開發人員: | Texel Raptor (4) | ||
價錢: | $29.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 49 (4.3) ¡ | ||
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描述

Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Build
Create the perfect park for your guests! Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the community or mod in your own!
Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests. Manage
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience. Play
Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
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視頻
新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Update 1.10 (18 April 2024)
added ~80 new deco objects
updated ~150 deco objects to be recolorable and fixed small annoyances
added Sheriff entertainer
added Princess entertainer
added running ad campaigns to ongoing events list
added option to sort attraction overview list by average queue time
added option to recolor water on water rides
Update 1.9e (8 April 2024)
fixed fences could get jumbled by terraforming
fixed Knight entertainer using wrong walking animation after loading savegame
multiplayer: should fix certificate errors some people were getting
Update 1.8p5 (30 June 2023)
fixed wrong seat rotation in Clockwork build preview
Update 1.8p4 (6 June 2023)
fixed dropdown menus not working properly if a Switch Pro Controller is connected to the system
Update 1.8p (3 March 2023)
fixed Effect Controller sometimes not playing custom sounds for the correct duration
fixed "A True Tycoon" achievement progress could get stuck
Update 1.8m (8 December 2022)
added modding support for defining object spawn sounds
scenario editor: clicking on a trash bin with the trash spawn tool now toggles the bin between being full/empty
slightly adjusted how often rides break down, which should make breakdowns in big parks feel slightly less unfair
fixed Heartbreaker ride physics
Update 1.8l (3 November 2022)
added tools to scenario editor for breaking rides, toggling vandalism and spawning trash
multiplayer: fixed a potential desync
Update 1.8k (29 September 2022)
fixed custom weather not being saved in scenario editor when only changing temperatures
fixed a game crash that could happen when editing bobsled coasters
multiplayer: fixed a desync that could happen when using bobsled coasters
Update 1.8j (23 August 2022)
multiplayer: added a reconnect button to quickly reconnect if a desync happens
disabled using blueprints in build challenges
might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
Update 1.8g (31 May 2022)
fixed unique guests having wrong outfits
reduced RAM use
Update 1.8f (25 April 2022)
added modding support for custom Go-Karts
added modding support for changing the sitting pose on custom trains
fixed savegame not loading if there is a flat ride in the park that somehow has a part of its platform deleted
fixed savegame not loading if it contains tracked rides of a ride type that does not exist (i.e., trying to load a savegame while missing some mods)
Update 1.8e (17 March 2022)
added "reverse" option for lift segments, allowing trains to leave lifts in reverse direction (e.g. on Wild Mouse and Spinning Coaster)
fixed some older mods that were broken by the previous update
Update 1.8d (17 February 2022)
fixed custom music not loading on Linux
fixed an error message that could appear on Mac/Linux when using mods
fixed memory leaks
Update 1.8c (11 January 2022)
added modding support for particle system effects
added modding support for sending custom data in multiplayer mode
fixed memory leaks
Update 1.8b (20 December 2021) Version 1.8a:
fixed products of Customizable Shop having a price in scenarios where shop products are required to be free
fixed Discord friends missing in multiplayer invite friend list when opening list for second time
Version 1.8b:
fixed a case where excitement rating for tower rides could get negative, leading to all sorts of strange results
Update 1.8 (11 November 2021)
fixed a case where track height makers would not show up
fixed guests being positioned wrong when entering/exiting Ferris Wheel
fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck
fixed not being able to zoom while hovering over a shop/ride info pip
should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
Update 1.7t4 (19 July 2021)
fixed a case where deleting a coaster with the bulldozer tool could fail
fixed pause hotkey not working after closing the pause game menu while the game is paused
fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs
fixed wrong default scale on Sphere deco object
Update 1.7t3 (24 June 2021)
improved quality of custom image textures when viewed from a steep angle
fixed chain lift animation not playing when a track segment gets auto-connected
Update 1.7t2 (28 May 2021)
changed bus event to drop guests with ride intensity preferences that match the scenario settings
changed minimum terrain size from 20x20 to 10x10
Update 1.7t (27 April 2021)
fixed Bobsled Coaster cars not swinging around inside the track tube
fixed Heartbreaker ride could get stuck and run forever
fixed camera movement not looking smooth while following a train
fixed tower rides built from blueprints not costing as much as they should
fixed drops would not properly count towards coaster stats in sections where the train travels backwards
fixed switch tracks could be built with banking
Update 1.7s (30 March 2021)
added option for sorting attractions by safety rating to attractions overview tab
added trying to build a path in a location that is already occupied highlights the colliding - objects now (same as trying to build a track/shop/etc in an occupied location)
improved behaviour and look of category lists in deco + blueprint builder windows
fixed misplaced brakes on Vertical Spinning Coaster
fixed ghost train not appearing when starting to edit a tracked ride that's currently open/in test mode
fixed ghost train not animating smoothly while the game is paused
fixed some visualization views not updating properly while the game is paused (most notably tracked ride visualizations)
fixed guests could turn around and leave before reaching the park entrance of the Victoria Lake scenario
multiplayer: added tracked ride stats get shown while building the track, like in singleplayer mode
multiplayer: fixed desync that could happen when a trash bag gets thrown into a trash chute
Update 1.7r3 (1 March 2021)
added exclusive full screen mode option
fixed elevator, turntable, switch track, seesaw and hydraulic launch system not working in edit mode when game is paused
fixed broken Italian translation
multiplayer: fixed a desync that could happen when editing an attraction while it is storming
multiplayer: fixed a desync that could happen when editing a tracked ride
Update 1.7r (18 February 2021)
fixed language selection not updating language immediately
fixed an error that could happen when building a blueprint containing flat rides
fixed haulers not behaving as intended if they can't deliver a resource crate
fixed Inverting Wooden Coaster loop support
fixed deco objects in deco builder menu would sometimes be displayed with the wrong custom colors
multiplayer: fixed camera could be in an invalid position after joining a game when playing with someone who uses the Perspective Camera mod
multiplayer: fixed a desync that could happen when building and connecting a track segment
