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Descripción

SpellForce 3: Fallen God
Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god.

Features:

The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for an exciting blend of storytelling and epic real-time battles

Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in

Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 20 hours

Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your strategy

Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions with the world

Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls the edge in battle

Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system

Win epic battles: Make the best use of each unit’s strengths to ensure victory

Immerse yourself in Urgath: Enjoy the beautiful fantasy soundtrack and cutting-edge, top-down graphics

Multiplayer Features:

Compete for glory with Ranked Play!

Choose from 4 RTS factions: Humans, Elves, Orcs and Trolls, each featuring two unique heroes that complement individual play styles

Create your own maps with our powerful modding tools

New features compared to SpellForce 3: Soul Harvest:

All-new Campaign featuring a storyline about the Moonkin trolls with over 20 hours of content

All-new abilities and skilltrees for even more customizable heroes

Campaign replay value, thanks to the character-shaping mechanic. Multiple endings based on the decisions you make

Trolls - a new RTS faction with brand-new mechanics!
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  • Versión: Windows
  • Actualizado:
  • SpellForce 3 Fallen God - Patch #7 - Spandauer AI & General Fixes

    We want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved! In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you!

    We have an additional surprise for you: Inspired by the famous "Spandauer Squad", we sent our AI Commanders into a bootcamp to make them stronger than ever! The "Spandau AI" not only learned how to play more optimal in general, it also studied the builds and playstyles from competitive players. It will also spawn Titans, attack players more aggressively and put more pressure on. We hope that you have a lot fun playing against this new AI and are looking forward to your feedback!
    Changelog Bugfixes:

    Fixed players in skirmish games being unable to select any RTS faction not owned by the host

    Fixed a problem where healthbar size wasn't updated appropriately while the entity in question was selected

    Fixed a problem where allied entities where sometimes not recognized as visible (even though they actually were)

    Fixed crash when trying to launch game while the previously selected graphics adapter (GPU) is not available

    Fixed incorrect tooltip descriptions being displayed for a few settings in the options menu
    Balance Patch Notes

    These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages. Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments.

    All Factions

    Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same

    Humans Royal Mage

    Absorb the Elements: Increased duration from 20 to 25s

    Incinerate: Level 1 now deals 70 damage to adjacent targets, 50 damage to target

    Incinerate: Level 2 now deals 120 damage to adjacent targets, 50 damage to target

    Hailstorm: Increased range from 120 to 150

    Increased attack range from 140 to 150

    Wolf Guard Commander

    Fatal Blow: Spell range now based on weapon range

    Hymns: Reduced focus cost from 12 to 10

    Buildings

    Aria Distillery: Increased health from 1800 to 2400

    Barracks: Increased health from 2000 to 3000

    Upgraded Barracks: Increased health from 3200 to 3900

    Upgraded Barracks: Reduced cost from 6 Wood 6 Stone to 3 Wood 3 Stone

    Billet: Increased gained supply from 15 to 20

    Hunting Cabin: Reduced processing time from 8s to 5s

    Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone

    Market: Fixed the icons not being in line - again.

    Units

    Mentalist: Increased damage from 65 to 75

    Griffin: Reduced cost from 5 Wood 10 Food 3 Iron -> 4 Wood 8 Food 3 Iron

    Griffin: Increased damage from 75 to 85

    Griffin: Reduced health from 1700 to 1500

    Champion: Reduced cost from 8 Food 6 Iron to 8 Food 5 Iron

    Champion: Increased health from 1300 to 1400

    Elves

    Druid

    Treants Grasp: Impair effect reduced from 40% to 25%

    Treants Graps: Increased area of effect range from 90 to 120

    Elens Wrath, Natures Gift, Elens Fire: Increased area of effect range from 90/100 to 120

