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The Shadow Warrior 2: Bounty Hunt Part 1 content update piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.
Shadow Warrior 2’s The Way of the Wang Content Update opens up a new area within the game’s hub town, presenting seven special trials for Lo Wang to unlock and overcome. Players will be able to earn new crafting abilities, weapon gem slots, and base weapon stat upgrades upon completing each new trial with the new Fist of Gozu battle axe awaiting those warriors that complete all of the trials. The update also includes three new tiers for Insane difficulty and five new achievements to unlock in the campaign.
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, a controversial cult leader, and a terrifying new drug known as Shade. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
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Yenilikler
- Sürüm: Windows
- Güncellendi:
- Patch 1.1.14.0 (19 February 2018)
Holiday patch is being rolled back. You can still access "Master Wang, please save the Christmas!" mission by using a snowglobe placed right under the TV set in Wang Cave
Patch 1.1.13.0 (21 December 2017)
Lo Wang's home now looks like it should when the snow falls.
Special winter mission is now available in the game world after killing the first boss.
Help Lo Wang save Christmas! Get messy with Krampus the Bad Santa and win a unique weapon!
Patch 1.1.11.1 (23 August 2017) The Bounty Hunt - Part 2 DLC
adds weapons Chill Factor and TBSM (Tactical Bullet Spewing Machine)
adds three new perks
adds thirteen new missions
Patch 1.1.10.1 (17 March 2017) The Bounty Hunt - Part 1 DLC
Fourteen new bounty missions that can be found in Wang's Cave on a bounty board
Two new weapons: Medusa gun and EX-GF01 minigun
Four new perks
It's free!
Gameplay fixes:
Fixed problems with "Healer Star" amulet
Fixed Ice Nova crash
Fixed weapon damage exploit using Fire Rate gems
Upgrade Spawn fix
Fixed weapon attachments for idle yakuza
UI:
Added pad layouts
Fixed possible inventory crashes
Fixed damage indicators for future weapons
Fixed explodable damage indicators
Engine fixes:
Improved physics performance
Multiplayer fixes:
Enemies now regenerate HP after client dies
Fixed cutscene display for client when he was in hub after triggering it
Quest vending machines can be destroyed by client
Fixed a problem with a VFX display for clients when yakuza was firing uzi or cyber uzi
Patch 1.1.9.0 (31 January 2017)
It's Payday time for Lo Wang! Two Payday 2 weapons are available in Larry's shop for free that go in pair with a new multiplayer skin. Suit up and put on a classic Payday Dallas mask for some coop action!
Gameplay fixes:
Added new reload animations for full clip
Multiplayer:
Fixed a quest barrier persisting for client who joined during gameplay
Fixed explodable damage indicators
Enemies now regenerate HP after client dies
Fixed damage future weapons damage indicators
Fixed coop issues with Crampus giftbag
Fixed cutscene display for client when he was in hub after triggering it
Fixed game difficulty displayed on server list
Engine:
Intel graphics card crash fix
Radeon graphics card crash fix
Patch 1.1.8.0 (31 January 2017) Christmas Quest
Winter has come and gone.
Gameplay fixes:
Fixed blocking weapon after interrupting climbing on ladder by starting a cutscene.
Fixed sprint speed after zoom and cutscenes
Fixed hands animation after releasing teleport button.
Fixed a hud issue caused by interrupting a teleport by cutscene in multiplayer.
Fixed enemy navigation in challenge levels
Fixed various audio issues on levels
Fixed objects hovering in mid-air in certain conditions
Fixed various issues with spawning enemies
Fixed various issues with objects in cutscenes
Fixed lightning issues on levels
Fixed various collision issues on levels
Evil rabbit spawn fix.
The friendly Crawler in the hub got a new mask and a new name
Certain Champions have invested in stronger bodyguards in order to hold off the Wangpocalypse
Patch 1.1.7.2 (22 December 2016)
fixed an issue with the damage indicators for Force Slash.
Patch 1.1.7.1 (21 December 2016)
Fixed a bug with Ameonna exploding if killed with Fist of Gozu.
Fixed damage display on enemies for clients
Patch 1.1.7.0 (21 December 2016)
Added new quest in which Lo Wang needs to save Christmas!
