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描述

Aquamarine
Aquamarine is a contemplative, turn-based survival adventure about perception and discovery in an alien ocean.

Inspired by the psychedelic sci-fi of the '70s & '80s, Aquamarine combines the mystery of classic adventures and open-ended survival mechanics with elements of exploration, puzzle-solving, and strategy.

Unlock the secrets of an alien planet reclaimed by nature through careful study and clever interactions with the living ecosystem. Learn how to adapt to the challenges of each area as you search for your way home. Discover mysterious secrets and solve environmental puzzles to aid in your progress through the alien ocean.

Cultivate a variety of strange plants, each with their own unique attributes. Scour the depths for food and tools to help you survive. Collect and craft powerful upgrades for your humble escape pod, and customize your loadout to fit the needs of every plunge into the water.

You play as a lone space traveler known only as The Seeker, whose starcraft is intercepted by a malicious signal while orbiting an uncharted planet covered in water. Forced to eject from her malfunctioning starcraft, The Seeker is marooned on a tiny island surrounded by an endless alien ocean, with nothing but her amphibious survival pod. Throughout her underwater journey to reach her crashed starcraft, she'll uncover the lost history of this planet, and learn the true nature of why she ended up here.
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#1. Aquamarine (GOG) 由: Hitcents
#2. Aquamarine (GOG) 由: Hitcents
#3. Aquamarine (GOG) 由: Hitcents
#4. Aquamarine (GOG) 由: Hitcents
#5. Aquamarine (GOG) 由: Hitcents
#6. Aquamarine (GOG) 由: Hitcents
#7. Aquamarine (GOG) 由: Hitcents
#8. Aquamarine (GOG) 由: Hitcents
#9. Aquamarine (GOG) 由: Hitcents
#10. Aquamarine (GOG) 由: Hitcents

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新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Update 1.1.0 (May 2nd, 2022)

    Added gamepad support for PS4, Xbox One, and Xbox Series X controllers, as well as third-party gamepads

    Balanced resource collection and spawning mechanics for each difficulty; playing on "Normal" no longer results in a large surplus of energy and food

    Balanced plant spawning mechanics to align more with the environmental cycles

    Tutorial now continues from where the player left off if the game quits during the tutorial

    Cursor now becomes unusable during cutscenes and loading screens

    Decreased time between the player turn and the creature/environment turn

    Rewrote and removed some of the pod hints

    Added another speech bubble prompt to an environmental puzzle

    Fixed a bug causing a soft-lock when the pod is attacked by a Grabber creautre

    Fixed a bug causing whirlpools to not always trigger their effects

    Fixed a bug causing clouds to not proper de-spawn in The Coral Woods

    Fixed a bug causing items to disappear off the island if the player never built the driftwood shelter

    Fixed a bug causing the pod scanner to not trigger when charged

    Fixed a bug causing creature corpses to not spawn properly

    Fixed a bug causing some items to not immediately leave the inventory when used in the island garden

    Fixed a visual glitch causing the power meter in the island mod menu to not properly update its color when overloaded

    Fixed a visual glitch causing the pod sprite to flicker with a certain upgrade enabled

    Fixed a visual glitch causing text in the game ending to be hard to read

    Made a variety of other small visual fixes and tweaks
    Update 1.0.8.6 (April 6th, 2022)

    Fixed a bug causing creatures to sometimes move onto the same tile as the player

    Fixed a bug causing some pod upgrades to not properly detect interactable objects

    Fixed a bug causing some objects to not properly highlight when interactable

    Fixed a bug causing some environment updates to not properly resolve

    Fixed a visual issue causing the player sprite to flicker

    Made other small visual updates
    Update 1.0.8.5 (March 17th, 2022)

    Fixed a bug causing clouds to not spawn and animate properly in the first area

    Fixed a bug causing a softlock after selecting the length of time for camping

    Revamped the creature corpse system, corpses now remain in their original state until dark

    Revamped the day/night cycle color transitions in the exploration areas

    Revamped mechanics and graphics for the pod scanning system
    Update 1.0.8 (March 12th, 2022)

    Added functionality to tutorial, allowing the pod to repeat its previous instructions when needed

    Added ability to use a late game pod upgrade on the final puzzle of the last area

    Balanced item spawning in certain map sections of the first area

    Fixed a bug causing softlocks when exiting and reloading the tutorial

    Fixed a bug causing inconsistent mouse cursor changes during the tutorial

    Fixed a bug causing the pod scanner to not properly activate or remain persistent across dives

