| Nhà phát triển: | Spellbind Studios (6) | ||
| Giá bán: | $14.99 | ||
| Xếp hạng: | 0 | ||
| Đánh giá: | 0 Viết đánh giá | ||
| Danh sách: | 0 + 0 | ||
| Điểm: | 0 + 6 (3.6) ¡ | ||
| GOG Store | |||
Mô tả

Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.
In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.
It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.
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Tính năng mới
- Phiên bản: Windows, MacOS
- Cập nhật:
- Patch v1.2.389 (10th November 2019) Major Changes
Gamepad support, input mode is auto detected for mouse+keyboard / gamepad
New "liquid fluid" health UI now in upper right of HUD
Spells no longer ever need to be equipped to be cast
Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes
Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily
Fabled magic items are now available for all players
Fire dragon pet now available for all players
Silence owl pet now available for all players
Target required spells now use an animated two stage targeting mouse cursor when using mouse/keyboard or the gamepad smart/manual target selection
Added a "hand" mouse cursor during item drag and drop in inventory
Removed the hardware cursor, this is too small on Windows and ultra small on 4K+ displays of any platform
All mouse cursors are now done in software allowing for animation and are now a consistent size on all displays on all platforms
Added a "Out of Range" and "Blocked" mouse tooltip when hovering a target that you can't actually target a spell at for those reasons
In story mode, spell upgrades can now only be done at your tower. The character UI no longer has an element to access it at anytime.
Added a visual indicator of where a slight movement of the gamepad left stick will move the character in combat mode, pushing the stick further will actually execute the move
The camera can now be zoomed with the gamepad shoulder triggers
Gamepad right stick manual targeting is now possible while the bottom shortcut ui is up so you can target and select/change spells easily and then press A to cast at the target
Minor Changes
Vastly increased sight range and camera distance
Removed the health and XP bars from the top of the HUD
Blur effect for the background when UIs are open, this can be disabled by reducing the graphics quality setting on the options panel
The weapon shortcut bar is now automatically hidden when not in combat
Fixed text rendering having white border artifacts on some Windows machines
Remove the feedback system, the backing service I used for this is now shut down
Made a few of the HUD buttons smaller to fit the new more minimal look of the HUD
New dialog bubble pointer rendering that can better handle bubbles at the edge of the screen
Removed some of the flashing text for spell points and attributes in the paper doll UI, these were annoying
Fixed not being able to use a wand via gamepad controls
Fixed infinite daggers when you did a level transition with dagger quantity of 1
Close from the options menu via gamepad now acts like "accept" instead of "cancel" for any button
Moved shop buyback button to other side of UI to make gamepad UI navigation easier
Hide close button on spellbook UI in gamepad mode
Tweaked the zoom and scroll settings of the full map ui
Auto target/select higher quality items over lower ones with gamepad auto/smart selection
Added audio for shortcut ui show/hide
Added audio feedback for cell selection during manual targeting
Decreased footsteps volume
Fix crash when wireless gamepad goes to sleep and is disconnected while playing
Fix cell selection graphics rendering on top of cavern walls in some instances
Better tooltip for experience and level on the character UI
Tweak the animation ease when moving from town building to building
Decreased the magic material drop rate
Patch 1.2.371 (19th June 2017) Major Changes
Forgestone now adds sockets to items
Added random dungeon socketing shrines
Minor Changes
Guild Wizard boss chests now have a glow effect
Doors are now colored more obviously on the minimap
Moved spellbook from a tab to a button positioned around the avatar ui
Spell rune remove poof is now larger and offset more on devices without a mouse
Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
Patch 1.2.369 (05th June 2017) Major Changes
4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
Level cap upped to 800
The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
Epic chests can now occur in dungeons
Default game speed now 150% range now goes from 100% to 200%
Minor Changes
Player allies now ignore invisible actors for combat
Increased chance of champions
First miniboss now has half as much health in the Adira quest
A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
Minimap now goes translucent when in combat mode
A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
Completely removed the stack split UI when selling items to vendors, it's just not needed
Added VSync settings to desktiop video UI and device settings file
Player now speaks inventory full message when can't pickup item on ground
Upon death, screen decals (mud splats) are now cleared
Added particle system to cosmic backdrop
Socketing items now does inventry floaty text
Sockets now display a colored glow around the socket when occupied
Socketed now displays with the item rarity if the item has been socketed with another object
A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
Players now start with a revive potion from the first dungeon loot drop
Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
Increased stack size for vendor upgrade resources
Framework and fixes
Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
Optimized to save a ton of memory at runtime
Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
Fixed barrels spawning in the place the player will arrive in the intro dungeon
Disable log deletion on app version change
Increase log file size to 5mb
Fixed descructibles spawning in blackout areas
Hallucinations no longer contribute to enemies and actors count properties
Upgraded to Unity 5.6
Giá bán
- Hôm nay: $14.99
- Tối thiểu: $14.99
- Tối đa: $14.99
Theo dõi giá
Nhà phát triển
- Spellbind Studios
- Nền tảng: iOS Trò chơi (1) Windows Trò chơi (1) Steam Trò chơi (1) GOG Trò chơi (1) Nintendo Trò chơi (1) Xbox Trò chơi (1)
- Danh sách: 0 + 0
- Điểm: 1 + 280 ¡
- Xếp hạng: 0
- Đánh giá: 0
- Giảm giá: 0
- Video: 2
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Thông tin bổ sung
- Phiên bản: Windows, MacOS
- Danh mục:
GOG Trò chơi›Đóng vai - HĐH:
MacOS,Windows - Kích thước:
130 Mb - Các khả năng hiện có:
Achievements,Controller support,Overlay,Roguelike,Role-playing,Single-player,Turn-based - Ngôn ngữ được hỗ trợ:
Deutsch,English,español,français - GOG Store Xêp hạng:
3.6(6) - Cập nhật:
- Ngày phát hành:
- 🌟 Chia sẻ
- GOG Store
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