開發人員: MicroProse Software (76)
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描述

Arms Trade Tycoon: Tanks
“Arms Trade Tycoon: Tanks” is a tycoon simulation game that puts you in charge of a small and young arms trading company, specializing in constructing and selling tanks all around the world. Shape the history of tank warfare as you research, design, produce and sell the ultimate fighting machines from the dawn of tank warfare to modern times. Every design decision you make will be tested on the battlefield starting from small skirmishes to world wars. Every business you engage in will affect your company and change the world history. Grow your arms trade empire, monopolize the markets and prove yourself worthy to be called a true Arms Tycoon and Tank Designer!Roadmap The items on the Roadmap are the ones closest to the post EA release period and are of course subject to change depending on player feedback, new priorities or unforeseen situations, but we will commit to it as best as we can!

Tank Design Recreate world-famous tank models or design your own unique fighting vehicles from a multitude of tank components. Adapt your tanks to new challenges and environments with the help of various improvements. Extend the life of your tank models by introducing new powerful upgrade packages and modernisations!

Proving Grounds Test your designs directly by being in the driver seat of your own tank! Put your vehicle through its paces by navigating obstacles, shooting its armament and controlling it through an entire trial range or simply have fun trying out your steel beasts

Engineering Fine tune every single tank component with the help of modifications to match upcoming challenges. Acquire your opponent’s tank models and reverse-engineer them to gain access to rare tank components. Use cutting-edge technologies from various tank schools to create decisive instruments of war that the world has never seen!

Tank Schools Embark on a journey as a renowned worldwide tank designer, selling your cutting-edge tanks to diverse countries. Each nation presents unique tank demands, military doctrines, political systems, and resource accessibility. Guide your company to success through the turbulence of conflicts and world wars!

Company Control various aspects of your corporation including raw resource procurement, logistics and staff management. Gain access to different corporate advances ranging from building upgrades to new trade deals. Attract and hire tank visionaries to help you lead different parts of your company!

Trade and negotiations Scout for the most lucrative tank tenders. Grow you companies reputation to gain leverage over your competition. Engage in complex trade negotiations to get the most exclusive deals and become the most powerful company in the world!

Conflicts and World Wars Observe your tanks performance in all major historical conflicts and world wars. See them succeed or fail and make your design decisions based on the provided battle reports. Make a general-purpose fighting vehicle or adapt your tank models to specific theaters of war!

Current content ATTT is in Early Access. Here, you can find a list of content that is currently included in the game. This list will of course grow rapidly as we progress along our roadmap and implement more and more features into the game!
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#1. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software
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#3. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software
#4. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software
#5. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software
#6. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software
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#8. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software
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#10. Arms Trade Tycoon: Tanks (GOG) 由: MicroProse Software

視頻

新功能

  • 版本: Windows, MacOS
  • 發佈日期:
  • 1.1.9.1 (2025-10-14)

    Changes

    Unity Engine updated due to security issues.

    Fixes

    The breakthrough diceroll is now saved with the save. You can no longer "savescum" for breakthroughs on day 1 of a research project.

    Certain players could not use the "Patch Notes" button in the main menu. That is now dealt with.

    The money exploit is fixed. You can no longer buy a building upgrade discounted and refund it for its price without discount.

    The timer of the upgrade construction menu was displaying the default construction duration, without ongoing improvements. NO MORE! Now you shall always see the correct number.
    1.1.9.0 (2025-09-23)

    Features:

    New continuous production mode added

    New continuous resource purchasing mode added

    Factory rounds can now be expanded by purchasing additional process lines

    Factory rounds can now be expanded by purchasing additional admin offices

    Added new diplomacy center to Factory Grounds

    Changes:

    Added a notification settings dialog to manage all in-game notification events

    Added "Enable all" and "Disable all" buttons to the news and notification settings window

    Added the ability to sort contracts by Success Score in the contract window

    Updated tutorial part covering admin offices, purchasing lines, continuous production and resource purchasing mode

    Added a new tab” Resource Shortage” to simplify resource ordering for continuous production mode

    Added spacing between process line widgets in Design, Production, Research, Warehouse and Engineering scenes

    Simplified the tank design selection list in the Test Drive quarter. It is now similar to all other scenes in the game

    Replaced and repositioned the "Test Drive" button for improved visibility

    Removed placeholder “Common” attribute icons from the right panel in the building view

    Increased Quinotar tracks base reliability

    Enabled game log rotation to reduce disk space usage

    The tank design aging logic was revised

    Fixes:

    Changed appearance date for Stopgap and Colonial Patrol roles in the game configuration

    Fixed incorrect mass for double AEK engines

    Corrected the crew bonus for “Radio F/A No 3 (C)”

