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Enter the Gungeon
Enter the Gungeon: Advanced Gungeons and Draguns

Enter the Gungeon: Advanced Gungeons & Draguns is a massive new expansion that extends and refines the original game with new features and incredible variety. Master Gungeoneers will face new challenges with hundreds of new rooms, new enemies, new bosses and a reflex-testing Turbo Mode. And of course, a shot at revenge against everyone’s favorite thief, the Resourceful Rat!

Getting started with Enter the Gungeon has never been easier with more generous drop rates, hundreds of new gun and item synergies, and dozens of totally new weapons and items that will have new players feeling more powerful, more often!

Features

Hundreds of new rooms with dozens of new weapons, items, enemies, and ammo types.

Combine weapons and items for hundreds of fantastic new, wild synergies.

New quest to hunt and fight the Resourceful Rat.

Test your reflexes in Turbo Mode.

New shrines and new NPCs.

Slide over tables and coffins like a real bad-ass.

More generous drop rates and numerous other quality-of-life improvements, including improved teleporter placement, and an option to increase movement speed when not in combat.

Several hilarious new puns.

Something special for the most skilled Gungeoneers.

Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot¬tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.

The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.
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Ekran görüntüleri

#1. Enter the Gungeon (GOG) Göre: Devolver Digital
#2. Enter the Gungeon (GOG) Göre: Devolver Digital
#3. Enter the Gungeon (GOG) Göre: Devolver Digital
#4. Enter the Gungeon (GOG) Göre: Devolver Digital
#5. Enter the Gungeon (GOG) Göre: Devolver Digital
#6. Enter the Gungeon (GOG) Göre: Devolver Digital
#7. Enter the Gungeon (GOG) Göre: Devolver Digital
#8. Enter the Gungeon (GOG) Göre: Devolver Digital
#9. Enter the Gungeon (GOG) Göre: Devolver Digital
#10. Enter the Gungeon (GOG) Göre: Devolver Digital

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Yenilikler

  • Sürüm: Windows, Linux, MacOS
  • Güncellendi:
  • Patch 2.1.9 (16 May 2019)

    Fixed (again) an issue which allowed the Unfinished Gun to show up in shops even after the Finished Gun is unlocked

    Fixed (again) an issue which could cause door and pedestal sprites to show glitched textures (finally reproduced this one and confirmed it's fixed)

    The 360 No Scope synergy is no longer dependent on framerate, which should make this more reliable (especially on some controllers)

    Fixed another issue related to infinite dog petting (caused by table flipping)

    Reverted the change which started the speedrun timer when opening a rainbow chest

    Fixed the speedrun timer format (now uses a period between seconds and milliseconds instead of a colon)
    Patch 2.1.8 (15 May 2019) Gameplay Changes/Improvements

    Chain lightning effects no longer damage friendly companions

    Added better crash recovery for Paradox progress and the Gunslinger’s past

    The new characters now show up in the breach even if you can’t afford runs with them

    We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations)

    Added milliseconds to the speedrun timer by default and improved timer performance

    Removed an invisible collider in the Breach (lol)

    The Breach now has a visual indication of whether or not the alternate starting guns are active

    Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls)

    Several QoL improvements to Duct Tape, particularly with large clip guns

    Improved the interaction of the Triple Gun with ammo capacity increases

    Improved the interaction of the Chamber Gun with ammo capacity increases

    Improved the interaction of the Bloodbulon with freeze status

    Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls)

    The Big Shotgun can now consume the new shotgun kin types

    Made 360 No Scope synergy more consistent on controller

    Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor
    Bug fixes

    Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them

    Fixed a softlock/freeze that could occur on the Blobulord, Fuselier, Resourceful Rat and new secret boss fights (hopefully, we couldn’t reproduce this directly)

    Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance

    Being cloned while being on fire will no longer result in the clone being on fire

    Fixed an issue where some unlocks for the DraGun didn’t trigger on the Advanced DraGun

    Seven-Leaf Clover now works correctly when loading midgame saves

    Fixed issues with several starting items in Paradox runs

    Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked

    Fixed an issue where the new secret floor wasn’t always accessible (after loading a midgame save)

    Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn’t reproduce this one directly)

    Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor

    Fixed an issue where some Tubo Mode effects were increased in coop

    The railgun should no longer appear to have “chunky” aim while using a controller

    Fixed an issue where Junkan’s projectiles could grow indefinitely with Snowballets

    The Number 2 item should no longer be occasionally invisible

    Fixed an issue where Meat Bun’s effect could remain permanently after loading a midgame save

    Fixed an issue where Paradox could start with double blasphemy

    Fixed an issue with goop in the Aimless Void

    Katana Bullets now work with beam weaponry

    Companions should no longer be worse in Turbo Mode

    Fixed some text issues with accented characters on the run complete screen

    Fixed an audio issue with the Payday Drill

    Fixed an issue where the Ammonomicon could display incorrectly

    Fixed an issue where players could get stuck in the pet animation if started while dodgerolling

    Fixed an issue with the Chamber Gun in the fourth secret floor

    Fixed an issue with the Trigger Twins synergy

    Fixed an issue where a save button wouldn’t appear on the second floor when loading a midgame save

