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Descripción

Features:
The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for an exciting blend of storytelling and epic real-time battles
Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in
Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 20 hours
Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your strategy
Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions with the world
Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls the edge in battle
Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system
Win epic battles: Make the best use of each unit’s strengths to ensure victory
Immerse yourself in Urgath: Enjoy the beautiful fantasy soundtrack and cutting-edge, top-down graphics
Multiplayer Features:
Compete for glory with Ranked Play!
Choose from 4 RTS factions: Humans, Elves, Orcs and Trolls, each featuring two unique heroes that complement individual play styles
Create your own maps with our powerful modding tools
New features compared to SpellForce 3: Soul Harvest:
All-new Campaign featuring a storyline about the Moonkin trolls with over 20 hours of content
All-new abilities and skilltrees for even more customizable heroes
Campaign replay value, thanks to the character-shaping mechanic. Multiple endings based on the decisions you make
Trolls - a new RTS faction with brand-new mechanics!
Capturas...










Vídeo
Novedades
- Versión: Windows
- Actualizado:
- SpellForce 3 Fallen God - Patch #7 - Spandauer AI & General Fixes
We want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved! In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you!
We have an additional surprise for you: Inspired by the famous "Spandauer Squad", we sent our AI Commanders into a bootcamp to make them stronger than ever! The "Spandau AI" not only learned how to play more optimal in general, it also studied the builds and playstyles from competitive players. It will also spawn Titans, attack players more aggressively and put more pressure on. We hope that you have a lot fun playing against this new AI and are looking forward to your feedback!
Changelog Bugfixes:
Fixed players in skirmish games being unable to select any RTS faction not owned by the host
Fixed a problem where healthbar size wasn't updated appropriately while the entity in question was selected
Fixed a problem where allied entities where sometimes not recognized as visible (even though they actually were)
Fixed crash when trying to launch game while the previously selected graphics adapter (GPU) is not available
Fixed incorrect tooltip descriptions being displayed for a few settings in the options menu
Balance Patch Notes
These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages. Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments.
All Factions
Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same
Humans Royal Mage
Absorb the Elements: Increased duration from 20 to 25s
Incinerate: Level 1 now deals 70 damage to adjacent targets, 50 damage to target
Incinerate: Level 2 now deals 120 damage to adjacent targets, 50 damage to target
Hailstorm: Increased range from 120 to 150
Increased attack range from 140 to 150
Wolf Guard Commander
Fatal Blow: Spell range now based on weapon range
Hymns: Reduced focus cost from 12 to 10
Buildings
Aria Distillery: Increased health from 1800 to 2400
Barracks: Increased health from 2000 to 3000
Upgraded Barracks: Increased health from 3200 to 3900
Upgraded Barracks: Reduced cost from 6 Wood 6 Stone to 3 Wood 3 Stone
Billet: Increased gained supply from 15 to 20
Hunting Cabin: Reduced processing time from 8s to 5s
Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
Market: Fixed the icons not being in line - again.
