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MachiaVillain
Welcome to Villain City, a luxury community entrenched in the hills of horror. Ax murderers, mad scientists and tax evaders, all kinds of bad guys consider this place to be their sweet home. This is the perfect place to rest, relax, and pursue a career in the noblest of professions: professional Villain!!

The real estate agent promised you a haunted house with jump scare devices and terrifying traps. Instead, you have a piece of empty land full of Vermin near a rubbish forest.

But do not flee yet! With a little elbow grease, the help of your minions and a lot of murders, you can turn this house into a happy and dreary mortal trap. Just lure locals inside, then trigger your deadly traps or let your minion feast on their brains and flesh. Every night you'll multiply your evil level until everyone calls your mansion " scary, nasty and horrible."

Be aware that the League of Machiavellian Villains has adopted a strict policy that governs the level of wickedness that you have to adhere to in order to stay in the community. Drs Frank and Stein, Siamese co-Chairmen of the Board of evil ( BDM ), dictated a series of rules to follow when conducting your villainous business. They cover everything from how to kill intruders- to what salads are considered the most evil (no surprise, grated carrots).

Follow the rules of the League and become the scariest neighborhood Villain!
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#1. MachiaVillain (GOG) Bởi: Good Shepherd Entertainment
#2. MachiaVillain (GOG) Bởi: Good Shepherd Entertainment
#3. MachiaVillain (GOG) Bởi: Good Shepherd Entertainment
#4. MachiaVillain (GOG) Bởi: Good Shepherd Entertainment
#5. MachiaVillain (GOG) Bởi: Good Shepherd Entertainment
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#10. MachiaVillain (GOG) Bởi: Good Shepherd Entertainment

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Tính năng mới

  • Phiên bản: Windows, Linux, MacOS
  • Cập nhật:
  • Patch 2.01 Electrocution Update (01 February 2019) Electric Features

    The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster.

    Batteries, wood generators, treadmill generators, wires.

    Tesla coils to electrocute your enemies.

    Alarm and Presence sensors (to activate/deactivate alarm).

    Lightning rod (to get electricity from thunder and protect your mansion)

    Mobile phone jammer. Don't let your victim call for help!

    Electric door (closed when powered by electricity).

    Some furniture now need electricity. Candles need to be lit by your minion.

    Reduce the cost of things that need electricity.

    New Minion

    Succubus: Sucks the life out of your enemies.
    Customisations:

    Custom map: configure a map to your will.

    Difficulty level: normal, hard very hard, so you can play casual, or scream all the way.
    Environment

    You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters!

    Dead monsters leave a grave behind.
    Improvements

    Better sounds: more than 100 new sound FX.

    Click on an item in the inventory to select it and focus on it (finding weapon).

    Improved sound spatialization.

    Be able to reorder the crafting queue.

    Be able to configure your minion IA (Aggressive, Defend, Neutral)

    Be able to change sleep and feed priorities (in the Task manager)

    Double click on the monster list, make the camera follow him.

    Display zone covered by lights.

    Reduce game size (-80 mo download size).
    Bug fixes

    Bug: Achievement: killing a hero not counted correctly. ACHIEVEMENT_KILL_HEROES_LEVEL1

    Bug: Event "give brain" doesn’t come back.

    Bug: music volume not 0 when restart game.

    Bug: hypnotized people should still be able to be attacked by minions

    Bug: skeleton turrets shoot at victims even when a wall is blocking line of sight.

    Bug: dogs seem to be ignoring the fire hydrant.

    Bug: if you have 2 rows of minion portraits, their portraits will cover the popup notifications on the screen.

    Bug: if you have enough minions to scroll down in the job board, the lowest minion is difficult to see coz they're covered by the menu graphics.

    Bug: heroes seem to have stopped spawning when I reached high suspicion. it says "villagers are aware of my murderous activities!" but no angry village mob is showing up, no heroes are showing up either.

    Bug: Activate. dr. frankenstein just humps the targeted minion but nothing happens.

    Bug: Remove the Evilium in gold storage containers.

    Bug: hypnotized minions (ie: hypnotized by the vampire in vacation event) are taken out of the roster, but you can "hire" them again to stop the hypnosis, although they give everyone else the "saw a minion die" loyalty debuff.

    Bug: I'm still not getting the "kill virgin last" bonus, I only get a reward for "kill them when alone" bonus.

    Bug: When a monster is blocked (surrounded by walls), other monsters stop working.

    Bug: Lamps light the room even when not yet plug to electricity done

    Bug: AutoSave doesn’t seem to work (need to test it in standalone build).

    Bug: Detector switch needs to be white when not built (configure gamespritecolor) - When the alarm is not built, the flag should not be displayed.

    Bug: Fog of war setting loaded at the wrong time.

    Bug: Fix treadmill display bug.

