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描述

Professional Farmer: Cattle and Crops takes you out into the countryside and impresses with its depth and attention to detail! Experience how exciting being a farmer can be. Work your fields with original machines or coordinate these tasks with your workers. Bringing in the harvest, caring for animals, and getting the cycle of food production going are hard, but also satisfying tasks of a farmer. Follow your vocation as a farmer with all the challenging and beautiful aspects modern farming has to offer: detailed machinery; authentic sowing; fertilizing and harvetsting; livestock management; and realistic weather and nature conditions.
Professional Farmer: Cattle and Crops is the ultimate farming simulation with a unique and unrivaled level of detail.
Detailed machines with realistic vehicle physics and many functions
Convenient vehicle control with versatile functions, controllable via a radial menu and the quickbar
Plant growth based on correct fertilization with nutrients (mineral and organic fertilisers: nitrogen, phosphate, potassium)
Grassland tasks (mowing, turning, windrowing, baling) with realistic drying of field grass
Physical bale handling, collecting and stacking of square bales with the front loader
Weather simulated on the basis of real weather data with influence on soil and crop growth
Dynamic fields affected with lanes and tracks created by machinery that remain even after saved scores
Support for steering wheels and controllers
Intelligent helper system: supporting staff who can control the machines autonomously over the field and road and take over tasks from a comprehensive calendar-based planning system
Management of employees for cooperative tasks
Extensive tutorials that provide an easy introduction to the game
Scenarios that provide comprehensive insight and background knowledge about agriculture
To produce a simulation that is as realistic as possible MBB worked in close cooperation with the national agricultural publisher Landwirtschaftsverlag Münster
Career mode, tutorials, scenarios, and a sandbox mode
Experience levels with XP (experience points), reputation, and achievements
Difficulty levels from arcade gamer to simulation professional
Mod support for machines (tractors, attachments, trailers, etc.) and maps (adding your own content or content created by other players)
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視頻
新功能
- 版本: Windows
- 發佈日期:
- Update 1.3.5.5 (31 March 2021) NEW
New vegetation rendering
BUG FIX
Missing button assignment and display with Xbox controller fixed
Tutorial “Baling straw” can be finished again
Maize feed animation when forage harvesting now shows single plants again instead of four at once
Maize is harvestable again below BBCH 80, but a very low yield
Fixed game freeze when fast forwarding for long periods of time while a lot of swath exists on the fields
CHANGE
French translation has been reworked completely
Distance colors for all fruit types revised
More shader markers placed at the farm for better performance
Vegetation texts in graphic settings revised and simplified
NOTES
The soil tutorials, introduced with the previous update, are only available in German and English at the moment. Sorry for the inconvenience
Update 1.3.0.6 NEW
Soil and plant system with soil types, soil conditions, yield factors and different field cultivation
Crop size and density depending on the condition of the plant
Weather and field crossings effect on the soil, depending on soil type and field condition
Individually deactivatable yield factors (fertilization, soil, growth time)
Three new soil tutorials
Detailed yield balance and soil texture triangle in the field menu
Different tire tracks, varying according to tread type/tire width
Joskin Cobra 13000ES slurry tanker
Joskin Terrasoc 3600/9 SH
Joskin Terrasoc 5200/13 SH
Joskin Terraflex XXL 6375/17SHK/2
Hose Connectors/PTO Collection
PTO shafts in all vehicles
New default hose keys for ropes between implement and vehicle: "ropw" and "ropc" for windows and cab (see Claas Disco and Arion 530)
Ground command "setGround", with "setGround -p" for info
Map display: map background graphic is displayed completely when heatmaps are enabled (gray background and fields removed)
Hydraulic hoses added to Lemken Juwel plows
Crop scaling adjusted based on nutrient availability and soil condition
New genetic and soil yield potentials for all fruits and soils
BUG FIX
Radio in vehicle and menu now always run synchronously and no longer overwrite each other
Rendering errors on minimap fixed
When creating store images, a world with transparent background is now loaded again
Manual position/rotation of the steering console on tractors is now saved and loaded
Rauch Axis is now parallel to the ground when in the raised state
Hose direction between Stapel VT18000 and drag hose booms reversed, hoses move more naturally as a result
Lower links no longer bounce when approaching an attachment
Fixed wrong zoom ranges of minimap in field menu at resolutions above 1080p
Added missing hose animation during unloading (liquid slurry, liquid fertilizer, etc.)
