開發人員: | Modern Wolf (14) | ||
價錢: | $24.99 | ||
排名: | 0 | ||
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清單: | 0 + 0 | ||
點數: | 0 + 14 (2.7) ¡ | ||
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描述

Freely roam through the streets of an off-world cyberpunk city, the killer jungles outside its walls, and the occult syndicate hollows below.
Recruit large squads of mercenaries, gang members, and thieves as companions. Issue commands to the whole squad to keep the turn-based combat fast and exciting.
You and your crew of deserters have crashed onto a hostile jungle colony. To escape, you must gather rumors, bribe enemies, and earn trust through completing missions. In this immersive sim choose your path wisely, as your story options will shift with every choice.
Deep and fully customizable character creation allows you to experiment and design your own playstyle.
螢幕擷取畫面










視頻
新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Update 1.1 - The Refracted Update (March 25th, 2022) 1.1 Quests:
Gang Quests
Companion quests for Aldo, Raddo & Ivo, Dex, Gillis and Abram
Added:
Merchants and clinics can be see on minimap and terminal (after receiving notes at the beginning of the game)
Can radio for gang allies from Terminal menu
More save slots on save/load screen
Bribe random spawners to leave you alone
Skateboards
New Vehicles
Merchants to Factus South
Ammo icon next to weapon
Player location shows on terminal map
Balance:
Increased difficulty of Knockout rolls
Faster bullets
Removed luck roll when no dice in a skill
Damage to weapon durability is a roll instead of a flat number
Mutation damage procs exhaustion ailment, but happens less frequently
Increased melee range for spears, clubs and chained items
Social rolls to charm companions become more difficult with increased party size
Hit roll bonus adds to damage (vs grace + occult + item deflector)
Updated item durabilities, damage deflection, damage bonuses, and merchant costs
Driving - Fixed Issues:
Will load game in car if saved while driving
Car can disappear when player is driving
NPC cars disappearing while driving
Bug where you exit car but position remains inside of the car
Character sprite flickering while driving fixed
Character sprites on cars disappear when zoomed in
Character head showing through auto-rickshaw
Car lights are unpredictable and too dim
Braking (default hotkey: x)
Increased gravity for cars
Sound effect missing for hitting civilians with cars
Pickup items menu not updating while driving
Cars on street do not change vehicle types between saves
Van wheels not turning the correct direction
Smoothed wheel turning
No sound playing while reversing
FX - Fixed Issues:
Bullets appearing too low from guns
Shooting walls or object makes particles come out of a previously hit location
ripple particles not showing when walking over water
Plasma gun missing charge up particle effect
Light left behind from fires but fire is gone
Removed noise radius effects while driving
Fixed stutters that happened while showing bridge raising/lower cinematic
Gameplay
Adjusted camera to stay closer to the player while moving
Fixed: Knockout still causing ailment even when roll failed
Fixed: Combat not ending as expected when hostile NPC is outside sight radius
Increased walk speed
Increased blood effects on impact
Fixed: Using vault generators is missing a cinematic like using bridges
Fixed: Fires and spills from breakable objects remain between saves
Fixed: Hackers missing trackball weapon
Fixed: Bug with arrow hotkeys not working until settings menu is opened
Fixed: Player does not face computer while using it
Gang music plays when roving factions attack you
Fixed: Bullets sometimes disappear without hitting anything
Fixed: When people shoot a gun they are briefly in shadow after
Fixed: Sometimes vagrants are in shadow when they should not be
Fixed: Bug where aiming to weapon was resulting in no damage occuring or weapon breaking
Fixed: Eating rations not healing character
Fixed: Weapons stay loaded after you unequip them
Fixed: Ammo does not load from saved games correctly
Removed pop up dialogue for police