    Ranger

    Hail of Arrows: Damage reverted back from 140 to 150

    Spectral Wolf: Reduced health from 1000 to 800

    Buildings

    Farm: Reduced processing time from 21s to 18s

    Hunting Cabin: Reduced processing time from 8s to 5s

    Arcane Smithy: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone

    Iron Mine: Reduced build time from 60s to 50s

    Units

    Druid: Double passive healing effectiveness

    Orcs

    Goblin Shaman

    Totemic Might: Halfed the healing effect from 15hp/s to 7.5hp/s

    Healing Totem: Reduced healing done from 30 to 28 per tick

    Occultist

    Lacerate: Spell range now based on weapon range

    Buildings

    Iron Mine: Increased building time from 15s to 30s

    Blood Forge: Reduced construction cost from 10 Wood 20 Stone to 5 Wood 5 Stone

    Shaman Hut: Increased cost from 20 Wood 20 Stone to 20 Wood 35 Stone

    Shaman Hut: Increased health from 4000 to 5000

    War Pit: "Wrath of the Horde" cost reduced from 5 Wood 30 Stone 15 food to 5 Wood 15 Stone 15 Food

    Goblins: "Strength in Numbers" cost increased from 25 Food to 25 Food 5 Iron

    Unlock: "Call of the Pack" cost reduced from 5 Wood 15 Stone 15 Food to 5 Wood 15 Food

    Units

    Goblin Pesterer: Reduced cost from 6 Food 3 Stone to 5 Food 2 Stone

    Goblin Pesterer: Increased base damage from 16 to 20

    Goblin Scoundrel: Added unique icon for the unit

    Drummer: Reduced cost from 6 Food 4 Wood to 5 Food 3 Wood

    Wyvern: Adjusted attack animation to allow faster attack windup

    Wyvern: Added unique icon for the unit

    Brute: Reduced health from 1500 to 1400

    Ravager: Changed resistances from 0% Strike 0% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege -25% Magic

    Ravager: "Thrill of the hunt" upgrade cost changed from 5 Iron 5 Black Ash to 10 Iron

    Dark Elves

    Guardian of Nor

    Debilitating Blow: Spell range now based on weapon range

    Soul Catharsis, Plague Field, Soul Charge: Increased Area of Effect radius from 100 to 120

    Buildings

    Hunting Cabin: Reduced food processing time from 8 to 5 seconds

    Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone

    Units

    Infiltrator: "Blitz Attack" cost changed from 10 Souls to 10 Wood, 10 Food

    Strider: "Aim for the wounds" cost increased from 10 Iron 5 Souls to 15 Iron 10 Souls

    Plague Beetle: Reduced production cost from 12 Food 3 Iron to 10 Food 3 Iron

    Sleeper: Adjusted resistances from 0% Strike 25% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege 0% Magic

    Spectre: "Wail" radius increased from 100 to 150

    Broodfather: Reduced summoning cost from 75 Food, 75 Iron, 125 Souls to 75 Food, 75 Iron 100 Souls

    Broodfather: Increased damage dealt per attack from 100 to 150

    Dwarves

    High-Hierophant

    Totem of Silence: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s

    Totem of Silence: Increased infused radius from 10 to 20

    Totem of Flames: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s

    Totem of Flames: Base damage increased from 25 to 35

    Totem of Healing: Increased radius from 30 to 70

    Totem of Healing: Reduced healing per cycle from 30 to 15

    Totem of Healing: Cleansing now standard on level 2. Infusion increases healing per cycle from 15 to 25 HP/s.

    Totem Infusion: Range increased from 120 to 140

    Warrior of the Depths

    Headsplitter: Spell range now based on weapon range

    Disruptor: Spell range now based on weapon range

    Buildings

    Charburner: Now processes wood in batches of 2(was 3)

    Stonecutter: Worker efficiency reduced by 25%

    Stonecutter: Carry capacity reduced from 2 to 1

    Stonecutter: Changed processing rate from 2->3 to 1->2; Thus achieving same stone/minute in smaller batches

    Farm: Reduced processing time from 28s to 24s

    Hunting Cabin: Reduced processing time from 8s to 5s

    Workshop: Reduced construction cost from 20 Charcoal 20 Stone to 5 Charcoal 5 Stone