Units
Mentalist: Increased damage from 65 to 75
Griffin: Reduced cost from 5 Wood 10 Food 3 Iron -> 4 Wood 8 Food 3 Iron
Griffin: Increased damage from 75 to 85
Griffin: Reduced health from 1700 to 1500
Champion: Reduced cost from 8 Food 6 Iron to 8 Food 5 Iron
Champion: Increased health from 1300 to 1400
Elves
Druid
Treants Grasp: Impair effect reduced from 40% to 25%
Treants Graps: Increased area of effect range from 90 to 120
Elens Wrath, Natures Gift, Elens Fire: Increased area of effect range from 90/100 to 120
Ranger
Hail of Arrows: Damage reverted back from 140 to 150
Spectral Wolf: Reduced health from 1000 to 800
Buildings
Farm: Reduced processing time from 21s to 18s
Hunting Cabin: Reduced processing time from 8s to 5s
Arcane Smithy: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
Iron Mine: Reduced build time from 60s to 50s
Units
Druid: Double passive healing effectiveness
Orcs
Goblin Shaman
Totemic Might: Halfed the healing effect from 15hp/s to 7.5hp/s
Healing Totem: Reduced healing done from 30 to 28 per tick
Occultist
Lacerate: Spell range now based on weapon range
Buildings
Iron Mine: Increased building time from 15s to 30s
Blood Forge: Reduced construction cost from 10 Wood 20 Stone to 5 Wood 5 Stone
Shaman Hut: Increased cost from 20 Wood 20 Stone to 20 Wood 35 Stone
Shaman Hut: Increased health from 4000 to 5000
War Pit: "Wrath of the Horde" cost reduced from 5 Wood 30 Stone 15 food to 5 Wood 15 Stone 15 Food
Goblins: "Strength in Numbers" cost increased from 25 Food to 25 Food 5 Iron
Unlock: "Call of the Pack" cost reduced from 5 Wood 15 Stone 15 Food to 5 Wood 15 Food
Units
Goblin Pesterer: Reduced cost from 6 Food 3 Stone to 5 Food 2 Stone
Goblin Pesterer: Increased base damage from 16 to 20
Goblin Scoundrel: Added unique icon for the unit
Drummer: Reduced cost from 6 Food 4 Wood to 5 Food 3 Wood
Wyvern: Adjusted attack animation to allow faster attack windup
Wyvern: Added unique icon for the unit
Brute: Reduced health from 1500 to 1400
Ravager: Changed resistances from 0% Strike 0% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege -25% Magic
Ravager: "Thrill of the hunt" upgrade cost changed from 5 Iron 5 Black Ash to 10 Iron
Dark Elves
Guardian of Nor
Debilitating Blow: Spell range now based on weapon range
Soul Catharsis, Plague Field, Soul Charge: Increased Area of Effect radius from 100 to 120
Buildings
Hunting Cabin: Reduced food processing time from 8 to 5 seconds
Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
Units
Infiltrator: "Blitz Attack" cost changed from 10 Souls to 10 Wood, 10 Food
Strider: "Aim for the wounds" cost increased from 10 Iron 5 Souls to 15 Iron 10 Souls
Plague Beetle: Reduced production cost from 12 Food 3 Iron to 10 Food 3 Iron
Sleeper: Adjusted resistances from 0% Strike 25% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege 0% Magic
Spectre: "Wail" radius increased from 100 to 150
Broodfather: Reduced summoning cost from 75 Food, 75 Iron, 125 Souls to 75 Food, 75 Iron 100 Souls
Broodfather: Increased damage dealt per attack from 100 to 150
Dwarves
High-Hierophant
Totem of Silence: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
Totem of Silence: Increased infused radius from 10 to 20
Totem of Flames: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
Totem of Flames: Base damage increased from 25 to 35
Totem of Healing: Increased radius from 30 to 70
Totem of Healing: Reduced healing per cycle from 30 to 15
Totem of Healing: Cleansing now standard on level 2. Infusion increases healing per cycle from 15 to 25 HP/s.
Totem Infusion: Range increased from 120 to 140
Warrior of the Depths
Headsplitter: Spell range now based on weapon range
Disruptor: Spell range now based on weapon range
Buildings
Charburner: Now processes wood in batches of 2(was 3)
Stonecutter: Worker efficiency reduced by 25%
Stonecutter: Carry capacity reduced from 2 to 1
Stonecutter: Changed processing rate from 2->3 to 1->2; Thus achieving same stone/minute in smaller batches
Farm: Reduced processing time from 28s to 24s
Hunting Cabin: Reduced processing time from 8s to 5s
Workshop: Reduced construction cost from 20 Charcoal 20 Stone to 5 Charcoal 5 Stone
Units
Earth Shaper: "Protective Shield" cost changed from 15 Charcoal 5 Iron to 10 Charcoal 5 Stone 5 Food
Earth Shaper: Proctective Shield now increases resistances by 20% (was 25%)
Earth Shaper: Increased damage dealt from 60 to 80
Fire Golem: Added 25% Pierce Resistance
Trolls
Plaguebringer
Plague Disease: Increased area of effect radius from 15 to 22
Corpse Explosion: Mechanically adjusted. Each affected corpse now generates a single projectile targeting the nearest enemy for 150 damage.