    Fixed an issue where the Stopgap medium tank did not include MG count, despite it being a specialization requirement

    Corrected typo reports for AEK I6x2 MK1 and AEK I6x2 MK2

    Fixed turret speed value being 0 during the targeting phase

    Fixed an issue where the "Heavy Infantry Tank" did not include MG count, despite it being a specialization requirement

    Revised default crew composition for startup tanks (Mark V, Mark VIII) to eliminate excessive crew allocation

    Removed "age" attribute from tank design objects and the corresponding penalty in contract orders

    Rebalanced "Upgrade" contracts so that modern designs are no longer replaced prematurely

    Fixed design defects inheritance for cloned tank designs

    Bugs

    ESC key handling doesn't work in the News window

    Clicking the "Feedback" button does not open the feedback page in the default browser

    Facility and building line cards do not close when switching to World map with the help of hotkey

    When starting from the second tier, the default “Hornet” design has negative SS in contracts

    Missing text added for lower Diyarbakir territory

    Missing text added for lower Konya territory

    No rival tanks with the role 'German Cavalry Medium' were present for Germany

    Different turret assets were loaded between Design and Production scenes for the same tank design

    Fixed incorrect calculation of inflation for country development tasks

    No previews were available for researching processes in Research

    Employee count in widgets did not update after an assigned administrator was removed

    When the second era started, the player received multiple copies of identical hulls and turrets

    17 pdr gun was sticking out of turrets in Production

    The extra "hull cheeks" on the T-34 hull rotated with the camera

    News about a trophy appeared after the trophy had already been purchased

    PS Var1 37/L20 fired twice on the proving grounds

    The administrator counter in the toolbar displayed an incorrect value

    The Independent Bogie System was missing parts for the Kobold tracks

    Some buttons in the Research view did not respond when clicked

    Tank storage view updated incorrectly after tanks were scrapped
    1.1.8.4 (2025-04-17)

    Features:

    Added “Government grants” feature

    Added “Ironman mode” for those who appreciate an extra challenge

    Extended game localization to simplified Chinese

    Added the “archive” possibility for rival designs in the Reverse Engineering building

    Added a new “News” option that displays only the battles in which your tank participated

    Added sorting options for Contract centre

    Changes:

    Revisited compatibility limitations for alloy and assembly types

    Adjusted achievement point generation for research. Now each completed research yields more achievement points

    Further adjustments to building maintenance

    Introduced a maximum value for Tank fame at 100 points

    Added additional tooltip explaining the “Outcome” phase in battle scene

    Extended tooltip for Tank role, proving a hint on what hull would be a good starting base for corresponding tank design

    Removed legacy gameplay resources from game

    Added tooltips for news settings

    Bugs:

    Disabled crew role switching in Tutorial

    Fixed bank's loan payback bug

    T-28/Tiger turret adjust

    M3 Lee textures fixed

    Fixed A12_MkII_MatildaII_casted_Turret_Medium asset in A1E1_Hull

    Fixed exception raised on Manual View close event

    Fixed exception on loading additional hulls models in Production scene

    Fixed cycled exception in Factory Ground scene raised on scene switching

    Fixed a bug triggered by hiding design series with empty items

    Fixed an issue with wrong archive button

    Fixed a bug causing wrong component and design previews creations for same user's session

    Added missing alloy types for several structural components

    Fixed a bug with missing recoil guard for SA 34 47/L30

    Fixed an issue with missing default vision ports for Female Mk2 sponson

    Addresses multiple localization and missing text issues
    1.1.8.3 (2025-04-04)

    Changes:

    Increase contract profitability for easy and medium difficulty levels

    Added MG to Medium Universal Var1/42 (T34 inspired)

    Adjusted rival tank designs of “Slava”

    Fixes:

    Fixed exception on sandbox starting

    Fixed exception with opponents tanks in created contract

    Fixed an error preventing workshop start for some players

    Fixed empty regiment name in battle report

    Fixed a bug that was preventing the display of all adopted tank roles in Role assistant

    Fixed all Era3 tanks turrets rotations in Trial Range

    Added missing opponent’s tanks previews

    Fixed missing mesh renderers for rivets

    Added lost Espionage's localizations

    Added Lost Production view localization

    Fixed bad PW's sounds and particles in trial range

    Fixed double firing for some of the PWs

    Fixed components creation for templates designs

    Fixed Churchill geo update/idler

    Fixed localization caches in game start

    Fixed Valentine default state setup/mod exhaust geo

    Fixed applying last researched mods

    Fixed horizontal rotation components for M3 Lee

    Fixed pivot related bug for some components in Engineering scene

    Fixed setup last researched alloy and assembly

    Allow to rotate turrets over 360 degrees for M3 Lee and Tetrarch

    Fixed wrong components instancing in Engineering Bureaux

    Fixed loading corrupted save files
    1.1.8.2 (2025-04-03)

