collect their gems, or steal them from other players!

    The top-scoring player wears a shiny crown... which reveals their position to everyone else!

    Drop 50% of your gems on death, including those collected in previous rounds!

    After 3 rounds, the player with the most gems wins!

    Added GOG Galaxy cross-play support for Apple Silicon Macs

    Added option to generate floors with more/fewer rooms in the level editor

    Added advanced option to retain custom rules after closing a multiplayer session

    Added advanced option to increase the HUD text size for item stacks (bombs, cookies, etc.)

    Added advanced option to increase the volume of important sound effects (Thief, Trapdoors, miniboss trampling)

    Added Mumble positional audio integration

    Added Integration options menu to configure mod.io/Discord/Mumble integration

    Added back Bolt's original unlock condition ('Complete Zone 4 with Monk') as an alternative to their new unlock method ('Complete All Zones Mode')
    Balance changes Items:

    Onyx Weapons: Changed damage boost to activate when hitting shielded enemies (excluding crates)

    Shield of Shove: Increased damage of crush attack from 4 piercing damage to infinite phasing damage

    Karate Gi: Reduced incoming damage penalty from a 2x multiplier to a +0.5 flat increase

    Quartz Armor: Now protects against extremely high-damage hits (>10 hearts)

    Winged Boots: Added ability to toggle the floating effect via the 'Throw' button

    Ring of Shielding: Now protects any equipped Shields from taking damage or breaking

    Ring of Protection: Now protects against one lethal hit, breaking the ring and leaving the wearer at half a heart

    Ring of Pain: Changed area damage to be parryable by Blademasters

    Courage Shovel: Addedtection against Wall Spikes

    Courage Shovel: AddedMonk's and Coda's item pool

    Courage Shovel: Reduced dig strength from Stone to Dirt

    Earth Spell: Changed damage and knockback to affect enemies standing on the exit stairs

    Earth Spell: Greater Earth now knocks back adjacent enemies two tiles instead of unconditionally crushing them

    Freeze Spell: Increased freeze duration from 7 to 8 beats (15 to 16 beats for Greater Freeze)

    Freeze Spell: Increased cooldown from 15 to 20 kills

    Freeze Spell: Increased blood cost from 1 to 1.5 hearts

    Freeze Spell: Greater Freeze on the main level no longer affects enemies in the secret shop, and vice versa

    Shield Spell: Increased blood cost from 1 to 1.5 hearts

    Bomb Spell: Magical bombs no longer inflict damage to players or friendly entities

    Frost Charm: Now casts the normal Freeze Spell when shattered instead of Greater Freeze

    Grenade Charm: No longer spawns, replaced by a "Grenade" action slot item that comes in stacks of 3
    Enemies:

    Ogre: Changed behavior to avoid attacking until it has been visible for a full beat

    Death Metal: Changed the shield in phase 1 to be breakable by inflicting 9 or more damage in one hit

    Frankensteinway: Removed the shield's damage reflection

    Crate/Barrel Mimic: Now drops a single Grenade for Eli (or rarely for other characters)
    Characters:

    Chaunter: No longer gets slowed down when digging, using items or casting spells while possessing a slow enemy

    Monk: Increased starting health from 2 hearts to 3 hearts

    Monk: Reduced maximum number of enemies per floor

    Mary: No longer encounters Orcs in Zone 5

    Tempo: Shop Wall Mimics are no longer replaced by other enemies in Zone 5
    Shrines:

    Shrine of War: Increased probability of encountering Shrine of War to match other shrines

    Shrine of Sacrifice: Changed rewards to 3 different chest items (red/purple/black), instead of 3 random items

    Shrine of Pain: No longer applies a +1 item tier boost to its reward items

    Shrine of Blood: Now drops Crown of Thorns while inactive, and Ring of Regeneration while active
    Randomizer mode:

    Yetis: Addedement speed limit of at least 3 beats per move if health is greater than 1

    Deep Blues: Reduced average movement speed of Pawns (5 to 8 beats per move instead of 1 to 4)

    Deep Blues: Reduced average health of Pawns
    Versus mode:

    Projection Spell: Now grants brief invincibility upon casting

    Vanish Spell: Now grants brief invincibility upon casting

    Vanish Spell: No longer interrupted when hit while invincible
    Other changes

    Changed Heart Transplant to telegraph the end of its effect by showing beat bars

    Changed credits to use higher quality graphics for enemies
    Modding features

    Added support for declaring a dependency on the latest version of a mod (use "ModName_io_12345": true)

    Added single-player chat visibility mode for mods

    Added "embedded client" mode with asynchronous rendering, accessible via the MultiInstancemodule. This allows rendering a "picture-in-picture" view of the game from a different perspective

    Added support for joining the same session multiple times via embedded clients
    Bugfixes Gameplay bugfixes

    Fixed Trap Walls in Melody's final boss fight sometimes leaving small pockets of floor tiles intact

    Fixed Shrine of Space causing level generator to generate different items in subsequent levels

    Fixed Boss Shrine causing level generator to generate different items in subsequent levels

    Fixed minibosses spawned by the Dice Trap appearing in the next floor's Trapdoor Penalty Box

    Fixed Shrine of Space generating too many catacomb walls in Zone 3

    Fixed Shrine of Space sometimes overriding shop walls in Zone 3

    Fixed Shrine of Space sometimes failing to generate its extra room

    Fixed Shrine of Space sometimes creating inaccessible rooms

    Fixed crate Gargoyles not being affected by Ring of Luck and Lucky Charm

    Fixed extra items being granted when a non-Chaunter character uses the Lantern

    Fixed Chaunter disintegrating the Weaponmaster's lobby training weapons on pickup

    Fixed Tar Monsters not creating tar when spawned by a dice trap

    Fixed Fortissimole's initial facing direction varying when playing the same run in seeded mode