Update 1.7q5 (3 February 2021)
changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)
fixed guests being able to see objects through the floor
fixed guests could not see through some gates despite being able to see through the corresponding fences
multiplayer: fixed desync that could happen when a guest leaves the park
Update 1.7q4 (2 February 2021)
adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)
fixed a case where guests could see ugly objects through walls
macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object
multiplayer: fixed a desync that could happen when placing some effects near a boat ride
Update 1.7q3 (1 February 2021)
improved rain protection visualization update speed
fixed a crash that could happen when using the Dragon Cars on the Steel Coaster
multiplayer: fixed a desync that could happen when changing 4d cinema movie
multiplayer: fixed a desync that could happen when changing motion simulator movie
multiplayer: fixed a desync that could happen when changing ride music
multiplayer: fixed a desync that could happen when researching if players own different DLCs
multiplayer: fixed a desync that could happen when a player joins after it has rained
multiplayer: fixed an error that could happen when someone tries to join a running game
Update 1.7q2 (28 January 2021)
fixed broken blueprints when creating a blueprint that contains a path with path attachments
Update 1.7q (26 January 2021)
added highlight for colliding objects when not being able to build something due to location being already occupied
added option to Effects Controller to only trigger effects by day or at night
fixed guest hats could sometimes briefly be in odd positions
fixed a case where rain protection would not be properly updated after building roofs
multiplayer: fixed a desync that could happen when guests are queueing for a long time
multiplayer: fixed a desync that could happen after building roofs
Update 1.7p2
fixed an error that could appear when hovering a path in decoration visualization mode fixed being able to build paths through objects
Update 1.7p
fixed an error that could appear after deleting objects
Update 1.7o
fixed some objects missing in decoration score calculations
fixed a case where multiple trains could be used on multi-lap powered coasters
multiplayer: fixed a desync that could happen when building through trees
Update 1.7n (20 January 2021)
added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path
added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)
improved queue building to never form closed loops
improved deco score calculation speed for savegames where the area outside the park is heavily decorated
fixed a case where objects could have a wrong rotation when building a blueprint
fixed some Mini Coaster sounds not playing at the right volume
multiplayer: fixed not being able to build animated objects
multiplayer: fixed a desync that could happen when joining a park with a Safari Ride
multiplayer: fixed a desync that could happen when it rains
multiplayer: fixed chat not visible when changing UI scale
Update 1.7m (15 January 2021)
fixed an error that could appear in singleplayer mode when destructing transport tubes
fixed some objects being in the wrong order in the deco builder window
Update 1.7l (14 January 2021)
fixed an error that could appear in singleplayer mode when destructing objects
multiplayer: fixed a desync when changing Mechanic/Janitor tasks
Update 1.7k (13 January 2021)
added: Effect Controller can trigger other Effect Controllers now
added scenario editor setting for terraforming costs
changed autosave to keep two older savegame versions
fixed an error that could appear when placing some flat rides near the terrain boundary
fixed a case where newly hired employees could drown after being hired on some maps
fixed a case where newly hired employees would hover instead of walk
fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around
fixed font type being reset when duplicating 3D text signs with the pipette tool
fixed guests not putting up hands on rides
fixed missing effects when building some objects
fixed bad supports on some coasters
fixed "build every ride" achievement
fixed "don't build while paused" challenge goal not working properly anymore
fixed an error when trying to build paths outside the park bounds
multiplayer: fixed a desync when changing the height of an elevator
multiplayer: fixed a rare desync when it starts raining
multiplayer: fixed a rare desync when a guest watches an attraction
multiplayer: fixed a desync that could happen when using modded train types
multiplayer: fixed issues when players join a room at the same time
added new default sandbox scenarios designed by Astrotron: Fantasy Park, Spooky Park, Sciene Fiction Park, Western Park
fixed some animated deco not animating anymore
multiplayer: replaced "kick player" with "ban player"
multiplayer: fixed a desync when joining a paused game that contains boat rides
multiplayer: fixed a desync when removing track segments while a player is joining
multiplayer: fixed a desync that could happen when joining after building a tracked ride
multiplayer: fixed a rare desync that could happen when opening a tracked ride
multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited
fixed Ghost Mansion Ride cars not staying level on slopes
fixed a case where guests could rest on vandalized benches
fixed ride stats not updating in build challenge scenario multiplayer: fixed a desync that could happen when placing floating deco objects on water
multiplayer: fixed a desync that could happen when building the Chocolate Fence
multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining
multiplayer: fixed a desync when joining while a guest sits on vandalized bench
multiplayer: fixed a possible desync when joining while a guest is entering a queue
added Alt+0 to subdivide the grid by 10 when building deco
fixed build preview sometimes being slightly weird when drag-building paths
multiplayer: fixed a rare desync when a guest leaves the park
multiplayer: fixed a rare desync when deleting a path
Update 1.7f (16 December 2020)
multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
fixed a case where replacing queue signs wasn't working properly
fixed a case where guests might not enter queues properly if many people try to enter the queue at once
fixed a case where employees would stop working when their assigned zone was deleted
fixed missing Elevator entrance/exit after loading savegame
fixed an error that could appear when trying to build some blueprints
multiplayer: fixed a desync that could happen when someone leaves the game
multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
multiplayer: fixed a rare desync when big animated deco is built
multiplayer: fixed various other rare desyncs
Update (8 December 2020)
added co-op multiplayer mode! Now you can build parks with up to 7 other people together
added a new background music track
improved decoration score calculation speed
fixed fences not sticking to terrain when terraforming
fixed a case where decoration could be seen through the terrain
fixed a bug where guest money setting would not be stored properly when editing a scenario
Update 1.6c (23 November 2020)
added Portuguese - Brazil translation (thanks to Erick and Tiago!)
