描述

With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & in-game achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface.
Please note:
The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal. Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).
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- 版本: Windows, Linux, MacOS
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- Patch 1.7.4 (28 June 2021) Changelog for Tales of Maj'Eyal
Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
Add chat portraits to many things
Add zone max level to tooltip and adjust levels for difficulty (if applicable)
Allow Steady Shot triggered via Shoot to apply Marked
Dirges update mastery correctly
Feed and Fed Upon properly ignore absolute resistance
Fix a bug with Garrote
Fix AI targeting of friendly actors, preventing them once again from toasting their friends
Fix alt tier1 zones having a different level range than non-alt tier1 zones
Fix Assasinate
Fix bone shield having non-integer cooldowns
Fix Brawler Attack Speed
Fix Cleansing Flames's tactical table
Fix description for Animate Blade
Fix Disengage being able to move through walls
Fix Energy Absorption
Fix Hymn Nocturnalist description
Fix Minotaur's Grand Arrival
Fix Shadows not Fading once they are immune to their summoner's damage
Fix Shattering Charge double crits
Fix talent level of chants & hymns boosted by difficulty twice
Fix Trap Priming
Fix twist the knife extending debuffs by non-integer amounts
Fix value displayed in damage log for Guardian Unity
Fix Vile Transplant effect limit
Fix wintry ego on shield not criting
forceUseTalent will not break things like movement infusion and won't be disturbed by confusion
It is now possible to recall out of the Temporal Rift
It is now safe to digest a cursed shadow
Mirror images are removed on death
New chat dialog interface
New gfx for the Rune of Reflection
New skeleton's damage shield visuals
New Sun Paladin evolution: Avatar of a Distant Sun
New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)
New Webs of Fate visual effect
Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)
Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy
Prevent player from infinitely stacking Pestilence shield with enough action speed
Remove digging from a few more vaults
Slightly nerf pace yourself
Some UI updates (buttons, and such)
Split the effect of Brutalized and Stunned
Support inconstant resource drain, fixing the Fearscape and a few other talents
Take Down respects pin if the target is more than 1 tile away
Tentative fix for yeti's in EoR having fur sticking outside of their pants
Tune down a Boneyard and Corpse Explosion visuals
Update fixedart daggers to 50%str/50%dex dammod for knives
Update Seen by Arcane Eye to immediately reveal actors
Update targeting parameters for Kneecapper and Kill Shot
Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less
Update many NPCs tiles
Update the face of most character dolls
Update translations
Upscale the size of many lore pictures
Changelog for Ashes of Urh'Rok
Fix Diseased Body crashing in some corner cases
Fix Eternal Suffering to not appear on NPCs
Update translations
Changelog for Embers of Rage
Add portraits for various chats
Exoskeleton is now displayed behind weapons
Fix Emergency Steam Purge wrong range
Fix Innovation + Mastery update interaction
Fix rounding problem with some steamtech/sawmaiming talents
Make Furnace Vent open only if it is fully charged
Mecharachnid shows artifact tiles when worn instead of generic ones
Summons will now avoid targeting amakthel body parts
Update translations
Upscale lore pictures
Yetis are 100% less prude
Changelog for Forbidden Cults
Update Reality Fracture so rifts last for the full duration stated
Update translations
Patch 1.7.3 (21 May 2021) Changelog for Tales of Maj'Eyal
Abyssal Shield now has a log line
Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it
Add Japanese and Korean translations
Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)
Add a tutorial popup when the hotkeys page is switched for the first time
Add tile transition from marble floor to water (mainly for Last Hope)
Adjusts invisibility-granting talents and effects to prevent a floating point error
Adjusts tooltips to not display zero-valued properties
AI now tries to break iceblock
An other Darkvision fix
Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive
Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained
Change Re-assemble to check talent level instead of raw talent level for extra life
Change Sand Breath to use Mindpower
Change the color of Bone Shield overlay text for clarity.
Change Worldly Knowledge to use actual escort rewards
Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids
Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly
Clarify Cornac cat point is only at birth (not also every 10 levels)
Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"
Fix bone shield resting forever on world map.
Fix callbackOnArcheryHit on Chant Radiant
Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage
Fix clones of self resurrecting NPCs to not self resurrect themselves
Fix Deeprock Form to always remove levels in Volcano and Throw Boulder
Fix description of gale force torque
Fix description of Harass Prey
Fix Dirge of Conquest having no effect
Fix Fearscape validating the requirement for "planetary orbit"
Fix Judgement self hurt
Fix many typos
Fix a slowdown that happened in the previous version for some GPUs
Fix Nightmare description
Fix oversized Splatter Sigils
Fix range display for Wave of Power
Fix Shadow Simulacrum AI
Fix the description of lich's shadows' spells
Fix Un'fezan's Cap
Fix Through the Crowd conflict with Lich last talent
Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo
Fix some missing sound effects
Fix Vimsense to correctly reduce mental save
Fix a bug between cloning, removing effects, and Corrosive Worm
Game's window title now changes to reflect the current campaign
Hook "DamageProjector:base" now receives the target
Increase positive/negative regen in rest
Increase range on Ungolmor's poison hit
Make random sentient staff able to actually spawn
Make wrathful ego on-block damage friendly-fire safe as the description implies
Monster pits now have their doors always on the sides, never on corners
New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)
New callbackOnTalentPre (return true to cancel cast)
New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)
New hook "Actorskin", before tatoos and after base skin
New hook "Player:winnerDescs"
Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality
Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers
Promote some remaining fake-rare elite enemies to rare, for they are basically a rare
Probability Travel mana cost reduced
Reduce the rate at which rares and randbosses learn new talent trees
Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking
Self-reloading ammo doesn't break at values above 6
Telekinetic wielded weapons are now displayed as floating behind the character doll
Thorn Grab, Unseen Force now have a visual effect
Throwing knife can't garrote
Update demonfire damage check for fiery torment when determining if it should hurt or heal demons
Updated the worldmap seen from orbit to be more correct
Wintry ego on shield now uses mindcrit
Changelog for Ashes of Urh'Rok
Add Japanese and Korean translations
Fix Reckless Strike
Fix Dolleg mainhand seed description
Fix Doom Concordat not reviving seeds
Fix Hexed Shield to cast with the correct level
Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)
Changelog for Embers of Rage
All artifacts should now have special doll tiles
Fix Assault Chassis Tail Weapon
Fix Craftsman's Eye not getting blind fight
Add Japanese and Korean translations
Fix mecharachnid unequipping armor
Fix the display of Mind Injector
Fix Dazzling Jump
Fix the scaling of many talents after the 1.7 update
Giant alligator is now taller
Lower Fumigate APR
More sanity check for innovation
Remove exp value of AAAs
Update psi-machine categories to match current escorts
Changelog for Forbidden Cults
Add combat training to Cultist of Entropy
Fix bonestaff chat appearing on other staves
Fix Cacophony effect description
Fix daze check for Lash Out
Add Japanese and Korean translations
Fix range in Accelerate description
Fix Revelation for Prophecy of Madness and Prophecy of Treason
Fix Split's wrong formula
Hypostasis achievement is correctly labelled as important
Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla
Patch 1.7.2 (07 November 2020) Changelog for Tales of MajEyal
Fix for Rocket Pod in Embers of Rage
Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom.
