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The Solus Project
A single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C.

From the creators of "Unmechanical" and successor to "The Ball".
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#1. The Solus Project (GOG) Bởi: Teotl Studios
#2. The Solus Project (GOG) Bởi: Teotl Studios
#3. The Solus Project (GOG) Bởi: Teotl Studios
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#10. The Solus Project (GOG) Bởi: Teotl Studios

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  • Patch 1.11 (18 June 2018)

    We are today happy to announce the release of the major version 1.1 patch! We crammed more stuff than planned into this patch, but all for good reasons. This is why it took a bit longer than expected.

    Here comes the change list:

    Upgrade the game engine from UE 4.11 to UE 4.19... phew.

    Some graphical highlights and particle system glitches we had have been fixed by the UE 4.19 upgrade.

    Change save file location to AppData and potentially fix other bugs with

    saving. We think most if not all reported save problems are now fixed but

    we don't know for sure. Reports and feedback on this are appreciated.

    Fixed problems were AI got stuck on pathing. This happened for example quite often for the Alien King in the Ice Path level.

    Translocator disc travel distance is now dependent on how long the button is held.

    Fixed rare crash bug with inventory scrolling.

    Rebinding menu for controls now works for almost all buttons.

    Fixed bug were particles and star field were missing in the menu start level.

    Changed orange crafting circle to spin instead of pulse.

    VR: Most recent Oculus and VIVE SDK! Should fix some crashes that have been reported.

    VR: Mirror screen now has correct aspect ratio.

    VR: Improved TAA to use more responsive values, reducing blur and ghosting while still getting rid of most aliasing.

    VR: New arc teleporter that uses a blink dash. This has also a much more solid trace than the old teleport. It now also correctly triggers overlaps such as game triggers and ladder volumes.

    VR: New backpack inventory attached to the left hand. Items can now be dropped directly from the inventory backpack.

    VR: First implementation of physical interaction controls. Eat/drink and holster can now be done without button presses.

    VR: New tutorial at the start.

    VR: Right hand is now modeled and grips the held item.

    VR: Player capsule now follows the room scale player movement.

    VR: A blue/black overlay is added to indicate when the player head intersects geometry.

    VR: Haptic feedback added to motion controllers.

    VR: Some motion controller default bindings have changed. Movement (forward, backward and strafe) is done by clicking on the Dpad for Vive, and with sticks for Oculus touch. Drop item is done by right grip.

    VR: Postprocess has been extended to show heat and cold.

    VR: Read mode for PDA. When it displays a story text, it will continue to do so until you take the PDA away from your face.

    VR: Minor changes to the camera and pod sequence in intro.

    VR: Fixed sleep menu overlay not covering the whole field of view.

    VR: Reset position and orientation should now be done with default Oculus and VIVE system menus. It does not do this at startup as it did previously.

    Patch 1.031 (10 February 2017)

    Now supports Oculus Touch! Functionality wise it should be very similar to Vive, apart from a different button layout.

    On Vive and touch pressing down is now walking backwards instead of resetting the camera. Cam reset is moved to R on the keyboard for now since we assume not many use it a lot (do you?)

    Game now defaults to following the orientation of the controller and not the headset. This can be changed back in the options if you prefer.

    AA now defaults to extra sharpened Temporal AA in VR, giving the best possible combination between AA and sharpness we could accomplish. There is some ghosting using this technique, but it looks better than before.

    Extro has significantly improved cameras in VR, along with additional VR bug fixes and polish

    Because of Oculus Touch, some options in the menu have been reworded to sound more inclusive (the same options now covers Touch + Vive controllers).

    Missing voice acting in the intro fixed when playing in VR.

    Presumed fix for the VR ladder teleport spot for the long ladder down into the Ice Path not triggering.
    Known VR issues left:

    You can cheat yourself past a door in the Library using VR teleport.

    VR tutorials are a bit rough right now.

    Main menu is a bit cluttered options wise and could use a redesign and introduction of templates.

