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描述

Professional Farmer: Cattle and Crops
Are you ready for the new generation of farming simulators?

Professional Farmer: Cattle and Crops takes you out into the countryside and impresses with its depth and attention to detail! Experience how exciting being a farmer can be. Work your fields with original machines or coordinate these tasks with your workers. Bringing in the harvest, caring for animals, and getting the cycle of food production going are hard, but also satisfying tasks of a farmer. Follow your vocation as a farmer with all the challenging and beautiful aspects modern farming has to offer: detailed machinery; authentic sowing; fertilizing and harvetsting; livestock management; and realistic weather and nature conditions.

Professional Farmer: Cattle and Crops is the ultimate farming simulation with a unique and unrivaled level of detail.

Detailed machines with realistic vehicle physics and many functions

Convenient vehicle control with versatile functions, controllable via a radial menu and the quickbar

Plant growth based on correct fertilization with nutrients (mineral and organic fertilisers: nitrogen, phosphate, potassium)

Grassland tasks (mowing, turning, windrowing, baling) with realistic drying of field grass

Physical bale handling, collecting and stacking of square bales with the front loader

Weather simulated on the basis of real weather data with influence on soil and crop growth

Dynamic fields affected with lanes and tracks created by machinery that remain even after saved scores

Support for steering wheels and controllers

Intelligent helper system: supporting staff who can control the machines autonomously over the field and road and take over tasks from a comprehensive calendar-based planning system

Management of employees for cooperative tasks

Extensive tutorials that provide an easy introduction to the game

Scenarios that provide comprehensive insight and background knowledge about agriculture

To produce a simulation that is as realistic as possible MBB worked in close cooperation with the national agricultural publisher Landwirtschaftsverlag Münster

Career mode, tutorials, scenarios, and a sandbox mode

Experience levels with XP (experience points), reputation, and achievements

Difficulty levels from arcade gamer to simulation professional

Mod support for machines (tractors, attachments, trailers, etc.) and maps (adding your own content or content created by other players)
更多 ↓

螢幕擷取畫面

#1. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#2. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#3. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#4. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#5. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#6. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#7. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#8. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#9. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions
#10. Professional Farmer: Cattle and Crops (GOG) 由: Masterbrain Bytes, Toplitz Productions

視頻

新功能

  • 版本: Windows
  • 發佈日期:
  • Update 1.3.5.5 (31 March 2021) NEW

    New vegetation rendering
    BUG FIX

    Missing button assignment and display with Xbox controller fixed

    Tutorial “Baling straw” can be finished again

    Maize feed animation when forage harvesting now shows single plants again instead of four at once

    Maize is harvestable again below BBCH 80, but a very low yield

    Fixed game freeze when fast forwarding for long periods of time while a lot of swath exists on the fields
    CHANGE

    French translation has been reworked completely

    Distance colors for all fruit types revised

    More shader markers placed at the farm for better performance

    Vegetation texts in graphic settings revised and simplified
    NOTES

    The soil tutorials, introduced with the previous update, are only available in German and English at the moment. Sorry for the inconvenience
    Update 1.3.0.6 NEW

    Soil and plant system with soil types, soil conditions, yield factors and different field cultivation

    Crop size and density depending on the condition of the plant

    Weather and field crossings effect on the soil, depending on soil type and field condition

    Individually deactivatable yield factors (fertilization, soil, growth time)

    Three new soil tutorials

    Detailed yield balance and soil texture triangle in the field menu

    Different tire tracks, varying according to tread type/tire width

    Joskin Cobra 13000ES slurry tanker

    Joskin Terrasoc 3600/9 SH

    Joskin Terrasoc 5200/13 SH

    Joskin Terraflex XXL 6375/17SHK/2

    Hose Connectors/PTO Collection

    PTO shafts in all vehicles

    New default hose keys for ropes between implement and vehicle: "ropw" and "ropc" for windows and cab (see Claas Disco and Arion 530)

    Ground command "setGround", with "setGround -p" for info

    Map display: map background graphic is displayed completely when heatmaps are enabled (gray background and fields removed)

    Hydraulic hoses added to Lemken Juwel plows

    Crop scaling adjusted based on nutrient availability and soil condition

    New genetic and soil yield potentials for all fruits and soils
    BUG FIX

    Radio in vehicle and menu now always run synchronously and no longer overwrite each other

    Rendering errors on minimap fixed

    When creating store images, a world with transparent background is now loaded again

    Manual position/rotation of the steering console on tractors is now saved and loaded

    Rauch Axis is now parallel to the ground when in the raised state

    Hose direction between Stapel VT18000 and drag hose booms reversed, hoses move more naturally as a result

    Lower links no longer bounce when approaching an attachment

    Fixed wrong zoom ranges of minimap in field menu at resolutions above 1080p

    Added missing hose animation during unloading (liquid slurry, liquid fertilizer, etc.)

    Missing translation in store display of Hammer grain seed unit fixed

    Hammer CornKing fertilizes after loading a savegame with an active AI task

    Lemken Korund work coverage on field 16 fixed

    Lemken Labrador is no longer completely lowered during AI driving on the street

    Numerous spelling fixes in tutorials

    Added hose connections to the rear of the TransferKing

    Bressel und Lade W22 6m no longer tips over

    Bressel und Lade W15 is oriented correctly again when attached to the three-point

    AI drivers no longer complete their work task if they reach the field before the combine/forage harvester

    Claas Tucano 3D preview camera orientation fixed

    Hammer corn seeding unit no longer gets stuck in the gate of the machine hall

    Mowing pattern of the Claas Disco 2750 improved

    Field Guidance System now keeps vehicle in the center track more accurately

    Scenario 5: Crash during final camera flight fixed
    CHANGES

    The field menu heatmaps for efficiency and fruit growth have been changed to brightness scales (dark blue = lowest value, light blue = highest value)

    Plant growth: growth times of all fruits adjusted to the year’s weather conditions

    Lemken Zirkon, Korund track loosener equipped with function

    Lemken Juwel work area increased to the inside, in order to cover the tractor’s tire track more