UI:
Added gem filtering
Fixed inventory hang bug
Added option for cancelling conversations using "Escape" on keyboard or "B button" on gamepad
Fixed calculating multiline label size
Added hiding client hud after a challange
Fixed gem crafting exploit
Fixed an issue with embedding elemental gems
Fixed an input bug that could occur after dying in challenges while in menus
Fixed crafting gems that are restricted to weapons
Multiplayer:
Various stability fixes
Fixed a possible crash after using explosive bolts
Photo mode:
Fixed "Lock in first person" screenshots
Fixed "screenshot" command in photo mode
Fixed exposure increasing
Gameplay fixes:
Slight improvements to double jump
Fixed teleporting after loading bug
Weapon history fixes
Patch 1.1.6.0 (08 December 2016) The Way of The Wang includes:
Seven Brutal Trials
New Crafting Modes
Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion
Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification
Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding
New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
Five New Achievements
Three new difficulty Tiers for Insane difficulty
Updates Include: Photo mode:
Fixed photo mode camera orientation reset when changing fov
Engine fixes:
Fixed 'Saved Games' relocation
Corrected blade intersection test
Fixed missing shadows after changing a map or weather
Gamepad sensitivity curve adjustments
Gameplay fixes:
Fixed blob transformation when he is electrocuted
Fixed Warlord force slash bug
Fixed incorrect Vanish behavior
'Plasmoid' camera clipping fixed
Pickup item disappearing on hard landing fixed
Alt weapon ammo counter fixed
Mech: fix for minigun and grenades killing other enemies
Fixes for places where player could get stuck
Added missing minimaps
Fixed 'Second Chance' skill trigger on Blob transformation
Various audio fixes
Multiplayer fixes:
Fixed rotation of some quest items
Fixed damage caused effects for other co-op players
Fixed a bug where co-op partners get level up while still in loading process
Fixed disappearing weapon after cutscenes in some circumstances
Some optimizations
Fixed quest sword not showing up for clients
Fixed barrier not spawning when fighting the last boss
Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
Fixed client spawning outside of temple when dying during the fight with acolytes
Fixed a possibility for a client to be forcibly teleported to a level from hub
Fixed quest giver Kamiko not spawning for clients in hub area
Fixed client block on 018kmh after last cutscene
Fixed door sigil for clients
Fixed taking damage from neutral opponents
Fixed anvil not showing for clients
Fixed Kamiko's spikes remaining on map for clients
Fixed an issue with client seeing closed vault doors after he joined during a cutscene
UI:
Levels of other players are visible on their avatars
Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting
Patch 1.1.5.1 (10 November 2016) Balance and gameplay changes:
Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.
Boss spider: fix for lack of stomps during movement.
UI changes:
Added Multiplayer Chat
Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.
Added an option to skip prologue when starting New Game Plus
Orbs of Masamune count will be displayed only after picking them up for the first time
Fixed a crash with entering the inventory while dropping a turret weapon
Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy
'Resume game' will no longer be grayed out when using controller
Normalized aim responsiveness for controller
Engine fixes:
Fixed refraction
Compressed audio files / sound stutter fix
Fixed shadow flickering
Photo mode:
Editable text boxes
Fixed screenshot saving issue for non-unicode languages in Windows.
Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack
Added 'Sharpen' option in photo mode
Added 'DoF strength' option in photo mode
Added 'Lock first person camera' option in photo mode
Multiplayer fixes:
Fixed being stuck on menu screen when dying
Fixed Marvin special rabbit proc
Fixed Second Chance perk
Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.
Fixed Vanish being cast on host when a client used Blade of Exile
Fixed interacting with vendors for co-op partners
Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game
Fixed host crashing when a client leaves game after using a turret weapon
Fixed recovering multiple turrets in multiplayer mode
Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest
Client turret will now consume ammo
Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest
Fixed lack of music in main menu after disconnecting from co-op game
Fixed gates for co-op partners in "Big Trouble in Calamity" quest
Fixed several stability issues
Fixed players gaining/losing movement speed
Fixed acquiring Blade of Exile by co-op partners
Fixed rotation of quest items for co-op partners
Fixed disappearing minimap icon of shrines
Gameplay fixes:
Fixed bug where player cannot gain Karma after reaching character level 95
Fixed potential blocker while fighting Belly
Fixed places in the Hub where player could get stuck
Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended
Fixed hold RMB to channel healing
Fixed auto weapon change when out of ammo.
Fixed client climbing cancel on cutscene launch
Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems
Fixed places where player can get stuck
Fixed a rare issue with katana force slash crashing the game.