    Changes:

    Increase contract profitability for easy and medium difficulty levels

    Added MG to Medium Universal Var1/42 (T34 inspired)

    Adjusted rival tank designs of “Slava”

    Fixes:

    Fixed an error preventing workshop start for some players

    Fixed empty regiment name in battle report

    Fixed a bug that was preventing the display of all adopted tank roles in Role assistant

    Fixed all Era3 tanks turrets rotations in Trial Range

    Added missing opponent’s tanks previews

    Fixed missing mesh renderers for rivets

    Added lost Espionage's localizations

    Added Lost Production view localization

    Fixed bad PW's sounds and particles in trial range

    Fixed double firing for some of the PWs

    Fixed components creation for templates designs

    Fixed Churchill geo update/idler

    Fixed localization caches in game start

    Fixed Valentine default state setup/mod exhaust geo

    Fixed applying last researched mods

    Fixed horizontal rotation components for M3 Lee

    Fixed pivot related bug for some components in Engineering scene

    Fixed setup last researched alloy and assembly

    Allow to rotate turrets over 360 degrees for M3 Lee and Tetrarch

    Fixed wrong components instancing in Engineering Bureaux

    Fixed loading corrupted save files
    1.1.8.1 (2025-03-31)

    Features:

    "New game localizations have been added, such as German, French, Spanish, Polish, Russian",

    "WW2 Era content has been added, featuring new iconic British, German, Russian, and American tanks such as the Pz.VI Tiger, T34, IS-2, M3 Sherman, Churchill, Valentine, and others.",

    "The in-game time has been extended to 1953.",

    "The Research tree has been expanded to over 170 nodes.",

    "The game now offers the possibility of starting directly from Era 3.",

    "Twelve new tank roles have been introduced for WW2 tanks.",

    "Players now have the option to archive their tank and component designs and use this as a new filter option.",

    "A part compatibility tool has been introduced, allowing players to see compatibility between different tank parts.",

    "A \"battle group\" bonus has been added for tactical battles, reflecting support from regiments.",

    "A \"Design assistant\" has been added to the Engineering Bureaux.",

    "Assembly types have been expanded to include Welding and Casting assembly.",

    "A new WW2 opponent, the SPG, has been added to army units.",

    "New HQ characters have been added for global powers."

    Changes ans Balance:

    "Administrator characters now retire at the age of 65. Please ensure you find a replacement in a timely manner!",

    "Countries are now less aggressive in abandoning obsolete tanks.",

    "Research node costs are now scaled according to the game difficulty level.",

    "Purchased rival designs now unlock not only individual components but also a draft of the rival design in the Design Bureaux building.",

    "The mass limit is no longer applied to tank designs in the Workshop. Create more diverse tanks and enjoy testing them on the Trial range.",

    "Components now only accept modifications from the same era as the component itself.",

    "Additional initial funds have been added.",

    "The process of saving selected tank roles in the assistant has been reworked.",

    "A tag has been added to Ongoing Conflicts where the player's tanks are involved.",

    "Revisited Administrator perks for Era 2."

    Bugs:

    "Corrected the supply's clause logic for the success score discount for the player.",

    "Resolved an issue with cloned designs that allowed the deletion of a parent design, even if it was being used in an active contract.",

    "Addressed an issue with cloned designs that led to incorrectly calculated attribute group sums.",

    "Fixed a bug related to the improper application of the \"crew overload\" penalty.",

    "Rectified an issue where lobby-generated contracts were not included in the contract numbering.",

    "Solved a problem that prevented players from painting tank designs in all colors at the beginning of the game.",

    "Adjusted tank roles selection for the assistant.",

    "Corrected an issue regarding the incorrect number of tanks in the \"Accept contract\" news.",

    "Resolved a problem with stuck resource delivery during an Era change.",

    "Fixed an issue related to sorting based on a tank's age."
    1.1.7.1 (2025-02-27)

    Changes ans Balance:

    Added slot for shells in Universal Var 1/27 turret

    Added missing names for several territories

    Adjusted attribute values for Tier 2 Ventilation modification

    Extended Economical Male and Female tank role validity to 1927

    Extended "Life" of Vanguard and Fusiallade roles with 1 extra year

    Fixed duplicate perks for Russian Admin

    Increased extra resource capacity from Stockpile depot facility

    Increased start-up money for Easy, Medium and Hard diff. levels

    Bugs:

    Fixed buildings system initialization cause of double facilitis in to user state

    Fixed design \"Heavy Mark 1\" loading

    Fixed design \"A7V\" loading

    Fixed failed saving user states causes of file access violation

    Fixed failed saving design previews in the Design

    Fixed exception in the Engineering raised by incorrect components filters work
    1.1.7.0 (2025-02-21)

    New Features

    Another three major countries joined the race: Russia, China, and Japan.

