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EVERSPACE™ 2
Check out the first EVERSPACE, available on GOG.COM! You can purchase it here

EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.

Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.

Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward. — EMBARK ON AN EXCITING JOURNEY — Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret. — LET THE LASERS DO THE TALKING — Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers. — EXPLORE THE GALAXY — Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems and shape your legacy among the stars. — HAVE IT YOUR WAY — Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.

— SEEK OUT SECRETS — Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures. — EPIC LOOT AWAITS — Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential. — LET THE HUNT BEGIN — Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
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#1. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#2. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#3. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#4. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#5. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#6. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#7. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#8. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#9. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games
#10. EVERSPACE™ 2 (GOG) 由: ROCKFISH Games

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  • 版本: Windows, MacOS
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  • 1.4.48188 Wota DLC Hotfix 3 (June 17th, 2025) Tweaks

    [WOTA] Tweaked that Okkar gas tanks no longer turn Okkar units hostile when destroyed

    [Windows] Updated DLSS plugin version to 4.0.2

    Integrated community suggestions for translation improvements from Crowdin and our community testers
    Bugfixes

    Fixed potential crash when using Sentinel ULT with no primary weapons equipped

    Fixed rare crash when changing difficulty in some locations

    Fixed unlocked blueprints count mismatch in data/collectibles screen

    Fixed that "Play It Safe" player perk's reactive armor condition was capped to 90% max damage reduction instead of 100%

    Fixed that player ship banking was broken after skipping dock or undock animation

    Fixed the overly bright appearance of the "Zethes Research Station" in "Khione"

    UI: Fixed that recently bought item indicator was not removed when sending item straight to homebase after purchase

    [WOTA] Fixed crash when using Entropy Anchor during Sentinel ULT

    [WOTA] Fixed that the Golden Ace’s additional ship hangar slot was removed when completing a hangar size perk after receiving the Golden Ace

    [WOTA] Fixed wrong probability for radiant Reliquary drops at the end of Ancient Altar events

    [WOTA] Replaced location save after Ancient Altar event with autosave

    [WOTA] Fixed that ancient altar events could get stuck if hostile freighter spawned and jumped out during the fight

    [WOTA] Fixed that Reinforced Frame catalyst would only double the base hull hitpoints, not the total hull hitpoints

    [WOTA] Fixed that Ambient Collector and Reserve Power catalysts would not affect the Bomber's secondary weapon energy

    [WOTA] Fixed that it was possible for player drones to spawn while using a remote drone to scout a location in the Ushak system and during a certain event of the “The Peace of the Ancients” mission

    [WOTA] Fixed random rotation for Okkar Frigate boss in rifts

    [WOTA] Fixed that Reliquaries dropped by Ancient Altars were the same when saving and loading between upgrade events

    [WOTA] Fixed that Okkar Frigate Rift boss could spawn inside asteroid fields

    [WOTA] Fixed missing dialogues in Swarmer Distress Call events

    [WOTA] Fixed that Okkar Prime Interceptor damage and hitpoints were not correctly initialized

    [WOTA] Fixed that Okkar Frigate weak spots were sometimes not damageable with Flak Cannons or secondaries

    [WOTA] Fixed a rare case in which the “Wrath of the Ancients” mission did not continue after undocking from a station before a dialogue was triggered
    1.4.48157 Wrath Of The Ancients Hotfix 2.1 (June 5th, 2025, macOS only) Bugfixes

    [macOS] Fixed that enabling Color Vision Deficiency correction crashes the game and prevents it from starting
    1.4.48111 Wrath Of The Ancients Hotfix 2 (May 28th, 2025) Tweaks

    Import custom styles from other ships is available on all stations now (not just at homebase)

    [WOTA] Reduced Ancient Altar Lunacy range from 400 - 1600 to 300 - 1000

    [WOTA] Added confirmation pop-up for Ancient Altar events if the player’s ship is ill-equipped for the challenge

    [WOTA] Highlight Viridium core during "Wrath of the Ancients" boss fight

    [WOTA] Ghost's ship can now also be stopped with the “Incapacitate” condition in “A Different Ending”

    [WOTA] Provided more guidance on how to start “Far and Beyond” side mission via mission indicators
    Bugfixes

    Fixed that damage reduction was not capped at 90%

    Fixed "Break open the hardened ore patch" location challenge at “Grady and Brunt Refinery” potentially not counting towards location completion percentage

    Fixed that certain structures in the “Lost Cargo” job category blocked entry points or holes, making the job unfinishable

    UI: Fixed some cases where mining attributes were accidentally filtered out from the list of lockables when re-rolling

    UI: Fixed that “amount selection” radial progress bar color was wrong (blue)

    UI: Fixed minor navigation inconsistency in modal item modification screen

    UI: Fixed a rare issue that could render an empty slot statcard over the “Ship Stats” tooltip after changing ships

    UI: Fixed minor layout issues of some modal screens when using 16:10 aspect ratio

    UI: Fixed a graphical glitch affecting the mission intro/outro banner background blur

    [WOTA] Fixed that it was possible to leave during certain parts of the side mission "The Countdown" which lead to some Trinychs attacking in other locations

    [WOTA] Fixed a problem in which "The Countdown" mission did not continue properly after having left the mission location at a bad time

    [WOTA] Fixed that Ancient Rifts were aborted although "Second Chance" mode of Entropy Anchor was activated before hull hitpoints reached zero

    [WOTA] Fixed that Munition Motor booster was increasing weapon spread while boosting instead of decreasing it

    [WOTA] Fixed an issue that caused HIVE to keep on commenting during mission "Ukkram"

    [WOTA] Fixed a subtitle to voice-line mismatch in the mission "A Different Ending"

    [WOTA] Fixed that "Warden's Embrace" mine launcher could be fired with no ammo left

    [WOTA] Fixed that it was possible to use a portable conductor for a wrong puzzle, resulting in a puzzle blocker in “Shakut Waystations”

    [WOTA] Fixed that Reinforced Frame catalyst would give you unlimited consumables

    [WOTA] Fixed that a Hexaspatial catalyst installed on top of a Chaos catalyst would re-roll the shield's stats

    [WOTA] Fixed that Safety Delimiter catalyst would damage weapons that have the "Cannot be damaged" attribute

    [WOTA] UI: Fixed that Ushak codex entry was unlocked when entering Rhak Homeworlds and vice versa

    [TITANS] Fixed that it was possible for Leviathan or Dreadnought alert dialogues to play during cutscenes

    [TITANS] Fixed NPC character portraits during Dreadnought missions

    [TITANS] Fixed black screen that occurred when attempting to enter a 'Leviathan Sighting' location by automatically disabling the auto-pilot if the event has already expired
    1.4.48035 Wrath Of The Ancients Hotfix 1 (May 16th, 2025) Tweaks