    Field menu: If soil attributes have no effect on the current growth stage, they are grayed out

    Some tutorials and campaigns adapted to the new ground changes
    Update 1.2.0.6 (16 February 2021)

    Fixed a crash during unload of the Tucano
    Update 1.2.0.5 (12 February 2021) NEW

    Radio cab controls in all tractors, including showing the stream title in the display

    Steering wheel stiffness adjustment: Logitech SDK integration (German)

    Hoses, hoses, hoses: Hydraulic and electrical connections between vehicles (currently not implemented in Lemken Juwel and Hammer corn seeder for technical reasons)

    Shop preview: garage model instead of solid color background

    Three- and four-point hitch upperlinks are now stored in a transport position when not in use

    [MODDING] There is a new script method "Cancel Event" to cancel Activate, Deactivate, Change and Relative Change

    [MODDING] You can specify a marker that indicates the camera position instead of calculating it using the bounding box when generating a shop preview image Hour meter and odometer installed in the cockpit of the vehicles
    BUG FIX

    Fixed a save game bug that prevented you from completing the first scenario

    The vehicle debug window is no longer displayed after loading a save game

    AI employees no longer circle backwards around waypoints when working in the field

    Animal transport task calculates transported quantity correctly

    Road connection from the contractor's liquid fertilizer tank back to the road added

    Harvesting tasks where you as the player drive the tractor can now be completed correctly

    AI tasks with mower no longer mow the field twice

    Vehicle camera no longer shakes at certain angles

    Fixed crash when reloading a machine while attaching it

    Helper AI ignores fill level of shovel attached to front loader

    Wheel dirt is saved correctly

    Vehicle combinations no longer fly through the air after task start

    Assignment problems with attachments in helper tasks fixed

    Radial menu now reacts to clicks independently of the framerate

    Claas Jaguar with trailer can now be emptied in the silo

    Unfinished square bales in the Claas Quadrant baler now also have stalks at the sides after loading a save game

    Path display and autopilot problems with very sharp turns/path changes fixed

    MB Trac tires no longer protrude into the bodywork

    Helpers no longer block the entrance to field 22

    Köckerling Rebell Classic: Disc rotation speed reduced

    Köckerling Rebell Classic 410, 520: Packer rollers run straight again

    If the AI is already standing on the field it is supposed to harvest, it now drives correctly to the field entrance
    CHANGE

    Hungarian language support improved

    When machine/employee rental period ends during an active task, a popup with corresponding warning appears

    When chopping, AI helpers can now also be sent away

    Optimized evasive maneuvers of helpers, oncoming helpers should now no longer evade in the same direction

    The foldable silage blades by Bressel und Lade are now put into transport mode by the autopilot

    [PERFORMANCE] Animals further away from the camera, such as bulls in the barn, no longer get physics updates

    SurfaceTypes outside the field now have noise, meaning they are no longer perfectly flat when driving

    Radial Menu: visualization of the “rear” rings decreased in size

    Hydraulic lifting height of all MB Tracs increased

    Wheel suspension on Hammer CornKing increased, resulting in less tire deformation

    Alignment of equipment to three- and four-point hydraulics improved: Implements are - if possible - oriented so they are straight when lowered to their respective work height

    After field cultivation is completed, the AI drives to a parking position at the field and does not stop in the field entrance. This means that different helpers no longer obstruct each other in a field
    Update 1.1.0.8 (17 December 2020) NEW

    New tires for all vehicles

    Maintenance and condition

    Silo pushing

    Claas Vario 560 grain cutterbar

    Claas Vario 1230 grain cutterbar

    Claas 521 cutterbar trailer (large)

    Joskin Wago TR10 & TR12

    Bressel und Lade Silage pushing blade W22 5m & 6m

    Bressel und Lade Pushing blade W15

    Call / Send Away Chaser UserActions in the Claas Tucano, Send Away in the Claas -Jaguar. These can actively call registered drivers and send them to unload AttachToNode Method: Target connector can also be located on used node

    Multithreading optimization for many active machines

    Hungarian language support
    BUG FIX

    Machine combinations no longer fly through the air after the start of a task

    Wash window disappears again when a task is executed

    Bales no longer fall off the Joskin Wago trailer after loading

    Lacotec headland calculation corrected

    AI controlled combine drives off the field again on field 22/37 and does not get stuck later on

    Harvesting task: Harvester recognizes swath in front of the cutterbar as a plant and thus no longer pauses the helper

    Path calculation at field 38 is no longer far outside the field

    Scenario 3 "Let it grow": Shovel no longer hangs in the air after fast-forwarding

    Bunker silos are no longer able to get stuck in the covered state

    Helpers are no longer limited in their working speed and can therefore catch up better - - Helpers no longer remain at the edge of the field in the "WaitForHarvester" status

    Tractors no longer rest on the rims on wet fields and thus get stuck

    Scenario 5: fixed missing translation in mission 3 step 7

    Spelling error in scenarios fixed

    Scenario 2: The bale attachment option is now correctly activated automatically

    When harvesting swath, nutrients are now correctly set in the FillType

    Deutz 7250: Turn signals and hazard lights always work now

    Claas Liner 500 now uses real WheelJoints and no longer slides back and forth so easily on the field

    Image Bloom reduced during store image creation

    Lacotec now also works with regular field tracks after headland

    Deutz 7250: Tail Light intensity adjusted

    Joskin Wago: "Auto collect" function was incorrectly displayed active in radial menu

    Bressel und Lade silage roller support foot moves correctly again

    Console performance drastically optimized

    Icons added to task overview (status, employee, quantity, fill type)

    Wrong waypoint for tractors driven by player when harvesting with Claas Axion and Lacotec fixed

    Implements are only turned off when turning off the motor if they were already turned on (fixes Rauch Axis particle animation on motor off)

    Rauch Axis: spread rate sometimes above 400 kg/ha fixed

    Hammer CornKing: Particles during cultivating fixed

    Hammer CornKing: Spread rate can be changed again via radial menu

    Copied task no longer uses wrong devices

    "Start from the beginning" in task fixed

    If the fermentation is not yet complete, it will take at least 1 more day for the next simulation step
    CHANGE

    Optimizations in mowing tasks (track directions)

    Relative Change Input value range adjusted: All input options have been adjusted in their speed to each other. Analog Actions via mouse/controller/keyboard are now equally fast. Analog operation of actions in the radial menu with the mouse now sends Change instead of RelativeChange events.

