開發人員: | Iceberg Interactive (121) | ||
價錢: | $25.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
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點數: | 0 + 31 (3.9) ¡ | ||
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描述

Onboard combat against hostile intruders is a messy business Explore a detailed and deadly universe Embark on a perilous journey through a procedurally generated universe and explore massive space sectors crawling with exotic lifeforms. Engage in action-packed tactical combat against hostile ships, boarding parties and inter-dimensional space monsters.
Each ship comes with its own strengths and weaknesses
Master the art of survival by customising your ship with modular components and perks. Choose from a range of spaceships and manage life within your vessel - from crew, pets and drones to ship modules and weapons. Shape your journey through hundreds of multiple-choice events, featuring unique hand-drawn illustrations.
A selection of crew types
Shortest Trip to Earth features unforgiving permadeath, but you can unlock perks to increase the odds of survival on your next run. Key Features
Master the art of survival in unexplored space!
Traverse a procedurally generated universe full of intrigue
Ship customisation & crew management
Epic real-time tactical space battles
Onboard combat, featuring hostile intruders, drones and battle-hardened pets
Hundreds of random events with unique outcomes
Uncover fascinating and exotic stories from across the universe
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新功能
- 版本: Windows, Linux
- 發佈日期:
- Patch 1.1.16 (16 January 2020)
We are truly excited to unveil this latest batch of hard work. From new difficulty options to upgrading cargo space & saving crew into quick selection UI; this update contains a lot of new features, while also making your life easier and rebalancing many things.
Please read the changelog below for a full overview.
New content & features
Added one new game mode (Beginner mode) and updated existing modes
New feature: Ship module storage can be now upgraded for greater capacity
(the storage module is now visible in UI only)
New feature: "warp to system" button in the star map view (in star systems that you can warp to)
New feature: It's now possible to save crew members to empty slots in the quick selection bar
New feature: It's now possible to change the order of the guns in the quick selection bar
New feature (turned off in the beginner mode) "Permanent module damage": a critical hit (~20% of all hits) may reduce max hitpoints of module permanently by 50% (read the in-game help page about permanent module damage for full info)
Improved feature: crew will load their combat weapons even during movement or mid-magazine (previously, reloading was possible only while standing and after emptying gun magazine)
Improved feature: crew role button now opens when hovering over it
Improved feature: selecting a module in loot panel or storage now activates Install/Move command, making placement markers visible
Created new memorial service popup for pets
Balance and related
Multiple starting ships can be now unlocked during a single run
Completing a level may now unlock both a ship and a perk
The Tigerfish starting module set and stats have been improved. It's now a better ship
Made most of the shield batteries better
Reduced amount of intruders for some enemy ships
Updated level 9 ships
Added 2 nuke slots to a small Slaver ship
Rebalanced the toughest enemy fleet in sector 1 (made it less dangerous)
Swapped firefight and repair priorities for repair officers (should fix one navigation overload issue and repairing burning modules issue)
Sector 2 boss won't allow player escape any more.
Besides Cryosleep and Sensor modules, enemy ship crew now also ignores working in Garden and Lab modules during battles
Smugglers now offer much more favourable deals
All non-biotech reactors now also give explosives as scrap
View sector button in sector map is now visible even if warping is not possible.
Rebalanced stats of numerous enemy crew
Updated info & visuals
Updated Tigerfish description
Updated ship health points hover text, it now shows remaining ship max hp and also combined permanent damage
Enemy projectiles now have hover text describing how to prioritize those projectiles for point-defences
SOS button is now animated when the player has no fuel
Module hover box is now moved when over right or bottom screen edge
Sectors text: "Sector info" changed. Minor changes here and there
Updated projectile names
Updated tutorial texts
Artifacts have type icons now
Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented
Added help page for permanent module damage
Menu now shows what game mode is currently on Item hover in info panel now has sorting
Crew level up icon now blinking in UI
Most of the item hovers in PlayerPanel are now sorted by +- values
Updated sector summary "perks found" hover text
Changed organics pack avatar colour to green
Moved craftable container modules from Essential to Cargo group
Fixes and Misc improvements
Major fix: idle enemy crew won't leave the ship any more on battle start
Idle enemy crew accidentally outside their ship will now try return to their ship
Fire officers now only see a fire in the same ship the crew is in. Intruders now only pick targets that are player crew and also in a player ship
Fixed DIY bridge scrap cost
Fixed 1 gas giant text
Aiming a beam at an enemy ship without a shield doesn't highlight shield points bar under the ship any more
Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented
FirstGameLoad scene now shows "Loading..."
