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描述

Caves of Qud
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

NOTICE: a complete development roadmap can be accessed here.
Who are you?Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.

You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."What can you do?Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.

Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.

Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.

Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.

Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.

Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.

Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.

Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
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#1. Caves of Qud (GOG) 由: Freehold Games
#2. Caves of Qud (GOG) 由: Freehold Games
#3. Caves of Qud (GOG) 由: Freehold Games
#4. Caves of Qud (GOG) 由: Freehold Games
#5. Caves of Qud (GOG) 由: Freehold Games
#6. Caves of Qud (GOG) 由: Freehold Games
#7. Caves of Qud (GOG) 由: Freehold Games
#8. Caves of Qud (GOG) 由: Freehold Games
#9. Caves of Qud (GOG) 由: Freehold Games
#10. Caves of Qud (GOG) 由: Freehold Games

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  • 版本: Windows, Linux, MacOS
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  • Update 207.105 (October 15th, 2024)

    We did a big refactor of the options menu.

    Massively simplified and reduced the number of default "simple "options.

    There's now a "Show advanced options" checkbox next to the options search bar (and in the Legacy UI, an App Settings option). Enabling this reveals all options.

    Did an edit & cleanup pass on option categories and text.

    Deleted some deprecated options.

    Added a volume slider for combat sounds.

    Added a volcume slider for interface sounds.

    We did a refactor of the control bindings menu.

    Did an edit & cleanup pass on binding categories and text.

    Deleted some deprecated binds.

    Changed all refrences from 'keybindings' to 'control bindings'.

    Update 2.0.207.100 (September 21st, 2024)

    Added a clickable close button to the status screens frame.

    We changed how the procedurally generated, white-titled books work when read.

    Most of the time, reading a generated book displays a short excerpt from the book instead of the full, several-page text.

    You'll occasionally still find full-text books.

    Due to this change, Ruin of House Isner secrets are still findable but rarer. To offset his, we've made the location secret appear more frequently when you trade for or discover journal secrets.

    The gun rack and cathedra cybernetics can no longer rust.

    Removed biome and stratum information from slynth sanctuary choices.

    The "of terrifying visage" mod now shows the effect on cooldown for Berate, Intimidate, and Menacing Stare in the ability menu.

    Removed "fast travels much faster" from the description of the flying effect since that bonus is no longer tied to the effect.

    Horns now displays its to-hit bonus in the mutation description and on the Horns (or variants) natural weapon description.

    Tweaked troll foal character level.

    You know complete the Disable the Magnetic Field step of the Tomb of the Eaters quest after [redacted].

    You can now enter the [redacted] without the Tomb of the Eaters quest without having the game lock up.

    A sound is now played when your sharpened polyp crumbles to dust.

    A sound is now played when you activate the Temple of the Rock platform.

    World generation tier is now set correctly for objects generated at worldgen time such as lair owners.

    Gave becoming nooks way more HP.s

    Made the ingredient baskets and medical chests in the Yd Freehold unowned.s

    Added missing grenades to some artifact tables.

    Fixed Mass Mind not properly cooling down mental mutations.

    Fixed a bug that caused the second golem spawned from using cloning draught as a catalyst to not be your follower.

    Fixed a bug that caused ickslugs birthed by a snailmother to adopt a docile demeanor.

    Fixed a bug with village apothecary stats.

    Fixed an error in the display of the cleave amonut for gigantic axes.

    Fixed an issue that caused mutations added from cooking recipes to not be applied properly in some cases.

    Fixed an issue that caused cooking effects to not apply their effects but still remove the effect when wearing off in some cases.

    Fixed an issue that caused skills added from cooking recipes to not be applied properly in some cases.

    Fixed a bug with the tier of metal locker contents.

    Fixed some issues with cybernetic credit wedge chests.

    Fixed some description typos in Syphon Vim and some creature objects.

    [modding] Added a RegionalObject part, which can place keyed groups from a population table based on the zone's terrain region.

    [modding] Cleaned up the StreamingAssets folder.
    Update 2.0.207.99 (September 14th, 2024)

    Added the rest of the activated ability descriptions.

    Added several more descriptions for creatures and items, finishing a full pass.

    Added icons to the pet selection menu during character creation

    You may now cook with objects from adjacent cells (eg, open bodies of water).

    Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.

    Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.

    The pet Frondzie now more reliably uses it's taunt whenever you are in combat.

    Fixed the "NoCombat" tag used on various pets.

    The pet Ercolano should be properly animated now.

    The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.

    Added a verification step when saving the game to ensure it was written to disk correctly.

    Gave decarbonizers turret bodies rather than hover robot bodies.

    Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.

    Fixed a bug that caused companions to have the incorrect water ritual liquid.

    Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.

    Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.

    Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.

    Fixed a memory leak when choosing to not return to the start of your precognitive vision.

    Fixed a bug that caused cloned abilities to never come off cooldown.

    Fixed a bug that caused Ultra Fire to not have a cooldown.

    Fixed a typo in the Empty the Clips activation message.

    Fixed some typos in worldmap messages.

    [modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
    Update 2.0.207.98 (August 31st, 2024)

    Clicking on an interactable object or hostile creature now advances one square before warning instead of preventing movement altogether.

    The accomplishment for donating books to Sheba can now only be engraved on your [redacted] once, if other deeds are available.

    Proselytizing a creature is now only an accomplishment if they have not previously been your companion.