    Units

    Earth Shaper: "Protective Shield" cost changed from 15 Charcoal 5 Iron to 10 Charcoal 5 Stone 5 Food

    Earth Shaper: Proctective Shield now increases resistances by 20% (was 25%)

    Earth Shaper: Increased damage dealt from 60 to 80

    Fire Golem: Added 25% Pierce Resistance

    Trolls

    Plaguebringer

    Plague Disease: Increased area of effect radius from 15 to 22

    Corpse Explosion: Mechanically adjusted. Each affected corpse now generates a single projectile targeting the nearest enemy for 150 damage.

    Infected Orb: Mechanically adjusted. Targets around the selected target are now infected by individual orbs. Deal 100 base damage, +100 additional damage for Plague Disease I and +200 additional damage for Plague Disease II on the target.

    Chieftain

    Train Spells: Now have 2 seconds cast time

    Slam: Reduced area of effect radius of level 2 from 120 to 100

    Units

    All: Each killed troll unit now grants 10 more experience points (most: from 40 to 50)

    Wall Breaker: Reduced movement speed from 50 to 45

    Thrower: Damage dealt on additional targets changed from 20 to 10

    Smasher: Health changed from 1350 to 1250

    Spike Flinger: Reduced attack range from 180 to 170

    Bone Hexer: Changed damage from 115 Magic 35 Leech to 120 Magic 25 Leech
    Map Changes

    We hear your feedback on various issues on ladder maps. We are actively working on adding new maps to the map pool, but in the meantime are improving the current maps in the pool!

    Windwall Forest

    Increased food amount in some sectors: 100 -> 150 in capital sectors. 75 -> 100 in surrounding and mid sectors.

    Decreased T3 amount mid sector: 700 -> 500

    Greykeep Gardens

    Swapped eastern and southern creep corridors to equalize creeping paths

    Increased iron amount in the outer (Wyvern) sectors from 200 to 400

    Equalized iron distribution in the middle sectors to 350/350 in both sectors

    Adjusted scrap pile placement based on community feedback (3 on each side, placed in sectors)

    Old Battlegrounds

    Removed the Wyvern in the middle

    Hard group of skeletons (aggressive) has been moved to Wyvern's position

    Fortress Stoneguard

    Removed misplaced stone depot in north-eastern main base

    Mystic Valley

    Added Food to the Middle Sector (300) and to the middle sectors with Wyverns in them (100)

    Wasteland of Xu

    Middle sectors now have 150 food

    All middle sector creeps are now medusae

    Adjusted south-western creeps to be in line with others (1 zombie spawn -> 1 bandit spawn)

    The main base skeleton creeps spawns have been removed
    Patch #6 - Fixes & Balancing Tweaks Changelog General Fixes

    Added a button to open godstone portals from the viewport, without needing to select the godstone first

    When playing with a gamepad, you can now double tap the left analog stick in any direction to move the camera faster

    Fixed a bug that prevented Versus-related achievements from being saved to player profiles once unlocked

    Fixed a possible crash after host migration in multiplayer

    Added new animated cursor in gamepad mode

    Improved drag & drop with gamepad in hero party screen

    Fixed incorrect healthbar positioning on some buildings without assignable workers
    Balancing Adjustments

    Humans Griffin

    Supply cost increased from 3 to 4

    Iron cost increased from 1 to 3. New cost: 5 Wood 3 Iron 10 Food.

    Orcs Hero: Occultist:

    Demonic Pact: Now scales with Brute Force.

    Demonic Pact: Level 1 Base power increase reduced from 150% to 100%. Level 2 Base power increase reduced from 200% to 150%.

    Starting Resources

    Increased initial wood amount. New starting resources: 70 Wood, 10 Stone, 10 Food.

    Outpost

    Increased cost of T1 Outpost: 9 Wood 10 Food increased to 12 Wood 10 Food.

