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描述

Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
Use a collection of various objects, materials and colors to make it truly yours or save your time and use one of many different prefabs.
From hiring to specializations, from doctors to janitors, make sure everybody is doing a great job and finds satisfaction in their work.
Help your doctors and walk them through the most complicated cases or just follow your favorite patients.
There are a few different modes in Project Hospital:
Tutorial levels will guide your through the basics of treating patients and running hospitals.
Sandbox mode offers endless hours of content, building anything from small clinics to huge multi-storey hospitals, starting from scratch or in one of pre-built hospitals or clinics in case you want to jump straight into management. Run you own ambulance service and help handle events and emergencies.
The campaign will put you in the shoes of a crisis manager trying to save a few hospitals in critical state.
6 challenge levels will test your skills and let you focus on the intricate details of individual specialized departments.
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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Update 1.2.22856 (December 15th, 2022) Changes
Closed departments in management mode are rendered with desaturated colors, not completely grayed out
Switched icon in the patients table for patients waiting for an ambulance from 'a waiting patient' to 'an ambulance'
Updated Italian localization with fixes from Mario Raffa
Fixes
Fixed janitors without matching specialization allowed to be assigned to a gift shop or a management office
Hotfixed a rare case of a patient stuck in the pharmacy because of a deleted pharmacist
Set patients to be only aware of their 'visible' collapse symptoms, so an interview doesn't uncover any new collapse symptom that should be found using special examinations
Fixed patients with iron deficiency anemia stuck when sent to ICU because of its treatment only available at emergency
Fixed zooming in using a keyboard shortcut instead of the mouse or a button on the main panel not progressing the "zoom in step" in tutorial 1
Fixed a couple of symptoms showing wrong description text
Fixed a rare case of blocked patients when diagnosing them outside of trauma center in tutorial 3
Fixed a wrong description shown for the 'stiffness of the joints' symptom
Update 1.2.22045 (7 January 2021) Changes
Reduced spacing between ambulances in ambulance panel in management window so it fits on screen more easily
Fixes
Hotfixed a couple of cases of headless patients (beds with wrong graphics after a patient has left them)
Fixed patients with a planned surgery and a clear but not yet selected diagnosis not showing up in surgery table
Fixed janitors sometimes stuck still referencing a deleted cart
Fixed ground textures not updated after undo
Fixed cbc not allowed in inpatient office at traumatology
Fixed missing temperature measurement in kidney stones diagnosisf
Fixed tooltip for pancreas laceration showing wrong text
Update 1.2.21996 (9 December 2020) Features and content
[TRAUMATOLOGY] Added a new insurance company with challenging goals including completing accident events and performing complex surgeries
[INFECTIOUS DISEASES] Added a new insurance company focused on pandemic management
Added 6 new loading tips for new DLC features
Implemented optional automatic takeover of patients delivered by ambulances or helicopters, can be enabled using a button in the ambulance panel
Implemented notification for autosaving so it's clear why the game pauses for a bit at 8 am and 8 pm
Improved shift changes so employees from the next shift arrive earlier
Implemented fast transport of all patients that have code blue set by the player
Disabled 'exposed to outdoors' triggered in outdoor corridors
Allowed dragging of all windows also partially off the top edge of the screen
Added distinct icon over portrait of patients from events
Added a more specific message to examination tooltips in the case of having no technologists in the lab for either hospitalized or clinic patients
Added a more specific status text for doctors 'on standby for critical patients'
Allowed technologists in specialized units to perform more examinations on the same patient in a row
Added a few more sounds to employees eating in the cafeteria
[MOD SUPPORT] the new insurance company goals available are PERFORM_SURGERY_AT_DEPARTMENT and SUCCESSFUL_EVENTS_IN_ROW_OF_TYPE
Fixes
[INFECTIOUS DISEASES] Fixed DLC level starting at day 0 instead of day 1, causing minor issues with prestige tracking between days
[TRAUMATOLOGY] Fixed patients delivered by helicopter not transported to the closest TC in some cases
[TRAUMATOLOGY] Fixed a mismatch between the position of the wound and the matching bandage on patient's arm
Fixed abdominal palpation and a couple of other examinations/treatments not available at different departments
Rolled back fix that disabled deleting doors by placing other doors, the door will now also be replaced immediately, saving one extra click
Fixed keyboard layout button that stopped working after one of the previous patches
Fixed night music not playing when there was an event running during the night
Fixed janitors sometimes showing up cleaning the road for a second before going to their workspace
Fixed workload balancing for labs handling samples of patients from the clinic
Fixed patients keeping their original clothes if they collapsed their way through TC and ICU to an OR
Fixed doctors standing behind hospitalized patient's head when performing blood analysis - ICU)
Fixed placing fences deleting fences on the other edges of the same tile
Fixed some patients counted in the numbers of waiting and hospitalized patient incorrectly
Fixed scrolling in surgery table
Fixed patients sometimes not mentioning the disuria symptom during interview as it's the only examination that can uncover it
Fixed settings sometimes not saved when immediately quitting the game from options in main menu
Fixed operating table clipping through patients hands in some cases
Fixed room placement tool not cancelled when switching departments, allowing to place rooms from an incorrect department
Fixed a couple of typos
(From hotfix)
Fixed invalid patients spawned when there's a helicopter but no department to provide patients for it
Hotfixed load of saves affected by the issue above
[MOD SUPPORT] Added more info to log for problems with loading custom icons
Update 1.2.21849 (11 November 2020) Features and content
Added Swedish translations of infectious diseases
Updated Italian translations
Optimized floor rendering, possibly a 2-3% overall CPU performance improvement
Added scrolling indicators to all tables
Added an icon over portrait to easily distinguish patients from events
Added more dress code colors
Added tooltips for notification setting in options that show the whole text of each notification
[INFECTIOUS DISEASES] Added hematology lab that can be built directly at the department, added matching prefabs
[INFECTIOUS DISEASES] Implemented outbreaks also at trauma centers and observation wards
Fixes
Implemented release of a part of hospitalization doctors for need filling even from on call rooms of departments with critical patients
Implemented cancellation of collapses already triggered and waiting for something while all critical symptoms have been treated in the meantime
Fixed disabled diagnoses shown on the list when running with 'no hints in diagnostics' manifesting as some diagnoses shown twice
Fixed ambiguous patients sent home counted as untreated twice
Fixed a few typos in Czech translation
Fixed planned lab tests cancelling after any department switch (code was from the ancient times before individual lab department)
Fixed page panel for walls shown unnecessarily even if all walls fit in the panel
Fixed overflow of insurance reward texts in insurance management
Fixed thorax surgery requiring overqualified staff
Tweaked big printer use offset so characters do not go outside when printer is placed next to a wall
Fixed a couple of symptoms possibly causing collapses that were not counted as critical
Fixed a few treatments not automatically cancelled when the patient got transferred to ICU
Fixed dead patients not deleting from pathologist's card when sent to funeral services
[TRAUMATOLOGY] Fixed opthalmoscopy's broken description with traumatology installed
[INFECTIOUS DISEASES] Fixed Hepatitis A main treatment not applied first
Update 1.2.21550 (13 October 2020)
Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection.
