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Mô tả

In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.
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- Phiên bản: Windows
- Cập nhật:
- https://theguildgame.com/#developer-blog
1.0.5 “Multiplayer Update” - December 21st, 2022
Hello folks!
Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches.
We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch!
Your saved games with the versions 1.0.1 to 1.0.4 are still working!
Build number: 681635
we fixed a number of network issues, especially those that prevent you from joining a game
the loading times for the maps are a lot faster now
we fixed a number of bugs with the inventory of characters and buildings - before that it was possible that one looses or duplicated an item when transferring it from one inventory to another inventory
we fixed a number of script errors
we solved a number of graphical glitches
we implemented new ground textures (e.g. puddles :-) )
every map has been repainted with the new textures
Please let us know if you still have issues with mixed ipv4 / ipv6 games and we will look into that as soon as possible!
Thank you for your patience so far! You will hear from us again in the next patch notes ;-)
We wish you all a Merry Christmas and a Happy New Year!
Your The Guild 3 team
Release notes for version 1.0.1 - June 14th, 2022
Hello everyone!
First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course!
With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are asking for news about the editor. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. We will provide an update on the editor topic during summer.
We want to thank all the players of the Early Access phase - without your help and your patience all of this would not have been possible! Thank you and may Lady Fortune be with you while your dynasty progresses!
We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Kindly note that this link leads to a new Redmine-Bugtracker, as the other one was used only during the Early Access phase!
Join the official The Guild 3-Discord server where you can meet other players to chat about the game.
In the following you see what has been done since the last patch EA 0.9.18.5:
the interior of the city hall added with a city hall clerk you can interact with, the courtroom and five rooms for the office chamber meetings
the chamber of judges holds trials, while the other office chambers (and the Sovereign) manage the laws
trials and office meetings are presented as 3d scenes
all ingame texts available in English, German, French, Italian, Spanish, Polish, Russian, Korean, Japanese and simplified Chinese
new voice overs (EN and DE)
more sounds
more animations
seasonal ambient coloring
season change images
new winning/losing screens
Steam cloud save
improved the location based actions pickpocketing, palmistry and game of dice to work as good as ambushing
balancing for several actions and for the economy
performance optimizations
and many, many bug fixes
Please note that your saved games from previous versions will not work anymore!
Patch notes for EA 0.9.18.5 “Welcome to the Hansa!” – May 16th, 2022
Hey folks,
With Patch EA 0.9.18.5 you finally have the opportunity to play on the Hansa map - in the menu it is called "Hamburg, Lübeck & Kiel". This map is by far the largest map of all guild games, with three cities and six villages and a whopping up to 18 opposing dynasties! But let's be clear: If you have a rather weak computer, then it's better to play with lower graphics settings! In addition to the new map, you get a few more improvements and bug fixes with this patch:
Please note: Saved games from EA 0.9.18 will work with this patch, but not all of the bug fixes you find below will then be in effect!
Build number: 652974
Content & Balancing
We added the Hansa map (Hamburg, Lübeck and Kiel) :-)
From now on you have the possibility to send every adult family member to a monastery. This way you can easily get rid of unloved or useless family members and make space for more children :-)
We doubled the number of sound sources in the game, so that a lot more sounds can be heard throughout the game, like bird sounds and the sound of floating waters.
Bug fixes
fixed a bug that caused the game to crash when a client tried to join a loaded multiplayer game
fixed a bug that led to a crash when hitting the enter key on an invalid target
fixed a crash bug when someone paid the Master of the Arsenal for releasing a prisoner in specific situations
fixed a bug that caused war events to overlap and thus could prevent players from joining the event
---
Patch notes for EA 0.9.18 “Raise your flag!” – April 13, 2022
Dear adventurers,
The most important addition to the game in Patch EA 0.9.18 is undoubtedly the interactive interior of the arsenal and the guild events with some cool buffs and loot items as rewards. And when you've finally become Sovereign, your banner will be hoisted all over on the map!
You can find out what else Patch EA 0.9.18 has in store in the following lines...
Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
Please check if you are playing with 'Ultra Shadows' setting. If so, then please save the game settings once. After doing so, the game will inform you if your graphics card has sufficient memory. Changing the shadows to a lower setting will increase your performance!
Highlights & Overview
New features: Interactive interior of the arsenal, events with powerful buffs and loot items, 2 new NPCs in the arsenal, visualization of prisoners in the arsenal, the possibility to redeem a prisoner, and the flag of the Sovereign hoisted all over on the map.
Content & Balancing: Skippable dialogues in single player, re-worked Guild invitation system, partly re-work of the area map, some more sounds and animations, more balancing of businesses (especially service businesses), many draggable windows, faster loading times, warning message if the graphics card has too little performance for the selected graphics quality in the game.
Bug fixes: Many bugs in single player and in multiplayer have been fixed, incl. a number of bugs which led to crashes.
We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker.
Build number: 649344 New features
Interactive interior of the arsenal:
-- The interior of the arsenal consists of a room on ground level and the prison in the basement, which is accessible via stairs.
-- You can now access the Book of Guilds and the Quest Book via objects in the interior.
-- You see all the imprisoned characters of your city when you open the Book of Prisoners.
-- The prisoners are locked inside prison cells in the basement of the arsenal. In case the city has more prisoners than there is space in the cells, some of them cannot be seen as they are moved deeper in the dungeon, where you can’t see them.
New NPC 'Master of the Arsenal':
-- The Master of the Arsenal can be found in the first room inside the arsenal.
-- Talking to her enables you to bribe her in order to free an imprisoned member of your dynasty. And you can take part in events (see below).
New NPC 'Jailor':
-- This kind guy guards the prisoners in the basement of the arsenal.
Guild events and war events:
-- From time to time, a neighboring city outside of the map calls for help. Once you hold the Citizen title you can send your characters as well as your lansquenets (the workers of the lansquenet profession) to the Master of the Arsenal, where she signs you up for the event.