Scanners only show visual effects when police are alerted to main player, not rioters
Fixed: After dinner, Doctor pops between upstairs and downstairs
Fixed: Vagrant companions not joining you correctly after dinner
Increased camera pan speed
Non-hostile NPCs do not start dialogue with you automatically, have icon above head indicating conversation
Fixed: Parked cars save health and type
Fixed: Player pathfinds through fire and spills
Fixed: Spotlights move during turn selection pause
Fixed: Can see NPCs in shadow when you get close to them
Fixed: Cyberfreaks utility box triggering incorrect radio call
Fixed: Extension Blade socket not adding correct distance to melee weapon
UI
Fixed: Pressing W and S while driving moves game feed up and down
Vehicle damage only shows in game feed when caused by the main player or done to damage of player's car
Ammo always shows next to weapon
Removed rioter info from game feed
Generators only tell game feed that they need a key when you don't have one
Can stack rations, fruit, med kits, repair kits, and various other items
Ammo has higher stack maximum
Removed deprecated chat messages on right side of HUD
Removed sound effect that happens when new areas are uncovered during cinematics in intro
Changed selection color on text on notepad to darker color
Fixed: XP notice comes after fatal attack in game feed
Character level shows in character sheet
Fixed: Disconnected head in character sheet
Fixed: Hexagon grid only shows walkable tiles
Combined armor roll min and max shown when inventory is open
Fixed: Can drag non-matching sockets onto shields
Fixed: Sight cones for enemies inaccurate while player is in shadow or grass
Fixed: Tooltips not always working for actions and items
Fixed: Credit screen font size
Fixed: Ammo not clickable after unequipping gun
Fixed: Fire damage not showing in game feed
Fixed: Procing damage shows up in game feed
Performance
Reduced memory demand during gameplay
Reduced some stutters in heavily populated areas
Art
Fixed: Dead bodies scaled incorrect when returning to an area
Fixed: Lights are not working for trash cans on fire
Fixed: Stunned sprites clipping through floor
Fixed: Utility box outside Miners trigger incorrect dialogue
Companions
Companions can take pills
Fixed: Civilian portraits don't save for companions
Hovering on companion portrait show name, health, group, AI tag and directives
Fixed: Companions do not attack target when they are in range group but cannot see target
When directing companion from outside sight radius, companion takes time to travel to new location
Maps
Fixed several issues with cutaway map visual
Fixed: can see edge of water on big bridge between old town and factus
Removed door in building south of old town plaza
Added more chemical pools to Bottlers' compound
Fixed: opening in garden maze at Collectors' Estate
Fixed: Drivers near South Street that drive into building
Added: Two clinics in Factus Core
Two additional clinics in Factus Core
Fixed: civilians in air in factus east main
Fixed: Issue with bridge colliders while driving over them
Fixed: Bug with miner's spotlights not turning off after using code
Added: Lockers with item to Cyberfreaks base
Shadows corrected in Faith Temple
Fixed: Hole in geometry near Quinton Trains that could be driven through
Fixed: Blocked path near Mole people
Fixed: Incorrect utility box near Miners
Fixed: Collider issues while driving on bridges near Wolffz Bay
Fixed: Bottler spotlights moved away from street
Fixed: Spotlight computer at Miner compound
V1.08 Patch Notes - Feb 11 2022 Hexagonal grid, new coat colours, passing time & more!
Welcome to the Mechajammer v1.08 patch! There's a long list of new features, improvements and fixes!
Load up a game now to try out tile mode - where you can play on a hexagonal grid! You've also been asking about changing the colour of your characters coats for a while now, v1.08 lets you rid of your green jacket for an array of other colours.
There's not just visual changes in this update, but lots of balances to gameplay. Let us know how you find v1.08 over on the Mechajammer discord.
