開發人員: David Kaleta (3)
價錢: $19.99
排名: 0 
評測: 0 寫評論
清單: 0 + 0
點數: 0 + 26 (4.3) ¡
GOG Store

描述

Urtuk: The Desolation
Urtuk is an open world, tactical turn-based RPG in a low-fantasy setting.
Guide your band of adventurers through the ruins of an ancient world. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive in this harsh and unforgiving realm. Features

Survival RPG with focus on combat and open-world exploration in a dark fantasy setting

Turn-based, tactically rich combat on large maps, with multiple environmental factors and a carefully crafted class/skill system

Procedurally generated survival campaign

Extract character upgrades directly from your fallen enemies

All graphical assets are hand drawn, from characters, monsters and objects, to the world map and battlefields
Dynamic battles Ram your enemies onto spikes or over high cliffs! Shield your allies and counterattack your enemies when they strike. Use your archers for ranged support while performing melee attacks. Or execute one of many possible combo attacks!

Ram your enemies into environmental hazards

Off you go!
Characters Extract skills and traits from fallen enemies and apply them to your units! These custom abilities can totally change a character's role in combat. Extracted abilities include pushing the enemy on a critical hit, retaliating when being hit, avoiding a lethal strike, and performing a lifestealing counterattack against your foe!
Your characters also learn new skills when executing specific actions in battles. Pay attention and be rewarded! Story The game world is a place of toil, suffering and darkness. There are no elves, dwarfs, dragons or other classical fantasy creatures. There are some light magical elements, but no overwhelmingly powerful sorcerers either.
Many centuries past, Giants roamed the world, living peacefully alongside humans until the war between the two species left the Giants extinct. Some years ago, a cabal of scientists discovered a process to extract the Life Essence of the ancient Giants from their bones.

This mystical fluid promised to cure many different diseases, mend grievous wounds, and perhaps even halt the aging process. Unfortunately, instead of improving the health of the subject, very often the serum would have the opposite effect, inflicting a mutation or lethal disease. Until the exact nature of this wondrous medicine can be determined, experiments on unwilling subjects continue.

The story begins when the main character, Urtuk, escapes from the Sanatorium, a facility where these experiments are carried out on abducted commoners. Urtuk suffered a severe mutation from his exposure to the Life Essence, and with every passing day his health worsens. Now he wanders the world in search of a cure. Unless he can find a way to counter his evolving mutation, Urtuk must eventually die.
更多 ↓

螢幕擷取畫面

#1. Urtuk: The Desolation (GOG) 由: David Kaleta
#2. Urtuk: The Desolation (GOG) 由: David Kaleta
#3. Urtuk: The Desolation (GOG) 由: David Kaleta
#4. Urtuk: The Desolation (GOG) 由: David Kaleta
#5. Urtuk: The Desolation (GOG) 由: David Kaleta
#6. Urtuk: The Desolation (GOG) 由: David Kaleta
#7. Urtuk: The Desolation (GOG) 由: David Kaleta
#8. Urtuk: The Desolation (GOG) 由: David Kaleta
#9. Urtuk: The Desolation (GOG) 由: David Kaleta
#10. Urtuk: The Desolation (GOG) 由: David Kaleta

視頻

新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Patch 1.0.0+91 (17/01/22) Changelog v.1.0.0+63 -> v.1.0.0+91

    Patience - now auto unlocks at level 15 for any class (QoL feature)

    Capping recovery time to 20 days for all diff.

    Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy

    Crystal skin (v3): disabled when acid applied

    Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.

    fixed tooltip overlapping in Campaign start screen

    bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators

    'Growing' mutators - now can be applied only to scalable ones

    russian loc.updates

    fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest

    french loc.updates

    Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster

    Valdor outpost and Weaponmaster quest have now better items rewards

    Desolation diff.: recovery times reduced by apx.20%

    weaponmaster quests now have double chance to occur

    Birdy, Revitalizer and Weaking Criticals - small buffs

    absorp. slots increased 1->2 for classes with just one.

    text fixes (diff. explanations)

    Protector - hp cost lowered 10% -> 1%

    french loc.fix

    text fixes

    Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore

    Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of the trait is now 'Crystal Skin III' (ie. 3rd version).

    small fix (absorp.slots kept at 1 for some classes)

    Swamp shaman: replaced Improvizer with Cleansing

    Crystal skin now works only with normal damage hits.

    Revitalizer: adjusted heal values and now upon full focus, gain some stamina back.

    Traders selling medicine quest: reduced enemy mobs by 10%, villagers got Speeder.

    some high tier rewards have been reduced in quality (weaponmaster & valdor outpost quests)

    boulder pathfinding: now death pits are considered as 'obstacle', thus boulder cannot bypass it.

    Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation.

    The healing penalties stay same (-40% for epic and -56% for deso).

    Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore

    minor fix (shield ally NPC)

    bugfix (shield ally)

    Shield Ally: reduced DR 50% -> 30%, and increased stamina cost 40->60

    focus ability icons gx updates, 'wait', 'undo' icons gx updates

    resource icons updates

    Deathcatcher: added 'Heavy charge' trait for epic/deso difficulties

    some icons updates

    Small fix

    Werebeast axeman icon fix, beasts faction: now you get also human mercs in battles

    Throwing/flipping a unit onto 'Spiked pillar' will kill it instantly (like barricade)

    russian loc.updates
    Patch 1.0.0+62 (24/04/21) Changelog v.1.0.0+59 -> v.1.0.0+62

    Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets

    Necro blood: now after entering the infected tile, the blood disapears

    bugfix: Bashing into barricades from 2 hex dist.

    falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.

    Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus

    Cleansing: now also removes necro blood

    Attempt to fix tooltips in overworld map not fitting the screen viewport

    bugfix: necro unlocks muts

    status icons gx improvements

    Engagement: small bugfix

    small bugfix

    Amos: raised his alcohol addiction by 50%

    Vampire unlocks: replaced Masochist with 'Vampire's Speed'

    minor updates & improvements
    Patch 1.0.0+58 (24/04/21) Changelog v.1.0.0+49 -> v.1.0.0+58

    Added 'black & white' ability icons option (can be set in Game Settings)

    Necroreavers: added new trait "Necro blood", reduced their HP.

    french loc.updates

    gx updates

    status effect icons UI update

    bugfix (traps hidden)

    Status icons: now they are drawn only once per type, so if you have multiple effects of same type (like 'extra hit'), only one icon of this type is drawn.

    Also added 'Black & white' status icons draw option (via the Game Setting).

    Added Necroreavers to starter party (unlocks when you reach zone 4)

    Necro Blood: reduced duration 3 -> 1

    Zones size reduced by 30%

    Forsaken fortress removed from 1st zone

    Every vampire should have 'Super healing'

    Stunned icon moved to other location to not overlap status icons

    russian loc.updates

    Deathcatcher: reduced his base AGI for lower difficulties (expl., adv., veteran) to make his crazy charge-jumps a bit less frustrating for newer players

    reduced absorption times by 25% (11,22,33)

    beast turtle gx fixes (helmet)

    Necro blood stacking fix
    Patch 1.0.0+47 (10/04/21) Changelog v.1.0.0+33 -> v.1.0.0+47

    When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit)

    When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit)

    text fixes

    fort update (map12)

    Brilliant mind: reduced HP cost 25% -> 16%

    bugfix

    Boulder AI improv.

    Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill

    bash-barricade fixes

    bash anim. updates

    UI ability icons (17 out of 33): updated visuals

    Added a bunch of traits for classes for Desolation diff: - Valdor crossbow elites: irresistible force

    Valdor assassin elites: assassin's retreat

    Werebeast hound: default hastening crits or karwla speed (very stat hungry)

    Vampire ghoul: heavy attack default

    Cultist archers: brilliant mind

    Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.)

    Beast Turtle: default flagrant or cleansing

    Elite beast porcupines: acid

    fort maps updates (12, 14)

    UI ability icons update (completed)

    Slaughterer: damage increase up to 65% (was 75%)

    Lyncher: now per focus-reach damage is incerased by 7%(was 10%) up to max. 70%.

    chinesse loc.updates, 'Scout' mission is now parto of 'Scavenge' mission.

    fort map (14) update

    small updates (added mmissing deso traits)

    Lyncher: reverted back last change: now dmg per focus reach=10% and capped at 100%

    Russian loc.updates

    Villages cornered quest: small update

    Mission (scout) fix

    on taming target also remove Taunted effect

    Flipping onto barricade (min. 2 elev. levels lower from the thrower) will kill target

    Aegis effect blocking now disables UNDO

    replaced 'Aegis' consumption sound

    Added 'stucked dead unit' fixer

    Executioner: now applies 50% bonus damage (was 100%).

    Assassin's mark: when triggered, ranged units won't trigger strongVS.

    Repose won't trigger if you're stunned

    Earthquake: small fix

    Stun recovery fix

    small fix (early disappearing of dead unit)

    another attempt: small fix (early disappearing of dead unit)

    text improvements

    minor fix (ram)

    Champion trait: increased hp gain 10% -> 20% and damage 10% -> 15%

    text fixes

    Cultist spear(caged): removed Devil's pact

    polish loc.

    french loc.

    Devil's pact rework: When receiving a lethal blow, deal 99% of attacker's current HP to the attacker as pure damage, leaving him at a minimum of 1% HP.