added modding support for textured objects with custom colors
added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools
Booms & Blooms: added new fireworks effects: Ring, Sparkler
improved effect editor performance
changed fireworks launcher to be visible when scenery is hidden
fixed water remaining outside map when shrinking map in scenario editor
fixed bad collision detection on scaled trees
fixed custom color slots for bobsled track
fixed track segment triggers when train is driving reversed
Update 1.6b
changed effects deco objects to stay visible when hiding scenery
fixed a case where tracked rides would occasionally randomly derail
fixed background music could occasionally stop playing or play twice
fixed trees not being rendered properly on old macOS systems
Update 1.6a (8 September 2020)
added Tilia shrub
added camera acceleration setting
added Soil terrain type
added DLC trees to campaign map generator
added modding support for swinging and spinning coaster cars
updated shrubs to be resizable
updated mod light effects to be useable with Effects Controller
changed attraction highlight to use the attraction status color
changed max length of switch track from 7 to 9
changed Effects Controller to stay visible when hiding deco
fixed shading on some of the new trees
fixed synchronized stations not waiting correctly if there is only one train
fixed resize hotkeys not working for effects
fixed custom music not playing anymore after loading another savegame
fixed missing guest faces/hair on systems with low performance
fixed sounds not playing when using a modded camera
fixed tracked ride stats label sometimes not showing up when building the track
fixed river rapids sometimes getting stuck on bumpers in rapid water
fixed lightning being able to break rides under construction
fixed object outline on spotlight
Update 1.5k (11 August 2020)
improved camera movement smoothness
improved camera rotation and tilting across different FPS
fixed very rare issue where certain objects could be in a wrong rotation when building blueprint
fixed not being able to block stairs with walls/fences
fixed a frame-perfect bug where a ride exit would not connect with the ride
fixed paths on the lowest possible terrain level having automatic rain protection
fixed river rapids sometimes getting stuck if standing still for a short time
Update 1.5j (9 July 2020)
improved build previews for paths and transport system tubes (see demo below)
improved boat ride to cause less congestion
fixed some rides having tunnels when built next to vertical terrain
fixed modded rides not showing up in blueprint window ride list
fixed Calm River Ride boats having wrong rotation on some conveyors
macOS: fixed clicking on file path for custom image/music folders would not open Finder
Update 1.5i (17 June 2020)
added Traditional Chinese font support and translation
Linux: added Vulkan rendering
improved memory use
improved modding support
fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)
fixed derailed trains sometimes simply disappearing
fixed maximum train count sometimes being too high if the station is shorter than train
fixed blueprints sometimes being incorrectly marked as unavailable because of missing research
fixed rain not being displayed properly
Update 1.5h (14 May 2020)
macOS: improved game loading time
macOS: improved visuals
fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
fixed not being able to build fences on some park edges
fixed being able to build stations on slopes for some tracked rides
fixed trains sometimes spawning in reverse when using turntables
fixed Launched Drop Tower stats not changing when changing number of launches
Update 1.5g
improved performance when saving game
fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
fixed not being able to build fences/flower boxes on lowest possible terrain level
fixed zone visualizations not being displayed on lowest possible terrain level
fixed no error message being displayed if an error happens while loading the game
Update 1.5f
updated Wave Swinger collision bounds
fixed "disallow underground building" toggle in scenario editor settings not working
fixed a very rare case where a park wouldn't load when starting it with goals disabled
fixed macOS Gatekeeper blocking the game from running on macOS Catalina
Update 1.5e (11 February 2020)
fixed being unable to control the camera when clicking through the tutorial quickly
fixed guests ignoring path signs on queues that don't lead to an attraction
fixed grasses not getting removed when painting terrain type
Update 1.5d (5 January 2020)
added a tooltip that displays the ride stats whenever a test run is completed while building a track
fixed balloons being invisible after loading a savegame
fixed issues with disappearing text on Mac/Linux
fixed guests not entering rides without queues
fixed not being able to lower/raise licorice/chocolate fences
fixed error when changing prices in zone window attraction list
fixed balloons getting sometimes stuck when bulldozing balloon shop
fixed being able to build Spinning Coaster elevator sections through other rides
fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
fixed bad performance when changing terrain type under water
fixed nothing left to research when converting campaign savegame to sandbox mode
fixed a case where it was possible to remove objects in pause mode when it is not allowed
fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
changed ride stats to not count station wait times anymore
Update 1.5c (5 December 2019)
added Spanish translation
added option for inverting vertical camera axis
updated all translations
fixed not being able to build river rapids blueprints if the ride has any bumpers
fixed no tracked ride blueprints goal sometimes not getting completed
fixed not being able to select 3D text for blueprints/with the bulldozer tool
fixed wrong train spawn orientation when spawning on a turntable
fixed an error in some custom train mods that made it impossible to select objects
fixed doors not working when placed on an attraction exit
fixed tall diagonal helixes could go off-grid
fixed guests being able to see through flat ride platforms
Update 1.5a + 1.5b (25 November 2019)
Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!
