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描述

Tales of Maj'Eyal
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Focus on randomly generated tactical battles

Rich set of very unique classes

Unlocks & in-game achievements progression

Rich world with its own history which slowly reveal during the game

No consumables, no grinding

Turn based: think before you act!

Simple, easy to use interface.

Please note:
The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal. Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).
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  • 版本: Windows, Linux, MacOS
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  • Patch 1.7.4 (28 June 2021) Changelog for Tales of Maj'Eyal

    Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics

    Add chat portraits to many things

    Add zone max level to tooltip and adjust levels for difficulty (if applicable)

    Allow Steady Shot triggered via Shoot to apply Marked

    Dirges update mastery correctly

    Feed and Fed Upon properly ignore absolute resistance

    Fix a bug with Garrote

    Fix AI targeting of friendly actors, preventing them once again from toasting their friends

    Fix alt tier1 zones having a different level range than non-alt tier1 zones

    Fix Assasinate

    Fix bone shield having non-integer cooldowns

    Fix Brawler Attack Speed

    Fix Cleansing Flames's tactical table

    Fix description for Animate Blade

    Fix Disengage being able to move through walls

    Fix Energy Absorption

    Fix Hymn Nocturnalist description

    Fix Minotaur's Grand Arrival

    Fix Shadows not Fading once they are immune to their summoner's damage

    Fix Shattering Charge double crits

    Fix talent level of chants & hymns boosted by difficulty twice

    Fix Trap Priming

    Fix twist the knife extending debuffs by non-integer amounts

    Fix value displayed in damage log for Guardian Unity

    Fix Vile Transplant effect limit

    Fix wintry ego on shield not criting

    forceUseTalent will not break things like movement infusion and won't be disturbed by confusion

    It is now possible to recall out of the Temporal Rift

    It is now safe to digest a cursed shadow

    Mirror images are removed on death

    New chat dialog interface

    New gfx for the Rune of Reflection

    New skeleton's damage shield visuals

    New Sun Paladin evolution: Avatar of a Distant Sun

    New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)

    New Webs of Fate visual effect

    Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)

    Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy

    Prevent player from infinitely stacking Pestilence shield with enough action speed

    Remove digging from a few more vaults

    Slightly nerf pace yourself

    Some UI updates (buttons, and such)

    Split the effect of Brutalized and Stunned

    Support inconstant resource drain, fixing the Fearscape and a few other talents

    Take Down respects pin if the target is more than 1 tile away

    Tentative fix for yeti's in EoR having fur sticking outside of their pants

    Tune down a Boneyard and Corpse Explosion visuals

    Update fixedart daggers to 50%str/50%dex dammod for knives

    Update Seen by Arcane Eye to immediately reveal actors

    Update targeting parameters for Kneecapper and Kill Shot

    Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less

    Update many NPCs tiles

    Update the face of most character dolls

    Update translations

    Upscale the size of many lore pictures
    Changelog for Ashes of Urh'Rok

    Fix Diseased Body crashing in some corner cases

    Fix Eternal Suffering to not appear on NPCs

    Update translations
    Changelog for Embers of Rage

    Add portraits for various chats

    Exoskeleton is now displayed behind weapons

    Fix Emergency Steam Purge wrong range

    Fix Innovation + Mastery update interaction

    Fix rounding problem with some steamtech/sawmaiming talents

    Make Furnace Vent open only if it is fully charged

    Mecharachnid shows artifact tiles when worn instead of generic ones

    Summons will now avoid targeting amakthel body parts

    Update translations

    Upscale lore pictures

    Yetis are 100% less prude
    Changelog for Forbidden Cults

    Update Reality Fracture so rifts last for the full duration stated

    Update translations
    Patch 1.7.3 (21 May 2021) Changelog for Tales of Maj'Eyal

    Abyssal Shield now has a log line

    Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it

    Add Japanese and Korean translations

    Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)

    Add a tutorial popup when the hotkeys page is switched for the first time

    Add tile transition from marble floor to water (mainly for Last Hope)

    Adjusts invisibility-granting talents and effects to prevent a floating point error

    Adjusts tooltips to not display zero-valued properties

    AI now tries to break iceblock

    An other Darkvision fix

    Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive

    Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained

    Change Re-assemble to check talent level instead of raw talent level for extra life

    Change Sand Breath to use Mindpower

    Change the color of Bone Shield overlay text for clarity.

    Change Worldly Knowledge to use actual escort rewards

    Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids

    Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly

    Clarify Cornac cat point is only at birth (not also every 10 levels)

    Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"

    Fix bone shield resting forever on world map.

    Fix callbackOnArcheryHit on Chant Radiant

    Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage

    Fix clones of self resurrecting NPCs to not self resurrect themselves

    Fix Deeprock Form to always remove levels in Volcano and Throw Boulder

    Fix description of gale force torque

    Fix description of Harass Prey

    Fix Dirge of Conquest having no effect

    Fix Fearscape validating the requirement for "planetary orbit"

    Fix Judgement self hurt

    Fix many typos

    Fix a slowdown that happened in the previous version for some GPUs

    Fix Nightmare description

    Fix oversized Splatter Sigils

    Fix range display for Wave of Power

    Fix Shadow Simulacrum AI

    Fix the description of lich's shadows' spells

    Fix Un'fezan's Cap

    Fix Through the Crowd conflict with Lich last talent

    Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo

    Fix some missing sound effects

    Fix Vimsense to correctly reduce mental save

    Fix a bug between cloning, removing effects, and Corrosive Worm

    Game's window title now changes to reflect the current campaign

    Hook "DamageProjector:base" now receives the target

    Increase positive/negative regen in rest

    Increase range on Ungolmor's poison hit

    Make random sentient staff able to actually spawn

    Make wrathful ego on-block damage friendly-fire safe as the description implies

    Monster pits now have their doors always on the sides, never on corners

    New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)

    New callbackOnTalentPre (return true to cancel cast)

    New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)

    New hook "Actorskin", before tatoos and after base skin

    New hook "Player:winnerDescs"

    Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality

    Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers

    Promote some remaining fake-rare elite enemies to rare, for they are basically a rare

    Probability Travel mana cost reduced

    Reduce the rate at which rares and randbosses learn new talent trees

    Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking

    Self-reloading ammo doesn't break at values above 6

    Telekinetic wielded weapons are now displayed as floating behind the character doll

    Thorn Grab, Unseen Force now have a visual effect

    Throwing knife can't garrote

    Update demonfire damage check for fiery torment when determining if it should hurt or heal demons

    Updated the worldmap seen from orbit to be more correct

    Wintry ego on shield now uses mindcrit
    Changelog for Ashes of Urh'Rok

    Add Japanese and Korean translations

    Fix Reckless Strike

    Fix Dolleg mainhand seed description

    Fix Doom Concordat not reviving seeds

    Fix Hexed Shield to cast with the correct level

    Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)
    Changelog for Embers of Rage