6x cryosleep attempted nav-mesh fixes
Game loading is now faster and UI stays responsive (asset bundle loading is now asynchronous)
Ship modules can now be placed and replaced with right-click into storage panel UI
Removed one name from human name pool, reduced level4 boss beam weapon accuracy by 1
Fixed a bug that caused all game modes to apply beginner starting resources
Storage UI element animation tuning
Fixed one com channel picture in the tutorial
Fixed sound issues when multi selecting crew so that multiple quick selection slots get selected too
Fixed an issue where drag selecting a crew while it dies caused a drag selection box to not to disappear.
Fight fire command is now a priority over the repair and operate command when hovering a "burning module"
Fixed an issue that tutorial sometimes got beginner mode starting bonuses (when the previous game was in beginner mode)
Repairs stopped comtip is now triggered more reliably when repairing stops
Patch 1.0.14 (13 September 2019)
Hello and merry existence again, fellow space rogues!
Todays update will provide all-round gamewide optimizations to many parts of the game, and most importantly rebalances many enemies (making them stronger), including bosses and hostile SOS fleets.
Read the full changelog below for specifics:
New stuff
New (optional) enemy added to sector 7
Added Bluestar victory achievement
Added "current weapons DPM" to Ship stats panel
Removed walls from Atlas warp drive slot
Only one ship can now be unlocked per run
Module actions (move, scrap, store) now disabled when it would destroy the ship due to reduced ship max hp bonus
Module slots upgrade/downgrade button is now disabled if the action would destroy the ship
If there are unused skill points on level start then comtip will ask if it should auto level up crew
Load crew/power profile buttons are now keybindable
Difficulty affecting Rebalances
Gave all Spideraa ships more crew
Sensor module "Sector Radar Range" won't be boosted by crew skills any more
Updated sector 3 boss (now more dangerous)
Gave nukes to sector 4 and 5 boss ships
Made some SOS enemies stronger
Rebalanced pirate and rat ships
Added 2 empty nuke slots to sector 4 boss insectoid ship.
Added 2 nuke slots to sector 5 boss ship.
Added 2 nuke slots to Squid bounty hunter ship
Gave more ammo to 2 smuggler cargo ships
Rebalance bigger squid ships (now stronger)
Visual & Misc updates
Weapons in quick select panel now show READY text
UI improvements
Module jammed status visualizer icons added
Hovering ship health now shows exterior view if done in internal view
Warp module being jammed now uses new effect (it used to use overload effect)
Crew skill level up effect
Added more player choosable UI scales
Added "Duncan" to crew name pool
Added comtip about minimize button for small screens (height <=900)
Damage tokens are now unmarked when leaving a repair shop
All shrinkable windows are now expanded by default
Fixes
Fixed a freetravellers event
Fixed some typos in module descriptions
Fixed crew skill numbers when an item in crew roles panel is hovered
Fixed module slot placement error on lev 10 boss
Fixed 1 perk for endurance, rebalanced some perks
Lovers type cryodream recorder navmesh tuning
Space pods with player crew will never self destruct any more
Fixed an issue that UI scale by default set itself to 0.01 in certain conditions.
1.75x UI scale now uses 1.5 scale cursors
Sector 10 exit is now spawned in the middle of the map
Fixed sector 10 warpship captain portrait
Patch 1.0.13 (06 September 2019)
Hello once again, fellow space travellers!
This patch gives you +9 new achievements, modifies existing achievements slightly plus fixes some more issues and glitches. Read the full changelog below and have a merry weekend!