    Fixed a bug that took some loot away from the ancient bones in the asphalt mines.

    Fixed an issue with metabolizing effects from cooked recipes not triggering properly.

    Fixed the character sheet description of Light Manipulation to properly show the PV and reflect chance of the next level.

    Fixed a bug with installing two onboard recoilers at the same time resulting in only one being usable.

    Fixed a bug that caused the ceremonial vibrokhopesh to clack and buzz constantly on the world map.

    Fixed a bug that caused popups referring to the chime '_' to be incorrectly capitalized.

    [modding] Added float and double gamestate methods.

    [modding] Added several methods for getting properties from HistoricEntity and HistoricEvent.

    [modding] Fixed a bug that caused the Circuitry part to lose all charge on the world map.

    [modding] The IXP multiplier wish (xpmul:#) behavior is now stored as a float game state "XPMul" and will persist on save load.
    Update 2.0.207.97 (August 24th, 2024)

    Objects are now re-flagged for autoget after being thrown.

    Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.)

    The ancient bones now look like bones and are easier to spot.

    Included daughters of Exile is dynamic encouters.

    Removed the chiming rock from dynamic encounters.

    Fixed a bug that caused "when you drink freshwater" trigger effects to trigger even if you declined the prompt to drink.

    Fixed a bug that caused liquids to be consumed even when you declined a prompt about drinking too much.

    Fixed a bug that rarely caused an elevator platform to spawn on top of stairs down in Bethesda Susa.

    Fixed a bug in the display of a single standalone iron fence tile.

    Fixed a bug that caused several legendary creature types to be uncloneable.

    Fixed a rare exception when cloning.

    Fixed a bug that caused phasing to be able to be reactivated on the turn it expired.

    Fixed some odd grammar around staring at one's own reflection.

    Fixed a rare exception in party leadership assignment for breeders.

    Fixed a rare exception during worldgen.

    Fixed a grammar bug with shimmering heat messages.

    Fixed a bug that caused the music during the battle for Omonporch to loop incorrectly.

    Fixed a bug that caused the stair traversal sound to play even if something blocked your way.

    Fixed a bug that caused the sound for identifying an artifact not to play.

    Fixed some grammar issues in the effects of one of the new special items.

    [modding] Added a Notify conversation delegate, which triggers an event on the target object and game systems.
    Update 2.0.207.93 (August 17th, 2024)

    Reverse Engineer now lets you reverse engineer mods.

    15% chance (per mod) to learn a mod when you disassemble a modded item.

    If you have Disassemble and Reverse Engineer, you can now disassemble non-tinkerable items if they have tinkerable mods.

    Added Daughter of Exile.

    Added a few new special items.

    You can now scroll choice dialogs with the right stick on gamepad.

    Reduced volume of the wait sound.

    Replaced the prompt sound with the standard popup sound in most cases.

    Fixed an issue with tents made from memory eater scales.

    Fixed overlapping ability bar command text.

    Fixed several pages in the character sheet that weren't responding properly on small screens.

    Fixed overlapping ability pagination bindings.

    Fixed a grammar issues when using a high-powered magnet from a stack.

    Fixed a bug that caused planished godhed pariahs to appear unplanished in their display names.

    Fixed a rare exception when changing keybinds.

    Fixed a memory leak when using Precognition.

    Fixed a bug that caused 3d cobblers to start teleporting you randomly after looking at a wall.

    [modding] Added BeforeShieldBlockEvent and AfterShieldBlockEvent.

    [modding] Added StaticObjectsTable tag populations, which function similarly to DynamicObjectsTable but ignore the ExcludeFromDynamicEncounters tag.
    Update 2.0.207.92 (August 17th, 2024)

    Reverse Engineer now lets you reverse engineer mods.

    15% chance (per mod) to learn a mod when you disassemble a modded item.

    If you have Disassemble and Reverse Engineer, you can now disassemble non-tinkerable items if they have tinkerable mods.

    Added Daughter of Exile.

    Added a few new special items.

    You can now scroll choice dialogs with the right stick on gamepad.

    Fixed an issue with tents made from memory eater scales.

    Fixed overlapping ability bar command text.

    Fixed several pages in the character sheet that weren't responding properly on small screens.

    Fixed overlapping ability pagination bindings.

    Fixed a grammar issues when using a high-powered magnet from a stack.

    Fixed a bug that caused planished godhed pariahs to appear unplanished in their display names.

    Fixed a rare exception when changing keybinds.
    Update 2.0.207.89 (August 10th, 2024)

    Added 100+ new sound effects for quests, status effects, and various other interactions.

    We made some changes to decoy holograms.

    The radius of single holograms was reduced from 20 to 12.

    Affected creatures now have a visible "distracted by a decoy" status effect.

    Distracted creatures now make a new save to resist the decoy every 10 turns.

    Creatures that resist distraction can no longer be distracted by that particular hologram for several days. This immunity persists even if the hologram is deactivated and reactivated. For items the produce multiple holograms, each individual hologram tracks its own saves.

    Creatures now remain distracted after loading a save.

    Added more creature and ability descriptions.

    Added a failure message to Hook and Drag for situations where the target can't be hooked.

    AI now properly considers phase when using Hook and Drag.

    Disarmed mines originally created by the player are now autogettable.

    Fixed a bug that caused dynamic quests requiring the player to enter an object to not complete correctly.