    New gameplay option "Neutral gear when gear is disengaged": it will automatically switch to neutral when gear is disengaged. Specifically useful for shifters without dedicated neutral gear.

    Vehicle centers of gravity now vary depending on the physics level. On Arcade the center of gravity is as before, on Medium it is further up, and on Realistic it is where it actually would be according to the physics calculation.

    Vehicles in tasks turn on all-wheel drive on the field, off again on the road

    Leaf springs are synchronized directly with the tire suspension using skinned meshes with bones instead of vertex color offset, which adds performance, requires fewer materials and scripts, and is generally easier to implement

    Swath is again recognized as fruit by AI helpers
    NOTE

    Maintenance window: when using imperial units, a time (... am/pm) is displayed instead of the duration

    On Wago TR10 and TR12 bales may slide a little more than on the D15
    Update 1.0.2.14 (19 November 2020) BUG FIX

    Game crash fixed when the AI collided with two implements that are attached to each other, but not to a vehicle

    Game crash fixed when a rental period of a deactivated mod ends

    Game crash fixed when deleting task templates

    Claas Tucano now folds in the pipe when going into transport mode

    Claas Jaguar: position of the non-suspension camera fixed

    Claas FL 100: inverted geometries fixed
    CHANGE

    Over-fertilization by the AI is now dependent on two options: general unlocking in the difficulty settings, and per-task option in the task creation.

    Left, middle and right mouse buttons can now be used when binding controls
    Update 1.0.2.12 (13 November 2020) NEW

    Differential locks added

    Surface wetness is displayed in the field menu

    Seat suspension in vehicles: Vehicle seats react dynamically to the ground. By default, the indoor camera moves with the suspension. This can be deactivated in the options menu under "Move camera with seat suspension".

    Ground influence on driving behavior: the acre now has more influence on the vehicle suspension by being slightly more uneven. Different types of fields (plowed, cultivated, sown, ...) have different intensities.

    Manual H gear shift and clutch in vehicles, with pedal animation

    Head tracking options: "Head tracking only in vehicles" and "Prevent camera movement by other devices”

    Financial statistics: more time frames added

    Polish translation completely overhauled
    BUG FIX

    Crash fixed when selling an implement that is located directly behind a tractor

    AI now drives to the harbor silos again in harvesting tasks

    The Lacotec is now getting ready for work and transport in tasks again

    Dropdown menus no longer leave any remaining parts when the corresponding window is closed while the dropdown was open

    AI fieldwork tasks now select the ridge marker and rotates the plow correctly after loading a savegame

    The Hammer Seed Units and the Lemken Saphir can now work stubble fields with a helper (direct drill seeding capability added)

    When crops are destroyed, the average BBCH value of the field is no longer reduced

    Field menu: bar colors of fruit and field type now correspond to those displayed in the minimap (differences in brightness will be fixed later)

    Scenario 4: Deutz no longer rolls onto the field and blocks the Tucano

    AI doesn’t choose driving targets behind him as starting points

    When starting a fertilizer application, the full required amount of fertilizer plus 10% tolerance is purchased instead of only 1,000 liters

    AI no longer fertilizes more than it should when it passes over areas twice

    Corrected missing texts in finance menu

    Workers no longer block the entrance to field 22

    Travel speeds of the AI depending on the employee level corrected

    Fixed spelling error with spring wheat description in field menu

    Fixed spelling mistake in calendar key

    If a combine is completely emptied during the unloading process, the worker will be sent away correctly

    AI field work tasks have better savegame compatibility. Workers don't return to the starting point of the field anymore.Several workers on the same field are saved correctly now.

    AI worker starts plowing again

    Corrected several spelling and text errors in tutorials

    After loading the save game, the combine places swaths again. Note: it might look like the combine will not stop depositing. The amount of swath that has accumulated in it is (incorrectly) very large and needs to be unloaded. This is part of this fix and cannot be avoided. The unloading will stop eventually.

    Scenario 3: Feeding can be completed even if more than one bale was added to the MixKing

    Empty tanks are no longer displayed with 1 liter capacity
    CHANGE

    You can no longer lend employees during the HUD tutorial when you’re required to hire them

    Spawn location at the contractor is now further away from the shelter

    AI drivers automatically open and close the trailer’s top hatch on the field, e.g. with the Hawe SLW

    In the vehicle shop menu, the selected purchase location is retained when the vehicle is purchased. Additionally, the selection is remembered when opening a new vehicle (as long as the menu is open - when it’s closed the selection is reverted to the default value)

    In the vehicle store menu, the model selection within a series is retained when the vehicle is purchased

    Improved rent/lending notifications (end times added, warning category)

    Rauch Axis cruise control level reduced to 12 km/h (7.5 mph)
    Update 1.0.2.6 (30 October 2020) NEW

    Additional sales price mode "Realistic", which offers completely realistic values

    Vehicles can now be cleaned at the contractor

    Claas Jaguar and Tucano have received unload chute/rear view cameras that can be activated in the cockpit displays.
    BUG FIX

    Analog devices in missions now show icons for both axis directions if only one axis direction is bound

    When grass grows back after a complete drying cycle and is then cut again, it is no longer immediately dry

    In the scenarios the memory consumption has been reduced when fast forwarding, this should also fix crashes and freezes of the game in those situations

    Display on Hammer MixKing repaired (digit size and position increased)

    Finance menu: better support for long dealer, tank and FillType names

    FillTypes that can’t be sold at the harbor are no longer displayed in the finance menu

    Animals no longer spawn outside the boxes

    Tutorial "Field Guidance System II": Spelling fixes

    Vehicle recovery window: spelling fixes

    Claas Jaguar: when all-wheel drive is deactivated, the front axle is now correctly powered instead of the rear axle

    Biogas plant silos can be uncovered correctly again

    Missing textures of the Deutz tow pin hitch added

    Hammer TransferKing: reflection of the tires adjusted

    All tractors and harvesters (except Deutz 7250) received new animations for indicator/gear/direction levers. The protective rubbers no longer rotate to the wrong direction.

