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描述

Astrox Imperium
Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play.

The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people of world came together. Under a common goal, the efforts of an entire generation came to fruition. The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second chance.

Not any one person knows the whole truth, but from what can be gathered, here is what we know. The Imperium was destroyed, and many of the human pioneers perished during the event. The survivors congregated together and began to build a temporary home from the wreckage of the ship itself. At first they waited for rescue, but it wasn’t long before the first ones accepted their fate.

It has been 230 years now, and mankind has been quite busy out there in the stars. The story of the Imperium, passed down through the generations, have all but faded away completely.

The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but Astrox Imperium provides you many different ways to progress your pilot.

As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits, and most players are familiar with how it works. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. You are given a number of game options allowing you to adjust 'the grind' and speed of the game. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play.

Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features.

Basic Features Overview
All features listed here are currently in Development

Non-linear Story - Choose your own adventure... The ending is in your control.

Open World - Free to do as you please, go where you want, do what you want.

Exploration - Over 100 maps to explore, each with unique resources, stations, structures and secrets.

Flight - You can fly your ships with the mouse, WASD, or point and click. (Partial controller support)

Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options.

Mining - 12 different types of resources to collect.

Skills- 100+different skill to train.

Refining - Break down ore into raw materials and components used for crafting.

Crafting - Use those raw materials and components to create new items.

Trading & Economy - Profit from the simulated economy with trade.

Missions - 15 unique mission types. Contract missions for the 18 game factions.

Factions -18 factions, ratings effect all areas of life in the Astrox Universe.

Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more.

Smart AI - Intelligent, and plays by the same rules are you do.

Life support -expand your range of exploration, manage and upgrade your life support systems.

Ships-Currently over 70 ships and growing.

Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks.

Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group.

What to expect during Development phase of Astrox Imperium

The addition of Structure fabrication.

New mechanics to allow for towing large objects thru space.

The ability to anchor large objects.

The ability to retire a Merc into an administration position of a station.

Administrative Mercs will generate revenue and bonuses based on their position and location.

A complete story line for each of the 6 main factions

New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with tutorial videos.

The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of nefarious options.

Sandbox options, with various game modes.

A broad number of tweaks, balances, and graphical enhancements.

Optimization of ship turret math, and enemy AI logic.

New missions, events, items, document, drones, weapons, etc.

New transitional scene welcoming you to the medical bay from the new campaign creation.

New unique endgame scene for each story line.

What NOT to expect

Astrox is NOT a fast-paced space shooter... there is no mouse aiming.

Astrox is NOT a Real-time strategy game, There is no band-boxing and group movement commands.

Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play.

Astrox is NOT multiplayer. I may add some co-op in the future, but Astrox will never be a MMORPG.

Astrox is NOT another vaporware EA project. The original Astrox launched on March 23rd 2014

What to expect from me, the developer.

I will listen to all feedback, and do my best to adjust the game to make it the best it can be.

I will not leave for any extended period of time during the Early Access phase of the game.

I will update the game frequently with bug fixes taking priority over new features and shiny do-dads.

I will be extremely active, accessible, and available on our forums and discord channels.

I will not ruin the game with in-game payments, subscriptions, or anything that requires additional payment.

I will always be extremely thankful and grateful that you took some time out of your life to play Astrox. Thank you!
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#1. Astrox Imperium (GOG) 由: Jace Masula
#2. Astrox Imperium (GOG) 由: Jace Masula
#3. Astrox Imperium (GOG) 由: Jace Masula
#4. Astrox Imperium (GOG) 由: Jace Masula
#5. Astrox Imperium (GOG) 由: Jace Masula
#6. Astrox Imperium (GOG) 由: Jace Masula
#7. Astrox Imperium (GOG) 由: Jace Masula
#8. Astrox Imperium (GOG) 由: Jace Masula
#9. Astrox Imperium (GOG) 由: Jace Masula
#10. Astrox Imperium (GOG) 由: Jace Masula

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新功能

  • 版本: Windows
  • 發佈日期:
  • Update

    The latest changelog can be viewed at: https://www.gog.com/forum/astrox_imperium/changelog
    BUILD 0.0043 (08th April 2019)

    Fixed ALT drag refresh on storage to refinery drag and drop.

    Fixed SHIFT drag refresh on storage to refinery drag and drop.

    Fixed CTRL drag refresh on storage to refinery drag and drop.

    Fixed storage inventory bug in fabricator.

    Fixed Beam weapon multi-damage bug.

    Fixed ECM targeting bug.

    Adjusted all BEAM weapon module stats, (balancing).

    Adjusted Market data panels.

    Adjusted Market mechanics to include faction rating with sale bonus.

    Adjusted mining XP to scale with player level and ore level.

    Adjusted Station services UI

    Adjusted refinery remote processing base speed.
    BUILD 0.0042 (07th April 2019)

    Fixed storage display bug when purchasing a sell order.