    [WOTA] Reduced Destabilizer Mines damage

    [WOTA] During "The Peace of the Ancients”, the guiding light will now stop if the distance to the player becomes too large

    [WOTA] Disabled auto-aiming for bigger Ancient Swarmer units

    [WOTA] Improved Okkar station energy VFX

    UI: No longer auto-enable DLSS-RR when enabling Lumen while DLSS is active

    UI: Integrated community suggestions for translation improvements from Crowdin and our community testers
    Bugfixes

    Fixed view distance of Redemption 2-set bonus particle effect

    Fixed that re-rolling attributes after locking could cause a crash in some rare cases

    Fixed ARC9000 showing lightning arcs to player drones

    Fixed spawned debris not being removed after the “Ghost Fleet” boss fight

    Fixed that damage and overheat conditions would sometimes get removed prematurely

    Fixed that sounds remained muffled when loading a different save game while underwater

    Fixed that blueprints would still drop as loot despite having all of them unlocked

    Fixed that energy cores were too difficult to pull out from weaponized mining turrets

    Fixed that Outlaws were attacking stations in Union Bridge and Ceto Transit Gate although they were not supposed to

    Fixed a missing CVar setting for DLSS-RR

    UI: Fixed wrong amount of maximum blueprints to be found in data/collectibles stats screen

    UI: Fixed that world codex quick jump icon “new” indicators were not updated after “mark-all-as-read” action

    UI: Fixed that data tab fade-in-out animations could get stuck in some rare cases

    UI: Fixed that world codex background image would initially disappear when entering multiple times

    UI: Fixed that you needed to hit the back button twice to close modal equipment crafting menu when using gamepad

    UI: Fixed several smaller layout issues of item statcard in space

    [WOTA] Fixed an issue which caused Ghost's ship to vanish and block the mission due to using the Spatial Bypass in Prescott Starbase during "A Different Ending"

    [WOTA] Fixed that all dockables could be disabled during mission "A Different Ending"

    [WOTA] Fixed that there was no supralight music in Aethon system during parts of “A Different Ending”

    [WOTA] Fixed a conflict between "Close Encounters" and "Tipping the Scales" that lead to being unable to leave Ceto Transit Gate in time and dying due to Kaion radiation if both missions were active

    [WOTA] Fixed a case in which “Far and Beyond” and “In Imroth’s Name” side missions failed to start if a manual save was created at an inconvenient time

    [WOTA] Fixed an issue which could prevent the mission “Parasite III” at Navia Orbit from progressing correctly

    [WOTA] Fixed "The Wraith" side mission not completing properly under certain conditions

    [WOTA] Fixed an edge case that could lead to a post-processing effect getting stuck during "The Peace of the Ancients”

    [WOTA] Fixed that a part of the conductor puzzle, the Ancient Jar, was not spawned in “Khaït Heliosphere”

    [WOTA] Fixed that you could re-enter the closed portals from the chase in the “Far and Beyond” mission after loading a checkpoint

    [WOTA] Fixed an issue where the waypoints in the mission "Relic Hunt" were not updating correctly

    [WOTA] Fixed an issue where multiple copies of an NPC ship were present in the side mission "In Imroth's Name"

    [WOTA] Fixed an issue where Okkar units would stay hostile when re-entering a location, even though the wanted state had expired

    [WOTA] Fixed that the large Ancient Swarmer would mix attack patterns if you interrupted its beam laser attack by flying behind it

    [WOTA] Fixed that Brood Mine swarms interfere with Trinych and Cave Crawler movement

    [WOTA] Fixed that Hexaspatial Catalyst could not be installed on equipped shield that has the Peripheral Catalyst installed while legendary equipment limit is reached

    [WOTA] Fixed that ascendant catalysts did not count towards the Ascendancy set bonus when applied to a shield that had the Hexaspatial catalyst installed

    [WOTA] Fixed Ancient Swarmer boss being revivable by the “Wrath of the Fallen” legendary

    [WOTA] Fixed that active wingmen would still try to fly in formation with player while being docked

    [WOTA] Fixed that engine trails of wings would remain after Okkar Prime Split Fighter ejected its wings

    [WOTA] Fixed that sometimes there were too few mines around Okkar ships in distress calls of type “mine field”

    [WOTA] Fixed missing location challenge text for “Aethon Freight Depot” on the map

    [WOTA] Fixed missing location challenge text for “Towers of Herat” on the map

    [WOTA] Fixed missing HUD marker text for a secret at “Portal Hub” location

    [WOTA] Fixed that there were visible tunnel gaps in “Trial of the Minds”

    [WOTA] Fixed that the sound of wormholes opening during a sequence of “The Old Man and the Universe” side mission would play even though sequence was skipped

    [WOTA] Fixed a tunnel gap in “Portal Hub”

    [WOTA] Fixed an issue where some of the bigger Okkar stations would play the wrong "pulsing" sound

    [WOTA] Fixed that damage smoke of the G&B freighter that jumps away from G&B Refinery during "Close Encounters" remained in location

    [WOTA] Re-inserted a German voice line

    [WOTA] UI: Fixed that Golden Ace location indicator was missing when pointing at the location in Supralight

    [WOTA] UI: Fixed multiple minor typos within codex descriptions
    1.4.47960 Wrath Of The Ancients DLC Update (May 12th, 2025) Features

    Introducing Wrath of the Ancients DLC

    Added “Nightmare” Ancient Rift difficulty that scales up to Lunacy 4000 and unlocks after completing Lunacy 2000

    Upgraded Engine from UE-5.4.4 to UE-5.5.4

    UI: Added ship-to-ship item transfer interface on homebase

    Including equipment comparison and swapping across player ships

    Fast one-click cargo transfer (PC-only)

    UI: Added mark-as-favorite action for all non-stackable items (community suggestion)

    Use case: Protect favorites from (mass-) dismantling and selling operations

    UI: Added mark-all-items action and hotkey (Ctrl+A) (community suggestion)

    Gamepad: Action available on empty slots within “Expand View” (Mark mode)

    UI: Added attribute locking for item re-roll modification (community suggestion)

    UI: Added dedicated sorting type for set-items (community suggestion)

    UI: Added direct ship selection with mouse (community suggestion)

    UI: Added world codex quick jump-to-category feature, including a dedicated category for ship classes

    UI: Added ship customization option to import styles from other ships

    UI: Added ship customization action to manually toggle effects/night-mode in every submenu

    UI: Added ship customization option to change livery color opacity (supporter pack feature)
    Tweaks

    Removed restriction that you can only level up an item two times. Now, the more often you increase an item's level, the more resources it will cost you.