    Crash during fast forwarding with rented equipment or loaned employees fixed
    CHANGE

    Bale sales prices reduced, custom difficulty multipliers added

    Biogas plant revenues strongly revised:

    Methane gas: revenue divided into electrical and thermal energy, with an amount of €0,143 resp. €0,03 per kWh

    Biogas yield of all fruit types reduced to real values

    Trader icons are now displayed in the finance menu

    Trader icons have received a uniform design

    Traders in the finance menu are now sorted alphabetically

    The weight-based sales price multiplier of the animals is now smoothly interpolated between the weight groups, so that there are no more steps

    Claas front loader FL 100 rotates the arms to transport position when autopilot / tasks are used. An attached shovel or bale fork is also rotated to the top

    The fee for selling animals via the menu is now based on the distance from the animal to trader

    Cleaning vehicles takes longer, progress indicator added

    Price fluctuations added for swath and chopped fruits

    Start money amount of scenario 3 increased

    Fruit reference texts now show correct units when the game uses imperial units

    Tutorial "Thresh grain": Start position of the Vario trailer optimized
    Hotfix Update 1.0.2 (23 October 2020) BUG FIX

    Textures are only set to Ultra for a new profile if 6 GB VRAM is detected. All in all Ultra can consume more than 4.5 GB VRAM in the Albergtal with many machines.

    Difficulty multiplier is calculated correctly when changing the difficulty level

    Completion window when exiting a scenario is now displayed centered

    If you tow a driver that is not controlled by the AI, the harvester will no longer ignore the driver

    Fieldgrass: Age calculation fixed while fast forwarding

    Field wetness in the tutorial "Forage maize chaser bin" reduced

    Animals no longer get stuck on edges or curbsides

    Harbor trader: driving through the unload area with incompatible FillTypes does not lead to a crash anymore

    Claas Tucano: Front wheels no longer drag on the chassis when Vario is attached

    [EDITOR] Fruits are displayed where they should be

    [EDITOR] Calculate Vegetation Grid Positions no longer causes errors

    EDITOR] You can paint grass outside the fields in the editor again

    Grass no longer sticks out on the road in the Albergtal in as many places as the vehicle trader (there will be more changes)

    It no longer doesn’t rain through the roof at the harbor trader load and unload area

    Trees without leaves are also displayed in the distance without leaves

    At the Physics level “Realistic”, the vehicles no longer slip when the handbrake is -applied

    Farm - Seed pallets - FillType does not jump over if a wrong vehicle had been selected before

    Tutorial “Animal Feeding” can be completed if you fill the feeding troughs in any order

    Animals no longer spawn outside of the barns

    Drive-thru silos can now be filled with mixed cargo, e.g. field grass silage and field grass hay

    Tutorial “Helper Transport”: Task can only be saved at the end of the tutorial

    Rebuy setting in tasks are now loaded correctly from the save game

    Minimap no longer crashes when no navigation path can be created

    Scenarios 1 & 5: Stuck at "Drive to field" fixed

    Scenario 2: The "Freeze Bales" option is now activated for bale loading during the scenario

    Szenario 4: Crash Fix when loading a save game

    Crash fixed when attaching the Lacotec LH II
    CHANGE

    Credits: Supporters grouped by badge

    Notification message when a helper gets stuck in traffic

    Photo mode added to graphics options, which allows to increase the settings to values outside of the recommended ranges

    The beacon lights now have discreet light shafts again

    Sale prices: difficulty price factor adjusted: Animals (easy): 1.6; Animals (medium): 1.3; Animals (hard): 1.0; Fruits (easy): 8.0; Fruits (medium): 5.5; Fruits (hard): 3.0;

    Young animals (with lower weights) are now worth much less per kilogram than older/heavier ones

    Finance menu: tank and trader overview cleaned up
    Update 1.0 (15 October 2020) NEW Become a farmer:

    Over 50 comprehensive tutorials explaining the entire game and procedures

    Scenarios for an exciting start in agriculture

    Numerous information on real agriculture by the Landwirtschaftsverlag Münster
    NEW Career vs. Sandbox Mode: It can be decided per savegame whether it should run in sandbox or career mode.

    The sandbox mode has no restrictions (for performance reasons there are still maximum level values for vehicles, animals and staff, but these correspond to the highest level value you could get).

    In career mode, the maximum number of vehicles, animals and employees is limited as before based on the profile’s XP. In addition, vehicles - except for a small starting fleet - must be unlocked by completing scenarios. This is displayed on the corresponding vehicle page in the shop.

    The restriction is defined in the vehicle - so it is also possible for modders to limit their vehicle in their career.

    Once set, savegames retain their mode and cannot be changed by "Save as" or similar.

    Old save games are handled as sandboxes.
    NEW New profile and savegame menu

    New design

    Better clarity, more space for the savegames

    Direct creation of an empty savegame (previously a new save game could only be created via "Save as")

    The selection of savegames is now done by clicking directly on the slot (previously separate button)

    The savegame active in the selected profile is marked with a tick

    The savegame active in the whole game is yellow and marked with a tick
    NEW New languages: Spanish, Italian, French, Polish and Russian

    NEW TerrainGrid storage optimizations: Saving is now much faster and save games are much smaller

    NEW Vegetation & trees now move according to real wind data achievements. Only available for newly created profiles.

