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描述

Mechajammer
A cyberpunk horror CRPG set on a grim future colony world. Mechajammer uses simultaneous turn-based combat to create real-time tactics with the precision of turn-based controls.

Freely roam through the streets of an off-world cyberpunk city, the killer jungles outside its walls, and the occult syndicate hollows below.

Recruit large squads of mercenaries, gang members, and thieves as companions. Issue commands to the whole squad to keep the turn-based combat fast and exciting.

You and your crew of deserters have crashed onto a hostile jungle colony. To escape, you must gather rumors, bribe enemies, and earn trust through completing missions. In this immersive sim choose your path wisely, as your story options will shift with every choice.

Deep and fully customizable character creation allows you to experiment and design your own playstyle.
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#1. Mechajammer (GOG) 由: Modern Wolf
#2. Mechajammer (GOG) 由: Modern Wolf
#3. Mechajammer (GOG) 由: Modern Wolf
#4. Mechajammer (GOG) 由: Modern Wolf
#5. Mechajammer (GOG) 由: Modern Wolf
#6. Mechajammer (GOG) 由: Modern Wolf
#7. Mechajammer (GOG) 由: Modern Wolf
#8. Mechajammer (GOG) 由: Modern Wolf
#9. Mechajammer (GOG) 由: Modern Wolf
#10. Mechajammer (GOG) 由: Modern Wolf

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  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Update 1.1 - The Refracted Update (March 25th, 2022) 1.1 Quests:

    Gang Quests

    Companion quests for Aldo, Raddo & Ivo, Dex, Gillis and Abram
    Added:

    Merchants and clinics can be see on minimap and terminal (after receiving notes at the beginning of the game)

    Can radio for gang allies from Terminal menu

    More save slots on save/load screen

    Bribe random spawners to leave you alone

    Skateboards

    New Vehicles

    Merchants to Factus South

    Ammo icon next to weapon

    Player location shows on terminal map
    Balance:

    Increased difficulty of Knockout rolls

    Faster bullets

    Removed luck roll when no dice in a skill

    Damage to weapon durability is a roll instead of a flat number

    Mutation damage procs exhaustion ailment, but happens less frequently

    Increased melee range for spears, clubs and chained items

    Social rolls to charm companions become more difficult with increased party size

    Hit roll bonus adds to damage (vs grace + occult + item deflector)

    Updated item durabilities, damage deflection, damage bonuses, and merchant costs
    Driving - Fixed Issues:

    Will load game in car if saved while driving

    Car can disappear when player is driving

    NPC cars disappearing while driving

    Bug where you exit car but position remains inside of the car

    Character sprite flickering while driving fixed

    Character sprites on cars disappear when zoomed in

    Character head showing through auto-rickshaw

    Car lights are unpredictable and too dim

    Braking (default hotkey: x)

    Increased gravity for cars

    Sound effect missing for hitting civilians with cars

    Pickup items menu not updating while driving

    Cars on street do not change vehicle types between saves

    Van wheels not turning the correct direction

    Smoothed wheel turning

    No sound playing while reversing
    FX - Fixed Issues:

    Bullets appearing too low from guns

    Shooting walls or object makes particles come out of a previously hit location

    ripple particles not showing when walking over water

    Plasma gun missing charge up particle effect

    Light left behind from fires but fire is gone

    Removed noise radius effects while driving

    Fixed stutters that happened while showing bridge raising/lower cinematic
    Gameplay

    Adjusted camera to stay closer to the player while moving

    Fixed: Knockout still causing ailment even when roll failed

    Fixed: Combat not ending as expected when hostile NPC is outside sight radius

    Increased walk speed

    Increased blood effects on impact

    Fixed: Using vault generators is missing a cinematic like using bridges

    Fixed: Fires and spills from breakable objects remain between saves

    Fixed: Hackers missing trackball weapon

    Fixed: Bug with arrow hotkeys not working until settings menu is opened

    Fixed: Player does not face computer while using it

    Gang music plays when roving factions attack you

    Fixed: Bullets sometimes disappear without hitting anything

    Fixed: When people shoot a gun they are briefly in shadow after

    Fixed: Sometimes vagrants are in shadow when they should not be

    Fixed: Bug where aiming to weapon was resulting in no damage occuring or weapon breaking