    Push Leviathan pearl loot items away from the geometry the pearl collides with to minimize chances that loot could get stuck in geometry

    Judgment Day mines will no longer damage the player

    Removed "auto-fire on primary critical" attribute from Cruise Missiles

    Don’t auto-aim at mounted turrets if player has locked their owner

    Disabled critical hits for Combat Drones and Sticky Turrets, but increased their base damage accordingly

    Balancing: reduced “Hollow” legendary plating hull damage reduction

    [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.0.0, FSR to version 3.1.3 (FSR 4 available on supported GPUs through AMD Adrenaline), XeSS to version 1.3.1.

    Added support for DLSS Ray Reconstruction & Multi Frame Generation

    Added support for AMD Antilag2

    Note: UE FSR plugin no longer supports DX11

    Reduced overall memory usage and usage spikes

    UI: Commodity item demand info is always shown in item icon now

    UI: Added grade-based sorting condition to rarity and item type filter

    UI: Added an option to restock secondaries in cargo even when there are no restockable secondaries equipped (community suggestion)

    UI: Customization - Dedicated color indication badge for livery color (supporter pack feature)

    UI: Customization - Color indication badges on category buttons

    UI: Customization - Multiple root menu layout adjustments to improve readability and consistency

    UI: Optimized size of item statcard when shown in space

    UI: Added amount and ammo info to item statcard in space

    UI: Improved player feedback in many error cases

    UI: Showing set item icon for items that have been modified to be part of a set by installing a catalyst

    UI: Increased statcard height of crafting and modify result and preview screen

    UI: Added basic intro fade-in animation for logbook widgets

    UI: General memory and performance optimizations within the ingame menu

    UI: Integrated community suggestions for translation improvements from Crowdin and our community tester

    UI: Fixed some grammatical flaws in the dynamic naming of equipment in French
    Bugfixes

    Fixed that Exorcist Missiles (mission item) could have an attribute that reduced the lock-on duration

    Fixed that the last burst of “Ritual” (legendary item) fires only one missile

    Fixed that it was possible to teleport through a closing Leviathan door

    Fixed FPS degradation in supralight when having “Inferno” weapon installed

    Fixed an edge case in which it was possible to jump into supralight while remote conrolling a drone

    Fixed that jumping away from Leviathan sighting locations could instantly kill the player (crash into planet), despite no "Planetary Obstruction" warning was shown

    Fixed that Scrap Screen plating affected Vindicator drones when docking

    Fixed that Redeemer Inquisitor was sometimes rotating weirdly (was colliding with its turrets)

    Fixed that shield charge drones would not recharge their target’s shield if it was already depleted

    Fixed that Vindicator drones could be created while using a remote drone

    Fixed legendary weapons mixing up their attributes when two or more of the same weapon were installed

    Fixed Nexus Heart drain effect still persists after unequipping

    Fixed that repair bonuses (e.g. Dax/Ben perk) were ignored when calculating the total repair costs

    Fixed that the buyback price of items in shop inventory was displayed wrong in certain cases

    Fixed minor gamepad navigation problems within loot container screen

    Fixed a rare crash that could occur when using “Take All” within loot container screen to collect an already unlocked blueprint

    Fixed a bug in the calculation for crafting missing components

    Fixed that missile silos were not firing their rockets straight up but to the side

    UI: Fixed a possible soft lock following a menu layering problem that could happen while creating an Ancient Rift at a spatial bypass

    UI: Fixed a rare soft lock that could happen after purchase of the Primesense STA item

    UI: Fixed potential negative ship cargo ratio after modifying an equipped cargo unit in rare cases

    UI: Fixed appearance of category filters within item selection of loot containers

    UI: Fixed that mission info panel might be outdated when entering for the first time in rare cases

    UI: Fixed that the item info within reliquary selection could not be scrolled via gamepad

    UI: Fixed layout of reliquary selection for widescreens

    UI: Fixed potential loss of focus in repair and restock screen which would break hotkey functionality

    UI: Fixed minor issues regarding world codex background fade-in logic

    UI: Fixed that the wanted bar was not correctly displayed after re-entering a location

    UI: Fixed that some equipment item indicators could show up on ship items within ship dealer

    UI: Fixed that shop tutorial boxes could get stuck and lead to input problems after closing

    UI: Fixed a bug where category icons of equipment slots could get stuck in highlighted state after certain drag and drop operations

    UI: Fixed that mouse-only buttons of player attributes could be displayed even though gamepad was used

    UI: Improved layout of savegame info panel in some cases

    UI: Removed unnecessary shortening of resource requirement button labels within modify item panel in some cases

    UI: Fixed that button caption of certain toggle actions was not properly initialized

    UI: Fixed that expand cargo view animation could render a misleading slot highlight frame in some cases

    UI: Fixed a rare focus loss issue within Ancient Rift setup screen

    UI: Fixed that sorting button tooltip label alignment was a bit off

    UI: Fixed a rare bug where statcard scrollbars did not show scrolling progress properly

    UI: Fixed that signal decoder map icon animation could get stuck when closing menu before completion

    UI: Customization - Added missing color badges for engine color selection screen

    UI: Customization - Ordering of livery color properties now in line with other colors

    UI: Customization - Gamepad navigation in livery panel was broken in some cases

    UI: Fixed that rarity navigation of catalyst crafting menu could be broken in rare cases

    [PC] Fixed that Ctrl key could get stuck after using the Windows key

    [PC] Fixed that entering photo mode via hotkey while holding an object and holding F key and then exiting photo mode led to object being grabbed with no option to let go
    1.3.43751 (November 8th, 2024) Bugfixes:

    Fixed Nvidia DLSS Frame Generation memory leak

    (Linux) Fixed video playback issues on Proton DX12
    1.3.42909 Titans DLC Update (September 13th, 2024) Features

    Introducing Titans DLC

    (Windows) Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7.

    NOTE: FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.
    Tweaks

    G&B Freighters now come with two different container variants

    Slightly decreased Redeemer Crusader damage reduction when its front shield is not up

    Made Maddocks' freighter stronger during “Smoke & Mirrors”

    Always enforce full forward throttle while Energized Boost is active

    Increased health of friendly Ancient Warden spawned by Domination blessing in rifts

    Increased values of storage size perk levels

    Adjusted value rounding of chaos catalyst

    Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range

    Disallowed install of Flawless catalyst when legendary item had no legendary attributes

    Mac: Allow use of Cmd-key for item multi-select in inventory

    UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab

    UI: Added ‘show on map’-action for mineable resources in crafting inventory

    UI: Removed redundant catalyst tag in catalyst selection

    (Windows) DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)

    Integrated community suggestions for translation improvements from Crowdin
    Bugfixes

    Fixed that mission log did not regard "Show HUD elements in corners" setting for wide aspect ratios

    Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active

    Fixed time extender behavior at the end of rifts and when player ship explodes

    Fixed that Preparation perk buff stack was reset when picking up energy orbs

    Fixed that "Close Call" perk was reset between rift stages

    Fixed that Detonator Drone damage in rifts was not correctly scaled

    Fixed that the inventory could be opened after opening a rift via the spatial bypass