Changelog for Ashes of Urh'Rok
Fix Ominous Shadow to correctly grant darkness damage conversion
Have fun in Eyal!
Patch 1.7.1 (06 November 2020)
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 !
This is a simple bugfix release to squash 'em evil bugs!
Changelog for Tales of Maj'Eyal
Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
Clarify corpselight description
Correctly report talents cooldown in the log when stunned in some cases
Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration
Display Crepuscule range
Disruption Shield visually changes when it is into the mana eating phase
Fix AMD display weirdness
Fix a bug with some rare NPCs with Blurred Mortality
Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
Fix an issue where a huge number of disabled addons could make the game crash on start
Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active
Fix blond and redhead bears naming for female dwarves
Fix Bombardment to not spam the log when out of ammo
Fix Bone Grab not always using a turn
Fix Frigid Plunge to correctly heal minions
Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch
Fix Reaping to correctly remove effect upon unsustaining it
Fix talents that should not give warning to not give warning
Fix the Malevolent Dimensional Jelly to be correctly Malevolent
Fix Throwing Knifes stats mod display
Fix Track radius
Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with
Hiemal Shield now displays the usual shielded lifebar
Minimize use of raw talent level where effective should be used and has precedent for use
Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
Ravage works on more sustains
Recall Minions will only put minions inside walls if they can move in them (Dreads)
Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7
Reduce number of ghouls summoned by very high levels of Call of the Mausoleum
Shadow's Path now has diminishing returns
Somewhat lower level of enemies in bandit fortress vault
Surge of Undeath provides a small passive regen to all minions
Swap Pure Aether cooldown reduction to happen after items reductions
Temporal Hounds are petable, show the love!
Changelog for Forbidden Cults
Fix a bad interaction between the staff of bones and some player names (yes weird uh!)
Fix a bug where the Ring of the Hunter could hunt your savefile to death
Fix a bug with Prophecy of Madness
Fix Controlled Chaos at level 1
Hypostasis of Entropy is harder
Changelog for Embers of Rage
Annihilators tagged as range for the purpose of rares
Fix Boltgun to correctly not use normal ammo
Fix Grenade Launcher to work with heavy weapons
Fix Master of Disasters
Fix Superconduction and Condensate radius
Make sure that Furnace Vent cant trigger more than once per turn from Melting Point
Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!
Sawtree. Need I say more?
Changelog for Ashes of Urh'Rok
Added Onilug statue lore
Demon seed sustains will not unsustain when auto upgraded
Fix Dark Reign description
Fix Fetid Breath
Fixed Cursed Arm seed
Fixed dual link of pain
Have fun in Eyal!
Patch 1.7.0 (29 October 2020)
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 !
Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) ) But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked!
An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running! Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to translate the tons of text ;)
Add to those the usual slew of changes, new stuff and fixes, obviously! Also included are updates to the three expansions: Forbidden Cults, Embers of Rage and Ashes of Urh'rok. Ashes ones being of note as it quite improves the Demonologist class with quality of life stuff, new seeds, reworked talents... Go check it out in the changelog below!
As with any major updates savefiles are not compatible. If you want to finish a character, do not upgrade until you have done so, and make sure you disable addons auto-updating. To stay on 1.6 until you finish your character I have made a new galaxy branch that you can enable it by clicking on the settings for the game, selecting "Manage installation", then "Configure", then the 1.6 version in the beta section. And if you use addons, make sure they have a version for 1.7 or disable them; you don't want problems do you? :)
Changelog for Tales of MajEyal New stuff, cool & shiny:
Full and total rewrite of the Necromancer class, no point in a list of "changes" as 95% of it is new or deeply altered :)
Lich is now a race evolution for Necromancers, with its own (obviously awesome) racial talent tree
New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells
New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
Add language localization support, with simplified and traditional chinese as the first supported languages
Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
Add revamped bandit fortress vault
Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
Add worms vault to dry lake of nur
Added 2 more rows of hotkeys for the mad people :)
Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds
After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
Burb now has his own tile! All hail Burb the snow giant champion!
Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance
Changed Adept to instead grant a flat +1.5 to all talent levels
Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft
Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key release and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time. Keeping them pressed also works
Focused Wrath now also resets the cooldown of Mind Storm at talent level 5
Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
Malevolent Dimensional Jelly finally got its own tile! Now MORE malevolence!
Melinda has a new haircut (also available to players after unlocking redhair)
Merged Quicken Spells and Spellcraft
Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer :)
New minor demon, the onilug
Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is ;) )
Prodigies screen splits out evolutions from prodigies to better see them
Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell
Reworked Swift Hands to provide 4 "ready" slots
Rewrote Aether Permeation to be a dispel protection and a spellpower boost
Stone Fortress now applies half the effect when it is not activated by the racial ability
Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
Stone Warden's Shard is not affected by counterstrike
When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too
Misc stuff that other categories did not want:
A few UI visual tweaks (buttons & frames)
Actors are cleaned of temporary effects upon death even if they do not resurrect, to prevent some effects from lingering after their deaths
Actors with inventory access disabled can not access stores either. Sorry!
Add cost to crude iron battle axe of kroll, rungof's fang, mummified egg sac and razorblade
Adjust formula for Dominate resistance penetration and change cap to 70%
Aether Avatar correctly removes physical and magical effects
Aether Avatar penalty only triggers for spells
Allow cancelling Temporal Form's anomaly talents
Altered Essence of Speed formula to be less punishing on high level NPCs and reduced its mana cost
Altered the Sceptre of the Archlich and the Ring of the Archlich to be more in line with new necromancers
Archmage's Wildfire, Storm, Ice and Stone trees are now available without an unlock (they still require a category point)
At level 6 Metaflow now increases the talent level of all spells by 1 for a few turns when casting them
Blacfire Aegis damage now checks the highest of mind or spell power
Blast can no longer randomly multihit
Blast damage now actually reduced by distance (up to 50% at max range)
Block has no effect against self inflicted effects to prevent some problems for Demonologists
Bone grab will correctly fail if not hitting target.