    Fixed durability display bug not showing skill bonuses.

    Fixed death penalty loop bug.

    Fixed storage lease save bug.

    Added death panel options, Quit, Load, or Continue.
    BUILD 0.0041

    Fixed audio UI volume sound settings bug.

    Fixed vanishing undock button bug.

    Fixed refinery bay full popup bug on game load into station.

    Fixed saving a ship with 0 shield and 0 armor bug.

    Fixed projectile / laser / beam damage calculation bug.

    Adjusted all LASER modules stats, (balancing).

    Adjusted all GUN modules stats, (balancing).

    Adjusted mission items mouse scroll speed.

    Adjusted tractor beam strength math.

    Adjusted base shield recharge rate to x2.5

    Added warning message for module damage.

    Added red indicator under module icon when damaged.

    Added info descriptions to all LASER modules.

    Added info descriptions to all GUN modules.

    Added new functionality to autoguns (try them!).

    Major rewrite of all old station storage code.
    BUILD 0.0040 (05th April 2019)

    Fixed Audio level for new player settings.

    Fixed remote refinery bug with undocking and not checking refinery.

    Fixed description on Iron Coring.

    Fixed GPS destination recalculation bug.

    Fixed GPS toggle bug.

    Fixed GPS pathfinding bug causing random gate targeting.

    Fixed a few bad spec documents. more to come.

    Adjusted alignment and text on hotkeys options.

    Increased afterburner energy burn.

    NPC ships now reflect player afterburners effects.
    BUILD 0.0039a

    HOTFIX

    Fixed mission insurance return exploit bug.

    Hotfix for bad wing mesh causing spins.

    Fixed platform save bug on title screen.
    BUILD 0.0038 (04th April 2019)

    Fixed a few station services around the galaxy.

    Fixed drone repair rate bug.

    Adjusted drone flight behavior when close to target.

    Fixed shipyard display bug showing duplicate ships.

    Fixed shipyard display bug when loading ships.

    Added bloom option slider into graphics options.

    Adjusted sound effect volumes for all modules.

    Optimized audio code on title screen.

    Optimized audio code on game screen.

    Fixed volume slider for sound fx on title screen.

    Fixed volume slider for sound fx in game options.

    Death penalty is off as default, until sandbox.

    Fixed Bug with hotkeys assignment of Camera options.

    Fixed Scanner bug with chat missions.

    Fixed Tactical sensors , galaxy map dock bug.

    Fixed warpgate fee bug charging more than displayed.

    Adjusted base mission pay.

    Adjusted faction modifier for warpgate fees.

    Adjusted max warpgate fee to 100K
    v 0.0037

    Adjusted the economic supply and demand tables.

    Adjusted what BUY / SELL orders are generated per station.

    Adjusted market event frequency / sector activity.

    Adjusted profit margins for BUY / SELL order generator.

    Adjusted margin spread of all BUY / SELL orders.

    Adjusted Random market event generator.

    Adjusted faction influence on market events.

    Adjusted university training bonus skill.

    Fixed university training skill bug.

    Fixed Gradeon database spelling error.

    Fixed bug with persisting map causing empty space.

    Fixed DEATH ship bug when penalty is off.

    Fixed DEATH LS bug when not last saved outside station.
    BUILD 0.0036 (02nd April 2019)

    Purchasing a new ship defaults to dock page upon completion.

    Fixed validation on new ship purchases before removing credits.

    Fixed SE-2 SEER ship, bad file data.

    Fixed activating the active ship in station hangar.

    Fixed Swap ship LS bug with bad filenames.

    Fixed ship unique filename bug cause missing ships.

    Fixed LS bug when selling ship.

    Fixed Galaxy mouseover sectors when docked in station.

    Galaxy map toggle in station closes all services.

    Disabled Star targeting until I enable energy harvesting.

    Fixed carry over skills boxes bug on new campaign.

    Fixed Steam achievement reporting. (GOG is coming next).

    Fixed Stat for Raider count.

    Fixed npc ship bug preventing notify popups upon dispatch.

    Killing Raiders now provides a faction bonus to the sector owners.

    Environment of starting sector no longer effected by events.

    Fixed scanner time for non prescan objects.

    Fixed a number of GPS issues and bugs.

    Added Skill sorting button for Electronics.

    Fixed bug with pilot panel reseting fleet panel.

    Fixed Merc fired image icon.
    BUILD 0.0035 (30 March 2019)

    Another pass optimizing Tactical sensors.

    Optimized the Targeting HUD and tactical Targeting HUD.

    Adjusted mission level requirements.

    Fixed bug that prevented merc modules from repairing.

    Fixed spelling errors in Life Support tutorial.

    Another attempt at the controller spin bug.

    Fixed merc cargo bug preventing miners from stopping with full cargo.

    Drone mining now effects stats and XP.

    Fixed tactical sensors reset bug on map view toggle.