Big thanks especially for the new and improved community translations!
Implemented code support for traumatology features
[MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts
[MOD SUPPORT] Added support for prefab rooms in departments added in mods
Updated Italian and Polish community translations
Added Swedish community translations for base game, doctor mode and hospital services
Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime
Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors
Implemented automatic resizing of floor catalogue in building mode according to resolution
Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients
Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department
Fixed neurological testing examination not available for patients that can't talk
Fixed patients allowed to be manually assigned to lab department
Fixed event patients never allowed at normal hospitalization, always sent to HDU
Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts
Fixed food income counted twice in budget and causing sums in budget panel not adding up
Fixed [Shift] not selecting center objects when using the delete tool
Fixed 'forbidden action' sound played when coloring floors
Fixed clone tool keyboard shortcuts working outside of building mode
Fixed door placement deleting existing doors even if the new door is not allowed to be placed
Fixed highlighting of area covered by a prefab not matching validation text on main panel
Fixed ambulances not blocking other ambulance placement on their parking spot after load
Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden)
[HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology
[HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed
[HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error
[INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies
Update 1.2.21186 (27 August 2020) Changes
[DID] Changed outbreak popup heading to mention outbreak instead of 'daily news'
[DID] The new chartboard object can now be used by doctors when doing differential diagnosis
[DID] Switched biohazard areas marked by the player to work as accessible to patients to allow 'biohazard waiting rooms' etc.
[DID] Implemented same rules for patients with only infectious possible diagnoses as for patients with an infectious final diagnosis
[DID] Implemented triggering of outbreaks also by infectious patients at HDU outside of DID (not only at normal priority wards)
Implemented showing of addons used in workshop scenarios in new game menu mostly to warn about possible compatibility problems
Implemented lunch/needs scripts only in correctly tagged rooms, so for example toilets won't work in corridors (allowed a few exceptions we know from player's saves like toilets at wards)
Improved epidemic outbreak En text
Exhaustion (symptom) doesn't force patients to go to HDU anymore
Fixes
[DID] Enabled object reservation in blue rooms overridden by a biohazard zone by the player, was causing examinations not starting at ICU and isolation not accepting patients
Fixed patient's bed clipping through exam tables when lying there
Fixed technologists only earning skill points when giving results to patients (so not when running tests for hospitalized patients), added a new tweakable
Fixed patients triggering reception examination while the receptionists were still walking back to reception, causing weird behavior
Fixed problem with game load when an already deleted character is still in history (list of portraits in character card)
Fixed a rare case of patients activating a collapse symptom when already on their way to a doctor at the clinic, causing a confusing popup about unavailable treatment
Fixed a rare case of patient stuck trying to start a wrong hospitalization after selecting a different one in their card
Fixed switching to game mode or management by clicking the main buttons not cancelling object or area move action in building mode
Fixed green send home icon sometimes still shown for collapsing patients
Fixed unnecessary cleanup of all planned procedures when switching to controlled doctor and the patient is already controlled (so the procedures were already planned by the player most likely)
Fixed events unlocked in some sandbox levels
Fixed a few En texts in Cz translation (regression in patch 30)
Fixed broken formatting causing a weird text with xml tags shown for the broken room message in Potruguese
(Everybody's favorite category) [CAMERA ROTATION] Fixed tiles cleaned by janitors not immediately updated in other camera orientation than the default one
Update 1.2.21034 (18 August 2020) Changes
Finalized support for features coming in the Department of Infectious Diseases DLC
Added specific state description in technologist's card for taking samples from a patient or giving back results
Reduced the rate of how quickly dirt accumulates in the hospital, it's now also a tweakable
Fixes
Fixed some role buttons in employee card not working in a couple cases after switching specializations, for example surgery to anesthesiology
Fixed popup with no treatment showing problem with main treatment of the diagnosis even if the problem is with a treatment of a critical side symptom
Fixed a few cases of wrong bed reservation not correctly showing patient portraits above their beds
Fixed unnecessary transport between trauma beds in collapse script
Fixed internal medicine with missing outpatient staff not causing its icon on main panel to blink
Fixed a few cases of lying patients clipping through stretchers or CT/MRI
Fixed ambulances overshooting parking entrance at highest game speed and very low frame rates
Fixed black screen shown instead of main menu after accidentally setting UI scale to less than the minimum value
Update 1.2.20669 (16 July 2020) Changes
Rolled back Unity version for Mac and Linux back to 2018.2.7f1 to hopefully fix a regression with text rendered in bold for certain languages, Windows version needs to stay on 2018.2.17f1 because of Citrix, but we'll also try to put a build with the previous version on a new branch (bold-text-fix).