    Fixed items sunken by an angry Pawnbroker reappearing on the next floor

    Fixed Shopkeeper Familiar not collecting gold when deployed

    Fixed Shopkeeper failing to open metal doors when returning to his shop after chasing a player

    Fixed Ogres being able to immediately swing their club when spawned during a boss fight

    Fixed Deep Blues being able to castle after teleporting

    Fixed Bells spawning minibosses adjacent to players in Cadence's penultimate boss

    Fixed Melody's final boss sometimes getting stuck in walls

    Fixed non-Chaunter possessors being vulnerable to floor hazards

    Fixed enemies continuing to target players who died during possession

    Fixed enemies not despawning after falling down trapdoors

    Fixed Ring of Wonder and Crown of Greed doubling the Pawnbroker's sell prices

    Fixed Leprechaun's gold drop being affected by Randomizer Mode

    Fixed spawn caps not correctly handling multiple bosses on one level

    Fixed Berserk Spell not applying its damage boost when struggling against a Monkey
    Multiplayer bugfixes

    Fixed peer-to-peer message routing when connected to the same lobby from multiple clients

    Fixed "Logged in from another session" error when trying to play over LAN

    Fixed intro screen getting stuck when accepting lobby invitation

    Fixed accepted lobby invitations not fully interrupting cutscenes

    Fixed leaderboard player count not always updating correctly
    Versus Mode bugfixes

    Fixed Vanish Spell being cancelled the same beat it is cast

    Fixed Versus Mode spectator view not working correctly
    Menu bugfixes

    Fixed text display issues in key rebinder on some resolutions

    Fixed keybindings in the controls menu's third column not being removable

    Fixed uncommon crash when exiting the game via the menu
    Level editor bugfixes

    Fixed black screen when playing a multi-character custom dungeon

    Fixed editor text tool not preserving uppercase characters

    Fixed editor camera mode persisting when editor UI is open at level start

    Fixed entities dying to lava in level editor
    Modding bugfixes

    Fixed settings not using treeKey for sorting order

    Fixed boss.summonNearby() ignoring components if caster isn't specified

    Fixed Steam Workshop resource packs not being loadable when Steam is in offline mode

    Fixed errors during level generation not being displayed correctly

    Fixed Synchrony's balance tweaks taking priority over mods

    Fixed "Popular on mod.io" section running out of mods too quickly

    Fixed mod icons not always being loaded correctly from mod.io

    Fixed image/audio preloader not handling modded files if the path contains Unicode characters

    Fixed asset extractor not listing files if a translation mod is loaded

    Fixed debug console only disabling leaderboards for the current run

    Fixed heart HUD graphics not appearing in resource extraction menu
    Audio bugfixes

    Fixed missed beats when the Heart Transplant's effect ends

    Fixed 'Random' soundtrack option randomly causing Freddy to stop singing

    Fixed 'Random' soundtrack option sometimes failing to play any music at all when AMPLIFIED DLC is not installed

    Fixed Training song not looping correctly

    Fixed Onyx weapons not playing the correct attack voice line

    Fixed missing sound effects when a non-Chaunter character uses the Lantern
    Visual bugfixes

    Fixed cut-off character sprite when equipping Winged Boots while standing in a liquid

    Fixed cutscene videos being cut off vertically on ultrawide display resolutions

    Fixed inconsistent fade-out/darken behavior between floors and walls

    Fixed Extra Mode labels sometimes being obscured by their shrine

    Fixed giant enemies audibly trampling while hovering

    Fixed missing particle effects when a non-Chaunter character uses the Lantern

    Fixed some equipment sprites being stretched when submerged in water
    Update 3.2.0 (October 24th, 2022) New features

    Added Trick or Treat mode - a seasonal event for Versus Mode! (SYNCHRONY DLC required)

    Enemies drop candy in addition to gold - collect the most candy across three rounds to win!

    Players drop 50% of their held candy when defeated

    Bosses drop a large candy bag upon being slain

    Heal half a heart at any time by eating 10 pieces of candy

    Added "Raveyard" zone to Versus Mode

    Fight under the full moon in this spooky, multi-layered arena!

    Added Vanish Spell to Versus Mode

    Temporarily renders the caster invisible for 10 beats

    Picking up items or attacking is not possible while invisible

    Interacting with the world (digging, taking damage, etc.) ends the invisibility early

    Greater version: lasts 20 beats instead

    Added Projection Spell to Versus Mode

    Creates 3 decoy characters that mimic the caster's appearance and movements

    Each decoy mimics the caster's movement at a different offset (90°, 180°, 270°)

    Decoys disintegrate upon touching an obstacle, taking damage or after 8 beats

    Greater version: spawns 7 decoys (4 of which move diagonally), lasts 16 beats instead, decoys phase through walls

    Added Vanish/Projection Tomes

    Added a new lobby level to Versus Mode

    Choose the game mode and level generation style using Shrines

    Fight against players (or an unlimited supply of Skeletons) in a training arena

    Added match summary screen and post-game replay to Versus Mode

    Added asset extraction tool to the resource pack menu

    Creates a template from images and sounds associated with selected entities/tiles

    Opens automatically when creating a new resource pack

    Manually accessible by pressing 'Tab' on a local resource pack

    Added support for modifying procedural weapons (Onyx weapons, Tridents and modded weapons) in resource packs

    Added integration for auto-installing and auto-updating subscribed mods via mod.io

    Added a section to showcase the most popular mods when visiting the mod management menu

    Added support for placing text labels in the level editor using Ctrl+F (prefix "@")

    Added custom rule to control Selective Shopkeeper Retaliation

    Added advanced option to prevent DLCs from automatically loading when launching the game
    Changes