    VR loading screens still missing.
    Patch 1.03 (13 December 2016) Non VR

    Achievement for getting all secrets incorrectly triggered at 115 found, instead of 118.
    VR

    VR now also features the explorer diary! Get an overview of all you've found within VR.

    You can aim at menu items using the Vive controllers instead of using head aim. Oculus still uses head aim in menus.

    PDA now has significant less lag and latency when you move it quickly. The items on the display now correctly follow. Small exceptions left and right might still be possible. Inability to control the main menu or otherwise loss of input has presumably been fixed, or is at least less likely to occur.

    You can now enable Temporal AA via a command or the config files. This may be more pleasant in VR, but it also makes text harder to read, and small bright things like stars blurry. In DefaultEngine.ini r.DefaultFeature.AntiAliasing=1 equals the original FXAA, 0 means no AA, and 2 means Temporal AA. This can also be executed in the console at run time using this same command.

    The VR ladder teleport spot in Highpoint Caves to Landing Caves now no longer loops you around.

    You can now scale up the resolution scale all the way up to 200 in the VR menu.

    In Landing the jet engine, particles are less heavy in VR.

    Bug where strafing would strafe in the wrong direction fixed.
    Patch 1.21 (08th August 2016)

    In VR, presumed fix for spawning way up in the air or below the level on reloading a save game/level.

    In non VR, fix for gamepad not receiving focus on the explorer diary menu.

    Patch 1.20 MAJOR NOTES

    VR Inventory and crafting menu added for Vive and Oculus

    PDA now has interactive buttons using the Vive

    Possible fix for crashes or freezes on certain AMD systems
    General

    Fix for Messiah achievement.

    Possible fix for the freezing, performance or audio issues on AMD systems

    Updated Spanish, Polish, Russian translations

    Fixes to non-translating words in all languages

    Change in explorer diary to try and fix the incorrect number of reported items found.

    Rare bug fixed where the sky and weather speed would become 0 forever. If you had this problem reloading your game with this patch should fix it.
    VR changes to previous settings

    Option for Sep Head removed due to not working well. The functionality is still there however for those who do want to use it, and it will continue to work if you had it enabled before. Can be toggled via the game.ini file HMDSepHead=False

    Instead of Sep Head is the new option Use Vive Controller Rotation. When using Vive teleportation movement, the teleport destination will take over the rotation of the left controller instead of the camera. This used to be default on and is now default disabled! If you use a Walking movement mode, enabling this option will let you steer your walking direction by pointing the left controller, instead of turning your head.
    VR

    VR inventory added! Works for Oculus and Vive. Using head aim for now but we are investigating replacing with right controller aim on Vive in the future. Inventory also allows much easier crafting.

    When using the Vive, the PDA changes model into a new model with interactive buttons you can press using the right controller!

    On Vive, the PDA now also displays the oxygen and toxicity levels.

    Added new option to take over the left Vive controller rotation for movement.

    In VR can no longer cheat the first level by entering the caves without the long range teleportation device

    In VR fixed wrong ladder teleportation spot when re-entering Landing Caves coming from Highpoint Caves

    When playing VR with the keyboard, remember that F12 is reset position and tracking

    Swimming improved when using teleport movement. Can now aim at the top of the water surface to allow for traversing over the surface instead of always diving. Might contain a few issues or bugs still but mostly works.
    The VR future and known VR issues

    Investigating adding controlling menus with the right Vive controller instead of head aim.

    Further swimming improvements when using Vive teleportation

    VR loading screens still.

    Oculus Touch controllers are being considered for implementation.

    Additional VR optimizations from Nvidia for GF1070/1080 cards are being investigated and considered for implementation.

    Higher default resolution, but since the game is heavy and since you can tweak this freely yourself we consider this lower priority at the moment.
    Patch 1.01 (13th June 2016) VR fixes only

    New features and changes

    New movement mode: Teleportation - default for Vive owners

    PDA is now significantly larger and therefore easier to read!

    Game now defaults to AA off and 120 Resolution scale by default for new players, making text easier to read.