    Fixed a bug with the weapon skill of the shoulder-mounted light cannon natural weapon.

    Fixed a small memory leak in world generation.

    Changed the step wording on the Creating World screen.
    Update 2.0.207.87 (August 3rd, 2024)

    Added some more item descriptions.

    Added some more ability descriptions.

    Gamepad highlight (left trigger+right trigger) now shows inventory tooltips.

    The time of day icon now continues to work even when you're inside an interior.

    Fixed a display name bug in legendary clockwork beetle names.

    Fixed a bug that occasionally caused focus to be lost when navigating the cybernetics terminal with gamepad.

    Fixed a bug that caused rare lockups in the cybernetics terminal.

    Fixed a bug that caused gaslight chisels to be improperly weighted for AI autoequip.

    Fixed a bug that caused 3d cobblers and step sowers to sometimes remove you from your cell, causing you to reappear in a random place.

    Fixed a bug that prevented the missile weapon menu from displaying on gamepad.

    [modding] Zones and interiors can now override whether they are considered to be "inside" for natural daylight with SetInside.

    [modding] The IllnessChance method of Food is now virtual.

    [modding] Added JournalAPI.AddVillageNote to add journal notes to a village's history.

    [modding] Fixed a bug that caused the InventoryItemConvertor part to not process inventory items.
    Update 2.0.207.85 (July 27th, 2024)

    Added some more ability descriptions.

    Leather braces can now be wooly.

    Cast nets and throwing axes now have sell values.

    Charging with adjacent hostiles now respects phase & flight.

    Reduced memory pressure from creatures that fabricate their own ammunition.

    Clarified in the descriptions of serene and terrifying visage that they require both head and face slots.

    Time cherubim will now properly use temporal fugue.

    Fixed a rare exception when creating clones.

    Fixed a bug that caused 'when you gain a new follower' cooking triggers to not properly trigger.

    Fixed an issue with dragging the message log divider when the log was docked to the left.

    Fixed an issue that caused warm static to instantly kill you.

    Fixed an issue that caused you to die at the end of precognition.

    Fixed a bug that caused slotted energy cells to disappear when reloading a save if a hired guard was separated from its extradimensional leader.

    Fixed a bug that caused love injectors to create permanent followers if you had either Beguiling, Proselytize, or Rebuke Robot.

    Fixed a bug that caused various creature and furniture abilities that required someone standing in the same cell to not activate, e.g. aloe volta.

    Fixed a bug that caused bonded companions such as psychic thralls to repeatedly thaw the zone their leader was in when separated.

    Fixed a bug that caused inventory hotkeys to function incorrectly the first time the screen was opened.

    Fixed a bug that caused temporal fugue to not summon copies when surrounded by a lot of deep water.

    [debug] The debug internals option now adds the ability to toggle logging of AI "Think" to the message log.

    [modding] Fixed a bug in pregen default icons.

    [modding] Upgraded Unity version to 2022.3.39f1.
    Update 2.0.207.81 (July 20th, 2024)

    Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).

    Sultan curios can no longer produce temple mecha.

    Added a few more ability descriptions.

    Added a few more item descriptions.

    Made a clarification to the nulling item mod's tinker description.

    Fixed a bug that caused a specific jungle tile on the world map to lock you in place.

    Fixed an issue that caused the Bell of Rest to recall you from far distant zones.

    Fixed a bug in the transmutation of liquid volumes.

    Fixed a rare cloning exception.

    Fixed an exception when naming unnamed places.

    Fixed a bug with generated text in murals.

    [modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.

    [modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.

    [modding] Added VillageBase.CreateVillageFaction to add new village factions from history.

    [debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.
    Update 2.0.207.78 (July 13th, 2024)

    We updated some default gamepad binds.

    Walk to edge is now Y.

    Move to Point of Interest is now left-stick press.

    Ability page up and down is now left trigger + dpad up and down.

    Melee attack nearest enemy is now left bumper.

    Zoom in and out is now left trigger + dpad left and right.

    Added several item descriptions.

    Added some activated ability descriptions.

    Gave Dyvvrach an inventory so they can sell their credit wedges.

    Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.

    Rhinoxen now have a trio of single horns instead of a trio of double horns.

    Changed the indefinite article for leather armor and studded leather armor.

    Removed some tomb walls from dynamic encounters.

    Popups aligned to mouse position are now properly clamped to the screen.

    The Spindle channel now extends up to the z-level of Resheph's tomb.

    Added rolling session backups when you load a save game from the main menu. These can be manually restored from the <...>/CavesOfQud/Local/Session folder.

    Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.

    Fixed a bug that prevented save games from being loaded if the info file was corrupt.

    Fixed incorrect damage in Shield Slam's description.

    Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.

    Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.

    Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.

    Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.

    Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.

    [modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.

    [modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.

    [modding] More interface members of the Rack collection are now virtual.

    [modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.
    Update 2.0.207.76 (July 6th, 2024)

    The new UI now properly shows the purchase cost of skills when some powers have already been learned.

    Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.

    Copies of objects now properly inherit statistical shifts.

    Increased the render layer of fracti.

    Fixed a log spam bug when clicking outside of the valid tile area.

    Fixed a bug that caused some default limb behaviors to not be properly removed.

    Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.

    Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)

    Fixed a bug that caused music to not play in the Moon Stair.

    Fixed a bug that caused some continuously looping sounds to sometimes not play.