-- The same goes for the different events of the five guilds on your map. In them you can only take part with members of your family.
-- A character who successfully participates at an event, can bring home money and influence. And sometimes they can bring back valuable and powerful loot items, gainable only at events! Same with permanent buffs (or debuffs in case of a failure in participation).
-- The reward of an event increases when you are a noble (war events) or when you are a member of the guild which initiates the event.
In patch EA 0.9.18, we implemented something a lot of you were waiting for: Once you became Sovereign of the fiefdom, the flag of you everlasting dynasty will be hoisted on specific spots all over the map, for example at the castle, at the city hall, near the city gates, etc.
Some actions for workers, like ambush and pickpocketing, have been re-worked. From now on you have the possibility a) to assign your worker to a specific place in the world where he/she will perform that action until you say otherwise, or b) to choose a specific village or city district as the target area for the action. For some actions like Palmistry and Game of Dice we are still not happy as the radius for searching a target is still too big. We are looking into an improvement for the next patch.
Content & Balancing
You can now skip dialogues in which you are participating with a button on the right edge of each speech bubble and you no longer have to wait for the dialogue to continue on its own.
All top bar menus plus the 'Character inspection window', the 'Ingame wiki', the 'Erect building' menu, the messages and the 'Area map' are draggable now.
We re-worked many of the functions and filters in the area map:
-- Now there is a 'Map filter' for residences.
-- We implemented a 'select all/unselect all' functionality for filters.
-- We made the differences between neutral buildings and buildings which are owned by a dynasty more clear.
-- While working on the area map, we fixed several bugs and increased the usability of the map.
We improved and rebalanced the far trade events with other cities. If you pay attention to the long distance trade reports you can now get great offers when trading goods with far away cities at the right point in time.
Waving hello and laughing at someone often interrupted the actions of player characters. From now on, only critical successes of both actions are causing an interruption.
Especially in the first rounds of the game the service businesses like barber and inn had so many customers to focus on that they had problems with serving all of them in time. This caused some of their customers to leave unhappy and thus the player lost a lot of reputation. We balanced that and from now on less customers should wait there for service. Sadly, there are still edge cases with waiting customers (e.g. when the building closes at dusk) but it is not so harmful anymore to your reputation. We will look into this.
Whenever someone bribes the Master of the Arsenal to free an imprisoned character, the office holder 'Arsenal master' gets a share of the money.
We re-worked the 'Ambush' action as we implemented this new positioning system for some actions. Now, only the attacking of victims out of the ambush can be a crime.
When you open the Book of Guilds, you will see that we have changed the presentation of the attitudes of the single guilds: Instead of three simple markers, each guild now shows a range for their three attitude values. With this, it should be much easier to understand when a guild would become interested in you after you reached the title 'Squire'. And once you are a member of a guild, the display changes and a second range is added, showing you the areas with the risk of being excluded from the guild.
We've added 'Join a Guild' to the privileges of the 'Squire' title to indicate when it is possible to join a guild.
We changed the supply system for transporters on manual setup trade routes: A transporter will only load as many goods per waypoint until the maximum number stated in their orders is reached. Example:
-- Load 10 iron at waypoint A and unload 10 iron at waypoint B, but the transporter can only unload 7 iron at waypoint B because of lack of space in the storage. When the transporter stops at waypoint A the next time, they already have 3 iron loaded, so they load only 7 additional iron instead of 10. Due to this change we get rid of a lot of problems with the trade routes!
Loading times of all maps have been reduced. The same goes for loading of saved games!
In single player, the game is now paused when you open the ingame menu.
While the game is paused, all sounds are muted.
When you have selected 'Ultra Shadows' in the graphics options of the game but your graphics card has less than 8 gb of video memory available, you will receive a warning message.
From now on, all NPCs have a crest showing that they live in a village or in a city district.
When performing smuggle actions, the smugglers will now enter the outer areas of the arsenal and the port to play different animations.
We reworked the dialogues in the church: When a family member is not allowed to start the action you have chosen in the dialogue, you get proper feedback from the priest.
With the implementation of the new events we adjusted the window sizes and the scroll bars in the Quest Book.
We cleaned up the info tab in the building windows of all types of buildings. From now on you see only the information and properties which belong to the building type.
Crude Craftsman's Hut, Tinker's hut and Barber's hut now have one transporter building add-on.
Butchery now has two transporter building add-ons.
We added some more sounds for animations and objects.
Characters no longer get teleported when entering a market. They now walk to a position at the main market booth.
Several more content changes and balancing steps.