Implemented mod compatibility system
Implemented re-roll of available doctors to ensure getting some interns for hire after getting the 'great interns' reward
Implemented sending patients to hospitalization from waiting rooms
Implemented prioritized selection of technologists in the same room if a patient has just finished an examination at radiology
Blocked building foundations over parking road, allowed only certain surface types, fixed visualization not colored red
Added ingame 10 min delay to lab procedures before they can be selected by technologists so equipment cabinets with samples can't get reserved by technologists between multiple samplings of one patient
Increased maximum manual UI scale for 4k resolution by ~25%
Allowed diagnosed patients to choose a new doctor when waiting (not always returning to the doctor who diagnosed them)
Disabled counting of planned only rooms in department workload statistics and daily workload statistics
Implemented opening of matching departments surgery table for ICU patients
Fixes
[Hospital Services] Fixed waiting time still counting when buying medicine
Fixed technologist easily stolen by another patient if their patient has more examinations scheduled that the can perform
Fixed doors not placeable if a wall is right next to a locked area, for example next to the road
Fixed receptionists performing triage only showing 'reserved' as status in their card
Fixed patient waiting on a tile and department is switched, he does not find a chair on the next department
Fixed patients from failed events sometimes deleted over midnight prematurely
Fixed sliders needed to be clicked too far right to get the maximum value
Fixed possible triggering of both needs scripts and getting called on the same frame
Fixed distances between two points on the same floor but in disconnected areas not correctly counted in pathfinding
Fixed doctors that are going to interview lying patients going to a random spot in the room unnecessarily
Fixed wrong sound for deleting doors (and undo not allowed)
Fixed ambulance parking allowed on above the ground floors
Fixed switching main building categories not cancelling prefab move action
Fixed patients that are both waiting for transport to a procedure and a collapse causing reservation text to flicker in their doctors card
Fixed patients at trauma centers too eager to get covered
Fixed characters walking through tables when there's no path clear of objects by setting higher path cost to blocking center objects than blocking wall-attached wall objects like eye test
Fixed validation icon in management not showing for internal medicine
Fixed patients with critcal symptoms not switched to other department when treatments cant be prescribed at their current one
Fixed missing wc door in Challenge 2 level
Fixed patients not transferred to their beds when returning for procedure back to their room, fixed patient not getting covered after some procedures
Fixed patients threatening to leave even when already at the pharmacy
Fixed wrong distance reported when selecting closest objects and the distances have already been pre-calculated
Fixed an event being unlocked after previous resave (challenge 3)
Disabled other actions for patients waiting to deliver a sample or get lab results and have no exm or trt planned
Implemented automatic switch to next state for lab procedures that never got delivered to labs
Hotfixed hidden but contracted insurance companies
Disabled send home button for characters already on their way out
Fixed interview after lunch teleporting doctors because of accessing use component with other object still reserved
Fixed switching janitor's workspaces interrupting them during needs and free time without actually cancelling the script
Fixed surgery table always showing surgery for the diagnosis even if the patient is waiting for another surgery of a symptom
Hotfixed objects reserved by employees at home (also for janitors, was already in place for other professions)
Fixed undo not correctly working for all prefab rooms
Update 1.2.20247 (4 June 2020) Changes
Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units)
Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic
Added confirmation window for sending patients home, not for dead patients
Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence
Switched default sorting of saved games to latest first following a survey we did on social media
Added edge scrolling as an option, added tweakables for fine-tuning
Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units)
Lowered the number of required doctors at internal medicine from 3 to 1
[MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses'
[MOD SUPPORT] resized door texture to have twice as many slots
Fixes
Fixed pharmacists incorrectly called pharmacologists :)
Fixed neurology not available to be selected for technologists
Fixing characters preferring indoor paths even when coming from the outside
Fixed satisfaction modifiers like exposed to weather not reset for night shift staff
Fixed room access rights not always correctly applied when selecting objects
Fixed unplugged delete prefab button
Fixed extending of rooms not allowed for rooms with overall limit like service office
Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering
Fixed ambulance parking showing red area when dragging foundations on floors above it
Fixed drawing a room over a part of another room stealing all objects for the active department
Fixed new colored floor lines not connecting to existing ones after load
Fixed cost in one of the parts of angiography machine causing double refund
Fixed only one visitors lounge used at each department
Fixed dead patients still getting negative satisfaction modifiers when sent away
Fixed dead patients shown forever in untreated patients table
Fixed characters stuck/not going to common room when their room is destroyed
Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)
Fixed popup about no workspace not correctly popping up since undo was introduced
Fixed supervisor not updating when switching character department, updated janitor chief selection
Fixed rounding errors causing 1% skill lower level shown for characters after training
Fixed three locked tiles left behind after moving parking
Fixed one wrong animation set in the sequence for MIEP
Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog
Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free
Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift
Fixed janitors getting their workspace reset when leaving a closed department
Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down
Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated
Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night
Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations
Fixed overflowing text in some languages in popups
Fixed an error when deleting giftshop with visitors still coming in
Fixed office chairs allowed to be used as sofas
Fixed positioning of a couple of decorative objects when placed on another objects
Hotfixed beds left reserved by dead patients (seen once)
Fixed bacteremia in campylobacteriosis - added exm and trt
Fixed wrong lab test assigned to Campylobacteriosis
Added general surgery spec & room tag for trt_bronchodilators
Removed home treatment from asbestosis diagnosis
Fixed wrong tag preventing trauma center from giving leg casts
Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences
Allowed urgent blood analysis at radiology cardio unit
Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy
Set pulmonary hypertension due blood clots to require hospitalization
Fixed a few typos in English texts
Updated minimum number of nurses in nurses station description
Updated character state description for dead patients (removed Dead, dead)
Changed tutorial texts for character card to mention 8 last selected characters instead of 6
Fixed size in waiting room prefab description
Updated description for pleural effusion symptom
Fixed non-localized level label in hiring card
Disabled replacing special characters by underscores in naming panels in character card
Included in hotfix from 13.05.2020
Fixed bulding a new floor after an undo-able action breaking rooms
Fixed cleaning carts sometimes stuck not reserved but not deletable
[Hospital Services] Fixed a couple of cases of characters or chairs stuck after training
[Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days
[Hospital Services] Fixed gift shop stuck if there isn't enough shelves
[Hospital Services] Fixed only one gift shop vendor serving customers
Update 1.2.19730 (7 May 2020) Changes
Enabled shortest path distance for selecting employees to tend to collapsed patients
Enabled undo for 'add perimeter walls' button
Enabled undo for moving rooms
Implemented automatic panel UI scale rules for resolutions around 1680 x 1050 to fix overlapping icons
Fixes
Fixed a recently introduced performance issue related to memory allocations (causing frequent microstuttering)
Fixed pharmacy and gift shop sometimes stuck reserved by a patient who has left
Fixed training stuck if employee's trained skill gets removed by the player (possibly by assigning the employee to a different department)
Fixed training script stuck with multiple projectors
Fixed training - projector activity without a projector
Fixed stuck training scripts still reserving chairs
Fixed staff at pathology not filling needs because of patients with critical symptoms
Hotfixed bucket carts stuck reserved after janitors pick another cart (probably after deleting their room)
Hotfixed broken attachments on broken composite objects
Fixed generation technologist without specialization in character editor
Fixed compression wraps not starting for hospitalized patients at specialized departments
Fixed ice wrap not allowed at internal medicine department
Fixed peritoneal fluid analysis sampling not allowed at ICU
Fixed incorrect cafeteria minimum size detection
Fixed wrong observation and regular ward decal name
Fixed diagnoses percentage showing different values in diagnosis table
Fixed text overlap in department statistics panel
Fixed a typo in cz, 'parto' instead of 'patro'
[CAMERA ROTATION] Fixed ambulance parking not correctly highlighted when placing foundations with rotated camera
[CAMERA ROTATION] Fixed undo misplacing objects when undoing a delete action with rotated camera
Update 1.2.19480 (23 April 2020) Features & changes
Internal medicine - updated diagnoses at internal medicine department, it will be now more challenging and more profitable (and more focused on pulmonary diseases)
Internal medicine - removed surgical procedures, added new specialized room with unique equipment and new procedures
Improved efficiency of Radiology by smarter examination planning by the AI doctors and by making the radiologists more patient at their workspace :)
Implemented UNDO in building mode
Implemented automatic taking away of ambulance patients when emergency is closed
[MOD SUPPORT] Implemented check of procedures during load to catch files broken by uninstalled mods earlier (stable)
[MOD SUPPORT] Hotfixed collapse symptoms that don't lead to a procedure causing stuck characters, probably broken in one of the mods (or a combination of mods) out in the wild
[MOD SUPPORT] Implemented automatic return to menu with reporting of errors if the game fails to load a save (changed but still installed mods breaking diagnoses for example), added check for diagnoses to the main save game check
[DOCTOR MODE] updated prices of doctor mode objects
Improved automatic UI scale for main panel in 1280 x 800 resolution
Implemented automatic cancellation of a few examinations when moving patient to ICU or trauma when there are faster alternatives available there (ECG, echo, USG)
Increased extended employee limit to 600
Fixes
Fixed replacing of a room with the same type of room but from a different department
Fixed rooms not always correctly marked as working after reopening closed departments
Fixed incorrectly reserved sofa in the 'inefficient' campaign level
Fixed missing head lamp in one of the examination animations
Fixed using dynamite/foundations over parking lots
Fixed events triggered right before midnight spawning patients stuck on impossible visit time
Fixed treatments planned by the player when a patient is coming to radiology breaking the radiology examination and getting technologists stuck
Fixed AI doctors sometimes unnecessarily planning two examinations both used to detect the same symptom (like USG and FAST)
Fixed nurses showing their own portrait on the patient list in their employee card while performing patient checkup
Fixed characters rotated during object use clipping through stuff, their orientation was used to determine whether they should be rendered in front or behind an object, using the object orientation instead
Fixed moving of objects with attachments not checking attachment placement and if it allow objects above, this could lead to the attachment being lost
Fixed event objective button causing insurance to open instead of event patients in some cases when loading first save after booting up the game
Set font family for Russian on mac to normal for all texts, bold is not really bold in the default font and is hard to read
Fixed CBC not available at the ICU
Fixed un-reservation of patient's bed when they are transported away (when they were not in their room their bed got stuck)
Implemented automatic cleanup of tmp files left among maps after unzipping
Fixed hospitalized patients performing 'free time' activities too often even when waiting for an examination
[CAMERA ROTATION] Fixed stat lab and waiting room info panels showing at correct position only with default camera orientation
[CAMERA ROTATION] Fixed objects selected for delete left highlighted after rotating the camera view
Fixed 'waiting for player' not popping up after transferring controlled patient with no planned procedures between departments
Implemented automatic switching of active department when clicking surgery table button in patient card so the surgery table opens for patient's department
Fixed disabled hiring for night shift when there's doctor assigned at day shift at the same workspace even if the day shift is not working completely
Fixed characters sometimes getting stuck when trying to switch to his/her workplace trough assign workplace button
Implemented reset of wrong diagnosis after an hour of blocking patient's doctor instead of returning to a waiting room
Included in hotfix from 24.03.2020
Fixed dead characters with surgery priority set by the player blocking other surgeries
Fixed cloud saves not always correctly deleted from server
Fixed stuck characters caused by not selecting objects in a given room when on the same floor but when their path goes via the ground floor