    Tweaked volume levels for the new secret boss

    Fixed a bug caused by the Sprun triggering on level load

    Fixed some volume issues in coop

    Fixed an issue where Winchester’s arcade gun could lose ammo unintentionally

    Fixed a bug where the Gun Soul would sometimes not properly function in coop

    Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn’t reproduce this one directly)

    Fixed some visual issues with Tiny UI in conversations

    Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun)

    Fixed an issue where some synergy auras could become permanent

    Fixed a typo Chance Bullets' description

    Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously

    Paradox’s random items should now work correctly with shortcuts

    Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room)

    The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic)

    Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item

    Fixed an issue where enemies could become stuck inside NPCs but not directly shot

    Fixed an issue where the Antichamber synergy would not function

    Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs

    Fixed an issue where chest spawning noises were too loud in Rainbow Runs

    Fixed a display issue where certain boss names would be missing accented characters in certain languages

    Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves

    Reward pedestals should not appear on the minimap in Rainbow Runs

    Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands

    Fixed an issue where secret rooms could interpenetrate with normal rooms

    Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator

    Fixed auto-aim in the Pilot’s past

    Handle companion mirror vollies correctly for challenge modifiers

    Fixed a visual issue caused by teleporting away from a room while sign text is displayed
    Patch 2.1.7 h1 (19 April 2019)

    Fixed an issue where the Trank showed up twice in the Ammonomicon

    Unlocking Number 2 is no longer required to unlock the Finished Gun

    Charged guns now work for Gatling Gull's intro like other bosses

    Fixed a number of exceptions, silent errors that can caused undefined behavior
    Patch 2.1.7 (16 April 2019)

    Killing the new secret boss while flying over a pit

    Fixed an issue where [REDACTED] couldn’t pet the dog!!

    Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly

    Saved turtles from player explosions

    Fixed an issue where the portable turret could trip players

    Nerfed Knight’s Gun. It’s still good, just not ridiculous

    Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem

    Fixed an issue where you couldn’t enter the new secret floor with some shop configurations

    Katana Bullets VFX will now properly despawn and not slow down your game

    Fixed an issue where some Polish glyphs would not render correctly

    Fixed a rare issue caused by the Turtle Problem

    Gave the Beholster shrine purple lanterns

    The Ticket now works like other active items and cannot refund its own cooldown by default

    Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them

    Fixed a rare softlock caused by two players being dragged to Hell at the same time

    Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated

    Fixed several issues that could cause the Sprun’s transformed state to persist

    Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free

    Fixed an issue where the third form of the Triple Gun drained ammo too quickly

    Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash

    Fixed an issue with Bowler’s text being cut off in Spanish

    Fixed the custom win pictures for Junkan with the two new secret characters

    Fixed a typo in Mr. Accretion Jr

    The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void

    Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun
    Patch 2.1.6 (10 April 2019)

    Added a heart dispenser to the Forge

    Added an additional unlock condition to the Sunlight Javelin

    Paradox can now drop starting passives

    [REDACTED] (character) is no longer sent to the past even without the BTCKTP

    Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor

    Fixed an issue with unlocking the Finished Gun

    Fixed a possible soft lock while entering the new secret floor

    Fixed an issue where the Trank Gun wasn't dropping correctly

    Fixed an issue where Paradox could start with some unintended items (including the Old Crest)

    Fixed music issues with the Resourceful Rat fight and Gunsling King's room

    Fixed (hopefully) some weapons leaving behind pink rectangle corpses

    Fixed some missing Chinese translations

    Fixed some typos in the Ammonomicon
    Patch 2.1.5 (8 April 2019) Patch 2.1.4

    Fixed an exception caused by certain mimics in Rainbow Runs (could cause bullets to hang in the air)

    Fixed an exception caused by dropping the Rat Boots

    Fixed a possible softlock during boss intros

    Fixed the hitbox on the alternate art Blasphemy

    Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight

    The new characters can now use the legendary hero shrine for cursed runs

    Fixed several issues with Duct Tape

    Fixed some issues with the broken state of the Glass Cannon

    Fixed an issue with the Bait Launcher's tigers failing to track targets

    Fixed an issue with the combination of Clone and Super Hot Watch

    Fixed and issue where the Magazine rack could adjust ammo incorrectly

    Damage numbers from the Scouter no longer show up on the pause screen

    Fixed some synergy interactions with the [REDACTED] character

    Fixed visual depth issues with pushed tables

    Fixed another duplicate Ammonomicon entry

    Fixed an issue with minibosses music
    Patch 2.1.5

    Fixed the Cosmic Horror synergy

    Fixed an issue where the Evolver would lose its progress after loading a midgame save

    Added a quick restart option to Boss Rush mode

    Fixed a crash caused by dropping the Chamber Gun on the new secret floor

    Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu

    The Paradox can no longer start with the Bullet That Can Kill The Past (lol)

    Fixed an issue where the Sunlight Javelin couldn't be unlocked and gave it an alternate unlock case

    Bowler will no longer float over destroyed chests

    Fixed an issue with the Sprun's out-of-ammo trigger

    Fixed an issue where the Sprun transformation was droppable

    Fixed an issue with the Hellhole synergy

    Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop

    Fixed an issue with combining multiple Lil' Bomber synergies
    Patch 2.1.3 (5 April 2019)