Buff Dawn's Blade
Buff maulotaurs
Buff Psychometry
Buff the celestial/radiance tree
Buffed Stone Vines damage
Cap Scoundrel's Strategies to 100% crit penalty
Change Mindrot damage to happen on base turn but be increased global speed to compensate
Crippling Blight shows the fail% in the icon
Detonating Charge is greyed out if pinned
Equipping a belt of undeath or similar immediately stops suffocation
Fearscape from tannen questline and from the coruption spell both count has "orbit" for the sake of Aether Permeation check
Fire Storm cant crit and deals a bit more damage
Fungal Growth should work with effects that can merge (like Bloodbath)
Give grushnak pride orcs -30% damage when randbosses
Give Spell Shield, Blinding Speed, Corrupted Negation, Unstoppable, Disperse Magic and Shadow Simulacrum a lower change to appear on ranbosses
Gorbat bamboo walls support displaying single tile walls
Grapple will check if target can be silence/slowed
Greater checkerboard vaults should again have correct vault door entrances and revamped it to be smaller and have a boss in the middle
Healing infusion can be used even at 0 healing factor (for the cure side of it)
Health warning effect now accounts for negative life
If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
Improve Pace Yourself
Increase minimum level for merchant tunnels event to 18, saving new players left and right!
Intimidated no longer prevents entering the worldmap
Levelup screen now accounts for bonus talent levels in the talent descriptions
Limit antimagic on early game rares
Limit fearscape on rares
Lost life warning input disabler now counts both max life and max negative life
Lumberjacks have grown in size
Make forest ruined building 2 vault more interesting
Make using item that can use talents respect the talent's usage conditions
Make Vor Pride's special vault have a slightly friendlier layout
Make worms vault a bit more reasonable
Marked for Death, Chromatic Fury, Haymaker and Bombardment can't be used by NPCs
Modify collapsed tower vault to make it more interesting
Move Blood Spray damage to after applying disease to avoids Virulent Disease being triggered and then immediately overriden by a weaker disease
Nerf Grand Arrival resistance reduction andd buff poison AOE damage
Nerf nature slow proc on egos
Nerf Rampage speeds
Ogres in elvala are now big
Prevent Bone Grab to be cast on oneself
Prevent getting prodigies you do not qualify for
Prevent learning traps from the library in Yiilkgur
Prevent Weapon of Wrath from showing on randbosses
Pride stair guardians are now rank rare instead of elite, which they already were in all but name
Random knockback VFX direction now matches effect
Reduce cooldown and mana cost of Inferno
Reduce damage taken requirements for prodigies that require those
Reduce freeze iceblock life
Reduce spawn rate of living weapons vault in halfling ruins
Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
Reduce the size of Reknor
Remove blighted summoning from gorbat, replace with grand arrival and rage
Remove digging from all vaults that currently require digging
Remove Heighten Fear antisynergy with Darkness and Predator
Remove negative resists from of madness ego
Remove negative resists from werebeast's ego
Remove negative stats from battlemaster's ego
Remove selffire from Corrupted Negation
Remove the burglar's ego
Shadow Grab now uses spell speed
Shadowstep is greyed out when pinned
Shield wand and Healing totem now work with Through The Crowd
Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement
Slightly increase damage mod for knives
Slightly nerf caustic terror
Sludgenest walls-to-slime do not drop items
Somewhat reduce number of vaults in prides and add new unique vaults for them
Stalked will not prevent entering worldmap
Summoned creatures are always worth 0 exp
Switch chat channel is now unbound by default, as it's not used much and people ended up on different channels by mistake
The novice mage will not appear for any character whose birth faction is Zigur (so, for Krogs of Forbidden Cults)
Throw Bones does not hit allies
Toxic Death always spread Vulnerability Poison first and won't spread Stoning Poison to an enemy already stoned
Tumble targeting can now be freely moved around
Tune down Grand Arrival a little
Turn diggable walls into doors in some vaults
Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)
Update Dream Hammer mastery to the new scaling enjoyed by other weapon masteries
Update shattering shout to modern scaling formula and cap radius
Update the Arena death dialog to use the same code as the normal one (should fix a few bugs and inconsistencies)
Voidstalker cloaks correctly work only on foes
Yeek npcs are now small
Evil bugs being squashed:
Correctly sort savefiles in the load menu
Curse of Shrouds movement bonus now triggers when swapping places with an ally
Derth arena quest is now resilient to clones! BEGONE CLONES! YOU SHALL NOT PASS!
Disruption Shield correctly respects the radius increase from Aether Avatar
Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
Eyal's Wrath have correct duration
Fix (more) Possessors memory leaks
Fix a bug with Beyond the Flesh
Fix a bug with force using a talent at a specified level
Fix a couple of memory leaks.