    Fixed a bug that caused mods to break on Linux.

    Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.

    [modding] Added a flag to ignore the contained weight of interiors.

    [modding] Added a stale flag to zones that have been released via game end or freezing.

    [modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.
    Update # 2.0.207.73 (June 29th, 2024)

    Added many new sound effects for equipping items, reloading guns, and various other interactions.

    Greatly improved the loading speed of sound effects, all but eliminating the delay when a sound is played for the first time.

    Mouse movement now attempts to explore toward unexplored square you click.

    The mouse right-click interact context menu now appears at the position of the mouse cursor instead of the center of the screen.

    There's now a hierarchy of click actions. For example, clicking on an open door now moves into its square instead of trying to close it, though clicking on an open door still opens it.

    Chimeras can now grow mouths, oral arms, and muscular feet.

    Tinkers and artifexes now start with a wrench, and horticulturists start with a pestle.

    You can now look at the contents of more bookshelves without angering their owners.

    Arconauts, rhinoxen, Saad Amus, and Saad Amus clones should now wander more often (in the right contexts) rather than stand around.

    Replaced scorpiock's unspecified stinger with a paralyzing stinger and lowered its mutation rank to 2.

    Tweaked scorpiock's description.

    The Mechanimist convert in Joppa is now considered interesting.

    Non fresh-water liquids are now be ignored by general smart use actions.

    Added faction icons for sultan cults and dynamic villages.

    Added a new 'Adventure Mouse Quick Look' bind which shows a tooltip look instead of entering look mode.

    Mutation points are now consumed after gaining a mutation rank, meaning Irritable Genome can no longer level something past it's maximum rank.

    Removed Kyakukyan converts from dynamic encounters.

    Burrowing claws, drills, and pickaxes now only use their dig damage against walls if its greater than a normal attack.

    Swapped out the More Than a Willing Spirit achievement icon.

    Fixed a typo in the Bricks Can Be Thrown, Too achievement text.

    Fixed a bug that caused Thah to give you an effectless asterisk. Affected saves will receive a 10-pointed asterisk when loaded.

    Fixed a bug that caused popup width to be incorrectly sticky in some cases.

    [modding] Fixed zoom in the map editor.

    [modding] Folded in all the Spring Molting blueprints from Staging.xml into their respective XML blueprint files.
    Update 2.0.207.72 (June 22nd, 2024)

    Added new mouse bindings for contextual action, interact, interact all, force attack, force move and look (Key Mapping > Adventure Mouse).

    Nerfed the powerful "remove any one negative status effect" triggered action on the non-powerful variety of regeneration and healing-based cooking ingredients. Now that effect removes one -minor- negative status effect, like the first 4 ranks of the Regeneration mutation.

    Similarly, gave a less impactful nerf to the powerful variety of regeneration and healing-based cooking ingredients by making their triggered action remove one negative status effect instead of all (but preferring a major one over a minor).

    Fixed a bug that caused old journal entries from prior games to sometimes appear in the journal.

    Fixed a bug that prevented some relic quests from completing correctly.

    Fixed a bug that could rarely cause any dynamic quest to never complete correctly.

    Changed the default framerate for OSX from vsync to 120, because of an OSX bug that caused a freeze when alt-tabbing a vsync application.

    Fixed a layout issue that prevented some inventory categories from being clicked when there were a lot of them.

    Fixed an issue with custom visage and some other configurable cybernetics not being properly configured in the modern UI.

    [modding] The FinalizeRead method of parts and effects now supports removing the read component for migration purposes.

    [modding] Upgraded Unity version to 2022.3.33f1.
    Update 207.69 (June 15th, 2024)

    Added an additional scale option for the character sheet (Modern UI > Character sheet additional scale percentage).

    Added an additional scale option for message log text (Modern UI > Message log line size adjustment (pt)).

    Added support for multiple default keyboard binding sets.

    Added a 'hjkl' keyboard binding set.

    Added an option to disable the modern character sheet while keeping other elements of the new UI (Modern UI > Modern character sheet).

    Added a KBM option to controller font type to force keyboard glyphs (Modern UI > Controller buttons > KBM).

    Added an option for a compact ability bar layout (Modern UI > Ability bar mode > Compact).

    Added a tooltip delay slider (Controls > Tooltip Delay (MS)).

    Added explicit value display for options sliders.

    Added an option to disable the input warning (Modern UI > Disable input warning)

    The new trade UI now stays open with items selected when cancelling the "Offer" dialog, making the behavior between the console and new UIs the same.

    Added a missing default keyboard keybind for wait until healed and wait menu.

    Greatly improved the performance of the trade screen.

    Removed the vestigial "additional user interface elements" option.

    Removed a stray newline when completing quest steps.

    Bep is now interesting.

    Dawning apes now use oil as their water ritual liquid.

    Erah now has a leather apron.

    Frogs are no longer considered to have scales.

    Crysteel axes now have an appropriate equipment shader.

    Learning an item mod now gives a popup message like learning how to build an item does.

    Removed several stair types from dynamic encounters.

    Fixed a bug that caused the wild-eyed watervine merchant to usually be hostile toward you.

    Fixed a bug that caused the player to be left with no allegiances when their mind was stranded.

    Fixed unlocking of the 'Total Makeover' achievement.

    Fixed reputation adjustments from mutations being skipped for determining creature attitude until a save cycle happened.