Fixed hospitalized and released patients coming back by ambulance after being treated and released when they still have some lab tests running at midnight
Included in hotfix from 19.03.2020
Fixed black ambulance stretcher positioning breaking the ambulance when unloading area is placed at the furthermost point
Fixed lying free time actions like asking for books using nurses without patient care role
Fixed missing bookcase in building mode catalogue for wards
Fixed radiologists from wrong shift could be selected for usg when offloaded to radiology
Fixed names for cardio and sono at radiology in all languages
Fixed negative modifiers from critical needs not reset
Fixed mandatory equipment set as recommended for cardio & sono at radiology
Fixed scrubbing sink not tagged as normal sink and not used outside of ORs
Fixed doctors sometimes stuck reserved with other doctor's patient - this could happen when multiple doctors are serving way past their shift and one of them gets released from doctor mode, then the doctor who belongs on the current shift will return and take back their patients - and if one of the patients is still around waiting for another player-controlled doctor, the patient could get stolen
Fixed characters without workspace sent to 0, 0 after commuting to work, no workspace pop up pops up instead
Fixed shortcuts from management to prefabs not working when clicking the icons
Fixed 'exposed to weather' modifier applied to characters walking over planned rooms outside
Improved arm/leg cast/orthosis cz description
Hotfixed interview stuck on a deleted reserved object
Hotfixed transports of patients on deleted stretchers
[DOCTOR MODE] fixed doctor mode blinking red when some of the critical patients are only spawned
Update 1.1.18580 (11 March 2020) Features & changes
Added surgery priority table
Editable ambulance parking lot and drop-off zone
Cloud save support
Improved pathfinding (object selection using closest path distance, some optimizations)
Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations
Clone tool in building mode for floors, walls and objects
Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments
Allowed anesthesiologists from ICU to participate in surgeries at different departments
Keyboard shortcuts in building mode for selecting individual objects on a single tile
Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments
Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace
Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms)
Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment
Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors
Added three new loading tips
Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle")
Small loading time and save size improvements
Updated Korean translation
Capped event rewards
Changed prestige bonus display in prestige tooltip to percentages
Fixes
Disabled "complicated diagnosis" popup when there's only one available examination left
Fixed door graphics not updated when a door gets deleted
Fixed employees not correctly showing reservation when performing first aid
Fixed collapses not started when there's no hospitalization at emergency department
Fixed patients sent away by closing a department still waiting for clinic doctors
Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open
Fixed events available even without hospitalization at emergency department
Fixed mod validation text in load panel stuck red after selecting files
Fixed free building not allowing to build with negative bank balance
Fixed costs shown as floating text with free building
Fixed paying for prefab doors twice
Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix
Fixed inconsistent behavior in building mode when switching wall tools
Fixed random rotation of moved objects with attachments
Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first
Fixed one half of stretchers causing objects placed next to it reporting they would block it
Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed
Fixed character editor sometimes generating characters with glasses even if not selected by the player
Fixed schedule panel overlapping main panel when playing with modified UI scale
Fixed moving stretchers not correctly lit
Fixed spawned characters appearing in the table of controlled patients
Fixed changing departments allowed in a few cases where it made no sense
Fixed wrong animation assigned to 'speech listening' examination
Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles
Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position
Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient
[CAMERA ROTATION] Fixed ambulance lens flare positions
Update 1.1.17901 (14 January 2020) Features & changes
Implemented sorting in tables
Enabled planning of examinations looking for medium hazard symptoms after a diagnosis gets confirmed only for medium and high certainty
Fixes
Fixed an error triggered when moving lab shelves/cabinets and CTs and MRIs
Fixed composite object preview leaving behind ghostly attachments if a composite object gets deleted during move, fixed switching between building mode categories causing currently moved object to be deleted
Fixed sorting in load game panel causing immediate load if the same file is on the first position both when sorted alphabetically and according to date
Fixed a few French texts for object placement
Fixed maximal zoom-out in building mode resulting in visible stripe on the side of the screen in certain resolutions
Fixed early bird perk
Fixed objects graphics not positioned correctly for coffee machine, diploma, whiteboard
Fixed a typo in migraine symptom description id causing missing loc
Hotfixed deleted characters in bookmarked character list causing a hidden error
Fixed angiography panel not showing positioning hing for angiography screen (it only worked one way round)
Fixed a few procedures not available at ICU or Emergency (gastroscopy, gonioscopy, cbc sampling)
[CAMERA ROTATION] fixed object graphics not correctly updated when placing prefabs with rotated camera
Update 1.1.17661 (3 December 2019)
Fixed a hidden error that was causing weird behavior or stuck characters in a few different cases
Fixed missing examinations that uncover surgery complications in the unfiltered list of examinations (when playing with hidden diagnostic hints)
Fixed patients not automatically taken over after reception triage when the department is set to assign patients to the player automatically
Fixed patients sometimes not automatically taken over after being brought in in an ambulance when emergency is set to assign patients to the player automatically
Fixed a few treatments that would get stuck when performed at emergency with an ICU-qualified doctor
Fixed active department switching when typing age in character editor (when not using numpad to enter the age)
Fixed wrong tooltip for employee occupations in character editor
Fixed text overflow in hardcore difficulty panel in doctor mode
Fixed a couple of typos and one missing LOC text
Fixed moving beds possibly causing a false detection of a finished room in Tutorial 3 and blocking progress through the level
Fixed staff ignoring WCs/food from other departments if it's not marked staff only
Update 1.1.16717 (26 November 2019)
Doctor Mode DLC added
Implemented better support for DLCs
Implemented automatic takeover of all patients which can be enabled for individual departments (new icon in management!)