    All artifacts should now have special doll tiles

    Fix Assault Chassis Tail Weapon

    Fix Craftsman's Eye not getting blind fight

    Add Japanese and Korean translations

    Fix mecharachnid unequipping armor

    Fix the display of Mind Injector

    Fix Dazzling Jump

    Fix the scaling of many talents after the 1.7 update

    Giant alligator is now taller

    Lower Fumigate APR

    More sanity check for innovation

    Remove exp value of AAAs

    Update psi-machine categories to match current escorts
    Changelog for Forbidden Cults

    Add combat training to Cultist of Entropy

    Fix bonestaff chat appearing on other staves

    Fix Cacophony effect description

    Fix daze check for Lash Out

    Add Japanese and Korean translations

    Fix range in Accelerate description

    Fix Revelation for Prophecy of Madness and Prophecy of Treason

    Fix Split's wrong formula

    Hypostasis achievement is correctly labelled as important

    Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla
    Patch 1.7.2 (07 November 2020) Changelog for Tales of MajEyal

    Fix for Rocket Pod in Embers of Rage

    Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom.
    Changelog for Ashes of Urh'Rok

    Fix Ominous Shadow to correctly grant darkness damage conversion

    Have fun in Eyal!

    Patch 1.7.1 (06 November 2020)

    My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 !

    This is a simple bugfix release to squash 'em evil bugs!

    Changelog for Tales of Maj'Eyal

    Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.

    Clarify corpselight description

    Correctly report talents cooldown in the log when stunned in some cases

    Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration

    Display Crepuscule range

    Disruption Shield visually changes when it is into the mana eating phase

    Fix AMD display weirdness

    Fix a bug with some rare NPCs with Blurred Mortality

    Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing

    Fix an issue where a huge number of disabled addons could make the game crash on start

    Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active

    Fix blond and redhead bears naming for female dwarves

    Fix Bombardment to not spam the log when out of ammo

    Fix Bone Grab not always using a turn

    Fix Frigid Plunge to correctly heal minions

    Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch

    Fix Reaping to correctly remove effect upon unsustaining it

    Fix talents that should not give warning to not give warning

    Fix the Malevolent Dimensional Jelly to be correctly Malevolent

    Fix Throwing Knifes stats mod display

    Fix Track radius

    Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with

    Hiemal Shield now displays the usual shielded lifebar

    Minimize use of raw talent level where effective should be used and has precedent for use

    Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)

    Ravage works on more sustains

    Recall Minions will only put minions inside walls if they can move in them (Dreads)

    Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7

    Reduce number of ghouls summoned by very high levels of Call of the Mausoleum

    Shadow's Path now has diminishing returns

    Somewhat lower level of enemies in bandit fortress vault

    Surge of Undeath provides a small passive regen to all minions

    Swap Pure Aether cooldown reduction to happen after items reductions

    Temporal Hounds are petable, show the love!
    Changelog for Forbidden Cults

    Fix a bad interaction between the staff of bones and some player names (yes weird uh!)

    Fix a bug where the Ring of the Hunter could hunt your savefile to death

    Fix a bug with Prophecy of Madness

    Fix Controlled Chaos at level 1

    Hypostasis of Entropy is harder
    Changelog for Embers of Rage

    Annihilators tagged as range for the purpose of rares

    Fix Boltgun to correctly not use normal ammo

    Fix Grenade Launcher to work with heavy weapons

    Fix Master of Disasters

    Fix Superconduction and Condensate radius

    Make sure that Furnace Vent cant trigger more than once per turn from Melting Point

    Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!

    Sawtree. Need I say more?
    Changelog for Ashes of Urh'Rok

    Added Onilug statue lore

    Demon seed sustains will not unsustain when auto upgraded

    Fix Dark Reign description

    Fix Fetid Breath

    Fixed Cursed Arm seed

    Fixed dual link of pain

    Have fun in Eyal!

    Patch 1.7.0 (29 October 2020)

    My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 !

    Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) ) But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked!

    An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running! Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to translate the tons of text ;)

    Add to those the usual slew of changes, new stuff and fixes, obviously! Also included are updates to the three expansions: Forbidden Cults, Embers of Rage and Ashes of Urh'rok. Ashes ones being of note as it quite improves the Demonologist class with quality of life stuff, new seeds, reworked talents... Go check it out in the changelog below!

    As with any major updates savefiles are not compatible. If you want to finish a character, do not upgrade until you have done so, and make sure you disable addons auto-updating. To stay on 1.6 until you finish your character I have made a new galaxy branch that you can enable it by clicking on the settings for the game, selecting "Manage installation", then "Configure", then the 1.6 version in the beta section. And if you use addons, make sure they have a version for 1.7 or disable them; you don't want problems do you? :)

    Changelog for Tales of MajEyal New stuff, cool & shiny:

    Full and total rewrite of the Necromancer class, no point in a list of "changes" as 95% of it is new or deeply altered :)

    Lich is now a race evolution for Necromancers, with its own (obviously awesome) racial talent tree

    New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells

    New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!

    Add language localization support, with simplified and traditional chinese as the first supported languages

    Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients

    Add revamped bandit fortress vault

    Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.

    Add worms vault to dry lake of nur

    Added 2 more rows of hotkeys for the mad people :)

    Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds

    After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting

    Burb now has his own tile! All hail Burb the snow giant champion!

    Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance

    Changed Adept to instead grant a flat +1.5 to all talent levels

    Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft

    Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers

    Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key release and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time. Keeping them pressed also works

    Focused Wrath now also resets the cooldown of Mind Storm at talent level 5

    Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need

    Malevolent Dimensional Jelly finally got its own tile! Now MORE malevolence!

    Melinda has a new haircut (also available to players after unlocking redhair)

    Merged Quicken Spells and Spellcraft

    Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer :)

    New minor demon, the onilug

    Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is ;) )

    Prodigies screen splits out evolutions from prodigies to better see them

    Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell

    Reworked Swift Hands to provide 4 "ready" slots

    Rewrote Aether Permeation to be a dispel protection and a spellpower boost

    Stone Fortress now applies half the effect when it is not activated by the racial ability

    Stone Vines now correctly check for mindpower instead of just willpower to apply debuff

    Stone Warden's Shard is not affected by counterstrike

    When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too
    Misc stuff that other categories did not want:

    A few UI visual tweaks (buttons & frames)

    Actors are cleaned of temporary effects upon death even if they do not resurrect, to prevent some effects from lingering after their deaths

    Actors with inventory access disabled can not access stores either. Sorry!