Bug fixes
fixed a number of bugs which led to a crash of the game
a number of issues have been fixed which caused the game to crash when a saved game was loaded
fixed a bug in multiplayer that caused the host to remain stuck in the lobby when the client has left the game
fixed a bug in multiplayer that caused the inventory slots of a character to not update correctly
fixed a bug that led the time a character ran to a service business building to be subtracted from the time the character waited for the service
a bug has been fixed which could lead to problems when serving customers
fixed a bug that caused employees of service business buildings who got treated in another building to not return home
many family members of AI dynasties were stuck in the family life actions in their residence - now they have the courage again to step outside from time to time :-)
fixed a bug that caused the attitudes of the guilds to be wrongly initiated and thus were not as intended
fixed a number of bugs which all together prevented AI dynasties from joining guilds
fixed a bug that caused characters who were using an artifact or consuming a drink or meal while staying at the marketplace to disappear until they were walking somewhere else
the movement speed of drunken characters was too fast... so we reduced it :-)
fixed a bug that prevented the game's sounds from being stopped when pausing the game
fixed a bug in the sound system that sometimes prevented sounds from being played when the camera moved closer to the source of the sound
when plundering graves or summoning on a graveyard, the name of that graveyard was not correctly displayed
the icon of the stink bomb and the artifact action weren't matching
fixed a bug that could cause random events (incl. the trade opportunities and guild events) to be broken
fixed a bug that caused the productivity of workers to be lowered instead of increased when reaching the next level
fixed a number of issues with actions that are showing a confirmation prompt - these actions should run through without errors even when you ignore the prompt :-)
fixed an issue with displaying the actual properties of freshly erected buildings
fixed a bug that caused the properties of a building in the building window to not update when an artifact was applied to it
fixed the position of characters on boats in the character inspection window
fixed a number of issues with the voice overs when acquiring a new title
whenever a negative number had a positive effect (e.g. reduction of a buildings decay) then the negative number was displayed in red - we fixed that
the icon for the secondary attribute 'Entertainment' was missing
fixed a issue where in rare cases the model of a city guard was assigned to an NPC
fixed a bug that caused all buildings to be valid targets for the action to extinguish a fire
fixed a bug that caused automated transporters to purchase goods at the marketplace that should not be sold there
fixed a bug that caused characters who did not die naturally to show a wrong age in the notification and in the family tree
we fixed bugs and misplaced objects in all maps
several models, textures and animations have been reworked
fixed several text issues
Known issues
Sometimes, robbers, thieves etc. follow their victims long ways and once they reach them, they turn around and run the whole way back to their position (as ordered). We will fix that as soon as possible.
The events in the arsenal might need a bit more tweaking. We will look into them more closely in the coming weeks.
In rare cases it can happen that characters can not participate in an event - we are already looking into the issue and we will fix that with the next patch.
Important information
Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the [url=https://theguildgame.com/#faqs-multiplayer]FAQs Multiplayer[/url] on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our [url=https://discord.gg/theguild]official Discord server[/url] where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.17 “In Love, Engaged, Married!” – February 28, 2022
Dear future wives and husbands,
The time has finally come: You can celebrate your wedding in a church in the world! Not only that, the churches in the game have interiors with interactive objects and an NPC priest that you can talk to directly.
What else Patch EA 0.9.17 contains can be found summarized under Highlights & Overview and is detailed in the second section of these patch notes.
Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. As we have reworked the shortcuts and keybindings system and due to this you have to redo your local keybinds. We are sorry for this inconvenience!
Highlights & Overview
New features: The churches have their own interiors now, plus an NPC priest and a new wedding scene. Characters need to be engaged before they can marry and they can marry instantly on the spot if you like.
Content & Balancing: We updated the tooltips for actions and for artifacts, investigated the issue that some players can no longer save the game and invested a lot of time into balancing.
Bug fixes: A number of fixes for crashes, bug fixes for multiplayer and a lot of other major and minor bug fixes!
We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please do not forget to add save games or crash-dumps, where available.
We have no survey this time. Please use the forum or Discord for your feedback. Thank you very much!
Build number: 644196 New features
All churches in the game now have their own interior. As already mentioned in our DevDiary #26, you can enter that interior and you can interact with the object "Baptismal font" to change denomination of your dynasty and with the object "Donation box" to donate money to the church. There is an NPC priest you can talk to if you want to adopt an orphan, join a monastery or if you want to marry the character you are engaged with.
New character status "engaged": Once the courted character falls in love with you, you can ask them to marry you. But instead of starting the wedding (and the old wedding scene), you and the other character are engaged with each other from that moment on.
"Church wedding" or "Instant wedding": If you are engaged you can run to the nearby church and initiate a wedding ceremony by talking to the priest. Or - especially for impatient couples - you can marry right on the spot! Both things cost something: the church wedding costs money and the instant wedding costs you influence. The newly wed couple receives a buff and XP - but only for a church wedding.
The wedding ceremony is a scene that takes place in the world. You see your characters, the priest and all wedding guests. Even your own family members who are currently not occupied may make it to your wedding :-)
If you hear a church ringing the bells then you have the chance to see the wedding scene of another dynasty inside that church! Same goes for every action and scene inside the church: you see everything the other families do.
Adopting an orphan is now a “more natural” scene in the church's interior as well.
The NPC priest is performing different actions in the church, like reading the bible, praying and doing a church service.
NPCs are visiting the church from time to time for a short prayer. You can visit the church with your characters for a short prayer as well.
Something all testers really liked so far: When the selected character is talking to someone, then the dialogue starts without you needing to click the urgent notification at the top of the HUD!
Content & Balancing
We were investigating an issue that was preventing some players' games from saving their progress because of broken or incomplete paths to their Windows Saved Games folder. Regardless of the reason, you should now get a notification whenever there's a problem with saving, and you can then set a custom folder for saving games.
We have reworked the tooltips of actions and artifacts:
they now show "legal" or "illegal" only when the legality can be changed through a law
they show in which aspects the family attitude changes when used
We increased the duration of the training action buffs by 50%.
The Cologne map has been finalized - we hope that you’ll like it!
We continued with updating the AI character behavior. They can now for example give Cream cake to other dynasties :-)
We have updated/reworked part of the game's shortcuts. We are not going to list all shortcuts here but you can press the "space" key in the game and the shortcuts will be displayed in HUD.
We have added animated crows flying around on specific spots in the world - at the moment they are only in the tutorial map and in Cologne, so let us know what you think about the black birds :-)
We have some new decorative objects, like wooden huts, which bring more atmosphere to our world.
Since adding more animations to the exteriors of all buildings, some actions having a building as a target could not be performed when the required position required in the building's exterior was already occupied by another character. We added more of those positions to all buildings and reworked all actions that have animations on the exteriors of buildings.
We added more feedback for when targets of actions are invalid, especially for interactive props in interiors.
Customers of the barber hut now climb in and out of the hot tub - unfortunately, their arms and knees can still clip through the hot tub due to their new positioning.
