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描述

Project Hospital
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty.

Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!

Use a collection of various objects, materials and colors to make it truly yours or save your time and use one of many different prefabs.

From hiring to specializations, from doctors to janitors, make sure everybody is doing a great job and finds satisfaction in their work.

Help your doctors and walk them through the most complicated cases or just follow your favorite patients.

There are a few different modes in Project Hospital:

Tutorial levels will guide your through the basics of treating patients and running hospitals.

Sandbox mode offers endless hours of content, building anything from small clinics to huge multi-storey hospitals, starting from scratch or in one of pre-built hospitals or clinics in case you want to jump straight into management. Run you own ambulance service and help handle events and emergencies.

The campaign will put you in the shoes of a crisis manager trying to save a few hospitals in critical state.

6 challenge levels will test your skills and let you focus on the intricate details of individual specialized departments.
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#1. Project Hospital (GOG) 由: Oxymoron Games
#2. Project Hospital (GOG) 由: Oxymoron Games
#3. Project Hospital (GOG) 由: Oxymoron Games
#4. Project Hospital (GOG) 由: Oxymoron Games
#5. Project Hospital (GOG) 由: Oxymoron Games
#6. Project Hospital (GOG) 由: Oxymoron Games
#7. Project Hospital (GOG) 由: Oxymoron Games
#8. Project Hospital (GOG) 由: Oxymoron Games
#9. Project Hospital (GOG) 由: Oxymoron Games
#10. Project Hospital (GOG) 由: Oxymoron Games

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新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Update 1.2.22856 (December 15th, 2022) Changes

    Closed departments in management mode are rendered with desaturated colors, not completely grayed out

    Switched icon in the patients table for patients waiting for an ambulance from 'a waiting patient' to 'an ambulance'

    Updated Italian localization with fixes from Mario Raffa
    Fixes

    Fixed janitors without matching specialization allowed to be assigned to a gift shop or a management office

    Hotfixed a rare case of a patient stuck in the pharmacy because of a deleted pharmacist

    Set patients to be only aware of their 'visible' collapse symptoms, so an interview doesn't uncover any new collapse symptom that should be found using special examinations

    Fixed patients with iron deficiency anemia stuck when sent to ICU because of its treatment only available at emergency

    Fixed zooming in using a keyboard shortcut instead of the mouse or a button on the main panel not progressing the "zoom in step" in tutorial 1

    Fixed a couple of symptoms showing wrong description text

    Fixed a rare case of blocked patients when diagnosing them outside of trauma center in tutorial 3

    Fixed a wrong description shown for the 'stiffness of the joints' symptom
    Update 1.2.22045 (7 January 2021) Changes

    Reduced spacing between ambulances in ambulance panel in management window so it fits on screen more easily
    Fixes

    Hotfixed a couple of cases of headless patients (beds with wrong graphics after a patient has left them)

    Fixed patients with a planned surgery and a clear but not yet selected diagnosis not showing up in surgery table

    Fixed janitors sometimes stuck still referencing a deleted cart

    Fixed ground textures not updated after undo

    Fixed cbc not allowed in inpatient office at traumatology

    Fixed missing temperature measurement in kidney stones diagnosisf

    Fixed tooltip for pancreas laceration showing wrong text
    Update 1.2.21996 (9 December 2020) Features and content

    [TRAUMATOLOGY] Added a new insurance company with challenging goals including completing accident events and performing complex surgeries

    [INFECTIOUS DISEASES] Added a new insurance company focused on pandemic management

    Added 6 new loading tips for new DLC features

    Implemented optional automatic takeover of patients delivered by ambulances or helicopters, can be enabled using a button in the ambulance panel

    Implemented notification for autosaving so it's clear why the game pauses for a bit at 8 am and 8 pm

    Improved shift changes so employees from the next shift arrive earlier

    Implemented fast transport of all patients that have code blue set by the player

    Disabled 'exposed to outdoors' triggered in outdoor corridors

    Allowed dragging of all windows also partially off the top edge of the screen

    Added distinct icon over portrait of patients from events

    Added a more specific message to examination tooltips in the case of having no technologists in the lab for either hospitalized or clinic patients

    Added a more specific status text for doctors 'on standby for critical patients'

    Allowed technologists in specialized units to perform more examinations on the same patient in a row

    Added a few more sounds to employees eating in the cafeteria

    [MOD SUPPORT] the new insurance company goals available are PERFORM_SURGERY_AT_DEPARTMENT and SUCCESSFUL_EVENTS_IN_ROW_OF_TYPE
    Fixes

    [INFECTIOUS DISEASES] Fixed DLC level starting at day 0 instead of day 1, causing minor issues with prestige tracking between days

    [TRAUMATOLOGY] Fixed patients delivered by helicopter not transported to the closest TC in some cases

    [TRAUMATOLOGY] Fixed a mismatch between the position of the wound and the matching bandage on patient's arm

    Fixed abdominal palpation and a couple of other examinations/treatments not available at different departments

    Rolled back fix that disabled deleting doors by placing other doors, the door will now also be replaced immediately, saving one extra click

    Fixed keyboard layout button that stopped working after one of the previous patches

    Fixed night music not playing when there was an event running during the night

    Fixed janitors sometimes showing up cleaning the road for a second before going to their workspace

    Fixed workload balancing for labs handling samples of patients from the clinic

    Fixed patients keeping their original clothes if they collapsed their way through TC and ICU to an OR

    Fixed doctors standing behind hospitalized patient's head when performing blood analysis - ICU)

    Fixed placing fences deleting fences on the other edges of the same tile

    Fixed some patients counted in the numbers of waiting and hospitalized patient incorrectly

    Fixed scrolling in surgery table

    Fixed patients sometimes not mentioning the disuria symptom during interview as it's the only examination that can uncover it

    Fixed settings sometimes not saved when immediately quitting the game from options in main menu

    Fixed operating table clipping through patients hands in some cases

    Fixed room placement tool not cancelled when switching departments, allowing to place rooms from an incorrect department

    Fixed a couple of typos
    (From hotfix)

    Fixed invalid patients spawned when there's a helicopter but no department to provide patients for it