Features Added
Added menu to rest to pass time and heal life, although at the risk of random encounters
Added Tile Mode option for combat where players can play on a hexagonal grid
Notepad can open during dialogue
Can switch between walk UI and target UI in combat with hotkey for leading shot clarity
Companions and player pathfind around fire, oil, acid, electric sparks and traps, unless there are no other routes available
Can hire companions from allied gangs that use range weapons
Can change player's coat color in character sheet and character creation
Can name saves in Save/Load menu
UI:
Button appears on HUD when camera has moved away from player follow zone
Skip button to cinematic that plays after "New Game" is selected
Removed text that flashes when using computers after first use
Tile Mode button added to options menu
Game Tips menu can be closed with escape
Escape and Save/Load menu hotkey can both be used to close Save/Load menu
Fixed bug where companion directive UI triggering while typing in a computer
Stealth attack and honor disadvantage now show correctly in game feed
Weapon aiming outcome showing correctly in game feed
Unhackable computers indicate encryption software immediately
Hovering over portraits shows names of companions and NPCs
Game feed shows breakdown of rolls for companions
Fixed merchant bug where items could get stuck after trying to drag them to a spot they won't fit in
Fixed various text errors in character description fields
Fixed various text errors in dialogue
Added animation to terminal screen
Leg wounds that slow movement are accurately described in medical section of Character Sheet
Doors only say "Use Key" if player has key, otherwise indicates key is needed
Fixed flipped learning comprehension output in Game Feed
Rounds remaining in bag show when you hover over reload button
Updated label text on action button hovers to be accurate
Controls
Fixed bug where camera panning wasn't immediate with W-A-S-D
Arrow hotkeys (defaulted to camera controls) can be set in Settings menu
Fixed missing cursor cinematics and credit screen
Fixed user-changed hotkeys not working until opening the menu the first time
Fixed waypoint disappearing when you interrupt movement
Zoomed camera back to show larger zone of interest
Gameplay
Balance: Increased player max health (for new and saved games)
Balance: Reduced NPC health (for new and saved games)
Balance: Increased damage to melee attacks made with range weapons
Balance: Decreased aim challenge modifier for most weapons
Balance: Honor disadvantage reduces stealth attack damage instead of blocking it
Balance: Stealth attacks only require two dice now
When you using a run potion, sneaking now functions as expected
Fixed bug where targeted body part can change after selection
Monster companions AI fixed to not say "Help" when in poor health
Merchants save inventory until you leave the area and return later
Fixed bug where player pathfinding ends accurately at clicked waypoint (except when clicking near unwalkable areas)
Aim to body part hover bug fixed when hovering near walls or water
Aim to weapon fixed to cause damage to weapon, not target's body
Fixed bug with advantages and disadvantages saving correclty
Can charm non-hostile animals with animal empathy
Fixed healing animal companions
Fixed bug with gang ally radio call happening for non-allies
Fixed bug where you can't hover over NPCs until you move when game loads
Fixed companions not saving correctly after dinner conversation following Three Hand Harry
Companions save movement directives between saving and loading
Spotlights pause when game is paused
Companions can be directed to attack doors, breakable boxes and obstacles, and chests
Fixed unexpected hovering target that happened while directing companions standing close together
Fixed resurrected lichin companion spawns attacking player instead of NPCs
Balance: Fixed bug where you can hire unlimited companions from one gang
Fixed bug where you can hire more than 20 companions when you hire a mercenary
Balance: Capped virtue chips that you can purchase from merchant to 3 total (exploration level up path only)
Fixed money lender dialogue not restarting after you say "Not interested"
Fixed bug with money lender not putting money in bag correctly
Computers don't jam the first time you get username incorrect
Fixed bug where ATM computers don't save their "Used" state and can be reused
Fixed bug with username logins not registering at ATMs (can be used once)