    Walking is still in too, but must now be enabled if you want to use it. Blinking is removed since the full on teleportation takes over. Teleportation mode allows you to also walk by pressing in the forward key, as back up in case you want to fine tune your movement.

    New Vive button layout! To make the controls more logical and free up more space please see the pictures below. Reset now has its dedicated button.

    Tutorial improved and on starting a new game you are now presented with a tutorial guide explaining the controls and other key features.

    First attempt at letting you throw items in Vive by releasing them as you swing your hand - WIP.

    Can now change the pick up range, allowing you to shorten the pick up range to such extend that you must bend down to pick up items on the ground. Done via DefaultGame.ini - HMDTraceDistance

    When starting the first level you now start with the PDA already picked up.
    Fixes

    On Oculus and Vive, crouch movement problem fixed.

    On Oculus and Vive, bug when crouching and entering in-game menu fixed.

    On Oculus and Vive, menus now show a VR Work In Progress message to remind you of that.

    On Oculus the PDA now rotates into view correctly based on view angle, making it much easier to see.

    On Oculus items in your hand are much easier to see

    On Oculus can now correctly aim the teleport disc

    On Oculus and Vive, death screen no longer has a continue button and now shows the reason of your death
    Patch 1.00 (07th June 2016)

    The Solus Projec is no longer a Game in Development
    Galaxy Update

    The Solus Project now has Galaxy Achievements
    MISC

    All content and all levels including the end of the game are now available

    The Ball button main menu is now interactive and works

    Additional Localization problems fixed and improved.

    Subtitle and audio issue in intro fixed when selecting female voice

    Credits updated

    Persistent God mode removed. Must now re-enter god mode after each level change.

    Xbox controller can do more fine detailed movement due to a changed acceleration curve

    Opening menu while sleeping no longer allows you to sleepwalk

    Main menu has early access information removed ahead of the full launch

    Menus can now be controlled by the Xbox controller all the way through making the game 100% gamepad only if so desired

    Bug in wrongly reporting communication tower progress in both the in in game menu and the message pop up fixed

    Now supports the first versions of Polish and Italian translations. Thanks Fabrizio Ferraro and Arkadiusz Skórsk

    Ice Path can no longer teleport through the gate with the Sky Ones

    Incorrectly reported tower pieces fixed
    VR

    When you die in VR you now get correct menu

    When you enter the menu while sleeping you no longer save outside the level

    Can now set screen resolution up to 150%

    Can now set walk speed to 0% to allow for blink movement only

    FPS smoothing and framerate locking is forced off

    V Sync can now be user set in options

    Anti-Aliasing can be set in options. Makes text more readable and saves FPS but it gets jaggy

    Basic tutorial screens added

    If you look up you jump higher

    An attempt was made to make blink movement more secure/exploit safe but it is not yet perfect

    Items in hand bit smaller

    Crash fixed on starting game in non VR while Oculus is attached to a PC

    Can now properly dive and swim while in VR mode
    Patch 0.63 (1st June 2016) MAJOR

    Massive VR update. Every single aspect of VR was worked on. Tracking is now entirely correct. VR menus exist. VR settings widened. Extra optimizations and so forth!

    Extra rendering sharpening on high end and a lot of additional speed improvements on low end. Super low end now renders without grass and shadows, among various other settings. Ideal for low end PCs, laptops, and VR.

    Bug fixes and improvements throughout. ~30 misc issues fixed and improved.

    New features: Select male/female in a nicely made menu during the intro + an explorer diary menu to re-read all previously found story elements.

    Two optional commandlines were included that might help those of you with freezing loading screens. Please see below for info.
    Rendering

    Low shadow quality now no longer displays any shadows at all, making it considerably faster, giving a significant boost.

    Foliage is now downscale with lower settings. At low world detail no small foliage is visible at all giving a few % boost.