We have released the following patches over the last few days:
Version 1.5a
fixed coaster physics behaving differently than before the Version 1.5 update
fixed attraction/shop marketing campaigns being much cheaper than they used to
fixed vertical custom image signs displaying the images upside down on one side
fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
fixed medieval door appearing in the wrong deco category
improved color randomizer button to generate more varied colors
Version 1.5b
changed "no pause" optional goals to "no building while paused"
fixed a case where queue lines could be misconnected when built in a certain order
fixed queue signs on queue tiles that use only one custom color having wrong custom colors
fixed graphical glitch when building an elevator
fixed "My Images" folder having to be created manually
fixed a case where blueprint preview images would be tiny
fixed not being able to put some Candy/Adventure theme objects into blueprints
fixed category list in deco builder window cutting off long category names in wrong places
fixed ghost train previews not running during thunderstorms
fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
fixed being able to build through downward elevator segments
fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
fixed a case where doors would visually clip through walls when they shouldn't
balance adjustments for "Taste of Adventure" campaign
added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
Update 1.5 (20 November 2019)
added customizable water color
added custom image signs (+ modding support)
added ride photo sections
added spin lock option to Spinning Coaster
added free park entry/free food/free ride voucher marketing campaigns
added option for continuing to play with all research available after completing all scenario goals
added construction costs/remaining value display to shops/rides info tabs
added color palette randomizer button
added scenario editor tool for marking deco objects as source of bad scenery rating
added scenario editor setting for disallowing building underground
added "win without pausing" scenario goal
added "win without using ride blueprints" scenario goal
added "own at least x tiles of land" scenario goal
added option for resetting campaign progress
added modding support for custom coaster trains
allowed using regular path styles as queues
allowed overlapping staff zones
improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
improved tracked ride animations to be much more smooth
updated Content Manager window to load faster; added search and filters for own/subscribed content
updated fountains to be resizable
updated underwater tunnels to be buildable anywhere
updated guest visualizers to highlight objects with positive or negative influence
updated sandbox mode to award all goal rewards from the start when playing without goals
updated night mode to be remembered in savegames
updated ghost mansion ride to allow more trains
updated blueprint builder window to display approximate cost when building without deco
fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks
fixed a case where a vandalism wave event notification could get stuck after loading a savegame
Update V1.4c (2 September 2019)
incrased maximum Monorail Coaster train length from 8 to 12
improvement placement of buoys if the park border is on a cliff
made Thrillseeker achievement less confusing to unlock
fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused
fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby
fixed guests not complaining about extremely short rides as they were supposed to
fixed balloon bought from customizable product shop being invisible
fixed a very rare case where an attraction entrance would not properly connect with the queue
fixed a rare case where a guest could be displayed with two different animations at once
fixed modded flat rides could get stuck
Update 1.4b (31 July 2019)
added guests can be unhappy or demand park entrance fee back if they didn't have a lot of time to spend due to park closing
improved performance in parks with many balloon shops
improved performance when placing huge blueprints
improved walls so they can be built on the park border in either rotation
improved look of crowds slightly if many people are heading into the same direction
uncursed the sadness factory (updated ferris wheel loading procedure for shorter cycle duration)
changed experiences and price satisfaction ratings to update a bit more frequently
changed it so that there is always a research team hired by default when starting a new park
changed Janitors to only walk into queues if they have the task to clean paths
fixed path tunnels not getting completely removed when removing water above an underwater path
fixed an error that could occur when multiple guests where buying a product from a shop that was running out of resources at the exact same time
fixed guests could leave and re-enter the park when heading somewhere under very specific circumstances
fixed changing colors of balloons in balloon shop affecting all balloons
Update 1.4 (29 May 2019)
Knight costume for Entertainer: A fitting costume for the medieval deco theme
Photo Spots: Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places
Boat Dark Ride: A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.
Flat ride modding support: Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell
Update 1.3a (02 April 2019)
added basic ride stats to build challenge voting UI
fixed boats could get stuck forever when building multiple boat rides on the same body of water
fixed boats sometimes returning to station much later than they should
fixed visualization view legend blocking clicks
fixed collision issue with steel support tower deco
fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
fixed a case where transport rides could have wrong stats before completing a full test run
fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
fixed a case where Monorail could be operated with only one car per train
fixed a case where G-force calculation could be wrong
Patch 1.3 (04 February 2019)
added new Build Challenge voting system
added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
added lower camera sensitivity options
some campaign balance adjustments
updated Korean translation
improved which shop gets researched if scenario starts without a food/drink shop
improved default window spawn locations to obstruct the view less (for newly installed game)
improved Korean font support
fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
fixed being able to delete things in the tutorial when you're not supposed to
fixed clicking notification for drowned guests moving the camera way off-screen
fixed rides that were pretty much fully covered still stopping during thunderstorms
fixed some sounds not playing while game is paused
fixed a case where background music could play twice
fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
fixed market research ride intensity preferences graph being quite inaccurate
fixed being unable to delete/select particle effects after reloading a park
fixed rides with a queue length of 1 tile being unpopular
fixed "hold to win" countdown resetting when reloading savegame
fixed mods not being loaded when creating a new scenario
fixed bad starting loans in default sandbox scenarios
Patch 1.2 (17 December 2018)
added automatically snapping track ends to each other if they are close enough
added three new ride music options: Street Organ, Winter Funderland, Barollerquoster
added research and goals to the default sandbox parks (you can still disable them if you want)
added research menu button reflects the current research progress
added hats for the winter season
added park rating tab to Park Info window
added attractions visited + products bought stats to guest info windows
added tooltips explaining guest stats/park ratings a bit
added option for bigger UI scale
added support for GOG Galaxy Achievements
opening a guest/ride/shop info window automatically closes all other unpinned guest/ride/shop info windows now
made sure ESC key can still be used for cancelling actions, even if a different alternate key has been defined in the control settings
improved loan payment UI to be less confusing
improved pipette tool for picking an attraction to advertise to also work on queue paths
updated graphics settings to offer FPS rates depending on refresh rates supported by screen
updated French/Russian/Simplified Chinese/German translations
fixed Trash Chute sometimes not connecting to paths
fixed a case where queue sign could appear in an odd orientation
fixed a case where scenario descriptions on campaign map could be cut off
fixed a case where guests could float through the air when using an Elevator
fixed a case where guest thoughts would not show up in ride/shop/park thought overview lists
fixed Spiral Slide not working anymore when picking up a sliding guest
fixed Fruit Juice being less popular than intended
Patch 1.1 (04 December 2018)
added a proper time countdown display for scenarios that require holding the goals at 100% completion for a while
added number showing the current progress to goals list
added hovering on the date display on the main menu shows the remaining time until the end of the month
added land cost per tile display to land purchase tab
added confirmation dialog for hiring second research team
added more generic deco shapes
added tooltips to finance sheet lines
updated Chanute Airfield to make deliveries building more noticeable; made it more clear that the runway is just a ground texture, not a path; reduced terrain cost
updated Coral Caldera to start with prebuilt transport system tubes into the main build area
made area highlights in tutorial more noticeable
reduced research durations by 10%
reduced guests preferred ride intensities in Maple Meadows and Chanute Airfield slightly
fixed some cases where the campaign map unlock animation would not run properly
fixed a case where the token for completing the optional goals would not unlock
fixed a case where the token unlock animation for optional goals would play when it had already been played before
fixed black screen when running the game on some Macs
fixed performance issues on iMac/retina resolution Macs
fixed missing sound effects when building coaster segments
fixed tutorial getting softlocked when not building the Carousel flat on the ground
fixed tutorial getting softlocked when destroying the Carousel
fixed music not playing at intended volume after restarting game
fixed Steel Coaster default blueprints not displaying prices and showing outdated stats
fixed a case where the lines in the finance spreadsheet were misaligned
fixed Build Challenge map missing some decorations
fixed a case where the mouse could stop working after hitting the Escape key
fixed flickering black lines on the terrain in certain camera positions/when playing at high resolutions
Patch 1.0 ( 29 November 2018)
added campaign mode! Can YOU become the ultimate Parkitect?