    Fixed: Eating rations not healing character

    Fixed: Weapons stay loaded after you unequip them

    Fixed: Ammo does not load from saved games correctly

    Removed pop up dialogue for police

    Scanners only show visual effects when police are alerted to main player, not rioters

    Fixed: After dinner, Doctor pops between upstairs and downstairs

    Fixed: Vagrant companions not joining you correctly after dinner

    Increased camera pan speed

    Non-hostile NPCs do not start dialogue with you automatically, have icon above head indicating conversation

    Fixed: Parked cars save health and type

    Fixed: Player pathfinds through fire and spills

    Fixed: Spotlights move during turn selection pause

    Fixed: Can see NPCs in shadow when you get close to them

    Fixed: Cyberfreaks utility box triggering incorrect radio call

    Fixed: Extension Blade socket not adding correct distance to melee weapon
    UI

    Fixed: Pressing W and S while driving moves game feed up and down

    Vehicle damage only shows in game feed when caused by the main player or done to damage of player's car

    Ammo always shows next to weapon

    Removed rioter info from game feed

    Generators only tell game feed that they need a key when you don't have one

    Can stack rations, fruit, med kits, repair kits, and various other items

    Ammo has higher stack maximum

    Removed deprecated chat messages on right side of HUD

    Removed sound effect that happens when new areas are uncovered during cinematics in intro

    Changed selection color on text on notepad to darker color

    Fixed: XP notice comes after fatal attack in game feed

    Character level shows in character sheet

    Fixed: Disconnected head in character sheet

    Fixed: Hexagon grid only shows walkable tiles

    Combined armor roll min and max shown when inventory is open

    Fixed: Can drag non-matching sockets onto shields

    Fixed: Sight cones for enemies inaccurate while player is in shadow or grass

    Fixed: Tooltips not always working for actions and items

    Fixed: Credit screen font size

    Fixed: Ammo not clickable after unequipping gun

    Fixed: Fire damage not showing in game feed

    Fixed: Procing damage shows up in game feed
    Performance

    Reduced memory demand during gameplay

    Reduced some stutters in heavily populated areas
    Art

    Fixed: Dead bodies scaled incorrect when returning to an area

    Fixed: Lights are not working for trash cans on fire

    Fixed: Stunned sprites clipping through floor

    Fixed: Utility box outside Miners trigger incorrect dialogue
    Companions

    Companions can take pills

    Fixed: Civilian portraits don't save for companions

    Hovering on companion portrait show name, health, group, AI tag and directives

    Fixed: Companions do not attack target when they are in range group but cannot see target

    When directing companion from outside sight radius, companion takes time to travel to new location
    Maps

    Fixed several issues with cutaway map visual

    Fixed: can see edge of water on big bridge between old town and factus

    Removed door in building south of old town plaza

    Added more chemical pools to Bottlers' compound

    Fixed: opening in garden maze at Collectors' Estate

    Fixed: Drivers near South Street that drive into building

    Added: Two clinics in Factus Core

    Two additional clinics in Factus Core

    Fixed: civilians in air in factus east main

    Fixed: Issue with bridge colliders while driving over them

    Fixed: Bug with miner's spotlights not turning off after using code

    Added: Lockers with item to Cyberfreaks base

    Shadows corrected in Faith Temple

    Fixed: Hole in geometry near Quinton Trains that could be driven through

    Fixed: Blocked path near Mole people

    Fixed: Incorrect utility box near Miners

    Fixed: Collider issues while driving on bridges near Wolffz Bay

    Fixed: Bottler spotlights moved away from street

    Fixed: Spotlight computer at Miner compound
    V1.08 Patch Notes - Feb 11 2022 Hexagonal grid, new coat colours, passing time & more!

    Welcome to the Mechajammer v1.08 patch! There's a long list of new features, improvements and fixes!