    Add cost to crude iron battle axe of kroll, rungof's fang, mummified egg sac and razorblade

    Adjust formula for Dominate resistance penetration and change cap to 70%

    Aether Avatar correctly removes physical and magical effects

    Aether Avatar penalty only triggers for spells

    Allow cancelling Temporal Form's anomaly talents

    Altered Essence of Speed formula to be less punishing on high level NPCs and reduced its mana cost

    Altered the Sceptre of the Archlich and the Ring of the Archlich to be more in line with new necromancers

    Archmage's Wildfire, Storm, Ice and Stone trees are now available without an unlock (they still require a category point)

    At level 6 Metaflow now increases the talent level of all spells by 1 for a few turns when casting them

    Blacfire Aegis damage now checks the highest of mind or spell power

    Blast can no longer randomly multihit

    Blast damage now actually reduced by distance (up to 50% at max range)

    Block has no effect against self inflicted effects to prevent some problems for Demonologists

    Bone grab will correctly fail if not hitting target.

    Buff Dawn's Blade

    Buff maulotaurs

    Buff Psychometry

    Buff the celestial/radiance tree

    Buffed Stone Vines damage

    Cap Scoundrel's Strategies to 100% crit penalty

    Change Mindrot damage to happen on base turn but be increased global speed to compensate

    Crippling Blight shows the fail% in the icon

    Detonating Charge is greyed out if pinned

    Equipping a belt of undeath or similar immediately stops suffocation

    Fearscape from tannen questline and from the coruption spell both count has "orbit" for the sake of Aether Permeation check

    Fire Storm cant crit and deals a bit more damage

    Fungal Growth should work with effects that can merge (like Bloodbath)

    Give grushnak pride orcs -30% damage when randbosses

    Give Spell Shield, Blinding Speed, Corrupted Negation, Unstoppable, Disperse Magic and Shadow Simulacrum a lower change to appear on ranbosses

    Gorbat bamboo walls support displaying single tile walls

    Grapple will check if target can be silence/slowed

    Greater checkerboard vaults should again have correct vault door entrances and revamped it to be smaller and have a boss in the middle

    Healing infusion can be used even at 0 healing factor (for the cure side of it)

    Health warning effect now accounts for negative life

    If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp

    Improve Pace Yourself

    Increase minimum level for merchant tunnels event to 18, saving new players left and right!

    Intimidated no longer prevents entering the worldmap

    Levelup screen now accounts for bonus talent levels in the talent descriptions

    Limit antimagic on early game rares

    Limit fearscape on rares

    Lost life warning input disabler now counts both max life and max negative life

    Lumberjacks have grown in size

    Make forest ruined building 2 vault more interesting

    Make using item that can use talents respect the talent's usage conditions

    Make Vor Pride's special vault have a slightly friendlier layout

    Make worms vault a bit more reasonable

    Marked for Death, Chromatic Fury, Haymaker and Bombardment can't be used by NPCs

    Modify collapsed tower vault to make it more interesting

    Move Blood Spray damage to after applying disease to avoids Virulent Disease being triggered and then immediately overriden by a weaker disease

    Nerf Grand Arrival resistance reduction andd buff poison AOE damage

    Nerf nature slow proc on egos

    Nerf Rampage speeds

    Ogres in elvala are now big

    Prevent Bone Grab to be cast on oneself

    Prevent getting prodigies you do not qualify for

    Prevent learning traps from the library in Yiilkgur

    Prevent Weapon of Wrath from showing on randbosses

    Pride stair guardians are now rank rare instead of elite, which they already were in all but name

    Random knockback VFX direction now matches effect

    Reduce cooldown and mana cost of Inferno

    Reduce damage taken requirements for prodigies that require those

    Reduce freeze iceblock life

    Reduce spawn rate of living weapons vault in halfling ruins

    Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.

    Reduce the size of Reknor

    Remove blighted summoning from gorbat, replace with grand arrival and rage

    Remove digging from all vaults that currently require digging

    Remove Heighten Fear antisynergy with Darkness and Predator

    Remove negative resists from of madness ego

    Remove negative resists from werebeast's ego

    Remove negative stats from battlemaster's ego

    Remove selffire from Corrupted Negation

    Remove the burglar's ego

    Shadow Grab now uses spell speed

    Shadowstep is greyed out when pinned

    Shield wand and Healing totem now work with Through The Crowd

    Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement

    Slightly increase damage mod for knives

    Slightly nerf caustic terror

    Sludgenest walls-to-slime do not drop items

    Somewhat reduce number of vaults in prides and add new unique vaults for them

    Stalked will not prevent entering worldmap

    Summoned creatures are always worth 0 exp

    Switch chat channel is now unbound by default, as it's not used much and people ended up on different channels by mistake

    The novice mage will not appear for any character whose birth faction is Zigur (so, for Krogs of Forbidden Cults)

    Throw Bones does not hit allies

    Toxic Death always spread Vulnerability Poison first and won't spread Stoning Poison to an enemy already stoned

    Tumble targeting can now be freely moved around

    Tune down Grand Arrival a little

    Turn diggable walls into doors in some vaults

    Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)

    Update Dream Hammer mastery to the new scaling enjoyed by other weapon masteries

    Update shattering shout to modern scaling formula and cap radius

    Update the Arena death dialog to use the same code as the normal one (should fix a few bugs and inconsistencies)

    Voidstalker cloaks correctly work only on foes

    Yeek npcs are now small
    Evil bugs being squashed:

    Correctly sort savefiles in the load menu

    Curse of Shrouds movement bonus now triggers when swapping places with an ally

    Derth arena quest is now resilient to clones! BEGONE CLONES! YOU SHALL NOT PASS!

    Disruption Shield correctly respects the radius increase from Aether Avatar

    Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)

    Eyal's Wrath have correct duration

    Fix (more) Possessors memory leaks

    Fix a bug with Beyond the Flesh

    Fix a bug with force using a talent at a specified level

    Fix a couple of memory leaks.

    Fix a possible recursion in damage type changing code

    Fix a savefile bloating bug

    Fix a small memory leak when visual hotkey feedback is enabled

    Fix absolute resistance display in tooltips

    Fix accuracy bonuses matching their effects

    Fix Advanced Shadowmancy crits

    Fix Advanced Shadowmancy tooltip damage

    Fix an infinite loop between Flexible Combat and weapons with multi-attacks

    Fix anomalies from not having cooldowns/not using a turn

    Fix Arcane Dynamo proposing to attach to bad items

    Fix Arcane Vortex and others from not doing their effects upon death

    Fix Attune Mindstar exploding when used with a shield

    Fix Blood Vengeance

    Fix callBackOnHit damage going through Unstoppable

    Fix Conveyance spells targeting

    Fix Curse of Nightmare harrowing

    Fix Cursed item curses from disappearing on level change

    Fix Demon Seed spell of Ashes of'Urhrok from taking two turns when it auto-attaches a seed to your inventory