Infected Orb: Mechanically adjusted. Targets around the selected target are now infected by individual orbs. Deal 100 base damage, +100 additional damage for Plague Disease I and +200 additional damage for Plague Disease II on the target.
Chieftain
Train Spells: Now have 2 seconds cast time
Slam: Reduced area of effect radius of level 2 from 120 to 100
Units
All: Each killed troll unit now grants 10 more experience points (most: from 40 to 50)
Wall Breaker: Reduced movement speed from 50 to 45
Thrower: Damage dealt on additional targets changed from 20 to 10
Smasher: Health changed from 1350 to 1250
Spike Flinger: Reduced attack range from 180 to 170
Bone Hexer: Changed damage from 115 Magic 35 Leech to 120 Magic 25 Leech
Map Changes
We hear your feedback on various issues on ladder maps. We are actively working on adding new maps to the map pool, but in the meantime are improving the current maps in the pool!
Windwall Forest
Increased food amount in some sectors: 100 -> 150 in capital sectors. 75 -> 100 in surrounding and mid sectors.
Decreased T3 amount mid sector: 700 -> 500
Greykeep Gardens
Swapped eastern and southern creep corridors to equalize creeping paths
Increased iron amount in the outer (Wyvern) sectors from 200 to 400
Equalized iron distribution in the middle sectors to 350/350 in both sectors
Adjusted scrap pile placement based on community feedback (3 on each side, placed in sectors)
Old Battlegrounds
Removed the Wyvern in the middle
Hard group of skeletons (aggressive) has been moved to Wyvern's position
Fortress Stoneguard
Removed misplaced stone depot in north-eastern main base
Mystic Valley
Added Food to the Middle Sector (300) and to the middle sectors with Wyverns in them (100)
Wasteland of Xu
Middle sectors now have 150 food
All middle sector creeps are now medusae
Adjusted south-western creeps to be in line with others (1 zombie spawn -> 1 bandit spawn)
The main base skeleton creeps spawns have been removed
Patch #6 - Fixes & Balancing Tweaks Changelog General Fixes
Added a button to open godstone portals from the viewport, without needing to select the godstone first
When playing with a gamepad, you can now double tap the left analog stick in any direction to move the camera faster
Fixed a bug that prevented Versus-related achievements from being saved to player profiles once unlocked
Fixed a possible crash after host migration in multiplayer
Added new animated cursor in gamepad mode
Improved drag & drop with gamepad in hero party screen
Fixed incorrect healthbar positioning on some buildings without assignable workers
Balancing Adjustments
Humans Griffin
Supply cost increased from 3 to 4
Iron cost increased from 1 to 3. New cost: 5 Wood 3 Iron 10 Food.
Orcs Hero: Occultist:
Demonic Pact: Now scales with Brute Force.
Demonic Pact: Level 1 Base power increase reduced from 150% to 100%. Level 2 Base power increase reduced from 200% to 150%.
Starting Resources
Increased initial wood amount. New starting resources: 70 Wood, 10 Stone, 10 Food.
Outpost
Increased cost of T1 Outpost: 9 Wood 10 Food increased to 12 Wood 10 Food.
Hunting cabin, Stone Cutter & Farm
Increased construction cost from 7 to 9 Wood.
Dark Elves
Upgraded woodcutter and iron mine now properly profit from refinery upgrades
Guardian of Nor Soul Guardian
Soul Transformation: Level 1 now requires party level 3
Plague Beetles
Upgrade: Added 10 iron bar cost. New cost: 10 Iron 15 Souls
Upgrade: Damage on additional targets has been reduced from 80 to 30.