Fix a possible recursion in damage type changing code
Fix a savefile bloating bug
Fix a small memory leak when visual hotkey feedback is enabled
Fix absolute resistance display in tooltips
Fix accuracy bonuses matching their effects
Fix Advanced Shadowmancy crits
Fix Advanced Shadowmancy tooltip damage
Fix an infinite loop between Flexible Combat and weapons with multi-attacks
Fix anomalies from not having cooldowns/not using a turn
Fix Arcane Dynamo proposing to attach to bad items
Fix Arcane Vortex and others from not doing their effects upon death
Fix Attune Mindstar exploding when used with a shield
Fix Blood Vengeance
Fix callBackOnHit damage going through Unstoppable
Fix Conveyance spells targeting
Fix Curse of Nightmare harrowing
Fix Cursed item curses from disappearing on level change
Fix Demon Seed spell of Ashes of'Urhrok from taking two turns when it auto-attaches a seed to your inventory
Fix Disruption Shield bug
Fix Dreamscape/Fearscape fizzling on summoners instead of summons
Fix Endless Woes disease and slow
Fix Endless Woes tooltip
Fix floor effects (among other things) staying beyond their welcome
Fix Form and Function
Fix Frantic Summoning not actually giving the full speed reduction
Fix Hold the Ground description
Fix Hold The Ground tooltip
Fix Kinetic Surge to let you self-target even with only one foe around
Fix Marauder, Archer, and Skirmisher not being taught poisons when siding with assassin lord for the first time to unlock the category on an account
Fix mastery and perfection egos overwriting each other
Fix Misdirection and Curse of Nightmares
Fix Mortal Terror description (crit chance)
Fix negative fortress energy
Fix npcs mistakenly thinking alternate Daikara lava is damaging
Fix over-generous calculation in Self-Judgement
Fix party display to not show the levelup icon for uncontrollable members
Fix Poltergeist duplicate uniques in the living weapon vault
Fix possessing various NPCs
Fix radius and target attributes for Vargh Redemption
Fix Range Amplification Device from Embers of Rage to work correctly on hymns and some other
Fix Rune: Blink description and line of sight bug
Fix save/reload bug in Hammer Toss
Fix Scattershot-type talents multi-hitting the player/breaking targeting
Fix Sentinel not putting initial talent on cooldown
Fix Shadow Feed mana regen at very high talent level
Fix Shatter Affliction rune description
Fix Shattering Shout bug
Fix shield's power being wrong in their name but right in their description
Fix skip learning a trap break player.restCheck
Fix Slow effect merging with itself but not actually updating the speed
Fix some timetravel abuses
Fix swashbuckler ego
Fix Telmur Ruins being too full of light
Fix temporary terrain destroying the portal to return to Maj'Eyal in the Fearscape
Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency
Fix using Multiply while assuming the form of a multiplying NPC (now it works!)
Fix Vargh Redemption AI
Fix weaver queen's portal being destroyed by temporary terrain
Fix Wild Summon duration
Fix wooden baricades to correctly show even when they are one tile long (fix for Embers of Rage)
Fix Wordly Knowledge description
Fix Worm Rot
Golem will correctly levelup when resurrected
Harkor'Zun is correctly classified as a demon
Lightning+daze damage type does not undaze if target is already dazed and it didn't re-proc
Make hasLOS properly respect Dark Vision
Make the death code resilient to entities without name
Perilous Cliffs should not be overridden by meteors
Phase Summon correctly moves the camera
Prevent randbosses with a fixed class from rolling that class a second time
Prevent removing talent levels learnt from items
Solipsism threshold fixes
Update harmony/one-with-nature to do what it says it does
Code, stuff for addons makers:
IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!.
Added a framework to know how a talent got activated (by action, forceuse, callback, ...) along with passing this into to the damage projectors
Chat files can now use <<>> to make said text into italic green and some text to make it bold. Because I'm lazy.
New "callbackOnResurrect", "callbackOnDispelled", "callbackOnDispel", "callbackOnSummonHit"
New Actor:udpateSustains() to force sustains to turn off and on again
New dispel framework, from now on do dispel effects as target:dispel(eff_or_t_id, source)
New hooks "Game:changeLevel" and "PartyIngredients:collectIngredient", "Zone:InfiniteDungeon:loadNPCs", "Combat:attackTargetWith:beforeArmor", "PartyOrder:define", "PartyOrder:execute"
New Map:removeEffect() method
New resolvers.register_callbacks to place callback directly onto actors
The damDesc talents function can now take a list of damage types and aggregate damage types can themselves define this list too
Updated the way escorts are coded to make them easier to mod. To avoid stuff exploding too much in addons, the old hooks are disabled and now two new ones took their place "EscortRewards:givers" and "EscortRewards:rewards"
Changelog for Forbidden Cults
Applying Zero Point Energy on Temporal Vortexes will udpate their visual effect range
Atrophy will fade if source is dead
Digest effect from Slow Death does not losoe duration outside of combat, but does not provide insanity regen either
Fatebreaker can no longer self-target
Fix a case where the Godfeaster exit won't spawn/will be deleted and players will be trapped
Fix Font of Sacrifice tooltip and cost
Fix Shoes of Moving Slowly buff fade when you Bump Attack
Fix tentacled wings being able to hit more than once
Fix unsolvable illusory castle map generation
Fixed a rare-case infinite recursion with Fatebreaker
Font of Sacrifice will have a minimum height, to avoid not being able to show the equipment list
Mark of Treason will get more clear damage log
Prevent problematic interractions between spells like Temporal Reprieve and Forbidden Tomes
Prevent the books of binding to spawn on the entrance/exit in the forbidden tome
Raised Writhing One survival mastery to 1.3
Rifts and such empowered by Zero Point Energy will change their names accordingly
Safety check to make sure egress codes on the ground always go by 4
Updated icons for the Controled Horrors tree
Worm Nest now has a bonus when used by a Writhing One
Changelog for Embers of Rage
Add a limit of 65% projectile deflection to automated cloak tessellation
Add appropriate power sources to tinker classes, notably technique_ranged so that psyshot and gunslinger will be restricted from appearing as rares on base types archer and skirm are
Adjust radius scaling for Sawfield
Adjust scaling for Blacksmith to modern scaling conventions
Arcane Amplification Drone disappears upon level change and deals slightly less damage
Autoloader gives Shoot talent
Changing Chassis will unwear tail weapon if there is no available candidate
Correctly show non-tiered ingredient amount in Create Tinker UI
Create Tinker correctly takes a turn, if a tinker was made
Damage Shield will use the new getShieldDuration and getShieldAmount interface.
Fix Death From Above wrong movement speed
Fix Exoskeleton bug
Fix Innovation bug
Fixed Automated Defenses for Boltgun to deal the correct damage
Fixed boltgun from consuming two charges
Fixed Lock On and Upgrade to have a range
Fixed Rocket Pod shots to not use steam as the cost is already in the sustain
Fixed salves from being affected by Device Mastery
Fixed Sawwheels when leveling up
Fixed steamgun talents will get correct check usage conditions
Fixed yeti mural paintings to correctly act like walls
Flame Jet can't be used while disarmed
Flamethrower will correctly use a flamethrower sound
Galen's Flowing Robe correctly only resets spells
Gardanion, the Light of God extra prodigy is not used up by the boss wearing it anymore
Give Net Projector a sane scaling function
Heartrend won't eat your damage increases
Leveling up Innovation correctly update all existing worn equipment
Lock On get correct skill req
Magnetism tree will now use correct shield's combat data
Make technomancy work with Mirror Image (somewhat)
Mecharachnid does not reset custom talent usage upon death
Nerf saw horrors when randboss'd
New Blood of Undeath artifact
New Master of Disasters replaces Rak'Shor's Cunning as the cunning prodigy
New unique: the Gunsnake; in loving memory of all those gun snake rares that are no more in 1.7!