    Hotfixed load of saves affected by the issue above

    [MOD SUPPORT] Added more info to log for problems with loading custom icons
    Update 1.2.21849 (11 November 2020) Features and content

    Added Swedish translations of infectious diseases

    Updated Italian translations

    Optimized floor rendering, possibly a 2-3% overall CPU performance improvement

    Added scrolling indicators to all tables

    Added an icon over portrait to easily distinguish patients from events

    Added more dress code colors

    Added tooltips for notification setting in options that show the whole text of each notification

    [INFECTIOUS DISEASES] Added hematology lab that can be built directly at the department, added matching prefabs

    [INFECTIOUS DISEASES] Implemented outbreaks also at trauma centers and observation wards
    Fixes

    Implemented release of a part of hospitalization doctors for need filling even from on call rooms of departments with critical patients

    Implemented cancellation of collapses already triggered and waiting for something while all critical symptoms have been treated in the meantime

    Fixed disabled diagnoses shown on the list when running with 'no hints in diagnostics' manifesting as some diagnoses shown twice

    Fixed ambiguous patients sent home counted as untreated twice

    Fixed a few typos in Czech translation

    Fixed planned lab tests cancelling after any department switch (code was from the ancient times before individual lab department)

    Fixed page panel for walls shown unnecessarily even if all walls fit in the panel

    Fixed overflow of insurance reward texts in insurance management

    Fixed thorax surgery requiring overqualified staff

    Tweaked big printer use offset so characters do not go outside when printer is placed next to a wall

    Fixed a couple of symptoms possibly causing collapses that were not counted as critical

    Fixed a few treatments not automatically cancelled when the patient got transferred to ICU

    Fixed dead patients not deleting from pathologist's card when sent to funeral services

    [TRAUMATOLOGY] Fixed opthalmoscopy's broken description with traumatology installed

    [INFECTIOUS DISEASES] Fixed Hepatitis A main treatment not applied first
    Update 1.2.21550 (13 October 2020)

    Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection.

    Big thanks especially for the new and improved community translations!

    Implemented code support for traumatology features

    [MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts

    [MOD SUPPORT] Added support for prefab rooms in departments added in mods

    Updated Italian and Polish community translations

    Added Swedish community translations for base game, doctor mode and hospital services

    Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime

    Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors

    Implemented automatic resizing of floor catalogue in building mode according to resolution

    Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients

    Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department

    Fixed neurological testing examination not available for patients that can't talk

    Fixed patients allowed to be manually assigned to lab department

    Fixed event patients never allowed at normal hospitalization, always sent to HDU

    Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts

    Fixed food income counted twice in budget and causing sums in budget panel not adding up

    Fixed [Shift] not selecting center objects when using the delete tool

    Fixed 'forbidden action' sound played when coloring floors

    Fixed clone tool keyboard shortcuts working outside of building mode

    Fixed door placement deleting existing doors even if the new door is not allowed to be placed

    Fixed highlighting of area covered by a prefab not matching validation text on main panel

    Fixed ambulances not blocking other ambulance placement on their parking spot after load

    Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden)

    [HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology

    [HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed

    [HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error

    [INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies
    Update 1.2.21186 (27 August 2020) Changes

    [DID] Changed outbreak popup heading to mention outbreak instead of 'daily news'

    [DID] The new chartboard object can now be used by doctors when doing differential diagnosis

    [DID] Switched biohazard areas marked by the player to work as accessible to patients to allow 'biohazard waiting rooms' etc.

    [DID] Implemented same rules for patients with only infectious possible diagnoses as for patients with an infectious final diagnosis

    [DID] Implemented triggering of outbreaks also by infectious patients at HDU outside of DID (not only at normal priority wards)

    Implemented showing of addons used in workshop scenarios in new game menu mostly to warn about possible compatibility problems

    Implemented lunch/needs scripts only in correctly tagged rooms, so for example toilets won't work in corridors (allowed a few exceptions we know from player's saves like toilets at wards)

    Improved epidemic outbreak En text

    Exhaustion (symptom) doesn't force patients to go to HDU anymore
    Fixes

    [DID] Enabled object reservation in blue rooms overridden by a biohazard zone by the player, was causing examinations not starting at ICU and isolation not accepting patients

    Fixed patient's bed clipping through exam tables when lying there

    Fixed technologists only earning skill points when giving results to patients (so not when running tests for hospitalized patients), added a new tweakable

    Fixed patients triggering reception examination while the receptionists were still walking back to reception, causing weird behavior

    Fixed problem with game load when an already deleted character is still in history (list of portraits in character card)

    Fixed a rare case of patients activating a collapse symptom when already on their way to a doctor at the clinic, causing a confusing popup about unavailable treatment

    Fixed a rare case of patient stuck trying to start a wrong hospitalization after selecting a different one in their card

    Fixed switching to game mode or management by clicking the main buttons not cancelling object or area move action in building mode

    Fixed green send home icon sometimes still shown for collapsing patients

    Fixed unnecessary cleanup of all planned procedures when switching to controlled doctor and the patient is already controlled (so the procedures were already planned by the player most likely)

    Fixed events unlocked in some sandbox levels

    Fixed a few En texts in Cz translation (regression in patch 30)

    Fixed broken formatting causing a weird text with xml tags shown for the broken room message in Potruguese

    (Everybody's favorite category) [CAMERA ROTATION] Fixed tiles cleaned by janitors not immediately updated in other camera orientation than the default one
    Update 1.2.21034 (18 August 2020) Changes

    Finalized support for features coming in the Department of Infectious Diseases DLC

    Added specific state description in technologist's card for taking samples from a patient or giving back results

    Reduced the rate of how quickly dirt accumulates in the hospital, it's now also a tweakable
    Fixes

    Fixed some role buttons in employee card not working in a couple cases after switching specializations, for example surgery to anesthesiology

    Fixed popup with no treatment showing problem with main treatment of the diagnosis even if the problem is with a treatment of a critical side symptom

    Fixed a few cases of wrong bed reservation not correctly showing patient portraits above their beds

    Fixed unnecessary transport between trauma beds in collapse script

    Fixed internal medicine with missing outpatient staff not causing its icon on main panel to blink

    Fixed a few cases of lying patients clipping through stretchers or CT/MRI

    Fixed ambulances overshooting parking entrance at highest game speed and very low frame rates

    Fixed black screen shown instead of main menu after accidentally setting UI scale to less than the minimum value
    Update 1.2.20669 (16 July 2020) Changes

    Rolled back Unity version for Mac and Linux back to 2018.2.7f1 to hopefully fix a regression with text rendered in bold for certain languages, Windows version needs to stay on 2018.2.17f1 because of Citrix, but we'll also try to put a build with the previous version on a new branch (bold-text-fix).

