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描述

Screencheat
Screencheat is a ridiculous competitive split-screen first-person shooter where everyone is invisible, so players are forced to look at each other’s screens in order to win. Supporting both local and online multiplayer, combat in Screencheat is fast and furious with a wide variety of one-hit kill weapons ranging from traditional guns like the blunderbuss or grenade launcher to unique options such as a hobby horse, a modified car engine that shoots bouncing plasma balls, and a teddy bear loaded with explosives.
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#1. Screencheat (GOG) 由: Samurai Punk
#2. Screencheat (GOG) 由: Samurai Punk
#3. Screencheat (GOG) 由: Samurai Punk
#4. Screencheat (GOG) 由: Samurai Punk
#5. Screencheat (GOG) 由: Samurai Punk
#6. Screencheat (GOG) 由: Samurai Punk
#7. Screencheat (GOG) 由: Samurai Punk
#8. Screencheat (GOG) 由: Samurai Punk
#9. Screencheat (GOG) 由: Samurai Punk
#10. Screencheat (GOG) 由: Samurai Punk

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新功能

  • 版本: Windows, Linux
  • 發佈日期:
  • Patch 3.3.0 (05 May 2016) Changes, Additions and Improvements

    Completed Japanese localisation, including custom Japanese kill messages

    Optimised all particle effects for improved performance

    Optimised explosion and smoke effects

    Optimised effects on player death

    Optimised wall_Hacker firing effect
    Fixes

    Fix bug where returning to lobby would assign wrong team colours

    Fix bug where trying to slot with extra controller in Time Trial mode would remove a bot

    Fixed a performance issue on elimination style gamemodes

    Linux: Fix game not being set to the correct resolution on launch
    Patch 3.2.1 (25th February 2016)

    Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the PC version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!
    Changes, Additions and Improvements

    Added new Samurai Punk logo to splash screen

    Added full text localisation for Simplified Chinese, Japanese and Korean

    Made bots better with Hobby Horse and Bear Bomb

    Updated old assets in Garden

    Added Ivy asset to Temple to help diversify the sides of the green path

    Re-arranged paintings on Manor to help distinguish vague areas

    Increased the resolution of some level textures

    Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware

    As a result of the new shader lighting quality and resolution has been improved slightly on all maps

    Trappeur bolts now have a small amount of vertical velocity when fired to give them a - slightly parabolic path

    Added coloured lightning effect to Trappeur’s laser

    Improved Trappeurs bending to clip through walls less

    Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal

    Tweaked godrays to improve CPU performance

    Allow re-binding secondary text-chat key in keybinding menu

    Improvements to AI movement, especially while jumping or using jump pads

    Significantly improved static UI efficiency for better performance

    Improvements to Australian Edition mutator
    Fixes

    Fix GUI resizing issues after join mid-game transition

    Don’t increase player win count for tie games

    Fix “1 second to respawn” being stuck on screen when a player is Eliminated

    Fix mutators resetting when returning to lobby

    Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled

    Fix UI overlay issue when confirming weapon skins

    Fixed exposed back faces on Helix Railing and minor mesh seams

    Removed many tiny seams on many maps

    Fix not being able to confirm control scheme in-game

    Ragdoll/skin unlock message in lobby will now update when language is changed

    Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player

    End-game UI will update for the new host when the host changes

    Scoreboard screen now deals with players leaving

    Fix winner camera when players leave at the end-game screen

    Fix bug with Patience achievement

    Fix bug with Sky Captain achievement

    Bomb Assault stability fixes

    Fix loads of small animation bugs with some weapons

    Fix UI sound inconsistencies

    Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon

    Fix friendly fire option not saving correctly

    Remove slow-mo effect on suicides when slow-mo kills mutator enabled

    Crossbow bolts will now clear themselves

    Fix charge weapons interacting poorly with objective pickups

    Reset player’s crosshair when they die in Murder Mystery and lose their gun
    Known Issues

    Some players may have issues connecting a mix of X-Input and Direct Input controllers Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix. Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game

    Thanks for your help reporting and tracking these problems down. Happy screencheating!