    Load up a game now to try out tile mode - where you can play on a hexagonal grid! You've also been asking about changing the colour of your characters coats for a while now, v1.08 lets you rid of your green jacket for an array of other colours.

    There's not just visual changes in this update, but lots of balances to gameplay. Let us know how you find v1.08 over on the Mechajammer discord.
    Features Added

    Added menu to rest to pass time and heal life, although at the risk of random encounters

    Added Tile Mode option for combat where players can play on a hexagonal grid

    Notepad can open during dialogue

    Can switch between walk UI and target UI in combat with hotkey for leading shot clarity

    Companions and player pathfind around fire, oil, acid, electric sparks and traps, unless there are no other routes available

    Can hire companions from allied gangs that use range weapons

    Can change player's coat color in character sheet and character creation

    Can name saves in Save/Load menu
    UI:

    Button appears on HUD when camera has moved away from player follow zone

    Skip button to cinematic that plays after "New Game" is selected

    Removed text that flashes when using computers after first use

    Tile Mode button added to options menu

    Game Tips menu can be closed with escape

    Escape and Save/Load menu hotkey can both be used to close Save/Load menu

    Fixed bug where companion directive UI triggering while typing in a computer

    Stealth attack and honor disadvantage now show correctly in game feed

    Weapon aiming outcome showing correctly in game feed

    Unhackable computers indicate encryption software immediately

    Hovering over portraits shows names of companions and NPCs

    Game feed shows breakdown of rolls for companions

    Fixed merchant bug where items could get stuck after trying to drag them to a spot they won't fit in

    Fixed various text errors in character description fields

    Fixed various text errors in dialogue

    Added animation to terminal screen

    Leg wounds that slow movement are accurately described in medical section of Character Sheet

    Doors only say "Use Key" if player has key, otherwise indicates key is needed

    Fixed flipped learning comprehension output in Game Feed

    Rounds remaining in bag show when you hover over reload button

    Updated label text on action button hovers to be accurate
    Controls

    Fixed bug where camera panning wasn't immediate with W-A-S-D

    Arrow hotkeys (defaulted to camera controls) can be set in Settings menu

    Fixed missing cursor cinematics and credit screen

    Fixed user-changed hotkeys not working until opening the menu the first time

    Fixed waypoint disappearing when you interrupt movement

    Zoomed camera back to show larger zone of interest
    Gameplay

    Balance: Increased player max health (for new and saved games)

    Balance: Reduced NPC health (for new and saved games)

    Balance: Increased damage to melee attacks made with range weapons

    Balance: Decreased aim challenge modifier for most weapons

    Balance: Honor disadvantage reduces stealth attack damage instead of blocking it

    Balance: Stealth attacks only require two dice now

    When you using a run potion, sneaking now functions as expected

    Fixed bug where targeted body part can change after selection

    Monster companions AI fixed to not say "Help" when in poor health

    Merchants save inventory until you leave the area and return later

    Fixed bug where player pathfinding ends accurately at clicked waypoint (except when clicking near unwalkable areas)

    Aim to body part hover bug fixed when hovering near walls or water

    Aim to weapon fixed to cause damage to weapon, not target's body

    Fixed bug with advantages and disadvantages saving correclty

    Can charm non-hostile animals with animal empathy

    Fixed healing animal companions

    Fixed bug with gang ally radio call happening for non-allies

    Fixed bug where you can't hover over NPCs until you move when game loads

    Fixed companions not saving correctly after dinner conversation following Three Hand Harry

    Companions save movement directives between saving and loading

    Spotlights pause when game is paused

    Companions can be directed to attack doors, breakable boxes and obstacles, and chests

    Fixed unexpected hovering target that happened while directing companions standing close together

    Fixed resurrected lichin companion spawns attacking player instead of NPCs

    Balance: Fixed bug where you can hire unlimited companions from one gang

    Fixed bug where you can hire more than 20 companions when you hire a mercenary

    Balance: Capped virtue chips that you can purchase from merchant to 3 total (exploration level up path only)