Missing translation in store display of Hammer grain seed unit fixed
Hammer CornKing fertilizes after loading a savegame with an active AI task
Lemken Korund work coverage on field 16 fixed
Lemken Labrador is no longer completely lowered during AI driving on the street
Numerous spelling fixes in tutorials
Added hose connections to the rear of the TransferKing
Bressel und Lade W22 6m no longer tips over
Bressel und Lade W15 is oriented correctly again when attached to the three-point
AI drivers no longer complete their work task if they reach the field before the combine/forage harvester
Claas Tucano 3D preview camera orientation fixed
Hammer corn seeding unit no longer gets stuck in the gate of the machine hall
Mowing pattern of the Claas Disco 2750 improved
Field Guidance System now keeps vehicle in the center track more accurately
Scenario 5: Crash during final camera flight fixed
CHANGES
The field menu heatmaps for efficiency and fruit growth have been changed to brightness scales (dark blue = lowest value, light blue = highest value)
Plant growth: growth times of all fruits adjusted to the year’s weather conditions
Lemken Zirkon, Korund track loosener equipped with function
Lemken Juwel work area increased to the inside, in order to cover the tractor’s tire track more
Field menu: If soil attributes have no effect on the current growth stage, they are grayed out
Some tutorials and campaigns adapted to the new ground changes
Update 1.2.0.6 (16 February 2021)
Fixed a crash during unload of the Tucano
Update 1.2.0.5 (12 February 2021) NEW
Radio cab controls in all tractors, including showing the stream title in the display
Steering wheel stiffness adjustment: Logitech SDK integration (German)
Hoses, hoses, hoses: Hydraulic and electrical connections between vehicles (currently not implemented in Lemken Juwel and Hammer corn seeder for technical reasons)
Shop preview: garage model instead of solid color background
Three- and four-point hitch upperlinks are now stored in a transport position when not in use
[MODDING] There is a new script method "Cancel Event" to cancel Activate, Deactivate, Change and Relative Change
[MODDING] You can specify a marker that indicates the camera position instead of calculating it using the bounding box when generating a shop preview image Hour meter and odometer installed in the cockpit of the vehicles
BUG FIX
Fixed a save game bug that prevented you from completing the first scenario
The vehicle debug window is no longer displayed after loading a save game
AI employees no longer circle backwards around waypoints when working in the field
Animal transport task calculates transported quantity correctly
Road connection from the contractor's liquid fertilizer tank back to the road added
Harvesting tasks where you as the player drive the tractor can now be completed correctly
AI tasks with mower no longer mow the field twice
Vehicle camera no longer shakes at certain angles
Fixed crash when reloading a machine while attaching it
Helper AI ignores fill level of shovel attached to front loader
Wheel dirt is saved correctly
Vehicle combinations no longer fly through the air after task start
Assignment problems with attachments in helper tasks fixed
Radial menu now reacts to clicks independently of the framerate
Claas Jaguar with trailer can now be emptied in the silo
Unfinished square bales in the Claas Quadrant baler now also have stalks at the sides after loading a save game
Path display and autopilot problems with very sharp turns/path changes fixed
MB Trac tires no longer protrude into the bodywork
Helpers no longer block the entrance to field 22
Köckerling Rebell Classic: Disc rotation speed reduced
Köckerling Rebell Classic 410, 520: Packer rollers run straight again
If the AI is already standing on the field it is supposed to harvest, it now drives correctly to the field entrance
CHANGE
Hungarian language support improved
When machine/employee rental period ends during an active task, a popup with corresponding warning appears
When chopping, AI helpers can now also be sent away
Optimized evasive maneuvers of helpers, oncoming helpers should now no longer evade in the same direction
The foldable silage blades by Bressel und Lade are now put into transport mode by the autopilot
[PERFORMANCE] Animals further away from the camera, such as bulls in the barn, no longer get physics updates
SurfaceTypes outside the field now have noise, meaning they are no longer perfectly flat when driving
Radial Menu: visualization of the “rear” rings decreased in size
Hydraulic lifting height of all MB Tracs increased
Wheel suspension on Hammer CornKing increased, resulting in less tire deformation
Alignment of equipment to three- and four-point hydraulics improved: Implements are - if possible - oriented so they are straight when lowered to their respective work height
After field cultivation is completed, the AI drives to a parking position at the field and does not stop in the field entrance. This means that different helpers no longer obstruct each other in a field
Update 1.1.0.8 (17 December 2020) NEW
New tires for all vehicles
Maintenance and condition
Silo pushing
Claas Vario 560 grain cutterbar
Claas Vario 1230 grain cutterbar
Claas 521 cutterbar trailer (large)
Joskin Wago TR10 & TR12
Bressel und Lade Silage pushing blade W22 5m & 6m
Bressel und Lade Pushing blade W15
Call / Send Away Chaser UserActions in the Claas Tucano, Send Away in the Claas -Jaguar. These can actively call registered drivers and send them to unload AttachToNode Method: Target connector can also be located on used node
Multithreading optimization for many active machines
Hungarian language support
BUG FIX
Machine combinations no longer fly through the air after the start of a task
Wash window disappears again when a task is executed
Bales no longer fall off the Joskin Wago trailer after loading
Lacotec headland calculation corrected
AI controlled combine drives off the field again on field 22/37 and does not get stuck later on
Harvesting task: Harvester recognizes swath in front of the cutterbar as a plant and thus no longer pauses the helper
Path calculation at field 38 is no longer far outside the field
Scenario 3 "Let it grow": Shovel no longer hangs in the air after fast-forwarding
Bunker silos are no longer able to get stuck in the covered state
Helpers are no longer limited in their working speed and can therefore catch up better - - Helpers no longer remain at the edge of the field in the "WaitForHarvester" status
Tractors no longer rest on the rims on wet fields and thus get stuck
Scenario 5: fixed missing translation in mission 3 step 7
Spelling error in scenarios fixed
Scenario 2: The bale attachment option is now correctly activated automatically
When harvesting swath, nutrients are now correctly set in the FillType
Deutz 7250: Turn signals and hazard lights always work now
Claas Liner 500 now uses real WheelJoints and no longer slides back and forth so easily on the field
Image Bloom reduced during store image creation
Lacotec now also works with regular field tracks after headland
Deutz 7250: Tail Light intensity adjusted
Joskin Wago: "Auto collect" function was incorrectly displayed active in radial menu
Bressel und Lade silage roller support foot moves correctly again
Console performance drastically optimized
Icons added to task overview (status, employee, quantity, fill type)
Wrong waypoint for tractors driven by player when harvesting with Claas Axion and Lacotec fixed
Implements are only turned off when turning off the motor if they were already turned on (fixes Rauch Axis particle animation on motor off)
Rauch Axis: spread rate sometimes above 400 kg/ha fixed
Hammer CornKing: Particles during cultivating fixed
Hammer CornKing: Spread rate can be changed again via radial menu
Copied task no longer uses wrong devices
"Start from the beginning" in task fixed
If the fermentation is not yet complete, it will take at least 1 more day for the next simulation step
CHANGE
Optimizations in mowing tasks (track directions)
Relative Change Input value range adjusted: All input options have been adjusted in their speed to each other. Analog Actions via mouse/controller/keyboard are now equally fast. Analog operation of actions in the radial menu with the mouse now sends Change instead of RelativeChange events.
New gameplay option "Neutral gear when gear is disengaged": it will automatically switch to neutral when gear is disengaged. Specifically useful for shifters without dedicated neutral gear.