    Much Love, Samurai Punk

    --
    Patch 3.1.1 (25 January 2016) Changes and Improvements

    GUI performance optimisations

    Added Xbox One controller support for Mac

    Prevent resolution changes via registry from being overridden on startup

    Added Player Settings in Gamemode Settings, allowing you to change movement, jump speed and gravity

    One Shot: Suicide no longer grants a new bullet

    One Shot: Max score cap increased from 10 to 50

    Add info tooltips when new ragdolls/skins unlocked

    Add info tooltips for new users

    Bot icons indicate bot difficulty

    Inputting profile name text will show text in uppercase

    In-game music track will shuffle when you rematch or play next round after the current song has been played at least once

    Lobby browser will now show lobbies playing in team modes correctly

    Default/Inverted guest profiles will now be named “Guest X” instead of - “Default”/”Inverted”

    Bot AI is computed on the host machine only
    Fixes

    Fix UI elements being obscured in 8 player

    Fix text chatbox sometimes covering player names

    Don’t play “5 kills to win” when a player had a negative score and scored up to 0

    Fixed some cases where you could respawn in elimination style modes

    Fix being able to concede a point if you win an elimination round and die during the next round countdown

    Fixed some weapon crates not having meshes

    Fix some controller icons not switching when going from Xbox One to PS4 controllers

    Don’t show “Press (A) to join” for unrecognised controllers that have not been configured

    Fix lobby browser showing lobbies being in Party Mode incorrectly

    Prevent controller icons from switching in pause menus when a non-paused player uses their controller
    Known issues

    AI bots can cause bad performance on low-end machines
    Patch 3.0.3 (05 November 2015) Additions

    AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby.

    Added localisation for German, French, Spanish, Russian, Dutch and Portuguese

    LAN play can now be accessed via the online menu

    New map: Museum II

    4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22

    New mutators: SlowMo Kills, Ice Skates

    Allow setting custom descriptions for custom gamemodes

    Added Legacy and Legacy Southpaw control schemes for controllers

    Added latency/ping indicator in scoreboard and end-game screen
    Fixes and Improvements

    Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised.

    Garden visuals have been cleaned up removing some visible seams and adding some better materials.

    Emir now has railings to help stop players from falling to their deaths so much in some areas.

    Fix “Press (X) to drop” prompt not appearing properly

    Raised the maximum score cap on Juggernaut to 50

    Fixed issue where editing profile name with WASD keys could navigate the menu

    Updated Chefolet crosshair to animate showing charge progress

    Allow setting server size to be any number from 2 - 8

    Improved collision on Temple

    Show won by default if a player/team wins from other players leaving

    Improve player highlight UI in lobby

    Kick votes will expire after 90 seconds

    Fix UI issues if a menu is open while the game countdown begins

    Added Stock and Team Stock as default custom gamemodes when you have no custom game modes

    Fix controller emotes breaking when switching between two controller types

    Change unslot on keyboard to use “X” key

    Add ability to customise bot settings when creating a server

    Bomb Assault: Fix bug where you respawn instantly the first time

    Prevent picking up a weapon from a crate if you’re holding a pickup

    Allow using English kill messages if your language is set to something other than English

    Bomb Assault: Fix “Your base are all explode” popup not showing if your base is destroyed while you are dead
    Known Issues

    Players may not match their colours/scores after repeated leaving/joining mid-game

    Players may still intermittently lose progress from sessions.

    Game sometimes crashes after game ends on Mac
    Patch 2.1.8 (15 September 2015) Changes/Additions:

    Revolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 units

    Backspace/X on controller is now used to unslot in the lobby instead of Escape/B

    Emotes such as (X) no longer show as controller icons in player names

    Made mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menu

    Added kill reporting to generate heatmaps

    Add Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.
    Gameplay Fixes/Improvements:

    Add maximum screenshake cap to prevent excessive screenshake bugs

    Fixed a slight gameplay pause at end-game

    Re-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)

    Crossbow: Bolts now interact better with moving objects

    Rumble will pause when the game is paused

    Fixed issues with pickups getting stuck in vents

    Fixed issues with pickups in the tunnel on Loop

    Fixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this one

    Improved pickup/drop animation for pickups

    Improved physics efficiency on Emir

    Fix not gaining any XP when you have a negative score
    UI Fixes/Improvements:

    Fix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.

    Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.

    Add a Controls tab to the Options menu which contains all control options

    Add a confirmation prompt when attempting to delete custom controller bindings

    Fixed “Press X to Jason” to show proper (X) symbol for PlayStation controllers

    Fixed “(B)” controller icon always showing for exiting to Lobby in the end-game screen

    Streamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)

    Fix the “Eliminated” message not showing for the last player killed in elimination style modes

    Added score to win/time limit in scoreboard

    Fix server name not showing properly

    Fix Bombs Away bomb countdown indicator sometimes clipping into other screens

    Improve the unrecognised controller popup to work with XInput

    Show a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)
    Known Issues:

    Custom Keyboard Bindings menu may not work on Windows machines
    Patch 2.1.6 (24 August 2015) Bugfixes and Improvements

    Coin positions should now sync properly after join mid game in Gold Rush

    Weapon skins will now apply properly at the start of a game.