    Fixed that shield and armor bars were swapped in cockpit

    Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen

    Fixed that Energized Boost wasn’t working as intended when energy was depleted

    Fixed that armor component's ignore damage chance would also sometimes ignore healing

    Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast

    Fixed that some Catalyst affected the Sentinels ultimate static overload

    Fixed that Damage Limiter did nothing in most situations

    Fixed that acid pouches could not be detached at high frame rates (130fps+)

    Fixed that previous weapon was not re-selected after stopping Sentinel ULT

    Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module

    Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst

    Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases

    Fixed that damage limiter consumable did nothing in most situations

    Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select

    Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map

    Fixed rerolling of mine launcher item attributes

    Fixed that secure hold cargo unit trait increased received damage instead of reducing it

    Fixed Detoxification mission could end up being stuck due to auto-saving

    Fixed Clockwork having no collision in “Same Day Delivery” mission

    UI: Fixed a crash when crafting missing components for legendary catalyst

    UI: Fixed wrong crafting state icon for consumable blueprints in some cases

    UI: Loot screen - Fixed that inventory scrolling wasn't available when picking up big amounts of loot at once

    UI: Loot screen - Fixed that inventory item count was wrong or misleading in some cases

    UI: Loot screen - Changed headline to 'No Capacity' in case screen was shown due to insufficient cargo space

    UI: Crafting result screen - Fixed broken equip action in some rare cases

    UI: Item stat card - Fixed that hero attributes and device description background wasn't scrolling along

    UI: Item stat card - Fixed that scrolling indicators might have been displayed accidentally in some cases

    UI: Item stat card - Fixed some smaller overlap and obstruction issues while scrolling

    UI: Item stat card - Fixed that set item background could disappear after viewing device item stat cards

    UI: Item stat card - Fixed minor text clipping issue in device item stat card

    UI: Fixed rare focus loss after crafting and dismantling an item

    UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met

    UI: Crafting catalysts - Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases

    UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases

    UI: Fixed potential focus loss after manually deleting the last savegame

    UI: Fixed misleading action button caption when storing multiple items on homebase

    UI: Fixed a bug that prevented equipping of crafted consumables in some cases
    1.2.40068 "Incursions" Hotfix #2 (May 28th, 2024) Bugfixes

    Fixed that the "3-Shield-Generators" puzzle on Vesna could not be completed (Note: Players need to leave and re-enter the location or load a savegame in the location for the fix to apply correctly.)

    Fixed that some characters in Traditional Chinese subtitles were not correctly displayed
    Tweaks

    Integrated community suggestions for translation improvements from Crowdin
    1.2.39656 "Incursions" Update (April 26th, 2024) Features

    Added new endgame activity: Ancient Incursions

    Added new legendary items

    Added new front and rear ship modules

    Added new type of ship module: Cockpit

    Added legendary catalysts

    Added new item bonus attributes

    Added new Ancient Rift stage mutators

    Added new Ancient Rift boss variations

    Added option to enable Lumen GI on DirectX 12

    Added option to save photo mode settings

    Added native DUALSHOCK®4 and DualSense™ wireless controller support

    Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler and AMD FSR 3.0 upscaler
    Tweaks

    Legendary items can now roll as “Radiant” grade with better than normal, but randomized, attributes

    Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)

    Reworked Scout ULT “Shadow Strike”

    T4 ships can now equip 3 legendary items

    Ancient Rift stage mutators are now associated with varying loot quality bonuses

    Increased “Nightmare” difficulty scaling curve

    Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100

    Removed damage and shield regeneration increase in sunlight bonus attributes

    Removed "Dismantling Quality" attribute from cargo units

    Changed Opulence Treasury Unit effect

    Dismantling will now always yield all lower rarity resources

    Reduced tractor beam range bonuses coming from sensors, energy cores and cargo units

    Removed "5% chance to drop credits with each hit" bonus attribute

    Changed critical hit chain attribute calculation

    The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”

    Nanobots and Nano Injectors can no longer be used when hull is at 100%

    Balancing: Reduced Destabilizer Missile damage bonus

    Balancing: Reduced Okkar Protector orb damage

    Balancing: Reduced “Rapid” Affix/Catalyst effect from 20% to 15%

    Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30%

    Balancing: Reduced “Barrage” Catalyst damage bonus and increment from 40%/4% to 30%/3%

    Balancing: Slightly increased Gauss Cannon energy consumption

    Balancing: Increased “Utility” device damage scaling

    Controls Customization Menu: Improved usability through collapsing headers and improved binding validation

    Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)

    Added lock-on sound for Outlaw Sniper Drones

    Sticky Turrets will now be deployed towards the aim direction

    UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)

    UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)

    UI: Added confirmation prompt if player tries to skip the tutorial

    UI: Tweaked ship buying process to hide popping of purchased ship in some situations

    UI: Added recenter action to map tab when using gamepad

    UI: Added weapon range hero stat sorting option to equipment item selection

    UI: Improved display logic of loot message log entries within containers to make it more consistent

    UI: Added numerous fade-in animations for many (sub-) menus and modal widgets including sfx for a more responsive user experience

    UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage

    UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases

    UI: Hiding truly empty blueprint slots within crafting tab

    UI: Shop buy action button rendered inactive for already unlocked devices on offer

    UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)

    UI: Improved logic of augment and device shine animation

    UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa

    UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory

    UI: Fixed overlapping of stat card hero values in space and item shop in rare cases

    UI: Fixed cutoff unlock banner description text in some languages

    UI: Fixed unassigned ship cycle action button when using joystick input in some cases

    UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation Integrated community suggestions for translation improvements from Crowdin
    Bugfixes

    Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged

    Fixed High-Velocity Catalyst description

    Fixed freighters in distress calls not playing jump out sound when leaving

    Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s

    Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning

    Fixed that the description of the 4th orb perk did not mention ship speed

    Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone

    Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye"

    Fixed that Energized Boost did not move player ship forward when there was no boost energy left

    Fixed crash when entering a location or using cruise drive without having a thruster equipped

    Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts

    Fixed item duplication bug in Ancient Rifts

    Fixed Quantum Tether not forwarding Corrosion damage

    Fixed that re-rolling attributes could sometimes produce two identical mining attributes

    Fixed that boosting buffs were only applied/removed on new boost start

    Fixed that pilot radio chatter events were triggered constantly when healing events took place

    Fixed that Energy Shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states

    Fixed Gauss Cannon having wrong weapon mesh

    Fixed that hitpoint bars of turrets were shown in Ancient Rifts and High Risk Areas when “Hidden Health” modifier is active