    Fix Disruption Shield bug

    Fix Dreamscape/Fearscape fizzling on summoners instead of summons

    Fix Endless Woes disease and slow

    Fix Endless Woes tooltip

    Fix floor effects (among other things) staying beyond their welcome

    Fix Form and Function

    Fix Frantic Summoning not actually giving the full speed reduction

    Fix Hold the Ground description

    Fix Hold The Ground tooltip

    Fix Kinetic Surge to let you self-target even with only one foe around

    Fix Marauder, Archer, and Skirmisher not being taught poisons when siding with assassin lord for the first time to unlock the category on an account

    Fix mastery and perfection egos overwriting each other

    Fix Misdirection and Curse of Nightmares

    Fix Mortal Terror description (crit chance)

    Fix negative fortress energy

    Fix npcs mistakenly thinking alternate Daikara lava is damaging

    Fix over-generous calculation in Self-Judgement

    Fix party display to not show the levelup icon for uncontrollable members

    Fix Poltergeist duplicate uniques in the living weapon vault

    Fix possessing various NPCs

    Fix radius and target attributes for Vargh Redemption

    Fix Range Amplification Device from Embers of Rage to work correctly on hymns and some other

    Fix Rune: Blink description and line of sight bug

    Fix save/reload bug in Hammer Toss

    Fix Scattershot-type talents multi-hitting the player/breaking targeting

    Fix Sentinel not putting initial talent on cooldown

    Fix Shadow Feed mana regen at very high talent level

    Fix Shatter Affliction rune description

    Fix Shattering Shout bug

    Fix shield's power being wrong in their name but right in their description

    Fix skip learning a trap break player.restCheck

    Fix Slow effect merging with itself but not actually updating the speed

    Fix some timetravel abuses

    Fix swashbuckler ego

    Fix Telmur Ruins being too full of light

    Fix temporary terrain destroying the portal to return to Maj'Eyal in the Fearscape

    Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency

    Fix using Multiply while assuming the form of a multiplying NPC (now it works!)

    Fix Vargh Redemption AI

    Fix weaver queen's portal being destroyed by temporary terrain

    Fix Wild Summon duration

    Fix wooden baricades to correctly show even when they are one tile long (fix for Embers of Rage)

    Fix Wordly Knowledge description

    Fix Worm Rot

    Golem will correctly levelup when resurrected

    Harkor'Zun is correctly classified as a demon

    Lightning+daze damage type does not undaze if target is already dazed and it didn't re-proc

    Make hasLOS properly respect Dark Vision

    Make the death code resilient to entities without name

    Perilous Cliffs should not be overridden by meteors

    Phase Summon correctly moves the camera

    Prevent randbosses with a fixed class from rolling that class a second time

    Prevent removing talent levels learnt from items

    Solipsism threshold fixes

    Update harmony/one-with-nature to do what it says it does
    Code, stuff for addons makers:

    IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!.

    Added a framework to know how a talent got activated (by action, forceuse, callback, ...) along with passing this into to the damage projectors

    Chat files can now use <<>> to make said text into italic green and some text to make it bold. Because I'm lazy.

    New "callbackOnResurrect", "callbackOnDispelled", "callbackOnDispel", "callbackOnSummonHit"

    New Actor:udpateSustains() to force sustains to turn off and on again

    New dispel framework, from now on do dispel effects as target:dispel(eff_or_t_id, source)

    New hooks "Game:changeLevel" and "PartyIngredients:collectIngredient", "Zone:InfiniteDungeon:loadNPCs", "Combat:attackTargetWith:beforeArmor", "PartyOrder:define", "PartyOrder:execute"

    New Map:removeEffect() method

    New resolvers.register_callbacks to place callback directly onto actors

    The damDesc talents function can now take a list of damage types and aggregate damage types can themselves define this list too

    Updated the way escorts are coded to make them easier to mod. To avoid stuff exploding too much in addons, the old hooks are disabled and now two new ones took their place "EscortRewards:givers" and "EscortRewards:rewards"
    Changelog for Forbidden Cults

    Applying Zero Point Energy on Temporal Vortexes will udpate their visual effect range

    Atrophy will fade if source is dead

    Digest effect from Slow Death does not losoe duration outside of combat, but does not provide insanity regen either

    Fatebreaker can no longer self-target

    Fix a case where the Godfeaster exit won't spawn/will be deleted and players will be trapped

    Fix Font of Sacrifice tooltip and cost

    Fix Shoes of Moving Slowly buff fade when you Bump Attack

    Fix tentacled wings being able to hit more than once

    Fix unsolvable illusory castle map generation

    Fixed a rare-case infinite recursion with Fatebreaker

    Font of Sacrifice will have a minimum height, to avoid not being able to show the equipment list

    Mark of Treason will get more clear damage log

    Prevent problematic interractions between spells like Temporal Reprieve and Forbidden Tomes

    Prevent the books of binding to spawn on the entrance/exit in the forbidden tome

    Raised Writhing One survival mastery to 1.3

    Rifts and such empowered by Zero Point Energy will change their names accordingly

    Safety check to make sure egress codes on the ground always go by 4

    Updated icons for the Controled Horrors tree

    Worm Nest now has a bonus when used by a Writhing One
    Changelog for Embers of Rage

    Add a limit of 65% projectile deflection to automated cloak tessellation

    Add appropriate power sources to tinker classes, notably technique_ranged so that psyshot and gunslinger will be restricted from appearing as rares on base types archer and skirm are

    Adjust radius scaling for Sawfield

    Adjust scaling for Blacksmith to modern scaling conventions

    Arcane Amplification Drone disappears upon level change and deals slightly less damage

    Autoloader gives Shoot talent

    Changing Chassis will unwear tail weapon if there is no available candidate

    Correctly show non-tiered ingredient amount in Create Tinker UI

    Create Tinker correctly takes a turn, if a tinker was made

    Damage Shield will use the new getShieldDuration and getShieldAmount interface.

    Fix Death From Above wrong movement speed

    Fix Exoskeleton bug

    Fix Innovation bug

    Fixed Automated Defenses for Boltgun to deal the correct damage

    Fixed boltgun from consuming two charges

    Fixed Lock On and Upgrade to have a range

    Fixed Rocket Pod shots to not use steam as the cost is already in the sustain

    Fixed salves from being affected by Device Mastery

    Fixed Sawwheels when leveling up

    Fixed steamgun talents will get correct check usage conditions

    Fixed yeti mural paintings to correctly act like walls

    Flame Jet can't be used while disarmed

    Flamethrower will correctly use a flamethrower sound

    Galen's Flowing Robe correctly only resets spells

    Gardanion, the Light of God extra prodigy is not used up by the boss wearing it anymore

    Give Net Projector a sane scaling function

    Heartrend won't eat your damage increases

    Leveling up Innovation correctly update all existing worn equipment

    Lock On get correct skill req

    Magnetism tree will now use correct shield's combat data

    Make technomancy work with Mirror Image (somewhat)

    Mecharachnid does not reset custom talent usage upon death

    Nerf saw horrors when randboss'd

    New Blood of Undeath artifact

    New Master of Disasters replaces Rak'Shor's Cunning as the cunning prodigy

    New unique: the Gunsnake; in loving memory of all those gun snake rares that are no more in 1.7!