    Fixed a bug causing some creatures to move onto occupied spaces

    Fixed a bug causing the pod map menu to not update properly with a certain rare item

    Fixed a number of visual bugs & inconsistencies

    Made a number of visual & performance optimizations
    Update 1.0.7 (February 25th, 2022)

    Added an option for pod HUD size

    Added functionality for checking the health/status of plants in the garden

    Added functionality for pushing blocks created by the pod

    Added a visual hint for a puzzle in the Drowned Harbor

    Added a prompt for minimizing speech bubbles during the tutorial

    Fixed a bug causing freezes when loading dense map areas

    Fixed a bug causing softlocks when opening & closing the pod menus too quickly

    Fixed a bug interfering with selecting items in the pod inventory

    Fixed a bug causing the pod to not regenerate on the island during the tutorial

    Fixed a bug causing some scenery sprites not to spawn on the map

    Made a handful of visual tweaks & fixes

    Made a handful of loading and exploration optimizations
    Aquamarine v1.0.6 Patch Notes - Feb 1 2022

    Mechanics updates, balance tweaks, bug fixes, and more As we near the two-week anniversary of Aquamarine's release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below:
    v1.0.6 Patch Notes

    Fixed a bug causing an upgrade item to spawn in the wrong place

    Fixed a bug causing some tiles in the final area to become unusable

    Fixed a bug causing softlocks in the final area when certain environment effects appeared

    Fixed a bug causing an upgrade ability to incorrectly highlight objects out of range

    Fixed a bug causing an environmental puzzle to not spawn properly

    Fixed a bug causing some environmental puzzles to not open properly

    Fixed a bug causing certain upgrade items to be uncollectable

    Fixed a bug causing multiple upgrades to be activated simultaneously

    Fixed a bug causing some corpses to not update properly

    Fixed a bug causing some corpses not to spawn

    Fixed a bug causing softlocks when the pod gained or lost a move

    Fixed a number of visual inconsistencies & small code errors

    Added a spot on the ground beneath light shafts to make them easier to see

    Added more resource spawns to the final area when first entering

    Changed the pod upgrades to now gain a charge when collecting any gem

    Changed the gardening mechanics to now allow plants to grow faster

    Updated the end credits to scroll more quickly & be skippable

    That should be it for this new batch of updates. Now reaching the end of the game should be a lot smoother for everyone. Good luck!

    Team Moebial
    Aquamarine v1.0.5 Patch Notes - Jan 28 2022 Small bug fixes & new content in latest update

    Here's one more patch before the weekend, and it's another small batch of updates. Mostly bug fixes, plus some added content to help with understanding some major mechanics of the game. Notes below.
    v1.0.5 Patch Notes

    Fixed a bug causing softlocks when a creature kills another creature

    Fixed a bug causing multiple spawns of an upgrade item

    Fixed a bug stopping some tutorial messages from minimizing

    Added new content for gem clusters, they can now be scanned to gather data points

    Slightly raised the amounts of energy collected with each gem, which scales according to difficulty

    Fixed various small errors and visual issues

    That's the long and short of it! Have a happy weekend everyone, and keep the feedback and suggestions coming.

    Team Moebial
    Aquamarine v1.0.4 Patch Notes - Jan 27 2022 More fixes, features, and balance updates

    Another day, another update for Aquamarine!

    This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version.
    v1.0.4 Patch Notes

    Fixed a bug causing softlocks after quitting in the middle of the tutorial

    Fixed a bug effecting audio capabilities on Linux

    Fixed a bug causing the inventory to overload and become unusable

    Fixed a bug causing the garden flower to sometimes disappear

    Fixed a bug causing incorrect sprites to appear on some corpses

    Added an option to change resolution/window size

    Altered gem mechanics according to difficulty, each gem now provides more energy on lower difficulties

    Added the ability to check pod's fuel & hull amounts by clicking it on the island

    Items are no longer permanently removed when washed away by the current

    Updated a handful of visual elements

    Short and sweet! We've been getting some fantastic feedback from our players on Discord, and have already began incorporating their feedback into the game. Come drop us a line and let us know what you think the game needs to improve the experience. We can't wait to hear from you!

