開發人員: 3D Realms, Fulqrum Publishing (5)
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描述

WRATH: Aeon of Ruin
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.

Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.

Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.

Highlights:

● Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps

● Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.

● Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.

● Defeat the 3 Godlike Guardians of the Old World

● Exert your dominance through the aggressive dance of combat with 10 unique artifacts

● Comb each level thoroughly, uncovering secrets to help you survive

● Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
更多 ↓

螢幕擷取畫面

#1. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#2. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#3. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#4. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#5. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#6. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#7. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#8. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#9. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing
#10. WRATH: Aeon of Ruin (GOG) 由: 3D Realms, Fulqrum Publishing

視頻

新功能

  • 版本: Windows, Linux
  • 發佈日期:
  • GID v1.4.2 (28 January 2021)

    Bug Fixes:

    Fixed enemy damage values for all skill difficulties

    Fixed the exit to The Gardens on the skill difficulty Easy
    GID v1.4.1 (15 January 2021)

    Fixed darkness graphical issue

    Fixed crashes caused by the Shotgun and Coach Gun's alt-fires

    Fixed the skybox's shader parameters in Mourningvale

    Fixed Profile selection menu

    Fixed Journal font scale

    Fixed +mwheeldown that would cause a weapon to retain the previous weapon's model

    Fixed issues with the menu's graphics

    Fixed incorrect messages when picking up the Fang Spitter and the Shotgun

    Improved performance when firing the Shotgun (related to the frame skip bug players have encountered in The Mire)
    GID v1.4 (14 January 2021)

    Additions

    1 new level, The Hollow

    1 new enemy, The Lurker

    1 new artifact, Trinket of Deflection

    Updated enemy encounters in The Mire and The Priory and artifacts in The Undercrofts, The Mire, The Gardens and The Priory

    General

    Added timestamps for saves

    Added a lot of destructible furniture to the indoor sections of The Priory

    Increased brightness across the board in the indoor sections of The Priory

    Tweaked many enemy positions and setups in The Priory

    Overhauled logic in The Priory so that sequence breaking still spawns things correctly

    Significantly decreased self damage with the Retcher and the Slag Cannon

    Mouse setup and keyboard binds are now separate menus

    Added crosshair scaling options

    Added toggle viewpunch scale

    Bug Fixes

    Fixed rare cases of enemy cysts killing the player instantly regardless of health and armor, though this might still happen very rarely

    Fixed a logic bug in The Gardens

    Fixed a variety of bugs in several levels

    Fixed rare instances of unkillable Wretches

    Fixed skating Widows

    Fixed frame skips/lag in The Mire’s swamp when firing the Shotgun’s primary

    Fixed being able to fly when crouching on top of urns

    Fixed rare cases of enemies spawning at 0 0 0 when re-entering a map

    Fixed rare cases of Oppressors freezing after death

    Fixed a bug where jumping while walking stopped you in the air

    Weapon & Enemy Balance

    Changed the Retcher's attacks slightly: primary attack cysts can now attach to surfaces and act as proximity mines. Players can shoot their own cysts to detonate them. Secondary attack cysts now bounce.

    Increased max ammo capacity for the Fang Spitter to 150 (was previously 100)

    Reworked the Executioner’s charge and turning speeds

    Wretches now give 15 health instead of 20 when the Life Siphon is used

    Known Issues

    There may be rare instances of faces that are completely black or have weird lighting going on; this is a byproduct of a new map compiler we’re using. These issues will be solved for the release version.
    GID V1.3.1 (28 May 2020)

    fixed Cyst pickup giving 30 ammo instead of 2

    fixed missing SDL2.dll required by sdl client version
    GID V1.2.1 Hotfix (26 February 2020)

