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STRAFE: Gold Edition
STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. As a Scraper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again.

FEATURES:

FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.

PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.

ENDLESS CHANGING LEVELS! Randomly generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!

STRAFE® ALSO INCLUDES:
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#1. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#2. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#3. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#4. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#5. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#6. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#7. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#8. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#9. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital
#10. STRAFE: Gold Edition (GOG) Bởi: Devolver Digital

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  • Phiên bản: Windows, Linux, MacOS
  • Cập nhật:
  • Update (26 April 2018)

    Added the Linux version of STRAFE: Millennium Edition.
    Patch 1.2 Mutator Madness (06 March 2018) CONTENT

    Added Tips during level loads to help teach players about deeper systems*

    Added Five new Mutators:

    When I move you move

    Jetpack Adventure

    Slappers

    STRAFE: RPG

    Locked Seed
    BALANCE AND TWEAKS

    EZ Mode damage the player receives reduced 33%

    Glutton damage reduced 33%

    Harvester base health reduced 25%

    Harvester head shot effectiveness increased 33%

    Sluggard damage reduced 25%

    Explosion damage to the player reduced 25%

    Rearranged barrel and c4 damage caps to happen before damage reduction is applied

    Teleporters now only require 3 pieces to unlock

    Power up that allows barrels to be pulled doesn't have a cook time

    You can skip Gun Duchess animations

    Burbs rats secret reduced from 9 to 5 rats

    Thruster item re-balanced and fixed issues that made accidental activation common

    Changed Athena laser grid doors to allow more clever speed running tricks

    Space bar can be held to speed up coin filling bar at the end of runs
    PERFORMANCE

    Optimized a few aspects of enemies to increase performance in all zones

    Solved rare issue that could cause fps to spiral to extremely low numbers until the next level

    Reduced memory usage while playing levels (this may fix some rare crashes)

    Improved performance of Athena
    BUG FIXES

    Fixed a few specific crashes sent in via the feedback email

    Gluttons can no longer get stuck in place

    Fixed issue that allowed little joby to purchase invisibility cloaks

    Fixed issue that allowed soft locks to happen when robbing the second merchant

    Fixed issue that would cause jumps to mis register when speed running

    Fixed issue where enemies could attack you while loading into the jump map

    Fixed issue where scrambled enemies Mutator could damage you on level load

    Fixed soft lock where players could pick up a keycard head while dropping one and cause one to disappear

    Fixed issue where players were able to earn mastery crowns when they were actually inactive when playing the STRAFEZONE

    Since we don't have the budget for localization and the overwhelming majority of our audience is English speaking the tips are only available in English at the moment.

    Patch 1.1 (04 December 2017)

    Fixed bug causing unintended strobe effect on low performance mode during scripted lighting events

    Fix for saved runs corrupting when going back and forth between a saved run and murderzone

    Fixed bug stopping two projectile types from being reflect-able with the wrench

    Fix for error giving backpedal penalty too often when playing with a gamepad

    Fix for error sometimes leading to inconsistent aim speed when playing with gamepad on pc

    Adjusted Joystick input curves for the right stick

    Adjusted Joystick sensitivity acceleration

    Added two new control schemes for gamepad

    Removed small visual glitch during Devolver intro

    Added hidden feature-length STRAFE® screenplay
    Millennium Edition 14.10.2017 update (23 October 2017) Additions:

    Major changes to the inventory to accommodate number keys switching between guns

    Picking up multiple of the same gun now stacks the ammo beyond one clip (but limited to a fixed amount per gun)
    Fixes:

    Fixed issue that could cause saves from locking up

    Fixed issue that could leave damage overlay visible throughout some secrets

    Fixed issue making save terminals more difficult to activate than intended

    Adjusted placement on the save and exit terminal in the burbs

    Fixed issue stopping the canyon merchant from being robbable

    Fixed issue making low performance mode not enable itself when launching the game when applicable

    Fixed issue that was unintentionally reducing lil joby population

    Fixed issue that reduced a few sound effects volume

    Fixed issue making Luftenstein not work correctly in low performance mode

    Fixed minor Z-fighting in burbs merchant shop

    Fixed minor Z-fighting in the burbs exit room

    Fixed additional areas where enemies could spawn on train tracks
    Millennium Edition Update (03 October 2017)

    Please note that the StrafeZone and SpeedZones are currently not available in the GOG version of the game. We are investigating the possiblity of having those features added to the GOG version as soon as possible. We apologize for the inconvenience.
    Big Additions:

    Added ability to save runs

    Crashed runs can be recovered

    Big new secret

    Added 20 new unlockable game modifiers

    Big Head Mode

    Rocket Arena

    Hardcore Mode

    Hyperdrive

    Enemy Blood Blasters

    Scrambled Cache

    Lil Chumps

    Instagib

    Traditional mode

    Blood Lust

    Threes Company

    Near Sighted

    Scrambled Baddies

    Moon Walkin’

    Get rich or die tryin’

    Call me Lil Joby

    Game of Guns

    QB

    Can’t Stop, Won’t Stop
    STRAFE® Abridged

    Added 11 new room modules to ICARUS

    Added 3 new enemies (with unique a.i.)

    Added the traveling Merchant

    Added low performance mode
    Balance & fixes:

    Soldier and Host now have two enemy variants

    Removed some rooms from ICARUS that were considered unfair

    Revamped enemy aggro

    Can no longer acquire multiple primaries by spending clip

    Fixed bug related to weapons switching when out of ammo in primary weapon

    Fixed issue causing inconsistent turning speed on glowbrites

    Fixed issue stopping Carriers from leaping at the player multiple times as intended

    Fixed issue that was causing more path calculations than needed

    Improved performance of enemies that fire multiple shots at once

    Lowered the time it took the Leper to transform into bomber mode

    Fixed issue causing some enemies to dry- fire when startled

    Made the different glutton skins more different from one another

    Pale glutton is faster and lower health

    Soldier glutton is slightly slower

    Fixed issue causing the host to aim unreliably

    Improved side to side aiming of Host

    Fixed black flash when quick restarting

    Fixed issue that would cause favorite weapon to always show as machinegun

    Fixed issue that would incorrectly show playtime in the post game stats

    Fixed issue that could cause save files to corrupt

    Reduced initial spread on machinegun and rebalanced rate of fire perks for machiengun

    Fixed bug resulting in enemies showing less blood impacts than intended

    Fixed bug causing frame drops when using the empty machinegun

    Fixed bug causing the nailguns bullet to become frozen in some instances

    Rebalanced HMG - Lowered warm up time, slightly lowered reload time, increased max fire rate

    Fixed global stat to correctly show total player deaths

    Fixed bug stopping the “Completionist” achievement from popping

    Reworked Richoshot - Pierces enemies and slightly increased initial damage.

    Increased damage per tick on the shotgun gas

    Lowered damage on initial spin fusor upgrade

    Lowered max damage on nail gun explosions

    Fixed bug causing Airbud to be less powerful than intended

    Trappy robot appears longer before teleporting

    Made the blood bags easier to see on their way to secret doors

    Improved issue allowing turrets to get stuck inside one another

    Lowered ammo use per tick on the lightning secondary for the railgun

    Fixed issue causing an older version of the turret to be present rarely

    (possibly) Fixed issue softlocking burbs merchant

    Fixed specific issue causing levels to fail while generating causing an infinite load

    Added another fix for a case where train tracks could intersect level geometry

    Able to speed up end credits

    Fixed bug allowing the player to jump while credits rolled

    Fixed bug causing the black hole launcher to make zombie corpses

    Fixed bug allowing players to Kill the merchants defense turrets without triggering a robbery

    Fixed bug allowing fire to spawn too close to keycards

    More to come before this is officially live!

    Fixed additional bugs allowing levels to fail to load

    Fixed issue that would cause the death screen to show incorrect killed by text

    Airbud no longer has a thirst for Lil Joby’s blood

    Fixed bug sometimes stopping the Going home secret from awarding its prize

    Fixed bug sometimes stopping the Trappy Mine secret from awarding its prize

    Fixed bug sometimes stopping the Rats Map Secret from awarding its prize

    Fixed bug allowing food dispensers to “Stretch” in the Burbs

    Fixed bug allowing lights to sometimes “float” in the Burbs

    Fixed bug allowing enemies to sometimes spawn on the train tracks in the burbs

    Fixed bug stopping the Brightness slider from properly updating on menu exit

    Added particle effect to help illustrate remaining scrap chests value

    Fixed misalignment on three crosshairs of the alternate machinegun firing modes

    Lil joby no longer gets incorrectly occluded when wandering

    Fixed some cases that were allowing multiple upgrade machines of the same type to spawn in the same run