Vehicle centers of gravity now vary depending on the physics level. On Arcade the center of gravity is as before, on Medium it is further up, and on Realistic it is where it actually would be according to the physics calculation.
Vehicles in tasks turn on all-wheel drive on the field, off again on the road
Leaf springs are synchronized directly with the tire suspension using skinned meshes with bones instead of vertex color offset, which adds performance, requires fewer materials and scripts, and is generally easier to implement
Swath is again recognized as fruit by AI helpers
NOTE
Maintenance window: when using imperial units, a time (... am/pm) is displayed instead of the duration
On Wago TR10 and TR12 bales may slide a little more than on the D15
Update 1.0.2.14 (19 November 2020) BUG FIX
Game crash fixed when the AI collided with two implements that are attached to each other, but not to a vehicle
Game crash fixed when a rental period of a deactivated mod ends
Game crash fixed when deleting task templates
Claas Tucano now folds in the pipe when going into transport mode
Claas Jaguar: position of the non-suspension camera fixed
Claas FL 100: inverted geometries fixed
CHANGE
Over-fertilization by the AI is now dependent on two options: general unlocking in the difficulty settings, and per-task option in the task creation.
Left, middle and right mouse buttons can now be used when binding controls
Update 1.0.2.12 (13 November 2020) NEW
Differential locks added
Surface wetness is displayed in the field menu
Seat suspension in vehicles: Vehicle seats react dynamically to the ground. By default, the indoor camera moves with the suspension. This can be deactivated in the options menu under "Move camera with seat suspension".
Ground influence on driving behavior: the acre now has more influence on the vehicle suspension by being slightly more uneven. Different types of fields (plowed, cultivated, sown, ...) have different intensities.
Manual H gear shift and clutch in vehicles, with pedal animation
Head tracking options: "Head tracking only in vehicles" and "Prevent camera movement by other devices”
Financial statistics: more time frames added
Polish translation completely overhauled
BUG FIX
Crash fixed when selling an implement that is located directly behind a tractor
AI now drives to the harbor silos again in harvesting tasks
The Lacotec is now getting ready for work and transport in tasks again
Dropdown menus no longer leave any remaining parts when the corresponding window is closed while the dropdown was open
AI fieldwork tasks now select the ridge marker and rotates the plow correctly after loading a savegame
The Hammer Seed Units and the Lemken Saphir can now work stubble fields with a helper (direct drill seeding capability added)
When crops are destroyed, the average BBCH value of the field is no longer reduced
Field menu: bar colors of fruit and field type now correspond to those displayed in the minimap (differences in brightness will be fixed later)
Scenario 4: Deutz no longer rolls onto the field and blocks the Tucano
AI doesn’t choose driving targets behind him as starting points
When starting a fertilizer application, the full required amount of fertilizer plus 10% tolerance is purchased instead of only 1,000 liters
AI no longer fertilizes more than it should when it passes over areas twice
Corrected missing texts in finance menu
Workers no longer block the entrance to field 22
Travel speeds of the AI depending on the employee level corrected
Fixed spelling error with spring wheat description in field menu
Fixed spelling mistake in calendar key
If a combine is completely emptied during the unloading process, the worker will be sent away correctly
AI field work tasks have better savegame compatibility. Workers don't return to the starting point of the field anymore.Several workers on the same field are saved correctly now.
AI worker starts plowing again
Corrected several spelling and text errors in tutorials
After loading the save game, the combine places swaths again. Note: it might look like the combine will not stop depositing. The amount of swath that has accumulated in it is (incorrectly) very large and needs to be unloaded. This is part of this fix and cannot be avoided. The unloading will stop eventually.
Scenario 3: Feeding can be completed even if more than one bale was added to the MixKing
Empty tanks are no longer displayed with 1 liter capacity
CHANGE
You can no longer lend employees during the HUD tutorial when you’re required to hire them
Spawn location at the contractor is now further away from the shelter
AI drivers automatically open and close the trailer’s top hatch on the field, e.g. with the Hawe SLW
In the vehicle shop menu, the selected purchase location is retained when the vehicle is purchased. Additionally, the selection is remembered when opening a new vehicle (as long as the menu is open - when it’s closed the selection is reverted to the default value)
In the vehicle store menu, the model selection within a series is retained when the vehicle is purchased
Improved rent/lending notifications (end times added, warning category)
Rauch Axis cruise control level reduced to 12 km/h (7.5 mph)
Update 1.0.2.6 (30 October 2020) NEW
Additional sales price mode "Realistic", which offers completely realistic values
Vehicles can now be cleaned at the contractor
Claas Jaguar and Tucano have received unload chute/rear view cameras that can be activated in the cockpit displays.
BUG FIX
Analog devices in missions now show icons for both axis directions if only one axis direction is bound
When grass grows back after a complete drying cycle and is then cut again, it is no longer immediately dry
In the scenarios the memory consumption has been reduced when fast forwarding, this should also fix crashes and freezes of the game in those situations
Display on Hammer MixKing repaired (digit size and position increased)
Finance menu: better support for long dealer, tank and FillType names
FillTypes that can’t be sold at the harbor are no longer displayed in the finance menu
Animals no longer spawn outside the boxes
Tutorial "Field Guidance System II": Spelling fixes
Vehicle recovery window: spelling fixes
Claas Jaguar: when all-wheel drive is deactivated, the front axle is now correctly powered instead of the rear axle
Biogas plant silos can be uncovered correctly again
Missing textures of the Deutz tow pin hitch added
Hammer TransferKing: reflection of the tires adjusted
All tractors and harvesters (except Deutz 7250) received new animations for indicator/gear/direction levers. The protective rubbers no longer rotate to the wrong direction.
