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描述

Parkitect
Welcome to Parkitect, where you build and manage the theme parks of your dreams.
Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Build
Create the perfect park for your guests! Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the community or mod in your own!

Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests. Manage
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience. Play
Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
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#1. Parkitect (GOG) 由: Texel Raptor
#2. Parkitect (GOG) 由: Texel Raptor
#3. Parkitect (GOG) 由: Texel Raptor
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#8. Parkitect (GOG) 由: Texel Raptor
#9. Parkitect (GOG) 由: Texel Raptor
#10. Parkitect (GOG) 由: Texel Raptor

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新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Update 1.10 (18 April 2024)

    added ~80 new deco objects

    updated ~150 deco objects to be recolorable and fixed small annoyances

    added Sheriff entertainer

    added Princess entertainer

    added running ad campaigns to ongoing events list

    added option to sort attraction overview list by average queue time

    added option to recolor water on water rides
    Update 1.9e (8 April 2024)

    fixed fences could get jumbled by terraforming

    fixed Knight entertainer using wrong walking animation after loading savegame

    multiplayer: should fix certificate errors some people were getting
    Update 1.8p5 (30 June 2023)

    fixed wrong seat rotation in Clockwork build preview
    Update 1.8p4 (6 June 2023)

    fixed dropdown menus not working properly if a Switch Pro Controller is connected to the system
    Update 1.8p (3 March 2023)

    fixed Effect Controller sometimes not playing custom sounds for the correct duration

    fixed "A True Tycoon" achievement progress could get stuck
    Update 1.8m (8 December 2022)

    added modding support for defining object spawn sounds

    scenario editor: clicking on a trash bin with the trash spawn tool now toggles the bin between being full/empty

    slightly adjusted how often rides break down, which should make breakdowns in big parks feel slightly less unfair

    fixed Heartbreaker ride physics
    Update 1.8l (3 November 2022)

    added tools to scenario editor for breaking rides, toggling vandalism and spawning trash

    multiplayer: fixed a potential desync
    Update 1.8k (29 September 2022)

    fixed custom weather not being saved in scenario editor when only changing temperatures

    fixed a game crash that could happen when editing bobsled coasters

    multiplayer: fixed a desync that could happen when using bobsled coasters
    Update 1.8j (23 August 2022)

    multiplayer: added a reconnect button to quickly reconnect if a desync happens

    disabled using blueprints in build challenges

    might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
    Update 1.8g (31 May 2022)

    fixed unique guests having wrong outfits

    reduced RAM use
    Update 1.8f (25 April 2022)

    added modding support for custom Go-Karts

    added modding support for changing the sitting pose on custom trains

    fixed savegame not loading if there is a flat ride in the park that somehow has a part of its platform deleted

    fixed savegame not loading if it contains tracked rides of a ride type that does not exist (i.e., trying to load a savegame while missing some mods)
    Update 1.8e (17 March 2022)

    added "reverse" option for lift segments, allowing trains to leave lifts in reverse direction (e.g. on Wild Mouse and Spinning Coaster)

    fixed some older mods that were broken by the previous update
    Update 1.8d (17 February 2022)

    fixed custom music not loading on Linux

    fixed an error message that could appear on Mac/Linux when using mods

    fixed memory leaks
    Update 1.8c (11 January 2022)

    added modding support for particle system effects

    added modding support for sending custom data in multiplayer mode

    fixed memory leaks
    Update 1.8b (20 December 2021) Version 1.8a:

    fixed products of Customizable Shop having a price in scenarios where shop products are required to be free

    fixed Discord friends missing in multiplayer invite friend list when opening list for second time
    Version 1.8b:

    fixed a case where excitement rating for tower rides could get negative, leading to all sorts of strange results
    Update 1.8 (11 November 2021)

    fixed a case where track height makers would not show up

    fixed guests being positioned wrong when entering/exiting Ferris Wheel

    fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck

    fixed not being able to zoom while hovering over a shop/ride info pip

    should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
    Update 1.7t4 (19 July 2021)

    fixed a case where deleting a coaster with the bulldozer tool could fail

    fixed pause hotkey not working after closing the pause game menu while the game is paused

    fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs

    fixed wrong default scale on Sphere deco object
    Update 1.7t3 (24 June 2021)

    improved quality of custom image textures when viewed from a steep angle

    fixed chain lift animation not playing when a track segment gets auto-connected
    Update 1.7t2 (28 May 2021)

    changed bus event to drop guests with ride intensity preferences that match the scenario settings

    changed minimum terrain size from 20x20 to 10x10
    Update 1.7t (27 April 2021)

    fixed Bobsled Coaster cars not swinging around inside the track tube

    fixed Heartbreaker ride could get stuck and run forever

    fixed camera movement not looking smooth while following a train

    fixed tower rides built from blueprints not costing as much as they should

    fixed drops would not properly count towards coaster stats in sections where the train travels backwards

    fixed switch tracks could be built with banking
    Update 1.7s (30 March 2021)

    added option for sorting attractions by safety rating to attractions overview tab

    added trying to build a path in a location that is already occupied highlights the colliding - objects now (same as trying to build a track/shop/etc in an occupied location)

    improved behaviour and look of category lists in deco + blueprint builder windows

    fixed misplaced brakes on Vertical Spinning Coaster

    fixed ghost train not appearing when starting to edit a tracked ride that's currently open/in test mode

    fixed ghost train not animating smoothly while the game is paused

    fixed some visualization views not updating properly while the game is paused (most notably tracked ride visualizations)

    fixed guests could turn around and leave before reaching the park entrance of the Victoria Lake scenario

    multiplayer: added tracked ride stats get shown while building the track, like in singleplayer mode

    multiplayer: fixed desync that could happen when a trash bag gets thrown into a trash chute
    Update 1.7r3 (1 March 2021)

    added exclusive full screen mode option

    fixed elevator, turntable, switch track, seesaw and hydraulic launch system not working in edit mode when game is paused

    fixed broken Italian translation

    multiplayer: fixed a desync that could happen when editing an attraction while it is storming

    multiplayer: fixed a desync that could happen when editing a tracked ride
    Update 1.7r (18 February 2021)

    fixed language selection not updating language immediately

    fixed an error that could happen when building a blueprint containing flat rides

    fixed haulers not behaving as intended if they can't deliver a resource crate

    fixed Inverting Wooden Coaster loop support

    fixed deco objects in deco builder menu would sometimes be displayed with the wrong custom colors

    multiplayer: fixed camera could be in an invalid position after joining a game when playing with someone who uses the Perspective Camera mod