    Hunting cabin, Stone Cutter & Farm

    Increased construction cost from 7 to 9 Wood.

    Dark Elves

    Upgraded woodcutter and iron mine now properly profit from refinery upgrades

    Guardian of Nor Soul Guardian

    Soul Transformation: Level 1 now requires party level 3

    Plague Beetles

    Upgrade: Added 10 iron bar cost. New cost: 10 Iron 15 Souls

    Upgrade: Damage on additional targets has been reduced from 80 to 30.

    Increased production time from 20 to 25

    Increased supply cost from 4 to 5

    Tower of Lethargy:

    Health increased from 1400 to 2000

    Dwarves Sentry

    Reverted Charcoal cost increase. New cost: 3 Charcoal 4 Food

    Trolls Starting Resources

    Increased initial food amount. New starting resources: 52 Wood, 52 Stone, 15 Food.

    Hero: Chieftian

    Slam no longer removes acquired Junk stacks.

    Smasher

    Increased Food cost from 10 to 12, reverting the precious change.

    Bone Hexer

    Increase damage from 70 Magic / 15 Leech to 115 Magic / 35 Leech

    War Bringer

    Equalized movement speed. Reduced from 60 to 50.

    Increased health from 3000 to 3500

    Attacks now cleave on two additional targets
    Patch #4 - Small Fixes

    Fix for a bug with repair costs

    Fix for a rare crash with the cross store front sign in process
    SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools

    With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf
    Changelog

    Adjusted size of new healthbars to be more readable

    Bavarian Trader on Isar Valley map has a voice now

    Added a cooldown for Troll Capital select sound

    Additional sound design for intro and outo videos

    Fallen God campaign button/painting now has a mouseover sound

    More ambient sounds on skirmish maps

    Collapsing bridge on Red Meadow campaign map now has a proper SFX

    Added SFX for failed spell casting

    Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone

    Improved Orc Titan visual effects

    Improved Ironbeak visual effects

    Added mod transfer support: When connecting to a modded lobby, you can now automatically - download required mods from the host

    Various tooltip & unit description improvements

    Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’

    The Red Meadow: Small improvements

    Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys
    Full List of Balancing Changes:

    Balance Changes: Campaign

    Reduced duration of Zazka: Worm Away from 15s to 12s

    Balance Changes: Multiplayer & RTS

    Creeps

    All elite golems now deal 250-260 base damage

    Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds.

    All Factions

    Increased the iron mining speed by 10% across all factions

    Reduced research time from T1 to T2 by 1/3 for all factions

    Added a 3 second cooldown to all "Orb" items

    Adjusted building repair efficiency: Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s. The steps are: 50 / 67 / 83 / 100 For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector. Trolls start on 67 HP/s and upgrade to 100 HP/s.

    Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP

    Humans

    Wolf Guard Commander

    Replinishing Strike adjusted

    Level 1 heals 50 to hero

    Level 2 heals 90 to hero, 40 to allies in smaller radius

    Level 3 heals 150 to hero, 60 to allies in larger radius

    Royal Mage

    Increased cooldown of Ice Shell from 20s to 25s

    Arbalist

    Range upgrade increases range by 25 instead of 30

    Damage upgraded increases damage by 25 instead of 35

    Champion

    Increased health from 1200 to 1300

    Market

    Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria

    Adjusted the command card order of paying resources

    Orcs Shaman

    Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power.

    Occultist

    Demonic Pact: Reduced cooldown to 30s.

    Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power.

    Capital

    Production time of units now at normal speed, as opposed to half

    Farm

    Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone

    Hunting Cabin

    Increased cost from 5 to 7 Wood.

    Stonecutter

    Increased cost from 5 to 7 Wood.

    War Pit

    Reduced cost from 20 to 5 Wood.

    Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone.

    Reduced build time from 30s to 25s

    Increased building health from 2000 to 2500

    Increased the cost of each unit upgrade by 5 Wood.