Crash during fast forwarding with rented equipment or loaned employees fixed
CHANGE
Bale sales prices reduced, custom difficulty multipliers added
Biogas plant revenues strongly revised:
Methane gas: revenue divided into electrical and thermal energy, with an amount of €0,143 resp. €0,03 per kWh
Biogas yield of all fruit types reduced to real values
Trader icons are now displayed in the finance menu
Trader icons have received a uniform design
Traders in the finance menu are now sorted alphabetically
The weight-based sales price multiplier of the animals is now smoothly interpolated between the weight groups, so that there are no more steps
Claas front loader FL 100 rotates the arms to transport position when autopilot / tasks are used. An attached shovel or bale fork is also rotated to the top
The fee for selling animals via the menu is now based on the distance from the animal to trader
Cleaning vehicles takes longer, progress indicator added
Price fluctuations added for swath and chopped fruits
Start money amount of scenario 3 increased
Fruit reference texts now show correct units when the game uses imperial units
Tutorial "Thresh grain": Start position of the Vario trailer optimized
Hotfix Update 1.0.2 (23 October 2020) BUG FIX
Textures are only set to Ultra for a new profile if 6 GB VRAM is detected. All in all Ultra can consume more than 4.5 GB VRAM in the Albergtal with many machines.
Difficulty multiplier is calculated correctly when changing the difficulty level
Completion window when exiting a scenario is now displayed centered
If you tow a driver that is not controlled by the AI, the harvester will no longer ignore the driver
Fieldgrass: Age calculation fixed while fast forwarding
Field wetness in the tutorial "Forage maize chaser bin" reduced
Animals no longer get stuck on edges or curbsides
Harbor trader: driving through the unload area with incompatible FillTypes does not lead to a crash anymore
Claas Tucano: Front wheels no longer drag on the chassis when Vario is attached
[EDITOR] Fruits are displayed where they should be
[EDITOR] Calculate Vegetation Grid Positions no longer causes errors
EDITOR] You can paint grass outside the fields in the editor again
Grass no longer sticks out on the road in the Albergtal in as many places as the vehicle trader (there will be more changes)
It no longer doesn’t rain through the roof at the harbor trader load and unload area
Trees without leaves are also displayed in the distance without leaves
At the Physics level “Realistic”, the vehicles no longer slip when the handbrake is -applied
Farm - Seed pallets - FillType does not jump over if a wrong vehicle had been selected before
Tutorial “Animal Feeding” can be completed if you fill the feeding troughs in any order
Animals no longer spawn outside of the barns
Drive-thru silos can now be filled with mixed cargo, e.g. field grass silage and field grass hay
Tutorial “Helper Transport”: Task can only be saved at the end of the tutorial
Rebuy setting in tasks are now loaded correctly from the save game
Minimap no longer crashes when no navigation path can be created
Scenarios 1 & 5: Stuck at "Drive to field" fixed
Scenario 2: The "Freeze Bales" option is now activated for bale loading during the scenario
Szenario 4: Crash Fix when loading a save game
Crash fixed when attaching the Lacotec LH II
CHANGE
Credits: Supporters grouped by badge
Notification message when a helper gets stuck in traffic
Photo mode added to graphics options, which allows to increase the settings to values outside of the recommended ranges
The beacon lights now have discreet light shafts again
Sale prices: difficulty price factor adjusted: Animals (easy): 1.6; Animals (medium): 1.3; Animals (hard): 1.0; Fruits (easy): 8.0; Fruits (medium): 5.5; Fruits (hard): 3.0;
Young animals (with lower weights) are now worth much less per kilogram than older/heavier ones
Finance menu: tank and trader overview cleaned up
Update 1.0 (15 October 2020) NEW Become a farmer:
Over 50 comprehensive tutorials explaining the entire game and procedures
Scenarios for an exciting start in agriculture
Numerous information on real agriculture by the Landwirtschaftsverlag Münster
NEW Career vs. Sandbox Mode: It can be decided per savegame whether it should run in sandbox or career mode.
The sandbox mode has no restrictions (for performance reasons there are still maximum level values for vehicles, animals and staff, but these correspond to the highest level value you could get).
In career mode, the maximum number of vehicles, animals and employees is limited as before based on the profile’s XP. In addition, vehicles - except for a small starting fleet - must be unlocked by completing scenarios. This is displayed on the corresponding vehicle page in the shop.
The restriction is defined in the vehicle - so it is also possible for modders to limit their vehicle in their career.
Once set, savegames retain their mode and cannot be changed by "Save as" or similar.
Old save games are handled as sandboxes.
NEW New profile and savegame menu
New design
Better clarity, more space for the savegames
Direct creation of an empty savegame (previously a new save game could only be created via "Save as")
The selection of savegames is now done by clicking directly on the slot (previously separate button)
The savegame active in the selected profile is marked with a tick
The savegame active in the whole game is yellow and marked with a tick
NEW New languages: Spanish, Italian, French, Polish and Russian
NEW TerrainGrid storage optimizations: Saving is now much faster and save games are much smaller
NEW Vegetation & trees now move according to real wind data achievements. Only available for newly created profiles.