    multiplayer: fixed a desync that could happen when building and connecting a track segment
    Update 1.7q5 (3 February 2021)

    changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)

    fixed guests being able to see objects through the floor

    fixed guests could not see through some gates despite being able to see through the corresponding fences

    multiplayer: fixed desync that could happen when a guest leaves the park
    Update 1.7q4 (2 February 2021)

    adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)

    fixed a case where guests could see ugly objects through walls

    macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object

    multiplayer: fixed a desync that could happen when placing some effects near a boat ride
    Update 1.7q3 (1 February 2021)

    improved rain protection visualization update speed

    fixed a crash that could happen when using the Dragon Cars on the Steel Coaster

    multiplayer: fixed a desync that could happen when changing 4d cinema movie

    multiplayer: fixed a desync that could happen when changing motion simulator movie

    multiplayer: fixed a desync that could happen when changing ride music

    multiplayer: fixed a desync that could happen when researching if players own different DLCs

    multiplayer: fixed a desync that could happen when a player joins after it has rained

    multiplayer: fixed an error that could happen when someone tries to join a running game
    Update 1.7q2 (28 January 2021)

    fixed broken blueprints when creating a blueprint that contains a path with path attachments
    Update 1.7q (26 January 2021)

    added highlight for colliding objects when not being able to build something due to location being already occupied

    added option to Effects Controller to only trigger effects by day or at night

    fixed guest hats could sometimes briefly be in odd positions

    fixed a case where rain protection would not be properly updated after building roofs

    multiplayer: fixed a desync that could happen when guests are queueing for a long time

    multiplayer: fixed a desync that could happen after building roofs
    Update 1.7p2

    fixed an error that could appear when hovering a path in decoration visualization mode fixed being able to build paths through objects
    Update 1.7p

    fixed an error that could appear after deleting objects
    Update 1.7o

    fixed some objects missing in decoration score calculations

    fixed a case where multiple trains could be used on multi-lap powered coasters

    multiplayer: fixed a desync that could happen when building through trees
    Update 1.7n (20 January 2021)

    added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path

    added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)

    improved queue building to never form closed loops

    improved deco score calculation speed for savegames where the area outside the park is heavily decorated

    fixed a case where objects could have a wrong rotation when building a blueprint

    fixed some Mini Coaster sounds not playing at the right volume

    multiplayer: fixed not being able to build animated objects

    multiplayer: fixed a desync that could happen when joining a park with a Safari Ride

    multiplayer: fixed a desync that could happen when it rains

    multiplayer: fixed chat not visible when changing UI scale
    Update 1.7m (15 January 2021)

    fixed an error that could appear in singleplayer mode when destructing transport tubes

    fixed some objects being in the wrong order in the deco builder window
    Update 1.7l (14 January 2021)

    fixed an error that could appear in singleplayer mode when destructing objects

    multiplayer: fixed a desync when changing Mechanic/Janitor tasks
    Update 1.7k (13 January 2021)

    added: Effect Controller can trigger other Effect Controllers now

    added scenario editor setting for terraforming costs

    changed autosave to keep two older savegame versions

    fixed an error that could appear when placing some flat rides near the terrain boundary

    fixed a case where newly hired employees could drown after being hired on some maps

    fixed a case where newly hired employees would hover instead of walk

    fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around

    fixed font type being reset when duplicating 3D text signs with the pipette tool

    fixed guests not putting up hands on rides

    fixed missing effects when building some objects

    fixed bad supports on some coasters

    fixed "build every ride" achievement

    fixed "don't build while paused" challenge goal not working properly anymore

    fixed an error when trying to build paths outside the park bounds

    multiplayer: fixed a desync when changing the height of an elevator

    multiplayer: fixed a rare desync when it starts raining

    multiplayer: fixed a rare desync when a guest watches an attraction

    multiplayer: fixed a desync that could happen when using modded train types

    multiplayer: fixed issues when players join a room at the same time

    added new default sandbox scenarios designed by Astrotron: Fantasy Park, Spooky Park, Sciene Fiction Park, Western Park

    fixed some animated deco not animating anymore

    multiplayer: replaced "kick player" with "ban player"

    multiplayer: fixed a desync when joining a paused game that contains boat rides

    multiplayer: fixed a desync when removing track segments while a player is joining

    multiplayer: fixed a desync that could happen when joining after building a tracked ride

    multiplayer: fixed a rare desync that could happen when opening a tracked ride

    multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited

    fixed Ghost Mansion Ride cars not staying level on slopes

    fixed a case where guests could rest on vandalized benches

    fixed ride stats not updating in build challenge scenario multiplayer: fixed a desync that could happen when placing floating deco objects on water

    multiplayer: fixed a desync that could happen when building the Chocolate Fence

    multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining

    multiplayer: fixed a desync when joining while a guest sits on vandalized bench

    multiplayer: fixed a possible desync when joining while a guest is entering a queue

    added Alt+0 to subdivide the grid by 10 when building deco

    fixed build preview sometimes being slightly weird when drag-building paths

    multiplayer: fixed a rare desync when a guest leaves the park

    multiplayer: fixed a rare desync when deleting a path
    Update 1.7f (16 December 2020)

    multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord

    fixed a case where replacing queue signs wasn't working properly

    fixed a case where guests might not enter queues properly if many people try to enter the queue at once

    fixed a case where employees would stop working when their assigned zone was deleted

    fixed missing Elevator entrance/exit after loading savegame

    fixed an error that could appear when trying to build some blueprints

    multiplayer: fixed a desync that could happen when someone leaves the game

    multiplayer: fixed a desync that could happen shortly after starting a multiplayer session

    multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins

    multiplayer: fixed a rare desync when big animated deco is built

    multiplayer: fixed various other rare desyncs
    Update (8 December 2020)

    added co-op multiplayer mode! Now you can build parks with up to 7 other people together

    added a new background music track

    improved decoration score calculation speed

    fixed fences not sticking to terrain when terraforming

    fixed a case where decoration could be seen through the terrain

    fixed a bug where guest money setting would not be stored properly when editing a scenario
    Update 1.6c (23 November 2020)

    added Portuguese - Brazil translation (thanks to Erick and Tiago!)