    Fixed money lender dialogue not restarting after you say "Not interested"

    Fixed bug with money lender not putting money in bag correctly

    Computers don't jam the first time you get username incorrect

    Fixed bug where ATM computers don't save their "Used" state and can be reused

    Fixed bug with username logins not registering at ATMs (can be used once)

    Old Town mechanic found his head

    Balance: Stun gun difficulty

    Balance: Pain Threshhold health bonus increased to three points to max health per die

    Fixed bug where repair dice don't show after character creation

    Fixed unarmed pips disappearing after character creation

    Fixed issue that occurs in Townsend Block where player attempts to jump and does not respond to further direction

    Gang reputation meter stops updating after you've defeated the boss

    Fixed the scrap of paper in Old Town Northwest Island that disappears when picked up

    Reversing audio missing after hotkey rebinding fixed

    Fixed bug where vehicles duplicate when saving right after entering vehicle

    Fixed inventory error that occurs when two sockets are added to a weapon

    Fixed issue with inconsistent NPC drivers added to maps

    Fixed issue where NPCs cannot hear player when they are in a car

    Fixed jumping out of vehicles into walls bug

    Car sounds end when car explodes

    Removed repeating dialogue that occurs when you run over rioters

    Missing Fishmonger scout fixed in Factus South

    Missing NPC Gyle correctly showing in bar in Factus Core

    Fixed AgroFax guards missing quip

    Fixed issue where NPC cars unexpectedly disappear

    Fixed bug with gang backup squads stopping after first round

    Companions always drop the loot that you give them

    Balance: Cars do less damage when they hit

    Balance: Cars have more health

    Fixed issue where multiple versions of the Medic and Pelican can show up after dinner

    Bridges closing and opening timed accurately with camera movement

    Scavenger boss loot is reachable

    Updated Ratling spotlight control computer to accept password from note

    Miners spotlight control computer is useable

    Missing NPC Tom in Old Town fixed

    Can heal and talk to companions and non-hostile NPCs during combat

    Sullivan can give you an extra code wheel if you lose it

    Franklin gives you note to take with you to get back to his dock

    Fixed incorrect XP applied when allying with gang boss

    Balance: reduced penalties for attacking in shadow, attacking body parts, attacking moving targets

    Balance: reduced damage penalties for graze attacks

    Fixed issue where knockout attack was occurring even when roll failed

    When NPCs use healing kits they roll for amount healed instead of restoring full health

    Player will not try to reload weapon in combat if there isn't any ammo

    Improved turning for vehicles
    FX

    Fixed bug where weapon visual order displayed incorrectly on last frame of animation

    Fire barrels reload correctly after breaking them

    Fixed bug with sprite for Earth Collective troopers

    Portraits for jungle dog and Franklin have brightness adjusted

    Missing floor fixed on Fishmonger map

    Fixed collider missing in tutorial jumping area

    Fixed floor overlap visual effect in Old Town Lender

    Fixed underground boxes in Old Town Plaza

    Fixed shadows missing in Mole commune

    Fixed path missing to Mole commune super mutant

    Fixed inaccurate building interior showing area in final map

    Fixed flickering sidewalk floor Factus South Exit

    Fixed wall that does not disappear near Quinton Trains Industries hallways

    Ratling pants brightness adjusted

    Chicken portrait added

    Hostile drivers in Jungle areas have correct sprite

    Missing floor texture in Black Market dungeon adjusted

    Missing floor texture in Scavenger area fixed

    Radiation Detector and Psionic Detector UI visible above darkened areas of minimap

    Changed scanner sound to photo-taking noise

    Special thanks to all the players who left feedback and submitted bug reports that lead to fixes in v1.08. As this was a larger patch, we weren't able to put together a list of players in time, but please know that we have appreciated your encouragement and support over the last 8 patches and we can't wait for you to experience 1.1.

    We'll be quiet for a little while as we work away on the 1.1 update coming in the next month, but we hope you enjoy v1.08 and we'll see you soon! Take care!