Old Town mechanic found his head
Balance: Stun gun difficulty
Balance: Pain Threshhold health bonus increased to three points to max health per die
Fixed bug where repair dice don't show after character creation
Fixed unarmed pips disappearing after character creation
Fixed issue that occurs in Townsend Block where player attempts to jump and does not respond to further direction
Gang reputation meter stops updating after you've defeated the boss
Fixed the scrap of paper in Old Town Northwest Island that disappears when picked up
Reversing audio missing after hotkey rebinding fixed
Fixed bug where vehicles duplicate when saving right after entering vehicle
Fixed inventory error that occurs when two sockets are added to a weapon
Fixed issue with inconsistent NPC drivers added to maps
Fixed issue where NPCs cannot hear player when they are in a car
Fixed jumping out of vehicles into walls bug
Car sounds end when car explodes
Removed repeating dialogue that occurs when you run over rioters
Missing Fishmonger scout fixed in Factus South
Missing NPC Gyle correctly showing in bar in Factus Core
Fixed AgroFax guards missing quip
Fixed issue where NPC cars unexpectedly disappear
Fixed bug with gang backup squads stopping after first round
Companions always drop the loot that you give them
Balance: Cars do less damage when they hit
Balance: Cars have more health
Fixed issue where multiple versions of the Medic and Pelican can show up after dinner
Bridges closing and opening timed accurately with camera movement
Scavenger boss loot is reachable
Updated Ratling spotlight control computer to accept password from note
Miners spotlight control computer is useable
Missing NPC Tom in Old Town fixed
Can heal and talk to companions and non-hostile NPCs during combat
Sullivan can give you an extra code wheel if you lose it
Franklin gives you note to take with you to get back to his dock
Fixed incorrect XP applied when allying with gang boss
Balance: reduced penalties for attacking in shadow, attacking body parts, attacking moving targets
Balance: reduced damage penalties for graze attacks
Fixed issue where knockout attack was occurring even when roll failed
When NPCs use healing kits they roll for amount healed instead of restoring full health
Player will not try to reload weapon in combat if there isn't any ammo
Improved turning for vehicles
FX
Fixed bug where weapon visual order displayed incorrectly on last frame of animation
Fire barrels reload correctly after breaking them
Fixed bug with sprite for Earth Collective troopers
Portraits for jungle dog and Franklin have brightness adjusted
Missing floor fixed on Fishmonger map
Fixed collider missing in tutorial jumping area
Fixed floor overlap visual effect in Old Town Lender
Fixed underground boxes in Old Town Plaza
Fixed shadows missing in Mole commune
Fixed path missing to Mole commune super mutant
Fixed inaccurate building interior showing area in final map
Fixed flickering sidewalk floor Factus South Exit
Fixed wall that does not disappear near Quinton Trains Industries hallways
Ratling pants brightness adjusted
Chicken portrait added
Hostile drivers in Jungle areas have correct sprite
Missing floor texture in Black Market dungeon adjusted
Missing floor texture in Scavenger area fixed
Radiation Detector and Psionic Detector UI visible above darkened areas of minimap
Changed scanner sound to photo-taking noise
Special thanks to all the players who left feedback and submitted bug reports that lead to fixes in v1.08. As this was a larger patch, we weren't able to put together a list of players in time, but please know that we have appreciated your encouragement and support over the last 8 patches and we can't wait for you to experience 1.1.
We'll be quiet for a little while as we work away on the 1.1 update coming in the next month, but we hope you enjoy v1.08 and we'll see you soon! Take care!
— Whalenought Studios & Modern Wolf
Mechajammer | V1.07 Patch Notes - Jan 27 2022
Keyboard re-binding has entered the building! (Tap, tap, tap) The January segment of our Post Launch Roadmap is nearing it's end!
We've been cramming the v1.07 patch full of updates and are now well on the path to 1.1. Highlights from this update include keyboard re-binding, achievements and improvements to the tutorial (we heard you and we've shortened it, too).
(Quick Note: all achievements work as intended apart from one involving a gang of hackers. There’s currently a bug with their spawn node and it will be corrected in v1.08!)