    added modding support for textured objects with custom colors

    added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools

    Booms & Blooms: added new fireworks effects: Ring, Sparkler

    improved effect editor performance

    changed fireworks launcher to be visible when scenery is hidden

    fixed water remaining outside map when shrinking map in scenario editor

    fixed bad collision detection on scaled trees

    fixed custom color slots for bobsled track

    fixed track segment triggers when train is driving reversed
    Update 1.6b

    changed effects deco objects to stay visible when hiding scenery

    fixed a case where tracked rides would occasionally randomly derail

    fixed background music could occasionally stop playing or play twice

    fixed trees not being rendered properly on old macOS systems
    Update 1.6a (8 September 2020)

    added Tilia shrub

    added camera acceleration setting

    added Soil terrain type

    added DLC trees to campaign map generator

    added modding support for swinging and spinning coaster cars

    updated shrubs to be resizable

    updated mod light effects to be useable with Effects Controller

    changed attraction highlight to use the attraction status color

    changed max length of switch track from 7 to 9

    changed Effects Controller to stay visible when hiding deco

    fixed shading on some of the new trees

    fixed synchronized stations not waiting correctly if there is only one train

    fixed resize hotkeys not working for effects

    fixed custom music not playing anymore after loading another savegame

    fixed missing guest faces/hair on systems with low performance

    fixed sounds not playing when using a modded camera

    fixed tracked ride stats label sometimes not showing up when building the track

    fixed river rapids sometimes getting stuck on bumpers in rapid water

    fixed lightning being able to break rides under construction

    fixed object outline on spotlight
    Update 1.5k (11 August 2020)

    improved camera movement smoothness

    improved camera rotation and tilting across different FPS

    fixed very rare issue where certain objects could be in a wrong rotation when building blueprint

    fixed not being able to block stairs with walls/fences

    fixed a frame-perfect bug where a ride exit would not connect with the ride

    fixed paths on the lowest possible terrain level having automatic rain protection

    fixed river rapids sometimes getting stuck if standing still for a short time
    Update 1.5j (9 July 2020)

    improved build previews for paths and transport system tubes (see demo below)

    improved boat ride to cause less congestion

    fixed some rides having tunnels when built next to vertical terrain

    fixed modded rides not showing up in blueprint window ride list

    fixed Calm River Ride boats having wrong rotation on some conveyors

    macOS: fixed clicking on file path for custom image/music folders would not open Finder
    Update 1.5i (17 June 2020)

    added Traditional Chinese font support and translation

    Linux: added Vulkan rendering

    improved memory use

    improved modding support

    fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)

    fixed derailed trains sometimes simply disappearing

    fixed maximum train count sometimes being too high if the station is shorter than train

    fixed blueprints sometimes being incorrectly marked as unavailable because of missing research

    fixed rain not being displayed properly
    Update 1.5h (14 May 2020)

    macOS: improved game loading time

    macOS: improved visuals

    fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode

    fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems

    fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)

    fixed not being able to build fences on some park edges

    fixed being able to build stations on slopes for some tracked rides

    fixed trains sometimes spawning in reverse when using turntables

    fixed Launched Drop Tower stats not changing when changing number of launches
    Update 1.5g

    improved performance when saving game

    fixed DLC themes not being researchable in old sandbox parks that were created before DLC release

    fixed fence/path attachment build previews being displayed in wrong rotations when not having any money

    fixed not being able to build fences/flower boxes on lowest possible terrain level

    fixed zone visualizations not being displayed on lowest possible terrain level

    fixed no error message being displayed if an error happens while loading the game
    Update 1.5f

    updated Wave Swinger collision bounds

    fixed "disallow underground building" toggle in scenario editor settings not working

    fixed a very rare case where a park wouldn't load when starting it with goals disabled

    fixed macOS Gatekeeper blocking the game from running on macOS Catalina
    Update 1.5e (11 February 2020)

    fixed being unable to control the camera when clicking through the tutorial quickly

    fixed guests ignoring path signs on queues that don't lead to an attraction

    fixed grasses not getting removed when painting terrain type
    Update 1.5d (5 January 2020)

    added a tooltip that displays the ride stats whenever a test run is completed while building a track

    fixed balloons being invisible after loading a savegame

    fixed issues with disappearing text on Mac/Linux

    fixed guests not entering rides without queues

    fixed not being able to lower/raise licorice/chocolate fences

    fixed error when changing prices in zone window attraction list

    fixed balloons getting sometimes stuck when bulldozing balloon shop

    fixed being able to build Spinning Coaster elevator sections through other rides

    fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario

    fixed bad performance when changing terrain type under water

    fixed nothing left to research when converting campaign savegame to sandbox mode

    fixed a case where it was possible to remove objects in pause mode when it is not allowed

    fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason

    fixed ride entrance/exit tiles missing tunnel frames when burried below terrain

    changed ride stats to not count station wait times anymore
    Update 1.5c (5 December 2019)

    added Spanish translation

    added option for inverting vertical camera axis

    updated all translations

    fixed not being able to build river rapids blueprints if the ride has any bumpers

    fixed no tracked ride blueprints goal sometimes not getting completed

    fixed not being able to select 3D text for blueprints/with the bulldozer tool

    fixed wrong train spawn orientation when spawning on a turntable

    fixed an error in some custom train mods that made it impossible to select objects

    fixed doors not working when placed on an attraction exit

    fixed tall diagonal helixes could go off-grid

    fixed guests being able to see through flat ride platforms
    Update 1.5a + 1.5b (25 November 2019)

    Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

    We have released the following patches over the last few days:
    Version 1.5a

    fixed coaster physics behaving differently than before the Version 1.5 update

    fixed attraction/shop marketing campaigns being much cheaper than they used to

    fixed vertical custom image signs displaying the images upside down on one side

    fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map

    fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign

    fixed medieval door appearing in the wrong deco category

    improved color randomizer button to generate more varied colors
    Version 1.5b

    changed "no pause" optional goals to "no building while paused"

    fixed a case where queue lines could be misconnected when built in a certain order

    fixed queue signs on queue tiles that use only one custom color having wrong custom colors

    fixed graphical glitch when building an elevator

    fixed "My Images" folder having to be created manually

    fixed a case where blueprint preview images would be tiny

    fixed not being able to put some Candy/Adventure theme objects into blueprints

    fixed category list in deco builder window cutting off long category names in wrong places

    fixed ghost train previews not running during thunderstorms

    fixed not being able to build depots/trash chutes in scenarios where building underground is disabled

    fixed being able to build through downward elevator segments

    fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge

    fixed a case where doors would visually clip through walls when they shouldn't

    balance adjustments for "Taste of Adventure" campaign

    added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
    Update 1.5 (20 November 2019)

    added customizable water color

    added custom image signs (+ modding support)