Implemented three levels of notifications: popup/log/completely off
Implemented specific tooltips for hospitalization room statistics in departments statistics in hospital management card (different for emergency, ICU and specialized departments)
More variety in character portraits
Disabled payments for ambulances that have been disabled the whole day
[CAMERA ROTATION] Fixed lights not working correctly for objects in a few specific cases
[CAMERA ROTATION] Fixed bulldozer tool leaving behind one tile of the far side of walls (not visible until rotating the view)
Fixed employees sometimes showing no info about what they're reserved for
Fixed nurses sometimes stuck reserved forever
Fixed inconsistency in foundation edge price (it was possible to save a bit by building the edge first)
Fixed diagnosis in patient tooltip not showing 'none' if a patient has no diagnosis yet
Fixed overlap between select skill panel and statistics segment in doctor card
Fixed a few cases of overflowing texts in the UI
Update 1.1.17007
added a specific rule for setting automatic UI scale in 1440 x 900 resolution
optimized GC memory access in a few game systems (should improve occassional micro-stuttering)
fixed positions of elevators not saved correctly for different camera directions so elevators on new floors could appear in wrong positions
fixed newly created prefabs starting with different orientation than expected when playing with a rotated camera
fixed collapsed patients on the floor not positioned correctly when playing with a rotated camera
fixed doctor's reservation incorrectly reset when a doctor from a clinic resuscitates a collapsed hospitalized patient
fixed 'writing reports' stuck active while the doctor is already going home
fixed a popup about janitor workspaces incorrectly popping up at radiology
fixed blood sometimes still rendered even if a stretcher was placed on top of it (which should clean the tile)
fixed mod data not correctly loaded when overriding certain original values in the database (like the list of rooms in examinations)
fixed broken ambulance parking in one community scenario by disabling required access to parking marker objects
Update 1.1.16587 Camera rotation
Implemented camera rotation in normal game mode, building mode and management mode
Updated all campaign and sandbox levels so they look the part from all camera angles :)
Localization
Korean translation is now included in the game
Updated translations to latest versions from github
Gameplay
[CHANGE] Two surgery nurses are now required at each department to have more control over surgical teams
[CHANGE] Implemented trauma stabilization role for nurses
Implemented more even distribution of patients between clinic doctors (prioritized by room workload)
Implemented free time and lunch for janitors, allowed janitors to have the hard working perk
Implemented immediate switch of dress code colors when switching employee's department
Implemented a rule that marks a room inaccessible for patients also if all tiles are inaccessible, not only if some of the equipment is
Enabled releasing patients from trauma regardless of time of day
Implemented a restriction so the hardworking perk can't be combined with the scholar perk
Added chief doctors for employees on radiology and lab department to be taken from emergency
Implemented bonus from studying also for technologists
Implemented inaccessibility evaluation for blue rooms if accidentally marked in red
Implemented cap of the number of reports that doctors write at the end of the day (max 10)
Implemented a notification about inaccessible elevators
Implemented a notification about patients who are about to leave the clinic
Enabled level up notifications for all (not only bookmarked) characters
UI
[OPTIONS] Added daylight to building mode
[OPTIONS] Implemented separate UI scale for main panel
Added scrolling arrows to lists of examinations/treatments in patient card when there's more than one page (for players without a mouse wheel)
Implemented sorting of save files by name or date
Enabled all hospitalizations to be always listed in treatment list (was based on symptom hazard and somewhat restrictive)
Implemented third state of transparency button: transparent objects; updated tooltip
Fixes
Fixed 'unlock all departments' not applied when playing custom scenarios
Fixed event notification not popping up after declining random event
Fixed normal bed on ICU only needing live support
Fixed a hidden error when deleting an event message
Fixed elevator foundations only placed on the ground floor
Fixed broken doors in elevators (saved with old versions of the game) breaking bulldozer tool
Fixed a rare case of two doctors stuck waiting for each other to finish commuting
Fixed a hidden error in patients without a doctor with both exm and trt planed, going to a radiologist
Fixed patients leaving the hospital from the loo with no payment
Fixed employee selection (employee list activated via the button on the side) for a workspace in an office that's already taken
Fixed janitors selecting inaccessible dirty tiles (a rare but possible situation) and getting stuck
Fixed global script manager not reset on exit to menu (scripts could survive until some global events get fired in the next map)
Fixed elevator selection not taking in account elevator accessibility on destination floor when staring on the ground floor
Fixed bed panels in logistics not sorted from back to front
Fixed stroke not detectable on emergency
Fixed popup about finished hospitalization popping up forever on observation if a patient has some procedures planned
Fixed doctors stuck reserved by deleted patients (after moving rooms, the doctors were reserved for a collapsed patient)
Fixed missing validation of patient accessibility after placing rooms
Update 1.1.16229 (6 June 2019)
Fixed sandbox options not applied when playing a scenario
Fixed radiologists available for hire always regenerated during load
Fixed queue in a waiting room stuck on reserved info TV when deleting waiting rooms while patients are being called
Fixed operating rooms from different department used when the one from patients department is free but on a different floor
Fixed patients (rarely) released from observation with a reserved technologist
Fixed lab delivery script (rarely) stuck on fired and later deleted technologists
Fixed duplicate insurance company reward in "uninsured"
Update 1.1.16207 (30 May 2019) "First impressions" update
Improved menus
Loading tips
Preview screenshots and more info about saved games
Video background in main menu
Custom UI scale now works also in main menu (title screen)
UI
New workspace panels in management
Updated management interface with new shared rooms category
New hiring UI with more categories (don't forget to click on individual workspaces to open hiring card!), indication of required specializations for all professions
Department statistics with room workloads, prestige, patient details and procedure info
Polished hospital statistics, added yesterday's statistics panel
Tooltips for symptoms in table of diagnoses
More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
Cleaned up buttons in tool panels in building mode
Notifications have configurable colors
A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
Exam units show patient portraits when a procedure is running there