    NEW Helper AI:

    The AI ignores the collision with objects that have an optional collision (e.g. trees)

    In harvest tasks with a combine, the drivers now wait at parking positions next to the field if they’re not full after emptying the combine

    If several drivers are waiting next to the field, the one with the highest fill level starts first

    When the driver is almost full when chopping, he warns the chopper with the horn and by switching on his rotating light

    AI workers automatically refuel diesel
    NEW Straw and hay bales can be fed using the MixKing NEW Hay drying revised:

    New parameters sunshine hours (incl. cloudiness), temperature and wind force have a direct influence on drying

    Now the exact amount of rain is considered in the calculation
    NEW Menus and interface:

    Main menu revised

    Areas updates

    Areas have received tooltips

    News display redesigned

    New design for profile, settings, mod and credit menus

    Employees and potential employees on the market have received portrait images

    Main menu: Welcome tour when starting the game for the first time

    Map selection menu redesigned and revised

    Settings menu has a new design

    Mod window in main menu revised

    Menu soundtrack

    In transport task mode, loading/unloading direction and FillType are automatically selected depending on what the loading point has set and what was set at the previous station

    The UI is now always rendered in the native desktop resolution, if you select a smaller resolution it is only used for rendering the world (new standard in C4 7.0)

    Fonts are rendered via Slug 5.0, making them sharp in all resolutions

    New screen marker showing the direction and distance to the next mission target or autopilot target

    Money, date and time in in-game menus

    Exiting the map or game: dialog box with the option to save, not save or cancel. Both in the free game and in the scenarios
    NEW Vehicles can be towed away using a tow bar

    New machine: tow bar, which must be bought in the shop

    Can be attached to any vehicle via the radial menu, or directly to the towing bracket

    On other tractors it is attached to the front of the towing point

    If the tow bar is attached, nothing can be attached to the front three-point hydraulic system at the same time - and vice versa
    NEW Physics level "Realistic" now works with real values again, the old "realistic" level is now called "medium” NEW Map

    Contractor south of the sewage treatment plant

    Roads and paths get wet when it rains

    Fog is back again and has been reworked together with Atmospheric Scattering

    Machine purchase: New spawn points (BGP, animal trader, ...) with individual delivery costs

    Wild animals in the Albergtal added

    Animals flee in case of collision with player or vehicles

    Wild animals flee from the player
    Many new environment objects added

    New traffic vehicles

    Seed pallets added on the farm to store surplus seed temporarily

    Added two dedicated fertilizer stores at the unloading point on the farm

    New mission "Welcome to the farm" added as an introduction to the farm
    NEW Options

    Warning popup when vegetation settings are too high

    Setting to ignore maximum speed for field work. If enabled, machines keep working even when driving too fast

    New option: Vehicle and player camera optionally collide with vehicles, bales, animals
    NEW Vehicles:

    New machine: Bressel und Lade Silageroller XL for compacting the silo

    New machine: Transport trailer for Claas Direct Disc 520

    All vehicles have cruise control indicators in the cockpit displays

    Deep tracks (from getting stuck) can be compensated with cultivator and plow

    Vehicles can sink in on wet fields. In addition, grip in damp conditions has been massively reduced. So you can dig in mud again

    Vehicles take evasive action if road is too narrow

    When an Implement is in attaching range, an append-icon is displayed. This can be (de)activated in the options.

    Field entrances are "blocked" by drivers until they have passed them. This prevents traffic jams or collisions at field entrances

    New standard road speed for helpers: 50 km/h. Can be overwritten in XML with [tt] [/tt]

    Vehicles can now be recovered at different locations via the vehicle menu

    Warning if vehicle will run out of fuel soon

    Vehicle tires now also have a collision but only inside the rim
    NEW Editor:

    OBJ Exporter for the Editor
    NEW Rendering, HDR, PBR

    HDR ACES tone mapping

    Integrated C4 7.0 Renderer

    Revised PBR implementation

    Standard cubemap replaced by an HDRI
    BUG FIX Vehicles

    Revised sounds of all vehicles

    Motor noises no longer suddenly jump in volume when doors are open

    Draft Force Fixes: Attachments that are pulled have new resistances. Seed drills etc. are now treated differently than deep cultivators or plows

    Position of Capsules Shapes is now identical to the position of PhysX

    Hammer SilageKing now also unloads while driving

    Stapel VT18000 had not loaded the set application rate correctly

    When loading a savegame, attachments and cutters are now attached correctly at the saved position

    Implements should be correctly attached after loading from a savegame

    Buckets hang more firmly on the front loader

    Hammer TransferKing unloading on left side: Doors are opened the right way around, particle system is visible again

    Wrongly assigned QuickSlot item in Claas Axion removed

    When unloading the Hammer MixKing with the U key it could happen that the unload -animation was not finished

    When attaching the Claas 521 trailer to the Tucano there are no more collision problems

    Stapel VT18000 boom can now always be attached correctly

    Claas Volto, Claas Liner, Claas Quadrant and Stapel VT18000 now turn themselves completely transportable on autopilot

    Lemken Juwel: Soil particles no longer float in the air

    The Lemken Azurit now sows again after loading a savegame

    Dammann booms no longer lifted after loading

    Claas Quadrant: CabControl for bale ejection now visible from outside when player is on foot

    Machines like the Stapel barrel can now be filled to 100% (previously 99.5%)

    The particle system of the Jaguar no longer shoots against the side of the loader ------wagon

    Rauch Axis is again able to fertilize after loading a savegame

    Round weight no longer tips over when spawning/resetting

    Three-point hitches: Float position in lowered position corrected (e.g. Arion 530 with Juwel)

    Headlight colors adapted

    Deutz 7250: Handbrake icon and neutral gear indicator fixed in display

    Ignition key animations fixed in Deutz and MB Tracs

    Lemken Gemini can be unloaded at the farm

    The front axle of the Deutz 7250 is no longer tilted

    Hammer corn sowing unit: shaking animations reduced

    Hammer TransferKing opens the doors correctly when unloading on the left

    Köckerling Rebel Classic: fixed shaking animations

    Claas Volto: Particles are visible again after loading a game

    Tracks no longer remain on the headland when sowing
    BUG FIX Field cultivation and plants

    BUG FIX Swath is now deposited on the field even at higher speeds

    BUG FIX To improve work on headlands, fruit destruction by the tires no longer occurs during sowing

    BUG FIX Plants that can regrow after cutting only start grow after a certain number of days