    added ride photo sections

    added spin lock option to Spinning Coaster

    added free park entry/free food/free ride voucher marketing campaigns

    added option for continuing to play with all research available after completing all scenario goals

    added construction costs/remaining value display to shops/rides info tabs

    added color palette randomizer button

    added scenario editor tool for marking deco objects as source of bad scenery rating

    added scenario editor setting for disallowing building underground

    added "win without pausing" scenario goal

    added "win without using ride blueprints" scenario goal

    added "own at least x tiles of land" scenario goal

    added option for resetting campaign progress

    added modding support for custom coaster trains

    allowed using regular path styles as queues

    allowed overlapping staff zones

    improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment

    improved tracked ride animations to be much more smooth

    updated Content Manager window to load faster; added search and filters for own/subscribed content

    updated fountains to be resizable

    updated underwater tunnels to be buildable anywhere

    updated guest visualizers to highlight objects with positive or negative influence

    updated sandbox mode to award all goal rewards from the start when playing without goals

    updated night mode to be remembered in savegames

    updated ghost mansion ride to allow more trains

    updated blueprint builder window to display approximate cost when building without deco

    fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks

    fixed a case where a vandalism wave event notification could get stuck after loading a savegame
    Update V1.4c (2 September 2019)

    incrased maximum Monorail Coaster train length from 8 to 12

    improvement placement of buoys if the park border is on a cliff

    made Thrillseeker achievement less confusing to unlock

    fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused

    fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby

    fixed guests not complaining about extremely short rides as they were supposed to

    fixed balloon bought from customizable product shop being invisible

    fixed a very rare case where an attraction entrance would not properly connect with the queue

    fixed a rare case where a guest could be displayed with two different animations at once

    fixed modded flat rides could get stuck
    Update 1.4b (31 July 2019)

    added guests can be unhappy or demand park entrance fee back if they didn't have a lot of time to spend due to park closing

    improved performance in parks with many balloon shops

    improved performance when placing huge blueprints

    improved walls so they can be built on the park border in either rotation

    improved look of crowds slightly if many people are heading into the same direction

    uncursed the sadness factory (updated ferris wheel loading procedure for shorter cycle duration)

    changed experiences and price satisfaction ratings to update a bit more frequently

    changed it so that there is always a research team hired by default when starting a new park

    changed Janitors to only walk into queues if they have the task to clean paths

    fixed path tunnels not getting completely removed when removing water above an underwater path

    fixed an error that could occur when multiple guests where buying a product from a shop that was running out of resources at the exact same time

    fixed guests could leave and re-enter the park when heading somewhere under very specific circumstances

    fixed changing colors of balloons in balloon shop affecting all balloons

    Update 1.4 (29 May 2019)

    Knight costume for Entertainer: A fitting costume for the medieval deco theme

    Photo Spots: Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places

    Boat Dark Ride: A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.

    Flat ride modding support: Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell
    Update 1.3a (02 April 2019)

    added basic ride stats to build challenge voting UI

    fixed boats could get stuck forever when building multiple boat rides on the same body of water

    fixed boats sometimes returning to station much later than they should

    fixed visualization view legend blocking clicks

    fixed collision issue with steel support tower deco

    fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long

    fixed a case where transport rides could have wrong stats before completing a full test run

    fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly

    fixed a case where Monorail could be operated with only one car per train

    fixed a case where G-force calculation could be wrong
    Patch 1.3 (04 February 2019)

    added new Build Challenge voting system

    added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode

    added lower camera sensitivity options

    some campaign balance adjustments

    updated Korean translation

    improved which shop gets researched if scenario starts without a food/drink shop

    improved default window spawn locations to obstruct the view less (for newly installed game)

    improved Korean font support

    fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty

    fixed being able to delete things in the tutorial when you're not supposed to

    fixed clicking notification for drowned guests moving the camera way off-screen

    fixed rides that were pretty much fully covered still stopping during thunderstorms

    fixed some sounds not playing while game is paused

    fixed a case where background music could play twice

    fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)

    fixed market research ride intensity preferences graph being quite inaccurate

    fixed being unable to delete/select particle effects after reloading a park

    fixed rides with a queue length of 1 tile being unpopular

    fixed "hold to win" countdown resetting when reloading savegame

    fixed mods not being loaded when creating a new scenario

    fixed bad starting loans in default sandbox scenarios
    Patch 1.2 (17 December 2018)

    added automatically snapping track ends to each other if they are close enough

    added three new ride music options: Street Organ, Winter Funderland, Barollerquoster

    added research and goals to the default sandbox parks (you can still disable them if you want)

    added research menu button reflects the current research progress

    added hats for the winter season

    added park rating tab to Park Info window

    added attractions visited + products bought stats to guest info windows

    added tooltips explaining guest stats/park ratings a bit

    added option for bigger UI scale

    added support for GOG Galaxy Achievements

    opening a guest/ride/shop info window automatically closes all other unpinned guest/ride/shop info windows now

    made sure ESC key can still be used for cancelling actions, even if a different alternate key has been defined in the control settings

    improved loan payment UI to be less confusing

    improved pipette tool for picking an attraction to advertise to also work on queue paths

    updated graphics settings to offer FPS rates depending on refresh rates supported by screen

    updated French/Russian/Simplified Chinese/German translations

    fixed Trash Chute sometimes not connecting to paths

    fixed a case where queue sign could appear in an odd orientation

    fixed a case where scenario descriptions on campaign map could be cut off

    fixed a case where guests could float through the air when using an Elevator

    fixed a case where guest thoughts would not show up in ride/shop/park thought overview lists

    fixed Spiral Slide not working anymore when picking up a sliding guest

    fixed Fruit Juice being less popular than intended
    Patch 1.1 (04 December 2018)

    added a proper time countdown display for scenarios that require holding the goals at 100% completion for a while

    added number showing the current progress to goals list

    added hovering on the date display on the main menu shows the remaining time until the end of the month

    added land cost per tile display to land purchase tab

    added confirmation dialog for hiring second research team

    added more generic deco shapes

    added tooltips to finance sheet lines

    updated Chanute Airfield to make deliveries building more noticeable; made it more clear that the runway is just a ground texture, not a path; reduced terrain cost

    updated Coral Caldera to start with prebuilt transport system tubes into the main build area

    made area highlights in tutorial more noticeable

    reduced research durations by 10%

    reduced guests preferred ride intensities in Maple Meadows and Chanute Airfield slightly

    fixed some cases where the campaign map unlock animation would not run properly

    fixed a case where the token for completing the optional goals would not unlock

    fixed a case where the token unlock animation for optional goals would play when it had already been played before

    fixed black screen when running the game on some Macs

    fixed performance issues on iMac/retina resolution Macs

    fixed missing sound effects when building coaster segments

    fixed tutorial getting softlocked when not building the Carousel flat on the ground

    fixed tutorial getting softlocked when destroying the Carousel

    fixed music not playing at intended volume after restarting game

    fixed Steel Coaster default blueprints not displaying prices and showing outdated stats

    fixed a case where the lines in the finance spreadsheet were misaligned

    fixed Build Challenge map missing some decorations

    fixed a case where the mouse could stop working after hitting the Escape key

    fixed flickering black lines on the terrain in certain camera positions/when playing at high resolutions
    Patch 1.0 ( 29 November 2018)

    added campaign mode! Can YOU become the ultimate Parkitect?