NEW Helper AI:
The AI ignores the collision with objects that have an optional collision (e.g. trees)
In harvest tasks with a combine, the drivers now wait at parking positions next to the field if they’re not full after emptying the combine
If several drivers are waiting next to the field, the one with the highest fill level starts first
When the driver is almost full when chopping, he warns the chopper with the horn and by switching on his rotating light
AI workers automatically refuel diesel
NEW Straw and hay bales can be fed using the MixKing NEW Hay drying revised:
New parameters sunshine hours (incl. cloudiness), temperature and wind force have a direct influence on drying
Now the exact amount of rain is considered in the calculation
NEW Menus and interface:
Main menu revised
Areas updates
Areas have received tooltips
News display redesigned
New design for profile, settings, mod and credit menus
Employees and potential employees on the market have received portrait images
Main menu: Welcome tour when starting the game for the first time
Map selection menu redesigned and revised
Settings menu has a new design
Mod window in main menu revised
Menu soundtrack
In transport task mode, loading/unloading direction and FillType are automatically selected depending on what the loading point has set and what was set at the previous station
The UI is now always rendered in the native desktop resolution, if you select a smaller resolution it is only used for rendering the world (new standard in C4 7.0)
Fonts are rendered via Slug 5.0, making them sharp in all resolutions
New screen marker showing the direction and distance to the next mission target or autopilot target
Money, date and time in in-game menus
Exiting the map or game: dialog box with the option to save, not save or cancel. Both in the free game and in the scenarios
NEW Vehicles can be towed away using a tow bar
New machine: tow bar, which must be bought in the shop
Can be attached to any vehicle via the radial menu, or directly to the towing bracket
On other tractors it is attached to the front of the towing point
If the tow bar is attached, nothing can be attached to the front three-point hydraulic system at the same time - and vice versa
NEW Physics level "Realistic" now works with real values again, the old "realistic" level is now called "medium” NEW Map
Contractor south of the sewage treatment plant
Roads and paths get wet when it rains
Fog is back again and has been reworked together with Atmospheric Scattering
Machine purchase: New spawn points (BGP, animal trader, ...) with individual delivery costs
Wild animals in the Albergtal added
Animals flee in case of collision with player or vehicles
Wild animals flee from the player
Many new environment objects added
New traffic vehicles
Seed pallets added on the farm to store surplus seed temporarily
Added two dedicated fertilizer stores at the unloading point on the farm
New mission "Welcome to the farm" added as an introduction to the farm
NEW Options
Warning popup when vegetation settings are too high
Setting to ignore maximum speed for field work. If enabled, machines keep working even when driving too fast
New option: Vehicle and player camera optionally collide with vehicles, bales, animals
NEW Vehicles:
New machine: Bressel und Lade Silageroller XL for compacting the silo
New machine: Transport trailer for Claas Direct Disc 520
All vehicles have cruise control indicators in the cockpit displays
Deep tracks (from getting stuck) can be compensated with cultivator and plow
Vehicles can sink in on wet fields. In addition, grip in damp conditions has been massively reduced. So you can dig in mud again
Vehicles take evasive action if road is too narrow
When an Implement is in attaching range, an append-icon is displayed. This can be (de)activated in the options.
Field entrances are "blocked" by drivers until they have passed them. This prevents traffic jams or collisions at field entrances
New standard road speed for helpers: 50 km/h. Can be overwritten in XML with [tt] [/tt]
Vehicles can now be recovered at different locations via the vehicle menu
Warning if vehicle will run out of fuel soon
Vehicle tires now also have a collision but only inside the rim
NEW Editor:
OBJ Exporter for the Editor
NEW Rendering, HDR, PBR
HDR ACES tone mapping
Integrated C4 7.0 Renderer
Revised PBR implementation
Standard cubemap replaced by an HDRI
BUG FIX Vehicles
Revised sounds of all vehicles
Motor noises no longer suddenly jump in volume when doors are open
Draft Force Fixes: Attachments that are pulled have new resistances. Seed drills etc. are now treated differently than deep cultivators or plows
Position of Capsules Shapes is now identical to the position of PhysX
Hammer SilageKing now also unloads while driving
Stapel VT18000 had not loaded the set application rate correctly
When loading a savegame, attachments and cutters are now attached correctly at the saved position
Implements should be correctly attached after loading from a savegame
Buckets hang more firmly on the front loader
Hammer TransferKing unloading on left side: Doors are opened the right way around, particle system is visible again
Wrongly assigned QuickSlot item in Claas Axion removed
When unloading the Hammer MixKing with the U key it could happen that the unload -animation was not finished
When attaching the Claas 521 trailer to the Tucano there are no more collision problems
Stapel VT18000 boom can now always be attached correctly
Claas Volto, Claas Liner, Claas Quadrant and Stapel VT18000 now turn themselves completely transportable on autopilot
Lemken Juwel: Soil particles no longer float in the air
The Lemken Azurit now sows again after loading a savegame
Dammann booms no longer lifted after loading
Claas Quadrant: CabControl for bale ejection now visible from outside when player is on foot
Machines like the Stapel barrel can now be filled to 100% (previously 99.5%)
The particle system of the Jaguar no longer shoots against the side of the loader ------wagon
Rauch Axis is again able to fertilize after loading a savegame
Round weight no longer tips over when spawning/resetting
Three-point hitches: Float position in lowered position corrected (e.g. Arion 530 with Juwel)
Headlight colors adapted
Deutz 7250: Handbrake icon and neutral gear indicator fixed in display
Ignition key animations fixed in Deutz and MB Tracs
Lemken Gemini can be unloaded at the farm
The front axle of the Deutz 7250 is no longer tilted
Hammer corn sowing unit: shaking animations reduced
Hammer TransferKing opens the doors correctly when unloading on the left
Köckerling Rebel Classic: fixed shaking animations
Claas Volto: Particles are visible again after loading a game
Tracks no longer remain on the headland when sowing
BUG FIX Field cultivation and plants
BUG FIX Swath is now deposited on the field even at higher speeds
BUG FIX To improve work on headlands, fruit destruction by the tires no longer occurs during sowing
BUG FIX Plants that can regrow after cutting only start grow after a certain number of days
BUG FIX Helpers AI & Autopilot
Animal transport with helpers is now savegame compatible
Transport tasks are now save game compatible
Transport task from template: Load/unload selection was not saved/loaded
Drivers no longer overtake harvesters when driving downhill and rotate less
Drivers now pause again at the end of the lane when the user is controlling the harvester
After loading a savegame, drivers with full trailers do not wait their turn on the field to drive home, but drive immediately to the unloading point