    BUG FIX Helpers AI & Autopilot

    Animal transport with helpers is now savegame compatible

    Transport tasks are now save game compatible

    Transport task from template: Load/unload selection was not saved/loaded

    Drivers no longer overtake harvesters when driving downhill and rotate less

    Drivers now pause again at the end of the lane when the user is controlling the harvester

    After loading a savegame, drivers with full trailers do not wait their turn on the field to drive home, but drive immediately to the unloading point

    Drivers no longer randomly lose their affiliation with a task on a field

    Driver no longer drives into the harvester when changing sides

    When harvesting, drivers now also check if it would not be more sensible to drive behind the harvester when following left/right

    The position calculation of the driver is no longer dependent on whether the harvester has just engaged reverse gear

    When harvesting with two AI drivers , the second waiting driver is no longer sent to the field entrance while the first one unloads the combine

    Savegames with active harvesting task with yourself as the driver: Unloading stations are no longer lost

    After completion of the harvesting task, drivers drive correctly from the field to the unloading point

    Drivers who are at the unloading point when loading a savegame no longer stop there

    Parking vehicles at the roadside no longer block AI vehicles or helpers

    Helpers now load and unload correctly in transport tasks

    Helper stops again during unloading

    Transport Task: Helper no longer circles around loading point

    When harvesting, choppers/combines now also harvest the first headland track correctly. The transition from headland to field tracks has also been optimized Lacotec LH 2 can now be used in harvesting tasks

    AI drivers should no longer circle on the field

    During harvesting, the chopper now also detects collisions with attachments when resetting

    Drivers waiting at the edge of the field are also sent home when a harvesting task is completed

    Navigation optimized at multiple road intersections

    AI / Autopilot can now also start from the shelter on the farm

    Drivers who are in a savegame on their way from the silo to the field do not unregister from the task

    The autopilot no longer loses its path when loading a savegame

    When performing a (animal) transport task, the quantity already transported is now saved in the savegame

    Feeding and BGP filling tasks can no longer choose the port silos

    Field work task does not stay on GettingReadyForWork after loading from savegame & - Field work does not start from scratch in savegame

    Fixed numerous crashes while saving and loading tasks

    Harvesting task: task with user as tractor driver now working

    Drivers now also take the cutting unit into account when taking evasive action If you drive behind the harvester as a driver, it no longer honks and does not stop when you’re too close

    Field work with several helpers: The headland is worked again by the first helper

    Field work with helpers no longer starts from the beginning after loading a savegame

    Calculation of the duration of field work and harvesting tasks corrected. The working width is now also correctly taken into account

    When harvesting, the driver no longer pauses when the field is finished
    BUG FIX Map

    If no weather data is specified in the map XML then the default data will be loaded Brick and stone pavement now use real Normal Maps

    Gates, fences: collision with machines fixed
    BUG FIX Menus and Interface

    Duplicate and faulty tanks removed from statistics menu

    Fixed wrong message text for employee payday

    Gamepad: fixed mouse position and click position for resolutions larger than Full HD

    Fixed crash when switching between controller and keyboard in mission window

    Minimap: Fixed scaling to 4K resolution

    Scaling and zoom of 3D display in vehicle menu fixed

    Vehicles in series ("model selection") are now sorted better

    When fast forwarding the background will be solid and cover the whole screen

    Mission texts, trader entries, controls info and minimap in the field menu are no longer rendered above other elements when scrolling

    "Restart the game" appears in the selected new language if it has been changed XP correctly formatted in notifications

    Fixed numerous translation errors in the menus

    Better support for longer text in tabs in in-game menus (wrapping into two lines) -- Quickload (default: F9) works again

    Settings in the options menu are no longer applied immediately, but only when "Save" is clicked

    Changed settings are now also saved when you are in another tab of the options menu

    Fixed faulty "FillType not compatible" message in transfer window

    Better menu display at non 16:9 resolutions

    Fertilizer calculator: display of imperial units and values corrected

    Delete transport task: notification text corrected

    Hints during the creation of a harvesting task improved
    BUG FIX Graphics and rendering

    Shadows of LODs are no longer rendered permanently

    Textures are only on Ultra by default when 4 GB of VRAM is detected. In total Ultra consumes about 3.7 GB VRAM in the Albergtal with running machinery. Using the “high” settings, 2 GB of VRAM is sufficient

    Improved SSAO quality

    Less vegetation popping bugs when switching between vehicles
    BUG FIX Bales have the correct weight again BUG FIX Repayment instalments of a loan are no longer billed more than once BUG FIX Flashlight in first person view no longer darkened CHANGE Map

    Silos sections can now be opened and covered section by section

    Flags from Landwirtschaftsverlag placed at the cooperative

    Road network:

    Three-way intersections have received correct and optimized turning lanes

    Path widths on field paths reduced

    Narrow curve south of the farm optimized

    Vehicle dealer entrance optimized

    Paths at the port optimized

    BGP exit navigation paths optimized

    Cooperative: entry and exit navigation paths optimized

    Sewage plant: entry and exit navigation paths optimized

    Spawn point orientation and connections fixed

    Distance fruit colors revised

    Building doors open earlier (Trigger enlarged)

    All old missions removed from the sandbox and career mode game

    Texture blending of the soil between "cultivated" and "plowed" improved

    Weather: rain blocks more finely divided, roads get wet earlier
    CHANGE Vehicles

    Lemken Juwel is now raised before rotating

    The speedometer display in the HUD takes the Imperial vs. Metric settings into account and shows km/h or mph

    Machines no longer work outside the speed limit when driving yourself

    The cruise control now also works downhill by actively braking

    All vehicles have received increased street speeds

    All vehicles have received increased reverse speeds

    Claas Disco work speed increased to 15 km/h

    Camera height adjusted for better model and seating positions

    Better position detection of the attachments in the radial menu

    The turning radius of the Tucano has been reduced, e.g. field 14 can now be harvested without colliding with the fence

    Bressel and Lade buckets: green changed to gray (current B+L color)

    Bressel and Lade buckets: prices adjusted

    MB Tracs: center of gravity and weight distribution adjusted

    Placing the Vario 930 on the Claas 521 trailer has been improved

    Vehicles that are not compatible with a target tank or trader no longer open the transfer window