    Changed the sprite of Aria's/Coda's heart container

    Changed Shrine of the Feast's activation condition

    Overeating while standing next to the shrine drops between 1 and 4 items, depending on the amount overhealed

    Previously, the shrine would require two food items to be eaten, dropping 3 items after the second consumption

    Changed Shrine of Fire to self-destruct its rewards if activated via an explosion

    The shrine now only drops its Fireball Spell upon destruction if it was previously ignited by non-explosive means

    Changed trapdoors to transport dropped items to the next floor

    Changed Electric Mages to only fire Electric Orbs at their target in multiplayer, instead of any aligned player

    Changed players to respawn with a shovel after death in multiplayer

    Changed Monk/Coda to fully remove gold piles in multiplayer after stepping into them

    Changed minimap to always display the player's current segment in Versus Mode
    Bugfixes Gameplay bugfixes

    Fixed shrines sometimes spawning items inside of walls

    Fixed the Golden Lute not dealing piercing damage when thrown using the Throwing Charm

    Fixed Dorian not collecting gold on Cadence's final boss fight

    Fixed Berserk Spell causing softlocks on Melody's final boss fight

    Fixed Coral Riff not splashing at the correct intervals in Randomizer Mode

    Fixed "8-ball" achievement unlocking when destroying trap rooms

    Fixed enemies moving one beat sooner than usual when testing a level in the editor while a player skin is active
    Multiplayer bugfixes

    Fixed Mary's lamb not being protected from other players' explosions if Friendly Fire is disabled

    Fixed co-op leaderboards sometimes counting the number of players in a session incorrectly

    Fixed music speeding up when returning to the lobby from post-game replay in multiplayer

    Fixed music going out of sync in multiplayer when a high-latency player steps on a Tempo Trap

    Fixed late-joining players not synchronizing their music time to the host when joining a paused session

    Fixed Wallpigs delaying their fireball inconsistently in multiplayer

    Fixed damage immunity granted by exit stairs not always resetting correctly when switching levels in multiplayer

    Fixed "Network issues detected" message showing briefly when the host pauses the game
    Versus Mode bugfixes

    Fixed players blinking when entering the lobby in Versus Mode

    Fixed visual stutter when looping instant replays

    Fixed Monkeys and Tarmonsters being able to grab newly spawned players in Versus Mode

    Fixed bosses always spawning at the map origin in Versus Mode

    Fixed Versus Mode event countdowns showing after the round ends

    Fixed items and enemies sometimes despawning in Versus Mode lobby

    Fixed players not colliding with each other in Versus Mode lobby practice room

    Fixed stacked items not being picked up immediately in Versus Mode

    Fixed song not looping in 'Last One Dancing' Versus Mode

    Fixed quick restart not showing a confirmation prompt in Versus Mode

    Fixed Jade weapons not applying their poison effect on piercing attacks
    Menu bugfixes

    Fixed game not pausing if window focus is lost during a cutscene or level transition

    Fixed disabled DLCs being re-enabled mid-run after loading a saved game

    Fixed saved sessions with more than 2 local co-op players not resuming correctly at startup

    Fixed Pause menu appearing on top of cutscenes in single-player
    Modding bugfixes

    Fixed missed beats when looping Coral Riff's theme if the song is replaced by a resource pack

    Fixed Fortissimole rapping out of sync with the music when using a custom soundtrack

    Fixed custom music file chooser failing to reopen after selecting a file name with special characters on Linux

    Fixed mod translation generator failing to process some script file paths

    Fixed error when a mod calls inventory.dropSlot() without passing a value for keepItems

    Fixed error when removing a script's last setting or snapshot variable while editing a mod

    Fixed mod update checker not refreshing while in the lobby

    Fixed procedural weapon graphics not reloading correctly when changing their parameters
    Visual bugfixes

    Fixed "Custom Mode" indicator being visible while the screen is fading out during a level transition

    Fixed Wallpigs facing the wrong way in the level editor's placement preview

    Fixed Obsidian Shield displaying incorrectly in Mystery Mode
    Update 3.1.5 (October 11th, 2022) New features & changes

    Added Modded /Custom Mode indicator to lobby

    Added mode selection menu to Extra Modes room

    Changed default font for Simplified and Traditional Chinese translations to Noto Sans

    Changed Thief's spawn noise to use the sound volume level, instead of scaling with music volume
    Bugfixes

    Fixed "Character Lock" mode disabling leaderboards

    Fixed Low% leaderboards not being viewable in the lobby after touching an Extra Mode shrine

    Fixed runs started in a previous game version not submitting to leaderboards

    Fixed performance issues when hosting multiplayer lobbies

    Fixed some audio device errors not being resolved correctly

    Fixed error when registering sound groups in same script name across mods

    Fixed -connect-lobby-{GalaxyID} launch parameter not working

    Fixed softlock when sliding on ice in lobby level

    Fixed enemy health bars not rendering in lobby level

    Fixed game browser menu counting incompatible lobbies twice

    Fixed disconnected clients not being fully removed from online sessions

    Fixed GOG lobbies sometimes not appearing in the game browser menu

    Fixed players not disconnecting after a timeout when joining a GOG lobby

    Fixed client getting stuck on log-in when trying to reconnect to a previously joined GOG lobby

    Fixed network error when attempting to self-join Steam lobby using a second game instance

    Fixed equipment sprites displaying in replays despite being disabled

    Fixed fade-out being cut off when starting a custom mode run

    Fixed Coda unlocking on partially completed All Characters runs
    Update 3.1.4. (October 4th, 2022) New features

    Added Shrines to the "Extra Modes" room in the lobby

    Added run modifiers for multiplayer that do not affect leaderboards or achievements:

    Character Lock: forces all players to use the host's chosen character

    Low Percent: Kills any players attempting to pick up an item or activate a shrine