added tutorial
added French translation
added Traditional Chinese translation
added Russian translation
added time challenge goals (= finish the scenario within a certain time)
added ride profit goals
added shop profit goals
added a bunch of basic coaster blueprints
added flags
added tree type selection to terrain generator
added helix to Inverted Coaster
added UI audio volume setting
improved preview trains to keep running when building coasters during thunderstorms
improved behaviour when hovering shop/flat ride/utility building over uneven terrain
improved performance when terraforming below wooden supports
improved performance if there are many people on screen
improved performance when disabling Temporal Anti-Aliasing
changed profit display on main menu to show operating profit
hundreds of tiny balance adjustments and fixes
fixed trains going crazy when derailing
fixed a case where trains could play lift sounds while not being on a lift
fixed shop prices not being properly synchronized if shop is built from a blueprint
fixed brush tool not working on smoke/fog effects
fixed holding brakes counting towards air time
fixed a problem where hitting keyboard keys could trigger unintended actions
fixed a case where too many shopkeepers were hired
fixed a case where queue entrance signs would show the wrong text
fixed a case where the deco window could become unresponsive
fixed camera moving when holding left alt
Patch Beta 12 (30 October 2018)
big audio overhaul added stereo sound added crowd sounds added music volume slider to ride settings fixed a bunch of audio pops and sounds not playing
added new path styles
added custom colors to some normal paths
added new building pieces (spires, dormers, windows, door, clocks, stepped walls)
added lights to Power Surge, Top Scan, Plane Carousel, Gyro Drop Tower, Star Shape
added new ride music song (Coffee Pirates)
added up helix to Go-Karts
reduced RAM use
improved performance in parks with many tracked rides
improved TV images
fixed guests disappearing when closing tracked ride
fixed not being able to replace queue handrails on stairs
fixed some path attachments missing in blueprints (only for new blueprints)
fixed some fences not adapting to sloped paths when built from blueprints (only for new blueprints)
fixed a case where huge parks would not receive as many guests as they should
Patch Beta 11 (02 October 2018)
added Stand-up Coaster
added Trash Chute utility building
added more animal statues
added operating profit scenario goal
added fences around purchasable land
added guests can take photos
added utility building door animations
changed how loans work
improved build previews
improved all build windows to minimize while building
improved grid snapping to snap to grid center + corners at once
fixed a case where deco objects could remain stuck to the mouse after building
fixed a case where ghost train would be missing when editing a tracked ride
fixed a case where wrong stats would be reported while editing a tracked ride
fixed a case where guests could buy something from a closed shop
fixed a case where guests would face the wrong direction while watching a ride
fixed not being able to change car rotation/train speed on helix pieces
fixed not being able to select fog effect in blueprints/bulldozer tool
Patch Beta 10 (04 September 2018)
added bankruptcy
added smoke, fog and spark effects
added Metal support for Mac (improved visual quality and performance)
added option for hiring a second research team
added option for running at 30 FPS (useful for increasing battery life on laptops)
improved calculation of deco scores in enclosed spaces
updated LSM/hyraulic launch speeds to be more in line with real coasters
updated German translation
fixed puke appearing black during night/rain
fixed a case where Gyro Drop Tower could get stuck
Patch Beta 9 (30 July 2018)
added Top Scan
added some more default sandbox scenario terrains
added guests can puke into trash bins
added guests are annoyed by employees resting on benches
added tunnel frames for shops and ride entrances built into vertical terrain
reduced game load time when having many blueprints installed by ~10-60 seconds
reduced how much park entrance fee guests are willing to pay if rides have high entrance fees as well
reduced congestion near the station ends of boat rides
improved loan balance
fixed objects having wrong prices when placed on half-unit high terrain
fixed being able to build path attachments without having enough money
fixed being able to remove trees that have been marked as indestructible in the scenario editor by building paths through them
fixed cases where shops would not receive shopkeepers
fixed being able to build underwater friction wheels on splashdown sections
fixed terraformer going crazy when used from a top-down view
fixed tower rides using wrong light colors
fixed Janitors cleaning paths despite being too tired to work
fixed guests could get stuck when trying to sit on a removed bench
fixed guests complaining about long ride times of boat rides
fixed guests playing walking animation while riding elevator
fixed shopkeepers spawning in wrong locations when closing and reopening shops
Patch Beta 8 (04 July 2018)
added Hyper Coaster
added Plane Carousel
added some new fences
added deco score graph to market research
added deco score scenario goal
added inner glass roof corners
added new sound effects
added lowest transparency setting when hiding objects hides them completely
changed research so you can research calm rides/thrill rides etc. instead of flat rides/coasters
improved queue building to not remove path attachments when dragging in parallel to paths
improved wooden supports
improved decision making for when to enable underground view when placing ride blueprints
made it easier to see which parts of an object are below/above ground when building
some UI improvements
lots of small game balance improvements, most notably:
improved popularity of calm rides
increased overall guest count again
changed guest spawn speed
changed advertisement effectiveness
reduced park advertisement cost
increased toilet capacity
guests get annoyed by trash less quickly
slightly reduced vandalism
adjusted research times
slightly increased guest money
adjusted how long guests stay at the park
guests leave earlier if they run out of money
adjusted flat ride intensity ratings
increased tracked ride maintenance costs
fixed guests not using newly bought umbrellas
fixed parts of concrete walls not being recolorable
fixed camera not following guests when they are on rides
fixed a case where Twister wouldn't stop when it should
fixed guests disappearing when deleting benches/rides
fixed path builder switching into underground mode on sloped terrain
fixed remove button in path builder sometimes not working as intended
fixed a case where guests could immediately leave the park instead of staying for a while
fixed a case where trash could get stuck on trash bins and never disappear
fixed research unlock rewards for completing scenario goals sometimes not getting awarded
fixed goal rewards being awarded a second time after completing all goals
fixed an error when subscribing to mods
fixed objects built below wooden supports being hard to click
fixed a case where scenario editor UI would stop working
fixed a case where guests could not despawn
fixed guests naming the wrong intensity when complaining about no rides of a certain intensity being around
(hopefully) fixed not being able to build track segments sometimes due to location being occupied