    All machines and their functions are now fully translated

    Lemken Juwel: unfolding and rotating can no longer be performed twice in a short time

    Vehicles can also be refuelled via the menu, if you do not have enough money for a complete tank

    Claas Tucano can now mix grain

    Vehicle and equipment rental prices were increased

    Joskin Betimax RDS (both), Lemken Juwel (all): decal dirt now corresponds to vehicle dirt

    When an empty machine enters a load/unload trigger, "Load" is pre-selected

    Physics performance improved for many machines

    Lemken Gemini can now be emptied

    Added tow pin hitch on Deutz 7250

    Animal sale: “Unloading” is pre-selected when there are animals in the trailer

    When attaching machines, the lower links of the tractor are lowered and the upper link is adjusted correctly

    The camera no longer collides with optional collision objects (banks, trees...)
    CHANGE Player level and attributes adjusted

    Maximum quantities for vehicles, animals, employees adjusted

    Maximum level of the player increased to 10

    CHANGE Menu and Interface

    Vehicle debug window cleaned up

    New mouse cursor for better visibility

    Options menu: Language selection moved up and highlighted visually

    C4 Intro video volume reduced

    Xbox One and 360 controllers: custom icons for “View” and “Menu” / “Start” and “Back”

    Improved rental button and slider in vehicle and employee menu

    Zoom speed of minimap with gamepad reduced significantly

    The “Attach Failed” dialog shows more details

    When buying / selling at the trader, the total price is now displayed

    At the farm gas station, the purchase window no longer shows the amount of fuel in the tank, since it is unlimited

    NotificationWindow now closes automatically after 60 seconds

    UI scale: minimum value set to 50%

    The setting "Only edit own fields" is available again in the difficulty options

    Numerous tooltips added to the options menu

    The Sleep Window now shows the target date

    Brightness setting in the graphic options now goes from 0 to 100, with default value 50
    CHANGE Helper / AI / Autopilot

    When drivers continue after pausing and the distance to the target is greater than 50m, a new course is calculated

    Parking positions for waiting drivers have been extended so that drivers from the back of the queue can also drive to the field first

    Harvesting task with yourself as driver: harbor grain trader is now supported

    Field cultivation task: travel speed increased when changing tracks

    Drivers drive a larger arc around the crop in the field and prefer turning maneuvers over the field boundaries instead of driving into the fruit

    Field work with several helpers: If an additional helper reaches the field, all others pause their work until the new helper has reached his or her path

    Lemken Gemini and Dammann Land-Cruiser can be loaded in transport task at the water/liquid fertilizer dealer

    AI vehicles drive closer to the center line on small roads

    Speed adjusted on dirt roads

    Adjusted the parking positions of the helpers on the whole map, so the drivers are no longer in the way at the field entrance

    If "Always full throttle" is deactivated, the AI still uses full throttle

    Drivers: fewer collisions when changing from “driving behind harvester” to “driving left/right”
    CHANGES

    CHANGE Performance: spikes reduced by better caching of the shaders in the warmup phase after loading a map

    CHANGE Shovel controller improvements for pushing silage in silos

    CHANGE Silo compaction improved

    CHANGE Bale handling improved by using a better piercing position of the forks’ spikes

    CHANGE Animals can now turn left/right a little better

    CHANGE Animal noises normalized and volume lowered

    CHANGE Age of employees limited at recruitment

    CHANGE Removed unused FillTypes

    CHANGE Added ambient sounds for doors, gates etc

    CHANGE Graphics

    Atmospheric Scattering improved and connected to the fog generator from the Weather Controller. The old fog has been completely deactivated

    Better performance when rendering trees
    NOTES

    NOTE Some panels still have minimal problems with Cyrillic text in terms of text width recognition

    NOTE Because of the Capsule Shape changes AI characters do not get over curbs

    NOTE Console variable $allowCheats 0 or 1 If you want to use cheats like "goldencrops" you have to set $allowCheats="1" before. If this variable is set, you will not be able to achieve achievements like in other games.
    Patch 0.9.8.2 (23 June 2020)

    With patch 0.9.8 we want to offer you more immersion and gameplay. Therefore, we have added environment sounds to this version. This means you can hear various sounds on the Albergtal map, which makes the game feel more realistic. The birdsong, rain and wind sounds are some examples. In addition, your character has now been given movement noise, which also differs depending on ground types. This is completed by sounds that attract and scare away animals.

    The Albergtal Map was further updated. The vehicle trader now has tractors in his showroom and the sewage plant has been made a bit nicer. The farmhouse and all buildings have been reworked and got a more realistic look. The barn is now finally a barn and does not look so clinically anymore. The farmhouse now has automatic opening doors and the annex and garage can now be used to park vehicles. Furthermore, new bushes have been placed on the Albergtal map which are also seasonable.

    An update to the current PhysX 4.1 version is also included in this update. This fixed the shaking in light vehicles (AI traffic).

    Furthermore, many bugfixes have been included in this update. All changes can be found in detail in the changelog.

    There will be a status update at the end of July and end of August until V1 in September. We are currently working full steam ahead on the completion of the V1 and will introduce to you some of the content of the V1 in the upcoming status updates.
    NEW

    The vehicle specific physics were reworked and several heavy bugs were fixed that made light vehicles shake

    PhysX 4.1 update. Update to the latest stable PhysX version

    Environment sounds were added

    Footstep Sounds have been added and are configurable via XML

    Flashlight has received on/off sound

    Sounds to attract and scare away Animals

    Attract and scare off Animals improved

    Bushes were added

    Bushes Season Update

    The farmhouse has been given a garage

    The farmhouse has got a workshop

    32 bit triangle indices support so that meshes can have more than 65336 vertices. so we can render more vegetation than before
    BUG FIX

    KI riders no longer automatically log off the field

    KI driver waits until chopper/thresher is ready on the field

    KI: Detection of potential collisions improved, NaN problem fixed

    Crashfix: Delete on vehicle Hide FieldGuidanceSystem window

    [EDITOR] Fixed connecting NavPath ends to nodes in the editor

    [EDITOR] This is important for modders: WheelJoint settings have been fixed. Unfortunately, an error had crept in during the engine upgrade and the brake settings of the WheelJoints could not be changed properly.