    Implemented mod compatibility system

    Implemented re-roll of available doctors to ensure getting some interns for hire after getting the 'great interns' reward

    Implemented sending patients to hospitalization from waiting rooms

    Implemented prioritized selection of technologists in the same room if a patient has just finished an examination at radiology

    Blocked building foundations over parking road, allowed only certain surface types, fixed visualization not colored red

    Added ingame 10 min delay to lab procedures before they can be selected by technologists so equipment cabinets with samples can't get reserved by technologists between multiple samplings of one patient

    Increased maximum manual UI scale for 4k resolution by ~25%

    Allowed diagnosed patients to choose a new doctor when waiting (not always returning to the doctor who diagnosed them)

    Disabled counting of planned only rooms in department workload statistics and daily workload statistics

    Implemented opening of matching departments surgery table for ICU patients
    Fixes

    [Hospital Services] Fixed waiting time still counting when buying medicine

    Fixed technologist easily stolen by another patient if their patient has more examinations scheduled that the can perform

    Fixed doors not placeable if a wall is right next to a locked area, for example next to the road

    Fixed receptionists performing triage only showing 'reserved' as status in their card

    Fixed patient waiting on a tile and department is switched, he does not find a chair on the next department

    Fixed patients from failed events sometimes deleted over midnight prematurely

    Fixed sliders needed to be clicked too far right to get the maximum value

    Fixed possible triggering of both needs scripts and getting called on the same frame

    Fixed distances between two points on the same floor but in disconnected areas not correctly counted in pathfinding

    Fixed doctors that are going to interview lying patients going to a random spot in the room unnecessarily

    Fixed wrong sound for deleting doors (and undo not allowed)

    Fixed ambulance parking allowed on above the ground floors

    Fixed switching main building categories not cancelling prefab move action

    Fixed patients that are both waiting for transport to a procedure and a collapse causing reservation text to flicker in their doctors card

    Fixed patients at trauma centers too eager to get covered

    Fixed characters walking through tables when there's no path clear of objects by setting higher path cost to blocking center objects than blocking wall-attached wall objects like eye test

    Fixed validation icon in management not showing for internal medicine

    Fixed patients with critcal symptoms not switched to other department when treatments cant be prescribed at their current one

    Fixed missing wc door in Challenge 2 level

    Fixed patients not transferred to their beds when returning for procedure back to their room, fixed patient not getting covered after some procedures

    Fixed patients threatening to leave even when already at the pharmacy

    Fixed wrong distance reported when selecting closest objects and the distances have already been pre-calculated

    Fixed an event being unlocked after previous resave (challenge 3)

    Disabled other actions for patients waiting to deliver a sample or get lab results and have no exm or trt planned

    Implemented automatic switch to next state for lab procedures that never got delivered to labs

    Hotfixed hidden but contracted insurance companies

    Disabled send home button for characters already on their way out

    Fixed interview after lunch teleporting doctors because of accessing use component with other object still reserved

    Fixed switching janitor's workspaces interrupting them during needs and free time without actually cancelling the script

    Fixed surgery table always showing surgery for the diagnosis even if the patient is waiting for another surgery of a symptom

    Hotfixed objects reserved by employees at home (also for janitors, was already in place for other professions)

    Fixed undo not correctly working for all prefab rooms
    Update 1.2.20247 (4 June 2020) Changes

    Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units)

    Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic

    Added confirmation window for sending patients home, not for dead patients

    Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence

    Switched default sorting of saved games to latest first following a survey we did on social media

    Added edge scrolling as an option, added tweakables for fine-tuning

    Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units)

    Lowered the number of required doctors at internal medicine from 3 to 1

    [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses'

    [MOD SUPPORT] resized door texture to have twice as many slots
    Fixes

    Fixed pharmacists incorrectly called pharmacologists :)

    Fixed neurology not available to be selected for technologists

    Fixing characters preferring indoor paths even when coming from the outside

    Fixed satisfaction modifiers like exposed to weather not reset for night shift staff

    Fixed room access rights not always correctly applied when selecting objects

    Fixed unplugged delete prefab button

    Fixed extending of rooms not allowed for rooms with overall limit like service office

    Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering

    Fixed ambulance parking showing red area when dragging foundations on floors above it

    Fixed drawing a room over a part of another room stealing all objects for the active department

    Fixed new colored floor lines not connecting to existing ones after load

    Fixed cost in one of the parts of angiography machine causing double refund

    Fixed only one visitors lounge used at each department

    Fixed dead patients still getting negative satisfaction modifiers when sent away

    Fixed dead patients shown forever in untreated patients table

    Fixed characters stuck/not going to common room when their room is destroyed

    Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)

    Fixed popup about no workspace not correctly popping up since undo was introduced

    Fixed supervisor not updating when switching character department, updated janitor chief selection

    Fixed rounding errors causing 1% skill lower level shown for characters after training

    Fixed three locked tiles left behind after moving parking

    Fixed one wrong animation set in the sequence for MIEP

    Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog

    Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free

    Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift

    Fixed janitors getting their workspace reset when leaving a closed department

    Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down

    Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated

    Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night

    Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations

    Fixed overflowing text in some languages in popups

    Fixed an error when deleting giftshop with visitors still coming in

    Fixed office chairs allowed to be used as sofas

    Fixed positioning of a couple of decorative objects when placed on another objects

    Hotfixed beds left reserved by dead patients (seen once)

