| 開發人員: | David Kaleta (3) | ||
| 價錢: | $19.99 | ||
| 排名: | 0 | ||
| 評測: | 0 寫評論 | ||
| 清單: | 0 + 0 | ||
| 點數: | 0 + 26 (4.3) ¡ | ||
| GOG Store | |||
描述

Guide your band of adventurers through the ruins of an ancient world. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive in this harsh and unforgiving realm. Features
Survival RPG with focus on combat and open-world exploration in a dark fantasy setting
Turn-based, tactically rich combat on large maps, with multiple environmental factors and a carefully crafted class/skill system
Procedurally generated survival campaign
Extract character upgrades directly from your fallen enemies
All graphical assets are hand drawn, from characters, monsters and objects, to the world map and battlefields
Dynamic battles Ram your enemies onto spikes or over high cliffs! Shield your allies and counterattack your enemies when they strike. Use your archers for ranged support while performing melee attacks. Or execute one of many possible combo attacks!
Ram your enemies into environmental hazards
Off you go!
Characters Extract skills and traits from fallen enemies and apply them to your units! These custom abilities can totally change a character's role in combat. Extracted abilities include pushing the enemy on a critical hit, retaliating when being hit, avoiding a lethal strike, and performing a lifestealing counterattack against your foe!
Your characters also learn new skills when executing specific actions in battles. Pay attention and be rewarded! Story The game world is a place of toil, suffering and darkness. There are no elves, dwarfs, dragons or other classical fantasy creatures. There are some light magical elements, but no overwhelmingly powerful sorcerers either.
Many centuries past, Giants roamed the world, living peacefully alongside humans until the war between the two species left the Giants extinct. Some years ago, a cabal of scientists discovered a process to extract the Life Essence of the ancient Giants from their bones.
This mystical fluid promised to cure many different diseases, mend grievous wounds, and perhaps even halt the aging process. Unfortunately, instead of improving the health of the subject, very often the serum would have the opposite effect, inflicting a mutation or lethal disease. Until the exact nature of this wondrous medicine can be determined, experiments on unwilling subjects continue.
The story begins when the main character, Urtuk, escapes from the Sanatorium, a facility where these experiments are carried out on abducted commoners. Urtuk suffered a severe mutation from his exposure to the Life Essence, and with every passing day his health worsens. Now he wanders the world in search of a cure. Unless he can find a way to counter his evolving mutation, Urtuk must eventually die.
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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Patch 1.0.0+91 (17/01/22) Changelog v.1.0.0+63 -> v.1.0.0+91
Patience - now auto unlocks at level 15 for any class (QoL feature)
Capping recovery time to 20 days for all diff.
Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy
Crystal skin (v3): disabled when acid applied
Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixed tooltip overlapping in Campaign start screen
bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators
'Growing' mutators - now can be applied only to scalable ones
russian loc.updates
fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest
french loc.updates
Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster
Valdor outpost and Weaponmaster quest have now better items rewards
Desolation diff.: recovery times reduced by apx.20%
weaponmaster quests now have double chance to occur
Birdy, Revitalizer and Weaking Criticals - small buffs
absorp. slots increased 1->2 for classes with just one.
text fixes (diff. explanations)
Protector - hp cost lowered 10% -> 1%
french loc.fix
text fixes
Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore
Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of the trait is now 'Crystal Skin III' (ie. 3rd version).
small fix (absorp.slots kept at 1 for some classes)
Swamp shaman: replaced Improvizer with Cleansing
Crystal skin now works only with normal damage hits.
Revitalizer: adjusted heal values and now upon full focus, gain some stamina back.
Traders selling medicine quest: reduced enemy mobs by 10%, villagers got Speeder.
some high tier rewards have been reduced in quality (weaponmaster & valdor outpost quests)
boulder pathfinding: now death pits are considered as 'obstacle', thus boulder cannot bypass it.
Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation.
The healing penalties stay same (-40% for epic and -56% for deso).
Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore
minor fix (shield ally NPC)
bugfix (shield ally)
Shield Ally: reduced DR 50% -> 30%, and increased stamina cost 40->60
focus ability icons gx updates, 'wait', 'undo' icons gx updates
resource icons updates
Deathcatcher: added 'Heavy charge' trait for epic/deso difficulties
some icons updates
Small fix
Werebeast axeman icon fix, beasts faction: now you get also human mercs in battles
Throwing/flipping a unit onto 'Spiked pillar' will kill it instantly (like barricade)
russian loc.updates
Patch 1.0.0+62 (24/04/21) Changelog v.1.0.0+59 -> v.1.0.0+62
Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets
Necro blood: now after entering the infected tile, the blood disapears
bugfix: Bashing into barricades from 2 hex dist.
falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.
Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus
Cleansing: now also removes necro blood
Attempt to fix tooltips in overworld map not fitting the screen viewport
bugfix: necro unlocks muts
status icons gx improvements
Engagement: small bugfix
small bugfix
Amos: raised his alcohol addiction by 50%
Vampire unlocks: replaced Masochist with 'Vampire's Speed'
minor updates & improvements
Patch 1.0.0+58 (24/04/21) Changelog v.1.0.0+49 -> v.1.0.0+58
Added 'black & white' ability icons option (can be set in Game Settings)
Necroreavers: added new trait "Necro blood", reduced their HP.
french loc.updates
gx updates
status effect icons UI update
bugfix (traps hidden)
Status icons: now they are drawn only once per type, so if you have multiple effects of same type (like 'extra hit'), only one icon of this type is drawn.
Also added 'Black & white' status icons draw option (via the Game Setting).
Added Necroreavers to starter party (unlocks when you reach zone 4)
Necro Blood: reduced duration 3 -> 1
Zones size reduced by 30%
Forsaken fortress removed from 1st zone
Every vampire should have 'Super healing'
Stunned icon moved to other location to not overlap status icons
russian loc.updates
Deathcatcher: reduced his base AGI for lower difficulties (expl., adv., veteran) to make his crazy charge-jumps a bit less frustrating for newer players
reduced absorption times by 25% (11,22,33)
beast turtle gx fixes (helmet)
Necro blood stacking fix
Patch 1.0.0+47 (10/04/21) Changelog v.1.0.0+33 -> v.1.0.0+47
When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit)
When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit)
text fixes
fort update (map12)
Brilliant mind: reduced HP cost 25% -> 16%
bugfix
Boulder AI improv.
Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill
bash-barricade fixes
bash anim. updates
UI ability icons (17 out of 33): updated visuals
Added a bunch of traits for classes for Desolation diff: - Valdor crossbow elites: irresistible force
Valdor assassin elites: assassin's retreat
Werebeast hound: default hastening crits or karwla speed (very stat hungry)
Vampire ghoul: heavy attack default
Cultist archers: brilliant mind
Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.)
Beast Turtle: default flagrant or cleansing
Elite beast porcupines: acid
fort maps updates (12, 14)
UI ability icons update (completed)
Slaughterer: damage increase up to 65% (was 75%)
Lyncher: now per focus-reach damage is incerased by 7%(was 10%) up to max. 70%.
chinesse loc.updates, 'Scout' mission is now parto of 'Scavenge' mission.
fort map (14) update
small updates (added mmissing deso traits)
Lyncher: reverted back last change: now dmg per focus reach=10% and capped at 100%
Russian loc.updates
Villages cornered quest: small update
Mission (scout) fix
on taming target also remove Taunted effect
Flipping onto barricade (min. 2 elev. levels lower from the thrower) will kill target
Aegis effect blocking now disables UNDO
replaced 'Aegis' consumption sound
Added 'stucked dead unit' fixer
Executioner: now applies 50% bonus damage (was 100%).
Assassin's mark: when triggered, ranged units won't trigger strongVS.
Repose won't trigger if you're stunned
Earthquake: small fix
Stun recovery fix
small fix (early disappearing of dead unit)
another attempt: small fix (early disappearing of dead unit)
text improvements
minor fix (ram)
Champion trait: increased hp gain 10% -> 20% and damage 10% -> 15%
text fixes
Cultist spear(caged): removed Devil's pact
polish loc.
french loc.
Devil's pact rework: When receiving a lethal blow, deal 99% of attacker's current HP to the attacker as pure damage, leaving him at a minimum of 1% HP.