    Fixed a softlock caused by entering miniboss rooms in certain layouts

    Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly

    Fixed frame rate issues caused by some Orbital Bullet synergies

    Orbital Bullets no longer make Winchester's game super hard

    Fixed an issue where Paradox couldn't be unlocked as the Pilot

    Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly

    Fixed an issue with the Sprun and Blessed runs

    Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons)

    Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll)

    Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly

    Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy

    Flight no longer makes accessing the new secret floor more difficult

    Baby Good Mimic can no longer become Gatling Gull (... c'mon)

    Added some new audio for several new guns

    Fixed an issue where intro text wasn't showing up correctly

    Fixed a typo in Orbital Bullets

    Removed some duplicate guns from the Ammonomicon

    Nitra will now show up correctly in the Ammonomicon
    Patch 2.1.2 (5 April 2019) New Features

    New guns, items and synergies

    Two new playable characters to unlock

    A new secret floor with unique enemies and a new boss

    Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items

    A new Beholster shrine

    Unlockable alternate art for starting weapons

    You can pet the dog!
    Gameplay Changes/Improvements

    Increased the boss DPS cap slightly (making it more lenient for players)

    Boss health bars now fade out when drawn over players

    The Robot can now use shrines that cost health by spending armor instead

    The empty bottle now works properly with more items

    Radial traps will give the player more time to react upon entering the room

    Critical shots should no longer be blindingly bright

    Increased the dropped rewards for defeating the Old King

    Pedestal and wall mimics now drop rewards on death

    Wall mimics will no longer spawn in boss rooms unless you are particularly cursed

    Increased the chances of spawning some special rooms

    Red chests that reward health up items will now also drop one key

    Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)

    Many balance changes to guns and items, which should make red chests more consistently good
    Bug Fixes

    Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted

    Fixed an issue where the speedrun timer counted down during some portions of the loading screen

    Fixed an issue where duplicate resolutions could show up in the Video options menu

    Fixed some missing or erroneous strings in several languages

    Fixed a crash issue caused by the payday drill

    Fixed an issue where the chest teleporter could sometimes cause chests to never reappear

    Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor

    Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)

    Fixed an issue where the dark room effect could persist unintentionally
    Patch 2.0.12 (17 August 2018)

    The Empty Bottle can now be directly used on the heart dispenser

    Removed torch colliders in Winchester's room

    Improved performance for long-lived scaled projectiles

    Updated our input library to fix some control issues on Mac & Linux

    Custom keybinds can now use the mouse wheel

    Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)

    Fixed an issue with the minecart leading to the new secret floor

    Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying

    Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)

    Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations

    Fixed an issue where chests in the same room could drop the same item

    Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey

    Fixed an issue where the player could teleport while still in a conversation

    Fixed some ammo count issues caused by transforming guns

    Fixed issues with the Gun Queue challenge modifier and some synergies

    Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up

    Fixed the interaction between the Crisis Stone and Blasphemy

    Fixed the interaction between active reload and gun formes

    Fixed render layer issues with the map on some floors with some graphics settings

    Fixed a case where a new NPC could appear twice on the same floor

    Fixed visual artifacts in Challenge Mode on some graphics settings

    Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly

    Fixed some issues with how Turbo Mode is handled in the player's save file

    Fixed some errors in the French localization

    Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
    Patch 2.0.11 (17 August 2018)

    The Spread Ammo type now affects both players in coop

    The Drill can no longer be used on the new secret floor

    Changed the Beholster's alternate room to prevent the column exploit

    Fixed an issue where the Hot Rolls synergy could stop working

    Fixed some issues with duct tape combining poorly with some synergies

    Fixed an issue where synergies that cause guns to float could fire faster than intended

    Fixed an issue where chests on the new secret floor could drop duplicate items

    Fixed some issues with the mirror chest

    Fixed some text errors in the Ammonomicon

    Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
    Patch 2.0.10 (30 July 2018)

    Fixed an issue where guns/items/ammo near certain walls couldn't be picked up

    Fixed an issue with how Duct Tape interacted with many synergies

    Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda

    Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests

    Fixed an issue where players could continue taking fire damage during an intro on the new secret floor

    Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines

    Fixed an issue where the new "advanced boss" didn't count as a win in certain modes

    Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases

    Fixed more issues with the Gun Soul and multi-stage bosses

    Fixed an issue where a secret entrance could appear in locations that made it inaccessible

    Fixed an issue where miniboss intros could teleport the player in coop

    Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)

    Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
    Patch 2.0.9 (30 July 2018)

    Fixed an issue where Turbo Mode status could change when reloading midgame saves

    The Fightsaber + Knife Shield synergy is no longer hilariously OP

    Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle

    Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders

    Fixed an issue where synergy names didn't appear in some languages

    Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)
    Patch 2.0.8 (24 July 2018)

    Fixed an issue which could prevent some save files from loading

    Fixed an issue where you could still take damage while in a certain part of the new secret floor