    Fixed bacteremia in campylobacteriosis - added exm and trt

    Fixed wrong lab test assigned to Campylobacteriosis

    Added general surgery spec & room tag for trt_bronchodilators

    Removed home treatment from asbestosis diagnosis

    Fixed wrong tag preventing trauma center from giving leg casts

    Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences

    Allowed urgent blood analysis at radiology cardio unit

    Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy

    Set pulmonary hypertension due blood clots to require hospitalization

    Fixed a few typos in English texts

    Updated minimum number of nurses in nurses station description

    Updated character state description for dead patients (removed Dead, dead)

    Changed tutorial texts for character card to mention 8 last selected characters instead of 6

    Fixed size in waiting room prefab description

    Updated description for pleural effusion symptom

    Fixed non-localized level label in hiring card

    Disabled replacing special characters by underscores in naming panels in character card

    Included in hotfix from 13.05.2020

    Fixed bulding a new floor after an undo-able action breaking rooms

    Fixed cleaning carts sometimes stuck not reserved but not deletable

    [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training

    [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days

    [Hospital Services] Fixed gift shop stuck if there isn't enough shelves

    [Hospital Services] Fixed only one gift shop vendor serving customers
    Update 1.2.19730 (7 May 2020) Changes

    Enabled shortest path distance for selecting employees to tend to collapsed patients

    Enabled undo for 'add perimeter walls' button

    Enabled undo for moving rooms

    Implemented automatic panel UI scale rules for resolutions around 1680 x 1050 to fix overlapping icons
    Fixes

    Fixed a recently introduced performance issue related to memory allocations (causing frequent microstuttering)

    Fixed pharmacy and gift shop sometimes stuck reserved by a patient who has left

    Fixed training stuck if employee's trained skill gets removed by the player (possibly by assigning the employee to a different department)

    Fixed training script stuck with multiple projectors

    Fixed training - projector activity without a projector

    Fixed stuck training scripts still reserving chairs

    Fixed staff at pathology not filling needs because of patients with critical symptoms

    Hotfixed bucket carts stuck reserved after janitors pick another cart (probably after deleting their room)

    Hotfixed broken attachments on broken composite objects

    Fixed generation technologist without specialization in character editor

    Fixed compression wraps not starting for hospitalized patients at specialized departments

    Fixed ice wrap not allowed at internal medicine department

    Fixed peritoneal fluid analysis sampling not allowed at ICU

    Fixed incorrect cafeteria minimum size detection

    Fixed wrong observation and regular ward decal name

    Fixed diagnoses percentage showing different values in diagnosis table

    Fixed text overlap in department statistics panel

    Fixed a typo in cz, 'parto' instead of 'patro'

    [CAMERA ROTATION] Fixed ambulance parking not correctly highlighted when placing foundations with rotated camera

    [CAMERA ROTATION] Fixed undo misplacing objects when undoing a delete action with rotated camera
    Update 1.2.19480 (23 April 2020) Features & changes

    Internal medicine - updated diagnoses at internal medicine department, it will be now more challenging and more profitable (and more focused on pulmonary diseases)

    Internal medicine - removed surgical procedures, added new specialized room with unique equipment and new procedures

    Improved efficiency of Radiology by smarter examination planning by the AI doctors and by making the radiologists more patient at their workspace :)

    Implemented UNDO in building mode

    Implemented automatic taking away of ambulance patients when emergency is closed

    [MOD SUPPORT] Implemented check of procedures during load to catch files broken by uninstalled mods earlier (stable)

    [MOD SUPPORT] Hotfixed collapse symptoms that don't lead to a procedure causing stuck characters, probably broken in one of the mods (or a combination of mods) out in the wild

    [MOD SUPPORT] Implemented automatic return to menu with reporting of errors if the game fails to load a save (changed but still installed mods breaking diagnoses for example), added check for diagnoses to the main save game check

    [DOCTOR MODE] updated prices of doctor mode objects

    Improved automatic UI scale for main panel in 1280 x 800 resolution

    Implemented automatic cancellation of a few examinations when moving patient to ICU or trauma when there are faster alternatives available there (ECG, echo, USG)

    Increased extended employee limit to 600
    Fixes

    Fixed replacing of a room with the same type of room but from a different department

    Fixed rooms not always correctly marked as working after reopening closed departments

    Fixed incorrectly reserved sofa in the 'inefficient' campaign level

    Fixed missing head lamp in one of the examination animations

    Fixed using dynamite/foundations over parking lots

    Fixed events triggered right before midnight spawning patients stuck on impossible visit time

    Fixed treatments planned by the player when a patient is coming to radiology breaking the radiology examination and getting technologists stuck

    Fixed AI doctors sometimes unnecessarily planning two examinations both used to detect the same symptom (like USG and FAST)

    Fixed nurses showing their own portrait on the patient list in their employee card while performing patient checkup

    Fixed characters rotated during object use clipping through stuff, their orientation was used to determine whether they should be rendered in front or behind an object, using the object orientation instead

    Fixed moving of objects with attachments not checking attachment placement and if it allow objects above, this could lead to the attachment being lost

    Fixed event objective button causing insurance to open instead of event patients in some cases when loading first save after booting up the game

    Set font family for Russian on mac to normal for all texts, bold is not really bold in the default font and is hard to read

    Fixed CBC not available at the ICU

    Fixed un-reservation of patient's bed when they are transported away (when they were not in their room their bed got stuck)

    Implemented automatic cleanup of tmp files left among maps after unzipping

    Fixed hospitalized patients performing 'free time' activities too often even when waiting for an examination

    [CAMERA ROTATION] Fixed stat lab and waiting room info panels showing at correct position only with default camera orientation

    [CAMERA ROTATION] Fixed objects selected for delete left highlighted after rotating the camera view

    Fixed 'waiting for player' not popping up after transferring controlled patient with no planned procedures between departments

    Implemented automatic switching of active department when clicking surgery table button in patient card so the surgery table opens for patient's department

    Fixed disabled hiring for night shift when there's doctor assigned at day shift at the same workspace even if the day shift is not working completely

    Fixed characters sometimes getting stuck when trying to switch to his/her workplace trough assign workplace button

