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Stygian: Reign of the Old Ones
In Stygian: Reign of the Old Ones, the player journeys from a doomed Arkham into the depths of the Abyss. Create your own character based on 1920's archetypes and carve a path through a broken and mysterious world.

Your desperate battle against forces beyond comprehension will haunt you until the end. Physical combat will be challenging, spellcasting will have dire consequences, and your sanity will be strained to the breaking point by unknown abominations. Sometimes the best solution will be to flee what lurks beyond the threshold.

Features:

A hand drawn 2D world reflecting Lovecraft's themes of cosmic horror and dread.

Enemies, environments and storylines inspired by Lovecraft’s iconic original works. Take part in quests inspired by your favorite stories and see them play out according to your own decisions and role-playing style.

Choose from 8 main character Archetypes, each with its own origin backstory and specialties.

A host of weird companions will accompany you on your ill-starred journey: the lonely, antediluvian 'Outsider', a fallen soldier of the Great War reanimated by Herbert West. Recruit these and other outlandish beings to your crew.

Your character's Sanity and mental state will influence dialogue options. Mental illness comes with advantages as well as hindrances. Sometimes it pays to be mad in a world gone mad!

Stygian's Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity. Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities.

A new kind of spell system which sometimes takes more than it gives. Being a master of the occult is not as simple as flinging colored missiles from your fingertips. The black magic of Stygian is potent but may cost you your mind, your health, and possibly even much more.

Strategic, turn-based combat from a 2D perspective, similar to the classic Heroes of Might and Magic games.

The struggle in Stygian is not to save the world, for that battle is lost already. Pursue your own goals in these end times: salvation, vendetta, or perhaps something darker.
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Ảnh chụp màn hình

#1. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#2. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#3. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#4. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#5. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#6. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#7. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#8. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#9. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing
#10. Stygian: Reign of the Old Ones (GOG) Bởi: Fulqrum Publishing

Video

Tính năng mới

  • Phiên bản: Windows, Linux, MacOS
  • Cập nhật:
  • Stygian Update 1.1.7 (16 April 2020)

    Turkish localization overall typo and expression fixes

    Several fixes in Russian, German and French localization
    Stygian Update 1.1.6 (10 March 2020)

    Turkish Language Support

    Poison Spread Distillery Tank Investigation Fix

    Black Pyramid Entrance Cutscene Fix
    Stygian Update 1.1.5 (14 January 2019)

    Jeremy Parson soldier specific cutscene freeze has been solved.

    Equipping the Survivor's Backpack disables the possibility to unequip or switch backpacks for the entire party

    Fixed an issue on denizen AI

    Fixed an issue about progression escape cells

    Fixed coca vin marie and powdered cocaine not increasing AP issue in combat

    Improve reloading mechanics when more than one character equip same firearm

    Improve exploration stealth check mechanics to take stealth modifier into checks

    Fix Witch House Attic Transition Does Not Dissolve Rest Bed

    Fix CameraController Drag Depends On FPS

    Fix Blood Circle blocking panic state driven AI operations

    Fix Cutscene Triggering With Mouse Spamming

    Fix incorrect reloading of firearms when two characters equip same firearm

    Exploration stealth check mechanics changed to take stealth modifiers into account event the character's stealth stat is zero
    Stygian Update 1.1.4 (19 December 2019) Add

    Character Profile System

    Quick Save Support

    Tutorial System

    Combat Hit Probability Indicator

    Credits video button to Landing Page
    Improve

    Trade sorting algorithm now sorts items by their priorities

    Settings UI have new key binding and tutorial settings

    Nithon object layerings improved

    Recipes can be unlocked by leveling Survival skill on companions (except Winston)

    LUA Parsing through localization files

    Madness effect intensities lowered

    Theater Cultist dialogue lines improved

    Post-Combat mechanics for encounter during rest improved

    Inventory Capacity overload logic improved

    Improve combat dead character loot system

    Rework combat panic state ‘Locked Grip’

    Epilogue video ending has a new line
    Change

    Combat character movement speeds are now faster

    Removed Spell Enhancement System

    The Colour Out Of Space combat dig icon

    Reinforced Hazard Suit skill requirement (Science 5)

    Witch House Attic now have resting point

    Attempt to cure Krogh no longer requires Bandages or Doctor’s Bag

    Remove flee cells from Outsider lynch combat

    Cycle of the Moon defect is now permanent

    Formula: Specimen Jar production quantity has been changed from 3 to 1.

    Richter now provides the player with 2 formaldehyde instead of 1 on non-medical approach.