    — Whalenought Studios & Modern Wolf
    Mechajammer | V1.07 Patch Notes - Jan 27 2022

    Keyboard re-binding has entered the building! (Tap, tap, tap) The January segment of our Post Launch Roadmap is nearing it's end!

    We've been cramming the v1.07 patch full of updates and are now well on the path to 1.1. Highlights from this update include keyboard re-binding, achievements and improvements to the tutorial (we heard you and we've shortened it, too).

    (Quick Note: all achievements work as intended apart from one involving a gang of hackers. There’s currently a bug with their spawn node and it will be corrected in v1.08!)

    Here is the full v1.07 change-list:
    UI

    Tutorial messages updated to accurately reflect systems

    Game feed additions: Faction resolution information

    Game feed additions: Objects taking damage

    Game feed additions: Objects breaking

    Game feed additions: Learning percentage from deciphering text

    Game feed additions: Show text from sign

    Game feed additions: Show when time is added to next action from switching item

    Game feed additions: Fire, oil, acid, traps

    Fixed durability showing several decimals instead of whole integer for items in bag

    Elevator keypad removed option to type alphabet keys

    Fullscreen button fixed to match fullscreen status in Settings menu when starting the game

    Added information about current noise radius to detection map and character sheet in “Crouch Radius” description

    Added skip button for intro as an alternative to double click
    Tutorial

    Tutorial integrated into beginning of new games

    Saving and loading functionality added

    Skip functionality added

    Tutorial shortened to reduce intro time

    Clarity added to sight and hearing systems

    Tutorial radio and help notice text updated to accurately reflect systems

    Tutorial ending changed to trigger after last four training drones dispatched
    Gameplay

    Fixed bug where traps do not save correctly after being used

    Fixed infinite traps from one bug

    Fixed bug with plasma guns not hitting cars

    Fixed visual issue with attack animation plays twice if you’re hit while prepping attack

    Car lot note has corrected code for elevator

    Fixed ferry that takes player to Arms Guild prison island

    Fixed errors occurring on some machines while changing blocks during bridge cinematic

    Fixed bug with cars not taking damage while parked

    Fixed bug where companion group number saving unpredictably

    Updated incorrect text displaying on Gershwein terminal to return player to train station

    Fixed bug where equipping item did not add one turn to next action

    Updated Gershwein's computer to shows accurate language when opening his study door

    Closing gap between interactive objects more predictable

    Reload noise on game load removed

    Fixed bug where cars cannot hop curbs

    Game correctly pauses when Faction map alert opens

    Fixed bug where fight with boss in gangs triggers combat mode remaining active after combatants have left

    Increased XP gained from allying gangs to balance with destroying gang

    Gang reputation meter updated to be accurate between saves

    Balanced various lockpick rolls

    Sight cones in detection map shrink when you are in grass or shadow to reflect how far an NPC can see

    Fixed bug with surface type modifier not updating noise radius

    Fixed bug where interactive objects are not saving correctly when quick saving then leaving a map and returning

    Updated armor item descriptions to clarify Armor Rolls and Threshold mechanics
    Art

    Fixed black box on top of house south of Faith Temple

    Grubworm workers have a different sprite than guards to differentiate hostile workers (coming Tuesday)

    Reduced number of guards in various areas of map for balance

    Fixed bug with flickering lights in Copper Face lab

    Fixed East Bridge block not connecting correctly to neighboring block

    Removed excess new kidney NPCs in Old Town Bridge

    Fixed texture issue with building flickering in Factus West

    Fixed missing texture under building Factus Core South

    Fixing flashing line of sight visual in Factus Core Northeast

    Smuggler area south of Faith rock light of sight issue fixed

    Factus Core west long wall flickering texture fixed

    A very special thank you to all the players who have been reporting feedback and patiently waiting for new features! Here's a list of folks that have reported bugs via our Discord that have been fixed in v1.06 and v1.07:

    Rithrin Shizuwolf34 aure cosplaydiver D I N G| |xpoopanusx| |Andrew Andre Jordiii fugori Murdergurl yarow12 prestoppc Redglyph floppy_glass borkenal MrMistersen Toupzy Doomguy catmes syke_low Naiba Scramster yarow12 net8floz kormakrtv GamleKorp

    For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.