    Fixed wrong amount of cargo slots when switching ships in hangar

    Fixed that Reactive Radar was only dropping in Union

    Fixed that G&B allies in High Risk Areas died too easily

    Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank

    Fixed that Interceptor passive refunded secondary ammunition without activated ULT

    Fixed an edge case in which, after loading a savegame, a "return from Rift" animation at Spatial Bypass locations was played

    Fixed that the execution effect of Grim Reaper and Executioner could be transferred via Quantum Tether

    Fixed that, among others, the Dogmatic Scanner web effect did not apply when using Sentinel ULT

    Fixed Redemption 2-Set bonus working too well

    Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items

    Fixed that Quantum Entangler would switch targets when player switches targets

    Fixed that Scorpion Missiles would not teleport beyond base weapon range when using a Scout with increased weapon range

    Fixed that Maddocks' freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)

    Fixed Missile Defense System attacking Sticky Turret capsules

    Fixed that hidden cargo drones were attacked by enemies

    Fixed TrackIR not working correctly in some locations

    Fixed that analog input for scrolling would not work in all menus, and rebinding it did not work

    Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability

    Fixed that Shadow Creatures gained weight after returning to their initial position, which made them more difficult to move

    UI: Fixed a crash when moving large quantities of items between ships & storage

    UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases

    UI: Fixed that decal reward items did not show the proper icon in loot message log

    UI: Fixed an issue that impacted performance after hovering between two items in quick succession

    UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)

    UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad

    UI: Fixed minor issues while selecting style slots in ship customization menu

    UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission

    UI: Fixed missing SFX when clicking inventory sorting buttons

    UI: Fixed missing “new” indication for mission-relevant shop items in some missions

    UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase

    UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter

    UI: Fixed a couple of smaller issues within equipment item selection

    UI: Fixed a couple of smaller issues within save game info widget

    UI: Fixed issues in modify tab when selecting a category with an empty item list

    UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases

    UI: Fixed that the modify progress circle in re-rolling panel covered item attributes

    UI: Fixed different icon sizes of loot message log entries in some cases

    UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases

    UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges

    UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode

    UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting

    UI: Fixed that the item price isn't refreshed after modifying item level or rarity

    UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)

    UI: Fixed that item tooltip in shop was sometimes not showing

    UI: Fixed that price label of a device was accidentally displayed in mastery preview

    UI: Fixed that modify action could be executed twice under some circumstances

    UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships

    UI: Fixed loss of focus when selling or buying ships with gamepad in some situations

    UI: Fixed that purchase and sell options dialog window actions could be executed multiple times

    UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use

    UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs

    UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button

    UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession

    UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible

    UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel

    UI: Fixed accidental catalyst selection list refresh after installing one

    UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases

    UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory

    UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping

    UI: Fixed multiple issues with stuck animations especially when closing ingame menu and changing tabs within it
    Known Issues

    Due to the Engine migration, all controls have been reset to defaults

    Due to the Engine migration, the game’s language might have been changed to your OS language
    1.1.36252 (October 12, 2023) Tweaks

    Updated thruster boost sounds and added individual sounds for each thruster

    Catalyst: EMP Charges is now also installable on blasters

    Integrated community suggestions for translation improvements from Crowdin "The Art of EVERSPACE™ 2: Digital Art Book DLC": Re-exported with better image quality and non-rasterized text for better readability
    Bugfixes

    Fixed that saved data of obsolete temporary locations was not removed correctly, leading to increasingly large save files

    Fixed that tailwind buff produces a sound on initialization

    Fixed Redemption set items not dropping

    Fixed that resources could be sold at stations that don't have a shop

    Fixed that very rarely items could have the exact same bonus attributes after re-rolling as before

    Fixed potential stutter when giving inputs via Bluetooth controllers

    Fixed Gunship passive "When hull is 50% or lower, gain 40% hull damage reduction" didn't provide the correct damage reduction

    Fixed that Vanguard passive "At 200m range, primary weapons gain 20% shield and armor piercing." also worked with secondaries

    Fixed that Vanguard passive "While shields are overcharged, gain 25% increased critical hit damage." increased critical hit damage too much

    Fixed that commander 4-set bonus could not convert drones if they were originally neutral and now turned enemy (if faction relation is neutral)

    Fixed that rare energy orb perk buff did not increase max speed

    Fixed that Interceptor passive "“While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%” wasn't removed correctly

    Fixed that Vindicator passive "50% reduced damage from enemy drones" was not working

    Fixed that Vindicator passive "Locked enemy targets suffer 20% increased damage from drones." increased damage accidentally by 120% instead of 20%

    Fixed that bomber passive "20% reduced damage from enemy explosives" didn't work on Demolishers and Detonator Drones

    Fixed that Combat Drone consumable had a wrong icon

    Fixed that re-rolling bonus attributes would re-roll attributes coming from mining catalyst

    Fixed legendary item stats to the state before the patch

    Fixed performance issues after heavy inventory management that could ultimately lead to a crash in some situations

    Fixed spoiled Gasmask fight in "The Story So Far" codex section no. 7 by replacing all images

    Fixed that unlock banner info in HUD was overlapped by dialogue boxes in some cases

    Prevent automatic location saves during boss fight

    Fixed an issue that could lead to a short freeze when opening the crafting tab

    Fixed that emp charges catalyst effect was also triggered by player drones

    Fixed that barrage catalyst buff was not reset when swapping to another weapon containing another barrage catalyst

    Fixed Achievement "Tower Defense" not triggering

    Fixed that switching Inertia Dampener Button Mode to "Hold to Enable" while in Supralight disabled Inertia Dampeners in Supralight

    Fixed that changing devices with gamepad or keyboard would sometimes trigger an error message for no reason

    (GOG) Fixed that macOS GOG version would hang on startup if started from outside the Galaxy client
    1.0.34898 Hotfix (July 7th, 2023) Bugfixes

    Fixed that the game started with "low" graphics settings instead of "epic" after a fresh install
    1.0.34808 (June 30th, 2023) Bugfixes

    Fixed freeze when trying to start a new game without existing save games using a controller
    1.0.34616 (June 14th, 2023) Features

    Added dedicated volume slider for background chatter

    Added more radio call background chatter

    Added option to limit maximum framerate while game is not in focus
    Tweaks

    All ship tiers are now able to equip two Legendary items

    Drake Passage bossfight: Removed sniper turrets from first phase and made their shots easier to dodge

    Changed name of Legendary Item "Cassiel's Protection" to "Castiel's Protection" to comply with backer request

    Balancing: Reduced Vindicator drone explosion passive radius

    Integrated community suggestions for translation improvements from Crowdin

    Replaced an Intereceptor passive: "Refund 20% of the used ULT energy after deactivating Weapon Overdrive" → "When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed"

    Replaced a Gunship passive: "50% reduced hull and armor repair costs" → "After 10s of not being hit, gain 2% armor recovery every second, up to half total armor"