    added tutorial

    added French translation

    added Traditional Chinese translation

    added Russian translation

    added time challenge goals (= finish the scenario within a certain time)

    added ride profit goals

    added shop profit goals

    added a bunch of basic coaster blueprints

    added flags

    added tree type selection to terrain generator

    added helix to Inverted Coaster

    added UI audio volume setting

    improved preview trains to keep running when building coasters during thunderstorms

    improved behaviour when hovering shop/flat ride/utility building over uneven terrain

    improved performance when terraforming below wooden supports

    improved performance if there are many people on screen

    improved performance when disabling Temporal Anti-Aliasing

    changed profit display on main menu to show operating profit

    hundreds of tiny balance adjustments and fixes

    fixed trains going crazy when derailing

    fixed a case where trains could play lift sounds while not being on a lift

    fixed shop prices not being properly synchronized if shop is built from a blueprint

    fixed brush tool not working on smoke/fog effects

    fixed holding brakes counting towards air time

    fixed a problem where hitting keyboard keys could trigger unintended actions

    fixed a case where too many shopkeepers were hired

    fixed a case where queue entrance signs would show the wrong text

    fixed a case where the deco window could become unresponsive

    fixed camera moving when holding left alt
    Patch Beta 12 (30 October 2018)

    big audio overhaul added stereo sound added crowd sounds added music volume slider to ride settings fixed a bunch of audio pops and sounds not playing

    added new path styles

    added custom colors to some normal paths

    added new building pieces (spires, dormers, windows, door, clocks, stepped walls)

    added lights to Power Surge, Top Scan, Plane Carousel, Gyro Drop Tower, Star Shape

    added new ride music song (Coffee Pirates)

    added up helix to Go-Karts

    reduced RAM use

    improved performance in parks with many tracked rides

    improved TV images

    fixed guests disappearing when closing tracked ride

    fixed not being able to replace queue handrails on stairs

    fixed some path attachments missing in blueprints (only for new blueprints)

    fixed some fences not adapting to sloped paths when built from blueprints (only for new blueprints)

    fixed a case where huge parks would not receive as many guests as they should
    Patch Beta 11 (02 October 2018)

    added Stand-up Coaster

    added Trash Chute utility building

    added more animal statues

    added operating profit scenario goal

    added fences around purchasable land

    added guests can take photos

    added utility building door animations

    changed how loans work

    improved build previews

    improved all build windows to minimize while building

    improved grid snapping to snap to grid center + corners at once

    fixed a case where deco objects could remain stuck to the mouse after building

    fixed a case where ghost train would be missing when editing a tracked ride

    fixed a case where wrong stats would be reported while editing a tracked ride

    fixed a case where guests could buy something from a closed shop

    fixed a case where guests would face the wrong direction while watching a ride

    fixed not being able to change car rotation/train speed on helix pieces

    fixed not being able to select fog effect in blueprints/bulldozer tool
    Patch Beta 10 (04 September 2018)

    added bankruptcy

    added smoke, fog and spark effects

    added Metal support for Mac (improved visual quality and performance)

    added option for hiring a second research team

    added option for running at 30 FPS (useful for increasing battery life on laptops)

    improved calculation of deco scores in enclosed spaces

    updated LSM/hyraulic launch speeds to be more in line with real coasters

    updated German translation

    fixed puke appearing black during night/rain

    fixed a case where Gyro Drop Tower could get stuck
    Patch Beta 9 (30 July 2018)

    added Top Scan

    added some more default sandbox scenario terrains

    added guests can puke into trash bins

    added guests are annoyed by employees resting on benches

    added tunnel frames for shops and ride entrances built into vertical terrain

    reduced game load time when having many blueprints installed by ~10-60 seconds

    reduced how much park entrance fee guests are willing to pay if rides have high entrance fees as well

    reduced congestion near the station ends of boat rides

    improved loan balance

    fixed objects having wrong prices when placed on half-unit high terrain

    fixed being able to build path attachments without having enough money

    fixed being able to remove trees that have been marked as indestructible in the scenario editor by building paths through them

    fixed cases where shops would not receive shopkeepers

    fixed being able to build underwater friction wheels on splashdown sections

    fixed terraformer going crazy when used from a top-down view

    fixed tower rides using wrong light colors

    fixed Janitors cleaning paths despite being too tired to work

    fixed guests could get stuck when trying to sit on a removed bench

    fixed guests complaining about long ride times of boat rides

    fixed guests playing walking animation while riding elevator

    fixed shopkeepers spawning in wrong locations when closing and reopening shops
    Patch Beta 8 (04 July 2018)

    added Hyper Coaster

    added Plane Carousel

    added some new fences

    added deco score graph to market research

    added deco score scenario goal

    added inner glass roof corners

    added new sound effects

    added lowest transparency setting when hiding objects hides them completely

    changed research so you can research calm rides/thrill rides etc. instead of flat rides/coasters

    improved queue building to not remove path attachments when dragging in parallel to paths

    improved wooden supports

    improved decision making for when to enable underground view when placing ride blueprints

    made it easier to see which parts of an object are below/above ground when building

    some UI improvements

    lots of small game balance improvements, most notably:

    improved popularity of calm rides

    increased overall guest count again

    changed guest spawn speed

    changed advertisement effectiveness

    reduced park advertisement cost

    increased toilet capacity

    guests get annoyed by trash less quickly

    slightly reduced vandalism

    adjusted research times

    slightly increased guest money

    adjusted how long guests stay at the park

    guests leave earlier if they run out of money

    adjusted flat ride intensity ratings

    increased tracked ride maintenance costs

    fixed guests not using newly bought umbrellas

    fixed parts of concrete walls not being recolorable

    fixed camera not following guests when they are on rides

    fixed a case where Twister wouldn't stop when it should

    fixed guests disappearing when deleting benches/rides

    fixed path builder switching into underground mode on sloped terrain

    fixed remove button in path builder sometimes not working as intended

    fixed a case where guests could immediately leave the park instead of staying for a while

    fixed a case where trash could get stuck on trash bins and never disappear

    fixed research unlock rewards for completing scenario goals sometimes not getting awarded

    fixed goal rewards being awarded a second time after completing all goals

    fixed an error when subscribing to mods

    fixed objects built below wooden supports being hard to click

    fixed a case where scenario editor UI would stop working

    fixed a case where guests could not despawn

    fixed guests naming the wrong intensity when complaining about no rides of a certain intensity being around