    At Ultra quality the game is sharpened additionally leading a more refined look

    On low end post process effects are now also downscaled leading to more performance gain.
    Core

    PDA staying in recording mode for too long after voice events fixed Incorrect subtitles fixed

    Crafting apply point no longer super big in some scenarios

    Can no longer light plants on fire if they are below 40% in size to prevent tiny crafting apply points

    Subtitles and speech no longer continues during game pauses

    Male voice when shivering or drinking while playing with female voice fixed

    Xbox X button changed to force up the PDA

    Max health set to 1000 instead of 1200

    Backpack pick ups give 3 slots instead of 2 per pick up

    People with freezing level issues or issues with save games not fully reloading can try to start the game with commandlines "-SolusNoGC -SolusLoadDelay" and please let us know if it helps.
    Levels

    Landing opening smash-2-rock-sequence now has larger apply points so you cannot accidentally pick up the rocks

    Landing 2 secret gates now open per secret button in a fixed order.

    IP wrong story resolved towards end

    IP less chance (fixed?) Sky One gets stuck on stair case

    FPC2 wrong story resolved right before the sawblades

    Windmill monster now disappears after activating the mill, and reappears later.

    CR extra secret pick up
    UI

    Explorer Diary added!! Found in in-game menu.

    Game now has a proper gender selection screen in which you can pick between Octavia Sken or Octavius Sken, embedded into the intro.
    VR

    Now has proper VR main and in-game menu!!

    Intro works in VR!!

    Vive controllers no longer rotate away from player when turning in real life!

    Camera height now correct. Can change between seated and standing by *pressing the reset tracking button in-game (right shoulder button Vive controller).

    Vive controllers now correctly positioned. Raising your hands in real life to in front of your eyes matches the virtual ones

    Vive controllers now have a visual virtual representation in game

    Vive crosshair now shows information on what you are doing in game

    Game understands the difference between Vive and Oculus (WIP)

    Jump a bit higher

    Faster default walk speed

    Xbox controller View/Back button resets view (alongside existing F12, or Vive controller right shoulder)

    Proper crosshair when not using the Vive controllers (Oculus for example).

    Separate head option works again. Can now move independently of head position if option is turned on (default off).

    Game must now be started in either VR or non VR mode. Can no longer switch back and forth. Use -solusVR as comandline.
    VR specific notes

    Reset the view with Xbox select button (small button center left) or Vive right controller shoulder button (small round above the large trackpad).

    There is no inventory screen yet. You must still cycle through your items one by one. Crafting is also a bit slower therefore.

    No tutorial windows yet. The game is harder to play in VR due to less feedback and information presented to you.

    No loading screens. When the game loads you will see the default VR view. Just wait, it'll come.

    There are multiple ways of moving, you can control this via the options menu. There is a teleport item you get about 15 min into the first level also. Plus we made pressing the Vive left pad teleport you forward. So you can pick between teleport gun/instant teleport via Vive left pad/normal walking with a configurable walk speed and strafing/smooth rotation/rotating in 45 degree steps.
    Patch 0.61 (16th May 2016) LEVELS

    Ice Path unreadable block fixed Ice Path few small floating meshes, and missing ladder part fixed.
    VR

    *Vive motion controller aiming improved

    More visuals, smoother crosshair movement, and it now detects the craft points correctly.

    Pick up/drop switched from Left trigger to Right trigger and vice versa.

    Items you pick up are now attached to your hand, so you can move around the flashlight and torch freely.

    Forward/backward no longer inverted on left controller.

    Must now press Left or Right on the trackpad of the left controller in order to turn 45 degrees, leading to a smoother experience.

    Right shoulder button now resets orientation. Can use this easily frequently to improve the experience. Possibly fixed starting with the wrong camera height though it is not yet perfect. PDA backside filled up so you can no longer see missing backfaces in VR. Jump bit higher. Teleport device scaled down some + fixed shooting orientation when in VR.
    Vive Controls overview

    Left controller: Back trigger = Drop items or teleport to Trackpad = Walk forward backward Push trackpad left/right = Turn 45 degrees. Can be changed in options. Side buttons = Jump Shoulder button = Crouch

    Right controller: Back trigger = Pick up items or shoot teleporting disc Push trackpad up = Teleporter shortcut Push trackpad down/left/right = Change PDA mode to different views Side buttons = Next inventory item Shoulder button = Reset tracking and rotation
    Patch 0.60 (16th May 2016) KEY CHANGES

    *Major behind the scene engine upgrade.