    The "Hard Reset" mode of the EMP Generator can no longer reduce the cooldown below 5s

    UI: Removed delay when opening pause menu

    UI: Added new marker to mainframe component in shop of mission 15 for better player guidance

    UI: Improved some inconsistencies regarding launch button on stations within the customization screen

    UI: Added commodity demand colorization to items shown in hud message log

    UI: Improved gamepad navigation with data sub tabs

    UI: Ship selection on homebase - Added a small input delay to support faster cycling, especially on gamepad, and also removed potential memory issues when spamming the change action

    UI: Improved unlocking of some story so far entries that might spoil future story development
    Bugfixes

    Fixed that "unlocking" a locked target did not work anymore (unlocking is done by holding the "lock target" button for about one second when using mouse/kb or double-pressing it when using controller)

    Fixed ULT charge sometimes not displaying correct value after undocking

    Fixed Vindicator drone explosion passive not counting as player-instigated damage

    Fixed Sniper Drone/Turret targeting lasers clipping through geometry

    Fixed weapon corrosion bonus attribute not working on certain weapon types

    Fixed wrong damage values being shown in Legendary item descriptions

    Fixed damage scaling curve of Legendary item effects

    Fixed ULT behavior when a sequence interrupts them

    Fixed broken mission state in "Rips in Space"

    Fixed sequence orientation when flying backward out of the location boundaries

    Fixed Vindicator drones being lost after completing a ramen drone job

    Fixed that autopilot could not be used when using same keybinding for both "interact" and target lock" ("target lock" is an intended hidden action for autopilot)

    Fixed that "toggle freelook" could not be customized for gamepad controls (note that this is by default a hidden action tied to holding the "switch camera" button)

    Fixed that in some cases using mouse wheel to scroll did not work in the "missions" screen

    Fixed ARC-9000 colliding with the player's ship

    Fixed NPCs killing Ancients counting as player kills

    Fixed that "x" button icons were shown in cockpit in gamepad mode below devices/consumables icons instead of d-pad icons

    Fixed missing SFX for some condition fields (e.g. radiation)

    Fixed explosives damaging the player from too far away

    Fixed that when undocking too quickly after a repair operation, health value was set to current animation value instead of target value (looked like ship gettting damaged after undocking)

    Fixed an issue where the camera would continue shaking after a sequence had been started

    Fixed missing framerate limits on splash screen

    Fixed a bug that an empty ship couldn't be sold, claiming that there is no cargo space to transfer

    UI: Fixed potential memory and rendering order issues when opening pause menu multiple times

    UI: Fixed some issues regarding device charges when displayed within an inventory slot

    UI: Fixed multiple smaller issues regarding resource tracking within crafting inventory

    UI: Fixed multiple smaller issues regarding item shop inventory sorting and scrolling

    UI: Fixed that MarkAllAsRead action was accidentally shown in Renown DATA sub tab in some cases

    UI: Fixed multiple issues regarding mastery preview of devices

    UI: Fixed experience bar glitch when opening menu after level up

    UI: Fixed multiple issues regarding ship dealer stats and actions

    UI: Fixed that sometimes container items were not shown in hud message log

    UI: Fixed that auto sorting wasn't turned off after dismantling when using keyboard

    UI: Removed multiple exploits regarding dragging and dropping of items across menu tab

    UI: Fixed some refresh issues of location info widgets within the map tab

    UI: Fixed that scrolling with gamepad in settings was partly broken due to inactive difficulty button

    UI: Fixed that the gamepad controls overview options Right/Left-handed and Inverted/Not Inverted Pitch were labeled incorrectly
    1.0.34243 Hotfix (May 22nd, 2023) Tweaks

    Further performance optimizations

    The location "Drake Passage" does not trigger follow-up side missions anymore

    Activated ULTs will now continue after a sequence has finished
    Bugfixes

    Fixed rare freeze that would occur when killing enemies with Flak weapons

    Fixed that some conditions would not stack correctly

    Fixed the broken state of "Ancient Rune Sockets" caused by saving during the rotation animation of the Ancient Cube

    Fixed an issue in side mission "Rips in Space" which prevented its completion

    Fixed an issue that denied the players their reward when leaving a job-location

    Fixed an issue in main mission "Smoke & Mirrors" which allowed leaving the location despite the ads being played

    Fixed that some solved Ancient Runes had a broken collision after re-entering the location or loading a savegame (Also fixes the hit-box problem of the Ancient Rune when fighting the Warden in Forlorn Vale)

    Fixed sun lens flares being invisible on "High" or lower effects settings

    Fixed NPC engine trail LOD issues
    1.0.33633 Hotfix (April 18th, 2023) Tweaks

    Further performance optimizations

    Tweaked Faction Battles in Drake that could be lost within seconds

    Integrated localization changes suggested by Crowdin community

    UI: Added Unreal Engine logo to startup screens
    Bugfixes

    Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and the follow-up mission will start.)

    Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated

    Added missing "Change Compare Item" default binding ("Left Trigger") for Gamepad Scheme A

    Updated one of the "vision" videos which still was an older version before

    Fixed that "Show Current Gamepad Bindings" screen was empty for "custom" bindings

    Fixed that achievements could fail to register when two or more achievements were unlocked at the same time

    Fixed that force feedback effects did not get triggered when cam shakes were turned off

    Fixed that inversion and other axis settings of some axes (especially when used with modifier buttons) did not work

    Fixed red screen vignette flashing up when repairing hull at low HP

    Fixed that in some instances a level up was not triggered even though XP requirements were met

    Fixed a crash that was related to the dynamic job system

    Fixed an edge case in side mission "Vaultworthy" which blocked the mission progress

    Fixed "two drones with one mine" challenge not working with Teleporter's "Parting Gift" mine

    Fixed that some bonus attributes were not working for flak cannons

    Fixed that the warden in the main mission "Smokes & Mirrors" in Forlorn Vale could not spawn properly, resulting in a blocker

    Fixed a missing mission HUD marker in side mission "A Custom-Made Error"

    Fixed that two "kill from a distance" challenges could not be achieved with flak cannons

    Fixed excessive VRAM usage when playing via wine/proton and viewing animated cutscene videos

    Fixed FSR2 plugin not being loaded on the Gamepass version

    Fixed TrackIR not working on Gamepass due to missing NPClient.dll

    Fixed that an intended loot drop at the end of Battle Support events did not occur

    Fixed that in rare cases the Ceremonial Drone was still present at the end of Side Mission "The Convert"

    Fixed that female scientist on BRI Bioplant neither had a name nor portrait assigned

    Fixed being able to activate signal decoders in Ancient Rifts

    Fixed that a Lava Bomb could be dropped at the 4th Socket before the 3rd in Side Mission "Gang Wars II"