    We're looking forward to seeing what you think of the v1.07 patch and we're already hard at work on v1.08!

    Thank you all for your comments and support, until next time,

    — Whalenought Studios & Modern Wolf
    Update 1.06 - Jan 14th 2022

    The highly anticipated v1.06 patch is here!

    This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays. Some of you may notice a few of these changes from playing on the Quinton Playtesting branch, which we've been happy to see your reactions to over on Discord!

    Without further ado, here's the v1.06 changelist:
    UI

    Overlapping items bugs fixed

    Notifier in game feed for mutation damage

    Tightened game feed text

    Pelican does not get mini map icon at beginning of game

    “Acquired item” text pops up correctly

    Character sheet shows all advantages and disadvantages next to list of jobs

    “Open Bag” key corrected in options menu

    Fixed typo with one-handed and two-handed edge weapons in character sheet description

    Fixed bug where the notepadopens on the player's HUD incorrectly when the user mashes the “I”

    Fixed incorrect label of settings menu

    Fixed typos with lightning rod text in item description

    Fixed types with commas missing

    Fixed health bar not dropping to zero in training tutorial

    Fixed bug in tutorial where enemies display the unconscious meter incorrectly when the player respawns

    Fixed typo in psionic detector description

    Can read text in hover box over items in top row of inventory bag

    Fixed bug with hovering over side-by-side items in bag not always showing description text

    Can double-click to equip shields and armor in bag

    Fixed equipping shield and two-handed weapons bug

    Game log is smaller and can stay open during gameplay

    Game log starts open

    Game log names are colored for main player, companions and enemies

    Fixed bug with damage roll game log text

    Increased size of merchant bag

    Updated socket sprites

    Fixed bug where socket upgrades dragged onto items without sockets can disappear

    Fixed formatting issues in character creation description text

    Updated description for Action Turns in character screen for accuracy to ruleset
    Gameplay

    Pick up items with HUD menu instead of in world clicking

    Fixed bug with items falling outside of walkable areas

    Fixed bug with saving unconscious enemies

    Fixed bug with dropped items having 1 durability

    Fixed bug with bar keep merchant bag in Factus Core

    Fixed bug with MFI scanners spawning in ground

    Fixed bug with MFI scanners drifting too slowly

    Fixed plasma guns not hitting crouched enemy

    Rioters no longer start riots indoors

    Rioters and police leave the area correctly after altercation instead of standing around

    Fixed bug with cars driving through ground over ramped areas

    Backup reinforcements from spotlights limited to 2 groups at once

    Fixed error that occurred while using lightning rod on civilians

    Fixed bug with walking through locker doors

    Fixed bug with walking through lockers after opening

    Fixed enemies that disappear in shadows incorrectly

    Text shows on hover over locked doors that describes door health (fragile/sturdy/indestructible)

    Loot drops further away from locker door to avoid colliding with locker itself

    Fixed hover colors on body parts (bug introduced in 1.04)

    Fixed bug with time passing incorrectly when talking to an evangelist

    Fixed healing time passing incorrectly when healing with medic

    Drones are created in bag inventory item panel instead of with item on ground (due to changes to item pickups)

    Fixed pathfinding issues when clicking over water surface

    Updated note at the Faith to accurately display puzzle colors

    Fixed bug with healing from toxins through clinic dealer in Old Town

    Fixed bug in beginning cinematic where thug runs across bridge after raised

    Fixed debris appearing in wrong location when hitting object or wall

    Increased volume of sound that plays when you hit objects to match other sounds

    Fixed bug where player can bludgeon a box from a distance after switching from range action

    Fixed bug with gang NPCs not turning hostile when you talk to boss
    Art

    Fixed shadows not showing correctly in tutorial and in some areas of game maps

    Drone companion plays correct animation while driving and talking

    Fixed bug where dead NPCs show up with incorrect sprite after returning to an area