    Friendly Fire: Toggles the ability for bombs to hurt other players

    Added visual extra mode indicators in the lobby, showing which modes are currently enabled

    Added experimental cross-platform online multiplayer between Steam and GOG

    Players from both platforms can join each other's lobbies and play together without the need for port forwarding

    Added a confirmation menu when quick restarting a multiplayer run after the first level

    Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu

    Added an option to mute the boss intro announcer
    Changes Characters

    Changed Suzu's supercharge to collect gold piles when dashing over them

    Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"

    Changed Dove to no longer encounter Wall Spikes

    Changed possessed Shopkeepers to pay gold coins for every attack

    Changed attack sound effect of possessed Banshees to reduce loudness

    Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters

    Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda

    Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer

    Changed Double Tempo Mode to submit to separate leaderboards on Coda

    Changed Nocturna's story boss fights to let the view follow the local player in online sessions
    Enemies

    Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer

    Changed Low% state to be preserved when retrieving items stolen by the Thief

    Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume
    Items

    Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending

    Changed Shield of Shove to be unbreakable while shoving

    Changed Onyx weapons to appear less often in boss reward chests

    Changed Onyx weapon shop prices:

    Lowered costs of Onyx Dagger, Broadsword, Whip and Spear

    Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer

    Changed Throwing Charm to interact uniquely with loaded Crossbows

    Changed player-placed bombs to no longer hurt other players in the Synchrony DLC
    Level editor

    Changed dungeons created in the level editor to also save their set of Custom Rules

    Changed level editor to automatically join in-progress test runs of other players
    Engine changes

    Changed music timing logic to improve input reliability, error handling and multiplayer synchronization

    Changed weapon attack swipes to follow player movement smoothly

    Changed translations for all supported languages

    Changed player health bars to be hidden in the lobby

    Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input

    Changed "Quick lobby movement" setting to be overridable by the host player

    Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run
    Performance bugfixes

    Fixed performance issues and crashes on Apple M1/Silicon Macs

    Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off

    Fixed low framerate in the lobby in large multiplayer sessions

    Fixed low framerate in the lobby when accumulating large piles of thrown weapons
    Multiplayer bugfixes

    Fixed black screen when a player leaves during a level transition in multiplayer

    Fixed non-host players missing the menu option to return to the lobby's main room

    Fixed custom skins not being displayed in the late-join character selection menu

    Fixed softlock in multiplayer when the last player on the floor disconnects

    Fixed "Freeze Frame" effects causing flickering graphics in multiplayer

    Fixed configuration menu not allowing settings to be edited online

    Fixed viewport position not instantly updating when late-joining online sessions

    Fixed idle character being left behind when a player leaves during a cutscene in multiplayer

    Fixed cutscenes continuing to play when disconnecting from an online game

    Fixed level music sometimes playing during cutscenes in multiplayer

    Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer

    Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer

    Fixed minimap vision range not being consistent between single-player and multiplayer

    Fixed other players not showing on the minimap from within the secret shop

    Fixed animations sometimes getting stuck when entering a new level in multiplayer

    Fixed snapshot synchronization taking too long when using direct IP connections

    Fixed custom skins not loading after character switches in All-Chars/Story runs
    Gameplay bugfixes

    Fixed Shopkeepers not being scared of the Fear Scroll

    Fixed enemies sometimes moving immediately after being summoned by a boss

    Fixed more enemies generating than intended for Dove

    Fixed Thief being able to steal Mary's Lamb and deployed familiars

    Fixed Berserk not protecting some glass items

    Fixed the player's last remaining heart container being removed when dropping Ring of Peace

    Fixed crates being immune to bombs while unrevealed

    Fixed Shrine of Binding not linking holstered weapons

    Fixed Shrine of Binding not linking item conversions via shrines

    Fixed Shrine of Binding causing items to drop in the wrong location

    Fixed Shrine of War converting Shock Monkeys to White Monkeys

    Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted

    Fixed Chaunter not breaking Low Percent when using a shrine during possession

    Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target

    Fixed Gigantism granting immunity to Hot Coals

    Fixed awoken Gargoyles not taking damage while frozen

    Fixed error when an unrevealed crate is pushed down a trapdoor

    Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm

    Fixed Throwing Charm sometimes being consumed without performing a return throw

    Fixed Super Secret Shopkeeper not being centered when spawning above a food shop

    Fixed spirits spawning on unrevealed tiles

    Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage

    Fixed enemies not always struggling against possessed or charmed monkeys

    Fixed possessed enemies not receiving a dig bonus from Gigantism

    Fixed possessed enemies stopping when berserking into other enemies

    Fixed softlock when the time runs out on Melody's final boss fight

    Fixed Melody's Golden Lute throws not damaging her final boss

    Fixed price tags not being removed when buying a duplicate charm

    Fixed enemy splash attacks not being affected by damage-boosting items

    Fixed missing alternate voice lines for Mary's greetings, attacks and cheers

    Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies

    Fixed players being able to rapidly use items or spells on ice

    Fixed Blast Helm explosions not being instant while sliding on ice

    Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled

    Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled

    Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves

    Fixed Aria starting Dancepad Mode in Zone 1

    Fixed seed variance for button trap locations in Cadence's final boss

    Fixed unprovoked Shopkeepers being targeted by charmed enemies
    Achievement/leaderboard bugfixes

    Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement

    Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present

    Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode

    Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode

    Fixed progression unlocks and achievements being awarded to spectators

    Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit

    Fixed debug commands not disabling leaderboards for non-host players in multiplayer

    Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop
    Controller bugfixes

    Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode

    Fixed game exiting on title screen when pressing B on a controller

    Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"

    Fixed first column in "Reassign controls" being overwritten with Steam Input disabled