    Implemented reset of wrong diagnosis after an hour of blocking patient's doctor instead of returning to a waiting room
    Included in hotfix from 24.03.2020

    Fixed dead characters with surgery priority set by the player blocking other surgeries

    Fixed cloud saves not always correctly deleted from server

    Fixed stuck characters caused by not selecting objects in a given room when on the same floor but when their path goes via the ground floor

    Fixed hospitalized and released patients coming back by ambulance after being treated and released when they still have some lab tests running at midnight
    Included in hotfix from 19.03.2020

    Fixed black ambulance stretcher positioning breaking the ambulance when unloading area is placed at the furthermost point

    Fixed lying free time actions like asking for books using nurses without patient care role

    Fixed missing bookcase in building mode catalogue for wards

    Fixed radiologists from wrong shift could be selected for usg when offloaded to radiology

    Fixed names for cardio and sono at radiology in all languages

    Fixed negative modifiers from critical needs not reset

    Fixed mandatory equipment set as recommended for cardio & sono at radiology

    Fixed scrubbing sink not tagged as normal sink and not used outside of ORs

    Fixed doctors sometimes stuck reserved with other doctor's patient - this could happen when multiple doctors are serving way past their shift and one of them gets released from doctor mode, then the doctor who belongs on the current shift will return and take back their patients - and if one of the patients is still around waiting for another player-controlled doctor, the patient could get stolen

    Fixed characters without workspace sent to 0, 0 after commuting to work, no workspace pop up pops up instead

    Fixed shortcuts from management to prefabs not working when clicking the icons

    Fixed 'exposed to weather' modifier applied to characters walking over planned rooms outside

    Improved arm/leg cast/orthosis cz description

    Hotfixed interview stuck on a deleted reserved object

    Hotfixed transports of patients on deleted stretchers

    [DOCTOR MODE] fixed doctor mode blinking red when some of the critical patients are only spawned
    Update 1.1.18580 (11 March 2020) Features & changes

    Added surgery priority table

    Editable ambulance parking lot and drop-off zone

    Cloud save support

    Improved pathfinding (object selection using closest path distance, some optimizations)

    Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations

    Clone tool in building mode for floors, walls and objects

    Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments

    Allowed anesthesiologists from ICU to participate in surgeries at different departments

    Keyboard shortcuts in building mode for selecting individual objects on a single tile

    Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments

    Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace

    Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms)

    Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment

    Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors

    Added three new loading tips

    Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle")

    Small loading time and save size improvements

    Updated Korean translation

    Capped event rewards

    Changed prestige bonus display in prestige tooltip to percentages
    Fixes

    Disabled "complicated diagnosis" popup when there's only one available examination left

    Fixed door graphics not updated when a door gets deleted

    Fixed employees not correctly showing reservation when performing first aid

    Fixed collapses not started when there's no hospitalization at emergency department

    Fixed patients sent away by closing a department still waiting for clinic doctors

    Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open

    Fixed events available even without hospitalization at emergency department

    Fixed mod validation text in load panel stuck red after selecting files

    Fixed free building not allowing to build with negative bank balance

    Fixed costs shown as floating text with free building

    Fixed paying for prefab doors twice

    Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix

    Fixed inconsistent behavior in building mode when switching wall tools

    Fixed random rotation of moved objects with attachments

    Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first

    Fixed one half of stretchers causing objects placed next to it reporting they would block it

    Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed

    Fixed character editor sometimes generating characters with glasses even if not selected by the player

    Fixed schedule panel overlapping main panel when playing with modified UI scale

    Fixed moving stretchers not correctly lit

    Fixed spawned characters appearing in the table of controlled patients

    Fixed changing departments allowed in a few cases where it made no sense

    Fixed wrong animation assigned to 'speech listening' examination

    Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles

    Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position

    Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient

    [CAMERA ROTATION] Fixed ambulance lens flare positions
    Update 1.1.17901 (14 January 2020) Features & changes

    Implemented sorting in tables

    Enabled planning of examinations looking for medium hazard symptoms after a diagnosis gets confirmed only for medium and high certainty
    Fixes

    Fixed an error triggered when moving lab shelves/cabinets and CTs and MRIs

    Fixed composite object preview leaving behind ghostly attachments if a composite object gets deleted during move, fixed switching between building mode categories causing currently moved object to be deleted

    Fixed sorting in load game panel causing immediate load if the same file is on the first position both when sorted alphabetically and according to date

    Fixed a few French texts for object placement

    Fixed maximal zoom-out in building mode resulting in visible stripe on the side of the screen in certain resolutions

    Fixed early bird perk

    Fixed objects graphics not positioned correctly for coffee machine, diploma, whiteboard

    Fixed a typo in migraine symptom description id causing missing loc

    Hotfixed deleted characters in bookmarked character list causing a hidden error

    Fixed angiography panel not showing positioning hing for angiography screen (it only worked one way round)

    Fixed a few procedures not available at ICU or Emergency (gastroscopy, gonioscopy, cbc sampling)

    [CAMERA ROTATION] fixed object graphics not correctly updated when placing prefabs with rotated camera
    Update 1.1.17661 (3 December 2019)

    Fixed a hidden error that was causing weird behavior or stuck characters in a few different cases

    Fixed missing examinations that uncover surgery complications in the unfiltered list of examinations (when playing with hidden diagnostic hints)

    Fixed patients not automatically taken over after reception triage when the department is set to assign patients to the player automatically

    Fixed patients sometimes not automatically taken over after being brought in in an ambulance when emergency is set to assign patients to the player automatically

    Fixed a few treatments that would get stuck when performed at emergency with an ICU-qualified doctor

    Fixed active department switching when typing age in character editor (when not using numpad to enter the age)

    Fixed wrong tooltip for employee occupations in character editor

    Fixed text overflow in hardcore difficulty panel in doctor mode

    Fixed a couple of typos and one missing LOC text

    Fixed moving beds possibly causing a false detection of a finished room in Tutorial 3 and blocking progress through the level

    Fixed staff ignoring WCs/food from other departments if it's not marked staff only
    Update 1.1.16717 (26 November 2019)

    Doctor Mode DLC added

    Implemented better support for DLCs

    Implemented automatic takeover of all patients which can be enabled for individual departments (new icon in management!)