Here is the full v1.07 change-list:
UI
Tutorial messages updated to accurately reflect systems
Game feed additions: Faction resolution information
Game feed additions: Objects taking damage
Game feed additions: Objects breaking
Game feed additions: Learning percentage from deciphering text
Game feed additions: Show text from sign
Game feed additions: Show when time is added to next action from switching item
Game feed additions: Fire, oil, acid, traps
Fixed durability showing several decimals instead of whole integer for items in bag
Elevator keypad removed option to type alphabet keys
Fullscreen button fixed to match fullscreen status in Settings menu when starting the game
Added information about current noise radius to detection map and character sheet in “Crouch Radius” description
Added skip button for intro as an alternative to double click
Tutorial
Tutorial integrated into beginning of new games
Saving and loading functionality added
Skip functionality added
Tutorial shortened to reduce intro time
Clarity added to sight and hearing systems
Tutorial radio and help notice text updated to accurately reflect systems
Tutorial ending changed to trigger after last four training drones dispatched
Gameplay
Fixed bug where traps do not save correctly after being used
Fixed infinite traps from one bug
Fixed bug with plasma guns not hitting cars
Fixed visual issue with attack animation plays twice if you’re hit while prepping attack
Car lot note has corrected code for elevator
Fixed ferry that takes player to Arms Guild prison island
Fixed errors occurring on some machines while changing blocks during bridge cinematic
Fixed bug with cars not taking damage while parked
Fixed bug where companion group number saving unpredictably
Updated incorrect text displaying on Gershwein terminal to return player to train station
Fixed bug where equipping item did not add one turn to next action
Updated Gershwein's computer to shows accurate language when opening his study door
Closing gap between interactive objects more predictable
Reload noise on game load removed
Fixed bug where cars cannot hop curbs
Game correctly pauses when Faction map alert opens
Fixed bug where fight with boss in gangs triggers combat mode remaining active after combatants have left
Increased XP gained from allying gangs to balance with destroying gang
Gang reputation meter updated to be accurate between saves
Balanced various lockpick rolls
Sight cones in detection map shrink when you are in grass or shadow to reflect how far an NPC can see
Fixed bug with surface type modifier not updating noise radius
Fixed bug where interactive objects are not saving correctly when quick saving then leaving a map and returning
Updated armor item descriptions to clarify Armor Rolls and Threshold mechanics
Art
Fixed black box on top of house south of Faith Temple
Grubworm workers have a different sprite than guards to differentiate hostile workers (coming Tuesday)
Reduced number of guards in various areas of map for balance
Fixed bug with flickering lights in Copper Face lab
Fixed East Bridge block not connecting correctly to neighboring block
Removed excess new kidney NPCs in Old Town Bridge
Fixed texture issue with building flickering in Factus West
Fixed missing texture under building Factus Core South
Fixing flashing line of sight visual in Factus Core Northeast
Smuggler area south of Faith rock light of sight issue fixed
Factus Core west long wall flickering texture fixed
A very special thank you to all the players who have been reporting feedback and patiently waiting for new features! Here's a list of folks that have reported bugs via our Discord that have been fixed in v1.06 and v1.07:
Rithrin Shizuwolf34 aure cosplaydiver D I N G| |xpoopanusx| |Andrew Andre Jordiii fugori Murdergurl yarow12 prestoppc Redglyph floppy_glass borkenal MrMistersen Toupzy Doomguy catmes syke_low Naiba Scramster yarow12 net8floz kormakrtv GamleKorp
For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.
We're looking forward to seeing what you think of the v1.07 patch and we're already hard at work on v1.08!
Thank you all for your comments and support, until next time,
— Whalenought Studios & Modern Wolf
Update 1.06 - Jan 14th 2022
The highly anticipated v1.06 patch is here!
This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays. Some of you may notice a few of these changes from playing on the Quinton Playtesting branch, which we've been happy to see your reactions to over on Discord!