    Much faster loading times

    Various deep problems might have been fixed such as alt-tab bugs

    Overall performance gain of 5-10% is expected but requires additional testing and feedback

    Support for Oculus SDK 1.3 and Vive. Received little testing so far however due to time constrains so don't expect it to be rock solid yet. Further fixes coming.

    Stereo renders VR. Scene is rendered once only for both eyes. Can now select male or female player voice! Be Octavius Sken, or Octavia Sken! Subtitles here and there still lacking. Upon the start of a new game can now select one single special item you took along from the ship for a game-long unchangeable bonus. DirectX 10 is now supported (better). Improved jumping *Most achievements can now be gotten. A few are still missing, and a rare few might be bugged..
    LEVELS

    FPC1 A doll now appears on returning with the key HP and HPC levels various small issues and holes in geometry fixed HP repeating audio fixed, which in turn possibly fixes the framedrops in the level. Harder to pass the acid lake in HPC If you run HPC in the reverse order can no longer have objectives overwrite each other Are now given an extra torch before entering Ice Path *Cable at the start of the game replaced by a cargo net to cut open
    CORE GAMEPLAY AND BALANCING

    There is now an alien water bottle, to fix people from encountering water puzzles and not having a bottle. Alien bottle looks cool but is rare. It holds more water than a normal bottle. Campfires have a bigger heat range Text flickers less when it is warm New cheat solpush, teleports you 300 units forward through walls or doors New cheat soldebug, shows debug text Permanent food and water sources now give twice as much so you need to click less. Bear and spike trap also triggered by items or teleporter disc now, so it makes a bit more sense. Flamethrower warmer so you can better use it to warm up yourself No longer checks for outdoor wind direction when underground leading to improved cave wind readings Maximum number of stories you can find in the game now displays correct number (513).
    UI

    PDA text slightly smaller to make translations fit more easily Multiple fixes to non translating words left and right. Cinematic cutscene borders added Credits updated *The under development message top of the screen fades in and out during the game now, to prevent showing it all the time.
    VR

    Newest Oculus (1.3) and Vive SDKs Crash solved on load. If you still experience crashes ensure that DefaultGame.ini has loading screens UseLoadingScreens=False First version of Vive motion controllers. Not perfect yet, but it kind of works. We will improve upon this in the coming weeks. If you wish to play without the motion controllers you must set HMDUseViveControllers=True to False in DefaultGame.ini in the Solus\Config folder. It will fall back on keyboard/Xbox360 gamepad. Remember F12 is resetting your view while in VR. Oculus users should do this first before playing as we do not yet distinguish between Vive/Oculus!! DefaultGame.ini has a property added to set the camera height + if the game detects it is a Vive running the game, it will force camera height 0. This is a first step to resolve the Vive forcing the wrong height on the game but likely won't fix all problems. Chaperone area added for Vive. *The non VR game is now locked to non-VR only and cannot be toggled while playing anymore. Further VR/Non VR toggling will be removed in the future to make it easier for us behind the scenes.
    OTHER

    Particle effects of items more optimized on lower end Common FX optimized, in particular on low end and in caves. Can now set shadow range with config ini file value for players who want to tweak it Intro, extro and main menu background render faster UFO has been remade and looks a lot better/fitting. You can now also remove most of the dirt spots on the screen if Visor is False. *Most lens dirt now also hides in VR.
    STILL UPCOMING BEFORE FULL RELEASE

    An explorer diary mode where you can re-read all previously found story elements, and get an overview on the number of things found per level. Improved VR, in particular for Vive.
    Patch 0.58 - Hotfix 2.0 (18th April 2016)

    Correction for French and Danish Localisations
    Patch 0.58 - hotfix (15th April 2016)

    Correction for French, Spanish, and Russian Localisations
    Patch 0.58 (13th April 2016)

    In "the Highpoint Expansion" the player will explore the new and very vertical Highpoint island, along with its accompanying massive cave level. Tons of new content is added in this free expansion. Over three hours worth of additional story and gameplay is added including a new cave look, acid lakes, dozens of strange flying orbs, a monstrous creature, and last but not least a huge windmill.