    Fixed Player 1 not always automatically switching to controller input at startup

    Fixed Steam Input failing to initialize if no controller is plugged in when launching the game

    Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op
    Editor bugfixes

    Fixed newly loaded levels in the online level editor not being visible until host enters the room

    Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer

    Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon

    Fixed level editor not switching to the next level when the current level is deleted in multiplayer

    Fixed level editor level list selection going out of bounds

    Fixed level editor sometimes reloading all mods when switching between levels in multiplayer

    Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level

    Fixed error in the level editor when deleting the first level while an online player is connecting

    Fixed error when loading a dungeon in the editor while online players are in a test run

    Fixed level editor not sending all online players back to lobby when the host leaves the editor

    Fixed "Restore default gameplay" appearing in level editor play rooms

    Fixed spirits not appearing when spawned via the in-game editor

    Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners

    Fixed entity attribute modifications in level editor not always applying correctly

    Fixed Charm Spell not showing up in level editor

    Fixed players getting stuck in editor test runs if the host deletes the level being tested

    Fixed Moles not being movable into obstacles in the level editor
    Other engine bugfixes

    Fixed errors when resuming a session that was saved in a previous version of the game

    Fixed the player sometimes entering spectator mode when resuming a saved session

    Fixed music timing drift when switching between characters with different soundtracks in the lobby

    Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards

    Fixed framerate limit option allowing redundant "VSync" value

    Fixed custom music menu not reporting an error when failing to load a song
    Visual bugfixes

    Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy

    Fixed Dash Spell's visual tell taking too long to show up

    Fixed Greater Dash Spell's visual tell not accounting for the extra range

    Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots

    Fixed Pawnbroker price previews ignoring item slot restrictions

    Fixed Danganronpa skins being offset incorrectly

    Fixed character sprites displaying at incorrect offsets in the skin selection menu

    Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon

    Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing

    Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode

    Fixed Dorian visually equipping Cadence's spells in the final boss fight

    Fixed gold counter in the HUD getting squished more than necessary

    Fixed speedrun timer getting squished in some languages

    Fixed some enemy health bars not being aligned to the tile grid

    Fixed certain resolutions and view multipliers causing lobby text to jitter

    Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine

    Fixed offset for one of Suzu's armor sprites
    Modding

    Added support for loading custom TTF/OTF fonts in resource packs

    Font replacements for the non-pixel font are loaded from /ttf/NotoSansJP-Bolt.otf

    "Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect

    To force a full font reload when activating the resource pack, create a text file containing Key,Text and save it as /languages/all.csv

    Added event clientRequestRestart to handle quick restarts from the hotkey or the pause menu

    Added event itemGenerate to allow mods to intercept item generation

    Added component itemCommon which marks "regular" items, distinguishing them from internal items like deployed familiars

    Added component playableCharacterNonSelectable to exclude characters from the lobby

    Added command line option --no-load to discard saved sessions

    Added debug command translateMods() to generate a translation template for all loaded mods

    Added an option to show internal entity names in the level editor

    Changed events objectTakeDamage /holderTakeDamage to always supply ev.attacker, using an empty table for environmental damage

    Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters

    Fixed "Missing mods" menu not showing mod names, descriptions or icons

    Fixed startup error when loading a mod with a malformed mod.json file

    Fixed error when Death Metal's spawn limit is removed by a mod

    Fixed "Change Language" menu not displaying some modded translations correctly
    Known issues

    It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users

    Multiplayer lobbies created on MacOS are not yet visible to GOG users
    Update 3.1.3 Additions

    Added an option to sort mods on the mod portal by popularity and download count

    Added support for searching mods by name across multiple pages on the mod portal
    Gameplay Changes

    Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses

    Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage

    Changed Chaunter to only quaff the Potion while not possessing an enemy

    Changed Chaunter to be able to equip pain items during possession

    Changed non-digging minibosses to be immune to Wall Spikes

    Changed Throwing Charm to immediately return character-bound weapons to their owners

    Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)

    Changed Urns to generate food instead of gold for Coda and Aria

    Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)

    Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile

    Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat

    Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled

    Changed Pawnbroker to offer shields less frequently

    Changed Pawnbroker to not offer free items to Dove/Monk/Coda

    Changed Heavy Shield to appear less frequently in boss reward chests

    Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools

    Changed Shield of Shove to no longer appear in Monk's and Coda's item pools

    Changed "All Characters" lobby staircase label to clarify DLC state

    Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards

    Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions

    Changed performance monitor to emit log warnings when a lag spike occurs

    Changed the minimap color of Wall Spikes to be distinct from regular walls
    Engine Fixes

    Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies

    Fixed texture corruption when loading resource packs

    Fixed "Auto-Swap Diagonals" option not working correctly for controllers

    Fixed controller bindings failing to initialize if no controller is plugged in when first running the game

    Fixed late-joins into lobby sessions sometimes loading invalid level data

    Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown

    Fixed condition for incrementing Low% clear statistics

    Fixed mod.io browser not paginating results correctly

    Fixed mod portal page indicator overlapping with mod descriptions

    Fixed newly published mods not showing up in the in-game browser

    Fixed mods published to mod.io not using the correct visibility setting

    Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu

    Fixed persistent errors if lobby generation fails in modded sessions

    Fixed diamond counter not always persisting when exiting the game in the lobby

    Fixed "View on mod.io" option adding superfluous preview URL suffix

    Fixed error when a mod creates a particle without specifying the direction
    Chaunter Fixes

