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Shadow Warrior 2
The Shadow Warrior 2: Bounty Hunt Part 2 content update delivers thirteen thrilling new missions, two spectacular new weapons, and three powerful new perks for Lo Wang and the gang. Strap on your katana and go for one last ride alone or in co-op through missions like Lost Girls, Missing Yakuza, and Danger Zone with new weapons like the Tactical Bullet Spewing Machine (TBSM).

The Shadow Warrior 2: Bounty Hunt Part 1 content update piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.

Shadow Warrior 2’s The Way of the Wang Content Update opens up a new area within the game’s hub town, presenting seven special trials for Lo Wang to unlock and overcome. Players will be able to earn new crafting abilities, weapon gem slots, and base weapon stat upgrades upon completing each new trial with the new Fist of Gozu battle axe awaiting those warriors that complete all of the trials. The update also includes three new tiers for Insane difficulty and five new achievements to unlock in the campaign.

Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.

Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.

The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, a controversial cult leader, and a terrifying new drug known as Shade. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
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Ekran görüntüleri

#1. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#2. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#3. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#4. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#5. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#6. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#7. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#8. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#9. Shadow Warrior 2 (GOG) Göre: Devolver Digital
#10. Shadow Warrior 2 (GOG) Göre: Devolver Digital

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Yenilikler

  • Sürüm: Windows
  • Güncellendi:
  • Patch 1.1.14.0 (19 February 2018)

    Holiday patch is being rolled back. You can still access "Master Wang, please save the Christmas!" mission by using a snowglobe placed right under the TV set in Wang Cave
    Patch 1.1.13.0 (21 December 2017)

    Lo Wang's home now looks like it should when the snow falls.

    Special winter mission is now available in the game world after killing the first boss.

    Help Lo Wang save Christmas! Get messy with Krampus the Bad Santa and win a unique weapon!
    Patch 1.1.11.1 (23 August 2017) The Bounty Hunt - Part 2 DLC

    adds weapons Chill Factor and TBSM (Tactical Bullet Spewing Machine)

    adds three new perks

    adds thirteen new missions
    Patch 1.1.10.1 (17 March 2017) The Bounty Hunt - Part 1 DLC

    Fourteen new bounty missions that can be found in Wang's Cave on a bounty board

    Two new weapons: Medusa gun and EX-GF01 minigun

    Four new perks

    It's free!
    Gameplay fixes:

    Fixed problems with "Healer Star" amulet

    Fixed Ice Nova crash

    Fixed weapon damage exploit using Fire Rate gems

    Upgrade Spawn fix

    Fixed weapon attachments for idle yakuza
    UI:

    Added pad layouts

    Fixed possible inventory crashes

    Fixed damage indicators for future weapons

    Fixed explodable damage indicators
    Engine fixes:

    Improved physics performance
    Multiplayer fixes:

    Enemies now regenerate HP after client dies

    Fixed cutscene display for client when he was in hub after triggering it

    Quest vending machines can be destroyed by client

    Fixed a problem with a VFX display for clients when yakuza was firing uzi or cyber uzi
    Patch 1.1.9.0 (31 January 2017)

    It's Payday time for Lo Wang! Two Payday 2 weapons are available in Larry's shop for free that go in pair with a new multiplayer skin. Suit up and put on a classic Payday Dallas mask for some coop action!
    Gameplay fixes:

    Added new reload animations for full clip
    Multiplayer:

    Fixed a quest barrier persisting for client who joined during gameplay

    Fixed explodable damage indicators

    Enemies now regenerate HP after client dies

    Fixed damage future weapons damage indicators

    Fixed coop issues with Crampus giftbag

    Fixed cutscene display for client when he was in hub after triggering it

    Fixed game difficulty displayed on server list
    Engine:

    Intel graphics card crash fix

    Radeon graphics card crash fix
    Patch 1.1.8.0 (31 January 2017) Christmas Quest

    Winter has come and gone.
    Gameplay fixes:

    Fixed blocking weapon after interrupting climbing on ladder by starting a cutscene.

    Fixed sprint speed after zoom and cutscenes

    Fixed hands animation after releasing teleport button.

    Fixed a hud issue caused by interrupting a teleport by cutscene in multiplayer.

    Fixed enemy navigation in challenge levels

    Fixed various audio issues on levels

    Fixed objects hovering in mid-air in certain conditions

    Fixed various issues with spawning enemies

    Fixed various issues with objects in cutscenes

    Fixed lightning issues on levels

    Fixed various collision issues on levels

    Evil rabbit spawn fix.

    The friendly Crawler in the hub got a new mask and a new name

    Certain Champions have invested in stronger bodyguards in order to hold off the Wangpocalypse
    Patch 1.1.7.2 (22 December 2016)

    fixed an issue with the damage indicators for Force Slash.
    Patch 1.1.7.1 (21 December 2016)

    Fixed a bug with Ameonna exploding if killed with Fist of Gozu.