Increased production time from 20 to 25
Increased supply cost from 4 to 5
Tower of Lethargy:
Health increased from 1400 to 2000
Dwarves Sentry
Reverted Charcoal cost increase. New cost: 3 Charcoal 4 Food
Trolls Starting Resources
Increased initial food amount. New starting resources: 52 Wood, 52 Stone, 15 Food.
Hero: Chieftian
Slam no longer removes acquired Junk stacks.
Smasher
Increased Food cost from 10 to 12, reverting the precious change.
Bone Hexer
Increase damage from 70 Magic / 15 Leech to 115 Magic / 35 Leech
War Bringer
Equalized movement speed. Reduced from 60 to 50.
Increased health from 3000 to 3500
Attacks now cleave on two additional targets
Patch #4 - Small Fixes
Fix for a bug with repair costs
Fix for a rare crash with the cross store front sign in process
SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools
With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf
Changelog
Adjusted size of new healthbars to be more readable
Bavarian Trader on Isar Valley map has a voice now
Added a cooldown for Troll Capital select sound
Additional sound design for intro and outo videos
Fallen God campaign button/painting now has a mouseover sound
More ambient sounds on skirmish maps
Collapsing bridge on Red Meadow campaign map now has a proper SFX
Added SFX for failed spell casting
Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone
Improved Orc Titan visual effects
Improved Ironbeak visual effects
Added mod transfer support: When connecting to a modded lobby, you can now automatically - download required mods from the host
Various tooltip & unit description improvements
Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’
The Red Meadow: Small improvements
Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys
Full List of Balancing Changes:
Balance Changes: Campaign
Reduced duration of Zazka: Worm Away from 15s to 12s
Balance Changes: Multiplayer & RTS
Creeps
All elite golems now deal 250-260 base damage
Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds.
All Factions
Increased the iron mining speed by 10% across all factions
Reduced research time from T1 to T2 by 1/3 for all factions
Added a 3 second cooldown to all "Orb" items
Adjusted building repair efficiency: Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s. The steps are: 50 / 67 / 83 / 100 For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector. Trolls start on 67 HP/s and upgrade to 100 HP/s.
Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP
Humans
Wolf Guard Commander
Replinishing Strike adjusted
Level 1 heals 50 to hero
Level 2 heals 90 to hero, 40 to allies in smaller radius
Level 3 heals 150 to hero, 60 to allies in larger radius
Royal Mage
Increased cooldown of Ice Shell from 20s to 25s
Arbalist
Range upgrade increases range by 25 instead of 30
Damage upgraded increases damage by 25 instead of 35
Champion
Increased health from 1200 to 1300
Market
Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria
Adjusted the command card order of paying resources
Orcs Shaman
Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power.
Occultist
Demonic Pact: Reduced cooldown to 30s.
Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power.
Capital
Production time of units now at normal speed, as opposed to half
Farm
Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone
Hunting Cabin
Increased cost from 5 to 7 Wood.
Stonecutter
Increased cost from 5 to 7 Wood.
War Pit
Reduced cost from 20 to 5 Wood.
Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone.
Reduced build time from 30s to 25s
Increased building health from 2000 to 2500
Increased the cost of each unit upgrade by 5 Wood.
Orc Hunter
Reduced damage from 140 to 130
Reduced Strike resistance from 25 to 0
Flesh Golem
Reverted iron change cost
Elves Ranger
Reduced Hail of Arrows damage from 150 to 140
Reduced Martyricial Sacrifice radius from 100 to 84
Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit.
Druid
Elen's Wrath: Increased cooldown from 10s to 20s
Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10.
Guardian
Melee damage decreased from 80 to 70
Warden
Clarified tooltips to show proper damage distribution
Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded)
Iron cost reduced from 3 to 2
Outpost
Shrine of Growth: Reduced initial supply gain from 20 to 10
Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply.
Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position.