    Implemented three levels of notifications: popup/log/completely off

    Implemented specific tooltips for hospitalization room statistics in departments statistics in hospital management card (different for emergency, ICU and specialized departments)

    More variety in character portraits

    Disabled payments for ambulances that have been disabled the whole day

    [CAMERA ROTATION] Fixed lights not working correctly for objects in a few specific cases

    [CAMERA ROTATION] Fixed bulldozer tool leaving behind one tile of the far side of walls (not visible until rotating the view)

    Fixed employees sometimes showing no info about what they're reserved for

    Fixed nurses sometimes stuck reserved forever

    Fixed inconsistency in foundation edge price (it was possible to save a bit by building the edge first)

    Fixed diagnosis in patient tooltip not showing 'none' if a patient has no diagnosis yet

    Fixed overlap between select skill panel and statistics segment in doctor card

    Fixed a few cases of overflowing texts in the UI
    Update 1.1.17007

    added a specific rule for setting automatic UI scale in 1440 x 900 resolution

    optimized GC memory access in a few game systems (should improve occassional micro-stuttering)

    fixed positions of elevators not saved correctly for different camera directions so elevators on new floors could appear in wrong positions

    fixed newly created prefabs starting with different orientation than expected when playing with a rotated camera

    fixed collapsed patients on the floor not positioned correctly when playing with a rotated camera

    fixed doctor's reservation incorrectly reset when a doctor from a clinic resuscitates a collapsed hospitalized patient

    fixed 'writing reports' stuck active while the doctor is already going home

    fixed a popup about janitor workspaces incorrectly popping up at radiology

    fixed blood sometimes still rendered even if a stretcher was placed on top of it (which should clean the tile)

    fixed mod data not correctly loaded when overriding certain original values in the database (like the list of rooms in examinations)

    fixed broken ambulance parking in one community scenario by disabling required access to parking marker objects
    Update 1.1.16587 Camera rotation

    Implemented camera rotation in normal game mode, building mode and management mode

    Updated all campaign and sandbox levels so they look the part from all camera angles :)
    Localization

    Korean translation is now included in the game

    Updated translations to latest versions from github
    Gameplay

    [CHANGE] Two surgery nurses are now required at each department to have more control over surgical teams

    [CHANGE] Implemented trauma stabilization role for nurses

    Implemented more even distribution of patients between clinic doctors (prioritized by room workload)

    Implemented free time and lunch for janitors, allowed janitors to have the hard working perk

    Implemented immediate switch of dress code colors when switching employee's department

    Implemented a rule that marks a room inaccessible for patients also if all tiles are inaccessible, not only if some of the equipment is

    Enabled releasing patients from trauma regardless of time of day

    Implemented a restriction so the hardworking perk can't be combined with the scholar perk

    Added chief doctors for employees on radiology and lab department to be taken from emergency

    Implemented bonus from studying also for technologists

    Implemented inaccessibility evaluation for blue rooms if accidentally marked in red

    Implemented cap of the number of reports that doctors write at the end of the day (max 10)

    Implemented a notification about inaccessible elevators

    Implemented a notification about patients who are about to leave the clinic

    Enabled level up notifications for all (not only bookmarked) characters
    UI

    [OPTIONS] Added daylight to building mode

    [OPTIONS] Implemented separate UI scale for main panel

    Added scrolling arrows to lists of examinations/treatments in patient card when there's more than one page (for players without a mouse wheel)

    Implemented sorting of save files by name or date

    Enabled all hospitalizations to be always listed in treatment list (was based on symptom hazard and somewhat restrictive)

    Implemented third state of transparency button: transparent objects; updated tooltip
    Fixes

    Fixed 'unlock all departments' not applied when playing custom scenarios

    Fixed event notification not popping up after declining random event

    Fixed normal bed on ICU only needing live support

    Fixed a hidden error when deleting an event message

    Fixed elevator foundations only placed on the ground floor

    Fixed broken doors in elevators (saved with old versions of the game) breaking bulldozer tool

    Fixed a rare case of two doctors stuck waiting for each other to finish commuting

    Fixed a hidden error in patients without a doctor with both exm and trt planed, going to a radiologist

    Fixed patients leaving the hospital from the loo with no payment

    Fixed employee selection (employee list activated via the button on the side) for a workspace in an office that's already taken

    Fixed janitors selecting inaccessible dirty tiles (a rare but possible situation) and getting stuck

    Fixed global script manager not reset on exit to menu (scripts could survive until some global events get fired in the next map)

    Fixed elevator selection not taking in account elevator accessibility on destination floor when staring on the ground floor

    Fixed bed panels in logistics not sorted from back to front

    Fixed stroke not detectable on emergency

    Fixed popup about finished hospitalization popping up forever on observation if a patient has some procedures planned

    Fixed doctors stuck reserved by deleted patients (after moving rooms, the doctors were reserved for a collapsed patient)

    Fixed missing validation of patient accessibility after placing rooms
    Update 1.1.16229 (6 June 2019)

    Fixed sandbox options not applied when playing a scenario

    Fixed radiologists available for hire always regenerated during load

    Fixed queue in a waiting room stuck on reserved info TV when deleting waiting rooms while patients are being called

    Fixed operating rooms from different department used when the one from patients department is free but on a different floor

    Fixed patients (rarely) released from observation with a reserved technologist

    Fixed lab delivery script (rarely) stuck on fired and later deleted technologists

    Fixed duplicate insurance company reward in "uninsured"
    Update 1.1.16207 (30 May 2019) "First impressions" update

    Improved menus

    Loading tips

    Preview screenshots and more info about saved games

    Video background in main menu

    Custom UI scale now works also in main menu (title screen)
    UI

    New workspace panels in management

    Updated management interface with new shared rooms category

    New hiring UI with more categories (don't forget to click on individual workspaces to open hiring card!), indication of required specializations for all professions

    Department statistics with room workloads, prestige, patient details and procedure info