    New visuals for lightning web

    Prevent psyshot rares from picking a useless talent for them

    Rak'Shor's Cunning is buffed and becomes a race evolution

    Ramming Bot will correctly set iceblock HP

    Remove spine of the world from High Priest

    Rocket Boots correctly deactivates at 0 steam

    Shockstaff correctly uses Autoloader damage bonus

    Steamsaws are now visible on mecharachnids

    Subcutaneous Metallisation will show correct cooldown in talent info.

    Undead Drake spells are classified as necromantic powers
    Changelog for Ashes of Urh'Rok

    Added Onilug statue

    Adjusted Demonologists and Doombringers masteries to be more in line with the base game

    Bind Demon can now summon from seed in either the equipment or inventory

    Bind Demon list is now sorted by demon tier and level

    Blackice no longer requires being in melee and reduces both fire and physical resistance

    Blighted Path damage now works at range and offers a third option to create a reflective shield

    Buffed Acidic Bath a little

    Buffed Champion of Urh'Rok body effect

    Buffed Doom Tendrils damage

    Changed Forge Giant mainhand seed from Inferno to Doomfire, an AOE like before but that uses vim, deals more damage and is demonfire so demons inside are healed by it

    Corrupt Light now counts all unlit grids, even if they were unlit before the spell

    Corrupted Daelach now has a special demon seed

    Dark Reign now has a chance to trigger from any darkness damage (caused by talents)

    Dead demon seeds can still be worn for their passive effects

    Demon Seed now always applies the seed debuff to the target (the chance to actually get a seed is determined at death)

    Demon Seed spell now upgrades the level of existing seeds instead of creating duplicates. When it does it also heals and resurrect the contained demon

    Demon Seeds are now sorted by inventory slot and then demon name

    Demonic Madness auto block can not fail

    Disabled friendly fire on demon minions

    Dolleg main body seed is now Pain Affinity, upon taking blight damage you gain a short burst of all damage affinity

    Dolleg mainhand proc chance increased

    Doomed Nature now also works on psionics

    Draebor now has a special demon seed

    Dread End now triggers on any damage, including darkness

    Fiery Grasp will check if target can be silenced

    Fiery Portal now only works for the caster, and if a creature is on the other side it'll be swapped

    Fire Imp, Wretchling, Quasit and Water Imp ring seed buffed a little

    Flame Leash pulls creatures in order

    Grim Future now eats stacks of Bleak Outcome to increase your spellpower and deal darkness damage

    Harkor'Zun now has a special demon seed

    Improved Forge-Giant and Champion of Urh'Rok ring seeds with more regen and bloodcasting

    Increased damage of Doom Tendrils and gave it proper icon

    Khulmanar, General of Urh'Rok now has a special demon seed

    Kryl-Feijan now has a special demon seed

    Lithfengel now has a special demon seed

    Nerfed Fiery Cleansing a little

    New set of seeds for Onilug demon

    Ominous Shadow now eats stacks of Bleak Outcome to turn you invisible and change your damage/penetraion to darkness

    Plague-Fire Scepter is now one handed (with a little lower magic scaling)

    Planar Controller now has a special demon seed

    Reduced the life penalty of downscaled demon levels

    Replaced Quasit's body seed with Juggernaut

    Reworked shield seeds for fire imp and wretchling to be defensive aggregates of multiple types

    Reworked shield seeds for water imp and quasit to be offensive aggregates of multiple types

    Rogroth now has a special demon seed

    Shadowmeld now also provides a chance to ignore physical and magical debuffs

    Shasshhiy'Kaish now has a special demon seed

    Shattered Mind and Tale of Destruction now work like other vim sustains and do not disable at 0 vim

    Slightly reduced Uruivellas body bonus

    Sligthly increased cooldown and cost of Farstrike

    Stripped Life swapped to Weakened Soul which reduces damage from any target affected by Bleak Outcome

    Suffuse Life becomes Doom Concordat, granting a random demon summon upon entering combat, healing demon seeds on kill and healing yourself when a demon is summoned or killed

    Thaurhereg weapon seed now offers a castable silence effect

    Walrog now has a special demon seed

    Added hook "DemonicPact:updateSeedsList"

    A huge thanks to all those that contributed to help make this release! And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework. Have fun in Eyal!

    Patch 1.6.7 "This Is Not A Dinosaur" (28 February 2020) Tales of Maj'Eyal

    Fix Antimagic Zone targeting

    Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff

    Improve Blade of Distorted Time

    Fix Out of Phase merging

    Slightly reduce Insane talent and class level scaling

    Cap Rush range at 14

    Add slow subtype to Cripple

    Move Corrupted Negation damage to after the dispel

    Fix Shield Slam block occuring before the attacks

    Fix Guidance antimagic bonus

    Fix Marauder and Skirmisher power_source tags

    Allow Elemental weapon ego to proc on kills

    Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth

    Added a visual effect for Inner Demon debuff

    Add a decimal to ancestral life turn gain description

    Reduce spawn rate of living weapons vault in halfling ruins

    Prevent randbosses with a fixed class from rolling that class a second time

    Modify collapsed tower vault to make it more interesting

    Add Vile Life locked for Reaver at 1.0

    Increase Reaver Plague mastery to 1.3

    Ban Vile Life from NPCs

    Increase Vile Transplant cooldown from 10 to 15

    Replace damage and healing on Vile Transplant with a vim cost per effect

    Improve Healing Inversion radius and cooldown

    Restructure Unflinching Resolve cleanse tiers (buff)

    Give grushnak pride orcs -30% damage when randbosses

    Remove Probability Travel from some NPCs as the spell has been set to no NPC use

    Add minimum damage to some proc egos

    Nerf Prismatic Slash weapon damage

    Improve Endless Woes tooltip

    Add some new vaults to the Prides

    Fix Dominant Will and Dom Hex preventing healing on level change

    Reduce number of vaults in prides

    Make worms vault more reasonable

    Add AI pathfinding protection to Wraithform

    Increase armor randart power max

    Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.

    Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one

    Fixed Pheromones talent
    Forbidden Cults

    New tile & doll tile for the Helm of Knowledge

    Add a very clear message indicating a Searing Horror reflect is up

    Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos

    Fix Writing One pet not always returning on combat exit

    Add power source display to Font of Sacrifice ego tooltip

    Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)

    Change Font of Sacrifice ego count to 5 from 3

    Fixed the epilogue lore of the book The Day It Came

    Mutated Hand weapon mastery works now with the same numbers as all other masteries
    Embers of Rage

    Reduce level requirement of Medic turret

    Add display of current ingredient amount to Tinkers

    Remove APR on Steamsaws

    Actually fix Mecharachnid running away

    Add inherent accuracy scaling to Mecharachnid

    Add block to Lightning Web tooltip

    Reduce Lightning Web damage

    Change Lightning Web duration to always be 4

    Nerf Capacitator Discharge damage

    Fix shockstaff tooltip

    Reduce Shockstaff damage

    Reduce Flame Turret damage

    Reduce Flame and Steamgun Turret life rating

    Reduce Grenade Launcher damage

    Mecharachnid can now be renamed by the orders menu

    Actually ban Heavy Weapons and Artillery from NPCs
    Patch 1.6.6 "Vaulted!" (13 January 2020) Tales of Maj'Eyal

    Madness mode starts with more gold and HP. But don't worry you'll die anyway

    Fixed (perhaps) some perma-ressource loss due to sustained talents

    Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name

    Right click on the inventory icon on the toolbar will bring up the ingredients list

    Reduce Blink Rune cooldown

    Unflinching Resolve now cleanses in a set priority order and works on disarms instead of wounds

    Ranged Arcane Vortex proc scales with material level

    Increase base damage on Shadow Combat but reduced high end damage

    Reduce scaling on Total Thuggery

    Feed no longer prevents entering the world map

    Fix Tentacle Totem always adding to player party

    Reduce duration of Primal Infusion by 1

    Clarify Gloom tooltip

    Fix weapon damage display on Actor tooltips

    Fixed a few bugs with Cursed Sentry

    Any error now dumps a copy of the log into TENGINEHOME/4.0/tome/error-logs/'date'.txt

    Reduce AI chase accuracy during Burrow and Movement Infusion

    Daikara meteors do not remove special features (like weird pedestals) anymore

    Reduce Howl rank on Gorbat

    Fixed Mitosis not worked with negative life

    Prevent Shriek and Howl from scaling with difficulty

    Coup de Grace correctly restricted in range

    Crystaline Half of Stone Wardens will only cast Rain of Spikes when a target is available

    Spacial Tether correctly works with duration increase/reduction of the effect

    Simplified main menu's new game option, with dev mode on it always shows a list of modules, without it only shows if more than one is installed

    NPCs don't pass target if they haven't seen it for 7 turns (down from 10)

    NPCs only pass aggro if they have had their target in their actual FOV at least once

    Improve drops from pride uniques

    Buff Summoner's Pheromones to increase damage received from their summons

    Mindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage type

    Tinker switching is now correctly affected by Switf Hands prodigy

    Added vauls contest submissions! Several new and redesigned funky vaults for you to find and die in! Thanks to Helminthauge, Nsrr, Orange, Razakai, Recaiden and Starsapphire!

    Add failsafe for if one of the Pride's orbs of command somehow didn't spawn

    New artifact: The Far-Hand with teleport immunity and ability to teleport yourself away, or a foe

    Brawler rares now use the same base unarmed damage as a player, instead of the one from the base NPC type; to prevent problems arising on some npcs taht have very strong base melee

    Banned Predator talents from random NPCs

    Disruption Shield correctly explodes once your mana dips below 50%, for whatever reason

    Teleport and Phase Door now become less accurate with distance to target when used by the AI

    Slightly increase numbers for Combat Accuracy

    Target passing between NPCs is now based on rank, the lower the rank the less likely to alert

    Savefiles now contain a "last_log.txt" which contains the last 2000 lines of well .. log. This is the actual game log, not the ingame message log.

    Resistance penetration is capped at 70%

    Halved the experience penalty on all races

    Nerfed Freeze a little to prevent high level oneshoots

    Trying to put a tinker in an object that refuses it will not add a few stats anyway (fixing Galvanic Retributor for example)

    Spells cast by items (like on spell effects) will not trigger Aether Avatar penalty

    Increase save rewards from escorts

    Updates to visuals and sounds of some talents

    Remove linear scaling from Spell Shield

    Combat:attackTarget() returns total damage done

    New hook "Actor:tooltip"

    Add an ActorTalent.deactivate_on property for things that disable at various events

    Add Actor:getCombatStats to get weapon properties for a given object

    New method game.state:dynamicZoneEntry() to easily make new dynamic zones in events, vaults, ...

    Dynamic zones can now be set to reload lists instead of saving them, using zone.embed_lists

    In developer mode all generated maps' entities are now checked for upvalues. Beware evil code! Beware!

    Developer mode: ctrl+shift+alt+right click on an NPC to move it around
    Embers of Rage

    Add Steampower to Actor tooltips

    Change Automated Defenses Boltgun/Flamethrower to be PBAOEs instead of asking for targets

    Fix Shockstaff object cloning

    Heavy Weapons deactivate when leaving combat, running, or resting

    Link turret weapon mastery to the summon talent level

    Increase steam cost of all turrets

    Remove armor penetration from Incendiary Rounds

    Cap and reduce fear chance on Incendiary Powder

    Increase Rocket Pod steam drain

    Reduce armor penetration on steamguns

    Limit Rocket Pod to 2 missiles

    Ban Heavy Weapons and Artillery from NPCs

    Fixed an error in a lore note of the pocket of time

    Remove Weapon Automaton tinker (pending its upgrade to be actually working, likely in next update)

    Change turrets to hardcode their physical power, accuracy, and steampower to the casters at time of summon

    Turrets die when their summoner dies

    Reduce the base life and life rating of turrets

    Add icon overlay display for Stormstrike

    Increase Grenade Launcher cooldown from 6 to 9

    Add Magical to Boltgun Safety Overload effects

    Fix Safety Override doing friendly fire

    Change Weapon Expertise Boltgun to fire 4 attacks and disarm

    Fix some no_energy tags

    Fix Automated Defenses Shockstaff occuring at the start of next turn

    Fix Shockstaff automated defense counting more than the weapon damage dealt

    Allow Shockstaff Automated Defense to work at melee range

    Schematics will not transmog anymore

    Buffed Flashpoint

    Halved the experience penalty on all races

    Update the steamgun ego pool to load the base ranged pool and add a few new egos on top of it

    Gauss Cannon always targets the farthest enemy

    Fix Mecharachnid remembering the wrong weapon type to reequip on chassis change

    Fix Mecharachnid not always teleporting when its summoner leaves combat

    Mecharachnid will almost never use basic attacks

    Mecharachnid will only escape via talents

    Mecharachnid targets enemies that damage its summoner if it has no target

    Remove the Mecharachnid on unlearn

    Heavy Weapons now attack as part of their activation

    Boltgun now generates steam on hit instead of reducing saves

    Remove steam cost from Heavy Weapon basic attacks

    Remove Taunt from Flame Turrets

    Fix AED tooltip

    Demolition nerfs
    Forbidden Cults

    Writhing One's Worm that Walks can now be renamed (use the orders menu)

    Shoes of Moving Slowly correctly combine with Shoes of Moving Quickly even with curses (requires a new pair of both after the patch)

    Light of Revelation only works on foes

    Somewhat reduced the rarity of most Forbidden Tomes

    Halved the experience penalty on all races
    Ashes of Urh'Rok

    Halved the experience penalty on all races
    Patch 1.6.5 "The Long Dark" (07 January 2020) Tales of Maj'Eyal

    Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage

    Fix Searing Light range

    Add unarmed damage display to Actor tooltips for NPCs that are unarmed

    Change minimum unique/boss randboss level to 10 from 8

    Reduce life regen on Wild Growth slightly

    Change Sudden Growth to use a standard scaling pattern

    Equipping a tinker now uses a turn

    Last Stand now sets life to 1 if it was below 0 upon deactivating

    Fix major bug with Ancestral Life energy gain

    Fix anti-antimagic quest invuln sometimes bugging

    Some protection against disappearing talents (due to addons or whatever)

    Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration

    Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.