Dark Elves Guardian of Nor
Increased focus cost of "Soul Transformation" from 5 to 10.
Infiltrator
Reduced building time from 18s to 15s
Basilisk
Fixed an issue that would cause Basilisk attacks to hit air units
Outpost
Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food.
Iron Mine
Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone
Dwarves
High-Hierophant
Reduced Barrage damage from 150 to 130
Reduced the maximum amount of Scattershot ammunition from 10 to 7
Reduced the range of additional targets hit by Scattershot by 66%
Totem HP on level 1 increased from 200 to 250
Cost of totem summoning reduced from 15 to 10 focus
Totem of Silence: Intensity of debuffs increased from 10% to 15%
Killshot level 1 no longer impairs
Warrior of the Depths
Increased base focus from 20 to 30
Relentless Rage: Additional focus gain per level increased from 5 to 10
General
Dwarves now start with an additional 10 Charcoal.
Earth Shaper
Can now attack while in Protective Shield stance
Fire Golem
Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal
Melee Stance now hits for 90 strike damage, up to 3 targets in front.
Siege stance now deals 350 siege damage instead of 300
Sentry
Reduced attack range in Sharpshooter Stance from 300 to 225
Mole Rider
Reduced cost to 4 Food.
Outpost
Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food
Stone Hall
Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone.
Moonsilver Smeltery
Reduced build time from 75s to 50s
Trolls Plaguebringer
Increased focus regeneration from 0.5F/s to 0.75F/s
Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second.
Chieftain
Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked.
Smasher
Reduced cost from 12 to 10 food.
Mugwa's Cub
Added 75 Food cost
Spike Flinger
Reduced range from 200 to 180
Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units.
Wall Breaker
Reduced siege damage from 400 to 350
Bone Hexer
Can now attack air units
Shrine to Mugwa
Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone
Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.
SpellForce 3 Fallen God - Patch #3 - Various Fixes & Balancing Tweaks Changelog
Fixed an issue that would cause resources to spawn when demolishing an outpost
Improved health bar logic: Small line indicators show steps of 200 health, continuous lines show steps of 1000 health.
Added icons and custom names for expansion flags
Removed character lock on starting weapons
Minor text, tooltip & balance tweaks
Fixed achievements “Green Thumb” and “Troll Scholar”.
Hirin’s Temple: Fixed loot containers still being highlighted after being looted.
Hirin’s Temple: Fixed that the quest “Through Rain and Wind” could complete too early.
Brittlebone Village: The icon to use Noag’s ability “Smash It!” is now properly displayed on the wyvern eggs.
Temple of the Sacred Seal: Fixed lever highlights and their toggle states.
The Northern Coast: Fixed certain dialogues demanding to gather the hero party despite them being gathered.
SpellForce 3 Fallen God - Patch #2 - Various Fixes & Balancing Tweaks General Changes:
Added translations for cinematic subtitles
Fixed Old-Haalâyash campaign savegames only being loadable by players who own SpellForce 3: Soul Harvest
Fixed players being able to change other player's race in skirmish lobby
Temple of the Eclipse Godess: Small bugfix
The game will no longer write unnecessary debugging information to disk while playing
Fixed custom lobby screen popping up before entering a Versus match
Implemented a fix that may circumvent the missing text issue
Blackheart Jungle: Re-visiting the map via the world map no longer causes trolls to die. Also, the heroes should no longer spawn at the bottom left of the map but rather at the temple entrance.
Northern Coast: Improved visuals after Akrog's speech.
Added Class Templates for Noag in the Character Generator
Akrog: Reduced strength of Chieftain Mark and Moon Spirit Revenge abilites
Bundled Cloak of Shivers effects in one condition each
Spectator Mode: "Free Spectating" now shows the partially revealed map for the spectating player
Adjusted names of towers and refineries (SH races)
Cleaned up various skirmish hero & RTS skill tooltips
Improved visual effects on RTS units
Balance Adjustments: Creeps
Normalized casting speed of all wyverns to 1.5s
Lightning Wyvern spell now only hits up to 15 targets in a long chain
All Factions
Range of all capitals have been increased by 25 to help with initial capital harassment
The "Worker Armor" Upgrade now costs 5 Food and takes 20 seconds to research for each step.