Without further ado, here's the v1.06 changelist:
UI
Overlapping items bugs fixed
Notifier in game feed for mutation damage
Tightened game feed text
Pelican does not get mini map icon at beginning of game
“Acquired item” text pops up correctly
Character sheet shows all advantages and disadvantages next to list of jobs
“Open Bag” key corrected in options menu
Fixed typo with one-handed and two-handed edge weapons in character sheet description
Fixed bug where the notepadopens on the player's HUD incorrectly when the user mashes the “I”
Fixed incorrect label of settings menu
Fixed typos with lightning rod text in item description
Fixed types with commas missing
Fixed health bar not dropping to zero in training tutorial
Fixed bug in tutorial where enemies display the unconscious meter incorrectly when the player respawns
Fixed typo in psionic detector description
Can read text in hover box over items in top row of inventory bag
Fixed bug with hovering over side-by-side items in bag not always showing description text
Can double-click to equip shields and armor in bag
Fixed equipping shield and two-handed weapons bug
Game log is smaller and can stay open during gameplay
Game log starts open
Game log names are colored for main player, companions and enemies
Fixed bug with damage roll game log text
Increased size of merchant bag
Updated socket sprites
Fixed bug where socket upgrades dragged onto items without sockets can disappear
Fixed formatting issues in character creation description text
Updated description for Action Turns in character screen for accuracy to ruleset
Gameplay
Pick up items with HUD menu instead of in world clicking
Fixed bug with items falling outside of walkable areas
Fixed bug with saving unconscious enemies
Fixed bug with dropped items having 1 durability
Fixed bug with bar keep merchant bag in Factus Core
Fixed bug with MFI scanners spawning in ground
Fixed bug with MFI scanners drifting too slowly
Fixed plasma guns not hitting crouched enemy
Rioters no longer start riots indoors
Rioters and police leave the area correctly after altercation instead of standing around
Fixed bug with cars driving through ground over ramped areas
Backup reinforcements from spotlights limited to 2 groups at once
Fixed error that occurred while using lightning rod on civilians
Fixed bug with walking through locker doors
Fixed bug with walking through lockers after opening
Fixed enemies that disappear in shadows incorrectly
Text shows on hover over locked doors that describes door health (fragile/sturdy/indestructible)
Loot drops further away from locker door to avoid colliding with locker itself
Fixed hover colors on body parts (bug introduced in 1.04)
Fixed bug with time passing incorrectly when talking to an evangelist
Fixed healing time passing incorrectly when healing with medic
Drones are created in bag inventory item panel instead of with item on ground (due to changes to item pickups)
Fixed pathfinding issues when clicking over water surface
Updated note at the Faith to accurately display puzzle colors
Fixed bug with healing from toxins through clinic dealer in Old Town
Fixed bug in beginning cinematic where thug runs across bridge after raised
Fixed debris appearing in wrong location when hitting object or wall
Increased volume of sound that plays when you hit objects to match other sounds
Fixed bug where player can bludgeon a box from a distance after switching from range action
Fixed bug with gang NPCs not turning hostile when you talk to boss
Art
Fixed shadows not showing correctly in tutorial and in some areas of game maps
Drone companion plays correct animation while driving and talking
Fixed bug where dead NPCs show up with incorrect sprite after returning to an area
Fixed items clipping through floor
Ruleset
Fixed incorrect pain threshold stats included in roll for knockout attacks
Fixed bug with rolls for chemistry not calculating learning dice correctly
Fixed bug with rolls for hacking not calculating learning dice correctly
Fixed bug with rolls for social not calculating occult dice correctly
Fixed bug with rolls for repair not calculating learning dice correctly
Dialogue
Medic plays correct sound effect during dialogue
Fixed dialogue text error with Bottler and R4T boss
Companions virtue skills are separated to keep from going off screen during dialogue
Fixed bug where companion bag opens while talking about skills
Can talk to Faith Preacher now after ignoring them the first time
Fixed mismatched warnings from gangs that spawn in street after you infiltrate their base
Due to the size of this patch, we're unable to offer a special thanks to specific community members for their bug reports and feedback that have led to these changes, but we do want to say a huge thank you to the folks that have continued to play on the Quinton branch and help us get Mechajammer to this point! We can't wait for you to see what's in store in v1.07 and beyond.