    (hopefully) fixed not being able to build track segments sometimes due to location being occupied
    Patch Beta 7a (14 June 2018)

    added highlighting trash as source of bad scenery ratings in scenery rating visualization view

    added clicking on a thought marker opens the info window of the person belonging to this thought

    improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn’t a queue

    should fix some severe performance issues on macOS

    fixed prices in deco UI not updating when scaling deco objects using hotkeys

    fixed ride light color button being shown even if ride has no custom light colors

    fixed a case where people would sometimes not know how to get somewhere even though there’s a path

    fixed a problem with color palettes where colors would be invisible

    fixed rare case where staff couldn’t leave staff room

    fixed weirdness with wooden supports when placing rotated blueprints

    fixed edge scrolling being active while game isn’t focused

    fixed weather not getting saved/loaded properly
    Patch Beta 7 (06 June 2018)

    significantly improved guest performance

    significantly improved performance when running game at x2/x3 speed

    significantly improved park loading times

    increased overall guest count (some parks might see less guests; depends on what the park contains)

    added Gyro Drop Tower

    added Calm ride music track

    added sound effects for recently added props and rides

    added scenario goal requiring a certain amount of coasters with a certain rating

    changed coasters to attract significantly more guests to the park than other types of rides

    changed how park rating is calculated

    adjusted money balance to account for higher guest numbers (might need further tweaks)

    improved guest flow to attractions

    improved some more building pieces to be recolorable (walls, pillars)

    improved performance when zooming in/out of crowded areas of the park

    fixed guests being able to see bad decoration below paths

    fixed raised paths not blocking rain on paths below

    fixed some pavillions not blocking rain

    fixed guests sometimes exiting boats immediately instead of riding them

    fixed not being able to build some track pieces after curved slope-to-flat transitions

    fixed exit gates not waiting for all guests to leave the ride

    fixed a case where trains could get stuck when leaving the station and cause lag

    fixed a case where the finance overview could get stuck

    fixed an error when using object pipette on modded objects

    fixed path supports not appearing until game is unpaused

    fixed red build preview when dragging fences even though fence can be built

    fixed duplicate resolution entries in graphics settings
    Patch Beta 6 (04 May 2018)

    added Mini Monorail

    added pine trees

    added new background music

    added lights to more flat rides

    added option for changing flat ride light colors

    added options for Mechanic and Janitor for customizing the tasks they should work on

    added hovered object name as tooltip to object pipette tool

    added deco window remembers last opened category

    added revealing object in deco window when using object pipette tool

    added hotkeys for changing size of resizable objects (+/- by default)

    changed mod objects to be researchable in non-sandbox scenarios

    improved building of paths

    improved building of transport system pieces

    improved object pipette tool to start building at the same height and rotation as copied object

    improved camera rotation behaviour on very uneven terrain (especially with large vertical cliffs)

    improved terraformer behaviour when using smoothen option around vertical cliffs

    improved terraformer levelling tool performance (should fix a crash on systems with low RAM)

    improved performance when hiding scenery during rain/night mode

    improved hunger/thirst/tiredness park ratings

    fixed terraforming tools flickering

    fixed curves on vertical track segments not working properly anymore

    fixed lighting messing with the colors in visualization views, making it sometimes hard to see what values the visualization was showing

    fixed guests not actively heading for Customizable Shops when searching for food

    fixed entertainers could sometimes be displayed with the wrong costume

    fixed being able to train shopkeepers

    fixed closed shops being opened after loading savegame

    fixed error when placing fences on the terrain bounds

    fixed a case where people would walk over terrain when trying to get somewhere

    fixed objects placed in scenario editor giving refunds

    fixed objects from blueprints sometimes not giving refunds when destroyed

    fixed coasters not giving full refund when destroyed using the bulldozer tool

    fixed hue slider in color picker window sometimes not reacting to clicks

    fixed a crash on macOS when using the bulldozer tool
    Patch Beta 5 (04 April 2018)

    completely overhauled visuals

    added night mode and lights turn on during rain

    added animated lights to flat rides

    added graphics settings for Ambient Occlusion, Screen Space Reflections

    added higher quality Tilt Shift effect

    added decorative light objects

    added Monorail Coaster

    added Funnel Cakes stall

    added tool for taking screenshots of the entire park (default hotkey: F11)

    added small terraforming costs

    added more guest voices

    added rain protection visualization

    added legends to visualization views

    added block sections visualization to track builder

    added water sections on Water Coaster terminate block sections now

    added list of all shops/rides contained within assigned zone to hauler/mechanic info window

    improved zone visualization

    improved load times and memory use of custom ride music significantly (from many minutes to less than a second in some cases)

    improved overall performance by up to 25% reduced time it takes to go from a loaded park back into the main menu or into a different park

    fixed market research results not being displayed correctly anymore since Beta 4

    fixed guests having trouble to find the park entrance if the path from spawn to entrance has many crossings

    fixed guests could accidentally leave the park if there are multiple park entrances next to each other

    fixed rain protection not working for flat rides as intended

    fixed Spinning Coaster cars rotating like crazy after loading savegame

    fixed UI problems with the balloon shop

    fixed tracked ride graphs being empty

    fixed suspended cars not swinging anymore
    Patch Beta 4 (07 March 2018)

    added Floorless Coaster

    added holding brakes to some coasters

    added Turkey Legs stall

    added Fruit Juices stall

    added generic shop counter

    added Maple Tree, Elephant Statue

    added demolishing objects that have been placed in the scenario editor no longer give a refund

    added graphics setting for adjusting LOD distance

    changed time to start in Year 1 instead of Year 0

    increased guest count by ~10%

    improved guest distribution over the park

    improved overall performance by up to 15%

    improved performance when hiding scenery

    improved performance when using custom camera mods

    improved tunnels on Water Coaster

    fixed some custom ride music mp3s not loading

    fixed a case where shuttle coaster trains could disappear after saving the game

    fixed a case where guests would enter Transformer ride while it's in the wrong position
    Patch Beta 3 (07 February 2018)