    Fixed a crash when loading a game while inhabiting a body with no abilities.

    Fixed a bug causing the object picker to reset to the starting selection state after interacting with an item.

    Fixed the dynamic controller fonts.

    Fixed a bug with focus retention when setting a primary limb.

    Fixed a sound issue on the ability manager.

    Fixed a bug that caused zone generation to fail after someone was exiled from Bey Lah.

    Fixed a zone generation issue in Grit Gate and the rusted archway.

    [modding] Fixed Object parameter of AfterAddOpinionEvent.

    [modding] Added IScribedPart, IScribedEffect, and IScribedSystem, which allow the free addition and removal of fields without breaking save compat.
    Update 2.0.204.61 (March 10th, 2023)

    Gaze and light-based attacks are now blocked by vantabud and vantabloom darkness.

    Spaser rifles now deal plasma damage instead of light damage.

    Phase cannons and decarbonizers now deal disintegration damage instead of light damage.

    Plasma damage now has its own death message.

    Nerfed psychodyne helmet.

    Added several new wall descriptions.

    Added an Ego requirement to [redacted].

    You now need to be adjacent to a creature to perform the water ritual.

    Primordial soup no longer cools into shale.

    Removed an outdated version of cryokinesis from ice frogs and gave them Freezing Ray.

    Star kraken no longer excrete quasi-real starch and lignin.

    It's no longer possible to deal negative damage.

    Dromad traders now politely pretend to be fooled by the disguises their customers wear.

    Made further adjustments to make creatures prefer not to use non-weapon equipment as improvised weapons.

    Messages displayed for taking zero damage now say "no damage" rather than "0 damage".

    Added rules text for what camel bladder does.

    Accomplishments based on eating something no longer complete if you fail to eat the thing.

    Pyrokinesis and Cryokinesis can no longer be activated on the world map.

    Cooking effects triggered by drinking freshwater no longer trigger on the world map.

    Added a basic description to Rebuke Robot ability.

    The heads of high-level robots now more consistently contain high-level bits.

    You now get an appropriate message when you attempt to shield slam a target you can't reach because it's playing.

    You now get an appropriate message when you attempt to shield slam a target who's out of phase with you.

    Twinning and trining lampreys now spawn with the same effects in place that the lamprey spawning them has.

    Fixed various bugs that caused the allegiance of twinning and trining lampreys to behave strangely in some interactions of their spawning behavior, Proselytize, Beguiling, love injectors, and/or cloning.

    Fixed a bug that caused Disintegration, Light Manipulation, and Stunning Force not to benefit from Two-Headed.

    Fixed a bug that allowed you to eat a luminous hoarshroom at no action cost if you did it through thethe overlay UI inventory view.

    Fixed a bug that caused agolmaggots to lack any natural weapons.

    Fixed a bug that made non-companion creatures sucked through spacetime vortices create action queue inconsistencies.
    Update 2.0.204.60 (March 4th, 2023)

    We refreshed the corpus of game text used to generate text for white-titled books, graffiti, urn inscriptions, and bird dialog. You'll now see text from the last several updates appear.

    Beak and hooks for feet no longer benefit from having the Horns mutation.

    Quantum ripplers have a new tile.

    Two quantum ripplers a space apart now spawn a spacetime rift between them and stabilize it so that nothing emerges.

    Dyvvrach now only mentions the chiming rock if you've talked to it.

    Acid humors now leave behind brackish acid pools rather than pure acid pools, meaning they'll evaporate over time.

    Creatures now have considerably greater tolerance for friendly fire incidents from allied creatures that are not controlled by the player.

    Flashbang grenades can now confuse creatures that are immune to psychic confusion.

    Being confused now prevents vantabuds and vantablooms from absorbing light.

    Unidentified modded pickaxes no longer appear as small boxes.

    Creatures are now less willing to equip items that have missile weapon, shield, or thrown weapon functionality as melee weapons.

    Flying companions are now more mindful when swooping with friendlies in their paths.

    Exiled Keh & Kesehind no longer immediately disappear when dismissed as proselytes.

    Crafting recipes listed in the water ritual no longer include the penetration and damage values of weapons.

    Fixed a bug that made thrown phials of neutron flux fail to explode and instead leave behind a strange puddle of null liquid.

    Fixed a bug that caused gigantic pieces of armor to be considered highly potent melee weapons by NPCs.

    Fixed a bug that caused Stingers to not always sting when charging or lunging.

    Fixed a bug that caused jump animations to play on inactive zones.

    [modding] Implanted missile weapons now validate whether they are equipped on an appropriate body part using CyberneticsBaseItem.Slots rather than Physics.UsesSlots or MissileWeapon.SlotType.

    [modding] Previously, when objects were being destroyed with the Obliterate flag, the return value of BeforeDestroyObjectEvent was ignored, meaning the normal object destroy process continued (as opposed to without Obliterate, where returning false would prevent destroy). Now, the return value of BeforeDestroyObjectEvent is always honored, and BeforeDestroyObjectEvent handlers are responsible for checking the Obliterate flag if they need to before returning false.
    Update 2.0.204.59 (February 18th, 2023)

    Spacetime vortices can no longer be coated in liquids.

    We made some performance improvements to spacetime vortices. They no longer immediately load new zones when spawned, meaning playing with Spacetime Vortex and Quantum Jitters should be smoother.

    The Discharge power from the Electrical Generation mutation now requests confirmation before targeting yourself.