    Combat Summary UI Angst Color is now red
    Fix Exploration

    A Possible Exit Quest rarely cannot be continued

    Dead Willows Wjatal combat flee exploit

    Settings sometimes reset to default when returning back to Landing Page

    Lost Man cutscene can trigger in Nithon even if you have him in your party

    Companions not following player

    Henchman recruitment bug

    French Hill Trap Door can be interactable randomly

    Blasted Street anomaly freezes player character

    Dead NPC loots can regenerate just like regular loots

    Struggle Begins infinite load

    Dead mobtsers can be infinitely looted exploit (Distillery)

    Settings cannot be saved properly

    Unlootable chest in the Post Office was breaking quest flow, leaving the player in limbo

    Inventory double click auto un-equipment of lantern if it is in lit mode

    Sanity damage carries over and even more decreases between saves

    Prevent combat trigger zone fire a combat when a cutscene is active (i.e headhunters)

    Corpse sprites not displaying correctly for dead companions in Exploration

    Artifact Brand of Taru defect does not appear on ANGST screen

    Artifact Venus of Willendorf defect does not appear on ANGST screen

    Consuming Disulfiral now clears all addictions

    Perks with item requirements not working properly

    Perks affecting critical failure not working properly

    Metabolism Catalyst and T.T.P. Mixture are now working properly

    State case where William can join party if not encountered at all

    Eduardo cannot trigger dialogue movement when entered riverside with a companion

    Angst gain increase takes into account all angst accumulated at current level

    Rare softlock case in exploration while trying to load combat

    Equipment modifiers also remove perk modifiers on unequip

    Wjatals activation state if entered combat via restricted zone

    Wilbur appears again in Nithon

    Blasted Street Fog does not kill player after loading game from combat

    Animation override issues

    Warehouse Sleeper cutscene can play twice
    Combat

    Mind Control state getting stuck when character’s both main hand weapons are firearms are empty

    Mania getting stuck when character is unarmed

    Dead enemy loot issue after combat summary screen appears

    Old Blooded perk effect on panic state calculation

    Soft lock if travel combat encounter is re-started (Addresses most of the map related combat restarting bugs, seen as 'characters spawned on a different location in hub after combat and a soft lock is observed')

    Brand of Shame getting stuck on missed attacks

    Nameless Soldier’s Berserk state getting stuck when NS’ weapon has no ammo in it.

    Companion experiences sometimes not catching up with each other

    Made Man Distillery combat initiation

    Bleeding and similar states taken in combat did not clear properly after loading

    Reload a firearm during combat, in some cases caused lost of ammunition.

    The Sleeper Beneath combat getting stuck when more than 2 player party members move to the green hexes below The Sleeper Beneath.

    Two weapons appearing on character’s hands at the same time on combat.

    Dead henchmen can block progression

    Double reloading when accessing and initializing inventory from combat without first accessing from exploration, after a loaded game instance

    Updated Mi-Go display names on Nithon combats

    Combat panic state berserk issue causing a deadlock

    Additional AP checks for quick items on combat

    Combat panic state ‘Locked Grip’ state being stuck on character for the rest of combat

    Dead character prefabs on combat hubs

    Blood Circle logic rework

    Combat panic state henchmen drop weapon issue

    Hand of Nergal getting stuck on Outsider after the spells effect is cleared

    Outsider’s Spit of Al Razi blocking combat issue.

    Panic State dead character check

    Combat hex movement cost being more than 2 when more than 2 enemies die on the same cell Winston’s Tackle issue

    Party members still being in Stats pool even after they die

    Exp value for some of the Carrion Jack combat hubs

    Radial menu combat ability sub buttons filling method

    Combat freeze after restarting combat through Game Over UI

    HP / SP Bars In Combat Appear In Wrong Positions

    Panic state swap action issue

    Damage value calculation method on combat attacks

    Sanity zero characters being alive after combat ends issue

    Dropped items staying on the ground when attempted to be picked up on combat

    Critical Failure skill checks fixed

    Snapshot combat ability breaking attack flow

    Winston’s Tackle and Sonia’s Spectral Hands abilities being able to be cast to further enemies when another enemy is adjacent

    Radial menu not being able to open issue

    Companions not gaining xp when they escape/flee from combat and player character wins the combat afterwards.

