開發人員: | Samurai Punk (13) | ||
價錢: | $14.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 6 (3.7) ¡ | ||
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新功能
- 版本: Windows, Linux
- 發佈日期:
- Patch 3.3.0 (05 May 2016) Changes, Additions and Improvements
Completed Japanese localisation, including custom Japanese kill messages
Optimised all particle effects for improved performance
Optimised explosion and smoke effects
Optimised effects on player death
Optimised wall_Hacker firing effect
Fixes
Fix bug where returning to lobby would assign wrong team colours
Fix bug where trying to slot with extra controller in Time Trial mode would remove a bot
Fixed a performance issue on elimination style gamemodes
Linux: Fix game not being set to the correct resolution on launch
Patch 3.2.1 (25th February 2016)
Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the PC version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!
Changes, Additions and Improvements
Added new Samurai Punk logo to splash screen
Added full text localisation for Simplified Chinese, Japanese and Korean
Made bots better with Hobby Horse and Bear Bomb
Updated old assets in Garden
Added Ivy asset to Temple to help diversify the sides of the green path
Re-arranged paintings on Manor to help distinguish vague areas
Increased the resolution of some level textures
Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
As a result of the new shader lighting quality and resolution has been improved slightly on all maps
Trappeur bolts now have a small amount of vertical velocity when fired to give them a - slightly parabolic path
Added coloured lightning effect to Trappeur’s laser
Improved Trappeurs bending to clip through walls less
Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
Tweaked godrays to improve CPU performance
Allow re-binding secondary text-chat key in keybinding menu
Improvements to AI movement, especially while jumping or using jump pads
Significantly improved static UI efficiency for better performance
Improvements to Australian Edition mutator
Fixes
Fix GUI resizing issues after join mid-game transition
Don’t increase player win count for tie games
Fix “1 second to respawn” being stuck on screen when a player is Eliminated
Fix mutators resetting when returning to lobby
Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
Fix UI overlay issue when confirming weapon skins
Fixed exposed back faces on Helix Railing and minor mesh seams
Removed many tiny seams on many maps
Fix not being able to confirm control scheme in-game
Ragdoll/skin unlock message in lobby will now update when language is changed
Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
End-game UI will update for the new host when the host changes
Scoreboard screen now deals with players leaving
Fix winner camera when players leave at the end-game screen
Fix bug with Patience achievement
Fix bug with Sky Captain achievement
Bomb Assault stability fixes
Fix loads of small animation bugs with some weapons
Fix UI sound inconsistencies
Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
Fix friendly fire option not saving correctly
Remove slow-mo effect on suicides when slow-mo kills mutator enabled
Crossbow bolts will now clear themselves
Fix charge weapons interacting poorly with objective pickups
Reset player’s crosshair when they die in Murder Mystery and lose their gun
Known Issues
Some players may have issues connecting a mix of X-Input and Direct Input controllers Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix. Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game
Thanks for your help reporting and tracking these problems down. Happy screencheating!
Much Love, Samurai Punk
--
Patch 3.1.1 (25 January 2016) Changes and Improvements
GUI performance optimisations
Added Xbox One controller support for Mac
Prevent resolution changes via registry from being overridden on startup
Added Player Settings in Gamemode Settings, allowing you to change movement, jump speed and gravity
One Shot: Suicide no longer grants a new bullet
One Shot: Max score cap increased from 10 to 50
Add info tooltips when new ragdolls/skins unlocked
Add info tooltips for new users
Bot icons indicate bot difficulty
Inputting profile name text will show text in uppercase
In-game music track will shuffle when you rematch or play next round after the current song has been played at least once
Lobby browser will now show lobbies playing in team modes correctly
Default/Inverted guest profiles will now be named “Guest X” instead of - “Default”/”Inverted”
Bot AI is computed on the host machine only
Fixes
Fix UI elements being obscured in 8 player
Fix text chatbox sometimes covering player names
Don’t play “5 kills to win” when a player had a negative score and scored up to 0
Fixed some cases where you could respawn in elimination style modes
Fix being able to concede a point if you win an elimination round and die during the next round countdown
Fixed some weapon crates not having meshes
Fix some controller icons not switching when going from Xbox One to PS4 controllers
Don’t show “Press (A) to join” for unrecognised controllers that have not been configured
Fix lobby browser showing lobbies being in Party Mode incorrectly
Prevent controller icons from switching in pause menus when a non-paused player uses their controller
Known issues
AI bots can cause bad performance on low-end machines
Patch 3.0.3 (05 November 2015) Additions
AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby.