    Russia introduces 2 new Interwar tanks: T18 and T28

    Countries now actively upgrade their Tank Corps with newer models

    Introduced trade offices that unlock tank trade with the selected country.

    Added resource holdings that grant access to a stable source of resources

    Introduced a legal center that allows for contract modifications and favourable HR conditions.

    Added global wars consisting of several military campaigns. Allies can now join the conflict.

    In the warehouse, added the option to edit the order after using the resource calculator

    QOL

    Obsolete tanks roles now remain accessible in Design Assistant but has an "Obsolete" marker

    Added filter options for "obsolete" and “active” tank roles

    Prevented counties from creation of contracts for "Obsolete" tanks roles

    Added markers to "Resources" icons in the top toolbar to display active income from available resource holdings

    Added legal clauses widgets to Contracts center

    Added legal clause widget to Espionage window

    Added legal clause widget to Worker\Engineers window

    Added additional monthly income info about active Resources holdings to resources widgets tooltip

    Added additional steps in Tutorial for added mechanics

    Coloured negative attributes for modifications with red in Research Bureaux

    BUG

    Show correct Crew requirement value in the component item in Research department

    Fixed creation "Supply" contract for same unit multiple times

    Fixed bug with the maximum number of facilities that can be built in case of fire accident

    Fixed exception caused by finding old contracts by non-existent id

    Fixed Contract Center's header layout. Text was broken

    Fixed Achievements window header layout. Text was broken

    Fixed incorrect negotiations block tutorial highlight area layout in diplomacy window

    Fixed incorrect tracks displaying for Lindwurm in Trial Range

    Fixed contracts ids in contract center.

    Fixed incorrect zero values for "Spall Penetration" in battle reports

    Fixed incorrect localization for "Armor Penetration" tooltip.

    Fixed different costs for cloned components in "Design"

    Fixed displaying paint slots after design was saved

    Fixed loading state caused by exception while preview pictures were creating

    Fixed missing localizations

    Changes:

    Reduced "battle intensity" factor for “high” and “extreme” battles

    Reduced armour protection and resistance for Armoured train and Armoured car units of WW1 era

    Increased shell damage by 3
    1.1.4.0 (2024-08-27)

    Greetings, Arms Dealers!

    We are super excited to deliver the 1.1.4.0 Experimental patch today! Indeed, the update was delayed several times, and we are very thankful for your patience with us all this time. Many changes are included in this update, not just new content, and we sincerely hope you’ll like these changes. Please remember that this is still an Experimental build that can (and most likely will) have bugs, balance issues, and other features of a WIP build. Our test team did their best to find the most annoying and nasty issues, but we encourage you to share your feedback and any discovered bugs with us.

    So, what can be expected in this build? First, new tanks and technologies! The Interwar era was very rich with various tank designs, and we tried to select the most iconic and yet playable tanks for you to mess with. This includes not only British but also German and French designs. It is important to note that we will continue to add Interwar tanks to the game as we progress toward the WW2 content update. This way, you can enjoy the game today without any further delay, and we can add more tanks later without any crunch or stress.

    The new era comes with a rebalance of most aspects of the game. We hope that these changes will make the experience more enjoyable and immersive. We also invested quite a bit of time to make important QoL changes to the game following your feedback from the 1.1.3.0 version.

    As always, we also did a good portion of bug hunting and corrections. Please have a look at the attached complete patch details or check the update notes directly in the game.

    Last but not least, due to the scale of introduced changes, your save game files won’t be compatible with 1.1.4.0. We did our best to make it work, but the amount of changes was simply overwhelming. To compensate for that, you can now select the era you want to start in.

    Thank you for your continued understanding and patience!

    FunGI Team

    Patch content:

    Features

    Interwar Era content added with new, iconic British, German, and French tanks.

    Expanded Research tree to 120+ nodes

    Added possibility to start the game directly from Era 2.

    Introduced 11 new tank roles for the Interwar era.

    Introduced a simplified power-to-weight mechanics to eliminate the "light" engine exploit.

    Added fame for tank series to allow fame allocation between designs.

    Expanded factors affecting individual tank fame.

    Added a new music track.

    Introduced a "quick travel" button for specific events to simplify navigation.

    Improved bank loan mechanics, allowing re-negotiation of deals with banks.

    Added a “numerical superiority” bonus for tactical battles reflecting regiment unit count.

    Enabled dynamic selection of the best available alloys and assembly types for new engineered structure components.