Drivers no longer randomly lose their affiliation with a task on a field
Driver no longer drives into the harvester when changing sides
When harvesting, drivers now also check if it would not be more sensible to drive behind the harvester when following left/right
The position calculation of the driver is no longer dependent on whether the harvester has just engaged reverse gear
When harvesting with two AI drivers , the second waiting driver is no longer sent to the field entrance while the first one unloads the combine
Savegames with active harvesting task with yourself as the driver: Unloading stations are no longer lost
After completion of the harvesting task, drivers drive correctly from the field to the unloading point
Drivers who are at the unloading point when loading a savegame no longer stop there
Parking vehicles at the roadside no longer block AI vehicles or helpers
Helpers now load and unload correctly in transport tasks
Helper stops again during unloading
Transport Task: Helper no longer circles around loading point
When harvesting, choppers/combines now also harvest the first headland track correctly. The transition from headland to field tracks has also been optimized Lacotec LH 2 can now be used in harvesting tasks
AI drivers should no longer circle on the field
During harvesting, the chopper now also detects collisions with attachments when resetting
Drivers waiting at the edge of the field are also sent home when a harvesting task is completed
Navigation optimized at multiple road intersections
AI / Autopilot can now also start from the shelter on the farm
Drivers who are in a savegame on their way from the silo to the field do not unregister from the task
The autopilot no longer loses its path when loading a savegame
When performing a (animal) transport task, the quantity already transported is now saved in the savegame
Feeding and BGP filling tasks can no longer choose the port silos
Field work task does not stay on GettingReadyForWork after loading from savegame & - Field work does not start from scratch in savegame
Fixed numerous crashes while saving and loading tasks
Harvesting task: task with user as tractor driver now working
Drivers now also take the cutting unit into account when taking evasive action If you drive behind the harvester as a driver, it no longer honks and does not stop when you’re too close
Field work with several helpers: The headland is worked again by the first helper
Field work with helpers no longer starts from the beginning after loading a savegame
Calculation of the duration of field work and harvesting tasks corrected. The working width is now also correctly taken into account
When harvesting, the driver no longer pauses when the field is finished
BUG FIX Map
If no weather data is specified in the map XML then the default data will be loaded Brick and stone pavement now use real Normal Maps
Gates, fences: collision with machines fixed
BUG FIX Menus and Interface
Duplicate and faulty tanks removed from statistics menu
Fixed wrong message text for employee payday
Gamepad: fixed mouse position and click position for resolutions larger than Full HD
Fixed crash when switching between controller and keyboard in mission window
Minimap: Fixed scaling to 4K resolution
Scaling and zoom of 3D display in vehicle menu fixed
Vehicles in series ("model selection") are now sorted better
When fast forwarding the background will be solid and cover the whole screen
Mission texts, trader entries, controls info and minimap in the field menu are no longer rendered above other elements when scrolling
"Restart the game" appears in the selected new language if it has been changed XP correctly formatted in notifications
Fixed numerous translation errors in the menus
Better support for longer text in tabs in in-game menus (wrapping into two lines) -- Quickload (default: F9) works again
Settings in the options menu are no longer applied immediately, but only when "Save" is clicked
Changed settings are now also saved when you are in another tab of the options menu
Fixed faulty "FillType not compatible" message in transfer window
Better menu display at non 16:9 resolutions
Fertilizer calculator: display of imperial units and values corrected
Delete transport task: notification text corrected
Hints during the creation of a harvesting task improved
BUG FIX Graphics and rendering
Shadows of LODs are no longer rendered permanently
Textures are only on Ultra by default when 4 GB of VRAM is detected. In total Ultra consumes about 3.7 GB VRAM in the Albergtal with running machinery. Using the “high” settings, 2 GB of VRAM is sufficient
Improved SSAO quality
Less vegetation popping bugs when switching between vehicles
BUG FIX Bales have the correct weight again BUG FIX Repayment instalments of a loan are no longer billed more than once BUG FIX Flashlight in first person view no longer darkened CHANGE Map
Silos sections can now be opened and covered section by section
Flags from Landwirtschaftsverlag placed at the cooperative
Road network:
Three-way intersections have received correct and optimized turning lanes
Path widths on field paths reduced
Narrow curve south of the farm optimized
Vehicle dealer entrance optimized
Paths at the port optimized
BGP exit navigation paths optimized
Cooperative: entry and exit navigation paths optimized
Sewage plant: entry and exit navigation paths optimized
Spawn point orientation and connections fixed
Distance fruit colors revised
Building doors open earlier (Trigger enlarged)
All old missions removed from the sandbox and career mode game
Texture blending of the soil between "cultivated" and "plowed" improved
Weather: rain blocks more finely divided, roads get wet earlier
CHANGE Vehicles
Lemken Juwel is now raised before rotating
The speedometer display in the HUD takes the Imperial vs. Metric settings into account and shows km/h or mph
Machines no longer work outside the speed limit when driving yourself
The cruise control now also works downhill by actively braking
All vehicles have received increased street speeds
All vehicles have received increased reverse speeds
Claas Disco work speed increased to 15 km/h
Camera height adjusted for better model and seating positions
Better position detection of the attachments in the radial menu
The turning radius of the Tucano has been reduced, e.g. field 14 can now be harvested without colliding with the fence
Bressel and Lade buckets: green changed to gray (current B+L color)
Bressel and Lade buckets: prices adjusted
MB Tracs: center of gravity and weight distribution adjusted
Placing the Vario 930 on the Claas 521 trailer has been improved
Vehicles that are not compatible with a target tank or trader no longer open the transfer window
All machines and their functions are now fully translated
Lemken Juwel: unfolding and rotating can no longer be performed twice in a short time
Vehicles can also be refuelled via the menu, if you do not have enough money for a complete tank
Claas Tucano can now mix grain
Vehicle and equipment rental prices were increased
Joskin Betimax RDS (both), Lemken Juwel (all): decal dirt now corresponds to vehicle dirt
When an empty machine enters a load/unload trigger, "Load" is pre-selected
Physics performance improved for many machines
Lemken Gemini can now be emptied
Added tow pin hitch on Deutz 7250
Animal sale: “Unloading” is pre-selected when there are animals in the trailer
When attaching machines, the lower links of the tractor are lowered and the upper link is adjusted correctly
The camera no longer collides with optional collision objects (banks, trees...)