    Fixed damage display on enemies for clients
    Patch 1.1.7.0 (21 December 2016)

    Added new quest in which Lo Wang needs to save Christmas!
    UI:

    Added gem filtering

    Fixed inventory hang bug

    Added option for cancelling conversations using "Escape" on keyboard or "B button" on gamepad

    Fixed calculating multiline label size

    Added hiding client hud after a challange

    Fixed gem crafting exploit

    Fixed an issue with embedding elemental gems

    Fixed an input bug that could occur after dying in challenges while in menus

    Fixed crafting gems that are restricted to weapons
    Multiplayer:

    Various stability fixes

    Fixed a possible crash after using explosive bolts
    Photo mode:

    Fixed "Lock in first person" screenshots

    Fixed "screenshot" command in photo mode

    Fixed exposure increasing
    Gameplay fixes:

    Slight improvements to double jump

    Fixed teleporting after loading bug

    Weapon history fixes
    Patch 1.1.6.0 (08 December 2016) The Way of The Wang includes:

    Seven Brutal Trials

    New Crafting Modes

    Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion

    Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification

    Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding

    New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon

    Five New Achievements

    Three new difficulty Tiers for Insane difficulty
    Updates Include: Photo mode:

    Fixed photo mode camera orientation reset when changing fov
    Engine fixes:

    Fixed 'Saved Games' relocation

    Corrected blade intersection test

    Fixed missing shadows after changing a map or weather

    Gamepad sensitivity curve adjustments
    Gameplay fixes:

    Fixed blob transformation when he is electrocuted

    Fixed Warlord force slash bug

    Fixed incorrect Vanish behavior

    'Plasmoid' camera clipping fixed

    Pickup item disappearing on hard landing fixed

    Alt weapon ammo counter fixed

    Mech: fix for minigun and grenades killing other enemies

    Fixes for places where player could get stuck

    Added missing minimaps

    Fixed 'Second Chance' skill trigger on Blob transformation

    Various audio fixes
    Multiplayer fixes:

    Fixed rotation of some quest items

    Fixed damage caused effects for other co-op players

    Fixed a bug where co-op partners get level up while still in loading process

    Fixed disappearing weapon after cutscenes in some circumstances

    Some optimizations

    Fixed quest sword not showing up for clients

    Fixed barrier not spawning when fighting the last boss

    Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission

    Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene

    Fixed client spawning outside of temple when dying during the fight with acolytes

    Fixed a possibility for a client to be forcibly teleported to a level from hub

    Fixed quest giver Kamiko not spawning for clients in hub area

    Fixed client block on 018kmh after last cutscene

    Fixed door sigil for clients

    Fixed taking damage from neutral opponents

    Fixed anvil not showing for clients

    Fixed Kamiko's spikes remaining on map for clients

    Fixed an issue with client seeing closed vault doors after he joined during a cutscene
    UI:

    Levels of other players are visible on their avatars

    Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting
    Patch 1.1.5.1 (10 November 2016) Balance and gameplay changes:

    Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.

    Boss spider: fix for lack of stomps during movement.
    UI changes:

    Added Multiplayer Chat

    Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.

    Added an option to skip prologue when starting New Game Plus

    Orbs of Masamune count will be displayed only after picking them up for the first time

    Fixed a crash with entering the inventory while dropping a turret weapon

    Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy

    'Resume game' will no longer be grayed out when using controller

    Normalized aim responsiveness for controller
    Engine fixes:

    Fixed refraction

    Compressed audio files / sound stutter fix

    Fixed shadow flickering
    Photo mode:

    Editable text boxes

    Fixed screenshot saving issue for non-unicode languages in Windows.

    Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack

    Added 'Sharpen' option in photo mode

    Added 'DoF strength' option in photo mode

    Added 'Lock first person camera' option in photo mode
    Multiplayer fixes:

    Fixed being stuck on menu screen when dying

    Fixed Marvin special rabbit proc

    Fixed Second Chance perk

    Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.

    Fixed Vanish being cast on host when a client used Blade of Exile

    Fixed interacting with vendors for co-op partners

    Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game

    Fixed host crashing when a client leaves game after using a turret weapon

    Fixed recovering multiple turrets in multiplayer mode

    Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest

    Client turret will now consume ammo

    Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest

    Fixed lack of music in main menu after disconnecting from co-op game

    Fixed gates for co-op partners in "Big Trouble in Calamity" quest

    Fixed several stability issues

    Fixed players gaining/losing movement speed

    Fixed acquiring Blade of Exile by co-op partners

    Fixed rotation of quest items for co-op partners

    Fixed disappearing minimap icon of shrines
    Gameplay fixes:

    Fixed bug where player cannot gain Karma after reaching character level 95

    Fixed potential blocker while fighting Belly

    Fixed places in the Hub where player could get stuck

    Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended

    Fixed hold RMB to channel healing

    Fixed auto weapon change when out of ammo.

    Fixed client climbing cancel on cutscene launch

    Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems

    Fixed places where player can get stuck

    Fixed a rare issue with katana force slash crashing the game.