    Added double and triple primary weapon mounts for turrets in the Interwar era.

    Added smoke particles to tank exhaust in Test Drive mode.

    Added a new type of expendable: Oil.

    Added the ability to use spaces in the "new player" window.

    Introduced a button "fold all" in design/component list to fold with one click all series

    Changes

    Exchanged the crew bonus for an attribute bonus from the “Internal Comm” modification to avoid negative crew requirement situations.

    Restocked contract logic revisited.

    Rebalanced man-hour costs for engineering projects.

    Introduced a mark for modifications that are already unlocked via other nodes in the research tree.

    Rebalanced research costs to account for the 120+ new research nodes of the Interwar era.

    Introduced a limit for component and tank attribute values; negative values are no longer allowed.

    Increased design defect cost amendment by a factor of 3.

    Introduced a multiplier for achievement point generation based on the selected difficulty level.

    Reduced crew slots for the Mark 5 hull.

    Rebalanced bonuses and penalties for expendables.

    Extra mass added by alloys and assembly is now given as a percentage instead of absolute values.

    Music no longer stops during loading screens.

    Increased the maximum loan amount to 1.5 million.

    Revisited facility costs, bonuses, and maintenance.

    Revisited administrator costs and bonuses.

    Lowered the victory threshold for battles to avoid “draw” outcomes.

    Decreased the internal volume occupied by crew members to 0.75.

    Increased the maximum pool and income rate of workers.

    Adjusted Wire Crusher Role/Contract and Schneider component attributes.

    Adjusted Nest-Buster Role/Contract and Saint-Chamond component attributes.

    Adjusted Assault Role/Contract and A7V component attributes.

    Adjusted Rationalized Role/Contract and LK2 Krupp component attributes.

    Adjusted Cavalry Role/Contract and LK2 component attributes.

    Added new rewards for player era progression.

    Displayed more decimals for "volume" attribute values.

    Players can now use spaces in save game names.

    Introduced unique names for all modifications.

    Introduced a new “parent” item for tank series.

    Revisited the folding UI element; it now displays the number of elements in the series.

    Added a "red" colour for penalties from expendables.

    Included the name of the built or upgraded facility in the notification.

    Added a country background for new parent items in Design for easier identification.

    Further improved filters and sorting options.

    Added "version" marks to the modifier items.

    Added country flag images to the components and modification items.

    Introduced more colour gradients for the contract outcome dialog window.

    "Oldest" contracts are now shown at the top in the tank shipment/warehouse.

    Added tank design series information in the contract window.

    Added tooltips for facilities and admin cards directly on Factory Grounds.

    Introduced a list of all available admins in the administration building.

    Default sorting by version for modifications.

    Added the ability to switch between weapons using keyboard cursors on the Test Range when there are more than 5 weapons on the tank.

    Filters/Sorting widget now hides with any click on the screen

    "Quick travel" button for New Administrator event that you to the available administrator’s tab