Added info about required hospitalization to surgery tooltips
(Plus a lot of small quality-of-life improvements in the UI)
Gameplay
New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
Smooth ranges of patient numbers sent by insurance companies according to prestige
Random events
Improved rules for making events available after unlocking, all departments are no more needed
Added detection that patient's doctor doesn't have diagnostics role allowed
Night clinic
Patients leave after not being seen for too long, not only when clinic closes
Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
Receptionist is a proper employee role now
Improved rules for which roles are available where (anesthesiology, reception)
Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
Improved handling of priorities on Trauma and Observation
Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
New notification for not enough stretchers to transport all patients at a department
Idle characters without workspace now show it as their status in their card
Updated tutorials and dependency tree visualization to match updated mechanics
Disabled releasing patients during the night, they'll wait for the morning
Implemented leveling up anesthesiology also by resuscitating collapsed patients
If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
Disabled department change to radiology for nurses and doctors
Building
Rooms in management mode can be used as a planning tool (before constructing foundations)
Move room tool (available under prefabs)
Automatically hiding objects when building/deleting walls
When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
A new notification on the main panel for 'out of funds'
More colors for doors
Fixes
Fixed planned procedures not cancelled if one of the reserved employees gets fired
Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
Fixed missing department state update when switching certain roles
Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
Fixed dirty environment satisfaction modifier applied to characters way too late
Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
Fixed wrong floor type applied when destroying foundations on above-the-ground floors
Fixed radiologist's too impatient behavior when idle
Fixed patients going to their department's waiting room even if another department's lab is processing their sample
Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
Fixed table of employees stuck with wrong filter in a couple of cases
Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
Fixed a couple of treatments not available at ICU
Fixed bladder not kept reset for immobile HDU patients
Fixed a couple of hidden errors in specific procedures
Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
Fixed tables errorong out on invalid data when opened while another save was being loaded
Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
Fixed 'no workspace' notification popping up for fired employees
Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
Fixed sinks allowed to be placed on bins but then immediately deleted
Fixed popups blinking when pressing escape
Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
Fixed examination availability not updated when AI switches (hospitalized) patient's department
Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
Fixed rotation of multiple rooms in prefabs
Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
Patch 1.0.15420.1 (14 March 2019)
Fixed a regression: staff not using objects in green/blue rooms when there's a designated staff-only area (this was affecting water dispensers or washing hands)
Fixed a regression: surgeries sometimes stuck reserved by a lower-priority patient
Fixed objects allowed to be picked up from the areas outside of hospital property
Fixed one case of procedure reservation state not correctly displayed for hospitalized patients
Fixed doctors walking to wrong position if they started an examination while still in the examination room with previous patient and the next patient was being delivered there
Fixed a rare internal error after deleting rooms where a procedure was currently being performed
Fixed a rare internal error after deleting beds while a nurse was performing the patient care procedure
Fixed a rare internal error after deleting anesthesiology machine while a patient was on the way to trauma center to be stabilized
Fixed a rare case of medicine delivery stuck running the whole afternoon
Fixed a rare case of patients stuck in 'being checked by a nurse' while the nurse has been freed already
Fixed eye test patient animation (gloves were automatically added to all examination animations, but this one is not played by a doctor)
Fixed a couple of procedures not allowed in specific situations (liver medication on ICU, chest auscultation for patients hospitalized at general surgery)
Fixed 'couldn't wash hands' modifier reset too late
Fixed objects assigned as night shift workspaces not allowed to be deleted in closed departments
Increased time technologists spend idle at their desk before running to common room
Patch 1.0.15215 (15 February 2019)
Added new translations: Polish and Hungarian, made the language list in options scrollable
Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for
Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs
Added a summary of workload shown after every shift
Improved priorities of surgeries between patients
Implemented smooth fadeout of patients on stretchers in elevators
Implemented automatic hiding of objects when placing walls
Implemented a notification about employees without any allowed roles
Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet)
Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room
Implemented deleting saved games from the load game dialog
Patient portraits are also shown on reserved operating tables in management
Staff prefer staff-only rooms if available (like wc)
Characters with stretchers strongly prefer indoor routes even when the route is longer
Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change)
Increased overall sound volume
A few small UI improvements
Fixed a regression: deletion of user-created prefabs wasn't working
Fixed scrolling not working on certain touchpads
Fixed bulldozing objects sometimes leaving one half behind
Fixed interns allowed in on-call rooms
Fixed patients not hidden when reserving an ambulance
Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment
Fixed chief doctor UI incorrectly shown at radiology
Fixed neurologist (technologist) not correctly shown in the management UI
Fixed defibrillation sometimes running for too long
Fixed certain characters not reacting immediately to being assigned to a different department
Fixed first ambulance patients sometimes spawning one day too late
Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while
Fixed one more case of technologists in lab stuck
Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance
Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building
Fixed a bug in rendering when blood was turned off
Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management
Fixed radiology examinations not planned to discover surgery complication symptoms
Fixed a couple of database issues (treatments at ICU etc.)
