Developer: Kasedo Games (53)
Price: $9.99
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Points: 0 + 17 (3.0) ¡
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Description

Rezrog
The lands of Rezrog are in turmoil. Evil Wizards and hideous monsters from far around have descended to the darkest depths of the earth where they harvest the power of the potent gems that are found there. You must take your team of heroes and defeat all that stands before you in a quest to restore Rezrog to the peaceful land it once was.

Equip, craft and upgrade items on your way to building a strong and resilient team capable of withstanding even the greatest of attacks from the biggest and meanest of foes. Learn powerful skills along the perilous journey through 100 dungeon levels that will give you the edge in battle as you look to tactically outsmart whoever or whatever stands in your way. Get it right and you are one step closer to your goal. Get it wrong and end up imprisoned…or worse.
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#1. Rezrog (GOG) By: Kasedo Games
#2. Rezrog (GOG) By: Kasedo Games
#3. Rezrog (GOG) By: Kasedo Games
#4. Rezrog (GOG) By: Kasedo Games
#5. Rezrog (GOG) By: Kasedo Games
#6. Rezrog (GOG) By: Kasedo Games
#7. Rezrog (GOG) By: Kasedo Games
#8. Rezrog (GOG) By: Kasedo Games
#9. Rezrog (GOG) By: Kasedo Games
#10. Rezrog (GOG) By: Kasedo Games

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What's new

  • Version: Windows, Linux, MacOS
  • Updated:
  • Patch 1.1.0 (20 February 2018)New additions:

    Massive game optimization, game should use less memory and load faster

    New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind

    Inventory sort button added

    16:10 screen support added

    Summoned monsters now have an X button near their nameplate to disband them
    Bug fixes:

    Fixed multiple errors in translation text

    Lvl 36 stone golem magic shield interaction with player thorn defense now works properly

    Fixed rare ice nova game hang issue

    Updated skill with multiple attack logic, reduced a number of bugs when a monster is hit with those while moving

    Prop mouse collision adjusted for easier tile access

    Octopus skill use in rare cases that used to hang the game no longer does it

    Multiple skill interactions with big monsters were fixed

    Mana leech game halting bug fixed

    Swamp spider web not disappearing fixed

    Snail lieutenant skill use crash fixed
    PLEASE NOTE:

    If you are experiencing issues with save games, please remove everything from "C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog" before starting a new game
    Patch 1.0.8 (08th September 2017)

    Exp increase gem now works with skills that it previously did not

    Reward box loot level exploit fixed

    Leech mana and leech life use on an empty tile no longer hangs the game

    Charge skill interactions with 2x2 tile monsters are fixed

    UI controller logic updated, menu screen and hotkey use problems were fixed
    Patch 1.0.7 (26th July 2017)Changelog:

    Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything

    Save location is C:\Users%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the GOG cloud save while deleting the saves, as it may sync the broken save stored in the cloud

    Crystal objective prop skill interactions updated

    Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable

    Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)

    Dead body skill interactions are fixed

    Hp restore gem skill interactions were updated (skills should proc the heal now)

    Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display

    Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)

    Rare case of skill damage gained from level up loss is fixed

    Enemy spider web model will no longer move along with the player if it was used on player summoned minion

    Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases

    2x2 tile monsters will properly rotate when attacking the player

    Camera rotation no longer impacts floating text positioning

    Items will stack now if the inventory is full but items still have some space in the stack

    Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)

    Combat log skill messages updated (some skills had the coloring wrong)

    Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order

    Lvl 38 hell goat summon interactions fixed

    Lvl 51 swamp spider acid web will no longer display the web model if the skill misses

    Lvl 51 snail rare combat enter freeze is fixed

    Balance changes:

    Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power

    Enemy stat, skill damage changes

    Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)

    Boss legendary item drop will only occur once per boss map, then it gets reduced

    Exp gain curve adjusted (the character level will be much closer to dungeon level now)
    Patch 1.0.6 (13th July 2017)

    Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)

    Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)

    Wandering eye issue where it would stop summoning minions is fixed

    Rare case issue that could stop progress at tutorial is fixed

    Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights

    Piercing attack will no longer rarely use up all movement points on cancel

    Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended

    Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now

    Fixed an issue that could stop the game which caused by killing multiple oozes that multiply

    Fixed issues with the ability to move during arcane missile skill cast

    Vanity props (snow piles, spider webs, sand) will no longer spawn in unappropriate places

    Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)

    Teleport scroll use while moving will no longer break collision on tiles

    Lvl 100 boss will no longer fight his own minions and spawned crystals

    Lvl 10 poisonous strike will properly apply damage to the target

    Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters

    Lvl 80 boss will no longer teleport outside of his room

    Death from reflected spell via enemy magic shield skill will no longer break the game progress

    Ice nova now properly immobilizes enemy

    Multishot will no longer lead to extra collision between player and the target in corridors

    Enemies charging through drain floors should no longer break the game progress in rare cases

    Implement indication for items that require higher level to equip

    Character now properly rotates to face the prop it is interacting with
    Patch 1.0.5 (07th June 2017)

    Adds Achievement

    Adds French, Italian, German, Spanish, Russian, Korean, Chinese, and Polish [Winfows and macOS Only]

    Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed

    Rare case of game progress stop while trying to exit the dungeon in combat fixed

    Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed

    Updated crystal objective spawn logic to exclude spawning in inaccessible areas

    Fixed rare case of tavern button not being clickable

    Multishot used in corridors in some scenarios will no longer make an impassable tile

    Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)

    Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death

    Lvl 70 boss logic updated (prevented him from using his escape skill)

    Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)

    Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button

    Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more

    Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)

    Combat log shows the amount of looted items now
    Patch 1.0.4 (23rd June 2017)

    Rare wandering eye haunt skill game progress halt issue is fixed

    Lava tileset collision issues are fixed

    Level 80 shaman boss teleport skill no longer halts the game progress

    Swamp skeletons no longer halt the game progress on their respawn skill use

    Shield bash skill use on lvl 20 boss no longer halts the game progress

    Mind control interactions on enemies that can summon minions no longer halt the game progress

    Gold skill experience is properly preserved now

    Set on fire and meteorite skills can no longer be used to kill prisoners

    It is no longer possible to go through the walls while using the charge skill

    Multishot does not highlight targets it cannot hit now

    Bear trap grants the experience for the kills properly now

    Mine tileset exit door clicking issue is fixed

    Summon damage calculation are in line with the skill description values now

    Skills show proper information in the upgrade tooltip when transitioning to gold skills

    Potion restore increase dungeon event now properly affects them

    Shadow "off" option added for low spec computers
    Patch 1.0.2 (08th June 2017)

    Due to internal technical difficulties, this update is currently only available via the GOG Galaxy client for macOS users. We sincerely apologise for any inconvenience caused and are working to resolve this issue as soon as possible.

    Collision system calculations updated, should reduce the impassable tile issue count, including kills with some skills

    Consumable skill exp books properly give the exp to the equipped skills now

    Bone wall skill updated, should not cause any more issues

    Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner

    Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision

    Equippable gem buff logic updated, should no longer have buffs from previously played characters

    Transferring items to character will full inventory will no longer discard the item transferred

    Boss level gold loss no longer happens

    Tavern menu can now be accessible by "esc" key

Price History

  • Today: $9.99
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  • Maximum: $9.99
  
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Additional Information

«Rezrog» is a Role Playing game for GOG, developed by «Kasedo Games». It was first released on and last updated on . The lowest historical price was $0.99 on , and the highest was $9.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.0 based on 17 votes. Supported features include: Achievements, Adventure, Cloud saves, Fantasy, Overlay, Role-playing, Single-player. Available languages: Deutsch, English, español, français, italiano, polski, русский, 한국어. AppAgg continuously tracks the price history, ratings, and user feedback for «Rezrog». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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