    Rebalance of Achievement points generation

    Increased internal volume for Tier 2 turrets and multi-turreted hulls

    Fixes Fixed an excessively large quantity of tanks requested in the upgrade contract on some occasions. Fixed erroneous negative rewards offered for contracts. Fixed items in the tank card that were not dynamically updated over time. Fixed the incorrect tank reputation icon. Fixed broken text in the production process window. Fixed the trembling scrollbar in Engineering, RE, and Design when holding the left mouse button. Fixed cancellation of the tank mass attribute caused by a significant difference from the baseline. Fixed duplicate contracts that generated two different requirements for two similar tanks. Fixed a bug that spawned upgrade contracts without any additional requirements. Fixed the missing commander's image in the campaign window. Fixed a bug with the deactivated “assign” button in the engineering building. Fixed a bug with the mouse cursor jumping when cloning components. Fixed a bug that caused new draft designs to have an “outdated” status. Fixed multiple bugs caused by fire events affecting process times, delays, and other game mechanics. Fixed a bug preventing the component card from updating dynamically when the process is cancelled. Fixed a bug that caused no visual change in real-time when decreasing or improving parameters after building/upgrading facilities. Fixed the incorrect application of the Milling focus attribute. Fixed an issue where purchased resources were not updated in real-time in the production control panel. Fixed the issue with delayed delivery of tanks. Fixed an issue that caused contract requirements to be displayed incorrectly. Fixed multiple cases of weapons protruding from the tank's hull. Fixed an RG cutting through the hull (A7V + Crochat-Colardo Char combination). Fixed a bug in the trophy tab of the diplomacy window. Fixed an issue in the Production Hall where a negative number of workers could be assigned to the line. Fixed a bug where cutscenes would freeze when pressing Esc during the first cutscene. Fixed an issue with frozen supplier resources. Fixed a bug with the amend defect button. Fixed an issue where removing a hull component caused an error. Fixed inaccurately predicted balances for certain special occasions. Fixed a bug where the number of required days was not dynamically updated when creating a tank design. Fixed incorrectly displayed attributes for certain expendables. Fixed negative quantities of tanks in production. Fixed an issue where purchasing resources based on the number of tanks caused the toolbar to display an incorrect balance of resources after production started. Fixed negative quantities of tanks in production. Fixed multiple offsets between RG and hull on the Test Drive. Fixed an issue that prevented the game from loading when clicking the Continue button after restarting. Fixed an incorrectly displayed penetration status; if it is NONE, there shouldn’t be a green thumbs-up. Fixed missing expenses in financial reports, such as trophy, credit expansion, cancellation, or delay fees. Fixed incorrect localization used for the Crew Limit group in the Design window. Fixed a bug that caused a reset of selected protection settings when switching between design tabs. Fixed a non-closing popup confirmation window during scene switching. Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Whippet hull. Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Hornet hull. Fixed an issue with time not stopping and active tank controls when pressing the “Esc” key on the Test Drive. Fixed a bug that caused highlighting of two components simultaneously in engineering. Fixed an issue that locked the “Buy trophy” button in certain situations. Fixed a rare bug caused by the cancellation of facility constructions. Fixed non-working X-ray for idler modifications on special occasions. Fixed saves files loading. Cause of failed clearing data from state. Fixed discrepancies for “Cerberus” running gear Fixed an exception triggered by Administrator list Fixed a bug that caused negative resource delay probability Fixed missing textures on some of the tracks Fixed a bug that resulted in the Tier 2 modification 'Compact Recoil Cylinder' being available at game start Fixed a bug that resulted in the Tier 2 rivets being available at game start Fixed a bug with “frozen” rivets on LKII turret Fixed wrong displacement for Char D1 chassis Fixed wrong displacement for Hornet chassis Fixed wrong displacement for A7V chassis Fixed “frozen” idlers for A7V chassis Fixed a bug that caused Medical Station to reduce fire risk instead of accident risk Added missing icon for OQF MK2 3-PDR 47/L40 gun on Test drive Fixed an issue with Leichttraktor failing to load on tank range Fixed an issue with Mittlerertraktor failing to load on tank range Fixed negative percentage of delay issue in Warehouse Fixed broken camera in Breech slot in Design Nerfed Workshop Facility bonuses Fixed missing Armoured Gun seal for some turrets Fixed a bug when the tank design parent item values (country, produced and sold) were not update dynamically with time Fixed missing rivets on one side of several sponson Adjusted Centipede and War Horse chassis to Medium Mark 0 hull Fixed missing recoil guard modifications for several guns Fixed missing Armoured cupola modification for A7V hull Fixed a bug that caused some guns to use machine gun fire sound in Test Drive Fixed missing engine sounds for CB-16 and Mittletraktor hulls Fixed a bug that caused Lewis Mk2/22 to appear in parts in several turrets Fixed a bug that causes “freezing tracks” effect for several hull if using a complete zoom in Test Drive Fixed a bug that caused howitzer to use MG bullets instead of shells in Test Drive Fixed a bug that allowed to continue driving a tank after” failed mission” notification in Test Drive

    And many more minor bugs….

    Missing text and typos Continued to fix discovered and reported typos and added missing text descriptions
    1.1.2.0 (2024-04-08)Patch V 1.1.2.0

    Greetings, Arms Dealers

    Another Patch is here! This patch introduces a Workshop, a sandbox mode where you can design, and test drive your tanks freely using all parts in the game. Another optimization roundwas conducted effectively reducing loading time even further. Other changes include multiple QoL changes, Bug fixes and remaining correction of typos. Please see the complete Patch details that is available below but also can be accessed directly from the game.

    In the meantime, we continue to progress towards Interwar content update that is expected to land before the summer. Thank you for your patience with us.

    FunGI Team

    Patch 1.1.2.0 content:
    Features:

    Added the Workshop, a sandbox mode where you can design and test drive your tanks freely using all parts in the game

    Introduced patch notes directly in the game. From now on, all updates will be available directly from the game lobby
    Fixes:

    Fixed incorrect component displaying in Engineering in progression block

    Fixed UI bug when the game speed resets to x1 after exiting from the test drive

    Fixed duplication of tank design cards in Design

    Fixed incorrect filtering of Expendables in Design

    Added requirement to add expendables to tank design

    Fixed UI layout error in Administration building for wide screens

    Fixed error "Failed to get process model by ID: -1" caused by time playing in "Contracts Center"

