開發人員: THQ Nordic GmbH (261)
價錢: $9.99
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描述

The Guild 2 Renaissance
For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the Renaissance...
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#1. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#2. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#3. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#4. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#5. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#6. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#7. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#8. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#9. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH
#10. The Guild 2 Renaissance (GOG) 由: THQ Nordic GmbH

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新功能

  • 版本: Windows
  • 發佈日期:
  • Patch 4.211 (02.10.2015) Fixed Bugs:

    The new feature "Frequency of Councilmeetings" didn't work properly

    AI didn't have to respect cooldowns during the measures "Press Protection Money" and "Offer Building Protection"

    Fixed a Bug in the Voodoo-Doll-Script

    Some measures couldn't be used because some targets like buildings were "too young"

    During trials the evidence now correctly expires if the accuser doesn't appear

    The AI of taverns and divehouses didn't work properly because of the "Versengold"-measure

    Like in 4.2 now only the applicant can use measures during the council session.

    Thesis papers had a much higher range if you used it via cutscene

    Fixed a small bug with the mine guards

    Fixed a small bug with the royal guards. These guards also will now not attack you if you are the king.

    As a workaround stonemasoners will now gather more Stone Blocks at once (but need more time for that). This way it's less likely that they will run between your workshop and the quarry before their inventory is filled.

    Characters who have been banished now will leave buildings when their time runs out, so that the guards can do their duty.

    Male and female characters can do dance shows again

    some additional small fixes.
    Patch 4.21 (02.10.2015) Fixed Bugs:

    ModLauncher: various bugfixes

    number of necessary inhabitants for city-level up was shown incorrectly

    sometimes it was possible to have 2 Imperial Cities on a map, what led to the doubled amount of imperial offices

    incorrect error message with guild items, if city had not the right to have a guild

    while viewing the list of the guildmasters, the city name could have been shown incorrectly

    sometimes the message of exhausted resources could be spammed by the game

    Error with random events fixed - An error prevented the AI from using toad slime and toad excrement

    the measure "Embezzle Public Money" should no longer end in an endless loop

    Partners could go away from the bathtube while using the measure "Take a bath with a partner"

    Outlaws are now being hunted and killed by the guards

    Lovers cannot be employed by AI or other players anymore

    Wedding in the monastry: both partners now go at the same time to the monastry

    AI can now use "Divorce"

    AI will try as hard as possible to get to office meetings and court sessions

    while being at war, a character can no longer be accused

    pregnant women can no longer be tortured

    Medics got stuck if Town-NPCs tried to get treated. Town-NPCs will no longer visit hospitals

    If Patients didn't have enough money, the hospitals would still lose the medicine. Now hospitals get their medicines back.

    Now you can't bribe/compliment/flirt to office holders after 16:30, because this could lead to sims leaving the townhall during the council meetings.

    Fixed a random bug with town guards, which escorted you forever

    The AI gets a new measure which will prevent them from going bankrupt (depending on difficulty setting)

    Probability of black death, the ratboy, etc. are now dependent on the difficulty

    when crashing into each other, one cart could stop his movement - office sessions could get stuck

    you can again take credits at the guildhouse

    Using the measure "Quacksalver" could cause problems with the AI, because they where not able to transfer the content of their inventory to the inventory of the hospital.

    Young AI Dynastymembers could participate in the production of goods

    Automatic Trade routes do not stop anymore - Wenches no longer stuck in front of the pub. They will search for new places frequently

    Fixed an protection money-exploit: If your demand is rejected, you will get a cooldown on further protection money atempts

    robbers will now remove items from their inventory if the robbercamp's inventory is full

    robbers will no longer follow previously attacked carts

    robbers will no longer have "the bag" in their hands, if the robbercamp's inventory is full

    dead characters do no longer receive random events

    player carts could stop their route, but it is possible that they get stuck because of the "spinning-carts"-bug

    Healing diseases no longer removes all additional talent boni due to a workaround. (Many thanks to Sublogic for his input!)

    Because of a bug with the pathfinding, caused by the construction of a building, some buildings could no longer be entered. Therefore we developed a workaround, which should work in most of the cases.

    Cemetery AI is now working again!

    Sims don't get stuck inside the stonemason's building

    The thief-measure "disguise" now has a duration of 1 hour as intended

    Sims that are not in the active player group don't get the message "you are awaken" anymore

    The AI now also needs the right nobility title to insult someone.

    Fixed a bug in the behaviour of the royal guards

    various small bugfixes
    Features & Content:

    new option for the frequency of office sessions: every round, every 2 rounds or every 4 rounds

    Hannover is available in-game again

    New Map: Ulm

    New Map: Pressburg and Vienna

    The Shadow-AI now can court and marry

    Married AI couples will now always go for the adoption of orphans if they have no children

    Married Shadow AIs will start with a child

    The Owner of Mines can now hire Mine-Guards. These strong guards will protect the mine for 16 hours and can not be controlled. There is a cooldown of 24 hours, Player have to pay 1000 gold. The AI will protect their mines whenever they can
    Balancing:

    When holding a worship priests better their faith (thanks to LordProtektor)

    Fisher: Now gets more Hering and Salmon

    higher spawnrate of Hering and Salmon at market on maps, without fish-sources

    After a burglary you can only get as much money as the owner of the building has

    Price for forced marriage now dependent on the level of the "destination"

    Minimum cost of the forced marriage is now 1500

    doubled the amount of healthpoints of the mine

    increased amount of healthpoints of the woodcutter's hut

    Protection money fully rebalanced: now depends much more on the building's level

    Market/Item-adjustments.

    Cemetery gets first item-ugrades for free

    The weight of some ressources have been reduced because of some problems

    The mine is much more expensive to build and also now needs to unlock upgrades for Gold and Gems. All mine-upgrades are quite expensive.

    The measure "Curse building" is now much more likely to succeed if you have a high "secret knowledge" skill

    We fixed an exploit, that allowed to hire henchmen and sell their stuff to make high profits.

    We fixed an exploit, that allowed to marry high leveled spouses: you can no longer hire an employee, fire them and marry them to get a well trained new family member. Employees who get fired will now be resetted.

    Mercenaries get more profit and lose less favor.
    Other changes:

    Vienna now is "Small Town"

    Pressburg had two blackboards

    You can now enter the guildhalls in Vienna and Pressburg again

    Vienna-Map: Completely reworked pathfinding

    Hannover-Map: Completely reworked pathfinding

    Resources on Hannover should not collapse anymore

    Hannover-Map: added Danquardessen as counting house

    various texts reworked

    while executing various measures, characters now run instead of walking

    you don't need to pay, if you want to change your faith in your own church

    men can no longer arrange danceshows

    the "donkeyteam" vanishes after 12 hours

    You can't get insulted while you are at home

價錢

  • 今天: $9.99
  • 最小值: $2.49
  • 最大值: $9.99
 
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The Guild 2 RenaissanceThe Guild 2 Renaissance 縮短網址: 已複製!

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