    Fixed ejection sometimes placing Chaunter inside enemies

    Fixed "Song Ended!" text not appearing for possessed enemies

    Fixed Fear Scroll not working for possessed enemies

    Fixed Ring of Courage not working for possessed enemies

    Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow

    Fixed Berserk Spell not protecting possessed enemies from knockback

    Fixed Chaunter being unable to activate the Shrine of Pain

    Fixed Shield Spell's effect being cancelled on possession or ejection

    Fixed Chaunter dying when possessing an enemy standing on the No Return square

    Fixed No Return square not affecting possessed enemies

    Fixed travel runes triggering again after ejecting

    Fixed Electric Dagger not letting possessed enemies hurt electric zombies

    Fixed possessed Leprechaun immediately picking up its own gold drops

    Fixed possessed Thief not being able to move diagonally

    Fixed possessed Electric Mages being able to kill bosses from the starting room

    Fixed Cutlass parries not working properly on possessed enemies

    Fixed Crown of Thorns not being picked up if it kills a possessed enemy

    Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them
    Gameplay Fixes

    Fixed Pixies exploding when moving quickly after being healed by them as Melody

    Fixed shields not protecting from moving into Electric Orbs

    Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack

    Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies

    Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword

    Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately

    Fixed Thieves and Cracked Floors sometimes spawning in the exit room

    Fixed Cracked Floors replacing wires in Zone 5

    Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage

    Fixed Mary's Cutlass parries not always protecting the lamb

    Fixed Teleport Traps sometimes placing enemies too close to players

    Fixed thrown weapons passing through Dorian on Cadence's final boss

    Fixed Leprechauns sometimes dropping more than 400 gold

    Fixed High Voltage Cables not working in custom dungeons

    Fixed missed beat when using Shield of Shove against a shielded enemy

    Fixed Gargoyle Mimics taking knockback while asleep

    Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner

    Fixed the Clone not copying Nocturna's Bat transformation

    Fixed Klarinetta's sword hitting enemies inside walls

    Fixed Klarinetta finding Bomb Spell in vaults

    Fixed Dove finding Strength Charm in vaults

    Fixed Eli not having infinite bombs in Versus Mode

    Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond

    Fixed lobby stairs sending all local co-op players to the same tile

    Fixed Monkeys standing still permanently after killing Aria

    Fixed Dash Spell benefitting from damage-boosting items

    Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled

    Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage

    Fixed trapdoor penalty boxes deleting Wall Spikes

    Fixed Berserk Spell not protecting glass items

    Fixed Blademasters sometimes delaying their counterattack too long

    Fixed boss minions outlasting the boss in rare circumstances

    Fixed Dove having no way to retrieve items from the Thief

    Fixed damage direction of Throwing Charm's returning throws

    Fixed Throwing Charm + rifle playing sound effects at the wrong time

    Fixed Throwing Charm + reloadable weapon sometimes depleting ammo

    Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row

    Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods
    Visual Fixes

    Fixed Klarinetta's sword sometimes rendering below wall torches

    Fixed Klarinetta's swipes not matching the sword while floating

    Fixed Metrognomes not splashing when not revealed

    Fixed Pawnbroker showing the special offer text despite being sold out

    Fixed health bar sometimes displaying cursed heart containers despite the player being dead

    Fixed incorrect animation when picking up a shield

    Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner

    Fixed Orcs' shield direction not matching their sprite until their first move

    Fixed corrupted Throwing Charm sprite in mystery mode

    Fixed Suzu's footwear sprites being offset incorrectly

    Fixed equipment sprites not matching Klarinetta's head orientation

    Fixed visual bug when Suzu's dash stops immediately after being redirected

    Fixed sprite corruption when possessed Ogres cast spells

    Fixed base Trident's name being off-center

    Fixed Golden Trident's name being displayed as "Gold Trident"

    Fixed inconsistent capitalization of shrine names
    Update 3.1.2

    Changed Ring of Gold to adapt its collection range to the number of players (infinite in single-player, short-range in multiplayer)

    Fixed beatmap being quadrupled while possessing as Chaunter in Double Tempo Mode

    Fixed countdown timer displaying when unpausing as Bard or in No Beat Mode

    Fixed Shrine of Glass not converting Heavy Plate Armor into Heavy Glass Armor

    Fixed Reflective Shield not inflicting full retaliation damage

    Fixed item name flyaways showing in mystery mode for non-English languages

    Fixed item pools not always being randomized correctly across runs

    Fixed possessed enemies dropping their innate weapons

    Fixed missing graphics on GPUs that do not support 8192x8192 textures

    Fixed negative audio latency settings not shifting input timing window correctly

    Fixed some enemies not using their unique hover animations

    Fixed controller HUD prompts displaying 'NONE' until the 'Reassign Controls' menu is used

    Fixed legacy controller bindings being removed when resetting controls to default

    Fixed "Select Primary Input Device" option sometimes treating controller buttons as keyboard inputs

    Fixed localization template containing some inaccurate item hints

    Fixed Versus Mode starting room not always deleting all items in a row
    Update 3.1.1 Additions

    Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players

    Added hotkey for toggling pause in-game (defaults to 'P')

    Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker

    Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings

    Added the ability for Klarinetta to swing her sword on ice

    Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal

    Added starting armor to Klarinetta

    Added special interaction for Rifles and Crossbows thrown by Throwing Charm

    Added visual tell for Dash Spell to indicate its range

    Added glow sprite when Risk Charm's damage bonus is active

    Added new zone-dependent wall spike sprites, improving visibility

    Added mod support for displaying entities in chat

    Added mod support for in-turn rollbackable chat messages

    Added descriptions to controls reassignment menu

    Added option to auto-select primary controller

    Added an option to disable diagonal auto-swap for Klarinetta/Diamond

    Added custom rule to allow all players to use the in-game level editor
    Changes

    Changed player list HUD to handle large player counts

    Changed possessed Shopkeepers to take damage every beat once the timer expires

    Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead

    Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction

    Changed Klarinetta's bestiary art to a newer version

    Changed crates, barrels and urns to be damaged by Wall Spikes

    Changed Berserk Spell to grant groove chain protection

    Changed Berserk Spell to cause screenshake on each step

    Changed Throwing Charm to force-drop thrown weapons if another player picks them up

    Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight

    Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC

    Changed Throwing Charm to also be usable by Melody, Dove, and Suzu

    Changed multiplayer respawning to grant weaponless players a new starting weapon

    Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active

    Changed Transmute to no longer have an effect in the lobby

    Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda

    Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent

    Changed Ring of Gold to only auto-collect gold in a limited radius

    Changed 'Balance Tweaks' feature pack to no longer auto-load

    Changed NecroDancer possession to allow more consistent use of his abilities

    Changed Tridents to no longer spawn for Diamond

    Changed Tridents to spawn less frequently

    Changed chat logging to be disabled by default

    Changed Shrine of Space to no longer spawn for Suzu and Chaunter

    Changed traps in the boss starting room to despawn on when the boss fight starts

    Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)

    Changed Shock Monkey to no longer ignore invincibility frames or armor

    Changed gold drop of shock monkey to 5 coins

    Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights

    Changed door connectivity condition to fix some cases of misaligned doors

    Changed Spiked Wall spawn rate from 10% to 8%

    Changed Thief to the correct editor category

    Changed Onyx weapons to no longer spawn for Tempo

    Changed Cracked Floors to no longer spawn for Dove or in hard mode

    Changed Pickaxe to grant immunity to Spiked Walls

    Changed Spiked Walls to inflict damage when dug diagonally

    Changed Klarinetta's shadow to match her sprite size

    Changed bombs and fireballs to burn down Zone 2 grass

    Changed Spiked Wall generation logic

    Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going

    Changed Rhythm Shrine to convert shields to Obsidian

    Changed auto-latency calibration logic to work better for double-tempo characters

    Changed deletion of "strictly weaker" items to be disabled by default in Synchrony

    Changed sprite for the Shield transaction panel

    Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)

    Changed Heavy Shield to rarely appear in boss chests after zone 1

    Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter

    Changed Reflective Shield and Shield of Shove to no longer spawn for Dove
    Fixes