    The plot thickens as the player ventures ever deeper into the world of The Solus Project and begins to understand ever more of what has happened on the planet.

    Alongside the new content a large new patch is included fixing known bugs and balancing dozens of existing features.

    The Danish language not loading might still be a thing. We consider it minor.

    We are working on Galaxy implementation, such as achievements.
    Major:

    Save game format was tweaked to be more flexible for the future! Backwards compatibility was built in but let us know if you hit any unexpected issues!

    Force feedback support added.

    Balancing: Text scrolls slower + speed can be set via ini file. Flashlight upgrades give 15% now. Major fix for hypothermia being incorrectly calculated in average temperature environments. While sleeping your body temperature changes less.

    Smoke monster also attacks other sources of heat now. You can hide yourself with cold items. Can now recraft the frame device found in the second large cave level.

    When climbing ladders you now go down with forward if looking down

    Cannot strafe on ladders anymore to lessen risk falling off
    Core:

    Changes to Xbox controller layout

    Game now supports force feedback for Xbox controller

    Audio now uses 64 channels instead of 32. This fixes all forms of audio noise and restarts but may impose higher demands on PC. Please keep an eye out for any problems here.

    PDA Story text reading slower

    PDA story text read speed can also be manually set via game.ini

    Communication tower parts now correctly saved and loaded on levels other than Crossroads.

    Swords can also open cans of food now

    Smoke Monster now also attacks heat crystals, and can now no longer see the player if the player holds a cold emitting item. Upon attacking a heat device it also allows for the heat device to be emptied and return to its shell state thereby allowing you to craft a different kind of device next time around.

    Glitched torch problem fixes where lighting one torch with another could result in unusable torches in some scenarios.

    Ocean reflections now a lot faster to render, and due to that ocean reflection sharpness increased

    Game has better check for when you are outdoors, resulting in less stoppage of rain in places where it doesn't make sense

    Sky One disappears in a cloud of smoke now.

    Flamethrower ignites items you hold better

    All items are less likely to fall through the ground now. May give unforeseen consequences. Please keep an eye out on it.

    Inventory button must be held on Xbox controller now + color tweaks to UI.
    Balancing:

    Buffs go down 60% slower

    Can fall 15% further without taking damage (fall damage currently starts at 3 meter 80).

    Weather now mostly ignores Slow Day Night cycle setting. Weather changes 50% slower in Slow Day/Night but does still change unlike before.

    Battery upgrades flashlight extended from 10 to 15% per upgrade.

    Flashlight loses power slower if difficulty is easy or if slow day and night is enabled

    Can jump 10% higher and accelerate slightly faster when walking

    Warmth crystals in the levels give off a bit more heat.

    While sleeping temperature stays more stable

    Serious calculation error fixed in hypothermia recovery rates when in medium warm environments
    UI:

    Xbox and PC news in main menu now split up

    Support for Russian, German, French, and Spanish has been extended further but is not yet final.

    Credits updated.
    Levels:

    Landing floating meshes and holes fixed

    Flashpoint Cave 1 hole fixed

    Flashpoint Cave 1 warning about fire extended to also include heat + moved to earlier in the level for increased awareness

    Flashpoint Cave 2 green fire now also heats you and ignites torches

    Return journey at the end of Episode 2 now more clearly guided and more visually pleasing

    Flashpoint multiple holes fixed

    Flashpoint weather change 20% faster

    Flashpoint sharks swimming through the islands fixed

    Crossroads incorrect North/South orientation sky fixed
    VR:

    In VR PDA is a bit more angled to make reading a bit easier
    Patch 0.57 (08th March 2016)

    Thanks to our translators Denis Gribov (Russian), Gonzalo Martinez (Spanish), Oliver Loos, Daniel Stevens and "Mini Maus" (German), Christoffer Larsen (Danish), Harout Meguerditchian, Fran Basille, Martin Waszczuk and Julien (French). More languages coming soon. Polish and Turkish is being worked on!
    MAJOR CHANGES

    First versions of Russian, Spanish, French, and German are in

    There are large fishes in the ocean, seaweed underwater and aurora borealis at night in the sky.