    Quick item AP cost calculations

    Enemy still getting shattered even after the Petrified state is gone

    Players being able to attack fellow party members with Hands of Stone spell

    Outsider’s hands after Hands of Stone spell being cleared after spell wears off

    Random quick items being lost when another item is used on panic state and dropped due to panic

    Playable characters sometimes lose the ability to perform any actions after casting the "Children of Pazuzu" spell

    Die animation for Cultists and Cult Fedayeens where they play normal die animations instead of shatter while still being Petrified

    A breaking state that happens when another Blood Circle is cast before the previous one is still present

    Some spells not being able to be cast in a combat after fleeing a previous one

    Children of Pazuzu damage output inconsistencies
    Crash

    Ward 10 pre-combat crash

    Keelan post-cutscene crash

    Setting VSync can cause crash
    UI

    Tutorial UI Not Showing After Loading Game

    Rest anomaly for occult research, causing rest UI to soft lock

    In some cases inventory had items with empty technical names, causing UI to soft lock.Taken precautions against such cases

    Completing a combat encountered while at rest caused rest UI issues

    Weapon Powers and Maledictions cannot be revealed through Occult Research

    When companion cannot level up blocking entire tab menu

    Perks sometimes do not read stats correctly while leveling up

    Stacked levels showing higher level perks while leveling up

    Settings Resolution Pop-Up Can Stuck On Screen With Escape Key

    Combat Summary Pop-Up cannot close properly

    Hover tooltip display glitch when displaying nested rest activities and scrolling with mouse click instead of wheel

    Manuscripts show in rest screen if the spell is already learned

    Craft plans disappearing after learning new plan

    Buying multiple cigars if you do not have any cigar in your inventory counts as one cigar

    Trading for the first time with an NPC shows wrong cigar buy value

    Player can trade with Marino in Asylum during Cutscene

    Navigational Hub Switch UI issues

    Travel Map labels won’t disappear

    Resetting rest screen or closing rest screen does not clear activities properly

    Right-clicking rest activity clearing icon

    Research can continue after selling required items

    Canceling Rest window does not remove Research Plans

    Faithful perk can be acquired with all belief systems

    Rest UI to properly reset selected research activities when closed with ESC

    Combat Summary does not account for Angst increase effects

    Incorrect values of Total Angst and XP displayed with mouse hovering over corresponding bars in Character Sheet

    Pause and Quick load menus can be invoked with keyboard shortcuts while they should be unavailable

    Background and Archetype descriptions does not update after language switch

    Exploration menu settings button does not show in-game menu

    Exploration Menu "Options" hover text stays on screen after click

    Researching more blueprints than you can could break rest progression
    Audio

    Tab Menu click sound does not read volume from SFX Volume

    Missing Warehouse Flesh Devourer Music
    Cutscene

    -Nameless Soldier end game cutscene codes not working accordingly to the narrative -Party gets stuck when Richter returns back -Nithon Lost Man cutscene player while Lost Man is in party. -Burning man cutscene (quest The Lost Patent) is auto triggered when main street loaded if player did not give him match -Keelan combat cutscene not unregistering from cutscene events properly causing encounter combats to freeze if restarted
    Dialogue

    Black Lips Return dialogue and companion interaction issues

    Theater Cultist gender addressing issues

    Chad initiates dialog in Travel Map after running away from Wjatal in Dead Willows

    Marino now properly wants his 40 cigs

    Chad / Bagakaw Repeatable Dialogue
    Stygian Update 1.0.4 (1 October 2019)

    Fixed issue with Companions not being able to leave Old Eel attic at the start of the game (impacted Aristocrat and Explorer archetypes)

    Fixed Brand of Shame (and kiss the Ground) attacks freezing AI for Cultist Fedayeens when the attack is a miss

    Fixed multiple issues with Chinese and Spanish localizations
    Stygian Update 1.0.3 (30 September 2019) Changes:

    Credits video
    Improvements:

    Improve inventory active handset sync after combat

    Companions can also perform crafting now
    Fixes:

    Fix combat logs that are appearing on Desktop.

    MacOS Retina resolution issues

    Fix dropdown does not read display resolutions in settings

    Winston and Wilkins spawned in the attic even they are killed

    Character Creator summary screen placeholder text removed

    Chinese Look-At pop-up display time fixed

    Fix tough characters’ throwable issue

    Fix dead enemies being looted after combat ends

    Isidore's challenge UI must be inactivated if TheBankOfLunatics is active

    Fix reload shortcut “R” not working / blocking the game

    Sonia Greene Carter intro dialogue 2 token

    Grimoire HP Cost Display Issue

    Blood Circle wrong spell cost description (numeric)

    If an equipped item is not present in inventory, causes soft lock after trading

    Outsider Cutscene Issue In Old Eel Attic

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  • Tối đa: $19.99
 
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