    added Magic Carpet

    added First Aid Room

    added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster

    added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)

    added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary

    added shopkeepers who aren't needed anymore get fired automatically

    added ghost trains keep running while the game is paused

    added tracked rides can crash when trains collide

    added ride breakdown types

    added ride crash consequences

    added tab to shop/attraction info windows showing tasks related to it

    added filters for certain thoughts to overall thoughts list

    added search to savegames list

    added more sound effects

    adjusted effects of rain and temperature on how interested guests are in rides/food

    improved shadow quality, especially on coaster tracks

    fixed Ferris Wheel animation

    fixed not being able to replace fences of raised flat rides

    fixed weird pathfinding if station entrance/exit is placed in-line with station platform

    fixed supports not adapting to terrain changes anymore

    fixed a crash in the track builder when going from an inverted section into a vertical segment

    fixed being able to place flat rides outside the park bounds since Beta 1

    fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame

    fixed guests did not use transport rides if the park is closing

    fixed guest stat visualizations sometimes not working when zoomed out
    Patch Beta 2a (29 December 2017)

    added Elevator transport ride

    added three new ride music tracks

    added custom ride music (loaded from My Documents/Parkitect/My Music)

    added Western props, window boxes

    added more ride descriptions

    added remaining guest needs to park rating

    added overview list of all current guest activities

    added fences adapt to stairs

    removed color limitations from trees and rocks

    improved performance significantly when zooming out in busy parks

    improved Bumper Boats movement

    improved Splash Battle target building (easier to attach to walls)

    fixed Submarines could unload guests before fully arriving inside the station

    fixed advanced color picker sometimes misbehaving
    Patch Beta 1b (05 December 2017)

    complete overhaul of the audio implementation

    added hundreds of new sound effects

    added five new ride music songs

    added one new background music song

    added tool for easy creation of scenery mods

    added Powered Coaster

    added alternate trains for Monorail, Spinning Coaster, Bobsled

    added employees gain experience from working and get better at their job

    added Staff Training Room for training staff more quickly

    added more fine-grained options for sandbox parks (disable money, disable goals, disable research)

    added a bunch of new plants, crates, fences

    added option to define terrain with "support rights" in the scenario editor

    added option for disabling loans in scenarios

    added predefined palette of nice colors to color picker

    added left control key for putting an object to the same height as the one below the mouse cursor

    added LOD fading

    added disallow terraforming outside park bounds

    added placing entrance/exit in-line with wide tracked ride station platforms

    added visualization of all resource crates in transit to shop products tab improved park loading times by ~40%

    some overall performance improvements

    fixed that annoying freeze while loading parks

    fixed guests sometimes complaining about Haulers when they shouldn't

    fixed boats sometimes getting stuck

    fixed blueprints being able to build objects that haven't been researched

    fixed being able to build deco blueprints above/below terrain bounds

    fixed being able to build blueprints without having enough money

    fixed goals getting completed while playing in the scenario editor

    fixed park entrance path tiles not saving their style even though their style could be changed using the path style brush tool

    fixed not being able to "buy" land in sandbox mode

    fixed errors with some of the terrain tools

    fixed problems after changing terrain size in the scenario editor

    fixed a case where resources could not be delivered
    Patch 19 (02 November 2017)

    added scenery visibility and rating system

    added "Immersion" stat for guests showing how much they like the scenery

    added park and ride scenery ratings

    added scenery protects rides/paths from rain

    added Water Coaster

    added Gentle Monorail Ride

    added Scarecrow entertainer costume

    added skeletons, mausoleum, sculptures

    added scenario settings: can't change park entrance fee, free ride entrance, free shop products, disallow terraforming, build height restriction

    added all current guest thoughts to guest overview window

    added a bigger 45° curve option

    added right click to turn off all other theme buttons in deco builder window

    improved guest performance

    improved deco window search to search through all categories, not just the currently selected one

    fixed a case where trains could derail for no reason

    fixed haulers not being able to pick up crates from delivery pad if stack is too high

    fixed terrain sometimes not rendering at all on Linux
    Patch 18 (05 October 2017)

    added science fiction building pieces and props

    added build challenges

    improvements for connecting track pieces with different banking angles

    tweaked how guests decide which rides to use

    tweaked how guests decide when to leave the park

    adjusted flat ride balance

    fixed track banking transitions not being as smooth as they're supposed to in some situations

    fixed an error that could break the advertising UI

    fixed water tool not working as expected on vertical cliffs
    Patch 17 (05 September 2017)

    added Orbiter

    added roof pieces, generic shapes

    added certain objects (like trees) stick to the terrain while terraforming

    added option to control settings for using the middle mouse button for rotating instead of panning the camera disabled workers being allowed to help out in zones they aren't assigned to if there are -

    no tasks left to do in their assigned zone

    improved mouse controls

    improved guest performance

    improved staff management window performance

    improved balance of guest preferences for rides

    improved handling for box selection tool (used by bulldozer and for creating blueprints)

    improved bulldozer tool

    fixed not being able to place some objects underground anymore

    fixed guests not littering as intended

    fixed a case where the advertising tab wouldn't work properly

    fixed a case where janitors would not be able to clean trash

    fixed a case where the color picker window could be stuck open

    fixed a case where parts of a crashed train would continue to operate

    fixed a case where boats would drive around without passengers

    fixed mechanics not working properly while off-screen in big parks/on slow PCs

    fixed being able to scroll out of bounds if the game is paused

    fixed guests could walk through cash machines

    fixed speed input field spinner buttons not working properly on Linux with a non-english OS language
    Patch 16b (31 July 2017)

    added Splash Battle ride

    added Boat Transport ride

    added Spooky and Fantasy props, buoys

    added shuttle mode for Monorail, Suspended Monorail transport rides

    added reordering custom color slots using drag & drop (hold Alt to replace instead)

    added tapping shift when building toggles between setting the object height to the last used one and ground level

    added more tooltips

    improved overall performance, especially with many objects on screen (up to ~40%)

    improved staff patrol behaviour

    improved janitors/mechanics to be more aware of nearby trash/vandalism

    improved behaviour when building entrance/exit between tracked ride stations with one tile distance

    improved camera pan speeds

    improved the look of metallic and glass objects

    improved research costs and duration balance

    fixed visualization views not working anymore

    fixed input field arrows misbehaving on Linux with a non-English locale

    fixed boats driving through coaster tunnels, stone paths, transport system tubes, wooden supports