    Barathrumite tinkers now spawn with a leather cloak rather than a cloth robe they cannot wear.

    Baetyl rewards received as part of the [redacted] creation process are now written to the message log.

    Gaslight weapons now consistently display their powered performance in the tinkering UI, rather than gaslighting you about their stats.

    Fixed a bug that caused the reputation bonus from the custom visage implant to persist when swapping bodies.

    Fixed a bug that made creatures with random cybernetic implants sometimes receive implants in excess of their license tier.

    Fixed some bugs with Juke, like how juking out of your own force bubble left the forcefield in place until you moved again.

    Fixed a bug that prevented dreamcrungles from becoming sated after you woke up peacefully.

    Fixed a bug that caused mutation ranks not to stack with the [redacted] if you gained ranks from multiple sources.

    Fixed a bug that caused [redacteds] with the custom visage implant not to apply their reputation bonus when controlled.

    Fixed a coloration issue with dromad caravan journal entries.

    [modding] Added IfZoneVisited conversation predicate, which is true when the specified zone ID has been visited by the player. Fixed the RemoveItem/RemoveSpeakerItem delegates.
    Update 2.0.204.58 (February 11th, 2023)

    Pickaxes now count as axes for melee purposes.

    Pickaxes and nanopneumatic jackhammers now display rules text for their wall penetration behavior.

    Gigantic pickaxes and nanopneumatic jackhammers, and burrowing claws on gigantic creatures, now destroy walls in half as many penetrating hits.

    NPCs with air current microsensors or optical multiscanners implanted no longer reveal stairs to you. The exception is if the NPC is your follower and close enough for you to hear them.

    Added an animation to jumping.

    Arrows wielded as melee weapons now use the Short Blades skill.

    Dawngliders have a flaming bite again.

    Turret tinker followers now respect being told not to set up turrets.

    You now get an appropriate failure message when you try to apply a tonic to a robot.

    The repulsive device can no longer be taken back from the Children of the Tomb.

    Conveyor belts now stop animating when their drive is destroyed or disabled.

    Animated doors and walls are now affected by Slam as creatures, not as walls/doors.

    Stunning from Slam can no longer allows a successful save on a natural 20.

    Slam now propels creatures across pits in the middle of their path of being slammed.

    Slam now moves items on the ground along with a slammed creature regardless of whether the creature dies as a result of the slam.

    Slam now shakes the camera if the player is anywhere in the chain of creatures moved, rather than only if the player is the initial target.

    Creatures are no longer blocked from being moved by Slam by non-square-occupying items on the ground.

    Death due to the damage from being Slammed through walls now has case-specific death messaging.

    Using Slam while engulfed now results in slamming the engulfing creature in the direction indicated (unless you choose no direction, in which case you still Slam yourself).

    Creatures that are rooted in place can no longer be knocked prone.

    You are no longer considered able to move your extremities while enclosed in furniture like an iron maiden, regen tank, or sarcophagus.

    Removed the penetration cap from phase spider bite.

    NPC and starting player equipment usage is now less willing to use non-melee-weapon items as improvised melee weapons.

    Fixed an issue causing fungal infections to misbehave.

    Fixed a bug that made creatures fail to equip items over natural gear.

    Fixed a bug with applied tonics that looked at the applying creature's attributes rather than the applied-to creature.

    Fixed an issue with the rendering of taproot floor in Chavvah's keter.

    Fixed a rare infinite zone generation bug when generating dynamic quests after all secrets have been exhausted.

    Fixed a bug that caused amnesia to trigger on the world map.

    Fixed a bug that rarely caused the Bell of Rest to recall the player directly over an open pit, killing them.

    Fixed a bug that caused data disks to give every effect when used as hamsa.

    Fixed a bug that caused qudzu and their symbiotes to not rust your items.

    Fixed a bug that caused beguiling via cooking effects to always fail.

    Fixed a bug that caused creatures temporarily beguiled via cooking effects to replace your permanent followers.

    Fixed a bug that caused limb regeneration faculties to fail to regenerate dismembered treads and hardpoints from cybernetics. (Treads and hardpoints already severed in saved games are not affected.)

    Fixed a bug when you acquired Monochrome in the body of a dominated creature that resulted in being permanently unable to cure it.

    Reverted the input manager change that caused some issues on Linux machines. This will re-break some issues on MacOS without the bugfix enabled, but now it's broken in a more historically normal way.

    Fixed a bug that caused some small inconsistencies in spawns.

    Fixed a bug that made Slam destroy items on the ground in the same square as a slammed creature in some circumstances.

    Fixed a bug that usually made Slam's damage message from hitting walls not be displayed.

    Fixed a bug that could cause crashes when wading and proneness interacted.

    Fixed a bug that caused some NPC and player equipment loadouts to feature items being equipped multiple times in the same loadout.

    Fixed a bug that could cause games to crash on startup.

    [modding] Body parts added by cybernetics (motorized treads, gun rack, equipment rack, magnetic core) are no longer tracked as extrinsic (like body parts added by helping hands and two-faced headgear). They're instead considered long-term parts of the body in the same way limbs added by mutations are.

    [pets] Creatures no longer fruitlessly try to attack Gloaming or Either/Or. You'll have to re-redeem these pets for this change to take effect.
    Update 2.0.204.56 (February 4th, 2023)

    Increased the default HP for all items.