    Bug: Fix maintain craft stop after a load.

    Bug: Build several object Energy on each other.

    Bug: Fix when resource to craft are not accessible.

    Bug: Victim saw the minions through the wall or closed door

    Bug: Victims are scared because there is no light

    Bug: Phone jammer active even when not powered,

    Bug: Moving rotating wall, erasing wall build preview.

    Bug: Remove afraid no light on door map cell.

    Bug: Fix light for candle or after some loading.

    Bug: Electric door bug, when in front of a victim door.

    Bug: Victims could see twice a trap from other room and get stuck.

    Bug: Dog barking sound doesn't stop.

    Bug: Bug TV bad cooldown
    Patch 1.05 (27 July 2018)

    Dear fellow Villains,

    the electricity is not yet ready, but we made a lot of bug fixes and some improvement based on your feedback :)

    So we thought it would be nice to release it before the next content update.
    Improvement:

    Buttons to demolish/cancel action (with shortcut).

    Autosave limit the quantity and frequency.

    Add [select all] button.

    Increase gold storage capacity from 500 to 700 Increase Wood normal/evil capacity from 600 to 800.

    Every monster can get a weapon and to compensate psychopath cooldown for weapon is divided in half.

    Esc key bring the setting menu.

    Button to start/stop tasks (Fight/working mod) on individual monster.

    New event manager (virus events shouldn't be close).

    Post office closing during the night (your minion won't bring letter and cross a victim path).

    Clown reworks (don't scare victims).
    Bug fixes:

    Victims enter map with bleeding status.

    Victims appears at the bottom left corner after a load.

    Victims not arriving after load.

    Day counter blocked after a load.

    Some mobs respawn after a load.

    Monsters don't bring letters to storage.

    A Push trap placed next to a rotatable wall trap will not push the human when he passed the rotatable wall.

    Mad scientist Achievement unlocks retro compatibility old save.

    Spam email counter is displayed in reverse.

    Rat of the event mystical chest fight each other.

    Dogs can use phones.

    Victims get costume cook after a load.

    Time /day stops increasing.

    Dog increase suspicion when they leave the map.

    Esc key bug on fight skill points distribution screen.

    Hypnotize victim don't phone and are not scared.

    Minion's face doesn't change after recruiting it.

    Music change when food merchants.

    Body part going through walls (and may scare victims).

    Weapons added back to the enemy after a load.

    Hero doesn't drop weapons.

    Victim sometimes sees minions through the walls.

    Can't attack when the target is on a bed.

    Poison of the gaz master doesn't work on victims.

    Merchant sound on arrival can't be heard from far.

    Feedback messages when victims are scared overlay when there is more than one.
    Patch 1.04 (13 June 2018)

    Hello fellow Villains,

    Thank you for your support!

    It's amazing to see the mansions you come up with!

    Here is a new patch including:

    Save/Load bugs: 90% fixed

    Monster not using the table

    All monsters idle when 1 room is fully enclosed

    1 head appearing in 3 fridge items slot, blocking monster for working

    Victims escaping without entering a room that has no other door

    Victim not entering when fancy door is replaced by regular door

    After loading victims group don't follow the leader and are stuck

    Victims stuck in the doorframe between room (when low frame rate)

    Victims becoming transparent when scared + starving after load

    Victims using hidden door when first room only has hidden door and entry door

    Removing lamp after a load = victims act as if light still here (not scared)

    We also started balancing the advanced furnitures that require metal (metal, plates, cogs) following your feedbacks.

    We are working on the next bug fixes update for the 22nd.

    There might be another one after if needed.

    But after that we will be able to focus on adding content and features (while still fixing eventual minor bugs).

    As usual, if you find a bug, we would appreciate it if you could click on "Send Feedback" (bottom right) and add a short description. It will send us useful game data and it will help us fix them, thank you!

    Thank you for your patience and support,

    Alex & Zimra

    Patch 1.03 (27 May 2018)

    Save/load (60% fixed)

    Vampire burning indoor

    0HP forest creatures

    0HP victims

    0HP heroes

    Virus event limited

    Sitting on inactivated table bug

    Chemistry bench display bug

    Victims not scared of spikes

    Workbench subpriority save

    Vampire hypnosis not working

    Invisible superior bed

    Crypt problem with advanced clown (clown still has no power, to be fixed)
    Patch 1.02 (22 May 2018)

    Here are the bugs/issues we have started fixing with the current first emergency patch:

    Save bugs (30% fixed)

    Load bugs (30%fixed)

    Trees growing on floor (fixed)

    Minions stopping working when some rooms are completely closed

    Adding/improving hotkeys

    Proofreading the english version (done)

    Virgin detector (done)

    Rotating walls (done)

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  • Tối thiểu: $2.99
  • Tối đa: $19.99
 
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