    • Fixed end screen appearing when using only 2 relics rather than 3 • Fixed sudden and extreme stricken walk speed • Fixed invincible, shotgun firing afflicted • Fixed afflicted attack spam • Fixed weapons firing when clicking in the the F3 load menu • Fixed under water view fog remaining when loading a save from the load menu while submerged • Improved Confounding Attar projctile physics and affected enemy AI • Reduced duration of spinning Wretch head • Several small, miscellaneous fixes
    GID V1.2 (25 February 2020)NEW CONTENT

    • 1 new level, The Gardens • 1 new enemy, The Wretch • 1 new artifact, Confounding Attar • Updated enemy encounters in The Undercrofts and The Mire
    GENERAL

    • Added support for 4096x2160 resolution • Added UI mouse sensitivity option • Added framerate cap options
    BUG FIXES

    • Fixed player only being able to carry one coffer key at a time • Fixed player being able to shoot while journal is open • Fixed some user settings not saving when game is closed • Fixed bad texture filtering name • Fixed Drowner's Apparatus overlay camera clipping and z-fighting • Fixed items dropped by enemies getting stuck in walls and surrounding geometry • Fixed items sometimes not coming out of coffers at the correct angles • Fixed invader attacking even though view to player is blocked • Misc fixes
    GAMEPLAY

    • Improved enemy AI • Added a "load menu" bound to F3 by default • Player momentum now slows gradually when crouching • Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.
    GID V1.1 (18 December 2019)

    Announcement: Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.
    GENERAL:

    Added support for ultra-wide 21:9 resolutions

    Added option to delete player profiles

    Added option to toggle blood decals

    Sliders in options menu are now draggable

    Increased mouse sensitivity increments for fine tuning

    FOV limit increased to 120

    Improved skyboxes
    BUG FIXES:

    Fixed erratic mouse movement on some systems

    Fixed "invert mouse" setting not saving when game is closed

    Fixed crosshair setting not saving when game is closed

    Fixed player sliding while standing on sloped surfaces

    Fixed enemy attack damage being stuck at 50% regardless of difficulty setting

    Fixed mislabeled next/previous weapon options

    Fixed minor spelling error in difficulty menu

    Fixed instances of loss of mouse input when loading a save game

    Fixed monster count in journal being inaccurate in some instances

    Fixed bug that caused inverted z velocities with melee lunge
    GAMEPLAY:

    Added fourth difficulty option "Outlander"

    Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator

    Soul Tether activation is now bound to [F2] by default

    Soul Tether carry limit increased to 99

    Artifacts automatically re-equip same type if available

    Equipped Artifact quantity now displayed on HUD

    Increased time before death menu becomes active to mitigate misclicks and accidental loading - of an undesired save slots

    Added buffered weapon switching to shotgun

    Amount of life gained from Life Siphon is now dependant on enemy type

    Increased item pickup bounding box size

    Ammo counter now displays '0' rather than nothing when empty

    Coffers now drop items into the world rather than directly into the player's inventory

    Added "full" message when attempting to pickup an item at max capacity

    Added "locked" message to locked doors and coffers

    Added player air-control

    Added option for centered weapon viewmodels

    Added option to auto-switch empty weapons

    Added new shotgun alt-fire mode

    Improved enemy AI pathing near corners and doorways

    Icicles can be smashed by both player and enemies to prevent them from getting stuck

    Added a feature that automatically uninstalls the game when attempting to play on easy

    Wraith damage increased

    Added fly and impact sounds to Wraith projectile

    Invader is slightly more aggressive

    Heretic projectile no longer slows player

    Improved Heretic movement

    Decreased Heretic pain chance

    Increased Widow attack damage and health

    Increased Fang Spitter damage

    Decreased Fang Spitter ammo carry capacity

    Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility

    Retcher splash damage increased

    Retcher impact damage decreased

    Many various changes to both The Undercrofts and The Mire

    Many miscellaneous super secret tweaks

價錢

  • 今天: $24.99
  • 最小值: $4.99
  • 最大值: $24.99
  
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