Patch Beta 7a (14 June 2018)
added highlighting trash as source of bad scenery ratings in scenery rating visualization view
added clicking on a thought marker opens the info window of the person belonging to this thought
improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn’t a queue
should fix some severe performance issues on macOS
fixed prices in deco UI not updating when scaling deco objects using hotkeys
fixed ride light color button being shown even if ride has no custom light colors
fixed a case where people would sometimes not know how to get somewhere even though there’s a path
fixed a problem with color palettes where colors would be invisible
fixed rare case where staff couldn’t leave staff room
fixed weirdness with wooden supports when placing rotated blueprints
fixed edge scrolling being active while game isn’t focused
fixed weather not getting saved/loaded properly
Patch Beta 7 (06 June 2018)
significantly improved guest performance
significantly improved performance when running game at x2/x3 speed
significantly improved park loading times
increased overall guest count (some parks might see less guests; depends on what the park contains)
added Gyro Drop Tower
added Calm ride music track
added sound effects for recently added props and rides
added scenario goal requiring a certain amount of coasters with a certain rating
changed coasters to attract significantly more guests to the park than other types of rides
changed how park rating is calculated
adjusted money balance to account for higher guest numbers (might need further tweaks)
improved guest flow to attractions
improved some more building pieces to be recolorable (walls, pillars)
improved performance when zooming in/out of crowded areas of the park
fixed guests being able to see bad decoration below paths
fixed raised paths not blocking rain on paths below
fixed some pavillions not blocking rain
fixed guests sometimes exiting boats immediately instead of riding them
fixed not being able to build some track pieces after curved slope-to-flat transitions
fixed exit gates not waiting for all guests to leave the ride
fixed a case where trains could get stuck when leaving the station and cause lag
fixed a case where the finance overview could get stuck
fixed an error when using object pipette on modded objects
fixed path supports not appearing until game is unpaused
fixed red build preview when dragging fences even though fence can be built
fixed duplicate resolution entries in graphics settings
Patch Beta 6 (04 May 2018)
added Mini Monorail
added pine trees
added new background music
added lights to more flat rides
added option for changing flat ride light colors
added options for Mechanic and Janitor for customizing the tasks they should work on
added hovered object name as tooltip to object pipette tool
added deco window remembers last opened category
added revealing object in deco window when using object pipette tool
added hotkeys for changing size of resizable objects (+/- by default)
changed mod objects to be researchable in non-sandbox scenarios
improved building of paths
improved building of transport system pieces
improved object pipette tool to start building at the same height and rotation as copied object
improved camera rotation behaviour on very uneven terrain (especially with large vertical cliffs)
improved terraformer behaviour when using smoothen option around vertical cliffs
improved terraformer levelling tool performance (should fix a crash on systems with low RAM)
improved performance when hiding scenery during rain/night mode
improved hunger/thirst/tiredness park ratings
fixed terraforming tools flickering
fixed curves on vertical track segments not working properly anymore
fixed lighting messing with the colors in visualization views, making it sometimes hard to see what values the visualization was showing
fixed guests not actively heading for Customizable Shops when searching for food
fixed entertainers could sometimes be displayed with the wrong costume
fixed being able to train shopkeepers
fixed closed shops being opened after loading savegame
fixed error when placing fences on the terrain bounds
fixed a case where people would walk over terrain when trying to get somewhere
fixed objects placed in scenario editor giving refunds
fixed objects from blueprints sometimes not giving refunds when destroyed
fixed coasters not giving full refund when destroyed using the bulldozer tool
fixed hue slider in color picker window sometimes not reacting to clicks
fixed a crash on macOS when using the bulldozer tool
Patch Beta 5 (04 April 2018)
completely overhauled visuals
added night mode and lights turn on during rain
added animated lights to flat rides
added graphics settings for Ambient Occlusion, Screen Space Reflections
added higher quality Tilt Shift effect
added decorative light objects
added Monorail Coaster
added Funnel Cakes stall
added tool for taking screenshots of the entire park (default hotkey: F11)
added small terraforming costs
added more guest voices
added rain protection visualization
added legends to visualization views
added block sections visualization to track builder
added water sections on Water Coaster terminate block sections now
added list of all shops/rides contained within assigned zone to hauler/mechanic info window
improved zone visualization
improved load times and memory use of custom ride music significantly (from many minutes to less than a second in some cases)
improved overall performance by up to 25% reduced time it takes to go from a loaded park back into the main menu or into a different park
fixed market research results not being displayed correctly anymore since Beta 4
fixed guests having trouble to find the park entrance if the path from spawn to entrance has many crossings
fixed guests could accidentally leave the park if there are multiple park entrances next to each other
fixed rain protection not working for flat rides as intended
fixed Spinning Coaster cars rotating like crazy after loading savegame
fixed UI problems with the balloon shop
fixed tracked ride graphs being empty
fixed suspended cars not swinging anymore
Patch Beta 4 (07 March 2018)
added Floorless Coaster
added holding brakes to some coasters
added Turkey Legs stall
added Fruit Juices stall
added generic shop counter
added Maple Tree, Elephant Statue
added demolishing objects that have been placed in the scenario editor no longer give a refund
added graphics setting for adjusting LOD distance
changed time to start in Year 1 instead of Year 0
increased guest count by ~10%
improved guest distribution over the park
improved overall performance by up to 15%
improved performance when hiding scenery
improved performance when using custom camera mods
improved tunnels on Water Coaster
fixed some custom ride music mp3s not loading
fixed a case where shuttle coaster trains could disappear after saving the game
fixed a case where guests would enter Transformer ride while it's in the wrong position
Patch Beta 3 (07 February 2018)
added Magic Carpet
added First Aid Room
added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
added shopkeepers who aren't needed anymore get fired automatically
added ghost trains keep running while the game is paused
added tracked rides can crash when trains collide
added ride breakdown types
added ride crash consequences
added tab to shop/attraction info windows showing tasks related to it
added filters for certain thoughts to overall thoughts list
added search to savegames list
added more sound effects