Cultist spear(caged) elites: they get Devil's Pact
russian loc.updates
Flagrant: now the effect is added on any damage (was normal only)
Increased max. absorption slots for: Monk, Assassin (human + scavenger), Swamp shaman, Forsaken Axeman,Necro javelinier, Necro abomination, Porcupine
Bash ability fix
Revenants: added +1 absorption slot
Patch 1.0.0+31 (27/03/21) Changelog v.1.0.0+20 -> v.1.0.0+31
bugfix: Amos takes his wage (alcohol) weekly now (did not work)
Immortal - changed the full-hp regen from 4 to 2 turns
Necromancer: max DR reduced 99% -> 95%
fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy)
fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement
french loc.updates
russian loc.updates
Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities
Added 50+ new human names
sounds updates (aegis, strongVS)
UI work
Ram: AI should not kill itself when ramming
Evasion: improved logic
small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
sounds updates
UI work, minor fix
re-fix of: small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
russian loc.updates
added some Debug functions
Elusive trait: now grants immunity also against immobilizing
russian loc.updates
Added new fort map (kitten)
Beastmaster quest: reduced map size and made it more 'flatten'
Beastmaster quest: last wave is spawning in east
map gen. improvements
UI updates
raised Amos alcohol base wage 6 -> 10
Blood Strength: now the bonus damage is calculated from base(unmodified) damage. Unmodified means flat damage without applying any trait dmg-modifiers like Masochist, Lyncher, .. This should stop acquiring huge amounts of dmg when BS was applied multiple times with many trait dmg-modifiers.
fort(kitten) updates
uplift ability: now can throw enemy up to 2 elevation levels higher.
text improv.
Added new human 'pain' sounds
Earthquake: now 'unreachable islands' should automatically change into death pits
UI icons update
center village (yellow hexes) fix for map generation
Capture village (yellow hexes): minor fix (allies should now 100% spawn)
small fix (earthquake)
small fix: Immobilize should now apply for max 1 turn
Throat cutter: reduced cost
Valdor Piercer: now also adds +20 CONC
Weakened status effect now is projected into 'calculated damage' in the tooltip
Flagrant: reduced cost 88->44 life essence
Patch 1.0.0+19 (23/03/21) Changelog v.1.0.0+1 -> v.1.0.0+19
Rejuvenation foc.ability: increased buff 100% -> 150%
Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party
Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text - updates
Added 'error loading pixmap' error to Debug discord msgs
Necromancer: gets Bloodless trait
Final battle fix: can't respawn boulders as revenants
Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
Bugfixes
CampaignAdvisor additions
Immobilizing effect: now cannot stack over 1 turn
Beast preserv. damage recovery buff: increased 10%->20%
Werebeast hound, puller, warrior: increased absorp.slots 1->2
Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. system), can be changed in Game Settings
Adding new game settings: "Disable mouse edge map scrolling"
text improv. on Werebeast/Vampire classes
Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8
Hastening crits: base reduced to 10; Tiring crits: base reduced to -15
text improv.
Maximum Force fix: now won't stun shatterproof units anymore
boss classes cannot become vamps/werebeasts
russian loc.updates
Boss tooltips in campaign map: they will now disappear if you moved to next zone
bugfix for immobilize > 2 turns
Retreating soldiers: improved map gen (now your units will reach allies in 1-2 turns)
Massacre: the bounty hunter who joins you after 3rd won battle will have player's party lvl
Armour damage projection (tooltip) fix
Traitor mission: reduced enemy count by 15%
Amos: now he will demand alcohol as his wage after 4th battle.
Vampire virus: added notification when unit will turn into vamp (7 days before)
Allied ranged units won't fire if friendly fire involved
Evasion: will now trigger only if enemy walks into melee range
minor updates
Agressor (revenant start) - won't banish recruited revenants anymore
fix: if unit enters trap, he can't undo movement
french local.updates
Weaponsmith: better error messages when equiping invalid gear
Shield Ally: stamina cost 60 -> 65
Beast Porcupine Changes:
Blowpipe --> Javelins
Nerve Sense --> Poisonous Criticals
Toxic Cloud --> poison for 1 turn and only against unarmored
Added chainmail
Fast recov 2 from elites --> to birdy
Rhino: added Thick skin + Rage (deso only)
Added new savanna visuals (rock, bush)
價錢
- 今天: $19.99
- 最小值: $3.79
- 最大值: $19.99
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開發人員
- David Kaleta
- 平台: Steam 遊戲 (2) GOG 遊戲 (1)
- 清單: 0 + 0
- 點數: 0 + 2,323 ¡
- 排名: 0
- 評測: 0
- 折扣: 0
- 影片: 3
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