    Inventory related crash on load save game fixed

    Mouse sensitivity fixed

    Yuri will build out more camp the longer you wait to reach island #2. Also insects he brought along from Earth/Prolus will hatch if you wait really long.

    Can now set difficulty 0% and sprinting is toggle based now when using gamepad
    Core Gameplay

    Can now set difficulty to 0% to remove survival elements. You still need to sleep, and you can still die from falling or disasters.

    Old voice line removed from eating food

    Campfires no longer super fast if under a roof while it is raining outside

    Ocean pushes you back harder

    Incorrect calculation to US Fluid ounce in multiple occasions fixed

    Screen notification points bit larger

    Dry 15% faster if near heat source

    When walking in rain you get wet a lot faster + having torch out in rain does not get you wet even faster now

    Meteors less likely to hit you

    PDA radio message screen does not stay up the entire time anymore during broadcasts

    Can no longer cheat give yourself the required items to end the entire game

    On gamepad sprinting is now toggle based instead of press and hold

    Warm up 15% faster if too cold
    Core Tech

    Several audio samples are now brought down to 44khz and may possibly solve the Act screen crash

    Fix for ocean being green if reflection updating is turned off in ini

    PDA messages arriving little bit better on time

    Visor on screen can now be hidden via game.ini file

    Fix for inventory slot corrupting, possible fix for level transition crash and act screen crash.

    Possible fix for crashing on loading save game

    Loading screens can now be disabled by by Game.ini flag as a possible work around for those who crash during loading screens or experience long loads.
    Levels

    The longer it takes you to reach island 2 the more camp Yuri will have built

    After 1 week on the planet earth insects will now hatch on the second island, brought there by you and having infected the eco system of the new planet

    Special pod loading screen between intro and first level to keep you immersed.

    Possible fix for teleporting past 2 moving stone blocks in Landing Caves

    Few additional holes in levels fixed

    Possible fix for pressure plates pushing items off on reload of game
    Visuals

    Chance on aurora borealis appearing at night (super pretty when it happens)

    Chance of having green algae in the sea at night

    Chance of seeing large fish surfacing during sunsets and at night every day

    Improved snow

    There is now sea weed on ocean floors
    UI

    Mouse sensitivity options fixed

    More typos fixed and better choice of words here and there

    Assigning of forward/backward/strafing keys in control menu further improved and bug fixed

    Losing audio after having entered Episode end trigger fixed

    Can now select first versions of French, German, Russian, Spanish. Thanks to our translators Denis Gribov (Russian), Gonzalo Martinez (Spanish), Oliver Loos, Daniel Stevens and "Mini Maus" (German), Christoffer Larsen (Danish), Harout Meguerditchian, Fran Basille, Martin Waszczuk and Julien (French). Translations are WIP and not everything everywhere is done or perfect yet.
    VR

    VR main menu also allows use of enter and keyboard arrows

    Can now enable a new option to split moving and looking to the left/right joysticks
    Patch 0.56 (26th February 2016)

    SAVE GAMES SHOULD BE COMPATIBLE BUT CANNOT GUARRANTEE 100% COMPATIBILITY

    CONTROL SYSTEM WAS CHANGED - YOU MAY HAVE LOST YOUR SET OR DEFAULT VALUES
    MAJOR UPGRADE NOTES

    New secret area in opening level

    All control rebinding related issues greatly reduced/fixed

    Massive VR change with VR main menu and multiple additional options and tweaking

    Subtitles 1.0

    Balancing in particular regarding hard difficulty and sleeping

    Can now holster items

    Improved Xbox gamepad functionality in menu and in game

    Intro tutorial does not has to be completed anymore or can be completed in different order
    REMAINING MAJOR ISSUES

    New VR menu and new features like subtitles may display some (new) issues. Subtitle and voices may play while menus are up for example.