    Orc Hunter

    Reduced damage from 140 to 130

    Reduced Strike resistance from 25 to 0

    Flesh Golem

    Reverted iron change cost

    Elves Ranger

    Reduced Hail of Arrows damage from 150 to 140

    Reduced Martyricial Sacrifice radius from 100 to 84

    Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit.

    Druid

    Elen's Wrath: Increased cooldown from 10s to 20s

    Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10.

    Guardian

    Melee damage decreased from 80 to 70

    Warden

    Clarified tooltips to show proper damage distribution

    Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded)

    Iron cost reduced from 3 to 2

    Outpost

    Shrine of Growth: Reduced initial supply gain from 20 to 10

    Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply.

    Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position.

    Dark Elves Guardian of Nor

    Increased focus cost of "Soul Transformation" from 5 to 10.

    Infiltrator

    Reduced building time from 18s to 15s

    Basilisk

    Fixed an issue that would cause Basilisk attacks to hit air units

    Outpost

    Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food.

    Iron Mine

    Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone

    Dwarves

    High-Hierophant

    Reduced Barrage damage from 150 to 130

    Reduced the maximum amount of Scattershot ammunition from 10 to 7

    Reduced the range of additional targets hit by Scattershot by 66%

    Totem HP on level 1 increased from 200 to 250

    Cost of totem summoning reduced from 15 to 10 focus

    Totem of Silence: Intensity of debuffs increased from 10% to 15%

    Killshot level 1 no longer impairs

    Warrior of the Depths

    Increased base focus from 20 to 30

    Relentless Rage: Additional focus gain per level increased from 5 to 10

    General

    Dwarves now start with an additional 10 Charcoal.

    Earth Shaper

    Can now attack while in Protective Shield stance

    Fire Golem

    Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal

    Melee Stance now hits for 90 strike damage, up to 3 targets in front.

    Siege stance now deals 350 siege damage instead of 300

    Sentry

    Reduced attack range in Sharpshooter Stance from 300 to 225

    Mole Rider

    Reduced cost to 4 Food.

    Outpost

    Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food

    Stone Hall

    Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone.

    Moonsilver Smeltery

    Reduced build time from 75s to 50s

    Trolls Plaguebringer

    Increased focus regeneration from 0.5F/s to 0.75F/s

    Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second.

    Chieftain

    Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked.

    Smasher

    Reduced cost from 12 to 10 food.

    Mugwa's Cub

    Added 75 Food cost

    Spike Flinger

    Reduced range from 200 to 180

    Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units.

    Wall Breaker

    Reduced siege damage from 400 to 350

    Bone Hexer

    Can now attack air units

    Shrine to Mugwa

    Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone

    Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.
    SpellForce 3 Fallen God - Patch #3 - Various Fixes & Balancing Tweaks Changelog

    Fixed an issue that would cause resources to spawn when demolishing an outpost

    Improved health bar logic: Small line indicators show steps of 200 health, continuous lines show steps of 1000 health.

    Added icons and custom names for expansion flags

    Removed character lock on starting weapons

    Minor text, tooltip & balance tweaks

    Fixed achievements “Green Thumb” and “Troll Scholar”.

    Hirin’s Temple: Fixed loot containers still being highlighted after being looted.

    Hirin’s Temple: Fixed that the quest “Through Rain and Wind” could complete too early.

    Brittlebone Village: The icon to use Noag’s ability “Smash It!” is now properly displayed on the wyvern eggs.

    Temple of the Sacred Seal: Fixed lever highlights and their toggle states.

    The Northern Coast: Fixed certain dialogues demanding to gather the hero party despite them being gathered.
    SpellForce 3 Fallen God - Patch #2 - Various Fixes & Balancing Tweaks General Changes:

    Added translations for cinematic subtitles

    Fixed Old-Haalâyash campaign savegames only being loadable by players who own SpellForce 3: Soul Harvest

    Fixed players being able to change other player's race in skirmish lobby

    Temple of the Eclipse Godess: Small bugfix

    The game will no longer write unnecessary debugging information to disk while playing

    Fixed custom lobby screen popping up before entering a Versus match

    Implemented a fix that may circumvent the missing text issue

    Blackheart Jungle: Re-visiting the map via the world map no longer causes trolls to die. Also, the heroes should no longer spawn at the bottom left of the map but rather at the temple entrance.