    Fixes glove ego procs being stuck with lower talent levels than they should

    Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.

    Increase Mind Storm range from 7 to 10

    Buff Yeek Wayist life

    Change the source of some healing to their talent for better log entry

    Replace Slumber with Nightmare on restful gloves

    Prevent crafting with the same ring over and over

    Add icon overlay to a bunch of effects

    Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25

    Revise Spellblaze Shard to be cooler

    Allow Wyrmic weapon talents to work without a MH weapon

    Fixed Disruption Shield from trying to work when mana is already below the limit

    Blood splash healing shows as being from blood splash in the combat log

    Fix Hold the Ground description not displaying the right cooldown

    Autoaccept now works with Focus Shadows, Blast, Creeping Darkness

    New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!

    Shatter Afflictions rune description typo

    Reduce cooldown of Torque of Clear Mind

    Allow Aether Breach casts to stack (but not happen any faster)

    Exclude Manasurge from Aether Avatar restriction

    Nerfed Aeryn's survivability
    Embers of Rage

    Prevent AI from spamming heavy weapons

    Awesome Toss now works on base turns instead of player turns

    Incendiary Powder correctly reduces armor

    Fixed the log entry for Incendiary Powder's panic

    Miasma Engine starts with 1 stack

    Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam

    Haywire Missiles deals correct damage

    Lightning Web absorbs the correct amount of damage

    Clarified several Annihilator tooltips
    Forbidden Cults

    Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent
    Patch 1.6.4 "The Neverending Story" (02 December 2019) Tales of Maj'Eyal

    Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back. Also, fixes the never-ending map generation bug

    Fix casting Freeze at a target in a wall freezing you instead

    Fixed Grappled tooltip

    Fix Meteoric Crash not applying highest dam to fire A few misc fixes & addons sanity prevention
    Embers of Rage

    Arcane Amplification Drone now has a normal amount of HP but is invulnerable to any damage and inherits the caster's resists penetration to keep it useful later on

    Fixed a bug with Advanced Targeting System when no target exists
    Patch 1.6.3 "Oops !.. I Did It Again" (27 November 2019) Tales of Maj'Eyal

    Fixed archery from exploding in a big ball of errors. Very sorry, much self whipping :/

    Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors

    Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
    Embers of Rage

    Fixed a bug with turrets upon reloading a savefile

    Fixed Seeker Warhead tooltip

    Fixed Tinker's Cave not appearing at birth for tinker classes in Age of Ascendancy campaign
    Patch 1.6.2 "Bug Annihilator" (27 November 2019) Tales of Maj'Eyal

    Disabled Probability Travel on NPCs; they don't know how to use it anyway

    Fixed Bow Threading to correctly swap to bows

    Reduced fixedboss randomclass talents spread

    Fixes a bug with Annihilator's shield capacitor

    Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions

    Limit Fire Dragon Shield procs to 4/turn

    Disable Shadowstrike on NPCs

    Reduce and cap Bone Spear damage

    Replace Pale Drake Elemental Surge with Adept

    Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)

    Increase Dissipation dispel from 4 to 8

    Fix Mirror Image not actually taunting on cast

    Remove Spine of the World from Gorbat

    Limit Elandar and Vor to unlocking 1 category and ban several problematic talents

    Made thoughtform use talents slightly more often

    Fixes to block callback and archery AI

    Changed Freeze scaling to something saner

    Being Frozen will not prevent the application of Wet and Frozen Feet debuffs

    If the caster is Frozen when casting Shatter, the ice block is instantly destroyed

    Disruption Shield now has a hard cap to max mana considered for energy storage

    Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion

    Fixed a bug with Mark Prey tooltip
    Forbidden Cults

    Fixed Horrific Display pulling foes even without Call of Amakthel level 5

    Fixed Mutated Hand not using itself as a mastery

    Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied
    Embers of Rage

    Fix Galen's Flowing Robe

    Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did

    Replaced Charm Mastery with Device Mastery from the [redacted] machine!

    Fixed Galvanic Rod not being usable after dying

    Static Shock now correctly allows equipping shields with Cunning

    Autoloader makes your shots bypass allies harmlessly

    Heavy Weapons no longer drain steam

    Boltgun and Flamethrower correctly gain damage bonus from Autoloader

    Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff

    Turrets tooltip improved

    Turrets gain increased armor

    Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade

    Steamgun Turret damage improved

    AI of all turrets improved

    Gauss Turrets correctly ignore armor

    Rocket Pods no longer generate Heavy Weapon Ammo

    Seeker Warhead now always stuns, and uses a better tile

    Mecharachnid can self-destruct

    Mecharachnid no longer inflicts friendly fire

    Mecharachnid can equip armor with Dexterity

    Mecharachnid's Overrun gives Steamsaw Mastery

    Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes

    Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks

    Mecharachnid correctly uses Magnetic Accelerator to escape

    Fixed Pincer Strike tooltip

    Heavy Weapons deactivate when you rest

    Tooltip of Chemical Grenade fixed

    Increase max number of Raze procs to 25

    Nerf Steam Power (the talent) scaling

    Fix Furnace tooltip

    Nerf scaling on Furnace (linear scaling is evil on NPCs)

    Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further

    Removed dust and tooth requirements for arcane dynamo
    Patch 1.6.1 "Techno-Annihilation" (20 November 2019)

    Fixed some more leaks in Possessors

    Update damage display on talents to new stun damage penalty

    Also fix typo in Fire Dragon Shield description

    Fix Mark Prey bloating savefiles

    Fix a bug that could leave confusion effects permanent

    Remove Elemental Surge from Vor

    Remove Acidic Skin from Gorbat

    Fixed some zones not being able to generate randbosses

    Increase the minimum level on several antimagic egos

    New tiles for Stone Wall spell

    Rewrote/re-imagined the layout & tilesets & sizes of the four Prides. They should now be more interresting, smaller and way less laggy