A number of tutorial steps have been reworked to fit the updated gameplay.
A number of entries in the ingame wiki have been reworked to match the updated gameplay.
We re-balanced the building security of all buildings in the game - some had too many and some too few points.
The brickery was not making enough profit, so we balanced its products, making them a bit more valuable. Along the way, we transformed the Grindstone into a new equippable item that buffs the wearer's productivity :-)
The Mercenary Quarters were similarly unprofitable, so we increased the income of their actions a bit. Now they are more profitable.
The fines you have to pay for your employees are now listed in your budget book.
We moved the "hire worker" button from the bottom of the list of workers to its top.
Bug fixes
several crash issues in singleplayer and in multiplayer have been fixed
a number of crash issues when loading saved games have been fixed
fixed an issue in multiplayer where the auto-leveling of employees could send too many update packages to the other participants of the game
fixed several issues with the pathfinding of characters - please let us know if you still encounter problems with the pathfinding
the productivity bonuses of building addons are now correctly displayed in the character windows of the employees
fixed a bug that caused the city preacher to not show the church service animations in the outside area of that building
fixed an issue that prevented family members to get access to specific actions and artifacts of the Guild the dynasty was in
fixed an issue that distributed buffs from professional skills to employees of other professions, e.g. the buffs from the robber profession were applied to minstrels as well
fixed the issue that the actions "Wave hello" and "Laugh at someone" interrupted the players current action without restarting it afterwards
the clothing of the butcher's workers had the wrong stats - special thanks to the reporter of the Redmine ticket ;-)
fixed a bug in multiplayer where the dog companion model was not shown or shown twice in the residences on the client's side
fixed an issue on the client's side in multiplayer games where the dog companion was teleported instead of walking with the owner. The movement of the dogs is still a bit rough but a lot better than before.
fixed an issue that prevented you from opening the leasing menu of a mine, quarry or lumberyard when you were in feud with the dynasty who was currently leasing the building
fixed an issue that sometimes hindered family members who were performing family life actions inside their residence from starting to work in a business building when they were assigned as a worker there
Cauldron, Clay pot and Beaker were not shown in the list of items if one was setting up a trade route manually
fixed an issue that caused the 'you cannot see inside the building' feedback to appear when clicking on an empty spot in the world and then on any foreign building
fixed an issue that caused spring and summer ambient sounds (e.g. birds) to play during nighttime and the winter season as well
in some cases messages and notifications played the wrong jingle - a positive message could play the jingle indicating a negative event and counterwise. This should be fixed now.
the availability of building addons due to lack of money, was not updated correctly after the family had enough money again
fixed an issue that caused AI family members to remain inside their residences most of the time
fixed a bug that caused characters who attacked ambushing robbers to lose a lot of reputation
sabotaging and vandalizing caused the wrong debuff icon and text on the target building
fixed a bug that caused drunken characters to continue walking as if still being drunk after the effect had ended
fixed an issue where both spouses came down the ladder inside their residence at the same time after the "Produce offspring" action and thus overlapping; now there is a small delay between both characters
fixed a bug in the action "Exploit connections" that prevented the player from gaining influence points from their liaison
fixed an issue in multiplayer where the action-progress on the client was not shown correctly
same as with all other buildings which have a menu, you could open the building menus of the marketplace, the port and the far trade cities with the key "i" but not close - we fixed that
in the character inspection window of city guards, the neighborhood and city they belong to was missing
fixed an issue that prevented characters to consume fruit juice
fixed an issue that made the effects of extinguishing the fire of a burning building too strong
we fixed bugs and misplaced objects in all maps
several models, textures and animations have been reworked
fixed several text issues
Known issues
Due to the recent interior changes the loading times increased for all maps. Loading times will be improved significantly with patch EA 0.9.18.
Important information
Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.16.5 “Vivat Colonia” – December 21st, 2021
Hey folks,
Patch EA 0.9.16.5 should stabilize the game so that you should be able to play smoothly during the holidays.
Despite the team heavily working on bug fixes and new features for next year we also invested some additional time to make you a little Christmas present: Cologne! This map also features a small surprise in the form of a "tiny little" new building ;)
And yes, there will be a DevDiary before Christmas in which we are going to talk a bit about our plans for the patch to come. Stay tuned!
Please note: Saved games from EA 0.9.16 will work with this patch, but not all of the bug fixes you find below will then be in effect!
Content
We added the brand new map “Cologne”. Please note that the map is fully functional, but is not finally polished - it is only a “First version”.
Bug fixes
fixed a crash bug when loading a saved game
fixed a crash with a specific graphics driver
fixed an issue that prevented players with non-latin keyboards to type texts in-game
fixed an issue in multiplayer where it was possible for clients to display destroyed buildings after joining a running session
fixed an issue in multiplayer where the characters turned invisible after a building was destroyed
fixed an issue in multiplayer where children remained invisible after they turned 5 years old
fixed an issue in multiplayer where the camera was not kicked out of a residence which has been destroyed while player on the client computer was inside
fixed an issue where the camera was moved to a corner of the map after focussing a character who was in the process of exiting an interior
fixed an issue that prevented you from moving characters who were sitting on two specific seats in the mansion
fixed an issue that caused characters to be stuck when ambushing close to the far trade market on the "Humble Beginning" map
fixed an issue that caused employees to blink out when trying to unload into a full storage
fixed a number of issues with work animations
fixed an issue where employees showed the text "failure" over their heads while gathering resources
fixed an issue that caused actions to sometimes fail when they should only be canceled (e.g. user stops a character that was running to the church to execute another action - in these cases "failure" got displayed)
fixed an issue in the exterior areas of buildings where characters sometimes were ordered to move to a point which was outside of the exterior area
Known Issues
the daytime ambient sounds - like birds chirping - are for some reason played even during nighttime. We will hunt down and fix this nasty bug for the next patch.
some actions like the pray for luck action can’t be executed when several other actions are currently executed on the same building
Patch notes for EA 0.9.16 “Home Sweet Home” – December 9th, 2021
Build number: 636414
Hello dear homeowners,
The development and stabilizing of patch EA 0.9.16 took us longer than we all wished, but reworking a lot of the engine's core functionalities and the game's core systems to achieve moveable and interactable interiors and exteriors is not easily done. But finally, here it is: "Home Sweet Home"!