    Increased the default HP for all armor to 100.

    Put the Phase harmonic modulator implant in cybernetic loot tables.

    On the equipment screen, when you default interact with a natural weapon, you once again attempt to equip over it. You can press Ctrl+Space to look at it instead.

    You no longer autoexplore over dilute warm static.

    Items unintentionally dropped by your companions are now auto-picked-up when the "Auto-pickup special items" option is enabled.

    Natural gear of gigantic creatures is now always gigantic (including +3 damage and Slam bonus for cudgels).

    Rampaging sultans who earn a title as a result of their rampage are no longer called the Untitled.

    Removed the "flower" object from the game but left "flowers", making baetyl requests less ambiguous.

    Creatures are now pickier about equipping gear over their natural gear if the natural gear might be better.

    Added some more wall descriptions.

    Made magnetic bottles in trader (particularly tinker) inventories more reliably generate empty.

    Tweaked the ANSI in sultan murals.

    Fixed a bug that made glowmoths and gamma moths fail to attack.

    Fixed a bug that made True Kin register as mutants.

    Fixed a bug that made normality gas pumps use two slots even when you had giant hands.

    Fixed a bug that made some creatures' natural gear disappear when they gained some physical mutations.

    Fixed a bug that made most creatures' natural gear that had previously been visible in their descriptions stop showing up.

    Fixed a bug that made the Ruin of House Isner fail to have a guaranteed critical on its seventh shot.

    Fixed an issue that occasionally occurred with Sheba Hagadias's detail color.

    Fixed a grammar issue with some implant-related historical messages.

    Fixed some grammar errors in historical information and village quest text.

    Fixed several issues with MacOS and non-English keyboard layouts.

    Improved the grammar of some polygel duplication messages.
    Update 2.0.204.53 (January 27th, 2023)

    Chimeras can now eat the Cloaca Surprise and Crystal Delight.

    Extra floating nearby slots you obtain are no longer removed by transformative meals.

    Any time the player is forced to drop an item, that item is now considered a "special item" until the next time the player or a companion of the player picks it up, meaning autoget will pick it up if "Auto-pickup special items" is on.

    Space-time vortices caused by Quantum Jitters now have a short delay before they begin moving.

    Creatures' natural weaponry can now be equipped over, generally. This change resolves various cases of natural weapons appearing twice in creature descriptions. It also allows creatures to equip items over some natural weapons, like bites and claws.

    Shield Wall can no longer be activated without a shield equipped.

    Natural gear can now be interacted with from the equipment screen.

    Gigantic items can no longer be randomly generated by tinkering.

    Transkinetic cuffs are now actually spawnable.

    Extradimensional True Kin are no longer unable to install implants. (Existing instances in saves will not be affected.)

    Made metachrome weapons count as gigantic (and so get the +3 bonus) but reduced their base damage roughly by half.

    Palladium electrodeposits now implant into the head slot of your [redacted], if available.

    The "Auto-pickup ammo" option no longer strips energy cells out of devices.

    You can now harvest plump mushrooms from mushroom cases.

    You can no longer pour neutron flux to or from magnetic bottles if they aren't in working order.

    You're now warned when pouring neutron flux from a magentic bottle to an unsafe container.

    Schrodinger pages now display their faction when offered as a reward.

    Renamed cactus cherub to fractus cherub.

    Fractus cherubim are now considered members of the fractus species.

    All urshiib now have the Triple-jointed mutation.

    You can now throw recycling items or items fitted with filters down the Sacred Well.

    Turret tinkers are considered now hexapedal robots.

    Robot cheburim are now considered wheeled robots.

    Drillbots have short blades skills now.

    Pulse field magnets can no longer pull away natural gear.

    Small spheres of negative weight can now have some mods.

    You can no longer get infinite chrome keys from Otho.

    The hindren of Bey Lah are now interested in secrets about Kindrish.

    Heartbiter goatfolk now have the modern Adrenal Control mutation instead of the old one.

    Asphodel no longer becomes unresponsive at certain phases in the Earl of Omonporch quest.

    The gesticulating mod strength bonus now scales with item tier.

    Wheeled creatures like the mopango charioteer now have two wheels.

    Phase cannons are now considered heavy weapons.

    You can no longer get Chavvah's roaming keter by traveling to the map above Eyn Roj.

    Modified the stats of Wardens Esther so that they appropriately spawn 4 clones with Temporal Fugue.

    Table [redacted] no longer have blue detail color.

    Fixed a bug that caused skulk injectors not to be consumed if you were already under the effects of one.

    Fixed a bug that caused certain invalid limbs to break the Atzmus menu.

    Fixed a bug that caused old saves with Issachari present to behave strangely.

    Fixed a bug that caused some effects not to be listed in your status effects readout on the main screen.

    Fixed the pronoun for the Slam bonus in the description of gigantic plural weapons.

    Fixed a grammar issue in message for fully identifying an artifact.

    Fixes Tau's gender.

    Fixed some grammar in generated text.

    [modding] Robots and [redacted] are no longer considered mutants by the method GameObject.IsMutant().

    [modding] Fixed an error that could occur with custom Options.xml loading

    [modding] Added optional predicates to several GetCreatureAroundPlayerLevel methods in EncountersAPI.

    [modding] ModColossal is no longer hardcoded to be disallowed as a bonus mod, so its settings in Mods.xml are better adhered to.
    Update 2.0.204.52 (January 21st, 2023)

    Added a new item: transkinetic cuffs.

