開發人員: | Fulqrum Publishing (262) | ||
價錢: | $24.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 6 (3.1) ¡ | ||
GOG Store |
描述

Lords and Villeins is a new lighthearted city-building strategy simulation of medieval society where you shape the dynasty of the ruling family. In this game, you don't manage the daily life of every villager; instead, you deal with whole families and their descendants.
Players manage peasant and noble families, expand production chain, work with the church, train an army for the king and influence the daily lives of villagers while making important decisions and engaging with the fantasy of being a ruler.
At the heart of its design is an emotional journey - seeing your villagers grow, evolve, create relationships, go through struggles and challenges to shape their lives and stories in interesting ways.
70+ objects at your disposal to build, decorate and improve your settlement
Nearly 20 different zones and professions that can be performed by the villagers for the player to manage
90+ resources to be used in a fully functional production chain
Unique family-management perspective where the player negotiates with groups of villagers through the head of their family
Fully simulated procedurally generated environment with a complex AI that can create relationships and develop character traits
Various domesticated animals your villagers can tame, feed and take care of.
An immersive world where you are a part of the bigger picture. Collect taxes from your villagers to secure reserves, maintain balance and make your duties to pay the royal tax imposed on your land.
Visually distinct seasons with soundtrack deigned around seasonal themes, in future updates also expanded with simulations of weather conditions, temperatures and soil quality.
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視頻
新功能
- 版本: Windows
- 發佈日期:
- Update 1.03 (November 30th. 2022)
Fixes a critical bug which could happen to players that changed keybindings in version 1.00
Servant cooks will now use ingredients taxed by royals if they are marked as usable.
Update 1.02 (November 28th, 2022) Major Bugs:
Updated Unity version to Unity 2021.3.14f1 to solve a number of native crashes caused by the engine
Sickness no longer impacts mood, happiness, and health before the sickness incubates (it will only spread to others during this time)
Chance to die from sickness was incorrectly multiplied by three because it was not recognizing villagers sleeping in bed
Expelling a family will automatically remove all related notifications
Fixed crash in the finance book related to when a family died or left
Fixed crash in the population book related to villagers dying
Fixed a backward compatibility crash for older save files
Fixed incorrect order of calls when objects are removed. This led to a number of crashes in the UI and other parts of the game
Fixed camera clipping issue that miscalculated cursor position due to a rounding error
Fixed serialization issue with tax data that allowed evaluating taxation multiple times if save file was made on the same day
Fixed a crash during loading which would happen when the player has no soldier regiments
Fixed incorrect music being queued on startup
Minor Bugs:
Fixed notification for marketplace closed being displaced incorrectly around the public celebration days
Unsafe Marketplace and Unsafe Tourism are now triggered only when a caravan member dies out of hunger, combat, or temperature (previously old age death would also trigger this debuff)
Increased character limit and changed validation method on the settlement name
Fixed Select keybinding action to allow rebinds
Requesting a custom family is now updating favor points immediately after spending them
Setting the Caravan price and switching to the local market and selecting Sell action will no longer switch to the "Free" price type
Sicknesses will now correctly show in the HUD counter after they end the incubation period
Unsafe Settlement, Unsafe Tourism, and Family Left Or Was Expelled debuffs now reset their timers with the most recent event
Fixed incorrect loading of states for Promotion quests during the tutorial
Fixed incorrect loading of a cooking quest during the tutorial
Fixed performance-related texturing issue in the zone tenure UI
Fixed crash when the database of unique last names would exhaust itself
Fixed possible crash with a villager moving on the edge of a map
Market Presence UI now automatically closes if it is displaying information about the family that left or died
Fixed crash related to a Market Presence UI when closed after family left or died
Fixed achievement "A Noble cause"
Fixed "Settle them All" and "They Are All Here" achievement
Fixed issue with guards attempting to occupy guard postmarked for removal
QOL Changes:
Removed redundant alternative key bindings
Nonstackable settlement debuffs now display the remaining time
Balancing changes:
Sheep can now spawn in the wilderness and be tamed
Redesigned drafting mechanism for animals brought by caravans to ensure more variety
Increased inventory capacity of the caravan to bring a higher variety of resources, caravans will also appear slightly more frequently
Increased yields of stones from stone mountains
During the tutorial, the emergency supply of normal meals was reduced, but the player will now also receive a regular supply of good meals
Update 0.15.10 (4 March 2022) Major Features
Noble families are now part of the game. They have different needs, higher requirements and more personal freedom, and can perform new set of noble professions!