    Fixed door opening in Yakuza Mansion

    Fixed enemy Herculon not attacking after loosing an arm

    Enemy navigation fixes

    Fixed enemy Hammerhead behavior after losing left arm

    Fixed weak spot achievement for melee weapons

    Fixed issues with enemies using 'harpoon'

    Fixed Ancient Goddess Ameonna hp bar on death

    Fixed sending sound signal from explosions
    Patch 1.1.4.0 (26 october 2016) Balance and gameplay changes:

    Increased cap for experience gained on all difficulties

    Added a significant bonus for experience gained on difficulties higher than normal

    Slightly decreased large and special enemies' HP on difficulties higher than normal

    Added negative stats cap for high level upgrades

    The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'

    Base physical resist lowered. This change affects all difficulty levels

    After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.

    Crafting option is now available always after a player unlocks it in the first playthrough

    Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
    UI changes:

    Added descriptions for Insane difficulty tiers
    Engine fixes:

    Fixed a crash on startup - mobile AMD GPUs

    Fixed key bindings

    NVIDIA Multi-Res - fixed chromatic aberration

    NVIDIA Multi-Res - fixed particle lights

    Fixed hitching on weapon change

    Fixed NVIDIA Surround crash

    NVIDIA Surround now works in fullscreen window mode

    Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
    Multiplayer fixes:

    Fixed the shop menu not being closed when client is teleported to a boss fight

    Ancestral Ties: Fixed panic room door not being destroyed after cutscene

    Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game

    Fixed portal visibility before defeating the first boss

    Minimap chest icons will not disappear when the host opens them

    Fixed performance issue for co-op partners
    Patch 1.1.3.0 (21 October 2016) Balance and gameplay changes:

    "Serene Mind" skill nerfed

    "Auto-Reload" skill nerfed

    "Like the Wind skill" nerfed, 5th stage added

    "Second Chance" skill 4th stage added

    "Arm of Orochi" weapon significantly nerfed

    More auras on single enemy for Hard and Insane difficulties

    More enemies attacking at the same time for Hard and Insane difficulties

    Enemies speed increased for Insane difficulty

    Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find

    Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough

    Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description

    Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped

    Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown

    Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality

    Final boss drop ("Ryuken" weapon) now available as final quest reward

    More special enemies, more respawns and better loot on Free Roam missions

    Elite and Superior enemy "Hellhound" won't fetch grenades now
    General fixes:

    Fixed bug when player could pickup "King Skelletor" weapon before designed mission

    Gauss rifle shot tuned down and smoothed, added alternative reload animation

    Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)

    Fixed weapon being removed from inventory when spawned as turret on map change

    Fixed "Destroyer of Realms" weapon turret throw animation

    "Damage resist" player stat now works properly

    Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed

    Fixed bug when player frezees or looses weapon when damaged or killed during teleporting

    Enemies with "Swift" aura now return to correct speed after unfreezing

    Fixed "Belly" enemy animation when reacting to Grip of Darkness

    Fixed entering T-pose for enemies with uzi.

    Some cutscene fixes

    Some walkmesh fixes

    Some missions fixes
    UI changes and fixes:

    Fixed crash when replacing gems in weapons

    Fixed bug when player couldn't replace gem when all slots were occupied

    Hint area on loading screen now resizes correctly

    Added option to sell all junks with mouse, added confirmation dialog

    Corrected various translation and textual errors, added missing strings

    Fixed enemy "Tumor" mesh in Wanglopedia.
    Multiplayer fixes:

    Performance issue for co-op partners fixed

    Fixed bug when "Bunny Lord" didn't drop loot for clients

    Co-op network bandwidth usage optimizations

    Fixed bug when using "Emperor's Touch" weapon produced excessive lags

    Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
    Engine fixes:

    Fixed bug when game freezes on loading on 2-core CPUs

    AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)

    Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)

    Fixed shadow and geometry flickering

    Fixed recovering from GPU driver crash

    Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg

    Fixed crash when mfplat.dll is not present in system

    Optimized weapon switching CPU performance

    Fixed "DX11 Device not found" error on some notebooks

    HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)

    Reduced audio stuttering (VO and music)

    Optimized shadow rendering performance

    On first game start dedicated GPU will be enabled instead of an integrated one
    Photomode fixes:

    Increased exposure slider range

    Fixed slowmo after exiting photomode bug

    Fixed screenshot rendering (tile mode and anti-aliasing)

    Fixed FOV when entering photomode with weapon zoom enabled

    Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
    Patch 1.1.2.0 (16 October 2016)

    Fixed game stuck on loading on second level on 2 core CPUs without HT

    Fixed crash on gem swap in weapons

    Restored NVIDIA Multi-Res option for non EN languages
    Patch 1.1.1.0 (15 October 2016)

    Fixed save

    Fixed cutscene FOV, when playing with non standard FOV

    Fixed game stuck on loading on 2 core CPUs

    Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations

    Added option to disable alienfx (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations

    Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations

    Fixed PAX MP avatar skin

    Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden

    Added HDR Display Brightness slider

    Fixed co-op bug, which in rare cases could corrupt saves

    Added lobby filtering by difficulty and player level

    Added list of previous saves, so in case of corrupted save you can load previous one

    Localization fixes

    Fixed hitching of intro movie

    UI improvements: Allow replace gem inserted in weapon

    Fixed AlienFX crash on startup on some configurations

    Fixed corrupted saves bug

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