| Developer: | Kasedo Games (53) | ||
| Price: | $9.99 | ||
| Rankings: | 0 | ||
| Reviews: | 0 Write a Review | ||
| Lists: | 0 + 0 | ||
| Points: | 0 + 17 (3.0) ¡ | ||
| GOG Store | |||
Description

Equip, craft and upgrade items on your way to building a strong and resilient team capable of withstanding even the greatest of attacks from the biggest and meanest of foes. Learn powerful skills along the perilous journey through 100 dungeon levels that will give you the edge in battle as you look to tactically outsmart whoever or whatever stands in your way. Get it right and you are one step closer to your goal. Get it wrong and end up imprisoned…or worse.
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What's new
- Version: Windows, Linux, MacOS
- Updated:
- Patch 1.1.0 (20 February 2018)New additions:
Massive game optimization, game should use less memory and load faster
New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind
Inventory sort button added
16:10 screen support added
Summoned monsters now have an X button near their nameplate to disband them
Bug fixes:
Fixed multiple errors in translation text
Lvl 36 stone golem magic shield interaction with player thorn defense now works properly
Fixed rare ice nova game hang issue
Updated skill with multiple attack logic, reduced a number of bugs when a monster is hit with those while moving
Prop mouse collision adjusted for easier tile access
Octopus skill use in rare cases that used to hang the game no longer does it
Multiple skill interactions with big monsters were fixed
Mana leech game halting bug fixed
Swamp spider web not disappearing fixed
Snail lieutenant skill use crash fixed
PLEASE NOTE:
If you are experiencing issues with save games, please remove everything from "C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog" before starting a new game
Patch 1.0.8 (08th September 2017)
Exp increase gem now works with skills that it previously did not
Reward box loot level exploit fixed
Leech mana and leech life use on an empty tile no longer hangs the game
Charge skill interactions with 2x2 tile monsters are fixed
UI controller logic updated, menu screen and hotkey use problems were fixed
Patch 1.0.7 (26th July 2017)Changelog:
Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything
Save location is C:\Users%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the GOG cloud save while deleting the saves, as it may sync the broken save stored in the cloud
Crystal objective prop skill interactions updated
Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
Dead body skill interactions are fixed
Hp restore gem skill interactions were updated (skills should proc the heal now)
Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
Rare case of skill damage gained from level up loss is fixed
Enemy spider web model will no longer move along with the player if it was used on player summoned minion
Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
2x2 tile monsters will properly rotate when attacking the player
Camera rotation no longer impacts floating text positioning
Items will stack now if the inventory is full but items still have some space in the stack
Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
Combat log skill messages updated (some skills had the coloring wrong)
Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
Lvl 38 hell goat summon interactions fixed
Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
Lvl 51 snail rare combat enter freeze is fixed
Balance changes:
Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
Enemy stat, skill damage changes
Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
Boss legendary item drop will only occur once per boss map, then it gets reduced
Exp gain curve adjusted (the character level will be much closer to dungeon level now)
Patch 1.0.6 (13th July 2017)
Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
Wandering eye issue where it would stop summoning minions is fixed
Rare case issue that could stop progress at tutorial is fixed
Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
Piercing attack will no longer rarely use up all movement points on cancel
Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
Fixed issues with the ability to move during arcane missile skill cast
Vanity props (snow piles, spider webs, sand) will no longer spawn in unappropriate places
Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
Teleport scroll use while moving will no longer break collision on tiles
Lvl 100 boss will no longer fight his own minions and spawned crystals
Lvl 10 poisonous strike will properly apply damage to the target
Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
Lvl 80 boss will no longer teleport outside of his room
Death from reflected spell via enemy magic shield skill will no longer break the game progress
Ice nova now properly immobilizes enemy
Multishot will no longer lead to extra collision between player and the target in corridors
Enemies charging through drain floors should no longer break the game progress in rare cases
Implement indication for items that require higher level to equip
Character now properly rotates to face the prop it is interacting with
Patch 1.0.5 (07th June 2017)
Adds Achievement
Adds French, Italian, German, Spanish, Russian, Korean, Chinese, and Polish [Winfows and macOS Only]
Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed
Rare case of game progress stop while trying to exit the dungeon in combat fixed
Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed
Updated crystal objective spawn logic to exclude spawning in inaccessible areas
Fixed rare case of tavern button not being clickable
Multishot used in corridors in some scenarios will no longer make an impassable tile
Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)
Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death
Lvl 70 boss logic updated (prevented him from using his escape skill)
Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)
Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button
Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more
Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)
Combat log shows the amount of looted items now
Patch 1.0.4 (23rd June 2017)
Rare wandering eye haunt skill game progress halt issue is fixed
Lava tileset collision issues are fixed
Level 80 shaman boss teleport skill no longer halts the game progress
Swamp skeletons no longer halt the game progress on their respawn skill use
Shield bash skill use on lvl 20 boss no longer halts the game progress
Mind control interactions on enemies that can summon minions no longer halt the game progress
Gold skill experience is properly preserved now
Set on fire and meteorite skills can no longer be used to kill prisoners
It is no longer possible to go through the walls while using the charge skill
Multishot does not highlight targets it cannot hit now
Bear trap grants the experience for the kills properly now
Mine tileset exit door clicking issue is fixed
Summon damage calculation are in line with the skill description values now
Skills show proper information in the upgrade tooltip when transitioning to gold skills
Potion restore increase dungeon event now properly affects them
Shadow "off" option added for low spec computers
Patch 1.0.2 (08th June 2017)
Due to internal technical difficulties, this update is currently only available via the GOG Galaxy client for macOS users. We sincerely apologise for any inconvenience caused and are working to resolve this issue as soon as possible.
Collision system calculations updated, should reduce the impassable tile issue count, including kills with some skills
Consumable skill exp books properly give the exp to the equipped skills now
Bone wall skill updated, should not cause any more issues
Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
Equippable gem buff logic updated, should no longer have buffs from previously played characters
Transferring items to character will full inventory will no longer discard the item transferred
Boss level gold loss no longer happens
Tavern menu can now be accessible by "esc" key
Price History
- Today: $9.99
- Minimum: $0.99
- Maximum: $9.99
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Developer
- Kasedo Games
- Platforms: Steam Games (23) GOG Games (27) Nintendo Games (1) Xbox Games (2)
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- Points: 0 + 36,724 ¡
- Rankings: 0
- Reviews: 0
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Additional Information
- Version: Windows, Linux, MacOS
- Category:
GOG Games›Role Playing - OS:
Linux,MacOS,Windows - Size:
482 Mb - Capabilities:
Achievements,Adventure,Cloud saves,Fantasy,Overlay,Role-playing,Single-player - Supported Languages:
Deutsch,English,español,français,italiano,polski,русский,한국어 - GOG Store Rating:
3.0(17) - Updated:
- Release Date:
«Rezrog» is a Role Playing game for GOG, developed by «Kasedo Games». It was first released on and last updated on . The lowest historical price was $0.99 on , and the highest was $9.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.0 based on 17 votes. Supported features include: Achievements, Adventure, Cloud saves, Fantasy, Overlay, Role-playing, Single-player. Available languages: Deutsch, English, español, français, italiano, polski, русский, 한국어. AppAgg continuously tracks the price history, ratings, and user feedback for «Rezrog». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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