New visuals for lightning web
Prevent psyshot rares from picking a useless talent for them
Rak'Shor's Cunning is buffed and becomes a race evolution
Ramming Bot will correctly set iceblock HP
Remove spine of the world from High Priest
Rocket Boots correctly deactivates at 0 steam
Shockstaff correctly uses Autoloader damage bonus
Steamsaws are now visible on mecharachnids
Subcutaneous Metallisation will show correct cooldown in talent info.
Undead Drake spells are classified as necromantic powers
Changelog for Ashes of Urh'Rok
Added Onilug statue
Adjusted Demonologists and Doombringers masteries to be more in line with the base game
Bind Demon can now summon from seed in either the equipment or inventory
Bind Demon list is now sorted by demon tier and level
Blackice no longer requires being in melee and reduces both fire and physical resistance
Blighted Path damage now works at range and offers a third option to create a reflective shield
Buffed Acidic Bath a little
Buffed Champion of Urh'Rok body effect
Buffed Doom Tendrils damage
Changed Forge Giant mainhand seed from Inferno to Doomfire, an AOE like before but that uses vim, deals more damage and is demonfire so demons inside are healed by it
Corrupt Light now counts all unlit grids, even if they were unlit before the spell
Corrupted Daelach now has a special demon seed
Dark Reign now has a chance to trigger from any darkness damage (caused by talents)
Dead demon seeds can still be worn for their passive effects
Demon Seed now always applies the seed debuff to the target (the chance to actually get a seed is determined at death)
Demon Seed spell now upgrades the level of existing seeds instead of creating duplicates. When it does it also heals and resurrect the contained demon
Demon Seeds are now sorted by inventory slot and then demon name
Demonic Madness auto block can not fail
Disabled friendly fire on demon minions
Dolleg main body seed is now Pain Affinity, upon taking blight damage you gain a short burst of all damage affinity
Dolleg mainhand proc chance increased
Doomed Nature now also works on psionics
Draebor now has a special demon seed
Dread End now triggers on any damage, including darkness
Fiery Grasp will check if target can be silenced
Fiery Portal now only works for the caster, and if a creature is on the other side it'll be swapped
Fire Imp, Wretchling, Quasit and Water Imp ring seed buffed a little
Flame Leash pulls creatures in order
Grim Future now eats stacks of Bleak Outcome to increase your spellpower and deal darkness damage
Harkor'Zun now has a special demon seed
Improved Forge-Giant and Champion of Urh'Rok ring seeds with more regen and bloodcasting
Increased damage of Doom Tendrils and gave it proper icon
Khulmanar, General of Urh'Rok now has a special demon seed
Kryl-Feijan now has a special demon seed
Lithfengel now has a special demon seed
Nerfed Fiery Cleansing a little
New set of seeds for Onilug demon
Ominous Shadow now eats stacks of Bleak Outcome to turn you invisible and change your damage/penetraion to darkness
Plague-Fire Scepter is now one handed (with a little lower magic scaling)
Planar Controller now has a special demon seed
Reduced the life penalty of downscaled demon levels
Replaced Quasit's body seed with Juggernaut
Reworked shield seeds for fire imp and wretchling to be defensive aggregates of multiple types
Reworked shield seeds for water imp and quasit to be offensive aggregates of multiple types
Rogroth now has a special demon seed
Shadowmeld now also provides a chance to ignore physical and magical debuffs
Shasshhiy'Kaish now has a special demon seed
Shattered Mind and Tale of Destruction now work like other vim sustains and do not disable at 0 vim
Slightly reduced Uruivellas body bonus
Sligthly increased cooldown and cost of Farstrike
Stripped Life swapped to Weakened Soul which reduces damage from any target affected by Bleak Outcome
Suffuse Life becomes Doom Concordat, granting a random demon summon upon entering combat, healing demon seeds on kill and healing yourself when a demon is summoned or killed
Thaurhereg weapon seed now offers a castable silence effect
Walrog now has a special demon seed
Added hook "DemonicPact:updateSeedsList"
A huge thanks to all those that contributed to help make this release! And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework. Have fun in Eyal!
Patch 1.6.7 "This Is Not A Dinosaur" (28 February 2020) Tales of Maj'Eyal
Fix Antimagic Zone targeting
Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff
Improve Blade of Distorted Time
Fix Out of Phase merging
Slightly reduce Insane talent and class level scaling
Cap Rush range at 14
Add slow subtype to Cripple
Move Corrupted Negation damage to after the dispel
Fix Shield Slam block occuring before the attacks
Fix Guidance antimagic bonus
Fix Marauder and Skirmisher power_source tags
Allow Elemental weapon ego to proc on kills
Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth
Added a visual effect for Inner Demon debuff
Add a decimal to ancestral life turn gain description
Reduce spawn rate of living weapons vault in halfling ruins
Prevent randbosses with a fixed class from rolling that class a second time
Modify collapsed tower vault to make it more interesting
Add Vile Life locked for Reaver at 1.0
Increase Reaver Plague mastery to 1.3
Ban Vile Life from NPCs
Increase Vile Transplant cooldown from 10 to 15
Replace damage and healing on Vile Transplant with a vim cost per effect
Improve Healing Inversion radius and cooldown
Restructure Unflinching Resolve cleanse tiers (buff)
Give grushnak pride orcs -30% damage when randbosses
Remove Probability Travel from some NPCs as the spell has been set to no NPC use
Add minimum damage to some proc egos
Nerf Prismatic Slash weapon damage
Improve Endless Woes tooltip
Add some new vaults to the Prides
Fix Dominant Will and Dom Hex preventing healing on level change
Reduce number of vaults in prides
Make worms vault more reasonable
Add AI pathfinding protection to Wraithform
Increase armor randart power max
Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.
Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one
Fixed Pheromones talent
Forbidden Cults
New tile & doll tile for the Helm of Knowledge
Add a very clear message indicating a Searing Horror reflect is up
Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos
Fix Writing One pet not always returning on combat exit
Add power source display to Font of Sacrifice ego tooltip
Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)
Change Font of Sacrifice ego count to 5 from 3
Fixed the epilogue lore of the book The Day It Came
Mutated Hand weapon mastery works now with the same numbers as all other masteries
Embers of Rage
Reduce level requirement of Medic turret
Add display of current ingredient amount to Tinkers
Remove APR on Steamsaws
Actually fix Mecharachnid running away
Add inherent accuracy scaling to Mecharachnid
Add block to Lightning Web tooltip
Reduce Lightning Web damage
Change Lightning Web duration to always be 4
Nerf Capacitator Discharge damage
Fix shockstaff tooltip
Reduce Shockstaff damage
Reduce Flame Turret damage
Reduce Flame and Steamgun Turret life rating
Reduce Grenade Launcher damage
Mecharachnid can now be renamed by the orders menu
Actually ban Heavy Weapons and Artillery from NPCs
Patch 1.6.6 "Vaulted!" (13 January 2020) Tales of Maj'Eyal
Madness mode starts with more gold and HP. But don't worry you'll die anyway
Fixed (perhaps) some perma-ressource loss due to sustained talents
Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name
Right click on the inventory icon on the toolbar will bring up the ingredients list
Reduce Blink Rune cooldown
Unflinching Resolve now cleanses in a set priority order and works on disarms instead of wounds
Ranged Arcane Vortex proc scales with material level
Increase base damage on Shadow Combat but reduced high end damage
Reduce scaling on Total Thuggery
Feed no longer prevents entering the world map
Fix Tentacle Totem always adding to player party
Reduce duration of Primal Infusion by 1
Clarify Gloom tooltip
Fix weapon damage display on Actor tooltips
Fixed a few bugs with Cursed Sentry
Any error now dumps a copy of the log into TENGINEHOME/4.0/tome/error-logs/'date'.txt
Reduce AI chase accuracy during Burrow and Movement Infusion
Daikara meteors do not remove special features (like weird pedestals) anymore
Reduce Howl rank on Gorbat
Fixed Mitosis not worked with negative life
Prevent Shriek and Howl from scaling with difficulty
Coup de Grace correctly restricted in range
Crystaline Half of Stone Wardens will only cast Rain of Spikes when a target is available
Spacial Tether correctly works with duration increase/reduction of the effect
Simplified main menu's new game option, with dev mode on it always shows a list of modules, without it only shows if more than one is installed
NPCs don't pass target if they haven't seen it for 7 turns (down from 10)
NPCs only pass aggro if they have had their target in their actual FOV at least once
Improve drops from pride uniques
Buff Summoner's Pheromones to increase damage received from their summons
Mindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage type
Tinker switching is now correctly affected by Switf Hands prodigy
Added vauls contest submissions! Several new and redesigned funky vaults for you to find and die in! Thanks to Helminthauge, Nsrr, Orange, Razakai, Recaiden and Starsapphire!
Add failsafe for if one of the Pride's orbs of command somehow didn't spawn
New artifact: The Far-Hand with teleport immunity and ability to teleport yourself away, or a foe
Brawler rares now use the same base unarmed damage as a player, instead of the one from the base NPC type; to prevent problems arising on some npcs taht have very strong base melee
Banned Predator talents from random NPCs
Disruption Shield correctly explodes once your mana dips below 50%, for whatever reason
Teleport and Phase Door now become less accurate with distance to target when used by the AI
Slightly increase numbers for Combat Accuracy
Target passing between NPCs is now based on rank, the lower the rank the less likely to alert
Savefiles now contain a "last_log.txt" which contains the last 2000 lines of well .. log. This is the actual game log, not the ingame message log.
Resistance penetration is capped at 70%
Halved the experience penalty on all races
Nerfed Freeze a little to prevent high level oneshoots
Trying to put a tinker in an object that refuses it will not add a few stats anyway (fixing Galvanic Retributor for example)
Spells cast by items (like on spell effects) will not trigger Aether Avatar penalty
Increase save rewards from escorts
Updates to visuals and sounds of some talents
Remove linear scaling from Spell Shield
Combat:attackTarget() returns total damage done
New hook "Actor:tooltip"
Add an ActorTalent.deactivate_on property for things that disable at various events
Add Actor:getCombatStats to get weapon properties for a given object
New method game.state:dynamicZoneEntry() to easily make new dynamic zones in events, vaults, ...
Dynamic zones can now be set to reload lists instead of saving them, using zone.embed_lists
In developer mode all generated maps' entities are now checked for upvalues. Beware evil code! Beware!
Developer mode: ctrl+shift+alt+right click on an NPC to move it around
Embers of Rage
Add Steampower to Actor tooltips
Change Automated Defenses Boltgun/Flamethrower to be PBAOEs instead of asking for targets
Fix Shockstaff object cloning
Heavy Weapons deactivate when leaving combat, running, or resting
Link turret weapon mastery to the summon talent level
Increase steam cost of all turrets
Remove armor penetration from Incendiary Rounds
Cap and reduce fear chance on Incendiary Powder
Increase Rocket Pod steam drain
Reduce armor penetration on steamguns
Limit Rocket Pod to 2 missiles
Ban Heavy Weapons and Artillery from NPCs
Fixed an error in a lore note of the pocket of time
Remove Weapon Automaton tinker (pending its upgrade to be actually working, likely in next update)
Change turrets to hardcode their physical power, accuracy, and steampower to the casters at time of summon
Turrets die when their summoner dies
Reduce the base life and life rating of turrets
Add icon overlay display for Stormstrike
Increase Grenade Launcher cooldown from 6 to 9
Add Magical to Boltgun Safety Overload effects
Fix Safety Override doing friendly fire
Change Weapon Expertise Boltgun to fire 4 attacks and disarm
Fix some no_energy tags
Fix Automated Defenses Shockstaff occuring at the start of next turn
Fix Shockstaff automated defense counting more than the weapon damage dealt
Allow Shockstaff Automated Defense to work at melee range
Schematics will not transmog anymore
Buffed Flashpoint
Halved the experience penalty on all races
Update the steamgun ego pool to load the base ranged pool and add a few new egos on top of it
Gauss Cannon always targets the farthest enemy
Fix Mecharachnid remembering the wrong weapon type to reequip on chassis change
Fix Mecharachnid not always teleporting when its summoner leaves combat
Mecharachnid will almost never use basic attacks
Mecharachnid will only escape via talents
Mecharachnid targets enemies that damage its summoner if it has no target
Remove the Mecharachnid on unlearn
Heavy Weapons now attack as part of their activation
Boltgun now generates steam on hit instead of reducing saves
Remove steam cost from Heavy Weapon basic attacks
Remove Taunt from Flame Turrets
Fix AED tooltip
Demolition nerfs
Forbidden Cults
Writhing One's Worm that Walks can now be renamed (use the orders menu)
Shoes of Moving Slowly correctly combine with Shoes of Moving Quickly even with curses (requires a new pair of both after the patch)
Light of Revelation only works on foes
Somewhat reduced the rarity of most Forbidden Tomes
Halved the experience penalty on all races
Ashes of Urh'Rok
Halved the experience penalty on all races
Patch 1.6.5 "The Long Dark" (07 January 2020) Tales of Maj'Eyal
Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage
Fix Searing Light range
Add unarmed damage display to Actor tooltips for NPCs that are unarmed
Change minimum unique/boss randboss level to 10 from 8
Reduce life regen on Wild Growth slightly
Change Sudden Growth to use a standard scaling pattern
Equipping a tinker now uses a turn
Last Stand now sets life to 1 if it was below 0 upon deactivating
Fix major bug with Ancestral Life energy gain
Fix anti-antimagic quest invuln sometimes bugging
Some protection against disappearing talents (due to addons or whatever)
Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration
Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.