Fixed door opening in Yakuza Mansion
Fixed enemy Herculon not attacking after loosing an arm
Enemy navigation fixes
Fixed enemy Hammerhead behavior after losing left arm
Fixed weak spot achievement for melee weapons
Fixed issues with enemies using 'harpoon'
Fixed Ancient Goddess Ameonna hp bar on death
Fixed sending sound signal from explosions
Patch 1.1.4.0 (26 october 2016) Balance and gameplay changes:
Increased cap for experience gained on all difficulties
Added a significant bonus for experience gained on difficulties higher than normal
Slightly decreased large and special enemies' HP on difficulties higher than normal
Added negative stats cap for high level upgrades
The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
Base physical resist lowered. This change affects all difficulty levels
After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
Crafting option is now available always after a player unlocks it in the first playthrough
Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
UI changes:
Added descriptions for Insane difficulty tiers
Engine fixes:
Fixed a crash on startup - mobile AMD GPUs
Fixed key bindings
NVIDIA Multi-Res - fixed chromatic aberration
NVIDIA Multi-Res - fixed particle lights
Fixed hitching on weapon change
Fixed NVIDIA Surround crash
NVIDIA Surround now works in fullscreen window mode
Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
Multiplayer fixes:
Fixed the shop menu not being closed when client is teleported to a boss fight
Ancestral Ties: Fixed panic room door not being destroyed after cutscene
Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
Fixed portal visibility before defeating the first boss
Minimap chest icons will not disappear when the host opens them
Fixed performance issue for co-op partners
Patch 1.1.3.0 (21 October 2016) Balance and gameplay changes:
"Serene Mind" skill nerfed
"Auto-Reload" skill nerfed
"Like the Wind skill" nerfed, 5th stage added
"Second Chance" skill 4th stage added
"Arm of Orochi" weapon significantly nerfed
More auras on single enemy for Hard and Insane difficulties
More enemies attacking at the same time for Hard and Insane difficulties
Enemies speed increased for Insane difficulty
Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
Final boss drop ("Ryuken" weapon) now available as final quest reward
More special enemies, more respawns and better loot on Free Roam missions
Elite and Superior enemy "Hellhound" won't fetch grenades now
General fixes:
Fixed bug when player could pickup "King Skelletor" weapon before designed mission
Gauss rifle shot tuned down and smoothed, added alternative reload animation
Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
Fixed weapon being removed from inventory when spawned as turret on map change
Fixed "Destroyer of Realms" weapon turret throw animation
"Damage resist" player stat now works properly
Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
Enemies with "Swift" aura now return to correct speed after unfreezing
Fixed "Belly" enemy animation when reacting to Grip of Darkness
Fixed entering T-pose for enemies with uzi.
Some cutscene fixes
Some walkmesh fixes
Some missions fixes
UI changes and fixes:
Fixed crash when replacing gems in weapons
Fixed bug when player couldn't replace gem when all slots were occupied
Hint area on loading screen now resizes correctly
Added option to sell all junks with mouse, added confirmation dialog
Corrected various translation and textual errors, added missing strings
Fixed enemy "Tumor" mesh in Wanglopedia.
Multiplayer fixes:
Performance issue for co-op partners fixed
Fixed bug when "Bunny Lord" didn't drop loot for clients
Co-op network bandwidth usage optimizations
Fixed bug when using "Emperor's Touch" weapon produced excessive lags
Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
Engine fixes:
Fixed bug when game freezes on loading on 2-core CPUs
AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
Fixed shadow and geometry flickering
Fixed recovering from GPU driver crash
Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
Fixed crash when mfplat.dll is not present in system
Optimized weapon switching CPU performance
Fixed "DX11 Device not found" error on some notebooks
HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
Reduced audio stuttering (VO and music)
Optimized shadow rendering performance
On first game start dedicated GPU will be enabled instead of an integrated one
Photomode fixes:
Increased exposure slider range
Fixed slowmo after exiting photomode bug
Fixed screenshot rendering (tile mode and anti-aliasing)
Fixed FOV when entering photomode with weapon zoom enabled
Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
Patch 1.1.2.0 (16 October 2016)
Fixed game stuck on loading on second level on 2 core CPUs without HT
Fixed crash on gem swap in weapons
Restored NVIDIA Multi-Res option for non EN languages
Patch 1.1.1.0 (15 October 2016)
Fixed save
Fixed cutscene FOV, when playing with non standard FOV
Fixed game stuck on loading on 2 core CPUs
Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
Added option to disable alienfx (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
Fixed PAX MP avatar skin
Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
Added HDR Display Brightness slider
Fixed co-op bug, which in rare cases could corrupt saves
Added lobby filtering by difficulty and player level
Added list of previous saves, so in case of corrupted save you can load previous one
Localization fixes
Fixed hitching of intro movie
UI improvements: Allow replace gem inserted in weapon
Fixed AlienFX crash on startup on some configurations
Fixed corrupted saves bug
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- Sürüm: Windows
- Kategori:
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›Nişancı
- İşletim Sistemleri:
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- Boyut:
13 Gb
- Kullanılabilen özellikler:
Achievements
,Cloud saves
,Co-op
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,Overlay
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,Shooter
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