    Fixed an issue in first mission stage of "Parasite" side mission in which all awoken ships must be destroyed

    Added missing dismantling quality bonus attributes to legendary cargo units

    UI: Fixed that tutorial boxes could not be dismissed using keyboard or gamepad in some cases

    UI: Fixed that ships at homebase could be changed in customization screen which could break ship layout in some cases

    UI: Fixed that modify show preview action was active after modifying an item sometimes, even though it should be disabled

    UI: Fixed a bug that multiple modify operations could be executed right after another in some cases

    UI: Fixed that menu header credits delta amount could get stuck during animation
    1.0.33489 Hotfix (April 8th, 2023) Bugfix

    Fixed a crash related to rich presence when buying a new ship
    Update 1.0.33479 (April 6th, 2023) Features

    Added new main missions (completing the storyline)

    Added new star system: Khione

    Added new ship customization options (ship modules, engine trails, window tint)

    Added level 30 perks

    Added achievements

    Added codex

    Added markers that can be placed in locations to tag points of interest

    Added Tier-IV player ships

    Added backer rewards: Legendary items

    Added backer rewards: Stranded Pilots

    Added backer rewards: Special backer-compiled ships with unique names are now occasionally offered at ship dealers

    Added backer rewards: NPC names chosen by backers (used in "Hitman" jobs)

    Added new enemy type: Outlaw Teleport Drone

    Replaced all remaining Text-To-Speech audio with proper English voice recordings

    Added German voice recordings

    Added Color Vision Deficiency modes

    Made keybinding screen navigable with controllers and updated look

    Added a few more stats to the data/player stats screen

    Added option to configure auto-aim strength for mouse+keyboard (previously only available for gamepad/joystick)

    Added better commodity availability, new price ranges, stack sizes, and price information for improved trading opportunities

    Added a feature to acquire jobs occasionally on the map

    Re-enabled collisions and atmospheric drag in supralight

    "Nightmare" difficulty is now unlocked after having completed the storyline

    Added force feedback effects (vibration) for controllers

    Manual save games can now receive a custom name

    Added loot drop at the end of a faction battle event

    Added more situational dialogues

    Added more variations to NPC pilots' background chatter

    UI: Added animations and transitions to ingame, main, and pause menu

    UI: Added difficulty selection menu when starting a new game

    UI: Added savegame info widget to load and save screen

    UI: Added gamepad controls scheme selection when starting a new game with gamepad

    UI: Added new screenshots gallery for every "The Story So Far" plot point entry

    UI: Added start screen before the main menu

    UI: Added team credits to the main menu

    UI: Added "Mark all as read" feature to data tab and codex subcategories

    UI: Added "Mark all as seen" feature to crafting tab affecting crafting resources and blueprints

    UI: Added gamepad controls overview action to pause menu when opened with gamepad
    Tweaks

    Replaced or refined all ingame sequences

    Tweaked some main and side mission base levels and XP rewards

    Levels of NPCs in random supralight encounters are now determined by the average location level of the system region in which they appear

    Don't offer jobs with difficulty higher than the highest current location level of the respective system

    Random encounters except for shooting challenge now won't grant XP anymore (depending on type renown and/or credits are given)

    Time-sensitive events and puzzles are now made easier on lower difficulties

    Sort missions in missions screen depending on the time of activation or completion

    Black Market Dealer now sells Signal Decoders

    Tweaked mesh, cockpit window, and trail colors of elite and normal G&B fighters to distinguish them further

    Hardened ore patches, plasma harvesters, and location challenges will now count toward the location progression

    Improved plasma harvesters' visibility and interaction

    Time is now slowed down when selecting equipment via gamepad or when key is assigned (can be turned off in options)

    "Play It Safe" perk will now only trigger with warfare devices

    "Relentless" perk is now based on the number of installed support devices

    Register resource for map info the moment it is registered by the ship's sensor, not only when mining it

    Improved Flak radial damage hit registration

    Slightly reduced number of enemies during "Scavenger Baiting" random encounter

    Increased amount of attackers at Nepthys Plains during "Spares & Scrap"

    Enemies in Ancient Rifts now show an "ancient-possessed" graphical effect

    Balancing: Increased Flak energy consumption and slightly decreased fire rate to compensate for improved efficiency

    Balancing: Reduced Vindicator drone base damage

    Balancing: Reduced Homing Missile fire rate

    Balancing: Slightly reduced Gunship Coil Gun Turret base damage

    Balancing: Ancient Rift stage mutators are now stacking

    Balancing: Reduced Annihilator explosion delay and increased its infection rate

    Markers are now added to the last two remaining targets of a "destroy base" task

    Prevent stacking of consumable effects by applying a cooldown after use of at least 3 seconds or the consumable's effect duration

    Redeemer turrets are now immune to EMP

    Photo Mode camera can no longer clip through geometry

    Added pilot model for third-person view

    Added optional task to tutorial mission to use the cruise drive

    Lots of performance improvements

    Axis dead zones and sensitivities are now working on "logical action axes" instead of physical ones (different settings can, for example, now be used for the right stick for "Pitch" and "Camera Pitch")

    Let AI ignore player during jump gate activation and also grant invincibility

    Spawn some Elite Squad ships instead of regular G&B ships during "Into The Forest" side mission, as they are mentioned in dialogue

    Show consumables in HUD with low opacity when they are disabled (just like for devices)

    Removed "work in progress" and "early access" banners

    UI: Optimized ship customization navigation, including animations and sfx

    UI: Customization tab - Changed style selection to better communicate custom editable styles

    UI: Customization tab - Locked decal color selection as long as no decal was selected

    UI: Added mainframe expansion invest info glow animation

    UI: Removed modify action for legendary items since they can't be modified anyway

    UI: Added, tweaked, and fixed numerous menu sound effects

    UI: Added currently selected difficulty to pause menu and game over screen

    UI: Added new indication marker logic for shop tab to better highlight mission-relevant items during campaign

    UI: Improved widescreen support for many ingame menu tabs and sub-screens

    UI: Re-enabling "new" indicator animations

    UI: Removed crafting inventory from modal crafting widget

    UI: Enabled multi-item select for loot container screen

    UI: Implicitly turn on companion perk tracking after upgrade in case it was turned off

    UI: Added "new" indicators for reward items (job and renown) that were just claimed

    UI: Added feature to get back from a data subpage by clicking on the data tab again while it's opened (instead of pressing back)

    UI: Removed "shine" icon animation from already unlocked device items

    UI: "Remove level restriction" option is now pre-selected for restricted items when opening the modal modify widget

    UI: "Buy and equip" of level-restricted items won't show an options dialog first but an error banner right away

    UI: Optimized button hold durations in ingame menu and consistently block input while held

    UI: Changed some default key bindings of ingame menu actions to be consistent across all menu screens