Humans
Royal Mage: Fixed Incinerate not dealing areal damage on level 2
Paragon: Attack speed increased from 0.17 to 0.22
Paragon: Shield duration reduced from 60 to 40s
Paragon: Shield amount reduced from 750 to 500
Orcs
Occultist: Reduced the attack speed of Blood-Blessed Claymore (III) to be in line with the other weapons
Flesh Golem: Reduced summoning cost for Flesh Golem from 75 iron to 50 iron. New cost: 75 Food, 50 Iron, 75 Black Ash
Elves
Ranger -> Trueshot: Reduced damage dealt from 250 to 200
Guardian: Increased health from 550 to 600
Druid Hero: Basic attack range increased from 80 to 100
Druid Hero: Elen's Fire now inflicts magical damage, but 20% more
Wanderer: Upgraded Wanderers now deal 25 Magic and 25 Pierce damage per hit, down from 30 / 30
Warden: Increased iron cost from 2 to 3. New cost: 5 Food 3 Iron 4 Supply
Treant: Elen's Roots no longer hits air units
Druid: The area of effect heal has been reduced from 20 HP/s to 10HP/2s
Dark Elves
Guardian of Nor: Increased sword damage. 72(Base), 84, 96 to 80(Base), 90, 100
Reaper: Kiss of Nor cooldown increased from 10s to 30s
Tarantula: Increased health from 500 to 525
Basilisk: Reduced pierce resistance from 25 to 0
Strider: Reduced health from 1500 to 1400
Strider: Increased supply cost from 4 to 5
Twisted One: No longer immune to sacrifice effects from Guardian of Nor
Broodfather: Summoning cost reduced from 150 souls to 125 souls. New cost: 75 Food, 75 Iron, 125 Souls.
Dwarves
High-Hierophant: Reduced attack speed from 0.29 to 0.25
High-Hierophant: Increased cooldown of Barrage from 15 to 20
Trolls
Cost of basic economic buildings increased.
Tree Chopper -> Cost increased from 9 to 13 Stone
Stone Breaker -> Cost increased from 9 to 13 Wood
Hunting Hut -> Cost increased from 9 to 13 Wood
Starting resources increased to 52 Wood, 52 Stone and 10 Food
Plaguebringer: Upgraded weapon damage has been reduced: 90(Base), 140, 190 down to 90(Base), 110, 130
Plaguebringer: Basic attacks no longer cleave
Plaguebringer -> Infect Buildings: Cost reduced from 15 to 10
Plaguebringer -> Infect Buildings: Cooldown increased from 15 to 20
Plaguebringer -> Infect Buildings: Duration increased to 10 seconds
Plaguebringer -> Infect Buildings: Damage reduced from 60 to 30 on Level 1, from 60 to 50 on Level 2
Chieftain: Upgraded weapon damage has been reduced: 150(Base), 175, 215 down to 150(Base), 175, 200
Chieftain -> Come Here: No longer increases impair intensity on level 2, but increases range from 90 to 130
Chieftain: The Troll Guard now only accepts actual trolls
SpellForce 3 Fallen God & Versus Edition Patch #1 Changelog
New feature: Unit movement preview. You can now see where all your units will end up standing when you give them a move command. You can turn this feature on under Options -> User Interface -> Show movement formation preview.
Added subtitles for cinematics (English only for now, translations coming soon!)
Fixed "Unable to join." error when attempting to connect to a player who launched the game via a different shortcut in their Steam library.