    Fixed items clipping through floor
    Ruleset

    Fixed incorrect pain threshold stats included in roll for knockout attacks

    Fixed bug with rolls for chemistry not calculating learning dice correctly

    Fixed bug with rolls for hacking not calculating learning dice correctly

    Fixed bug with rolls for social not calculating occult dice correctly

    Fixed bug with rolls for repair not calculating learning dice correctly
    Dialogue

    Medic plays correct sound effect during dialogue

    Fixed dialogue text error with Bottler and R4T boss

    Companions virtue skills are separated to keep from going off screen during dialogue

    Fixed bug where companion bag opens while talking about skills

    Can talk to Faith Preacher now after ignoring them the first time

    Fixed mismatched warnings from gangs that spawn in street after you infiltrate their base

    Due to the size of this patch, we're unable to offer a special thanks to specific community members for their bug reports and feedback that have led to these changes, but we do want to say a huge thank you to the folks that have continued to play on the Quinton branch and help us get Mechajammer to this point! We can't wait for you to see what's in store in v1.07 and beyond.

    For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.

    Thank you all for your patience, until next time,

    — Whalenought Studios & Modern Wolf
    Patch 1.03

    We're back again with a quick Mechajammer patch. V1.03 brings with it the highly anticipated fix to the in-game notepad. Pressing ESC will no longer cause your valuable notes to disappear upon re-load, meaning you can take all the notes you like with renewed confidence.

    You can also expect to see fixes for issues relating to:

    Bugs Fixed • Spotlights call enemies with corrected sprites • Fixed bridge with missing floor texture that you can drive off into the water and explode near the Faith Temple • Fixed end credits hard-lock • Gate above lab functionality fixed • Fixed music volume force set to zero • Fixed Medic not joining dinner conversation • Copper Face has correct mega-sized sprite

    Map • Fixed blocked path on Old Town apartments stairwell • Fixed visual anomalies in Agro Dome • Fixed Mara's note not showing near Agro Dome • Fixed missing texture in vault in Medic's room • Fixed missing texture at Collector's Estate pathway • Fixed doorway that was unwalkable near smugglers

    UI • Fixed notepad not saving when closing with ESC (Triumphant cheers! Hooray!) • Fixed typing "enter" into computer terminal • Fixed companion menu squad types button not clickable after opening once

    Dialogue • Fixed soft-lock occurring when the player talks to the Lichin enemy underneath the Black-Market area and other suspicious characters • Fixed missing dialogue node for final encounter conversation

    AI • Genetically modified bugs attack Agro-Fax security • Copper Face fleeing bug fixed

    --

    Special thanks to the following players who left feedback and submitted bug reports that lead to fixes in v1.03. These issues were reported many times by many people, so sorry if we've missed you. As always, we hugely appreciate your time and diligence here.

    JesseRaen Syke_low D I N G GODHARVEST Rithrin Troupzy Jabberwok

    --

    For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.

    Thank you for your patience and lovely comments on yesterdays patch.

    — Whalenought Studios & Modern Wolf
    Patch 1.02

    The Mechajammer v1.02 patch has now been rolled out, bringing with it a nice chunky list of fixes and improvements.

    In v1.02 you can expect to see fixes for issues relating to:

    Graphics • Fix for screen resolution not matching aspect-ratio issue • Fixed various character sprite and portrait anomalies • Fix for various walls blocking line of sight • Faith temple jar material corrected

    Bugs Fixed: • Gun doesn't reload/shows fully loaded while empty • Animals sniffing • Companions multiplying on load • Renaming companion groups • Companions not coming with you on ferry or elevators • Vault doors unlocking with keys dropped by gang bosses • Incorrect NPC-typing spawning when player hits spotlights • Train ticket code works at Quinton Train station • Printouts from Wolffz Bay terminals show up in terminal • Quinton estate door pathfinding issue • Items that are dropped from bag saving in world • Ferry driver joins your party • Missing dialogue options with civilians under black market • Floating dogs (!) under black market • Inconsistent civilians visibility