    Lowered the weight on servers in icarus to prevent rare cases where they could be knocked over and block progress

    Increased damage on lil jobys war machine

    Rebalanced enemy numbers across the game

    And more smaller changes
    Patch 6 (03 October 2017)

    Added Easy Difficulty

    30% less enemies

    30% less incoming Damage

    20% slower projectiles

    Added Optional Slow-Mo training tool (MURDER TIME) to easy difficulty

    Fixed issue causing some weapons to not fire as intended when playing with the railgun

    Improved stability

    Fixed rare issue that could cause the train to eject the player

    Updated the directional damage indicators to be more useful

    Added safety colliders to Luftenstein secret to fix rare issues

    Modified menu art to read more clearly

    Added keybind menu option for the Thruster item

    Misc Crash fixes

    Misc performance improvements
    Patch 5 (02nd June 2017)

    Hey Killers,

    We're going to shift our focus on more meaningful additions. We will still be working on fixes and optimizations but we are experimenting with a "Training mode" that would help new players having a hard time with STRAFE®'s difficulty learn how to play as intended, with a lot of movement and strafing.

    Additionally we would like to start work on the save feature but have no idea how long it will take to crack that nut so it will come when it's ready. If it works this would allow you the freedom of exiting the game and returning to your run until you die.

    PATCH NOTES:

    Major optimization to loading and unloading creating much smoother loads

    Added Footstep audio to the GLUTTON

    Adjusted Enemy Balance in Zone 1 (Icarus)

    Fixed the volume on for some enemies in Zone 3 (Burbs) and Zone 4 (Athena)

    Fixed issue that would grant the player bonus over-heal progress

    Fixed several bugs resulting in generation errors

    Fixed several bugs resulting in unintended collision blocking progression

    Fixed bug that could allow ragdolls to stretch or float

    Updated more weapon sound effects

    Optimized Harvester deaths

    Fixed an issue that would allow the player to switch guns while zooming and out of the map

    Fixed an issue that could cause the items menu from correctly selecting items

    Fixed bug that resulted in doors closing too early when the player had specific items
    Patch 4 (25 May 2017)

    Many performance Optimizations

    Fixed issue that rarely allowed enemies to fire through locked doors

    Fixed issue that could cause unneeded rendering in all Zones

    Fixed a few bugs that could lead to game crashes

    Adjustment to level unloading to increase performance in subsequent levels

    Fixed major issue allowing room intersection in Zone 3 (Burbs)

    Removed accidental heavy pistol knock back on the BRICK enemy

    Adjusted how bullets exert force on enemies

    Fixed issue that could cause the exit room in Zone 3 (Burbs) to become invisible when backtracking

    Fixed issue stopping the Zone 3 (Burbs) teleporter from working when unlocked in sequence

    Updated textures for Zone 3 (Burbs) enemies to increase visibility

    Fixed issue where quick restarting would not give you the desired ammo in Zone 1 (Icarus) Welcome Room

    Fixed issue that could cause the end stats screen from displaying correctly when dying at the boss stage

    The Trappy drone now correctly finishes its teleporting sequence

    Fixed Issue that could stop the railgun from receiving the correct stat upgrades

    Fixed issue that stopped damage sparks from displaying correctly

    MURDERZONE: Fixed issue causing enemies to get trapped in closets

    MURDERZONE: Fixed issue causing enemies to become frozen in closets

    MURDERZONE: Fixed some door blockers not properly blocking spawned enemies from running into connection doors

    MURDERZONE: Hub rounds now properly start when you enter the hub again instead of having to go to the perk stage

    MURDERZONE: Added fail-safes to prevent branch doors from closing on players

    MURDERZONE: Fixed strange light halo in distance of Canyon MURDERZONE hubs

    MURDERZONE: Fixed blood mapping issues and massive framerate issues in Z4H1

    MURDERZONE: Fixed issues with navigating the MURDERZONE menu with a gamepad

    MURDERZONE: You no longer see space in the Burbs tile or Athena door connections

    MURDERZONE: Player should no longer fall when loading a subsequent run in the menu

    MURDERZONE: Music should no longer glitch out in subsequent runs

    MURDERZONE: Improved the way the primary guns float in their containers in the hub

    MURDERZONE: Enemies in branches are now frozen until the player opens the door that makes them visible.

    MURDERZONE: Made adjustments to the monster closets to make them hopefully more reliable.

    MURDERZONE: A marker now appears above the MURDERZONE stage after round 10 telling the player to go there.