    Fixed an issue with duct tape and leveled weapons like the Polar Star

    Fixed an issue with the Grappling Hook on the new secret floor

    Fixed some interactions between a new baby companion and other companions

    Fixed a soft lock caused by exiting a mine cart in a certain place

    Fixed an issue where the teleporter icon could be in the wrong place

    Fixed an issue where a persistent first floor mimic could appear

    Fixed a visual issue which could occur after falling into a trap during coop

    Fixed the death message when killed by a Tarnisher

    Fixed some typos in the Ammonomicon
    Patch 2.0.7 (23 July 2018)

    Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks

    The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D

    Put more restrictions on a new type of mimic (to protect precious Master Rounds)

    More sound polish and improvements

    Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
    Patch 2.0.6 (23 July 2018)

    Fixed a visual glitch caused by flipping a table while sliding over it

    Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with

    Fixed the ammo count issue with the Trigger Twins synergy

    Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)

    Fixed an issue where a new item could make the player invulnerable

    Gripmasters can no longer show up in the Drill room

    Fixed some odd behavior involving the Leaf Buster synergy

    Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier

    Fixed an issue which could cause the Gunsling King's challenge rooms to be empty

    Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun

    Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)

    Fixed an issue where one of the new rat items could persist if active during level load

    Fixed an issue with the Japanese text for the Life Orb

    Reduced the damage of one definitely overpowered synergy

    Fixed an issue where the darkness effect from some rooms could remain on after leaving the room

    Fixed an issue with some transformed guns ammo and cooldown

    Fixed an issue where Winchester could award the wrong type of chest

    Paying Synergrace will now break the Ring of Miserly Protection

    Fixed an issue with some hovering weapon synergies

    Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons

    Fixed an issue where the cheese wheel could be hilariously cheesed

    Put some limits on the Elder Blank / Luxin Cannon synergy

    Reduced the occurrence of some of the new mimics in some room types

    Fixed a typo in the Gripmaster ammonomicon entry

    Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
    Patch 2.0.5 (23 July 2018)

    Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression

    Fixed a soft lock caused by interactions with some of the new NPCs

    Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot

    Fixed an issue with dual wield synergies in coop

    Fixed an issue where Turbo Mode didn't persist correctly across player death

    Fixed an issue with the Claw and Angry Bullets

    Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")

    Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
    Patch 2.0.4 (20 July 2018)

    Fixed an issue where a few synergies could make the player invulnerable

    Fixed an issue where a hidden enemy could prevent the DraGun's door from opening

    Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon

    Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock

    Fixed an issue where VFX could remain stuck on certain transforming guns

    Fixed an issue where Synergrace could grant Master Rounds

    Fixed an issue where flying could prevent certain actions on the new secret floor

    Fixed the Ammonomicon picture for a new gun

    Fixed a generation issue where a certain room could have a gap near the southern door

    Fixed a sound issue with the Shotgun Executioners

    More audio balancing
    Patch 2.0.3 (20 July 2018)

    Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)

    Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)

    [REDACTED] mimics can no longer spawn in hallways

    "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room

    Fixed an issue where shops with additional shop NPCs could still be locked

    Lowered the volume in the GTCKTP room slightly
    Patch 2.0.2 Advanced Gungeons and Draguns Update (19 July 2018) New Features

    New guns, items, enemies, shrines, NPCs, rooms, and secrets

    Tons of new and powerful synergies - look for the blue arrow and improved item notification

    New minibosses (Blockner's Ghost and the all-new Fuselier)

    New Spread Ammo box - adds a small amount of ammo to all equipped guns

    Slide over tables by dodge rolling toward them!

    Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)

    Added teleporters to more rooms (including chest rooms and exit rooms)

    Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode

    Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)

    Added additional aim assist options (particularly for those who can’t or don't like using the right stick)

    Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)
    Gameplay Changes/Improvements

    Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.

    Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.

    Removed locked shops

    Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)

    Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion

    Reduced the required kills on some of the longer Frifle hunts

    Gave the smash tent and lost adventurer their own minimap icons

    Added a new type of challenge for the Gunsling King

    Glass Guon stones will no longer be stolen by the Resourceful Rat

    Bullats can now drop casings if killed before they fire themselves

    Charge guns can now be charged before entering a boss room and will keep their charge through the intro

    Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)

    Removed player-damage from several explosive items

    Players now drop all items when killed in coop

    Gave the Chaingunner a new attack with some range (watch out!)

    Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)

    You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.

    Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)

    Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly

    Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)

    Made balancing changes to many guns and items (too many to list here)

    Probably some other things we’ve forgotten about!
    Bug Fixes

    Fixed an issue where firing very large bullets could fail when the player was standing near a wall

    Fixed an issue where Lead Maidens did not remain open when frozen

    Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)

    Fixed an issue where starting weapons/items couldn't be dropped by any character (should only be locked on the character that starts with that item)

    Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse

    Fixed an issue where ammolets failed to give extra blanks when loading a midgame save

    Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)

    Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)

    Fixed an issue where purple lanterns didn't appear for some NPCs

    Fixed an issue where aim assist behaved unpredictably on the Kill Pillars

    Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock

    Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms

    Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions

    Fixed an issue where debris would hover in the air after falling on a moving platform