    New Gameplay option to display a warning and stop receiving key/mouse input for 2 seconds after loosing X% of max life in a turn (disabled by default)

    Increased the visibility of Agony effect to reduce tedium of checking target to see the debuff

    Changed Curse of Nightmares to not use hateful whispers as it provided anti-synergy with the efficient way of playing

    Fix blighted summoning not working with some wild summons

    Swap blink and shatter afflictions for Ogre and Shalore

    Swap blink and shatter afflictions for shalore

    Nerf psychokinetic and grasping ego damage

    Fix stormbringer's ego giving massive movespeed bonuses

    Disruption Shield (and its Aegis effect) changed to a recharging absorb shield that once depleted continues to work (up to a point) by using mana

    Golem's three rush talents now have greater range and pass through friendlies

    Golem's Eye Beam is now always maximum range and does not hurt friendlies

    Circle of Sanctity correctly deals light damage

    Fixed Temporal Form auto-damage bonus not fully going away at the end

    Shadow Senses allows you to always see your own shadows, even when blinded

    Naturalistic and Corrosive gloves ego use the new wyrmic breaths instead of npcs ones

    Fixed reseting charms cooldown with Metaflow

    Fix learning/unlearning Solipcism on Adventurers

    Fixed exiting the fearscape in Tannen's quest after a save&reload

    Updated Dream Hammer weapon mastery

    Daneth's Neck Guard properly gives physical resist

    Fortress quest is given upon inserting the rod even if it was somehow missed

    Fixed Frenzied Focus when used by a NPC using TK-worn gem

    Sanity check Aether Avatar against addons

    Fixed a bug with Piercing Gaze

    Fixed an error on the MTX UI when the game's internal browser is not available

    Sudden Growth now can trigger effects affected by direct heals

    Greater Checkerboard vault has had a revolution! It now features a new sort of incredible new mechanical contraptions: doors!

    Decrease ring crafting costs for non-unique gems

    Remove critting from ego charms and nerf damage

    Increase cost and cooldown of breaths

    Reduce damage and penetration on Chromatic Fury

    Remove stat gain from Wyrmic Guile

    Fix Primal Infusion not removing effects

    Nerf Shadow Grasp damage

    Buff Flexible Combat to 50%

    Display randelites/randboss classes even outside of dev mode

    Improve Striking Stance damage bonus

    Restore exponential bonus to weapon damage

    Reduce the early randboss damage penalty

    Clarify Mirror Image description

    Warshout now checks mental resist instead of physical

    Yeek quickened racial activated at 70% life instead of the 30% advertised in its description

    Heroism now gives the bonus for missing life it says it does instead of only giving a bonus to stat contribution aspect

    Disabled escape AI from Spellblaze Crystal

    Removed 300% cost modifier on Gates of Morning shops; instead Slazish Fens items have a 20% sell value modifier to prevent celestials from starting with high tier items

    Updated Sun Paladin betray rewards to give augmented mobility talents instead of mobility talents

    Fixed Painful Agony getting people stuck with antimagic when eating antimagic people

    Fixed a bug preventing your from being prevented from respecing in combat ;)

    Gesture of Pain now procs "Talent on hit(mindpower)"

    Fixed recalling out of sublevel maps (like hidden vaults, event maps, ...)

    Reduced minimum level for randbosses to spawn to 8

    Fixed a bug preventing Fireflash from damaging the caster, even without Spellcraft

    The way out of the yeek islands now opens after the first zone done

    Reduced minimum level for rares to appear to 4

    Increased Dark Torrent range to 7

    Fixed saving in the Slumbering Caves

    When making a new character the game will check if there is the same addon installed twice and refuse to start (and it won't work anyway), clearly explaining why and how to remove one of them

    Fixed Divine Glyphs to not make the character explode in a glorious stream of errors. Also renamed Divine Glyphs to Empowered Glyphs. Divine does not really exist in Eyal

    Fixed a bug that allowed to spawn the Worm that Walks without spending a point in it

    Fixed Transcendent Electrokinesis interaction with Brain Storm

    Shatter Afflictions rune now goes on cooldown when cleaning only crosstier effects but a much much reduced one (-75%)

    Fixed hotkeys dispaying 0.5 cooldowns

    Fix Frenzy permanently reducing defense

    Briagh's Lair is actually shown on the map when Zemekkys tells you so

    Fixed Skin of the Many to work on whitehooves

    Adept prodigy now forces all known talents to update their passive effects (fixing notably Possessor's body storage count)

    All robes now provide a bit of resist all instead of defense and robe egos buffed a little

    New shimmer mirror feature: loading & saving whole shimmer outfits (save independently of savefiles so you can import them on other characters too)

    Auto-bugreports will now include the game version a character was MADE in
    Patch 1.6.0 "A Late Delivery from Avalon" (25 October 2019) Tales of Maj'Eyal

    When a yeek exits the tunnels to the halfling complex and sees subject Z; a warning comes up from the wayist, urging you to flee

    When a shader is missing, it'll use a default fallback (prevents loading game with missing DLCs/addons)

    Classic UI can now cancel buffs by right-click

    Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character".

    Revised Anorithils

    Disable fatigue for positive and negative energy

    Updated/rebalanced some NPCs

    Revised Defilers

    Removed max level on all fixed artifacts. Material level already restrains them. This prevents some artifacts being near un-obtainable on higher difficulties

    Fixed an issue preventing users with a too long password from login in. Woops sorry :/

    Cunning techniques revisions

    Greatly revised Summoners

    Significantly revise 2H Assault

    Fix NPCs shoving the player

    Teleports now immediately maximize the AI's guess spread on your current location

    Ethereal Form uses highest of Dex or Mag for its defense bonus

    Rebalance Elemental Harmony

    Revise many artifacts, egos, randarts and items

    Revise Arcane Blade's Enhancement tree

    Reduce Arcane Destruction damage and fix type to Arcane

    Fix Glove display

    Fix Adept causing infinite talent levels

    Sustains will not disable at 0 Stamina or Mana anymore, as it is cumbersome and is easily prevented with a little regen anyway

    Fix Slings not having a base speed

    Add stairs up to Dark Crypt

    Fix Elemental Harmony allowing self damage

    Allow respeccing out of combat

    Add a talent autouse for being out of combat

    Multiple updates to combat damage log

    Fix light radius letting Players (but not NPCs) see beyond their max vision radius

    Resize and reposition how charges are displayed on effects

    Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled.

    Greatly revised inscriptions (runes & infusions)

    Greatly revised the early game combat to make melee start less painful

    Revise accuracy bonuses to have more impact and nicer breakpoints

    Revise shield/glove combat table tooltips

    Born into magic now actually gives 20% inc dam as advertised(up from 15%)

    Change Stone Vines' and Rockswallow's damage to Nat

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