Added localisation for German, French, Spanish, Russian, Dutch and Portuguese
LAN play can now be accessed via the online menu
New map: Museum II
4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22
New mutators: SlowMo Kills, Ice Skates
Allow setting custom descriptions for custom gamemodes
Added Legacy and Legacy Southpaw control schemes for controllers
Added latency/ping indicator in scoreboard and end-game screen
Fixes and Improvements
Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised.
Garden visuals have been cleaned up removing some visible seams and adding some better materials.
Emir now has railings to help stop players from falling to their deaths so much in some areas.
Fix “Press (X) to drop” prompt not appearing properly
Raised the maximum score cap on Juggernaut to 50
Fixed issue where editing profile name with WASD keys could navigate the menu
Updated Chefolet crosshair to animate showing charge progress
Allow setting server size to be any number from 2 - 8
Improved collision on Temple
Show won by default if a player/team wins from other players leaving
Improve player highlight UI in lobby
Kick votes will expire after 90 seconds
Fix UI issues if a menu is open while the game countdown begins
Added Stock and Team Stock as default custom gamemodes when you have no custom game modes
Fix controller emotes breaking when switching between two controller types
Change unslot on keyboard to use “X” key
Add ability to customise bot settings when creating a server
Bomb Assault: Fix bug where you respawn instantly the first time
Prevent picking up a weapon from a crate if you’re holding a pickup
Allow using English kill messages if your language is set to something other than English
Bomb Assault: Fix “Your base are all explode” popup not showing if your base is destroyed while you are dead
Known Issues
Players may not match their colours/scores after repeated leaving/joining mid-game
Players may still intermittently lose progress from sessions.
Game sometimes crashes after game ends on Mac
Patch 2.1.8 (15 September 2015) Changes/Additions:
Revolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 units
Backspace/X on controller is now used to unslot in the lobby instead of Escape/B
Emotes such as (X) no longer show as controller icons in player names
Made mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menu
Added kill reporting to generate heatmaps
Add Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.
Gameplay Fixes/Improvements:
Add maximum screenshake cap to prevent excessive screenshake bugs
Fixed a slight gameplay pause at end-game
Re-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)
Crossbow: Bolts now interact better with moving objects
Rumble will pause when the game is paused
Fixed issues with pickups getting stuck in vents
Fixed issues with pickups in the tunnel on Loop
Fixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this one
Improved pickup/drop animation for pickups
Improved physics efficiency on Emir
Fix not gaining any XP when you have a negative score
UI Fixes/Improvements:
Fix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.
Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.
Add a Controls tab to the Options menu which contains all control options
Add a confirmation prompt when attempting to delete custom controller bindings
Fixed “Press X to Jason” to show proper (X) symbol for PlayStation controllers
Fixed “(B)” controller icon always showing for exiting to Lobby in the end-game screen
Streamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)
Fix the “Eliminated” message not showing for the last player killed in elimination style modes
Added score to win/time limit in scoreboard
Fix server name not showing properly
Fix Bombs Away bomb countdown indicator sometimes clipping into other screens
Improve the unrecognised controller popup to work with XInput
Show a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)
Known Issues:
Custom Keyboard Bindings menu may not work on Windows machines
Patch 2.1.6 (24 August 2015) Bugfixes and Improvements
Coin positions should now sync properly after join mid game in Gold Rush
Weapon skins will now apply properly at the start of a game.
Temporary profile names can no longer be edited
Bomb Assault now works on Manor properly again
Party mode now properly re-shuffles the mode when returning to the lobby after a round.
Adding a time limit and one shot to a mode will now show two stacked timers
Scaled down colliders on pickup items to reduce the feeling of bumping when you drop them or pick them up
Team Deathmatch kills to win cap is now at 75 from 25
Improvements to Juggernaut UI to make it much more clear who is the juggernaut
Juggernaut weapon selection is now limited to 1 weapon
Juggernaut now deals with the current juggernaut leaving the server.