CHANGE Player level and attributes adjusted
Maximum quantities for vehicles, animals, employees adjusted
Maximum level of the player increased to 10
CHANGE Menu and Interface
Vehicle debug window cleaned up
New mouse cursor for better visibility
Options menu: Language selection moved up and highlighted visually
C4 Intro video volume reduced
Xbox One and 360 controllers: custom icons for “View” and “Menu” / “Start” and “Back”
Improved rental button and slider in vehicle and employee menu
Zoom speed of minimap with gamepad reduced significantly
The “Attach Failed” dialog shows more details
When buying / selling at the trader, the total price is now displayed
At the farm gas station, the purchase window no longer shows the amount of fuel in the tank, since it is unlimited
NotificationWindow now closes automatically after 60 seconds
UI scale: minimum value set to 50%
The setting "Only edit own fields" is available again in the difficulty options
Numerous tooltips added to the options menu
The Sleep Window now shows the target date
Brightness setting in the graphic options now goes from 0 to 100, with default value 50
CHANGE Helper / AI / Autopilot
When drivers continue after pausing and the distance to the target is greater than 50m, a new course is calculated
Parking positions for waiting drivers have been extended so that drivers from the back of the queue can also drive to the field first
Harvesting task with yourself as driver: harbor grain trader is now supported
Field cultivation task: travel speed increased when changing tracks
Drivers drive a larger arc around the crop in the field and prefer turning maneuvers over the field boundaries instead of driving into the fruit
Field work with several helpers: If an additional helper reaches the field, all others pause their work until the new helper has reached his or her path
Lemken Gemini and Dammann Land-Cruiser can be loaded in transport task at the water/liquid fertilizer dealer
AI vehicles drive closer to the center line on small roads
Speed adjusted on dirt roads
Adjusted the parking positions of the helpers on the whole map, so the drivers are no longer in the way at the field entrance
If "Always full throttle" is deactivated, the AI still uses full throttle
Drivers: fewer collisions when changing from “driving behind harvester” to “driving left/right”
CHANGES
CHANGE Performance: spikes reduced by better caching of the shaders in the warmup phase after loading a map
CHANGE Shovel controller improvements for pushing silage in silos
CHANGE Silo compaction improved
CHANGE Bale handling improved by using a better piercing position of the forks’ spikes
CHANGE Animals can now turn left/right a little better
CHANGE Animal noises normalized and volume lowered
CHANGE Age of employees limited at recruitment
CHANGE Removed unused FillTypes
CHANGE Added ambient sounds for doors, gates etc
CHANGE Graphics
Atmospheric Scattering improved and connected to the fog generator from the Weather Controller. The old fog has been completely deactivated
Better performance when rendering trees
NOTES
NOTE Some panels still have minimal problems with Cyrillic text in terms of text width recognition
NOTE Because of the Capsule Shape changes AI characters do not get over curbs
NOTE Console variable $allowCheats 0 or 1 If you want to use cheats like "goldencrops" you have to set $allowCheats="1" before. If this variable is set, you will not be able to achieve achievements like in other games.
Patch 0.9.8.2 (23 June 2020)
With patch 0.9.8 we want to offer you more immersion and gameplay. Therefore, we have added environment sounds to this version. This means you can hear various sounds on the Albergtal map, which makes the game feel more realistic. The birdsong, rain and wind sounds are some examples. In addition, your character has now been given movement noise, which also differs depending on ground types. This is completed by sounds that attract and scare away animals.
The Albergtal Map was further updated. The vehicle trader now has tractors in his showroom and the sewage plant has been made a bit nicer. The farmhouse and all buildings have been reworked and got a more realistic look. The barn is now finally a barn and does not look so clinically anymore. The farmhouse now has automatic opening doors and the annex and garage can now be used to park vehicles. Furthermore, new bushes have been placed on the Albergtal map which are also seasonable.
An update to the current PhysX 4.1 version is also included in this update. This fixed the shaking in light vehicles (AI traffic).
Furthermore, many bugfixes have been included in this update. All changes can be found in detail in the changelog.
There will be a status update at the end of July and end of August until V1 in September. We are currently working full steam ahead on the completion of the V1 and will introduce to you some of the content of the V1 in the upcoming status updates.
NEW
The vehicle specific physics were reworked and several heavy bugs were fixed that made light vehicles shake
PhysX 4.1 update. Update to the latest stable PhysX version
Environment sounds were added
Footstep Sounds have been added and are configurable via XML
Flashlight has received on/off sound
Sounds to attract and scare away Animals
Attract and scare off Animals improved
Bushes were added
Bushes Season Update
The farmhouse has been given a garage
The farmhouse has got a workshop
32 bit triangle indices support so that meshes can have more than 65336 vertices. so we can render more vegetation than before
BUG FIX
KI riders no longer automatically log off the field
KI driver waits until chopper/thresher is ready on the field
KI: Detection of potential collisions improved, NaN problem fixed
Crashfix: Delete on vehicle Hide FieldGuidanceSystem window
[EDITOR] Fixed connecting NavPath ends to nodes in the editor
[EDITOR] This is important for modders: WheelJoint settings have been fixed. Unfortunately, an error had crept in during the engine upgrade and the brake settings of the WheelJoints could not be changed properly.
When you drive with automatic, you don't shift from neutral to first gear anymore which was a conflict with the automatic of PhysX.
Also the PhysX input smoothing for analog input events was fixed. A wrong time factor was calculated here.