For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.
Thank you all for your patience, until next time,
— Whalenought Studios & Modern Wolf
Patch 1.03
We're back again with a quick Mechajammer patch. V1.03 brings with it the highly anticipated fix to the in-game notepad. Pressing ESC will no longer cause your valuable notes to disappear upon re-load, meaning you can take all the notes you like with renewed confidence.
You can also expect to see fixes for issues relating to:
Bugs Fixed • Spotlights call enemies with corrected sprites • Fixed bridge with missing floor texture that you can drive off into the water and explode near the Faith Temple • Fixed end credits hard-lock • Gate above lab functionality fixed • Fixed music volume force set to zero • Fixed Medic not joining dinner conversation • Copper Face has correct mega-sized sprite
Map • Fixed blocked path on Old Town apartments stairwell • Fixed visual anomalies in Agro Dome • Fixed Mara's note not showing near Agro Dome • Fixed missing texture in vault in Medic's room • Fixed missing texture at Collector's Estate pathway • Fixed doorway that was unwalkable near smugglers
UI • Fixed notepad not saving when closing with ESC (Triumphant cheers! Hooray!) • Fixed typing "enter" into computer terminal • Fixed companion menu squad types button not clickable after opening once
Dialogue • Fixed soft-lock occurring when the player talks to the Lichin enemy underneath the Black-Market area and other suspicious characters • Fixed missing dialogue node for final encounter conversation
AI • Genetically modified bugs attack Agro-Fax security • Copper Face fleeing bug fixed
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Special thanks to the following players who left feedback and submitted bug reports that lead to fixes in v1.03. These issues were reported many times by many people, so sorry if we've missed you. As always, we hugely appreciate your time and diligence here.
JesseRaen Syke_low D I N G GODHARVEST Rithrin Troupzy Jabberwok
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For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.
Thank you for your patience and lovely comments on yesterdays patch.
— Whalenought Studios & Modern Wolf
Patch 1.02
The Mechajammer v1.02 patch has now been rolled out, bringing with it a nice chunky list of fixes and improvements.
In v1.02 you can expect to see fixes for issues relating to:
Graphics • Fix for screen resolution not matching aspect-ratio issue • Fixed various character sprite and portrait anomalies • Fix for various walls blocking line of sight • Faith temple jar material corrected
Bugs Fixed: • Gun doesn't reload/shows fully loaded while empty • Animals sniffing • Companions multiplying on load • Renaming companion groups • Companions not coming with you on ferry or elevators • Vault doors unlocking with keys dropped by gang bosses • Incorrect NPC-typing spawning when player hits spotlights • Train ticket code works at Quinton Train station • Printouts from Wolffz Bay terminals show up in terminal • Quinton estate door pathfinding issue • Items that are dropped from bag saving in world • Ferry driver joins your party • Missing dialogue options with civilians under black market • Floating dogs (!) under black market • Inconsistent civilians visibility
Map • Un-walkable areas over wood bridges fixed in black market area • Faith temple puzzle fixed • R4T vault locked correctly
UI • Trap size in bag • Aldo dialogue options • Sprites flicker in UI when hover box is over them • Pin label field disappearing • Dialogue items given to full bag now drop to ground instead of disappearing
Dialogue • Various typos • Agro-Fax agent dialogue fixed • South street dialogue interaction cutting early
--
Two quick but important additions to the above:
We're aware of issues with Notepad text not saving properly. This is half-fixed, and will only occur if you exit the Notepad with the Escape key. Avoid this, and you should prevent the issue from occurring.
We're also looking into an issue where the game is not booting properly for some people. If you think you're being affected by this problem, please send your Player Logs (file-paths below) to us on Discord.