adjusted effects of rain and temperature on how interested guests are in rides/food
improved shadow quality, especially on coaster tracks
fixed Ferris Wheel animation
fixed not being able to replace fences of raised flat rides
fixed weird pathfinding if station entrance/exit is placed in-line with station platform
fixed supports not adapting to terrain changes anymore
fixed a crash in the track builder when going from an inverted section into a vertical segment
fixed being able to place flat rides outside the park bounds since Beta 1
fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
fixed guests did not use transport rides if the park is closing
fixed guest stat visualizations sometimes not working when zoomed out
Patch Beta 2a (29 December 2017)
added Elevator transport ride
added three new ride music tracks
added custom ride music (loaded from My Documents/Parkitect/My Music)
added Western props, window boxes
added more ride descriptions
added remaining guest needs to park rating
added overview list of all current guest activities
added fences adapt to stairs
removed color limitations from trees and rocks
improved performance significantly when zooming out in busy parks
improved Bumper Boats movement
improved Splash Battle target building (easier to attach to walls)
fixed Submarines could unload guests before fully arriving inside the station
fixed advanced color picker sometimes misbehaving
Patch Beta 1b (05 December 2017)
complete overhaul of the audio implementation
added hundreds of new sound effects
added five new ride music songs
added one new background music song
added tool for easy creation of scenery mods
added Powered Coaster
added alternate trains for Monorail, Spinning Coaster, Bobsled
added employees gain experience from working and get better at their job
added Staff Training Room for training staff more quickly
added more fine-grained options for sandbox parks (disable money, disable goals, disable research)
added a bunch of new plants, crates, fences
added option to define terrain with "support rights" in the scenario editor
added option for disabling loans in scenarios
added predefined palette of nice colors to color picker
added left control key for putting an object to the same height as the one below the mouse cursor
added LOD fading
added disallow terraforming outside park bounds
added placing entrance/exit in-line with wide tracked ride station platforms
added visualization of all resource crates in transit to shop products tab improved park loading times by ~40%
some overall performance improvements
fixed that annoying freeze while loading parks
fixed guests sometimes complaining about Haulers when they shouldn't
fixed boats sometimes getting stuck
fixed blueprints being able to build objects that haven't been researched
fixed being able to build deco blueprints above/below terrain bounds
fixed being able to build blueprints without having enough money
fixed goals getting completed while playing in the scenario editor
fixed park entrance path tiles not saving their style even though their style could be changed using the path style brush tool
fixed not being able to "buy" land in sandbox mode
fixed errors with some of the terrain tools
fixed problems after changing terrain size in the scenario editor
fixed a case where resources could not be delivered
Patch 19 (02 November 2017)
added scenery visibility and rating system
added "Immersion" stat for guests showing how much they like the scenery
added park and ride scenery ratings
added scenery protects rides/paths from rain
added Water Coaster
added Gentle Monorail Ride
added Scarecrow entertainer costume
added skeletons, mausoleum, sculptures
added scenario settings: can't change park entrance fee, free ride entrance, free shop products, disallow terraforming, build height restriction
added all current guest thoughts to guest overview window
added a bigger 45° curve option
added right click to turn off all other theme buttons in deco builder window
improved guest performance
improved deco window search to search through all categories, not just the currently selected one
fixed a case where trains could derail for no reason
fixed haulers not being able to pick up crates from delivery pad if stack is too high
fixed terrain sometimes not rendering at all on Linux
Patch 18 (05 October 2017)
added science fiction building pieces and props
added build challenges
improvements for connecting track pieces with different banking angles
tweaked how guests decide which rides to use
tweaked how guests decide when to leave the park
adjusted flat ride balance
fixed track banking transitions not being as smooth as they're supposed to in some situations
fixed an error that could break the advertising UI
fixed water tool not working as expected on vertical cliffs
Patch 17 (05 September 2017)
added Orbiter
added roof pieces, generic shapes
added certain objects (like trees) stick to the terrain while terraforming
added option to control settings for using the middle mouse button for rotating instead of panning the camera disabled workers being allowed to help out in zones they aren't assigned to if there are -
no tasks left to do in their assigned zone
improved mouse controls
improved guest performance
improved staff management window performance
improved balance of guest preferences for rides
improved handling for box selection tool (used by bulldozer and for creating blueprints)
improved bulldozer tool
fixed not being able to place some objects underground anymore
fixed guests not littering as intended
fixed a case where the advertising tab wouldn't work properly
fixed a case where janitors would not be able to clean trash
fixed a case where the color picker window could be stuck open
fixed a case where parts of a crashed train would continue to operate
fixed a case where boats would drive around without passengers
fixed mechanics not working properly while off-screen in big parks/on slow PCs
fixed being able to scroll out of bounds if the game is paused
fixed guests could walk through cash machines
fixed speed input field spinner buttons not working properly on Linux with a non-english OS language
Patch 16b (31 July 2017)
added Splash Battle ride
added Boat Transport ride
added Spooky and Fantasy props, buoys
added shuttle mode for Monorail, Suspended Monorail transport rides
added reordering custom color slots using drag & drop (hold Alt to replace instead)
added tapping shift when building toggles between setting the object height to the last used one and ground level
added more tooltips
improved overall performance, especially with many objects on screen (up to ~40%)
improved staff patrol behaviour
improved janitors/mechanics to be more aware of nearby trash/vandalism
improved behaviour when building entrance/exit between tracked ride stations with one tile distance
improved camera pan speeds
improved the look of metallic and glass objects
improved research costs and duration balance
fixed visualization views not working anymore
fixed input field arrows misbehaving on Linux with a non-English locale
fixed boats driving through coaster tunnels, stone paths, transport system tubes, wooden supports
fixed errors when deleting a boat ride
fixed sometimes not being able to open a boat ride even though it is placed in a valid location
fixed some random error messages popping up occasionally when using any UI with a scroll list
fixed wrong savegame entry being selected by default when saving game
Patch 15a (05 July 2017)
additional minor fixes for all platforms
Patch 15 (05 July 2017)
added Paddleboats