Patch 1.0.14958 (25 January 2019)
Updated all translations to the latest version from github
Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible)
Disabled 'good boss' perk for other occupations than doctors
Implemented receptionist perks affecting patients
Improved workload tracking for radiology rooms and examination units
Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously
Allowed nurses with stretchers to ignore objects if they get stuck
Fixed events not available in campaign levels
Fixed janitors ignoring blood when cleaning areas of other departments
Fixed patients on ICU sometimes re-transported to their own bed for examination
Fixed moved objects in building mode disappearing when switching to different categories while already moving an object
Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move
Fixed a rare case of nurses stuck going to stretcher
Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport)
Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics
Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, ...)
Fixed a couple of cases of broken stretchers stuck in the scene
Fixed a couple of hidden errors
Fixed a few typos in tooltips
Patch 1.0.14826 (9 January 2019)
Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever
Fixed characters from events sometimes allowed to despawn over midnight while the event is still running
Fixed ambulances sometimes stuck on despawned patients
Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor
Fixed doctors in rare cases stuck reserved by a patient who has already left
Fixed a hidden error in case of switching doctor's skills during surgery
Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?)
Fixed nurse stuck in an animation when reserved right after delivering food
Fixed exam tables with blocked stretcher access point not causing the room to be unusable
Fixed wrong price evaluation when building walls over walls in nw-se direction
Fixed a rare case of patients getting up from ambulance stretcher on arrival
Fixed janitors leaving carts behind when their department gets closed
Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department)
Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals)
Fixed a few typos in texts
Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck
Patch 1.0.14691 (7 December 2018)
New translations: Italian and Chinese (Simplified)
Increased manual UI scale range
Implemented zoom in/out using numpad [+] and [-]
Implemented run in background, added to options
Added maximum number of floors to tweakables.xml
Added zoom range to tweakables.xml
Optimized update after placing items in building mode
Fixed texture quality settings not saved
Fixed a rare bug with decals button in building mode switching to ambulances
Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions
Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved
Fixed patients stuck in a waiting room when all doctors in nearby offices are fired
Fixed elevators broken by deleting their doors
Fixed toilets outside of rooms considered usable
Fixed PCs moved with tables leaving behind another workspace
Fixed a couple of treatments not available everywhere where needed
Fixed a rare error causing an infinite popup about ambiguous diagnosis
Fixed patients from events sometimes assigned to a disabled insurance company
Fixed manual selection of ICU allowed for patients without a diagnosis
Fixed blood ignored by janitors in rooms only one tile wide
Fixed cardiography unit prefab for Internal Medicine department
Fixed a couple more internal errors
Attempted a blind fix for broken portrait rendering on Mac
Attempted a blind fix for a rare green screen in main menu
Patch 1.0.14611 (26 November 2018)
More translations are now included: Russian, Turkish, Ukrainian
Implemented moving of tables with equipment on top, [CTRL] can be used to pick up individual objects like before
Added more info to reserved staff and staff performing examinations and treatments
Added room name to status bar when hovering over rooms in management mode
Split messages about patients waiting for examination/treatment into 'waiting for bed' and 'waiting for transport'
Switched autosave to only alternate between two files
Disabled reset of employee roles if their room/office got deleted
Disabled display of daily schedule items related to hospitalization when there's only clinic
Allowed staff without a workspace to go home after a while instead of spending the whole shift in common room
Switched second half of tutorial 3 to a simplified version
Fixed nurses and technologists not getting a specialization when leveling up
Fixed janitors sometimes blocking equipment in exam rooms by leaving their carts right next to an object
Fixed placement of objects allowed even if a required slot on a neighboring tile wasn't accessible (for example exam table and dialysis machine)
Fixed a couple of specific cases of characters stuck (collapses, fired staff, deleted rooms)
Fixed missing lab analyzer in general surgery unit prefab
Fixed ICU not triggered correctly during collapse if the player has also prescribed it
Fixed a few issues with examinations and treatments (vasolidators and bandage not available at the ICU, palpitations not discoverable at the ICU; treatments for injury to he chest, injury to the collarbone, mandibular injury)
More minor UI/hidden error fixes
Patch 1.0.14523 (15 November 2018)
Selecting ICU treatment automatically switches patient's department to ICU
Doctors prescribe more treatments for symptoms causing discomfort
Implemented new music track for events and critical situations
Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center
Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial
Improved a lot of text boxes and tooltips to better support localization and longer texts
Removed unused message types from options
Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis
Fixed looping sounds sometimes not paused with the game (for example when popups pause the game)
Fixed hidden patients shown in patient's table with some filters
Fixed shifts not shown for janitors in table of employees
Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa
Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery
Fixed patients stuck when their room got deleted right when they were about to be released
Fixed a couple more hidden errors
Next week
More languages including Russian are expected to be included in next week's patch
Patch 1.0.14398 (09 November 2018)
Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity
Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor
Updated cost of radiology p
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- 版本: Windows, Linux, MacOS
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- 支援的語言 :
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