As mentioned above, we had to dig deep into the core. This is why we sadly can't be sure that we and our QA were able to find and extinguish all possible issues caused by our changes during the stabilizing phase. And we also have a small list of known issues that we still want to work on in the next few days. This is why we are already preparing to bring out a small patch before Xmas this year.
Please support us with this and enter the issues you find in our bug tracker - together we will manage to drive out the biggest bugs in this version in the coming weeks: Redmine bugtracker.
Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
Highlights & Overview
New features: With patch EA 0.9.16, among others, we bring you interiors for your residences, family life for your dynasty members, more NPC behaviors and work animations in the exterior areas of all businesses!
Content & Balancing: We continued with our efforts in upgrading the AI and the balancing of the economy. Beside that, we implemented dozens of new animations, objects and sounds and we upgraded a lot of textures and shaders.
Bug fixes: While working on the features of patch EA 0.9.16, we - again - fixed a loooot of bugs, including crashes and issues with the multiplayer mode!
Information for hurried readers: We have implemented 4 new hotkeys: H = select the Avatar, J = select the left hand, K = select the right hand, O = open/leave the interior.
We value your feedback!
Please support us and take the time to give reviews. Thank you very much!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.16: Link to the survey
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
New features
From now on, you’ll see no more workers looping the same work animation on the same workplace in the exteriors of all businesses, resource producers (mine, quarry, lumberyard) and natural resources (brushwood, grove, cemetery, fishing spot). Instead, every worker has a working behavior that lets them walk between workplaces and perform different animations in sequences.
Characters who enter a building are walking all the way from the street connection point to the building's main door. If a character is riding a horse or is using a cart, then the horse or the cart becomes invisible as soon as entering the exterior; we decided to do so because before we changed that, we constantly saw the horse carts of the transporters waltz over the workers in the building's exteriors...
We have implemented interiors for all cottages (formerly country/farm houses), houses, patrician houses (formerly city houses) and mansions.
The layout, kind of furniture and lighting of the interiors depends on the level of the residence: the interior of a cottage is poor and dirty, while the interior of a mansion is pompous.
Additionally, even within the same residence level, the furniture of the interior depends on the look of the building itself; cottage number 1 has a different interior than cottage number 2, etc.
Interactable Objects: The interior of your residence holds a number of objects with which you can interact via right-click:
the workbench opens the building's menu (production menu)
the family painting opens your family tree
the abacus opens your skill tree
the scales opens your budget book
doors/ladders/curtains/stairs let your selected character leave the house or go to sleep
chairs/stools let your selected character sit down
bathing tub (patrician house and mansion only) let your selected character take a bath
Family Life: Family members who are inside your residence with nothing to do will start after a short period of time doing things like cooking, cleaning the house, eating, searching for things and so on. They will receive a little amount of XP for that, which increases with the level of your residence.
Training: Your family members are now able to train their attributes inside your residence. The boost will last for some hours, while the duration increases with the level of your residence.
With patch EA 0.9.16, we implemented Ambient Occlusion (AO) which enhances the engine's possibilities to cast shadows. You can switch AO off and on in the options.
Content & Balancing
Entry right: Your characters can enter your residences and the residences of allied dynasties. You are not allowed to enter residences of neutral dynasties and of course not residences of dynasties you are in a feud with.
We added an option with which you can enable/disable the camera following a selected character into interiors.
In case you want to start an action with a character to be performed in the interiors and the character is already inside, then you do not have to select a target anymore and the action will automatically start in that interior as long as no one else is already performing the action in the same residence.
Most 'non-aggressive' actions can be performed in the interior of your residence as well. These are for example compliments and giving a present, but not pickpocketing.
We implemented hotkeys for quick access to your party: H = your Avatar, J = left hand, K = right hand.
We included a new section about interiors in the ingame wiki.
We reworked the tutorial to include interiors.
When you are inside a residence with the camera, then you can hear the weather sounds muffled.
Breaking an alliance with another dynasty now has a more severe and longer lasting impact on your reputation with the target dynasty.
You now hear a dialogue and see a bouquet when a character gifts another character with a bouquet of flowers.
Widows and widowers of a deceased true bloodline family member now show a status that explains why they are not allowed to marry again. Note: They can still be 'traded' in a dynastic trade.
We implemented new behaviors for the neutral NPCs in the game: from time to time, they talk to the merchants in their market booths or visit the grave of a relative. During the night, some NPCs go to bed - no, not all, because rogues would have no one to 'interact' with if all were going to bed :-) We will implement more of those behaviors to make the world feel more alive.
Smuggler: all smuggling actions can now be 'illegal' - the game starts with smuggling of rum, contraband and smuggling of goods set to 'legal'.
We raised the political power of the Sovereign: from now on, the Sovereign is the only one allowed to make law changes to controversial laws like ‘Play Music’.
We enhanced the AI further and will do so for the patches to come as well.
Multiplayer: We further reduced the network traffic to make your multiplayer experience smoother.
With this patch, we implemented that for each action that requires a target, the validity of the target gets checked again once the actor reaches it. When the target had become invalid while the actor was on the way to it, you will get feedback. This feedback is sometimes not sufficient enough, so we will enhance this system in the patches to come.
We have switched some laws between office chambers to balance out the office powers.
Depending on the achieved title, the penalties in court become more severe.
Walls and furniture will smoothly fade-out in interiors when the camera is close to them.