added Bumper Boats
added Western props, brazier, fire jet, jumping fountains, umbrellas, glass roofs
added option for building ride blueprints without scenery
added Eastern Highlands demo park
added option for rides to wait for "any load, but not empty"
added ride stats when sharing blueprint to Workshop and allowed editing description
updated Steel Coaster cars
improved lighting slightly
improved water
improved performance during rain
significantly improved performance of Deco window (and others) opening/closing/minimizing/maximizing
fixed vandalism state being saved into blueprints
fixed not being able to lower Inverted Dark Ride velocity below 10km/h
fixed missing supports on Miniature Railway
fixed ride income graphs
fixed not being able to build inside the scenario editor if money is set to 0
fixed research cost not matching the allocated budget
fixed tunnel rendering issues on Mac and Linux
fixed edge scrolling not working properly on Linux
fixes a case where terrain would be invisible on some systems
fixed water not looking right in blueprint renders
fixed fountain water flickering during rain
fixed shop entries in overview window sometimes showing wrong information when changing sort order
Patch 14 (23 May 2017)
added Flying Coaster
added glass walls, cacti, stone walls, fountain jet
added wooden supports adapt to terrain changes
added employee list to zone info window
added sorting employees by zone
added shops can get dirty
added buttons for calling mechanics/janitors for unscheduled maintenance/cleaning
added notifications for global problems of the park (tired guests, shops out of stock etc)
added displaying some more information about a blueprints content
added subtle texture to most things
added recolorable ride entrance booths
improved camera when building tracks
improved balance of tracked ride costs
improved performance when moving blueprint build preview over occupied locations
improved finance overview
fixed Ghost Mansion Ride having wrong intensity ratings
fixed wrong orientation of Calm River Ride boats on slopes
fixed cases where rides derailed when building them from a blueprint
fixed object pipette hotkey not working properly while deco window is minimized
fixed garbage not being cleaned up after loading savegame
fixed a very rare case where guests could randomly drown
Patch 13 (04 May 2017)
added Submarines ride
added Calm River Ride
added random events
added brush tool for changing existing path types
added guests stop and watch rides
added bamboo path objects
added terrain textures
added closing shops
added hold Alt to change terrain painting mode
added hotkey for pipette tool ("P")
added countdown timer for fulfilling scenario goals
added objects can be marked as indestructible in scenario editor
improved behaviour of water when terraforming near it
improved performance when hiding scenery some more
improved path dragging to better work on uneven terrain
improved behaviour when quicksaving a new park
improved how scenario goal rewards work
improved balance of flat ride costs and capacities
fixed issue with Inverted Double Swing seats
fixed a case where Transformer was in wrong animation position after loading savegame
fixed grasses showing across tunnels through vertical terrain cliffs
fixed vandalism visualization not being applied properly to some objects
fixed walls sometimes getting misplaced when building next to sloped terrain
fixed a rare case where the camera would freak out when switching into top-down view ("M")
fixed high wage costs when starting a new scenario
fixed an error message when adjusting UI scale
Patch 12 (04 April 2017)
added Inverted Double Swing
added Robot entertainer
added zoom to cursor
changed raising terrain/rides/buildings to 0.5 units from 1 (for new parks/scenarios)
improved terrain texturing
improved overall performance in busy parks
improved performance when hiding scenery
continued UI overhaul
terrain generator improvements
balance adjustments
fixed performance issues when selecting large amounts of terrain
fixed error message when switching into underground mode when it's raining while there's water on screen
fixed staff could sometimes take a long time to return to their assigned zone
fixed setting car rotation for Ghost Mansion Ride/Inverted Dark Ride not working
fixed a case where trains would not have the correct colors
fixed goals sometimes already being completed in custom scenarios
fixed not being able to click through hidden attractions
fixed a case where track was properly aligned but still didn't connect
fixed hydraulic launch section sometimes stopping trains abruptly, resulting in wrong ride stats
fixed hydraulic launch section launching train while block isn't clear
Patch 11 (07 March 2017)
started UI overhaul (not complete yet)
added Junior Coaster
added Skyfall
added terrain generator to scenario editor
added fountains
added modern building sets
added wooden paths and queues
added smaller park entrance that is easier to theme
added shadow fadeout distance setting
added tilt shift intensity setting
added running costs for shops and utility buildings
added female staff outfits
added auto-minimizing deco builder window
added world markers for person thoughts
minor balance adjustments
small performance improvements
preventing terrain from clipping through rides/shops/utility buildings when terraforming
tweaked shadows
improved camera behaviour near terrain bounds
improved text crispness
improved sign text readability
improved height indicator when building deco objects
improved some windows remember some of their state when closing/reopening
improved quality of path textures when zooming out
removed SSAO (for now)
fixed newly added rides being unlocked in old scenarios
fixed guests vandalizing objects that don't belong to the park
fixed Go Karts could get stuck
fixed Ferris Wheel was in wrong position after loading savegame
fixed a case where ride entrance/exit could be placed at the wrong height
fixed color filters not being applied anymore after rain
fixed scenario autosave files being saved to the wrong folder
fixed a case where some tracked rides could have unrealistically high intensity/nausea ratings
Patch 10a (08 February 2017)
added Jumper
added mechanical props
added science fiction props
added setting one-way signs per staff type
added missing pieces for the brick and spooky walls sets
added adjustable ride maintenance budget
added receiving land as reward for scenario goals
added configurable land costs for scenarios
added adjustable climate for scenarios
added returning guests
added theme filters to deco window
added categories to blueprints window
added banking across the 180° mark
added limited banking to 90° per segment size
added restoring weather and camera position when loading savegame
added water edges at terrain end
improved spawn positions of guest/ride info windows so they don't all appear in the same spot
improved deco
價錢
- 今天: $29.99
- 最小值: $29.99
- 最大值: $29.99
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開發人員
- Texel Raptor
- 平台: Steam 遊戲 (1) GOG 遊戲 (3)
- 清單: 0 + 0
- 點數: 0 + 6,468 ¡
- 排名: 0
- 評測: 0
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- 影片: 4
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其他資訊
- 版本: Windows, Linux, MacOS
- 類別 :
GOG 遊戲
›模擬
- OS:
Linux
,MacOS
,Windows
- 大小:
763 Mb
- 可用的功能:
Achievements
,Building
,Managerial
,Multi-player
,Overlay
,Simulation
,Single-player
- 支援的語言 :
Deutsch
,English
,español
,français
,nederlands
,русский
,中文
,한국어
- GOG Store 評分:
4.3
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