Fixes glove ego procs being stuck with lower talent levels than they should
Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
Increase Mind Storm range from 7 to 10
Buff Yeek Wayist life
Change the source of some healing to their talent for better log entry
Replace Slumber with Nightmare on restful gloves
Prevent crafting with the same ring over and over
Add icon overlay to a bunch of effects
Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25
Revise Spellblaze Shard to be cooler
Allow Wyrmic weapon talents to work without a MH weapon
Fixed Disruption Shield from trying to work when mana is already below the limit
Blood splash healing shows as being from blood splash in the combat log
Fix Hold the Ground description not displaying the right cooldown
Autoaccept now works with Focus Shadows, Blast, Creeping Darkness
New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!
Shatter Afflictions rune description typo
Reduce cooldown of Torque of Clear Mind
Allow Aether Breach casts to stack (but not happen any faster)
Exclude Manasurge from Aether Avatar restriction
Nerfed Aeryn's survivability
Embers of Rage
Prevent AI from spamming heavy weapons
Awesome Toss now works on base turns instead of player turns
Incendiary Powder correctly reduces armor
Fixed the log entry for Incendiary Powder's panic
Miasma Engine starts with 1 stack
Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam
Haywire Missiles deals correct damage
Lightning Web absorbs the correct amount of damage
Clarified several Annihilator tooltips
Forbidden Cults
Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent
Patch 1.6.4 "The Neverending Story" (02 December 2019) Tales of Maj'Eyal
Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back. Also, fixes the never-ending map generation bug
Fix casting Freeze at a target in a wall freezing you instead
Fixed Grappled tooltip
Fix Meteoric Crash not applying highest dam to fire A few misc fixes & addons sanity prevention
Embers of Rage
Arcane Amplification Drone now has a normal amount of HP but is invulnerable to any damage and inherits the caster's resists penetration to keep it useful later on
Fixed a bug with Advanced Targeting System when no target exists
Patch 1.6.3 "Oops !.. I Did It Again" (27 November 2019) Tales of Maj'Eyal
Fixed archery from exploding in a big ball of errors. Very sorry, much self whipping :/
Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
Embers of Rage
Fixed a bug with turrets upon reloading a savefile
Fixed Seeker Warhead tooltip
Fixed Tinker's Cave not appearing at birth for tinker classes in Age of Ascendancy campaign
Patch 1.6.2 "Bug Annihilator" (27 November 2019) Tales of Maj'Eyal
Disabled Probability Travel on NPCs; they don't know how to use it anyway
Fixed Bow Threading to correctly swap to bows
Reduced fixedboss randomclass talents spread
Fixes a bug with Annihilator's shield capacitor
Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
Limit Fire Dragon Shield procs to 4/turn
Disable Shadowstrike on NPCs
Reduce and cap Bone Spear damage
Replace Pale Drake Elemental Surge with Adept
Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
Increase Dissipation dispel from 4 to 8
Fix Mirror Image not actually taunting on cast
Remove Spine of the World from Gorbat
Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
Made thoughtform use talents slightly more often
Fixes to block callback and archery AI
Changed Freeze scaling to something saner
Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
Disruption Shield now has a hard cap to max mana considered for energy storage
Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
Fixed a bug with Mark Prey tooltip
Forbidden Cults
Fixed Horrific Display pulling foes even without Call of Amakthel level 5
Fixed Mutated Hand not using itself as a mastery
Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied
Embers of Rage
Fix Galen's Flowing Robe
Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
Replaced Charm Mastery with Device Mastery from the [redacted] machine!
Fixed Galvanic Rod not being usable after dying
Static Shock now correctly allows equipping shields with Cunning
Autoloader makes your shots bypass allies harmlessly
Heavy Weapons no longer drain steam
Boltgun and Flamethrower correctly gain damage bonus from Autoloader
Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
Turrets tooltip improved
Turrets gain increased armor
Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
Steamgun Turret damage improved
AI of all turrets improved
Gauss Turrets correctly ignore armor
Rocket Pods no longer generate Heavy Weapon Ammo
Seeker Warhead now always stuns, and uses a better tile
Mecharachnid can self-destruct
Mecharachnid no longer inflicts friendly fire
Mecharachnid can equip armor with Dexterity
Mecharachnid's Overrun gives Steamsaw Mastery
Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
Mecharachnid correctly uses Magnetic Accelerator to escape
Fixed Pincer Strike tooltip
Heavy Weapons deactivate when you rest
Tooltip of Chemical Grenade fixed
Increase max number of Raze procs to 25
Nerf Steam Power (the talent) scaling
Fix Furnace tooltip
Nerf scaling on Furnace (linear scaling is evil on NPCs)
Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
Removed dust and tooth requirements for arcane dynamo
Patch 1.6.1 "Techno-Annihilation" (20 November 2019)
Fixed some more leaks in Possessors
Update damage display on talents to new stun damage penalty
Also fix typo in Fire Dragon Shield description
Fix Mark Prey bloating savefiles
Fix a bug that could leave confusion effects permanent
Remove Elemental Surge from Vor
Remove Acidic Skin from Gorbat
Fixed some zones not being able to generate randbosses
Increase the minimum level on several antimagic egos
New tiles for Stone Wall spell
Rewrote/re-imagined the layout & tilesets & sizes of the four Prides. They should now be more interresting, smaller and way less laggy
New Gameplay option to display a warning and stop receiving key/mouse input for 2 seconds after loosing X% of max life in a turn (disabled by default)
Increased the visibility of Agony effect to reduce tedium of checking target to see the debuff
Changed Curse of Nightmares to not use hateful whispers as it provided anti-synergy with the efficient way of playing
Fix blighted summoning not working with some wild summons
Swap blink and shatter afflictions for Ogre and Shalore
Swap blink and shatter afflictions for shalore
Nerf psychokinetic and grasping ego damage
Fix stormbringer's ego giving massive movespeed bonuses
Disruption Shield (and its Aegis effect) changed to a recharging absorb shield that once depleted continues to work (up to a point) by using mana
Golem's three rush talents now have greater range and pass through friendlies
Golem's Eye Beam is now always maximum range and does not hurt friendlies
Circle of Sanctity correctly deals light damage
Fixed Temporal Form auto-damage bonus not fully going away at the end
Shadow Senses allows you to always see your own shadows, even when blinded
Naturalistic and Corrosive gloves ego use the new wyrmic breaths instead of npcs ones
Fixed reseting charms cooldown with Metaflow
Fix learning/unlearning Solipcism on Adventurers
Fixed exiting the fearscape in Tannen's quest after a save&reload
Updated Dream Hammer weapon mastery
Daneth's Neck Guard properly gives physical resist
Fortress quest is given upon inserting the rod even if it was somehow missed
Fixed Frenzied Focus when used by a NPC using TK-worn gem
Sanity check Aether Avatar against addons
Fixed a bug with Piercing Gaze
Fixed an error on the MTX UI when the game's internal browser is not available
Sudden Growth now can trigger effects affected by direct heals
Greater Checkerboard vault has had a revolution! It now features a new sort of incredible new mechanical contraptions: doors!