Improved update download and installation times
Fixed several potential crashes
Fixed allied players’ resources being added to own resources in global resource display
Fixed player being able to attempt to load savegame from a campaign that is not installed
Fixed Korean language not being selectable in Versus Edition
Added invite button in Steam version multiplayer lobbies
Temple of the Sacred Seal: Julog and Noag should no longer talk about a certain troll who died as if he is still alive
Buildings: Tweaked Refinery and related names
Life Totem: Added radius falloff to heal effect
Brittlebone Fields: Fixed dialogues interfering with each other after both cutscenes after winning the map. Also fixed an issue with those cutscenes locking the player out of combat and making the hero party immortal.
Brittlebone Village: Adjusted inspection text.
Urgathian Jungle: Fixed that Noag could have been shaped as often as the player wanted in the dialogue with the Tuskhunter.
Fixed double “Spiders” entry in glossary
Akrog’s spirit summoning related synergies now require the spirit skill
Balance tweaks: Moonkin March (HP reg), Undead Araks (HP)
Improved Troll RTS unit effects (stomps)
Fixed wrong building icons in Temple of the Sacred Seal
Fixed Demon Within transformation being preventable
Temple of Shanna: Fixed traces third clue sometimes incorrectly not completing
Temple of Shanna: Fixed a bug in the “A Secret Place” quest
Shelter of the Master-Scrapper: Fixed party not properly being recognized as gathered when interacting with a door near a pig
Increased Scrap amount in the RTS part of “Mugwa’s Cradle”
Blackheart Jungle: Fixed that heroes could get stuck behind Nerbok and Ku.
Temple of the Sacred Seal: Fixed a dialogue not completing a task
Temple of Hirin: Fixed Golem Minibosses not attacking the party when attacked with ranged weapons (We are looking into other encounters where this might be also be the case at the moment)
Isar Valley: Fixed map being playable in Survival mode
Summoning spells: Summons can no longer spawn in areas not reachable by the summoner
Fixed wrong tooltip of the “Plaguebringer’s” spell “Life from Death”
“War Bringer” aura no longer scales based on amount of “Blood Power” stacks
Character Editor: Number of trees to select now counts down
Character Editor: Fixed that number not showing in german
Character Editor: Now proposes correct names when saving characters
Blackheart Jungle: Crumb should now heal the heroes when accompanying them.
Temple of the Eclipse Godess: Added failsafe
Fixed that heroes could not get their special abilities
Brittlebone Village: Fixed that the Mayor’s amulet couldn’t be looted in case the player assaulted the village.
Temple of the Sacred Seal: Fixed a case where Akrog wouldn’t be able to infuse essences into the Echo Shaper.
Blackheart Jungle: Fixed that the paty wasn’t positioned at the correct location when visiting the map again.
Brittlebone Village: Fixed that certain dialogue with one of the villagers could be repeated forever.
Temple of the Sacred Seal: An item containing Slowness is now available in later stages of the level
‘Potion of fresh start’ returns the proper amount of ability points now Fixed various minor text and translation issues
Precio
- Hoy: $4.99
$19.99-75% - Mínimo: ▼ $4.99
- Máximo: $19.99
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Desarrollador
- THQ Nordic GmbH
- Plataformas: macOS Juegos (5) GOG Juegos (245) PlayStation Juegos (3) Xbox Juegos (7)
- Listas: 4 + 1
- Puntos: 2 + 9,059 ¡
- Clasificaciones: 0
- Opiniones: 0
- Descuentos: 221
- Vídeos: 136
- RSS: Suscribirse
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Información adicional
- Versión: Windows
- Categoría:
GOG Juegos
›Juegos de rol
- Sistemas operativos:
Windows
- Tamaño:
39 Gb
- Funciones disponibles:
Achievements
,Cloud saves
,Controller support
,Fantasy
,Multi-player
,Overlay
,Role-playing
,Single-player
,Strategy
- Idiomas admitidos:
Deutsch
,English
,español
,français
,italiano
,polski
,русский
,中文
- GOG Store Puntuación:
3.7
(33) - Actualizado:
- Fecha de lanzamiento:
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