    Northern Coast: Improved visuals after Akrog's speech.

    Added Class Templates for Noag in the Character Generator

    Akrog: Reduced strength of Chieftain Mark and Moon Spirit Revenge abilites

    Bundled Cloak of Shivers effects in one condition each

    Spectator Mode: "Free Spectating" now shows the partially revealed map for the spectating player

    Adjusted names of towers and refineries (SH races)

    Cleaned up various skirmish hero & RTS skill tooltips

    Improved visual effects on RTS units
    Balance Adjustments: Creeps

    Normalized casting speed of all wyverns to 1.5s

    Lightning Wyvern spell now only hits up to 15 targets in a long chain
    All Factions

    Range of all capitals have been increased by 25 to help with initial capital harassment

    The "Worker Armor" Upgrade now costs 5 Food and takes 20 seconds to research for each step.
    Humans

    Royal Mage: Fixed Incinerate not dealing areal damage on level 2

    Paragon: Attack speed increased from 0.17 to 0.22

    Paragon: Shield duration reduced from 60 to 40s

    Paragon: Shield amount reduced from 750 to 500
    Orcs

    Occultist: Reduced the attack speed of Blood-Blessed Claymore (III) to be in line with the other weapons

    Flesh Golem: Reduced summoning cost for Flesh Golem from 75 iron to 50 iron. New cost: 75 Food, 50 Iron, 75 Black Ash
    Elves

    Ranger -> Trueshot: Reduced damage dealt from 250 to 200

    Guardian: Increased health from 550 to 600

    Druid Hero: Basic attack range increased from 80 to 100

    Druid Hero: Elen's Fire now inflicts magical damage, but 20% more

    Wanderer: Upgraded Wanderers now deal 25 Magic and 25 Pierce damage per hit, down from 30 / 30

    Warden: Increased iron cost from 2 to 3. New cost: 5 Food 3 Iron 4 Supply

    Treant: Elen's Roots no longer hits air units

    Druid: The area of effect heal has been reduced from 20 HP/s to 10HP/2s
    Dark Elves

    Guardian of Nor: Increased sword damage. 72(Base), 84, 96 to 80(Base), 90, 100

    Reaper: Kiss of Nor cooldown increased from 10s to 30s

    Tarantula: Increased health from 500 to 525

    Basilisk: Reduced pierce resistance from 25 to 0

    Strider: Reduced health from 1500 to 1400

    Strider: Increased supply cost from 4 to 5

    Twisted One: No longer immune to sacrifice effects from Guardian of Nor

    Broodfather: Summoning cost reduced from 150 souls to 125 souls. New cost: 75 Food, 75 Iron, 125 Souls.
    Dwarves

    High-Hierophant: Reduced attack speed from 0.29 to 0.25

    High-Hierophant: Increased cooldown of Barrage from 15 to 20
    Trolls

    Cost of basic economic buildings increased.

    Tree Chopper -> Cost increased from 9 to 13 Stone

    Stone Breaker -> Cost increased from 9 to 13 Wood

    Hunting Hut -> Cost increased from 9 to 13 Wood

    Starting resources increased to 52 Wood, 52 Stone and 10 Food

    Plaguebringer: Upgraded weapon damage has been reduced: 90(Base), 140, 190 down to 90(Base), 110, 130

    Plaguebringer: Basic attacks no longer cleave

    Plaguebringer -> Infect Buildings: Cost reduced from 15 to 10

    Plaguebringer -> Infect Buildings: Cooldown increased from 15 to 20

    Plaguebringer -> Infect Buildings: Duration increased to 10 seconds

    Plaguebringer -> Infect Buildings: Damage reduced from 60 to 30 on Level 1, from 60 to 50 on Level 2