    Hard to read pocket computer in VR

    Loading screens are very long or crash for some.
    Balancing

    On waking up after sleep game no longer saves if hunger/thirst/temperature critical and damaging you so you don't ruin your save game.

    Food cans, plants give 10-20% more calories.

    During sleeping hunger and thirst go down a lot slower, temperature a little slower

    Dehydration goes 5% slower in general

    Hunger goes 10% slower in general

    Lightning is a lot more likely to hit you

    On hard difficulty dehydration and hunger go additional 50% slower

    On hard lightning is an additional 50% more likely to strike you

    On hard hail storms hurt more

    Meteors now have 5% chance of spawning a meteor that will hit very near you or on top of you.

    On hard meteors have an even higher chance of spawning on a trajectory that will hit you
    Levels

    Multiple holes in geometry and getting stuck in geometry issues fixed

    Landing Cave water bottle puzzle replaced with idol statue nearby

    Landing Cave extra save point before first swim

    Landing Autosaves upon completing torch tutorial

    Landing tutorial checks if you already posses whatever it wants you to do next and if so skips the next step

    Landing tutorial insta completes if you make a lit oiled torch while not following the tutorial steps

    Landing large new secret cavern

    Landing has permanent food source hidden away now

    Crossroads 1 paper note on the beach was under the ground

    Intro long black load screen at the end removed

    Intro improved shaking in second half

    FPC1 Exploit fixed where you can fly out of level

    Crossroads Player comments on Yuri now
    Core

    Flashlight should no longer leave ghost item behind if removed after load

    Possible fix for all inventory related crashes/cannot drop something related things

    Fix for combining lit + unlit torch leading to deletion of one of the two torches

    Possible fix for teleporter crashing in rare cases

    Assumed fix for AMD wrongly rendering the applyment points when crafting

    Can now holster what you hold by pressing Q.

    Game automatically uncrouches before saving to prevent crouch being saved into the save game.

    No longer first need to click a controller button to activate gamepad controller support
    UI

    Possible fix for continue button sometimes not being available main menu

    Note added to Controls menu that it has bugs and how to work around them for now

    Losing mouse cursor or freezing on inventory or crafting menu fixed

    Entering ladder climb mode now pops up controls

    New Act screen has better art

    First version of subtitles now available. English only for the time being.

    IIf you hide HUD, sleep eye lids no longer hidden also
    VR

    If enabled do not play intro cutscene in Landing

    If enabled do not display tutorial UI boxes

    In VR crouch speed is now also scaled

    Can now set Comfort Rotation, Smooth Rotation, Strafe in VR for Left/Right

    Can now set the movement speed you want to use in VR options, max 100%, min 10%.

    On VR all camera shakes and camera animations now hard forced off

    In VR Enter/E/Left Click also allows for starting Sleep

    Can now detach head from movement with new option. This makes seeing PDA harder, press H (force PDA up) to read PDA in this mode.

    If enabled do not allow opening inventory UI and do not allow crafting of items not held in your hand right now (and which would need crafting UI)

    VR main menu exists, activated by F11 just like in game
    Audio

    New speech line about Yuri

    Some new panting and grunt sounds

Giá bán

  • Hôm nay: $19.99
  • Tối thiểu: $19.99
  • Tối đa: $19.99
Theo dõi giá

Nhà phát triển

Điểm

Không tìm thấy ☹️

Xếp hạng

Không tìm thấy ☹️

Danh sách

Không tìm thấy ☹️

Đánh giá

Hãy là người đầu tiên đánh giá 🌟

Thông tin bổ sung

The Solus ProjectThe Solus Project URL ngắn: Đã sao chép!

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