    Fixed custom rules not resetting on disconnect

    Fixed chat key being unbound if menu controls were customized in v3.0.x

    Fixed stuck animations when loading an invalid character skin

    Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor

    Fixed multi-character runs not deleting spectators

    Fixed softlock when possessing stunned enemy on stairs

    Fixed softlock when song ends while possessing

    Fixed blast helm not granting bombs to possessed enemies

    Fixed blood weapons and crown of thorns not working on possessed enemies

    Fixed ring of gluttony improving non-food items

    Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run

    Fixed missing DLC check

    Fixed Dash tell not working without AMPLIFIED

    Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled

    Fixed empty/invalid asset mods not being unloaded when starting the game

    Fixed trait components not working correctly past level 1

    Fixed missing i18n strings for DLC character names

    Fixed errors when removing stats tag from some enemies via .xml mods

    Fixed Dorian not spawning in Cadence's final boss after playing local coop

    Fixed possessed spiders disappearing immediately

    Fixed possessed enemies getting shovels from need/transmute

    Fixed Chaunter's shovel being stealable

    Fixed Eli being unable to damage the Conductor's instruments

    Fixed floor cracks and thiefs spawning inside shops

    Fixed evil eyes being immune to Spiked Walls

    Fixed lobby NPCs screaming for help while in the editor

    Fixed editor marker shadow offset

    Fixed missing ice cauldron bestiary image

    Fixed missing bestiary art for ice cauldrons

    Fixed thief staying indefinitely when running out of items to steal

    Fixed global Activation breaking when slowest player dies/spectates

    Fixed replays sometimes causing invalid leaderboard entries to be created

    Fixed Nicolas Daoust and Deaderick being swapped

    Fixed NecroDancer not dying when unpossessed

    Fixed explicit-default rhythm mode submitting to custom music boards

    Fixed Chaunter softlock in Shriner/Arena

    Fixed unpause countdown causing softlocks in multiplayer

    Fixed error when casting Berserk spell while possessing an enemy

    Fixed Chaunter not breaking Low% while possessing

    Fixed boss summons not inheriting the boss's team

    Fixed "Doppelgänger" achievement unlocking via self-damage

    Fixed chat key not being bound by default sometimes

    Fixed Dice Trap minibosses being stairs locking

    Fixed Onyx weapons not dealing 999 damage to grabbers

    Fixed story bosses being grabbable

    Fixed Mannequin dropping Transform Spell and ∞ bombs

    Fixed Chaunter ending on the same tile as enemy after being killed as a warlock

    Fixed shrines spawning items on top of chests

    Fixed fallen spiders being immune to Spiked Walls

    Fixed foresight + ring of shadows still revealing Spiked Walls

    Fixed grass state being lost on live reload

    Fixed berzerk scroll being listed in the spell category

    Fixed Glass Shovel failing to dig Spiked Walls

    Fixed Thief dropping gold for Monk/Coda

    Fixed doors sometimes being in the wrong orientation

    Fixed fire traps overriding cracked walls

    Fixed Suzu's charge not behaving like a normal move

    Fixed priority being reset on conversion

    Fixed CR phase 1 being mirrored

    Fixed Klarinetta interactions with beetles and war

    Fixed shield of shove triggering recursively on Klarinetta

    Fixed Dove being murderous

    Fixed ND2 fight spawning sarcos out of bounds

    Fixed non-equipped shields still being rendered in-world

    Fixed mods directory not being initialized

    Fixed carrot interactions with Chaunter

    Fixed Mac build not supplying an icon

    Fixed occasional visual flickering when coin stacks are merged

    Fixed Scatter Trap not scattering Shields

    Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy

    Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm

    Fixed primary input device selection reactivating itself immediately

    Fixed custom skins not showing immediately when joining a lobby

    Fixed in-game level editor not allowing the host to edit while in spectator mode

    Fixed pause screen incorrectly hiding game for non-host players

    Fixed feedback screenshots being hidden by the pause screen

    Fixed sub-run replays submitting to leaderboards

    Fixed dice traps ignoring ring of peace and shrine of war

    Fixed Berserk Spell ignoring confusion

    Fixed dragon fireballs bypassing player shields at point-blank range

    Fixed error when a yellow or black skeleton is killed by lava

    Fixed Aria's 1-2 sometimes not having a sarco

    Fixed Klarinetta's attacks hitting enemies inside walls

    Fixed Suzu's charge hitting enemies inside walls

    Fixed pixies being impossible to unlock for training

    Fixed possessed pawns not promoting when reaching the top row

    Fixed heart transplant not working on Chaunter

    Fixed issues when using multiple heart transplants in a row
    Versus Mode Changes

    Added a custom rule to allow all characters to be played in Versus Mode

    Added Trident to item pools

    Added Crimson and Jade Trident equipment sprites

    Added Dice Trap and auto spike trap to levelgen

    Added Wall Spikes to levelgen

    Changed player list to auto-hide when round begins

    Changed arena generation to create more spawn points for players

    Fixed components being added too eagerly

    Fixed certain components not being added to custom items

    Fixed one of the rooms not getting torches genned

    Fixed traps being tallsprited

    Fixed crates trying to wield items contained within them

    Fixed occassional void tiles in arena generation

    Fixed equipment sprites not being always enabled

    Fixed prep room breaking with 10+ players

    Fixed Essences causing item errors
    Update 3.1.0 (SYNCHRONY)

    Full patch notes can be found here:

    https://braceyourselfgames.com/2022/08/04/necrodancer-synchrony-dlc-available-now-v3-1-0/
    Update 3.0.3 New features and changes Additions

    Added support for playing the Daily Challenge in co-op mode

    Added the ability to manually create a beatmap by tapping to the rhythm when importing custom music

    Added support for changing the skin of Mary's Lamb via workshop mods

    Added keyboard shortcut to open a dungeon in the level editor (defaults to Ctrl+O, can be remapped in the options)
    Changes

    Changed the minimap to display players as blinking blue pixels

    Changed the Conjurer's and Transmogrifier's price overflow behavior to be controlled by a quirk

    Changed Tempo's ability to get infinite countdown resets from an unaffordable chest to be controlled by a quirk
    General Bugfixes Stability

    Fixed MacOS build not starting up on Apple Silicon devices when running in native ARM64 mode

    Huge thanks to Elyscape for their help with this fix!
    Level Editor

    Fixed shop floor not being available in the level editor

    Fixed level editor spawning additional characters in player-locked levels

    Fixed level editor prompting about unsaved changes when loading a dungeon, even if no unsaved changes are present

    Fixed Pre-Angered Pawnbroker being invincible when placed in the editor
    Input

    Fixed certain keyboard keys being incorrectly recognized as alphabetical keys on Windows
    Gameplay Fixes Enemies

    Fixed goblin sentries repeatedly screaming when waking up while out of sight or frozen

    Fixed clones using the Cadence clone sprite, regardless of the character being played

    Fixed Hard Mode Sarcophagi sometimes spawning as lords

    Fixed Shop Wall Mimics leaving floating torches behind

    Fixed Sleeping Gargoyle Mimics not being killable by piercing damage

    Fixed Moles spawning on tar tiles

    Fixed phasing Moles getting stuck behind walls in Randomizer Mode

    Fixed Leprechaun taking longer than intended to disappear

    Fixed spirits sometimes spawning inside other enemies when the player gains telepathy

    Fixed Super Secret Shopkeeper and Lobby NPCs being vulnerable to weapon damage
    Bosses

    Fixed Coral Riff tentacles moving too quickly in Randomizer Mode

    Fixed knockback sometimes incorrectly applying to Deep Blues after teleporting

    Fixed Devils summoned by Fortissimole moving too quickly

    Fixed Fortissimole acting one beat too early after the player enters his arena
    Characters

    Fixed Dove's bombs dealing damage to enemies instead of teleporting them

    Fixed gold picked up by Monk/Coda not being added to the run's total score

    Fixed Crown of Greed working for Monk/Coda

    Fixed Skulls dropping a gold coin for Monk/Coda

    Fixed 'Previous Position' quirk not accurately replicating 2.59's behavior for Bard

    Fixed Nocturna's Bat Form sprite being cut off after transforming in water
    Items

    Fixed Fireball spell always knocking enemies to the right, instead of away from the player

    Fixed Conjurer and Transmogrifier refusing to spawn items on top of their transaction panels

    Fixed pushback from unaffordable items causing the No Return Tile to deal damage

    Fixed invisible lingering collision box when stepping on the No Return tile while wearing a Crown of Teleportation

    Fixed possible desync when 'Spell Prevpos' quirk is enabled
    Traps

    Fixed some Tempo Up Traps on King Conga being replaced with Confusion Traps

    Fixed Hot Coals not dealing damage to players stepping onto the tile via a Bounce Trap
    Lobby

    Fixed lobby animations sometimes being sped up after increasing replay playback speed
    Visual Fixes

    Fixed Mystery Mode attempting to conceal the sprite of the No Return tile

    Fixed revealed enemies leaving behind trails of red dots on dark tiles on the minimap

    Fixed lobby walls having a different color on the minimap than in 2.59

    Fixed enemies on stage tiles not appearing on the minimap

    Fixed health bar sometimes showing filled hearts on the

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Crypt of the NecroDancerCrypt of the NecroDancer 縮短網址: 已複製!

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