    Temporary profile names can no longer be edited

    Bomb Assault now works on Manor properly again

    Party mode now properly re-shuffles the mode when returning to the lobby after a round.

    Adding a time limit and one shot to a mode will now show two stacked timers

    Scaled down colliders on pickup items to reduce the feeling of bumping when you drop them or pick them up

    Team Deathmatch kills to win cap is now at 75 from 25

    Improvements to Juggernaut UI to make it much more clear who is the juggernaut

    Juggernaut weapon selection is now limited to 1 weapon

    Juggernaut now deals with the current juggernaut leaving the server.

    Juggernaut now works correctly when the juggernaut weapon is not in the main weapon set

    Fixed credits scroll bar not working

    Increased maximum XP threshold
    Known Issues

    Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
    Patch 2.1.5 (07 August.2015) Bomb Assault Design Revision:

    We’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.

    Default Score to win is now 4

    Points are now given per base destroyed instead of rounds won

    Base player respawn set to 3 seconds

    Each death increases that players respawn time by 1 second, resetting when the round ends

    Improved Base positioning on Garden Steeples

    6-8 player games now have 3 bombs instead of 2

    You can no longer pick up a bomb after you’ve died
    Bugfixes and Improvements:

    Mutator picker now added to Party Mode and Team Party Mode

    Disconnected state of controllers is now clearly displayed in game

    Profile XP and level will now be visible in the profile menu

    Respawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or Elimination

    Folded the Sweet Katana 10 grillion times over

    Minor performance improvements in some areas

    Look sensitivity capped at 30

    Weapon Selection mode removed from One Shot customisation

    Fixed bug in round based modes showing “Waiting for next round” inappropriately

    The wall_Hacker now works correctly in One Shot

    Close the in-game scoreboard on Game Over

    Allow cancelling profile select in Lobby with ESC or (B)

    Fix pickup prompt not clearing when you get killed

    Fix UI layering of Murder Mystery cards online

    Disable renaming Default/Inverted profiles

    Stop counting friendly fire towards multi-kills

    Allow scrolling credits with controller

    Add all on/off buttons to map selectors

    Party mode: move mode selector to a sub-menu

    Show which player paused when in-game

    Restrict input on other controllers when a player has paused

    Sped up scene fade transition

    Add a confirm prompt when trying to quit to Lobby from in-game

    Add new settings to modify for updated Bomb Assault ruleset
    Known Issues

    The first weapon you use in a round will not have a custom skin applied until it is switched.

    Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
    Patch 2.1.3 (07 August 2015)

    New Unlockable Content

    New Candelabra Skin: Cod of Duty (unlocked at level 10)

    New Candelabra Skin: Sweet Katana (unlocked at level 55)

    New Bear Bomb Skin: Spider Bomb (unlocked at level 60)

    New Chefolet Skin: Power Gloves (unlocked at level 65)

    New Mutators

    Australian Edition

    Martyrdom

    Bugfixes and Improvements:

    Various optimisations across all maps

    Optimisation to grass in Garden

    Fix lighting issues in Museum

    Added headbob animation when players land from a fall

    Prevent kill message pop-ups from overlapping

    Fix player name tags being visible after dying in Elimination

    Fix Bomb Assault arming meter freezing when pausing the game

    General fixes and improvements to controller UI

    Speed up dpad/arrow key navigation

    Unify animations across UI for sub-menus

    Player Options: Show who a player is sharing a connection with

    Training: Players must select a profile

    Training: When slotting, the last mission that you need to earn a medal on will be automatically selected

    Training: Improvements to UI

    Training: Show number of kills in endless mode

    Training: Some mission times tweaked

    Fix getting stuck on black screen when quitting to lobby

    Fix being able to jump when scoreboard is open

    Fix game mode menu scrolling upon returning to lobby

    Show respawn timer when waiting to respawn

    Added respawn time as a game setting

    Bomb Assault: Increased respawn time

    Bomb Assault: Added an arming/disarming sound

    Bomb Assault: Fixed some spawn points so they don’t overlap with base positions

    Fix player guns sometimes becoming invisible in team modes

    Fix profile name being overwritten when playing Training with Quickplay enabled

    Added sound to Flappy Jump mutator

    Show campers functionality can now show players holding objective pickups

    Visible Ragdolls mutator improved so that they aren’t stuck in the ground

    Fix an exploit where you could rematch and win instantly in team modes when one team left

    Fix being able to change teams when typing in chat box

    Fix unlock ribbon and level up labels not disappearing in between rounds

    Fix Trappeur laser origin positioning

    Fix being able to unlock level achievements from remote players levelling up

    Fix Spider ragdoll freaking out

    Folded the steel of the katana 10 trillion times over

    Reset screenshake on respawn
    Patch 2.1 (05 May 2015)

    Adds Training Mode

    Training Mode is a new way to play Screencheat offline by yourself. It features a basic and advanced time trial across all 10 maps, in addition to an Infinite mode for you to hone your Screencheating skills. Each of the timed modes features Bronze, Silver and Gold times for you to beat. Get two bronze medals on each map to unlock the next map.