    Team Moebial
    Aquamarine v1.0.3 Now Live! - Jan 25th 2022 Bug fixes, balance updates, and mechanics tweaks in latest update

    After another few days of feedback and bug report collecting, we've just published Aquamarine's most substantial update yet with v1.0.3. This latest version includes a number of major bug fixes, changes to some core mechanics, balance tweaks for resources and difficulty, and more. Check out the full list below.
    v1.0.3 Patch Notes

    Fixed issues with incorrect text spacing during the tutorial and other pod dialog

    Fixed issues with the wrong text displaying in tutorial messages

    Fixed issues with buttons being usable at wrong times during the tutorial

    Changed long-range engine mechanics: Function can now be used anywhere on the map at any time

    Added a prompt during the tutorial to learn how to repair your pod, also modified repair costs according to difficulty

    Boosted starting energy values for pod's fuel and hull, which vary depending on difficulty

    Pod now automatically recharges hull with gem reserves after reaching zero during player turn

    Recharging your pod after it breaks now also gives you three upgrade charges

    Fixed issues with selecting map locations and confirming travel in the fast travel menu

    Added a hint dialog for a puzzle in the second area

    Fixed an issue with shifting depth in certain sections of the second area

    Fixed a bug causing softlocks while camping

    Fixed issues with certain upgrade animations

    Fixed a bug causing crashes due to game assets missing on some computers

    Intro screen and cutscene now replay when restarting

    Various visual updates & polish

    Those are our major fixes for this update. If you find anything else, let us know in the Aquamarine Discord! We're also chatting over hints and tips for anyone who is stumped on a puzzle, or just looking for pointers on how to navigate this alien ocean.

    Til next update!

    Team Moebial
    Aquamarine Day Two Update! - Jan 22 2022 Patch notes for v1.0.2

    Happy day after release day!

    Just want to quickly say how much we appreciate the feedback we've been getting from our players, both on Discord and in the comments. Even the negative reviews! We are here to listen and regularly address your concerns. We appreciate everyone who is continuing to follow our progress, and especially those who are sending their constructive feedback. Now, let's talk bug fixes!

    Here's what's in this latest build:

    Fixed a bug allowing players to use the long-range engine while on the water's surface

    Fixed a bug that stopped the pod from breaking the gem during the tutorial

    Fixed a bug that caused a crash when using the Bash upgrade on certain creatures

    Fixed a bug that allowed items on the map to be moved underneath creatures

    Fixed a bug that stopped the pod from using the Bash upgrade on certain creature corpses

    Fixed a bug that allowed the pod to use the Block upgrade in wrong location

    Fixed a bug that caused a softlock during creature's movement

    Fixed a bug allowing you to confirm fast travel even when unavailable

    Fixed a bug breaking some upgrade animations

    Fixed a number of visual bugs & inconsistencies

    Chances are that list doesn't even cover all of the changes that were made, but it's most of them! And of course there are more updates to come next week.

    We hope you'll keep checking back and sharing your feedback with us. We are listening and working hard to make Aquamarine the best experience it can be.

    Team Moebial
    Aquamarine Day One Update Now Live! - Jan 21 2022 Bug fixes & balancing in v1.0.1

    Happy release day everyone!

    It's been a crazy, amazing whirlwind of a day for us, and seeing all the excitement and enthusiasm for Aquamarine from our friends & fans has made it so incredible. We've been watching your streams and chatting with you on Discord, so we've caught a few issues that needed fixing.

    It's very important to us that we're always listening to our players and making Aquamarine the best it can be. So even in the middle of a hectic release day, we've put together a patch of quick fixes and balance updates for everyone. Check it out:

    Fixed an issue with map spawning causing crashes in the Coral Woods

    Fixed an issue with the pod menu graphic freezing on screen

    Fixed an issue with crashes caused when traveling from the Coral Woods to the island

    Reduced the cost of traveling to the island from certain areas on the map

    Reduced the cost of upgrade modules from 25 & 40 to 20 & 30

    Fixed various small errors & code exceptions

    Those all the major points covered in v1.0.1, but please be sure to let us know if you run into any other issues. Drop a comment here or just hop in our Discord! We're only a tiny team of developers, with only one programmer, and Aquamarine is a large and complicated place. But we'll always make sure to listen and address the feedback and comments from our players.

    So take a dive and see what you can find hidden in these waters! And once you've spent some time in this world, please leave us a review. They're such a massive help in Aquamarine gaining exposure.

    Thanks everyone!

    Team Moebial

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