    Chieftain: Upgraded weapon damage has been reduced: 150(Base), 175, 215 down to 150(Base), 175, 200

    Chieftain -> Come Here: No longer increases impair intensity on level 2, but increases range from 90 to 130

    Chieftain: The Troll Guard now only accepts actual trolls
    SpellForce 3 Fallen God & Versus Edition Patch #1 Changelog

    New feature: Unit movement preview. You can now see where all your units will end up standing when you give them a move command. You can turn this feature on under Options -> User Interface -> Show movement formation preview.

    Added subtitles for cinematics (English only for now, translations coming soon!)

    Fixed "Unable to join." error when attempting to connect to a player who launched the game via a different shortcut in their Steam library.

    Improved update download and installation times

    Fixed several potential crashes

    Fixed allied players’ resources being added to own resources in global resource display

    Fixed player being able to attempt to load savegame from a campaign that is not installed

    Fixed Korean language not being selectable in Versus Edition

    Added invite button in Steam version multiplayer lobbies

    Temple of the Sacred Seal: Julog and Noag should no longer talk about a certain troll who died as if he is still alive

    Buildings: Tweaked Refinery and related names

    Life Totem: Added radius falloff to heal effect

    Brittlebone Fields: Fixed dialogues interfering with each other after both cutscenes after winning the map. Also fixed an issue with those cutscenes locking the player out of combat and making the hero party immortal.

    Brittlebone Village: Adjusted inspection text.

    Urgathian Jungle: Fixed that Noag could have been shaped as often as the player wanted in the dialogue with the Tuskhunter.

    Fixed double “Spiders” entry in glossary

    Akrog’s spirit summoning related synergies now require the spirit skill

    Balance tweaks: Moonkin March (HP reg), Undead Araks (HP)

    Improved Troll RTS unit effects (stomps)

    Fixed wrong building icons in Temple of the Sacred Seal

    Fixed Demon Within transformation being preventable

    Temple of Shanna: Fixed traces third clue sometimes incorrectly not completing

    Temple of Shanna: Fixed a bug in the “A Secret Place” quest

    Shelter of the Master-Scrapper: Fixed party not properly being recognized as gathered when interacting with a door near a pig

    Increased Scrap amount in the RTS part of “Mugwa’s Cradle”

    Blackheart Jungle: Fixed that heroes could get stuck behind Nerbok and Ku.

    Temple of the Sacred Seal: Fixed a dialogue not completing a task

    Temple of Hirin: Fixed Golem Minibosses not attacking the party when attacked with ranged weapons (We are looking into other encounters where this might be also be the case at the moment)

    Isar Valley: Fixed map being playable in Survival mode

    Summoning spells: Summons can no longer spawn in areas not reachable by the summoner

    Fixed wrong tooltip of the “Plaguebringer’s” spell “Life from Death”

    “War Bringer” aura no longer scales based on amount of “Blood Power” stacks

    Character Editor: Number of trees to select now counts down

    Character Editor: Fixed that number not showing in german

    Character Editor: Now proposes correct names when saving characters

    Blackheart Jungle: Crumb should now heal the heroes when accompanying them.

    Temple of the Eclipse Godess: Added failsafe

    Fixed that heroes could not get their special abilities

    Brittlebone Village: Fixed that the Mayor’s amulet couldn’t be looted in case the player assaulted the village.

    Temple of the Sacred Seal: Fixed a case where Akrog wouldn’t be able to infuse essences into the Echo Shaper.

    Blackheart Jungle: Fixed that the paty wasn’t positioned at the correct location when visiting the map again.

    Brittlebone Village: Fixed that certain dialogue with one of the villagers could be repeated forever.

    Temple of the Sacred Seal: An item containing Slowness is now available in later stages of the level

    ‘Potion of fresh start’ returns the proper amount of ability points now Fixed various minor text and translation issues

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  • Máximo: $19.99
 
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