Juggernaut now works correctly when the juggernaut weapon is not in the main weapon set
Fixed credits scroll bar not working
Increased maximum XP threshold
Known Issues
Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
Patch 2.1.5 (07 August.2015) Bomb Assault Design Revision:
We’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.
Default Score to win is now 4
Points are now given per base destroyed instead of rounds won
Base player respawn set to 3 seconds
Each death increases that players respawn time by 1 second, resetting when the round ends
Improved Base positioning on Garden Steeples
6-8 player games now have 3 bombs instead of 2
You can no longer pick up a bomb after you’ve died
Bugfixes and Improvements:
Mutator picker now added to Party Mode and Team Party Mode
Disconnected state of controllers is now clearly displayed in game
Profile XP and level will now be visible in the profile menu
Respawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or Elimination
Folded the Sweet Katana 10 grillion times over
Minor performance improvements in some areas
Look sensitivity capped at 30
Weapon Selection mode removed from One Shot customisation
Fixed bug in round based modes showing “Waiting for next round” inappropriately
The wall_Hacker now works correctly in One Shot
Close the in-game scoreboard on Game Over
Allow cancelling profile select in Lobby with ESC or (B)
Fix pickup prompt not clearing when you get killed
Fix UI layering of Murder Mystery cards online
Disable renaming Default/Inverted profiles
Stop counting friendly fire towards multi-kills
Allow scrolling credits with controller
Add all on/off buttons to map selectors
Party mode: move mode selector to a sub-menu
Show which player paused when in-game
Restrict input on other controllers when a player has paused
Sped up scene fade transition
Add a confirm prompt when trying to quit to Lobby from in-game
Add new settings to modify for updated Bomb Assault ruleset
Known Issues
The first weapon you use in a round will not have a custom skin applied until it is switched.
Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
Patch 2.1.3 (07 August 2015)
New Unlockable Content
New Candelabra Skin: Cod of Duty (unlocked at level 10)
New Candelabra Skin: Sweet Katana (unlocked at level 55)
New Bear Bomb Skin: Spider Bomb (unlocked at level 60)
New Chefolet Skin: Power Gloves (unlocked at level 65)
New Mutators
Australian Edition
Martyrdom
Bugfixes and Improvements:
Various optimisations across all maps
Optimisation to grass in Garden
Fix lighting issues in Museum
Added headbob animation when players land from a fall
Prevent kill message pop-ups from overlapping
Fix player name tags being visible after dying in Elimination
Fix Bomb Assault arming meter freezing when pausing the game
General fixes and improvements to controller UI
Speed up dpad/arrow key navigation
Unify animations across UI for sub-menus
Player Options: Show who a player is sharing a connection with
Training: Players must select a profile
Training: When slotting, the last mission that you need to earn a medal on will be automatically selected
Training: Improvements to UI
Training: Show number of kills in endless mode
Training: Some mission times tweaked
Fix getting stuck on black screen when quitting to lobby
Fix being able to jump when scoreboard is open
Fix game mode menu scrolling upon returning to lobby
Show respawn timer when waiting to respawn
Added respawn time as a game setting
Bomb Assault: Increased respawn time
Bomb Assault: Added an arming/disarming sound
Bomb Assault: Fixed some spawn points so they don’t overlap with base positions
Fix player guns sometimes becoming invisible in team modes
Fix profile name being overwritten when playing Training with Quickplay enabled
Added sound to Flappy Jump mutator
Show campers functionality can now show players holding objective pickups
Visible Ragdolls mutator improved so that they aren’t stuck in the ground
Fix an exploit where you could rematch and win instantly in team modes when one team left
Fix being able to change teams when typing in chat box
Fix unlock ribbon and level up labels not disappearing in between rounds
Fix Trappeur laser origin positioning
Fix being able to unlock level achievements from remote players levelling up
Fix Spider ragdoll freaking out
Folded the steel of the katana 10 trillion times over
Reset screenshake on respawn
Patch 2.1 (05 May 2015)
Adds Training Mode
Training Mode is a new way to play Screencheat offline by yourself. It features a basic and advanced time trial across all 10 maps, in addition to an Infinite mode for you to hone your Screencheating skills. Each of the timed modes features Bronze, Silver and Gold times for you to beat. Get two bronze medals on each map to unlock the next map.