We splitted the first group of residences in the 'Erect building' menu into cottages and houses as they were treated differently already before but had the same name.
When a residence is selected, you can use the new hotkey 'O' to toggle the camera into the interior or back out.
We added two new buttons in the action bars of characters and buildings:
'Focus camera' to focus the camera on the character or building
'Look outside' to leave an interior with the camera when a building is selected
– Additionally we added a new button in the right lower corner of the game to exit interior views at any time.
The production times for flannel and flower bouquet have been raised.
A number of new character animations and sounds have been added.
We invested more time to balance out the hospital and the windmill, but both professions are still not where they must be. We will work further on it.
From now on, selected characters and focused characters have different selection rings so you have better visual feedback. Please note: selected means that you’ve clicked the character once, focused is when you have double clicked a character (or used the respective button in their action bar), so that the camera follows moving characters.
In order to reduce the overlapping of dozens of characters at marketplaces, we have decided to at least for now hide characters again who found no free standing position at the main market tent.
We changed the amount of items gathering workers bring home at once to reduce gathering times especially at game start.
When selecting one of your characters or buildings, you now have the possibility to cancel the currently performed action via the 'X' icon next to the action icon in the character panel on the bottom left of the HUD. And we have improved the progress display of actions :-)
And finally birds: We have now beautifully animated birds!
Bug fixes
several issues that led to crashes in singleplayer and in multiplayer have been fixed
fixed a number of issues that led to a crash after loading a saved multiplayer game
fixed a bug that caused characters to heal too fast, especially when they were waiting for a treatment of their wounds; depending on the character level some characters might still have no problems with certain diseases
fixed a bug where the rostrum remained closed after using the "Play music on a rostrum” even if the action was cancelled and the rostrum empty
fixed a bug that caused boats and ships to be blocking each other when reaching the far trade point or their home port
fixed a number of issues in the pathfinding system
fixed a bug that could cause the current production of an employee to be canceled instead of being paused overnight
fixed a bug that - on rare occasions - caused an employee to sleep while standing outside of the building... we called it the 'sleepwalker' easter egg until we fixed it :-)
fixed a bug that made it possible to select boats and ships as targets for a small cake of joy
fixed a bug that caused a banished player party member to stay in the party while the player was unable to use and even kick them
fixed a bug that could cause a banished character to be stuck at their residence or at a far trade post
fixed a bug that prevented evidences for crimes from being created when the action had no character or building as target but a coordinate
fixed a number of bugs within dialogues
fixed a bug that caused the surname of the character not being displayed when applying for an office
fixed a number of bugs that caused texts not to be displayed or displayed just in parts in the multiplayer lobby
fixed a bug that caused a family member who just became an adult while performing a child-only action to become frozen
fixed a number of bugs with the display of attributes in item tooltips and in the character info window
fixed a number of bugs with birthtraits
fixed a bug that messed up the item filters when switching between the building menu of production businesses and residences
fixed a bug that prevented AI dynasties from hiring henchmen after having reached higher titles
fixed a bug that caused the building value to increase dramatically according to the overrated worth of hired employees
fixed a bug that caused heavy rainfall to destroy a lot of buildings on the map in rare occasions
fixed a bug that caused the costs of actions not to be refunded when the performing character was beaten unconscious
fixed a bug that caused warehouse transporters to procure items no matter if the procure setting was checked or unchecked
fixed a bug that linked to the wrong ingame wiki page when using the help button in the window of a new born child
fixed a number of bugs in different maps
fixed a bug that allowed pregnant women to use alcoholic drinks
fixed several localization issues.
Known issues
The robbers are currently not sleeping in their tents in the robber camp and instead entering the main tent; we will look into that in one of the coming patches
You may notice that while your character is under way to perform an action somewhere, another character may interrupt them with for example the action "Greet someone". The bug here is that your action currently doesn't restart after the interruption. We are looking into that!
With the whole system rework to make interiors and exterior areas working, we still have a number of issues that will be taken care of as soon as possible:
Many actions with a building as target block other actions that target the same building while the first action is performed
Workers and transporters may behave a bit strange (nothing severe :-) ) when the storage of a building is full
In rare occasions, it can happen that a character can not find a valid path to a position on an exterior of a building. We are still investigating this issue and hope to have a solution ready for the upcoming patch.
Important information
The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.15.1 - September 7th, 2021 Build number: 627482
Hello everyone!
This hotfix patch contains a bugfix for a very nasty crash issue in multiplayer as well as corrections for a number of text issues in the newly localized texts.
Please note: saved games from EA 0.9.15 will work with this patch.
Bug fixes
fixed a bug that led to a crash on the client's side in a multiplayer game when a transporter or a worker was sent to be treated
the item "rum" was not selectable when setting up a trade route - please see the 'Known Issue'!
fixed several text issues in all localizations - thanks for your great help in this matter :-)
Known Issue
in trade routes it can be set that the transporter should buy "rum" at the marketplace. However, "rum" cannot be bought and instead has to be smuggled. We'll take care of it in one of the upcoming patches.
Patch notes for EA 0.9.15 “Visit the rum den!” – September 2nd, 2021 Build number: 627026
Hello Guild fans,
The team had a lot to do with the groundworks for the features and the new content of patch EA 0.9.15 and for the coming patch (we will shine some light on what is planned next in the coming dev diaries). Nonetheless, we’ve achieved a lot of cool stuff that you now have the chance to play yourself. As always, we appreciate your feedback and your bug reports.
Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
Highlights & Overview
New features:We implemented a player party formed of three of your characters, the brand new rogue profession smuggler, a rostrum where you can speak to the people in your city and implemented 16 new actions (including the actions of the smuggler).