[EDITOR] FontImporter settings were fixed
[EDITOR] PNG Tree Importer fixed
Street Decals fixing
Field menu: Added missing StringTable entries for field grass and rye
Albergtal material errors have been fixed
Vehicle shelter collision was added
Vegetation Grid hole was solved
Workshop Collision was changed
Asset Windmill
Tree bug fixed
Factions are now translated and XP correctly scaled
Mission 07 Harvest the skiers do not work properly anymore
Morph mesh no longer explodes in the first frame
Tire tracks are painted directly under the tires and have fewer outliers
The motor sounds were adjusted to the volume level of the new ambient sounds
The new ambient sounds become quieter when the cabin is locked inside the vehicle
The menu sounds and mission event sounds have been turned down
The Footstepsounds were refined
The machine sounds of the attachments have been reduced to 25% volume
Fixed a problem with Plug 'n' Play support for Xbox controllers. It was possible that the controller was not recognized if the driver had given an unknown string or hardware ID. Now all XInput Devices are supported
Fixed missing default assignments for the controller when walking
Attract animals placed on Y
Scare animals away on RB + Y
Jumping is A
Getting into the vehicle is now done with X or Dpad Bottom as when getting out
Flashlight is RB + DPad Left as in the vehicle
CHANGE
Sewage plant has received a complete overhaul
Sewage plant was added to the minimap
Vehicle dealer was revised
Hammer CornKing maize sowing unit: too high seed consumption corrected (now 50l/ha)
Path System at field entrances was revised
BGP silo paths were revised
[Farmstorage] AI's no longer stuck on the driveway
Farm premises were completely revised
machine hall, 1st floor is accessible
Sewage plant was revised
[EDITOR] Triggers can now also be set via editor masks
Patch 0.9.6.5 (09 April 2020) NEW
On/off sound added to the flash light
Lemken Azurit, Saphir: tank fill meshes added, lids can be opened
[MODDING] Editor function “Replace Geometries with Instances” now factors in the dummy objects’ respective scale. This way, you can place a lantern in Blender spread out on the map using curve and array modifiers, or spray them using particle tools, and then replace them in the editor with your target .wld with one click.
BUG FIX
Field menu: missing StringTable entries added for field grass and rye
Mission “Golden Harvest”: Jaguar can drive to field 3 again using the autopilot
Mission “The bulls are back in town!”: faulty navigation target points fixed
Hammer CornKing: track markers can reach the ground again
Hammer CornKing and seed units: seeding area improved: there should be fewer holes when an employee is working with both machines
Hammer CornKing: actual fertilizer spread rate didn’t match the set value
Claas Axion: rear three-point hitch attacher is not skewed anymore
Claas Tucano, Geringhoff Mais Star: Unnecessary “You’re driving too fast” warning when in transport mode fixed
Claas Tucano: screw conveyor rotates again when combine system is on
Claas Quadrant: missing pickup texts fixed
Lemken Azurit: dirt on the discs fixed
Bugs fixed when baking impostor normals and shadows
CHANGE
Hammer CornKing corn seed unit & Lemken Azurit: seeds usage was too high (now ~60l/ha)
Lemken Korund: roller particles extended
Patch 0.9.6.3 (31 March 2020) NEW
Lemken Azurit 9/4.75 (3m maize seed drill machine)
Lemken Azurit 9/8.75 (6m maize seed drill machine, foldable)
Lemken Gemini 7/1000 (Front liquid fertilizer tank)
Lemken Korund 8/600 (6m seedbed combination)
Lemken Labrador 160 (2m subsoil loosener)
Lemken Saphir 7/300-DS 125 (3m grain seed drill machine)
Lemken Zirkon 8/300 (3m power harrow)
Lemken Zirkon 12/600 K (6m power harrow, foldable)
BUG FIX
Shop images can be generated again and are no longer just gray
NPCs in the village no longer have the wrong shading. General Shading problems with scaled models fixed
Field information panels for swath are displayed again in front of the swath
Oily graphics on Linux systems was fixed
Fixed crash when selecting a dropdown during loading/unloading and leaving the trigger
Fixed crash when trying to load without selecting the fill type first
The "Washing" window is no longer visible after loading a savegame
The factions in the profile menu are now translated
Crash while loading the MixKing at the farm storage fixed
Fixed wrong spawn location when account balance is less than the vehicle rental price
The fence gate at the pasture closes again
Fixed missing translation strings in Claas Quadrant
Vehicle Shop: translated descriptions are displayed again
Joint script methods now always return the correct rotation angle between -180° and 180°
Pasture fence collision fixed: the cattle should not be able to escape now
Fixed missing NPC models: no more yellow boxes running around the village
Shader editor: Parameter dropdown in constants can be selected again
CHANGE
[Performance] Traffic vehicles now execute less code
[Performance] Code optimized for machines (dirt, tire tracks)
Certain console commands now have an additional output in the debug.log (listMachineStates, listPlayerAttributes, listGroundAttributes, listFruitAttributes)
Removed anti-aliasing option from settings menu as MSAA 4x is used, with a custom resolve shader for better quality
The player character has received new textures
NOTE
The new machines have no sounds yet
Just like the Hammer seed units, the Saphir 7 also requires a front attachment machine: the Lemken Zirkon 8/300 power harrow. The Azurits can be attached directly to the tractor's three-point linkage.
The Lemken Gemini front tank can currently only be used for transport, not as an additional tank with the Dammann Land-Cruiser sprayer
價錢
- 今天: $29.99
- 最小值: $29.99
- 最大值: $29.99
追蹤票價
開發人員
- Masterbrain Bytes, Toplitz Productions
- 平台: GOG 遊戲 (1)
- 清單: 0 + 0
- 點數: 0 + 8 ¡
- 排名: 0
- 評測: 0
- 折扣: 0
- 影片: 1
- RSS: 訂閱
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其他資訊
- 版本: Windows
- 類別 :
GOG 遊戲
›模擬
- OS:
Windows
- 大小:
5 Gb
- 可用的功能:
Controller support
,Economic
,Overlay
,Simulation
,Single-player
,Virtual life
- 支援的語言 :
Deutsch
,English
,español
,français
,italiano
,polski
,русский
- GOG Store 評分:
3.1
(8) - 發佈日期:
- 發行日期:
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