    Fixed station map mouse wheel zoom bug.

    Fixed bookmark camera rotation bug.
    BUILD 0.0034

    Adjusted processing of Steam Achievements.

    Carry over damage from 0 Shields now passes remainder to Armor.

    Fixed duplicating cargo storage bug between stations.

    Fixed Law Enforcement notification, split into good and bad news.

    Fixed base Shield regeneration for all ships.

    Fixed base Energy regeneration for all ships.

    Adjusted Laser hitbox colliders for better accuracy.

    Steak Life Support item fixed.

    Fixed duplicate names for Basic Shield Booster.

    Double click Items in targeting panel will activate autopilot.

    Right click items in targeting panel to unlock.

    Fixed Titan Dreadnought ship skill bug.

    Map toggle key now works when docked.

    Fixed retire merc bug showing merc in pilot fleet panel.

    Fixed faction rating penalty for mission abort.

    Fixed weird camera rotation on warp exit.

    Added the much requested , persisting scans between warps.
    BUILD 0.0033 (29 March 2019)

    Adjusted faction adjustment for mission payout.

    Faction modifiers no longer effect script missions. (Tutorials)

    Fixed negative mission pay with grossly negative faction ratings.

    Faction penalty for merc death reduced.

    Fixed merc cargo drag exploit when ship swapping.

    Adjusted 3D sound for better overall environmental sound effects.

    Hiring a merc will remove any non ammo cargo items.

    Fixed mis-aligned text in Refinery

    First stage of persisting scans implemented.
    BUILD 0.0032 (28 March 2019)

    A few spelling fixes.

    Market Buy and Sell orders now adjusted by multiple factors.

    level, security , faction, rarity of items.

    Fixed buy / sell order button hotspot bug.

    Fixed garage drag module bug causing missing item.

    Impact, Energy ,Explosive resistance applied independent of ship base values.

    Fixed Impact passive value bug.

    Mission deposit rate dropped to 25 percent.

    Mission level have been adjusted to better align with player abilities.

    Mission payments have been adjusted to reflect difficulty.

    Missions with insurance that is out of your range will not be displayed.

    Mission skill point rewards increased.

    Faction ratings have more of an effect on mission payments.

    Security of target sectors effect mission payments.

    Distance required to travel has more of an effect on mission payments.

    Fixed scrolling on storage panel.

    Fixed market page refresh when purchasing item.

    Fixed bug blocking merc clicking in station when refinery active.

    Fixed University Discount skill.

    Fixed merc focus camera dock bug.

    Added notification for out of range cargo.
    BUILD 0.0031

    NPC will now chat with a rating above -1.5, not zero.

    Mission NPC's will always have chat , regardless of rating.

    Expanded the refinery capacity from 1000 to 2500.

    Fixed refinery output text to reflect capacity in m3.

    Refinery will now operate by default when undocked.

    Expanded station storage window size.

    BUY and SELL order generation now adjusted for pilot level.

    Small various text alignments.

    Fixed FoodService duplicate name in items database.

    Duplicate skills in Gunstellar fixed.

    Modules take damage only 5% of hits taken (new games only).

    Fixed refinery popup bug when dragging to market.

    Toggle option to transfer refinery output to storage available.
    BUILD 0.0030 (26 March 2019)

    Fixed Tutorial mission bug with special rock when dying.

    Fixed mission rock object not spawning for tutorial when undocked.

    Fixed mission objects bug when loading map in tactical view.

    Fixed storage inventory bug when selling corrupt ship.

    Fixed duplicating ship bug.

    Fixed bug when buying same ship twice.

    Fixed Player cargo storage bug when selling ship.

    Fixed Module cargo bug when dragging from garage to cargo storage.

    Fixed frequency of ship hangar events.

    Fixed max number of ships in hangar to 25;

    Fixed Life Support qty stack bug when dragging from storage.

    Fixed number of spelling and formatting errors.

    Removed test events Ship Hangar tied to BioMate.

    Added Inverted Mouse options for cockpit steering.

    Please note, that only new games will have the inverted mouse option available to save. You will still be able to toggle this option from the EXTRA options in the options panel, but it will not save unless you manually add this line into your player_options.txt file in your MOD/saves/player/ folder.

    OPTIONS_invert_mouse;False

    Once this line is added, the game will remember the state of this option and save accordingly. This only effects currently active saved games. All new games are fine.

    v 0.0029

    Tweaked law enforcement warning notification.

    Fixed background in ship editor bug.

    Adjusted brightness of tactical sensors.

    Stating ship now starts with 2 Life Support items in the cargo.

    Fixed storage inventory clearing bug.

    Fixed intro text.

    Fixed Faction text.

    Fixed Welcome tutorial text.

    Fixed click thru bug over module options to objects behind UI.

    Fixed major shipyard bug when buying new ships.

    Fixed life support warning bug upon death.

    Added descriptions to life support items.

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