    MURDERZONE: Stage now glows at the start and fades out after a few seconds.

    MURDERZONE: Acid pools should now be marked as Acid for death screens.

    MURDERZONE: Having "No Reload" unlocked no longer restricts you from manually reloading.

    MURDERZONE: Guns should no longer be pickup-able once the tubes go down.

    Jump Map: The progress bar now properly resets when the player restarts.

    Jump Map: Decals left by the plasma gun are now destroyed when restarting or returning to a checkpoint.

    Jump Map: You no longer shoot when clicking options in the pause menu.

    Jump Map: Guns/Items are now properly taken away when you restart the map.

    Jump Map: The attempts number now properly starts at zero.

    Jump Map: The attempt counter no longer increases by one after restarting the map.
    Patch 3 (16 May 2017)

    Added feedback to Exit Terminals in Zone 4 (Athena)

    Added display to better illustrate the power needed to open security door in 3-2

    Added additional art to the end game level

    Updated many more weapon SFX

    Removed Glitch-Merchant from the MURDERZONE

    Bench costs in the MURDERZONE now properly reflect the intended prices

    Adjusted colliders that could allow players to fall onto the train tracks when exiting the train

    Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck

    Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places

    Fixed specific instances where the player could soft lock when robbing merchants

    Fixed issue that could cause the menu and splash screen to stretch on various resolutions

    Fixed issue with the teleporter pieces that made them harder to find

    Fixed issue with the teleporter batteries sometimes spawning in the wrong zone

    Fixed specific case where the upgrade machine could give you the same upgrade in a row

    Fixed Lil Joby's gibs to render correctly

    Fixed visual issue with the "Wizard"

    Fixed various rendering issues with jump map UI

    Fixed case where the player could be killed when entering the Jump map

    Fixed visual issue when the player has an extreme amount of items

    Fixed issue that could cause the mouse to show in the center of the screen

    Fixed issue with the loaded ammo value showing improperly when the player has no weapon

    Fixed issues with navigating the controls options menu

    Fixed issue that could cause the crosshair to render improperly

    Fixed mistranslation in the MURDERZONE in some languages

    Fixed issue with the jump map timer if the player took longer than an hour

    Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE

    Fixed issue where blood would continue to be added after it was full

    Added animation to display when the game is loading

    Added look sensitivity Y option

    Added "Are you sure" Pop up when ending a run

    Fixed many issues that could cause level geometry to improperly generate stopping player progress

    Tweaks to fire-rate perks

    Fixed issue that could make scrap unobtainable

    Fixed issues with the Zone 3 (Burbs) train from stopping game progress

    Fixed issue that could soft lock progress when playing the rats map

    Fixed issue causing barrel inventory problems

    Main gun sounds are now in (( stereo ))

    Fixed a few issues with secret weapons

    Fixed multiple issues with the Jump map weapons

    Fixed issue with the Jump map boundaries

    Upped the dankness

    Fixed collider issue in the Zone 3 (Burbs) Merchant

    Fixed issue with Zone 4 (Complex) merchant Item descriptions

    Changed how gun sounds are spread and spatialized

    Fixed a typo with a Kickstarter Backer name

    Fixed issue not resetting player upgrades in the Murder Zone

    Fixed issue in the Murder Zone that could stop player progress

    Increased the height that triggers fall damage

    Halved the fall damage

    Increased health in first zone (ICARUS)

    Increased range of FOV (60-120)

    Fixed issue disallowing certain systems from using all available resolutions

    Weapon sounds are louder

    Fixed bug with weapon inventory

    Fixed problems with level geometry that could cause players to get stuck

    Fixed bug causing a secret gun to not fire

    Fixed bug causing secret gun to rarely not appear

    Raised and lowered the extremes on mouse sensitivity

    Fixed issues that could cause all enemies to freeze

    Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)

    Fixed volume of music in zone 3 (THE BURBS)

    Adjusted audio mixer to a better balance

    Adjusted some audio to have better spatialization

    Fixed bug that stopped some enemies from making their sound effects as intended

    Glowbrite pursue sounds

    Turret footsteps have better proximity

    Carrier footsteps sounds

    Adjustment to Glutton proximity alert

    Fixed bug that stopped item descriptions from showing in the merchant

    Fixed bug that stopped the player from navigating the inventory with the mouse

    Improved reliability for some minor secret activations

    Fixed in game achievement tracking from showing the correct achievement

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