    Map • Un-walkable areas over wood bridges fixed in black market area • Faith temple puzzle fixed • R4T vault locked correctly

    UI • Trap size in bag • Aldo dialogue options • Sprites flicker in UI when hover box is over them • Pin label field disappearing • Dialogue items given to full bag now drop to ground instead of disappearing

    Dialogue • Various typos • Agro-Fax agent dialogue fixed • South street dialogue interaction cutting early

    --

    Two quick but important additions to the above:

    We're aware of issues with Notepad text not saving properly. This is half-fixed, and will only occur if you exit the Notepad with the Escape key. Avoid this, and you should prevent the issue from occurring.

    We're also looking into an issue where the game is not booting properly for some people. If you think you're being affected by this problem, please send your Player Logs (file-paths below) to us on Discord.

    Mac: ~/Library/Logs/Whalenought/Mechajammer/Player.log Windows: %USERPROFILE%\AppData\LocalLow\Whalenought\Mechajammer\Player.log

    --

    Special thanks to the following players who left feedback and submitted bug reports that lead to fixes in v1.02. These issues were reported many times by many people, so sorry if we've missed you. As always, we hugely appreciate your time and diligence here.

    EnthalpyFlow Munday Nordicmonkey MrMistersen Craftian

    --

    For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.

    As always, huge thanks. And until next time.

    — Whalenought Studios & Modern Wolf
    Patch 1.01

    Hot on the heels of Friday’s hotfix, today we’re rolling out V1.01 of Mechajammer, bringing with it a big ol’ list of fixes and improvements to the game.

    Many of these issues have been surfaced (and subsequently fixed!) off the back of your reports and suggestions, so a hefty thank you to those of you taking the time share feedback. Below the patch notes, you’ll see names from key members of the community who have helped us with this endeavour. We hope you enjoy basking in the limelight of the Patch Notes as a reward.

    Ok! Here’s what you can expect from 1.01:

    Design fix: • Give every background the option of having no flaws (flawless options does not include studies bonuses) • Remove being injured from failing rolls that had zero dice (for example when opening/breaking boxes)

    Graphics fix: • Scale-up ground items and outline added, so that they can be interacted with more easily

    Bug fixes: • Hard-lock bug when using quick save feature fix • Constant flee with PTSD disadvantage • Music track switching fix (usually appeared during save) • Prevented instances of player falling through floors in cars • Police called even when not seen by MFI scanners • Bag doesn't open immediately when talking to companions • Issues with selling items merchants • You can move items around in merchant bags to make more space • Merchants refresh their stock every time you talk to them • Labels should now show on map • Player starts with a chained weapon if it's their highest dice pool • Merchants stand in the light • PTSD proc-ing after every action instead of after failed roll and also adjusted disadvantage outcome - player doesn't flee, just freezes in place for 10 turns

    UI fix: • Menus updated with option to return to main menu

    Balance Fix: • Improved balancing of Disadvantages • Made Head Injury penalty is now 2 turns instead of 3 • Decreased roll odds for Exhaustion and Two Left Feet (rolls every hour) • Adjusted damage for range weapons to balance non-melee builds • Tweaked balancing of early enemies with respect to difficulty

    Map fix: • Instances of missing textures fixed

    Feature: • Merchants now have new items

    Skill: • Added more chemical pools in order to make Chemistry a more useful Skill

    Other: • The Mechajammer OST is now live on Steam!

    --

    Special thanks to the following players who left feedback and bug reports for these issues on Steam forums and Discord. These issues were reported many times by many people, so sorry if we've missed you. We really appreciate how active you've all been!

    Munday Ocean Drive Jesse Raen Pull That Up Mr Mistersen Vaughn Whiskey Custer701 Xhazahh Kolohe Craftian Siegdarth Nameless Kay Watchersix Wizardovoz

    --

    For bug reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.

    Once again, huge thanks to everybody who has picked up the game and shared feedback. We're very grateful to the Mechajammer community, and will have more in the way of updates for you very soon...

    — Whalenought Studios & Modern Wolf

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