    Bug Fixes

    Fixed an issue where players would get stuck "Waiting for Players 2/3" or similar at the start of a round.

    Fixed a related issue where the lobby count would be incorrect in the lobby browser

    Fixed players seeing "Joining next round" for more than one round

    Game timers (duration, oneshot) synchronise correctly for spectators/players joining mid game

    Assorted small fixes
    Patch 2.0 - The Omega:(01 May.2015) 2 New Maps Added

    Temple - A beautiful zen temple featuring jump pads, vent shortcuts and super high vantage points. Loop - A gravity defying map with a track running around the outside which the players follow all the way until the map flips and loops around back to the top, all set to a serene starlit vista.
    New Weapon Added - The wall_Hacker

    This new gun fires through walls as the name implies with a near infinite range. It can be either blindfired or charged to show a laser sight which can easily pin-point other players on their screens. The wall_Hacker is a precision weapon with a long reload time so aim your shots carefully.
    New Game Mode - Gold Rush

    Gold Rush pits players against each other in short rounds where the map is filled with gold coins. Players must collect as many coins as they can within the time limit to win. If you’re killed holding any coins you will drop half of them, allowing other players to rush in and claim your stash!
    Support for up to 8 players Locally and Online

    Lobbies can be created for 8 players, or switched into 8 player mode under the Lobby Settings menu. Local Lobbies now contain the Lobby Settings tab to support this.
    Team Variant of All Modes (ex. Juggernaut)

    All modes (excluding Juggernaut) now have team variants which allow for 2-4 teams to play against each other. These can be customised and saved as custom modes just like standard modes.
    Mutators

    We’ve added 13 crazy Mutators which can be applied to any mode via the GameMode settings menu in the Lobby.
    Online Improvements

    Kick Voting - Players can now vote to kick each other from servers. They will be kicked if a majority votes for a single player to be kicked. Switching Host - The host is able to select any remote player in their lobby and assign them as host.
    4 new Ragdolls

    These can be unlocked by leveling up your profiles to new milestones.
    Juicy Soundtrack Update

    The official soundtrack by ana_mana has now been professionally mixed and mastered.
    3 new achievements to unlock

    Check them out in Library!
    New Gamemode Settings

    Weapon Swap Type: Switch at Spawn, Free Switching and Weapon Crates

    Show Campers: Reveal players who have not moved for at least 10 seconds

    Show Weapon Trails: Can toggle weapon smoke trails on and off
    Design/Balance Changes

    New, less punishing Murder Mystery design

    Bear Bomb explosion radius up from 5.5 - 7 units

    Players now have less aerial drag and will have momentum when moving through the air.
    Other fixes and Improvements General

    Ability to view detailed scoreboard and kick players in-game by pressing TAB or Back on controller

    Fixed Murder Mystery Crate spawns on Steeple.

    Pick Up Items will now move through Vents and get thrown by Jump Pads.

    Physics improvements

    Added self-kill messages and sound effect

    Various online stability fixes

    Skeleton Ragdoll now even more fun
    Art/Sound

    Crossbow visuals redesigned to better convey its mechanics

    Added new announcer clips as well as missing clips for older modes.

    Switch animations added to all weapons

    Golden Blunderbuss (preorder/beta bonus) now looks much better

    Added Screenshake effect to weapons (Can be disabled under game options)

    General re-work of some sound effects.

    Added a negative kill sound for when you don’t receive a point or commit suicide.

    Minor map art cleanup

    Revised lightmapping on all maps
    GUI

    Usability improvements for controllers

    Tidying up of visuals to provide a more consistent UI experience

    Added tabs to Gamemode Select to switch between Default, Team and

    Custom modes

    Art for Murder Mystery cards updated

    Lobby slots show different controller buttons for each type of connected controller

    Updated icon and banner for Random Map
    Bugfixes

    The programmers learnt why you should write lists. They can’t keep track of it all. (But in all seriousness, we fixed lots of things)

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  • 最大值: $14.99
 
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