Decrease ring crafting costs for non-unique gems
Remove critting from ego charms and nerf damage
Increase cost and cooldown of breaths
Reduce damage and penetration on Chromatic Fury
Remove stat gain from Wyrmic Guile
Fix Primal Infusion not removing effects
Nerf Shadow Grasp damage
Buff Flexible Combat to 50%
Display randelites/randboss classes even outside of dev mode
Improve Striking Stance damage bonus
Restore exponential bonus to weapon damage
Reduce the early randboss damage penalty
Clarify Mirror Image description
Warshout now checks mental resist instead of physical
Yeek quickened racial activated at 70% life instead of the 30% advertised in its description
Heroism now gives the bonus for missing life it says it does instead of only giving a bonus to stat contribution aspect
Disabled escape AI from Spellblaze Crystal
Removed 300% cost modifier on Gates of Morning shops; instead Slazish Fens items have a 20% sell value modifier to prevent celestials from starting with high tier items
Updated Sun Paladin betray rewards to give augmented mobility talents instead of mobility talents
Fixed Painful Agony getting people stuck with antimagic when eating antimagic people
Fixed a bug preventing your from being prevented from respecing in combat ;)
Gesture of Pain now procs "Talent on hit(mindpower)"
Fixed recalling out of sublevel maps (like hidden vaults, event maps, ...)
Reduced minimum level for randbosses to spawn to 8
Fixed a bug preventing Fireflash from damaging the caster, even without Spellcraft
The way out of the yeek islands now opens after the first zone done
Reduced minimum level for rares to appear to 4
Increased Dark Torrent range to 7
Fixed saving in the Slumbering Caves
When making a new character the game will check if there is the same addon installed twice and refuse to start (and it won't work anyway), clearly explaining why and how to remove one of them
Fixed Divine Glyphs to not make the character explode in a glorious stream of errors. Also renamed Divine Glyphs to Empowered Glyphs. Divine does not really exist in Eyal
Fixed a bug that allowed to spawn the Worm that Walks without spending a point in it
Fixed Transcendent Electrokinesis interaction with Brain Storm
Shatter Afflictions rune now goes on cooldown when cleaning only crosstier effects but a much much reduced one (-75%)
Fixed hotkeys dispaying 0.5 cooldowns
Fix Frenzy permanently reducing defense
Briagh's Lair is actually shown on the map when Zemekkys tells you so
Fixed Skin of the Many to work on whitehooves
Adept prodigy now forces all known talents to update their passive effects (fixing notably Possessor's body storage count)
All robes now provide a bit of resist all instead of defense and robe egos buffed a little
New shimmer mirror feature: loading & saving whole shimmer outfits (save independently of savefiles so you can import them on other characters too)
Auto-bugreports will now include the game version a character was MADE in
Patch 1.6.0 "A Late Delivery from Avalon" (25 October 2019) Tales of Maj'Eyal
When a yeek exits the tunnels to the halfling complex and sees subject Z; a warning comes up from the wayist, urging you to flee
When a shader is missing, it'll use a default fallback (prevents loading game with missing DLCs/addons)
Classic UI can now cancel buffs by right-click
Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character".
Revised Anorithils
Disable fatigue for positive and negative energy
Updated/rebalanced some NPCs
Revised Defilers
Removed max level on all fixed artifacts. Material level already restrains them. This prevents some artifacts being near un-obtainable on higher difficulties
Fixed an issue preventing users with a too long password from login in. Woops sorry :/
Cunning techniques revisions
Greatly revised Summoners
Significantly revise 2H Assault
Fix NPCs shoving the player
Teleports now immediately maximize the AI's guess spread on your current location
Ethereal Form uses highest of Dex or Mag for its defense bonus
Rebalance Elemental Harmony
Revise many artifacts, egos, randarts and items
Revise Arcane Blade's Enhancement tree
Reduce Arcane Destruction damage and fix type to Arcane
Fix Glove display
Fix Adept causing infinite talent levels
Sustains will not disable at 0 Stamina or Mana anymore, as it is cumbersome and is easily prevented with a little regen anyway
Fix Slings not having a base speed
Add stairs up to Dark Crypt
Fix Elemental Harmony allowing self damage
Allow respeccing out of combat
Add a talent autouse for being out of combat
Multiple updates to combat damage log
Fix light radius letting Players (but not NPCs) see beyond their max vision radius
Resize and reposition how charges are displayed on effects
Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled.
Greatly revised inscriptions (runes & infusions)
Greatly revised the early game combat to make melee start less painful
Revise accuracy bonuses to have more impact and nicer breakpoints
Revise shield/glove combat table tooltips
Born into magic now actually gives 20% inc dam as advertised(up from 15%)
Change Stone Vines' and Rockswallow's damage to Nat
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