    Polished hospital statistics, added yesterday's statistics panel

    Tooltips for symptoms in table of diagnoses

    More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)

    Cleaned up buttons in tool panels in building mode

    Notifications have configurable colors

    A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed

    More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)

    Exam units show patient portraits when a procedure is running there

    Added info about required hospitalization to surgery tooltips

    (Plus a lot of small quality-of-life improvements in the UI)
    Gameplay

    New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)

    New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)

    Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch

    Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies

    Smooth ranges of patient numbers sent by insurance companies according to prestige

    Random events

    Improved rules for making events available after unlocking, all departments are no more needed

    Added detection that patient's doctor doesn't have diagnostics role allowed

    Night clinic

    Patients leave after not being seen for too long, not only when clinic closes

    Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist

    Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications

    Receptionist is a proper employee role now

    Improved rules for which roles are available where (anesthesiology, reception)

    Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)

    Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached

    Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)

    Improved handling of priorities on Trauma and Observation

    Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)

    New notification for not enough stretchers to transport all patients at a department

    Idle characters without workspace now show it as their status in their card

    Updated tutorials and dependency tree visualization to match updated mechanics

    Disabled releasing patients during the night, they'll wait for the morning

    Implemented leveling up anesthesiology also by resuscitating collapsed patients

    If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse

    Disabled department change to radiology for nurses and doctors
    Building

    Rooms in management mode can be used as a planning tool (before constructing foundations)

    Move room tool (available under prefabs)

    Automatically hiding objects when building/deleting walls

    When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool

    A new notification on the main panel for 'out of funds'

    More colors for doors
    Fixes

    Fixed planned procedures not cancelled if one of the reserved employees gets fired

    Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)

    Fixed missing department state update when switching certain roles

    Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning

    Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms

    Fixed dirty environment satisfaction modifier applied to characters way too late

    Fixed portraits of patients shown above lab equipment rendered also on incorrect floors

    Fixed wrong floor type applied when destroying foundations on above-the-ground floors

    Fixed radiologist's too impatient behavior when idle

    Fixed patients going to their department's waiting room even if another department's lab is processing their sample

    Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor

    Fixed table of employees stuck with wrong filter in a couple of cases

    Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients

    Fixed a couple of treatments not available at ICU

    Fixed bladder not kept reset for immobile HDU patients

    Fixed a couple of hidden errors in specific procedures

    Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type

    Fixed tables errorong out on invalid data when opened while another save was being loaded

    Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)

    Fixed 'no workspace' notification popping up for fired employees

    Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)

    Fixed sinks allowed to be placed on bins but then immediately deleted

    Fixed popups blinking when pressing escape

    Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset

    Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)

    Fixed examination availability not updated when AI switches (hospitalized) patient's department

    Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital

    Fixed rotation of multiple rooms in prefabs

    Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed

    Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients

    Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs

    Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
    Patch 1.0.15420.1 (14 March 2019)

    Fixed a regression: staff not using objects in green/blue rooms when there's a designated staff-only area (this was affecting water dispensers or washing hands)

    Fixed a regression: surgeries sometimes stuck reserved by a lower-priority patient

    Fixed objects allowed to be picked up from the areas outside of hospital property

    Fixed one case of procedure reservation state not correctly displayed for hospitalized patients

    Fixed doctors walking to wrong position if they started an examination while still in the examination room with previous patient and the next patient was being delivered there

    Fixed a rare internal error after deleting rooms where a procedure was currently being performed

    Fixed a rare internal error after deleting beds while a nurse was performing the patient care procedure

    Fixed a rare internal error after deleting anesthesiology machine while a patient was on the way to trauma center to be stabilized

    Fixed a rare case of medicine delivery stuck running the whole afternoon

    Fixed a rare case of patients stuck in 'being checked by a nurse' while the nurse has been freed already

    Fixed eye test patient animation (gloves were automatically added to all examination animations, but this one is not played by a doctor)

    Fixed a couple of procedures not allowed in specific situations (liver medication on ICU, chest auscultation for patients hospitalized at general surgery)

    Fixed 'couldn't wash hands' modifier reset too late

    Fixed objects assigned as night shift workspaces not allowed to be deleted in closed departments

    Increased time technologists spend idle at their desk before running to common room
    Patch 1.0.15215 (15 February 2019)

    Added new translations: Polish and Hungarian, made the language list in options scrollable

    Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for

    Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs

    Added a summary of workload shown after every shift

    Improved priorities of surgeries between patients

    Implemented smooth fadeout of patients on stretchers in elevators

    Implemented automatic hiding of objects when placing walls

    Implemented a notification about employees without any allowed roles

    Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet)

    Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room

    Implemented deleting saved games from the load game dialog

    Patient portraits are also shown on reserved operating tables in management

    Staff prefer staff-only rooms if available (like wc)

    Characters with stretchers strongly prefer indoor routes even when the route is longer

    Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change)

    Increased overall sound volume

    A few small UI improvements

    Fixed a regression: deletion of user-created prefabs wasn't working

    Fixed scrolling not working on certain touchpads

    Fixed bulldozing objects sometimes leaving one half behind

    Fixed interns allowed in on-call rooms

    Fixed patients not hidden when reserving an ambulance

    Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment

    Fixed chief doctor UI incorrectly shown at radiology

    Fixed neurologist (technologist) not correctly shown in the management UI

    Fixed defibrillation sometimes running for too long

    Fixed certain characters not reacting immediately to being assigned to a different department

    Fixed first ambulance patients sometimes spawning one day too late

    Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while

    Fixed one more case of technologists in lab stuck

    Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance

    Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building

    Fixed a bug in rendering when blood was turned off

    Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management

    Fixed radiology examinations not planned to discover surgery complication symptoms

    Fixed a couple of database issues (treatments at ICU etc.)
    Patch 1.0.14958 (25 January 2019)

    Updated all translations to the latest version from github

    Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible)

    Disabled 'good boss' perk for other occupations than doctors

    Implemented receptionist perks affecting patients

    Improved workload tracking for radiology rooms and examination units

    Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously

    Allowed nurses with stretchers to ignore objects if they get stuck

    Fixed events not available in campaign levels

    Fixed janitors ignoring blood when cleaning areas of other departments

    Fixed patients on ICU sometimes re-transported to their own bed for examination

    Fixed moved objects in building mode disappearing when switching to different categories while already moving an object

    Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move

    Fixed a rare case of nurses stuck going to stretcher

    Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport)

    Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics

    Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, ...)