Content & Balancing:Besides the translation of all current texts in the game, we continued to work on the AI and on balancing. Customers of service providers like the inn or the herb hut will from now on consume specific items if you have them available in your storage. Diseases have been reworked and they will occur again. And we reworked the structure, pictures and content of the ingame help to make some topics clearer for you.
Bug fixes:We have fixed more than 30 major bugs, including crash bug fixes and issues with the pathfinding, plus more than 50 minor issues.
We value your feedback!
Please support us and take the time to give reviews. Thank you very much!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.15: Link to the survey
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
New features
with patch EA 0.9.15, we implemented a player party consisting of up to three main characters, mandatorily including the family's leader (your Avatar) and up to two more adult family members (left hand and right hand) of your choice. These three characters are displayed underneath the dynasty panel in the upper left corner of the HUD and you can perform more actions with them than with the rest of your family. The new player party replaces the former Avatar-spouse-heir group.
you can dismiss or promote the left and the right hand, but be aware that dismissed characters will be disappointed with your decision
new rogue profession: the Smuggler. This new profession is a hybrid of a typical rogue profession and a service provider. While on one hand your employees smuggle rum and other valuable goods, other workers try to lure citizens into your business, which officially is a rum den. People drink your rum and while you earn money through that, the main reason for serving rum is because it loosens the tongue of the revellers and there is a chance that you hear some information that makes your smuggling more profitable.
three new smuggling actions which target the port and/or the arsenal of the city
a new action to lure people into the rum den, plus the chance of getting some information for better smuggling opportunities when people have a drink in the rum den
the smuggler has been added as a start profession of the career game mode
new buildable city decoration: the Rostrum. You will be able to perform a number of actions on your rostrum, like holding speeches, playing music or giving a public banquet to lift the popularity of your dynasty.
customers of service providers (barber, inn, herb hut, hospital, apothecary and the new rum den) will from now on consume goods out of the building's storage. So if your inn has some beverages and/or food on stock, you will earn more money.
the herb hut will no longer be able to treat leprosy and the plague, because only the hospital has the knowledge and the medicine for that
we added the new medicine item 'herb bandage' to the herb hut
we added the new medicine item 'fever syrup' to the hospital
we added a new action that characters with the diseases leprosy or plague can use to visit a hospital
especially the barber and the inn should no longer be crowded with customers directly after the game started, so the owner has more time to prepare for customers
please note: customers will consume specific items when they use one of the building's services (please see the description of the service action to know which items you should hold in stock). The extra payment for the consumption is currently a fixed price.
there is a new action with which you can promote your businesses - your character will move in front of the building and praise it, and as long as the character is doing so, the business will get a 'customer satisfaction' buff if it has a front store or the workers get a 'motivation' buff if the business does not have a front store
added a new action with which you can throw a few coins into a well and pray for a bit of luck. Luck influences your chances (a tiny bit) when playing dice, on far trade trips and journeys or when starting a romance. You can also get a bit of luck when you equip a hares paw or a lucky stone
many of you asked for a contrary action to the 'Greet someone' action. Now you have the new action 'Laugh at someone' - it's your own fault if you try that one out ;-)
we added a new action that enables you to tear off pamphlets from one of your buildings that an opponent of yours has placed there
NPCs can sit on stools and benches and before patch EA 0.9.15 your characters weren't able to do that as well. That has changed now, just click RMB on a bench in case you feel like resting :-)
Content & Balancing
instead of fading out the landscape in the distance, the horizon is now hidden by thickening fog. We think that this looks much more natural and, above all, more atmospheric. Let us know what you think about it.
the range of actions the AI can use has been increased greatly - we will continue to enhance and balance the AI with every new update of the game
please note: some of our testers gave us the feedback, that the AI seems to be a bit weaker with our latest changes. If you notice the same, then please give us feedback on this. Thank you :-)
all current texts in the game are fully translated into English, German, French, Spanish, Italian, Polish, Russian, Korean, Chinese and Japanese
we have balanced the diseases and poisons in the game and from now on diseases happen more often again - however, to not let everyone die in the blink of an eye they are still not an every-day-event.
there are two new events for NPCs: one can cause an accident that lowers the HP of the respective character and the other causes the (natural) poison 'Anthony's fire' that needs the character heading for an apothecary to be cured
for AI characters, distances have more impact on finding valid targets for actions - it can still happen, but in most cases AI characters (and NPCs) should not run very very long ways if they eg want to greet someone or sit on a bench
with patch EA 0.9.15, we increase the possible number of children per dynasty for a bit again
we added a new functionality that allows our designers to set storage rules for specific items per building - especially items that are needed for the services of a building have a higher default stock limit now
we revised the structure of the ingame help to enhance the general readability. We reworked texts, bolded headlines and replaced and added many images in the ingame help to make the topics more understandable. Especially the production should be better explained now
NPCs should shop in the the front stores and marketplaces in their own village or city district more often than in the ones outside their neighborhood; this also makes your relationship with the NPCs and the customer satisfaction of your business more important if you want people to shop in your front store
the action to fake evidence against your opponents is now additionally sending out a message to the victim
more dialogues have been added
several action icons have been added to the game
the item 'Cream cake' can now be presented as a gift to someone else - as its description already stated
