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描述

The Long Journey Home
There are a million worlds in the galaxy. Only one of them is Home.

It was supposed to be a short test run - a quick flight to Alpha Centauri and back. But when mankind’s first experimental jump drive goes wrong, a misfit crew finds itself trapped on the wrong side of the universe - alone, injured, falling apart. The only way back… is through.

Explore an endlessly shifting universe. Form alliances with strange aliens, from the noble Wolphax Knights to cruel-minded Ilitza slaver empire. Harness your crew’s skills in everything from research to archeology to diplomacy. Learn the laws of an often hostile universe, and make tough decisions that may change it forever. Do whatever it takes to get back to Earth.

The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a universe that is never the same twice.

One mission. Endless adventures.

Where will your Journey take you?
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#1. The Long Journey Home (GOG) 由: Daedalic Entertainment
#2. The Long Journey Home (GOG) 由: Daedalic Entertainment
#3. The Long Journey Home (GOG) 由: Daedalic Entertainment
#4. The Long Journey Home (GOG) 由: Daedalic Entertainment
#5. The Long Journey Home (GOG) 由: Daedalic Entertainment
#6. The Long Journey Home (GOG) 由: Daedalic Entertainment
#7. The Long Journey Home (GOG) 由: Daedalic Entertainment
#8. The Long Journey Home (GOG) 由: Daedalic Entertainment
#9. The Long Journey Home (GOG) 由: Daedalic Entertainment
#10. The Long Journey Home (GOG) 由: Daedalic Entertainment

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新功能

  • 版本: Windows, MacOS
  • 發佈日期:
  • Patch 1.40.15233 (18 August 2017) New Features: New Training Mode

    Learn how to play in the safety of IASA holographic training

    Try out the basics of system flight and lander piloting from the main menu

    The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds.
    Improved damage and malfunction system

    Plan your journey more effectively with displays of damage from different sources

    Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc

    Ship and lander modules and devices are now tied to those damage categories

    The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems.
    Wounds and Medical systems overhaul

    We tweaked the way crew members get wounds and ailments

    Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns

    Medical items have redistributed effects and underwent a price reevaluation

    There are items available that cure one, two or all types of ailments.
    New particle effects for all weapons in game

    Improved colour coding

    Red projectiles damage your hull

    Blue projectiles damage your shields

    Purple projectiles penetrate your shields. Beware!

    The more the shots glow, the more damage they will deal
    Keyboard controls for Lander and Ship

    Switch between arrow keys and WSAD in the options

    The action pad on the lower right displays the currently used layout
    Option menu overhaul

    Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,..

    Option to turn of the System Grid

    Option to enable VSync
    System:

    Loading old save games into the new damage model should work

    Added a checkmark in the System overview that indicates planets already visited

    Improved loading times for switching between modes: Surface, Galaxy, Encounter, ...

    Improved performance on gas planets

    Improved performance on galaxy map

    Improved mouse scrolling behaviour on galaxy map

    Aliens in story mode will talk for longer before getting bored.
    Quest:

    “New” Quest: “The Return of the King”

    Jassican’s Teeth can no longer end in a tie.

    Fixed result bugs in the Ilitza Casino mission

    The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered
    “A Lender Not A Borrower Be”

    Encountered hostile debtors are removed from quest

    Fixed a looping conversation when refusing the player

    Debtors from hostile aliens avoid the player now

    Fighting with a borrower removes him from the quest
    “The Brain Trust”

    Quest now ends if you arrive at the lab without a weapon

    Quest now ends if you somehow manage to leave the sector on your own

    Garbage collector emergency no longer persists after the first occurrence

    Pirate wingmen should no longer turn hostile for no reason

    Daedalus-8 no longer delivers an experimental shield when the player loses the lander before visiting Mars

    Added a notification about amber removal on high radiation

    General Bugs & Tweaks:

    Gate Sound is back

    Fixed several issues with the System Info widget

    Increased the size of the docking area of the Black Market

    Fixed graphical scanner effect when scanning infested planets

    Fixed issues with some shaders for the thruster flame on planet surfaces

    Changes to lighting of gas planets

    Fixed some graphical issues on the Galaxy Map

    Alien icons no longer cut off when zoomed out

    Fixed white icons that popped up after a rapture event

    Fixed an issue with some damage being carried over to a newly constructed lander

    Siobhan has learned how to use the Distress Beacon

    Ship is no longer automatically undocked at gate stations and the Entrope harvester

    Reduced efficiency of the Nanobots device

    Tons of very small bug fixes (especially on quests)
    Patch 1.23.14893 (21 June 2017)

    Fixed a bug that lead to players jumping into a wreckage model

    Slightly improved loading times concerning the star system map

    Removed a “crackling” sound effect from the ship menu that could stack by accident

    Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode

    Fixed some interception issues

    Quest “The Vitruvian Human” (Glukkt Medical Scan)

    Quest “Patient Grasshopper” (Wolphax Squire Temrach)

    Quest “The Grand Tournament”

    Quest “Shorter Journey Home”: Reeve survivors now want to be taken to Reeve planets only

    Quest “Reclaimer List”: Quest ends now if the last Reclaimer List is sold

    Several dialog fixes for the Cueddhaest

    Fixed some shields not working anymore when damaged

    Raised the chances of avoiding zombies in an Avulco ruin

    Smaller tweaks and fixes
    Patch 1.20.14848 (12 June 2017) Note:

    This update will reset your settings back to their defaults. Sorry for the inconvenience.
    Game Start / “ISV Serenity” issues

    The collision model of the lander “ISV Serenity” has been changed. It is now much easier to get it back on its feet, particularly for new players.