    Fixed an issue where the Yellow Chamber could fail to remove enemies

    Fixed an issue where curse values didn't persist on death in coop

    Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room

    Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons

    [Switch] Fixed an issue where an active item was missing from the Pilot's past

    [Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly

    [Switch] Fixed some phantom Ammonomicon entries

    [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state

    [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects

    [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft

    [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep

    [Xbox] Fixed an issue where achievement catchup code was not properly running

    [Xbox] Fixed a rare issue that could cause save corruption
    Patch 1.1.4h3 (09 October 2017)

    Fixed several drill issues (softlock in co-op, glitchy orbital movement, and chickens counting as enemies)

    Fixed a bug that prevented the bank bag from working correctly (dropped money should disappear after a short time and wont automatically move toward the player)

    Fixed an issue where the Lead Maiden could be stunned and remain in the closed state by PAYDAY followers

    Fixed a physics issue that could cause extreme slowdowns and erratic projectiles

    Fixed an issue that prevented character sounds from playing while wearing the PAYDAY mask
    Patch 1.1.4 (06 October 2017) Major

    Added three new items based on PAYDAY 2
    Bug Fixes

    Fixed an issue where the player could become soft locked by the Cop's dialogue (... again)

    Fixed an issue where WASD would switch weapons in the slow motion gun select menu (which was an unintended side effect from the previous patch)

    Fixed an issue where some unlock messages were popping at the wrong time

    Fixed an issue where the grappling hook could be used in the GTCKTP room

    Bloodied Scarf: Fixed several input bugs which could cause blinks to fail or the "hold" teleport to trigger even when the dodgeroll button was only clicked briefly

    Bloodied Scarf: Fixed an issue that was preventing input queueing from working with the blink teleport

    Bloodied Scarf: Fixed an issue where forge hammers and gatling gull rockets could damage the player during the blink animation

    Fixed an issue with Duct Tape and guns with very large clips (e.g. Cactus)

    Fixed an issue where the Chest Teleporter could break chests upon teleporting them

    Fixed an issue where the Resourceful Rat wouldn't take Sunglasses

    Fixed a typo in the Ammonomicon for the H4MMER

    Fixed a number of exceptions, silent issues that can cause all sorts of random behavior
    Patch 1.1.3 h2 (27 March 2017) Hotfix 1

    Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
    Hotfix 2

    Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette

    Fixed an issue where the shortcut elevators could become inoperable

    Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.

    Patch 1.1.3
    Major

    Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produces performance gains across the board
    Improvements/Balance Changes

    The Elder Blank is now usable while dodgerolling

    Continue is now the default title screen option if you have an available midgame save

    Table Tech Rockets and Melted Rock explosions no longer damage players

    Bullets are no longer stopped by torches

    Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items

    Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins

    Blobulon Rancher no longer triggers when shooting enemy bullets out of the air

    Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
    Bug Fixes

    Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)

    Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently

    Fixed an issue where the blank shrine would spawn reward chests on top of each other

    Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player

    Fixed a soft lock caused by the Devolver and the Blobulord boss

    Fixed multiple issues with Lament Configurum spawning enemies in odd places

    Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli

    Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit

    Fixed an issue where Mine Flayer could get stuck in walls

    Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)

    Fixed an input issue with the Directional Pad

    Fixed an issue where Helix Bullets could cause guns to instantly reload when switched

    Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms

    Fixed an issue which caused Casey to drop in odd locations

    Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present

    Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish

    Fixed an issue where you could get stuck in the Wallmonger if you used certain items

    Fixed an issue with Bullats and the Final Attack challenge modifier

    Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)

    Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly

    Fixed the Unsteady modifier

    Softlocks during dungeon generation can now be recovered using the Continue button on the title screen

    Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast

    Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart

    Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer

    Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state

    Fixed an issue where Final Attack didn't affect enemies in reinforcement waves

    Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
    Patch 1.1.2 (24 February 2017) Improvements/Balance Change

    Reduced Glass Guon shop chance

    Updated input library for better handling of new controllers and OS updates

    Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
    Challenge Mode Changes

    All Floor 4 bosses now have a single, unique challenge

    Zone Control - Number of boxes now scales up with room size

    Gorgun's Gaze - Timing is a little more forgiving

    Gorgun's Gaze and Shockwave now have custom timing when both selected for a room

    Hammer Time - Increased time between attacks slightly and removed attack timing variation

    Adrenaline Rush - Reduced increased and max speed in boss fights

    The challenge mode cost is now reduced after 30 attempts
    Bug Fixes

    Fixed an issue where players could be teleported out of bounds in the GTCKTP room (finally tracked this one down!)

    Fixed an issue where players could be on fire in the GTCKTP room

    Fixed a visual bug with the Bloodied Scarf and the GTCKTP room

    Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy

    Fixed an issue where the Chest Teleporter could place chests in the incorrect room

    Fixed an issue where launching the game outside of Steam would delete your midgame save

    Removed a Shadow Magician room that was causing soft locks

    Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms

    Fixed an issue with the Sixth Chamber not affecting coolness

    Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard

    Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use

    Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites

    Alt-tabbing while watching the DraGun intro will now pause the game

    Fixed a bug where quick restarting from the Pilot's past could load an invalid character

    Blank damage items no longer affect enemies in rooms that have not yet been activated

    Fixed an exploit which allowed repeated use of the Supply Drop item

    Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player

    Fixed several localization issues

    Fixed a word wrap issue in Chinese
    Patch 1.1.1 h1 (09 February 2017)

    Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit

    Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly

    Fixed an issue with the grappling hook when stealing from the shop
    Patch 1.1.1 (07 February 2017) Improvements/Balance Changes

    Secret Characters can now be chosen as your quick select character (once unlocked)

    Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)

    Added an options file line to toggle smooth camera mode

    Added an options file line to toggle gun hotkeys

    Ash Bullet Kin now have a short firing delay when spawning near the player

    Chaos Bullets is no longer mega OP with beam weapons
    Bug Fixes

    Fixed an issue where the new secret character costumes had 1 fewer i-frame than other characters

    Fixed an issue where the Ammoconda could be damaged before entering the boss room

    Fixed several issues with the Prototype Teleporter's room selection

    Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths

    Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended

    Fixed an issue where some spawned chests weren't showing up on the minimap

    Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended

    Helix Bullets now works correctly with the Polaris and Rad Gun

    Fixed an issue where the Dueling Laser would be reset when dropped

    Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue

    Fixed performance issues caused by electrifying very large pools of water

    Fixed a visual issue with Daisuke

    Fixed an issue where Lament Box was spawning challenge waves in certain rooms

    Fixed an issue where the Microtransaction Gun could cost varying amounts per shot

    Fixed an issue where options file manipulation could be used to play as secret characters that were still locked

    Fixed a soft lock caused by dying to the Demon Door as the Robot

    Fixed an issue with the Super Hot Watch and some floor transitions

    Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned

    Fixed a rare save issue that could prevent further progression

    Fixed an out of memory error caused by leaving the game paused for a long time

    Fixed a freeze caused by grabbing an ammo box with the grappling hook

    Fixed some issues with the Bloodied Scarf's teleportation

    The Chest Teleporter can no longer create chests inside of the maintenance shaft

    Flak Bullets now handles spawned bullets better

    Fixed an issue where some items could give the player flight even in the area with the GTCKTP

    Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter

    Fixed a visual issue caused by the Com4nd0 and Helix Bullets

    Fixed some weird beam behavior caused by having the Metronome and Helix Bullets
    Patch 1.1.0 h2 (30 January 2017)

    Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past

    Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms

    Added more safety checks for the Prototype Teleporter to prevent players from getting stuck

    Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft

    Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon

    The "continue" button on the title screen is now correctly localized

    Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past

    Fixed an issue that caused the Blasphemy unlock notification to appear a second time

    Fixed a tiny entryway on the west side of a new room in the Mines

    Fixed a visual issue with one of the new shrines
    Patch 1.1.0 h1 (27 January 2017)

    Fixed an issue causing a soft lock in the Bullet's past.
    Patch 1.1.0 (26 January 2017) Major

    New content! (guns, items, room, synergies, NPCs, etc)

    New boss in the mines: Mine Flayer

    New pasts and alt costumes for both secret characters

    Added three new Achievements

    Added an option to save and exit at the end of each floor, resuming the run at a later time
    Improvements/Balance

    Added a Tiny UI option

    Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)

    The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view

    The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits

    Made Limited less harsh

    Blasphemy can no longer reveal secret doors

    Damage to Shelletons *after- they've regenerated twice no longer recharges cooldowns

    Moved Muscle Relaxant's damage bonus to synergies, also removed some of them

    Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun

    Increased ammo for Ice Breaker and Polaris

    Iron Coin now also gives you a discount at the shop

    Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow

    Gave the Betrayer's Shield more health

    Raised tier of Cog of Battle and Medal of Valor

    Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb

    Added some new synergies

    Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement
    Bug Fixes

    Fixed a bug where the Evil Muncher's dialogue didn't match its actions

    Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock

    Fixed a tinting issue with some Bosses's VFX

    Fixed a text issue with the Hero's Bandana in French

    Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits

    Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant

    Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy

    Removed the hallway cheese spot in the High Priest fight

    Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation

    Fixed an exploit which allowed players to pass through some locked doors

    Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets

    Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat

    Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever

    Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle

    Fixed a UI issue caused by dropping the Backpack

    Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item

    Dropping the Old Knight's Flask no longer clears its charges

    Chests spawned from clearing the challenge shrine now show up correctly on the minimap

    Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot

    Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor

    Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently

    Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
    Patch 1.0.11 (08 November 2016) Major

    Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback
    Improvements

    Rainbow chest drops will no longer spawn in walls

    Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired

    Fixed a bug which could cause Bullet Hell to fail to generate

    Fixed a soft lock during boss intros that could be caused by some duct tape combinations

    Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)

    Fixed a crash caused by device model checks

    Fixed an issue where the Old Bullet King was showing normal Bullet King text

    Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly

    Fixed an issue where two minimaps could appear on the first secret floor in coop

    Fixed an issue where the Heroine VFX could persist after reloading or rolling

    Fixed an issue where teleporters could spawn outside of some rooms' normal bounds

    Fixed a rare issue which could cause electrifying goop to create an extreme slowdown

    Fixed a problem with unbinding some controls

    Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
    Patch 1.0.10 (28 September 2016) Major

    Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility

    Improved VRAM usage (should prevent some crash bugs)

    Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game

    Gungeon will now default to DirectX 11 if available
    Improvements

    Added a more reliable way to encounter Brother Albern and his Lies

    Brother Albern's chest can no longer spawn as a Mimic or have a fuse

    Flying players can now access the maintenance room (for unlocking shortcuts)

    Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status

    Improved the Yari's damage output to bosses

    You can now quick reload with the Cog of Battle by simply clicking the "Fire" button

    Corpses will no longer vanish on low quality settings if the player has the Melted Rock

    Players can no longer take fire damage while in a conversation

    Improved the Big Boy item

    Greatly improved the Flame Hand

    The Gunboots' shots will no longer be blocked by orbitals

    Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.

    Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell

    The iBomb Companion App should now destroy all enemy exploding projectiles when activated

    Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)

    Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain

    Pressing Left Alt no longer makes the game blurry (... lol)

    Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)

    The Bullet Bore can now kill Lead Maidens

    Gave the RC rockets a very small delay before tracking to reduce rocket overlap

    Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)

    Secret characters can now use the shrine in the first room

    Blasphemy is now affected by more passives (Scattershot, Double Vision)

    The Owl will no longer attempt to blank the player's bullets

    The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)

    Added the Gungeon font to the game in a way that makes it more accessible to modders

    Rainbow chests can no longer be mimics

    The Ring of Chest Friendship now - actually- increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)
    Bug Fixes

    Fixed a memory leak caused by using the slow motion gun select menu frequently

    Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)

    Fixed multiple situations where chests could drop items into pits

    Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior

    Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked

    Fixed the Zilla Shotgun's ammo usage

    Fixed a crash during dungeon generation caused by the Sense of Direction

    Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale

    Fixed an issue where the secret characters had 1 less i-frame during their dodge roll

    Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay

    Fixed an issue where followers wouldn't shoot mimics if they left their initial room

    Fixed an issue that could prevent players from saving

    Fixed several issues caused by certain items combined with the Polaris

    The Metronome is no longer broken by gun swaps in Blessed Gun runs

    Fixed an issue where the Gun Cultists had several unintended i-frames

    Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game

    Fixed several issues with the fight (final final final boss)

    Phase 1/2: Fixed a freeze caused by having a dead player in co-op

    Phase 2: Fixed a freeze caused by falling into the pit during the transition

    Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet

    Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions

    Fixed a bug where dying in the mine cart with a gun soul caused control issues

    Fixed (another) issue where players could become stuck while talking to the dying cop

    Fixed a visual issue with jammed bullets while using Fast Scaling mode

    Fixed a bug caused by blowing up the mirror chest

    Fixed an audio bug caused by chests with fuses

    Fixed several bugs involving the transition to the second secret level

    Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left

    Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op

    Fixed a bug caused by spamming the Use key with the Air Strike item

    Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack

    Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons

    Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen

    Fixed misleading UI when resetting the save progress for Slot D

    Fixed a bug where Mimics would drop double loot when pushed into a pit

    Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze

    Fixed a UI bug caused by items that increase the player's ammo capacity

    Fixed a bug where teleporters could spawn outside of room bounds

    Fixed an issue where the Frifle hunt achievement would unlock one step early

    Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed

    Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor

    Fixed a minor visual bug in the Sorceress's room

    Fixed a bug which could prevent Mimic's from animating (while still hidden)

    Fixed a bug that prevent the Treadnaught from dropping money like other bosses

    Fixed an issue where the DraGun's rocket attack could damage the player - during- his phase transition

    Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head

    Players can no longer teleport to teleporters that are not visible in the minimap

    Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch

    Gunsling King can no longer require you to clear a room with "Spice"

    Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen

    Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)

    Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock

    Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
    Patch 1.0.9 (20 May 2016)

    Fixed a bug which could cause level generation to hang indefinitely

    Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms

    Explosions can no longer hit players through walls

    Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him

    The Compass now works in Bullet Hell

    Fixed input issues when using the left stick in the slow motion gun select mode

    Improved the feel of using the left stick to navigate menu options

    Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)

    Angering the main shopkeeper will no longer cause other shop types to have no inventory

    The dog will no longer damage the portable turret on contact

    Projectile traps are now affected by the Aged Bell

    Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, )

    Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons

    Fixed an issue where some players couldn't retry the tutorial

    Fixed a bug caused by dying to flames while holding the Clone item

    Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode

    Gatling Gull's melee attack no longer ignores the Ethereal state

    Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed

    Young Beholsters spawned by the Eye of the Beholster will no longer attack (secret character unlock)

    Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies

    Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)

    Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active

    Homing bullets caught by the Red Wizard now behave correctly

    Fixed a bug where the first attack of the DraGun's second phase could be skipped

    Fixed an exploit where the DraGun fight could be cheesed with flight items

    Damaging companions no longer restores the player's active item cooldowns

    Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms Shotgun Full of Love no longer takes 2 ammo per shot

    Fixed a problem with the Gunknight Armor set when used by the Marine

    Fixed the death animation for the Gunknight Armor set

    Fixed a UI bug which could prevent ammo for displaying for Mahoguny

    Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)

    Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)

    Fixed some animation issues when (secret character) has a flight item

    Left click will now always work in menus, even if the default keyboard shoot button has been rebound

    Fixed a bug caused by using an escape rope while riding in a mine cart
    Patch 1.0.8 (07 May 2016)

    Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning

    Water drums will now always spawn in the room if you've used them before

    Sticky crossbow bolts will no longer damage players when detonated

    Enemies now immediately drop currency when transmogrified

    Orbital items will no longer shoot (secret character unlock)

    Improved performance of the Pilot's past considerably

    Fixed a dungeon generation bug where short hallways could intersect with other rooms

    Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)

    Updated input code handling in an effort to resolve multiple controller bugs

    Added the option to display an aim cursor while using a controller

    Coolness's cooldown reduction is now capped at 50%

    Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)

    Killing mimics in reward rooms no longer has a chance to spawn room clear rewards

    The balloon can no longer attach to dogs or other companions

    Improved one method of traversing the giant pit in the fourth Chamber

    Improved bee performance

    The end-of-floor elevator will now come even if the player is stealthed

    Discount items will now work correctly when acquired by the coop player

    Changing items while using the grappling hook no longer breaks player movement

    The Dog item is no longer invisible when popping out of chests

    Added a faster uniform scaling graphics option (Fast Scaling)

    Fixed a visual bug with the Lost Adventurer's movement

    Fixed a text issue which displayed "%META_CURRENCY" in some languages

    Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach

    Fixed multiple bugs caused by dying while inside a minecart

    Fixed a visual bug which could cause the Bullet King to show up as two thrones

    Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop

    Fixed a typo in the Ammonomicon for the BSG

    Fixed a bug where the Gunsling King could keep adding icons to your minimap

    Glitch chests can no longer spawn in the tutorial

    Players can no longer open the gun select menu while the full map is shown

    Fixed an issue where specific combinations of guns could double all gun capacity
    Patch 1.0.7 (28 April 2016)

    Added a new gun inspired by our trip to PAX East, the Poxcannon

    Collecting Master Rounds with the (secret character) now gives 1 armor instead of nothing

    Fixed an issue which could cause hangs during dungeon generation

    The High Priest's wall bullets will no longer spawn on top of players

    Companions will no longer shoot (secret character unlock)

    Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin

    Fixed an issue which could prevent the Gun Soul from dropping

    Transmogrified enemies will now correctly drop currency

    Fixed an issue where some summoned enemies were dropping currency

    Fixed an issue where players could get stuck in the door when skipping the Door Lord intro

    Dying in the Pilot's past now properly unlocks the Time Paradox achievement

    Keyboard bindings are now used for Player 2 as well

    Mimics can no longer be transmogrified

    Added a fourth save slot (Slot D)

    Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time

    The Clone item will now work properly in Boss Rush mode

    Fixed an issue involving turrets and the Rolling Eye

    Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room
    Patch 1.0.6 (20 April 2016)

    Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)

    Performance improvements for the Forge

    The Lead God achievement now correctly unlocks the Super Hot Watch

    The Linux version now includes 32-bit and 64-bit executables

    Map zoom level will no longer reset each floor

    Fixed an issue where enemies could spawn inside of sarcophagi

    Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets

    Chests and health pickups now have more descriptive icons on the map

    Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)

    Pushing a table into another room will no longer cause it to become invisible

    Fixed an issue with reflected bullet directions for some enemy projectiles

    Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms

    Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor

    Blizzbulons that die in pits will no longer reappear when you reenter the room

    Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever

    Fixed a visual bug that occurs when completing (final secret floor)

    Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach

    The cop will no longer immediately die if acquired in the Forge

    Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)
    Patch 1.0.5 (15 April 2016)

    Made secret room spawns slightly more predictable

    The Mac version is now a Universal App (32-bit/64-bit)

    Fixed a crash bug related to Gunther

    Fixed a rare bug involving elevators and the Bloody Scarf

    Wiping a save slot's progress will no longer wipe the slot once again when the game closes

    Fixed a bug which prevented the Great Hall achievement from unlocking properly

    Conversations can no longer be interrupted by projectiles

    Fixed more issues which could cause dropped controller inputs or odd vibration behavior

    Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments

    Fixed an issue where the caped wouldn't escape when some invulnerable enemies remaining in the room

    Fixed various issues when entering the Oubliette in coop

    Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits

    Fixed an exploit where the hip holster could to fire extremely rapidly Gave Gatling Gull's melee attack a cooldown (no more cheesing!)

    The Molotov gun no longer puts out fires

    The Boomerang is no longer usable in empty rooms
    Patch 1.0.4 (13 April 2016)

    Made key acquisition more reliable

    Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)

    Added d3d11 support (which may help some players with black screen and map issues)

    Fixed an issue where enemies could spawn in unreachable locations

    Players can no longer teleport in coop while one player is interacting with a shrine or NPC

    Players can no longer be set on fire while ethereal

    Increased quality tier of the Fightsabre (less likely to spawn in low level chests)

    Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key

    Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire

    Fixed an issue where Lost Adventurer progress was not being tracked correctly

    Fixed an issue where Gunsling King progress was being tracked twice per success

    Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded

    Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
    Patch 1.0.3 (11 April 2016)

    Added the version number to the title screen

    Small adjustment to early game key balance

    Added a DirectX dependency that may solve black screen issues for some players

    Added D3D11 support to address pink screen and map issues for some players

    Fixed a rare freeze while generating dungeons

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