Nhà phát triển: Spellbind Studios (6)
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Điểm: 0 + 6 (3.6) ¡
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Mô tả

Rogue Wizards
The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.

Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.
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#1. Rogue Wizards (GOG) Bởi: Spellbind Studios
#2. Rogue Wizards (GOG) Bởi: Spellbind Studios
#3. Rogue Wizards (GOG) Bởi: Spellbind Studios
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#10. Rogue Wizards (GOG) Bởi: Spellbind Studios

Video

Tính năng mới

  • Phiên bản: Windows, MacOS
  • Cập nhật:
  • Patch v1.2.389 (10th November 2019) Major Changes

    Gamepad support, input mode is auto detected for mouse+keyboard / gamepad

    New "liquid fluid" health UI now in upper right of HUD

    Spells no longer ever need to be equipped to be cast

    Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes

    Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily

    Fabled magic items are now available for all players

    Fire dragon pet now available for all players

    Silence owl pet now available for all players

    Target required spells now use an animated two stage targeting mouse cursor when using mouse/keyboard or the gamepad smart/manual target selection

    Added a "hand" mouse cursor during item drag and drop in inventory

    Removed the hardware cursor, this is too small on Windows and ultra small on 4K+ displays of any platform

    All mouse cursors are now done in software allowing for animation and are now a consistent size on all displays on all platforms

    Added a "Out of Range" and "Blocked" mouse tooltip when hovering a target that you can't actually target a spell at for those reasons

    In story mode, spell upgrades can now only be done at your tower. The character UI no longer has an element to access it at anytime.

    Added a visual indicator of where a slight movement of the gamepad left stick will move the character in combat mode, pushing the stick further will actually execute the move

    The camera can now be zoomed with the gamepad shoulder triggers

    Gamepad right stick manual targeting is now possible while the bottom shortcut ui is up so you can target and select/change spells easily and then press A to cast at the target
    Minor Changes

    Vastly increased sight range and camera distance

    Removed the health and XP bars from the top of the HUD

    Blur effect for the background when UIs are open, this can be disabled by reducing the graphics quality setting on the options panel

    The weapon shortcut bar is now automatically hidden when not in combat

    Fixed text rendering having white border artifacts on some Windows machines

    Remove the feedback system, the backing service I used for this is now shut down

    Made a few of the HUD buttons smaller to fit the new more minimal look of the HUD

    New dialog bubble pointer rendering that can better handle bubbles at the edge of the screen

    Removed some of the flashing text for spell points and attributes in the paper doll UI, these were annoying

    Fixed not being able to use a wand via gamepad controls

    Fixed infinite daggers when you did a level transition with dagger quantity of 1

    Close from the options menu via gamepad now acts like "accept" instead of "cancel" for any button

    Moved shop buyback button to other side of UI to make gamepad UI navigation easier

    Hide close button on spellbook UI in gamepad mode

    Tweaked the zoom and scroll settings of the full map ui

    Auto target/select higher quality items over lower ones with gamepad auto/smart selection

    Added audio for shortcut ui show/hide

    Added audio feedback for cell selection during manual targeting

    Decreased footsteps volume

    Fix crash when wireless gamepad goes to sleep and is disconnected while playing

    Fix cell selection graphics rendering on top of cavern walls in some instances

    Better tooltip for experience and level on the character UI

    Tweak the animation ease when moving from town building to building

    Decreased the magic material drop rate
    Patch 1.2.371 (19th June 2017) Major Changes

    Forgestone now adds sockets to items

    Added random dungeon socketing shrines
    Minor Changes

    Guild Wizard boss chests now have a glow effect

    Doors are now colored more obviously on the minimap

    Moved spellbook from a tab to a button positioned around the avatar ui

    Spell rune remove poof is now larger and offset more on devices without a mouse

    Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
    Patch 1.2.369 (05th June 2017) Major Changes

    4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character

    A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)

    After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets

    Level cap upped to 800

    The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"

    Epic chests can now occur in dungeons

    Default game speed now 150% range now goes from 100% to 200%
    Minor Changes

    Player allies now ignore invisible actors for combat

    Increased chance of champions

    First miniboss now has half as much health in the Adira quest

    A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)

    Minimap now goes translucent when in combat mode

    A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion

    Completely removed the stack split UI when selling items to vendors, it's just not needed

    Added VSync settings to desktiop video UI and device settings file

    Player now speaks inventory full message when can't pickup item on ground

    Upon death, screen decals (mud splats) are now cleared

    Added particle system to cosmic backdrop

    Socketing items now does inventry floaty text

    Sockets now display a colored glow around the socket when occupied

    Socketed now displays with the item rarity if the item has been socketed with another object

    A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss

    Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information

    Stairs up/down are now light by lights based on analogous floor colors to make them stand out more

    Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible

    Players now start with a revive potion from the first dungeon loot drop

    Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game

    Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x

    Increased stack size for vendor upgrade resources
    Framework and fixes

    Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack

    Optimized to save a ton of memory at runtime

    Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health

    Fixed barrels spawning in the place the player will arrive in the intro dungeon

    Disable log deletion on app version change

    Increase log file size to 5mb

    Fixed descructibles spawning in blackout areas

    Hallucinations no longer contribute to enemies and actors count properties

    Upgraded to Unity 5.6

Giá bán

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  • Tối thiểu: $14.99
  • Tối đa: $14.99
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