Mac: ~/Library/Logs/Whalenought/Mechajammer/Player.log Windows: %USERPROFILE%\AppData\LocalLow\Whalenought\Mechajammer\Player.log
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Special thanks to the following players who left feedback and submitted bug reports that lead to fixes in v1.02. These issues were reported many times by many people, so sorry if we've missed you. As always, we hugely appreciate your time and diligence here.
EnthalpyFlow Munday Nordicmonkey MrMistersen Craftian
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For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.
As always, huge thanks. And until next time.
— Whalenought Studios & Modern Wolf
Patch 1.01
Hot on the heels of Friday’s hotfix, today we’re rolling out V1.01 of Mechajammer, bringing with it a big ol’ list of fixes and improvements to the game.
Many of these issues have been surfaced (and subsequently fixed!) off the back of your reports and suggestions, so a hefty thank you to those of you taking the time share feedback. Below the patch notes, you’ll see names from key members of the community who have helped us with this endeavour. We hope you enjoy basking in the limelight of the Patch Notes as a reward.
Ok! Here’s what you can expect from 1.01:
Design fix: • Give every background the option of having no flaws (flawless options does not include studies bonuses) • Remove being injured from failing rolls that had zero dice (for example when opening/breaking boxes)
Graphics fix: • Scale-up ground items and outline added, so that they can be interacted with more easily
Bug fixes: • Hard-lock bug when using quick save feature fix • Constant flee with PTSD disadvantage • Music track switching fix (usually appeared during save) • Prevented instances of player falling through floors in cars • Police called even when not seen by MFI scanners • Bag doesn't open immediately when talking to companions • Issues with selling items merchants • You can move items around in merchant bags to make more space • Merchants refresh their stock every time you talk to them • Labels should now show on map • Player starts with a chained weapon if it's their highest dice pool • Merchants stand in the light • PTSD proc-ing after every action instead of after failed roll and also adjusted disadvantage outcome - player doesn't flee, just freezes in place for 10 turns
UI fix: • Menus updated with option to return to main menu
Balance Fix: • Improved balancing of Disadvantages • Made Head Injury penalty is now 2 turns instead of 3 • Decreased roll odds for Exhaustion and Two Left Feet (rolls every hour) • Adjusted damage for range weapons to balance non-melee builds • Tweaked balancing of early enemies with respect to difficulty
Map fix: • Instances of missing textures fixed
Feature: • Merchants now have new items
Skill: • Added more chemical pools in order to make Chemistry a more useful Skill
Other: • The Mechajammer OST is now live on Steam!
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Special thanks to the following players who left feedback and bug reports for these issues on Steam forums and Discord. These issues were reported many times by many people, so sorry if we've missed you. We really appreciate how active you've all been!
Munday Ocean Drive Jesse Raen Pull That Up Mr Mistersen Vaughn Whiskey Custer701 Xhazahh Kolohe Craftian Siegdarth Nameless Kay Watchersix Wizardovoz
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For bug reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.
Once again, huge thanks to everybody who has picked up the game and shared feedback. We're very grateful to the Mechajammer community, and will have more in the way of updates for you very soon...
— Whalenought Studios & Modern Wolf
價錢
- 今天: $24.99
- 最小值: $24.99
- 最大值: $24.99
追蹤票價
開發人員
- Modern Wolf
- 平台: Steam 遊戲 (10) GOG 遊戲 (3) Nintendo 遊戲 (1)
- 清單: 0 + 0
- 點數: 1 + 14,359 ¡
- 排名: 0
- 評測: 0
- 折扣: 0
- 影片: 13
- RSS: 訂閱
點數
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其他資訊
- 版本: Windows, Linux, MacOS
- 類別 :
GOG 遊戲
›角色扮演
- OS:
Linux
,MacOS
,Windows
- 大小:
1 Gb
- 可用的功能:
Cloud saves
,Overlay
,Role-playing
,Single-player
,Tactical
,Turn-based
- 支援的語言 :
English
- GOG Store 評分:
2.7
(14) - 發佈日期:
- 發行日期:
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