    When you drive with automatic, you don't shift from neutral to first gear anymore which was a conflict with the automatic of PhysX.

    Also the PhysX input smoothing for analog input events was fixed. A wrong time factor was calculated here.

    [EDITOR] FontImporter settings were fixed

    [EDITOR] PNG Tree Importer fixed

    Street Decals fixing

    Field menu: Added missing StringTable entries for field grass and rye

    Albergtal material errors have been fixed

    Vehicle shelter collision was added

    Vegetation Grid hole was solved

    Workshop Collision was changed

    Asset Windmill

    Tree bug fixed

    Factions are now translated and XP correctly scaled

    Mission 07 Harvest the skiers do not work properly anymore

    Morph mesh no longer explodes in the first frame

    Tire tracks are painted directly under the tires and have fewer outliers

    The motor sounds were adjusted to the volume level of the new ambient sounds

    The new ambient sounds become quieter when the cabin is locked inside the vehicle

    The menu sounds and mission event sounds have been turned down

    The Footstepsounds were refined

    The machine sounds of the attachments have been reduced to 25% volume

    Fixed a problem with Plug 'n' Play support for Xbox controllers. It was possible that the controller was not recognized if the driver had given an unknown string or hardware ID. Now all XInput Devices are supported

    Fixed missing default assignments for the controller when walking

    Attract animals placed on Y

    Scare animals away on RB + Y

    Jumping is A

    Getting into the vehicle is now done with X or Dpad Bottom as when getting out

    Flashlight is RB + DPad Left as in the vehicle
    CHANGE

    Sewage plant has received a complete overhaul

    Sewage plant was added to the minimap

    Vehicle dealer was revised

    Hammer CornKing maize sowing unit: too high seed consumption corrected (now 50l/ha)

    Path System at field entrances was revised

    BGP silo paths were revised

    [Farmstorage] AI's no longer stuck on the driveway

    Farm premises were completely revised

    machine hall, 1st floor is accessible

    Sewage plant was revised

    [EDITOR] Triggers can now also be set via editor masks
    Patch 0.9.6.5 (09 April 2020) NEW

    On/off sound added to the flash light

    Lemken Azurit, Saphir: tank fill meshes added, lids can be opened

    [MODDING] Editor function “Replace Geometries with Instances” now factors in the dummy objects’ respective scale. This way, you can place a lantern in Blender spread out on the map using curve and array modifiers, or spray them using particle tools, and then replace them in the editor with your target .wld with one click.
    BUG FIX

    Field menu: missing StringTable entries added for field grass and rye

    Mission “Golden Harvest”: Jaguar can drive to field 3 again using the autopilot

    Mission “The bulls are back in town!”: faulty navigation target points fixed

    Hammer CornKing: track markers can reach the ground again

    Hammer CornKing and seed units: seeding area improved: there should be fewer holes when an employee is working with both machines

    Hammer CornKing: actual fertilizer spread rate didn’t match the set value

    Claas Axion: rear three-point hitch attacher is not skewed anymore

    Claas Tucano, Geringhoff Mais Star: Unnecessary “You’re driving too fast” warning when in transport mode fixed

    Claas Tucano: screw conveyor rotates again when combine system is on

    Claas Quadrant: missing pickup texts fixed

    Lemken Azurit: dirt on the discs fixed

    Bugs fixed when baking impostor normals and shadows
    CHANGE

    Hammer CornKing corn seed unit & Lemken Azurit: seeds usage was too high (now ~60l/ha)

    Lemken Korund: roller particles extended
    Patch 0.9.6.3 (31 March 2020) NEW

    Lemken Azurit 9/4.75 (3m maize seed drill machine)

    Lemken Azurit 9/8.75 (6m maize seed drill machine, foldable)

    Lemken Gemini 7/1000 (Front liquid fertilizer tank)

    Lemken Korund 8/600 (6m seedbed combination)

    Lemken Labrador 160 (2m subsoil loosener)

    Lemken Saphir 7/300-DS 125 (3m grain seed drill machine)

    Lemken Zirkon 8/300 (3m power harrow)

    Lemken Zirkon 12/600 K (6m power harrow, foldable)
    BUG FIX

    Shop images can be generated again and are no longer just gray

    NPCs in the village no longer have the wrong shading. General Shading problems with scaled models fixed

    Field information panels for swath are displayed again in front of the swath

    Oily graphics on Linux systems was fixed

    Fixed crash when selecting a dropdown during loading/unloading and leaving the trigger

    Fixed crash when trying to load without selecting the fill type first

    The "Washing" window is no longer visible after loading a savegame

    The factions in the profile menu are now translated

    Crash while loading the MixKing at the farm storage fixed

    Fixed wrong spawn location when account balance is less than the vehicle rental price

    The fence gate at the pasture closes again

    Fixed missing translation strings in Claas Quadrant

    Vehicle Shop: translated descriptions are displayed again

    Joint script methods now always return the correct rotation angle between -180° and 180°

    Pasture fence collision fixed: the cattle should not be able to escape now

    Fixed missing NPC models: no more yellow boxes running around the village

    Shader editor: Parameter dropdown in constants can be selected again
    CHANGE

    [Performance] Traffic vehicles now execute less code

    [Performance] Code optimized for machines (dirt, tire tracks)

    Certain console commands now have an additional output in the debug.log (listMachineStates, listPlayerAttributes, listGroundAttributes, listFruitAttributes)

    Removed anti-aliasing option from settings menu as MSAA 4x is used, with a custom resolve shader for better quality

    The player character has received new textures
    NOTE

    The new machines have no sounds yet

    Just like the Hammer seed units, the Saphir 7 also requires a front attachment machine: the Lemken Zirkon 8/300 power harrow. The Azurits can be attached directly to the tractor's three-point linkage.

    The Lemken Gemini front tank can currently only be used for transport, not as an additional tank with the Dammann Land-Cruiser sprayer

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