    Fixed a couple of cases of broken stretchers stuck in the scene

    Fixed a couple of hidden errors

    Fixed a few typos in tooltips
    Patch 1.0.14826 (9 January 2019)

    Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever

    Fixed characters from events sometimes allowed to despawn over midnight while the event is still running

    Fixed ambulances sometimes stuck on despawned patients

    Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor

    Fixed doctors in rare cases stuck reserved by a patient who has already left

    Fixed a hidden error in case of switching doctor's skills during surgery

    Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?)

    Fixed nurse stuck in an animation when reserved right after delivering food

    Fixed exam tables with blocked stretcher access point not causing the room to be unusable

    Fixed wrong price evaluation when building walls over walls in nw-se direction

    Fixed a rare case of patients getting up from ambulance stretcher on arrival

    Fixed janitors leaving carts behind when their department gets closed

    Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department)

    Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals)

    Fixed a few typos in texts

    Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck
    Patch 1.0.14691 (7 December 2018)

    New translations: Italian and Chinese (Simplified)

    Increased manual UI scale range

    Implemented zoom in/out using numpad [+] and [-]

    Implemented run in background, added to options

    Added maximum number of floors to tweakables.xml

    Added zoom range to tweakables.xml

    Optimized update after placing items in building mode

    Fixed texture quality settings not saved

    Fixed a rare bug with decals button in building mode switching to ambulances

    Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions

    Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved

    Fixed patients stuck in a waiting room when all doctors in nearby offices are fired

    Fixed elevators broken by deleting their doors

    Fixed toilets outside of rooms considered usable

    Fixed PCs moved with tables leaving behind another workspace

    Fixed a couple of treatments not available everywhere where needed

    Fixed a rare error causing an infinite popup about ambiguous diagnosis

    Fixed patients from events sometimes assigned to a disabled insurance company

    Fixed manual selection of ICU allowed for patients without a diagnosis

    Fixed blood ignored by janitors in rooms only one tile wide

    Fixed cardiography unit prefab for Internal Medicine department

    Fixed a couple more internal errors

    Attempted a blind fix for broken portrait rendering on Mac

    Attempted a blind fix for a rare green screen in main menu
    Patch 1.0.14611 (26 November 2018)

    More translations are now included: Russian, Turkish, Ukrainian

    Implemented moving of tables with equipment on top, [CTRL] can be used to pick up individual objects like before

    Added more info to reserved staff and staff performing examinations and treatments

    Added room name to status bar when hovering over rooms in management mode

    Split messages about patients waiting for examination/treatment into 'waiting for bed' and 'waiting for transport'

    Switched autosave to only alternate between two files

    Disabled reset of employee roles if their room/office got deleted

    Disabled display of daily schedule items related to hospitalization when there's only clinic

    Allowed staff without a workspace to go home after a while instead of spending the whole shift in common room

    Switched second half of tutorial 3 to a simplified version

    Fixed nurses and technologists not getting a specialization when leveling up

    Fixed janitors sometimes blocking equipment in exam rooms by leaving their carts right next to an object

    Fixed placement of objects allowed even if a required slot on a neighboring tile wasn't accessible (for example exam table and dialysis machine)

    Fixed a couple of specific cases of characters stuck (collapses, fired staff, deleted rooms)

    Fixed missing lab analyzer in general surgery unit prefab

    Fixed ICU not triggered correctly during collapse if the player has also prescribed it

    Fixed a few issues with examinations and treatments (vasolidators and bandage not available at the ICU, palpitations not discoverable at the ICU; treatments for injury to he chest, injury to the collarbone, mandibular injury)

    More minor UI/hidden error fixes
    Patch 1.0.14523 (15 November 2018)

    Selecting ICU treatment automatically switches patient's department to ICU

    Doctors prescribe more treatments for symptoms causing discomfort

    Implemented new music track for events and critical situations

    Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center

    Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial

    Improved a lot of text boxes and tooltips to better support localization and longer texts

    Removed unused message types from options

    Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis

    Fixed looping sounds sometimes not paused with the game (for example when popups pause the game)

    Fixed hidden patients shown in patient's table with some filters

    Fixed shifts not shown for janitors in table of employees

    Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa

    Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery

    Fixed patients stuck when their room got deleted right when they were about to be released

    Fixed a couple more hidden errors
    Next week

    More languages including Russian are expected to be included in next week's patch
    Patch 1.0.14398 (09 November 2018)

    Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity

    Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor

    Updated cost of radiology p

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    • GOG 遊戲: 模擬  由: Luden.io
    • $4.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0   版本: Windows/Linux/MacOS   The Craftomation 101 Mega Map of Self-Replicating Machines is a vast printable poster that showcases the most significant highlights and moments in the history of self-replicating ...
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    • GOG 遊戲: 模擬  由: BLits Games
    • $39.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 1 (3.6)   版本: Windows/Linux/MacOS   Camp Buddy: Scoutmaster Season is a Gay Adult / Yaoi Visual Novel that features the adventures of Scoutmaster Yoshinori Nagira during the off-season at the scout-themed summer ...
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    • RimWorld - Biotech
    • GOG 遊戲: 模擬  由: Ludeon Studios
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    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 6 (4.1)   版本: Windows/Linux/MacOS   Children and reproduction With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via technological means, and can be controlled ...
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    • GOG 遊戲: 模擬  由: Kalypso Media Digital
    • $9.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 2 (4.0)   版本: Windows/Linux   In the wake of Emperor Napoleon III s exile, the French monarchy has collapsed for the second time, and the Third Republic has taken its place. In the Railway Empire France DLC you ...
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    • GOG 遊戲: 模擬  由: Devolver Digital
    • $2.99 $14.99 -80%   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 81 (3.9)   版本: Windows/Linux   The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down ...
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