Noble families can now leave the settlement if the reputation with the player is minimal.
The family book UI has been expanded with a new tab that separates noble and peasant families.
New zone Tavern is a noble counterpart to the Inn zone. It serves better meals and attracts noble families.
New noble professions and zones alchemists's workshop, jeweler's workshop, artist's workshop, theatre and mint have been implemented.
New resources - gem ore and gems, gold rods, potions, statues, art, mead, paper, manuscripts, glass, honey and wax.
New structures - various statues and workshops, beehives, homegrowing pots for herbalists, desks and more!
Wall and table decorations - new objects that can be placed on walls and tables. Torches, candles, windows and more!
New peasant zone glass mill that produces glass from sand and wood.
Marriage proposals - player can propose marriage deals with other noble families.
Noble families can leave if they are unhappy or have a bad relationship with the ruling family.
Clergy is part of the game. - clergy is a unique family type, that shares all resources and maintains a singular reputation with the player family.
Villagers can be enlisted to clergy as novices, initiated to become monks and assigned to clergy orders to perform labor.
New zones Chapel and Church where bishop and minister hold Sunday Service each 7th and 14th day of a season.
Furniture variation - players can press R to select from different cosmetic options when placing furniture. Several new types of furniture have also been added.
New icons that better indicate what is being removed on a given location (replaces the red cross with specific indicators).
Each zone can define a clergy tax for socage and fee-farm. It acts as regular tax, but instead to the ruler it is transferred to the clergy quarters during the tax payment day.
New Clergy zones and professions - Apiary, Library, Scribery, Cemetery, Paper Mill and Apothecary.
New zone Quarters for Clergy is prioritized for storage of clergy taxed resources and serves as a common household for clergymen.
Villagers can learn Skills. Skills give villagers access to new tasks and have specific ways of obtaining them in game.
Ability to select different map sizes and major performance optimization to support them.
Vegetation now spreads automatically over time, i.e. trees, grass and flowers duplicate in a surrounding area to a given limit of density, depending on the terrain type.
Major rebalancing of prices, production times and recipe resource costs and yields.
Added support to directly purchase goods from all families, including peasants, caravans, nobles or clergy.
Updated world generation to generate all types of mountains, including gold ore, silver ore and bronze ore.
Villagers will no longer produce goods when their production is not profitable. Players are notified about this and the information is also displayed in the price list UI screen.
Redesignedmajority of UI elements with improved textures, icons and effects. We will be focusing on more options on fonts in the future.
Significant amount of bugs have been hunted down and mercilessly fixed.
Minor Features
Noble families receive passive income once a year. This includes more luxurious resources and money.
Noble families will spend free time observing art, watching theatre or visiting the tavern.
Villagers are now sensitive to their status. If other families of the same social class are more wealthy, it will reduce their relationship with the player family.
New chapters "Clergy", "Abilities" have been added to the tutorial book. Other chapters have been expanded with new pages.
Tavern and Inn can now consume Mead Barrel to serve Mead Glass in the Bar.
All villagers can now cut down trees or harvest rocks and receive the yields from it (wood, stone or clay).
Foragers can now collect clay rocks from the forest as a prioritized resource.
Steel rods have been moved from Smelters to Blacksmiths. Smelters now produce ingots only.
Ability to hide blueprints with a toggle in the bottom right section of the HUD.
Villagers can salvage equipment that they no longer want to wear. This can yield resources like Rags from Clothes. Villagers automatically donate Rags to clergy.
Ability to expel whole family from the map. Can only be done with peasants.
Clergy tax was incorporated in the accounting report screen.
Improvement on caravans to guarantee more usable goods in the supply.
Created save files are compressed to reduce file size by over 80%.
Different terrain types and floor structures affect movement speed of villagers
Soil degradation system has been redesigned to improve the behavior of the system.
Markets are now closed on Sunday as the settlement is meant to participate in the Sunday Service.
Noble families reduce reputation with the ruler on daily basis as long as one of their family members does not have reading or writing.
More zones and structures have been made available for public use. For example, all villagers can now access fireplaces in the warehouse to warm up.
New "Show more" button in the tooltip when a villager is selected opens the population book with the selected person page.
價錢
- 今天: $24.99
- 最小值: $6.24
- 最大值: $24.99
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開發人員
- Fulqrum Publishing
- 平台: Windows 遊戲 (2) Steam 遊戲 (125) GOG 遊戲 (126) Nintendo 遊戲 (7) Xbox 遊戲 (2)
- 清單: 5 + 3
- 點數: 7 + 108,406 ¡
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