    Cultist spear(caged) elites: they get Devil's Pact

    russian loc.updates

    Flagrant: now the effect is added on any damage (was normal only)

    Increased max. absorption slots for: Monk, Assassin (human + scavenger), Swamp shaman, Forsaken Axeman,Necro javelinier, Necro abomination, Porcupine

    Bash ability fix

    Revenants: added +1 absorption slot
    Patch 1.0.0+31 (27/03/21) Changelog v.1.0.0+20 -> v.1.0.0+31

    bugfix: Amos takes his wage (alcohol) weekly now (did not work)

    Immortal - changed the full-hp regen from 4 to 2 turns

    Necromancer: max DR reduced 99% -> 95%

    fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy)

    fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement

    french loc.updates

    russian loc.updates

    Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities

    Added 50+ new human names

    sounds updates (aegis, strongVS)

    UI work

    Ram: AI should not kill itself when ramming

    Evasion: improved logic

    small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)

    sounds updates

    UI work, minor fix

    re-fix of: small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)

    russian loc.updates

    added some Debug functions

    Elusive trait: now grants immunity also against immobilizing

    russian loc.updates

    Added new fort map (kitten)

    Beastmaster quest: reduced map size and made it more 'flatten'

    Beastmaster quest: last wave is spawning in east

    map gen. improvements

    UI updates

    raised Amos alcohol base wage 6 -> 10

    Blood Strength: now the bonus damage is calculated from base(unmodified) damage. Unmodified means flat damage without applying any trait dmg-modifiers like Masochist, Lyncher, .. This should stop acquiring huge amounts of dmg when BS was applied multiple times with many trait dmg-modifiers.

    fort(kitten) updates

    uplift ability: now can throw enemy up to 2 elevation levels higher.

    text improv.

    Added new human 'pain' sounds

    Earthquake: now 'unreachable islands' should automatically change into death pits

    UI icons update

    center village (yellow hexes) fix for map generation

    Capture village (yellow hexes): minor fix (allies should now 100% spawn)

    small fix (earthquake)

    small fix: Immobilize should now apply for max 1 turn

    Throat cutter: reduced cost

    Valdor Piercer: now also adds +20 CONC

    Weakened status effect now is projected into 'calculated damage' in the tooltip

    Flagrant: reduced cost 88->44 life essence
    Patch 1.0.0+19 (23/03/21) Changelog v.1.0.0+1 -> v.1.0.0+19

    Rejuvenation foc.ability: increased buff 100% -> 150%

    Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party

    Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text - updates

    Added 'error loading pixmap' error to Debug discord msgs

    Necromancer: gets Bloodless trait

    Final battle fix: can't respawn boulders as revenants

    Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
    Bugfixes

    CampaignAdvisor additions

    Immobilizing effect: now cannot stack over 1 turn

    Beast preserv. damage recovery buff: increased 10%->20%

    Werebeast hound, puller, warrior: increased absorp.slots 1->2

    Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. system), can be changed in Game Settings

    Adding new game settings: "Disable mouse edge map scrolling"

    text improv. on Werebeast/Vampire classes

    Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8

    Hastening crits: base reduced to 10; Tiring crits: base reduced to -15

    text improv.

    Maximum Force fix: now won't stun shatterproof units anymore

    boss classes cannot become vamps/werebeasts

    russian loc.updates

    Boss tooltips in campaign map: they will now disappear if you moved to next zone

    bugfix for immobilize > 2 turns

    Retreating soldiers: improved map gen (now your units will reach allies in 1-2 turns)

    Massacre: the bounty hunter who joins you after 3rd won battle will have player's party lvl

    Armour damage projection (tooltip) fix

    Traitor mission: reduced enemy count by 15%

    Amos: now he will demand alcohol as his wage after 4th battle.

    Vampire virus: added notification when unit will turn into vamp (7 days before)

    Allied ranged units won't fire if friendly fire involved

    Evasion: will now trigger only if enemy walks into melee range
    minor updates

    Agressor (revenant start) - won't banish recruited revenants anymore

    fix: if unit enters trap, he can't undo movement

    french local.updates

    Weaponsmith: better error messages when equiping invalid gear

    Shield Ally: stamina cost 60 -> 65

    Beast Porcupine Changes:

    Blowpipe --> Javelins

    Nerve Sense --> Poisonous Criticals

    Toxic Cloud --> poison for 1 turn and only against unarmored

    Added chainmail

    Fast recov 2 from elites --> to birdy

    Rhino: added Thick skin + Rage (deso only)

    Added new savanna visuals (rock, bush)

價錢

  • 今天: $19.99
  • 最小值: $3.79
  • 最大值: $19.99
  
追蹤票價

開發人員

點數

0 ☹️

排名

0 ☹️

清單

0 ☹️

評測

成為第一個評論 🌟

其他資訊

Urtuk: The DesolationUrtuk: The Desolation 縮短網址: 已複製!
  • 🌟 分享
  • GOG Store

你可能還喜歡

    • Everhood - Game + Soundtrack Bundle
    • GOG 遊戲: 角色扮演  由: Foreign Gnomes
    • $17.98  
    • 清單: 0 + 0  排名: 0  評測: 0
    • 點數: 0 + 1 (3.0)  版本: Windows   Welcome to the world of Everhood Where up is down And left is right Where time has stopped And strange characters R O A M Here you control a wooden doll whose arm has been stolen by a ...
        ⥯ 

你可能還喜歡

可搭配 AppAgg 使用的搜尋運算子
添加到 AppAgg
AppAgg
立即免费注册
註冊
登入