    Fixed incorrect save file loading after button "Load" was clicked

    Fixed incorrect of Save button doesn't work in Engineering\Design

    Fixed. Unable to retrieve image reference caused by incorrect image loading

    Fixed. The engines sound does not work from time to time during the test drive

    Fixed the bug when killed soldiers were "resurrected" after a draw battle outcome

    Fixed a bug causing the Bank loan to stop being repaid

    Improved smoke textures

    Fixed the bug causing wrong dates to be displayed in bottom panel of Design, Engineering and Reverse-Engineering building

    Adjusted the ramp angle in Test drive

    Corrected process behaviour in Research building after fire accident

    Fixed a camera bug in Design when the camera was losing the focus on the selected slot

    Fixed a bug with selected paint in the Design window

    Fixed miss-alighted St. Chamond and Whippet tracks on test drive

    Fixed miss-alighted St. Chamond and Hornet tracks on test drive

    Fixed miss-alighted St. Chamond and Uberlandwagen tracks on test drive

    Fixed miss alighted LK2 Krupp hull and Whippet tracks on test drive

    Fixed miss-alighted Schneider CA1 hull and Char Renault tracks on test drive

    Correct behaviour of SA-18 Cannon, no longer an “auto-gun”

    Fixed rotation of road wheel, sprocket and idler wheels for Uberlandwagen running gear

    Fixed intersection between tail-wheel and running gear for rhomboidal hulls

    Fixed intersection between unditching beam and running gear for rhomboidal hulls

    Corrected a bug that allowed to regain 30 days bankruptcy grace period by exploiting continue the game

    Fixed gaps for buildings menu caused absence of scrolls bar

    Corrected protruded weapons for several tank hulls

    Fixed an issues when Hotchkiss 1909 MG couldn’t aim vertically when mounted on Hornet hull
    Changes:

    Conducted another optimisation round. Loading time between various game scenes is significantly reduced

    Added settings window to game lobby

    Expanded in-game Manual and added a tutorial mode for new players

    Added new contracts counter in the top bar under the "Contracts" button

    Added campaign battle counter in the top bar under the "War Campaigns" button

    Introduced “unread\new” markers for various UI elements to simplify identification of new events/items

    Introduced resource “subsidy” during the Bankruptcy period - The Government covers the resource delivery expenses. This allows players to continue production activities even with looming Bankruptcy

    Introduced tank delivery “subsidy” during the Bankruptcy period - The Government covers the tank delivery expenses. This allows players to fulfil the contracts even with looming Bankruptcy

    Disabled difficulty change during the game session

    Added clarifications for crew item in design (volume, weight and attribute points)
    Balance:

    Added resistance requirement to all contracts

    Rebalanced attributes for Schneider CA1 hull and Char Schneider

    Added missing resistance to FT-17 and San-Chamond hulls

    Added missing resistance attributes to all turret, tower and sponson components

    Removed turret attributes from LK2 Krupp hull

    Added missing alloy slot to LK2 Krupp and Schneider CA1 hulls

    Corrected wrong attributes for “Riveted assembly Mk1” modification

    Revisited attributes for Transmission MLE2 and MLE3
    Missing text and typos:

    Revisited Component and Modificator descriptions for all British WW1 research tree

    "Tested Tank" status localization changed to "Approved"

    Fixed missing tooltip description for "Localization Focus"

    Fixed “Personal” typo

    Fixed various typos for “Ricochet”
    1.1.1.0 (2024-03-11)

    Greetings, Arms Dealers

    The next patch is ready, and we are happy to share it with you! With it, we have revisited the event system and made it more convenient to use. You can now control what events to show, collect and event filter in the event center.

    Furthermore, we revisited tank contracts. From this Update, contracts will be more challenging to secure, and competition will be putting a constant pressure on your offer.

    Other changes include multiple QoL changes, bug fixing and remaining correction of typos and missing text issues, please see the exact Patch details below. However, please note that this patch will make old save games incompatible.

    FunGI Team
    Patch 1.1.1.0 content:

    Fixes:

    Fixed incorrect displaying of facility bonuses list in Facility info window

    Fixed negative success score values in the Contracts Application Center before any tank design is selected by the player

    Fixed negative values in tank design card of Production Window

    Fixed broken buildings menu animations when changing resolution

    Fixed lost resources in production

    Fixed random exceptions caused by loading some parts of tanks

    Fixed the bug with tank design attributes which can cause an error in Design Window

    Changes:

    Added possibility to select what news to receive and which ones to neglect

    Added possibility to pause the game for selected news

    Added filter options in the Event center

    Added additional filter for “Rival tank” events

    Relocated news settings directly in the Event center

    Added icons for each type of the news event

    Added possibility to delete all news

    Introduced unread news counter tag under Event center button on Factory ground

    Added Tank role tooltip in diplomacy window

    Added tank Fame effects based on operating countries

    Added dialog which notifies player about HDD space absence on PC

    Balance:

    Rebalanced contract attribute requirements. Countries now update their contract requirements more frequently

    Rebalanced rival offer success score. More aggressive offerings for most of tank roles

    Decreased “insight” cost to reveal Rival’s offers

    Offered price per tank is now scaling with increased requirements

    Required mass per tank is now scaling with increased requirements

    Increased contribution of Tank fame on Success Score by factor 10

    Missing text and typos:

    Added missing descriptions of Ethiopian Tank regiments

    Added missing battle locations for Smyrna province

    Added missing battle locations for Biga province
    1.1.0.5b (2024-02-21)

    Fixed negative values in the production process.

    Fixed incorrect loading behavior of world map markers.

    Fixed an exception caused by the closing of the War Campaign Center.

    Fixed an exception caused by the first audio playing.

    Fixed the country logic issue when some military tasks were not executed.

    Fixed an exception caused by "draw" battle outcome in the military campaign view.

    Fixed exception on game start caused by old player's states.
    1.1.0.4 (2024-02-16)

    Add in-game version checking system. Player will receive notification on start about new game version

    Contracts. Improved contracts generation stability

    Fixed loading tanks design parts in Design/Engineering/Production/Warehouse when player switch tanks quickly

    Fixed loading saves after game stopped or reloaded

    Fixed incorrect loading view behavior. Player could load non existing save

    Fixed. Corrupted contracts with negative tanks quantity

    Fixed. Financial reports system raises exceptions randomly in the end of game month
    1.1.0.3 (2024-02-12)

    Greetings, Arms Dealers!

    Thank you for taking time to provide feedbackand report encountered bugs. The first patchis here. With it we address most of critical stability issues encountered. We have also, revisited the balance of several game elements, made several QoL changes and corrected some of the typos and missing text issues.

    In the next patch we will continue to improve game stability, but we will focus more on QoL changes. Our first target is to revisit the event systemand make it more convenient to use. There have been many questions asked about the additional eras – the work is already in full swing on the Interwar Era. A more precise time timeline will be presented in a future dev updates.

    FunGI Team

    Fixes:

    Fixed "No contracts" bug (partial fix)

    Fixed incorrect tanks designs loading in Contracts Center

    Blocked the possibility to play game time by space bar when any of dialogs are opened

    Fixed incorrect behaviour when player canceled production process in Production

    Fixed incorrect game scenes loading

    Fixed unhandled exception caused by player clicking in building view on process widget

    Fixed incorrect behaviour by loading in-game textures, caused UI freezes, or unhandled exceptions

    Fixed lost component for some tanks design parts in Tank Range

    Fixed incorrect Warehouse process widget behaviour. Widget can be clicked when it was fully disabled

    Fixed broken tank range loading for CA1

    Fixed selection player tanks for Restock contracts.

    Fixed saving process when save file was with empty name

    Fixed toolbar locking after player loaded state from Factory Grounds scene

    Fixed unlocked "Save" button when player has empty states list in "Saves" dialog

    Fixed. Fixed Design components instantiating exception

    Fixed. UI exception occurred after new contracts added\updated

    Changes:

    Added "disable tutorial" checkbox

    Added sliders for Bank Loan amount and loan period

    Added a possibility to filter only Battles where the player's tanks participate

    Balance:

    Start-up capital increase by 200k for all difficulty levels

    Facility cost reduction by 30%

    Facility fire risk contribution reduced by 30%

    Employee fire risk contribution reduced by 20%

    Base building fire risk reduced with 2%

    Rebalanced parameters of the tank delivery companies

    Reduced material delay times by 30%

    Extended contract delivery times

    Increase maximum bank loan amount to 550k

    Increased probability of late Army Corps participation in campaigns

    Adjusted attributes for British Mk2 Sight modificator

    Adjusted Crew requirements for LK2 Krupp hull

    Added Shell Expendable sockets for LK2 Krupp

    Increased the chances for Tank regiment participation in Battles

    Adjustment of mobility group attributes for Small engines

    A7V Hull attribute adjustments

    Missing text and typos:

    Undefined country in the “capitulation” event

    Undefined country in the conclusion of the Military campaign event

    Added locations for “Burgas” territory

    Corrected text for “New tank type” event

    Corrected text for “Rival tank captured” event

    Corrected typo for engineering tooltip

    Added missing defect name and description that was triggered by mass limit

    Corrected text in the mini-tutorial message

    Proper name for Luxembourg territory

    Corrected typo for “Shaken” unit tooltip

    Corrected text in the “tycoon” difficulty description

    Correct typo in Manual entries

    Adjusted text in “Tsar tank” event description

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