    UI: Gamepad - Increased dead zone for right analog stick to avoid unintentional scrolling

    UI: Fading background music when loading a savegame or going back to main menu
    Bugfixes

    Fixed that turrets of revived enemies would still attack the player

    Restrict opening of ingame menu while being pulled into a rift

    Fixed a problem in which temporary "Lost Cargo" job locations could show up in space again as invalid locations shortly after having left them after task completion

    Fixed that Destabilizer, EMP, and Web Missile durations were not reduced when fired automatically by special weapon attribute on critical primary weapon hits

    Fixed cases in which during an "Item Retrieval" or "Destroy Base" job a HIVE line could play even though HIVE wasn't unlocked

    Fixed that Fusion Hook could not be used when having no primary weapons installed

    Fixed "Shadow Strike"/"Pango's Pride" cloaking conflict

    Fixed Retaliator Bomber front shield not getting disabled by EMP

    Fixed that damage modifiers were twice as effective on instant-hit weapons

    Fixed Vindicator Re-Animator special not scaling correctly

    Fixed Vindicator Re-Animator buff not persisting after docking at a station

    Fixed mines launched by weapons persisting after re-loading or re-entering locations

    Fixed that Clerical Corvette was invisible when loading a save that was created when docked there

    Fixed Bloodstar Raid Booster not being dropped by Bloodstar units

    Fixed that changing the difficulty in rifts affected hitpoints of already spawned enemies

    Fixed Redeemer bosses in high-risk areas dropping too few items

    Fixed side missions not correctly leveling up with locations

    Fixed multiple issues related to ingame sequences

    Fixed Quantum Tether indirect damage triggering critical hits

    Fixed that Fusion Hook could not be used when no primary weapon was installed

    Fixed Interceptor "Crit chance on energy orb collect" passive not triggering under certain conditions

    Fixed "Omni Manus" legendary attacking targets behind obstacles

    Fixed async-firing weapons sometimes omitting a fire sound

    Fixed Outlaw Damage Boosters applying too many damage buffs that would not get removed after the booster was destroyed

    Fixed proximity mines launched from weapons restoring in a broken state after leaving and re-entering locations

    Fixed EMP not disabling front shields of Zurilia Bombers

    Fixed that there was auto-aiming on a "center point" of a jellyfish swarm

    Fixed some camera issues that could occur when switching between ship dealer and hangar screen on stations

    Fixed that inertia dampeners could be turned off/on remotely steered drones which made ramen drones easy to steer

    Fixed that during "The Emissary" the emissary's Corvette was invisible when loading a save that was made while docked

    Fixed that "lock target" tutorial could remain onscreen indefinitely if enemies in tutorial were killed too fast

    Fixed that damage bars were sometimes longer than max hitpoints bars

    Fixed that when encountering Coalition units while having accepted but not finished the "Becoming Invisible" side mission they were friendly, and their HUD markers were hidden

    Fixed that for neutral low-level "harmless" enemies that turn hostile a wrong "harmless" marker (a square) was shown

    Fixed that shield bar in cockpit was sheared after a shield break

    Fixed wrong opacity of health bars of damaged enemies that are neither hovered nor targeted and less than 2km away

    Fixed that Kato Palace was showing "jobs" indicator at HUD marker and map info widget even before job board was unlocked there

    Fixed that location entry dialogues for unknown signals would repeat for manual saves made at the location after task was finished

    Fixed that it was possible to save during some still active tasks at random encounter locations

    Fixed that one of the locations in which The Flying Dutchess could be called was missing the shop indicator on the map

    Fixed that button labels for "Left Ctrl" and "Pg Up" where overlapping button

    Fixed that "input smoothing" setting in menu had "percentage bars" shown, although it is an on/off toggle

    Fixed axis inversion problems when using the right stick with left-handed gamepad schemes

    Fixed that menu was invisible when having opened pause menu on top of ingame menu and adjusting gamma, and quickly closing the pause menu

    Fixed a problem when trying to bind Gamepad Left/Right Trigger to menu actions that are internally defined as axes with two actions for positive and negative scale

    Fixed a few typos

    Fixed a few cases in which dialogue text did not match recordings

    Fixed some audio issues related to the ship's engine SFX

    Fixed enemy-mounted turrets not receiving damage buff from lunacy in Ancient Rifts

    Fixed focus loss with gamepad when opening a loot container right after another has been closed

    Fixed missing ship dealer offer refresh in case there are multiple in one single location

    Fixed that the autonomous cargo perk did not work in some cases right after upgrading Tareen's storage extension perk

    Fixed explicit reset of all active device cooldowns after docking

    UI: Fixed numerous overlapping text issues when using languages other than English

    UI: Fixed multiple alignment issues and inconsistencies across all screens

    UI: Fixed that the ingame menu could become invisible or transparent in some cases

    UI: Fixed that the location info widget could flicker or resize in an ugly way right after hovering a location in the map screen

    UI: Fixed that photo mode button was shown in pause menu during supralight even though the feature is not available there

    UI: Fixed a bug where perk actions like "invest" could be opened repeatedly even from other tabs

    UI: Fixed that scrolling with mouse sometimes wasn't working properly in data sub-tabs

    UI: Fixed a bug that crafting a lot of items through the inventory tab could lead to memory issues

    UI: Fixed that perks could be shown as completable even though resources were still missing

    UI: Fixed that the player perk unlock banner did not open the player perks panel but companions instead

    UI: Fixed a bug that prevented players from claiming job rewards even though there was enough cargo space available

    UI: Fixed that restricted items could not be properly marked in expand cargo view due to accidentally showing "equip" action

    UI: Fixed a bug where a broken compare info widget could be triggered for devices in some cases

    UI: Fixed that the discard confirmation modal widget in the options menu was triggered twice and led to wrong destination after confirm

    UI: Fixed that the "craft missing components" action was shown for locked blueprints as well

    UI: Fixed that affordability of items within shop tab wasn't updated in some cases

    UI: Fixed that setting waypoints to under-leveled HRAs was possible using double mouse click

    UI: Fixed that the game over screen was interactable even before it became fully visible

    UI: Fixed that some items restock costs could be negative in some cases, which led to unavailability of the whole restock functionality

    UI: Fixed multiple issues and inconsistencies of the action buttons within the tutorial box

    UI: Fixed confusing UI states in case a blueprint was found and shown before crafting was even unlocked

    UI: Fixed some visual hiccups of the item info widget right after selecting a new item slot in some cases

    UI: Fixed a bug regarding the "equip" action that was accidentally shown for unqualified items in ship cargo

    UI: Fixed that the location info widget wasn't properly updated when reopening the map in some cases

    UI: Fixed that the scrolling indication handle of a scrollbar could be shown a

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EVERSPACE™ 2EVERSPACE™ 2 縮短網址: 已複製!

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