Bug Fixes
Fixed an issue where players would get stuck "Waiting for Players 2/3" or similar at the start of a round.
Fixed a related issue where the lobby count would be incorrect in the lobby browser
Fixed players seeing "Joining next round" for more than one round
Game timers (duration, oneshot) synchronise correctly for spectators/players joining mid game
Assorted small fixes
Patch 2.0 - The Omega:(01 May.2015) 2 New Maps Added
Temple - A beautiful zen temple featuring jump pads, vent shortcuts and super high vantage points. Loop - A gravity defying map with a track running around the outside which the players follow all the way until the map flips and loops around back to the top, all set to a serene starlit vista.
New Weapon Added - The wall_Hacker
This new gun fires through walls as the name implies with a near infinite range. It can be either blindfired or charged to show a laser sight which can easily pin-point other players on their screens. The wall_Hacker is a precision weapon with a long reload time so aim your shots carefully.
New Game Mode - Gold Rush
Gold Rush pits players against each other in short rounds where the map is filled with gold coins. Players must collect as many coins as they can within the time limit to win. If you’re killed holding any coins you will drop half of them, allowing other players to rush in and claim your stash!
Support for up to 8 players Locally and Online
Lobbies can be created for 8 players, or switched into 8 player mode under the Lobby Settings menu. Local Lobbies now contain the Lobby Settings tab to support this.
Team Variant of All Modes (ex. Juggernaut)
All modes (excluding Juggernaut) now have team variants which allow for 2-4 teams to play against each other. These can be customised and saved as custom modes just like standard modes.
Mutators
We’ve added 13 crazy Mutators which can be applied to any mode via the GameMode settings menu in the Lobby.
Online Improvements
Kick Voting - Players can now vote to kick each other from servers. They will be kicked if a majority votes for a single player to be kicked. Switching Host - The host is able to select any remote player in their lobby and assign them as host.
4 new Ragdolls
These can be unlocked by leveling up your profiles to new milestones.
Juicy Soundtrack Update
The official soundtrack by ana_mana has now been professionally mixed and mastered.
3 new achievements to unlock
Check them out in Library!
New Gamemode Settings
Weapon Swap Type: Switch at Spawn, Free Switching and Weapon Crates
Show Campers: Reveal players who have not moved for at least 10 seconds
Show Weapon Trails: Can toggle weapon smoke trails on and off
Design/Balance Changes
New, less punishing Murder Mystery design
Bear Bomb explosion radius up from 5.5 - 7 units
Players now have less aerial drag and will have momentum when moving through the air.
Other fixes and Improvements General
Ability to view detailed scoreboard and kick players in-game by pressing TAB or Back on controller
Fixed Murder Mystery Crate spawns on Steeple.
Pick Up Items will now move through Vents and get thrown by Jump Pads.
Physics improvements
Added self-kill messages and sound effect
Various online stability fixes
Skeleton Ragdoll now even more fun
Art/Sound
Crossbow visuals redesigned to better convey its mechanics
Added new announcer clips as well as missing clips for older modes.
Switch animations added to all weapons
Golden Blunderbuss (preorder/beta bonus) now looks much better
Added Screenshake effect to weapons (Can be disabled under game options)
General re-work of some sound effects.
Added a negative kill sound for when you don’t receive a point or commit suicide.
Minor map art cleanup
Revised lightmapping on all maps
GUI
Usability improvements for controllers
Tidying up of visuals to provide a more consistent UI experience
Added tabs to Gamemode Select to switch between Default, Team and
Custom modes
Art for Murder Mystery cards updated
Lobby slots show different controller buttons for each type of connected controller
Updated icon and banner for Random Map
Bugfixes
The programmers learnt why you should write lists. They can’t keep track of it all. (But in all seriousness, we fixed lots of things)
價錢
- 今天: $14.99
- 最小值: $2.99
- 最大值: $14.99
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開發人員
- Samurai Punk
- 平台: Steam 遊戲 (5) GOG 遊戲 (1) Meta 遊戲 (1) Nintendo 遊戲 (4) Xbox 遊戲 (2)
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