New content
Added 9 new achievements. Updated a few existing achievements.
Added "Cohh" and "Carnage" to human crew name pools.
Rebalances
Removed some core slots from the Endurance ship
Made spideraa fleets stronger
Changed Tigerfish starting crew slightly
Rebalanced 2 nukes
Fixes
Updated "module crafts available warning" hover text
The game now counts retirings as deaths for death count achievements (on perk screen start button press)
Stop fire button fixed
Ship module maxHealth is now saved together with health (fixes minor issues when loading a game that has module prefabs with updated maxHealth)
Minimized windows have red expand buttons now
Patch 1.0.12 (05 September 2019)
Hello and merry existence again, fellow space survivors!
Today’s hotfix will bring you numerous quality-of-life updates. Most importantly: significant updates to UI, such as being able to select all wounded crew or drones.
Additionally, DIY tech that can be crafted has been organized into neat categories, and many glitches fixed and optimizations implemented. As a cherry on top of cake, the Gardenship and Bluestar now have the possibility to craft themselves a second nuke slot.
Various misc & quality of life updates
DIY modules are now organized into neat categories
New options: "Select wounded crew/pets" and "select broken drones"
Crew/power preset save button now requires confirmation, it cancels if not used in 5 seconds
Local warp gates now show in starmap where they take the player
Asteroid hit on starmap won't cause ship to stop any more
Crew that operated labs and gardens will attempt to resume working in them after battle
Added shield point generation speed to Player stats panel
Crew assignments panel can be now minimized
UI buttons that select crew now show more clearly where the selected crew is
Speech bubble "cannot operate" added to crew status visualizer
Some sounds tuning on crew selection
Crew now always tries to go to the nearest module operating spot (should prevent bridge operators changing seats on bridge after loading crew preset)
Weapon and point def loading bar is now coloured yellow while reloading
Added some cool streamer names to human name pool: Nookrium, MetalCanyon, Enter_Elysium, Tortuga Power & Mousegunner.
Renamed crew "assignments" to "roles" Rebalances
Added 1 upgradeable "undeveloped" nuke slot to Bluestar and Gardenship
Crafting a module now has a delay just like module move/install has
Enemy weapons with accuracy below 16 will now usually target player ship hull centred (after a few shots)
Level 10 boss fight key target is now harder to hit
Made Spideraa ships stronger, made 1 Spideraa laser stronger
Made a Spideraa container better
Starting from second or third sector won't give crew level-up point any more.
Rebalanced slot upgrade costs
Rebalanced bridges. Bridges can now have a maximum of 3 crew.
Rebalanced ship starting stats, engine evasion bonuses, exotic toy perk
All bridges can now be operated by a maximum of 3 crew
Rebalanced sniper guns, now slightly more accurate
Rebalanced 3 ship augmentation perks
Many enemy ships rebalanced slightly stronger, added to human crew lists
Nuke launcher health and nuke projectile health are now always the same. Increased reactor importance and lowered weapon importance for enemy ship AI Fixes
Level 10 boss won't drop its planetkiller weapon any more
Fixed "lovers met" count shown in game end stats
Fixed Endurance infinite nuke glitch
"Allow ship HP repair" is now saved and won't reset after loading game
Tutorial exit warp gate name is now visible on starmap
Added a fix that completes level 5 when the save game is stuck after winning the boss fight
Boss ships are now always positioned opposite of player ship
Fixed module outline rotation issue
Patch 1.0.11 (28 August 2019)
Hello again most wonderful fellow rogues!
We have great news for those who have been playing with small screens - crew and module panels can be now minimized! They are also minimized as default for small screens (height 900px or less). In addition, several bugs have been fixed. We will continue to release hotfixes in the near future, and also look forward to release a small development roadmap soon. Thank you so much for your continued support and feedback!
New Features & content
Major Quality of Life update: Module & Crew info panels can now be expanded/shrinked
Added 3 new bioetec multicontainers into game
Rebalancings
Fate point achievements are now given during the game and not after player death
Set ship self destruct to 30 seconds. Battle end won't trigger instant enemy ship destruction any more.