    A display bug in the lander preview in the mission selection lead to people assuming that the Serenity was the best lander. For new players, we recommend the “ISV Odyssey”.

    Story Mode is now selected by default when game is started the first time

    In Story Mode the lander is not rotated during surface entry anymore, making it easier to prevent crashes.
    Star System:

    Changed out of bounds handling in star systems: Ship now activates autopilot mode and returns to star system

    Star System jump out sound was being played a bit too early which could cause to an unwanted jump abort by the player

    Sometimes the player wasn't set back to the right position in the star system when opening and closing the galaxy map after an encounter
    Lander cargo:

    Hint about cargo unload of lander when docking and undocking added to resource screen

    In addition the lander gets unloaded when going into orbit and when leaving the resource screen

    Added lander cargo overview to planet overview when in orbit
    Encounter:

    In rare cases the player ship could have been placed inside the Ilitza starport model when entering the encounter from a specific angle. Fixed.

    In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.

    Fixed a hiccup when activating weapons and shooting aliens for the first time
    Items:

    When Zoe used an item to scan for locations, the item couldn't be sold anymore.

    When the last crew member died, or the ship got destroyed during a jump, “game over” wasn't always triggered properly which could lead to a zombie ship

    Metal Scrapper spawns uncommon/common resources instead of rare/uncommon
    Interface:

    Mission log and end screen log is now scrollable with mouse and right stick

    We had to disable the possibility for own log book entries for now, but we plan to bring it back in an improved form

    Achievement screen scales now in different resolutions and is properly scrollable

    Ship and Lander Details in the ship menu are now positioned near the selected device and also work in 4:3 resolutions

    Resource Icons are no longer shown when ship menu is open

    When an alien got bored by bad trade offers, re-entering the trade menu could lead to different issues. Fixed.
    Quest:

    Quest "Unfriendly Competition" could lead to an endless interception in some rare cases and could lead to an unwanted diplomacy loss.

    Stowaways are now discovered when player is scanned by Logos. Previously you had to discover them to hand them over, confusing players.

    The Logos Case File Quests could lead to unwanted chains of diplomacy changes

    Intercepting a Marauder could cause some unwanted chains of interception afterwards

    Meorcl criminals are now affected by the psychic blocker

    Meorcl cargo scans don’t take away the DNA sampler anymore

    Fixed several re-docking problems in several quests (eg. when healing Kirsten)

    Fixed some cases where ships would intercept endlessly without any purpose. If you still encounter this behaviour we would be very grateful for any savegames that exhibit this bug.

    Removed a secret encounter from last badland sector - but be careful, there are still dark things awaiting in quiet sectors!

    Fixed cargo scan behavior of the Logos in hostile mode

    Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan, quest giver, military ship,…)

    Fixed an issue that made plants think the lander was full in some quests

    Tylenium deliveries will no longer send you to hostile gates

    Fixed an issue where a gate could ask for a Tylenium delivery even when the quest hasn't been started

    Fixed some potential issues with aliens turning hostile during cargo scan

    No more Cueddhaest followers after Rapture

    Glukkt mining chief could get stuck in endless dialog mode in rare cases

    Many more small bugfixes…

    Finally, we want to thank everybody who has been providing constructive feedback and reports! You are a lovely community. We’re still carefully watching the forums and Discord for your feedback, and are planning an even bigger update in the near future. In particular, we’re looking to improve our mouse/keyboard controls. Join us at http://www.discord.gg/tljh to share your ideas, feedback and bug reports.
    Patch 1.17.14738 (05 June 2017)

    proper aliens on com screen, i.e., texture at high resolution

    fixed docking triggers for Cueddhaest starport and black market

    fixed a Glukkt that insisted on intercepting the player

    fixed ruin location dialog

    fixed Mizzurani ship not reacting to attacks properly

    fixed Glukkt loan shark

    improved starport model selection

    German translation improved

    achievements fixed

    proper underwater lighting on Earth

    improve Mission Forecast heuristic and include lander devices and device status into evaluation

    improve velocity vector calculation on surface entry

    add main menu button: open Tutorial video playlists on Youtube, German or English with subtitle according to language selection

    New Mode: Story Mode

    Reduced planetary difficulty conditions

    More abundant galactic resources

    Resources worth more in trade and for ship repair/maintenance

    Increased Lander strength

    Reduced impact/heat/environmental/drilling damage in the Lander

    Reduced fuel consumption in the Lander

    Enemies cannot lock player into Encounter

    Aliens offer more credits and more generous deals in trade

    Reduced flyover damage in event of failed orbit

    Greatly reduced pirate presence

    Larger orbit window

    Explorer mode renamed “Adventure Mode”

    Devices now require timed button press to uninstall/destroy

    Can now jump back to same system if required

    Lander roation speed and thruster agility increased

    Reduced pirate presence

    Native fullscreen mode

    Many bug-fixes and scripting tweaks

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