Bug fixes
fixed a bug that could lead to a crash of the game when the dynastic trade menu was opened
fixed a bug that would lead to a crash of the game when an AI controlled character tried to perform a post-combat action (e.g. break bones) on an already dead character
fixed a bug that could lead to a crash of the game when the player left a running game to the main menu
fixed a bug in the pathfinding that caused characters to gather in a point on a street, preventing them from walking away until the game was saved and loaded again
fixed an issue that caused a lot of network traffic in multiplayer games every ingame hour
fixed a bug that allowed players to hire family members as workers in their storage barns and warehouses
buildings which were already placed on the map when a new game started got their specific base effects and buffs (like productivity bonus) twice
fixed a bug that allowed characters to target burning or closed service providers in case they wanted to use a service the building offered
fixed a bug that prevented the item painkiller to cure leprosy and the item wonder cure to cure the plague; now both items have a chance to cure these diseases
fixed several bugs in the evaluation process of the AI for targets of actions
fixed a bug that would cause a change of relationship of the target character of an action to be shown above the source character
fixed a bug that led workers to inherit the buffs of the building they were sent to, even if that building was not their employing business - so thieves could get the buffs of the building they were breaking in. From now on, the workers always inherit the buffs of the employing building
fixed a bug in multiplayer where equipped items such as torches could remain on the ground after a character has died
fixed a bug in multiplayer where the horses of supply transporters could remain standing around at far trade markets after the transporters had finished their route
a sabotage action against a building that caused a damage over time - e.g. a fire - hadn't sent a notification to the owner
fixed a bug where members of the players family hired in a business could not be fired when a trial was pending
several issues with political powers have been fixed
several issues in the maps have been fixed
the orchardist hut, preacher hut and city preacher hut lacked fire effects/particles when burning
fixed a bug that would allow the actions 'ambush' and 'find evidence' to take place outside of usable streets
fixed a bug where the dice table of an inn was still available when the business had been closed through the 'audit the books' action
loading screens and the guild logo are now resizing properly and are not being cut off anymore
the rostrum and the statue can now be seen and filtered by the the “Other Building” category in the area map; rostrum and the statue are now listed in the “Other owned buildings” category in the building quick access list
the extinguish fire animation displayed the torch and the bucket at the same time
a number of issues with the displayed texts of trade opportunities have been fixed
it was possible to enter the statue with a character
fixed a number of bugs with existing dialogues
fixed a number of issues with the multiplayer lobby
fixed a number of issues with models and animations
fixed a number of issues with localized texts
Known issues
the economical balancing of especially the windmill, the hospital, the tailor shop and the thieves hideout wasn't finalized for this patch - we are already working on it for the next larger patch
many diseases do only have a minor impact on your character’s health to avoid entire families being wiped out by diseases. We will step by step tune the disease values for the next patches to avoid mass-dyings.
the newly localized texts might contain some errors as they still need to go through our localization QA
Important information
The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.14.1 - July 15th, 2021 Build number: 624452
Hello everyone!
We’ve watched the crash reports after the update EA 0.9.14 closely and made out some major issues that caused crashes and two bugs with storage rules and/or transporters. We decided to investigate and to provide you with the hotfix patch in order to solve the mentioned issues before our next larger patch.
This hotfix patch includes the following bug fixes and changes:
Fixed a bug where the game crashed on load after the main residence was switched
Fixed a crash where the game crashed after clicking on a dialogue with an NPC
Fixed a crash where an AI family without an appointed heir had a new child
Fixed a couple more errors that could potentially lead to a crash
Transporters - numbers: added a second transporter to the Herb Hut, Fishing Hut, Potter, Orchardist and Windmill that can be unlocked in the building's add-ons
Transporters - supply: fixed a flaw where markets or businesses at which only few required items were available were considered more attractive than stops where a full item order was available
Please note: saved games from
Giá bán
- Hôm nay: $29.99
- Tối thiểu: $29.99
- Tối đa: $29.99
Theo dõi giá
Nhà phát triển
- THQ Nordic GmbH
- Nền tảng: macOS Trò chơi (5) GOG Trò chơi (235) PlayStation Trò chơi (3) Xbox Trò chơi (7)
- Danh sách: 4 + 1
- Điểm: 1 + 8,846 ¡
- Xếp hạng: 0
- Đánh giá: 0
- Giảm giá: 0
- Video: 129
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Điểm
Không tìm thấy ☹️
Xếp hạng
Không tìm thấy ☹️
Danh sách
Không tìm thấy ☹️
Đánh giá
Hãy là người đầu tiên đánh giá 🌟
Thông tin bổ sung
- Phiên bản: Windows
- Danh mục:
GOG Trò chơi
›Mô phỏng
- HĐH:
Windows
- Kích thước:
4 Gb
- Các khả năng hiện có:
Historical
,Multi-player
,Overlay
,Simulation
,Single-player
,Strategy
- Ngôn ngữ được hỗ trợ:
Deutsch
,English
,español
,français
,italiano
,polski
,中文
,日本語
,한국어
- GOG Store Xêp hạng:
3.3
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- GOG Trò chơi: Mô phỏng Bởi: The Quantum Astrophysicists Guild
- $5.19
- Danh sách: 0 + 0 Xếp hạng: 0 Đánh giá: 0
- Điểm: 0 + 0 Phiên bản: Windows The Freshly Frosted Soundtrack is the perfect collection of 25 tracks by Josie Brechner to delight your donut desires! Side A tracks immerse you in a calm pastel world in the clouds, ... ⥯
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- Stardew Valley Soundtrack
- GOG Trò chơi: Mô phỏng Bởi: ConcernedApe
- $3.99
- Danh sách: 0 + 0 Xếp hạng: 0 Đánh giá: 0
- Điểm: 0 + 2 (4.4) Phiên bản: Windows/Linux/MacOS The original soundtrack to Stardew Valley, composed by ConcernedApe (Eric Barone). This soundtrack is fully up to date! Provided in mp3 format. Stardew Valley Overture 2:26 Cloud ... ⥯
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- My Time At Portia - Original Soundtrack
- GOG Trò chơi: Mô phỏng Bởi: Focus Entertainment
- $4.99
- Danh sách: 0 + 0 Xếp hạng: 0 Đánh giá: 0
- Điểm: 0 + 0 (2.9) Phiên bản: Windows This is an official soundtrack for My Time at Portia. Tracks 01. My Time at Portia 02. A sign of Spring 03. Green Fields 04. Day of the Bright Sun 05. Under the Hot Sun 06. Lazy Days ... ⥯