Reduced evasion bonus of some artifacts and engines
Fixes & misc
Module slot upgrade and weapon crafting experience in tutorial is much smoother now
Tutorial weapon power check, fire assignment check and weapon crafted check can be skipped by player
Fixed tutorial getting stuck in battle when there are no modules to repair
Possible navblocker issue fix on bluestar ship
Fixed 2 SOS smugglers, 3 SOS-events and 2 ambushers
Player ship won't trigger self destruction any more if all player crew leaves the ship
Fixed module type for medbays. Added unit test to prevent this mistake in the future
Removed skull speech bubble from SecurityOfficers entering ship (only crew with Intruder role now uses it)
Typofixes
Ship perfomance optimizations
Patch 1.0.10 (23 August 2019)
Hello fellow space survivors!
Today's hotfix repairs a number of issues stated below. We remain dedicated to fixing and improving everything in the Shortest Trip to Earth universe.
Thank you for your support and we wish you all a lovely weekend!
Changelog
Victory panel lines now animate faster (each line animation time is set between 1 and 6 seconds)
Crew/power presets now save crew role for each crew member too
Laser beams are now part of save game (better mid-beam game save/load, especially noticable with Lv10 boss). Rewrote how weapons check if their shot is in progress or not (caused weapons-not-shooting issue after game load)
Repaired 1 malfunctioning perk
Various updates to perks and ships
Damage to laser weapons now cancel the beam (but won't make it forget its target). Weapon overload won't make it forget its target anymore.
Melee hand weapons are now part of save game too
More performance optimizations (mostly in warnings and ship health code)
Explosives and synthetics containers graphical update
A few miscellaneous text lines have been edited
After 1.0.9, we made another build (1.0.10) and pushed it live, in order to solve these 2 very problematic issues:
Auto-aim didn't work at all any more
Nukes flew way too slowly when in slow-mo mode
Patch 1.0.7 (22 August 2019)
Hello again fellow space survivors!
Thank you for all the positive reviews and post-launch feedback. We are also grateful for the supportive negative feedback, we will strive to fix, improve and expand everything in the universe.
Today's hotfix will repair a number of issues that were discovered & reported at launch by you guys.
Fixes
Everybody who saved and did not encounter level 9 bossfight (or escaped from level 9 bossfight) will be automatically helped forward to level 10 after the hotfix goes live
Improved performance with code optimization
Numerous typos fixed
Abusing module slot upgrades and downgrades on enemy ships is not possible anymore (player module slots can be still exploited in certain cases, fixing that is scheduled for the future)
Level 10 Neutralite fleets now always have ammo for weapons
Sector end now always unlocks ships (perks have a chance that the player gets fate points instead)
Players who didn't unlock ships when they should have will unlock them on the start of their next game (and get the achievement too)
Rebalances
Fixed mining lasers scrap value
Many modules, crew, ambushers and events have been rebalanced
Multiple instances of the same module now each have different prices
Misc
Added preliminary hover to both radar range elements explaining where the actual range comes from
Removed a non-funny starmap logline
There's a number of issues that we are still tackling. We are working as fast as we can to release new, updated versions as early as possible. Keep surviving!
價錢
- 今天: $25.99
- 最小值: $25.99
- 最大值: $25.99
追蹤票價
開發人員
- Iceberg Interactive
- 平台: Steam 遊戲 (64) GOG 遊戲 (41) Nintendo 遊戲 (8) Xbox 遊戲 (8)
- 清單: 3 + 2
- 點數: 3 + 54,509 ¡
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- 影片: 87
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其他資訊
- 版本: Windows, Linux
- 類別 :
GOG 遊戲
›模擬
- OS:
Linux
,Windows
- 大小:
419 Mb
- 可用的功能:
Achievements
,Cloud saves
,Overlay
,Real-time
,Sci-fi
,Simulation
,Single-player
- 支援的語言 :
English
- GOG Store 評分:
3.9
(31) - 發佈日期:
- 發行日期:
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