    fixed errors when deleting a boat ride

    fixed sometimes not being able to open a boat ride even though it is placed in a valid location

    fixed some random error messages popping up occasionally when using any UI with a scroll list

    fixed wrong savegame entry being selected by default when saving game
    Patch 15a (05 July 2017)

    additional minor fixes for all platforms
    Patch 15 (05 July 2017)

    added Paddleboats

    added Bumper Boats

    added Western props, brazier, fire jet, jumping fountains, umbrellas, glass roofs

    added option for building ride blueprints without scenery

    added Eastern Highlands demo park

    added option for rides to wait for "any load, but not empty"

    added ride stats when sharing blueprint to Workshop and allowed editing description

    updated Steel Coaster cars

    improved lighting slightly

    improved water

    improved performance during rain

    significantly improved performance of Deco window (and others) opening/closing/minimizing/maximizing

    fixed vandalism state being saved into blueprints

    fixed not being able to lower Inverted Dark Ride velocity below 10km/h

    fixed missing supports on Miniature Railway

    fixed ride income graphs

    fixed not being able to build inside the scenario editor if money is set to 0

    fixed research cost not matching the allocated budget

    fixed tunnel rendering issues on Mac and Linux

    fixed edge scrolling not working properly on Linux

    fixes a case where terrain would be invisible on some systems

    fixed water not looking right in blueprint renders

    fixed fountain water flickering during rain

    fixed shop entries in overview window sometimes showing wrong information when changing sort order
    Patch 14 (23 May 2017)

    added Flying Coaster

    added glass walls, cacti, stone walls, fountain jet

    added wooden supports adapt to terrain changes

    added employee list to zone info window

    added sorting employees by zone

    added shops can get dirty

    added buttons for calling mechanics/janitors for unscheduled maintenance/cleaning

    added notifications for global problems of the park (tired guests, shops out of stock etc)

    added displaying some more information about a blueprints content

    added subtle texture to most things

    added recolorable ride entrance booths

    improved camera when building tracks

    improved balance of tracked ride costs

    improved performance when moving blueprint build preview over occupied locations

    improved finance overview

    fixed Ghost Mansion Ride having wrong intensity ratings

    fixed wrong orientation of Calm River Ride boats on slopes

    fixed cases where rides derailed when building them from a blueprint

    fixed object pipette hotkey not working properly while deco window is minimized

    fixed garbage not being cleaned up after loading savegame

    fixed a very rare case where guests could randomly drown
    Patch 13 (04 May 2017)

    added Submarines ride

    added Calm River Ride

    added random events

    added brush tool for changing existing path types

    added guests stop and watch rides

    added bamboo path objects

    added terrain textures

    added closing shops

    added hold Alt to change terrain painting mode

    added hotkey for pipette tool ("P")

    added countdown timer for fulfilling scenario goals

    added objects can be marked as indestructible in scenario editor

    improved behaviour of water when terraforming near it

    improved performance when hiding scenery some more

    improved path dragging to better work on uneven terrain

    improved behaviour when quicksaving a new park

    improved how scenario goal rewards work

    improved balance of flat ride costs and capacities

    fixed issue with Inverted Double Swing seats

    fixed a case where Transformer was in wrong animation position after loading savegame

    fixed grasses showing across tunnels through vertical terrain cliffs

    fixed vandalism visualization not being applied properly to some objects

    fixed walls sometimes getting misplaced when building next to sloped terrain

    fixed a rare case where the camera would freak out when switching into top-down view ("M")

    fixed high wage costs when starting a new scenario

    fixed an error message when adjusting UI scale
    Patch 12 (04 April 2017)

    added Inverted Double Swing

    added Robot entertainer

    added zoom to cursor

    changed raising terrain/rides/buildings to 0.5 units from 1 (for new parks/scenarios)

    improved terrain texturing

    improved overall performance in busy parks

    improved performance when hiding scenery

    continued UI overhaul

    terrain generator improvements

    balance adjustments

    fixed performance issues when selecting large amounts of terrain

    fixed error message when switching into underground mode when it's raining while there's water on screen

    fixed staff could sometimes take a long time to return to their assigned zone

    fixed setting car rotation for Ghost Mansion Ride/Inverted Dark Ride not working

    fixed a case where trains would not have the correct colors

    fixed goals sometimes already being completed in custom scenarios

    fixed not being able to click through hidden attractions

    fixed a case where track was properly aligned but still didn't connect

    fixed hydraulic launch section sometimes stopping trains abruptly, resulting in wrong ride stats

    fixed hydraulic launch section launching train while block isn't clear
    Patch 11 (07 March 2017)

    started UI overhaul (not complete yet)

    added Junior Coaster

    added Skyfall

    added terrain generator to scenario editor

    added fountains

    added modern building sets

    added wooden paths and queues

    added smaller park entrance that is easier to theme

    added shadow fadeout distance setting

    added tilt shift intensity setting

    added running costs for shops and utility buildings

    added female staff outfits

    added auto-minimizing deco builder window

    added world markers for person thoughts

    minor balance adjustments

    small performance improvements

    preventing terrain from clipping through rides/shops/utility buildings when terraforming

    tweaked shadows

    improved camera behaviour near terrain bounds

    improved text crispness

    improved sign text readability

    improved height indicator when building deco objects

    improved some windows remember some of their state when closing/reopening

    improved quality of path textures when zooming out

    removed SSAO (for now)

    fixed newly added rides being unlocked in old scenarios

    fixed guests vandalizing objects that don't belong to the park

    fixed Go Karts could get stuck

    fixed Ferris Wheel was in wrong position after loading savegame

    fixed a case where ride entrance/exit could be placed at the wrong height

    fixed color filters not being applied anymore after rain

    fixed scenario autosave files being saved to the wrong folder

    fixed a case where some tracked rides could have unrealistically high intensity/nausea ratings
    Patch 10a (08 February 2017)

    added Jumper

    added mechanical props

    added science fiction props

    added setting one-way signs per staff type

    added missing pieces for the brick and spooky walls sets

    added adjustable ride maintenance budget

    added receiving land as reward for scenario goals

    added configurable land costs for scenarios

    added adjustable climate for scenarios

    added returning guests

    added theme filters to deco window

    added categories to blueprints window

    added banking across the 180° mark

    added limited banking to 90° per segment size

    added restoring weather and camera position when loading savegame

    added water edges at terrain end

    improved spawn positions of guest/ride info windows so they don't all appear in the same spot

    improved deco

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