    The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.

    The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.

    Being on fire no longer shows a damage message when the damage amount is zero.

    Reduced slynth level and gave them more AV.

    Crypt sitters should be more responsive to attacks.

    Tillifergaewicz now wears her clay pot and also has an extra one.

    Certain significant body transformations now change your species.

    Urn dusters now equip and attack with their ash shovels.

    Added a couple seats to the Grit Gate library.

    Leeches are now worms instead of mollusks.

    Eating luminous hoarshrooms now costs energy.

    Several creatures that had hands or hands-variants but not a Hands slot now do.

    Something being coated in neutron flux now results in its immediate explosion.

    Responsibility for neutron flux explosions is now tracked better.

    Added new hamsa effects to tartbeard glands and gallbeard glands.

    The reshaping nook and pad are now rebuilt if destroyed.

    Dromad [redacted] are no longer uniformly brown.

    Mopango charioteers now make [redacted] charioteers.

    The repulsive device now has an associated incantation when chosen for the [redacted].

    Reduced the chance that extradimensional hunters ambush you inside your [redacted].

    Tweaked the wording of Wilderness Lore skills to be clearer.

    Added new descriptions to several creatures.

    Changed kipper detail color.

    Changed beetlebum's color.

    Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.

    Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.

    Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.

    Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.

    Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.

    Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.

    Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.

    Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.

    Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.

    Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.

    Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.

    Fixed a bug that prevented fungicide from destroying fungal spores.

    Fixed more instances of music notes appearing in quest texts.

    Fixed some grammar errors in village histories.

    Fixed some grammar errors in Two-Headed shake off messages.

    [debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.
    Update 2.0.204.51 (January 13th, 2022)

    Added a tree [redacted].

    Fulling identifying an artifact now gives a different message than partially identifying it.

    Magnetic bottles now alert you when they're nearly out of power.

    Magnetic bottles generated in vendor inventories are now always empty.

    Great magma crabs now bleed lava.

    Ink now has value.

    Having something explode in your inventory while you're on the world map no longer destroys significant portions of the world map.

    Village mayors, wardens, tinkers, apothecaries, and merchants can no longer generate hidden.

    Somewhat reduced the priority Repair has as the default interaction on repairable items.

    You are now always able to make contact with equipped or inventory items for the purpose of repairing them.

    Creatures resistant to acid and heat are now more willing to traverse acid and lava, respectively.

    Extradimensional dromad hunters no longer spawn with their caravans.

    The masterwork carbine now bears Sparafucile's mark in its display name.

    Gave sandals of the river-wives a different tile.

    You can no longer eject from the [redacted] on the world map.

    Added some new creature descriptions.

    The repulsive device is now marked as important.

    Dormant waydroids are now marked as quest items.

    Deleted some extraneous conversation for Aoyg-No-Longer.

    Attempting to build a campfire in open air or over a pit now generates a better failure message.

    Fixed Klanq's pronouns in Barathrum's dialog.

    Fixed some bugs with the partially identified states of recoilers and chiral rings.

    Fixed a bug that caused creatures to spawn over pits in some contexts.

    Fixed a bug that with the Six Day Stilt n-pointed asterisk buff.

    Fixed a bug that caused repair attempts on scrapped waydroids to cost energy when they shouldn't have.

    [pets] Esbear is now of species bear. You'll have to re-redeem him for this change to take effect.
    Update 2.0.204.50 (January 7th, 2023)

    Albino apes now have the Albino defect.

    The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.

    All winged mammals now correctly have wings.

    Robot cherubim now correctly use treaded body plans.

    You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.

    The Null Face can no longer be modded or generate with mods.

    Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.

    Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.

    Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.

    Dream wrens now have their peck.

    Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.

    Mazebeard gland paste can no bestow Confusion when used as a hamsa.

    The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.

    Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.

    Soup sludges that get catalyzed by warm static now grow entropic pseudopods.

    Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.

    Slightly increased the population density of the Moon Stair.

    Fixed a bug that caused Klanq to wander inappropriately.

    Fixed a bug with the rendering of piped walls in the dark.

    Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)

    Fixed a bug that made plasma-coated creatures and objects to not radiate heat.

    Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.

    Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.

    Fixed some branch confusion in Dyvvrach's dialog.

    Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.

    Fixed a bug that caused you to sometimes be unable to reshape the [redacted].

    Fixed a bug that caused clones of the [redacted] to not follow you until piloted.

    Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.

    Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.

    Fixed a rare UI deadlock.

    Fixed some bugs with legendary creatures generating as village pets.

    Fixed a few grammar issues with generated text.

    [modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.
    Update 2.0.204.49 (December 24th, 2022)

    We made some balance changes to the [redacted].

    Metachrome weapons no longer have a penetration cap.

    Vastly increased tortoise [redacted] Carapace rank.

    Vastly increased cragmensch [redacted] AV and strength.

    Removed the malus for installing cybernetic implants as the hamsa of the [redacted].

    Gave oddities a new body.

    Faction delegates should behavior a little more cordially during the Omonporch negotiation.

    Spark ticks are now considered arachnids.

    Night-sight interpolators are now considered metal.

    Made camel bladders a little more common.

    You no longer rifle through trash (and spend the action cost doing so) while charging through it.

    Tweaked Triple-Jointed description.

    Holographic trees now appear more rarely in village farms.

    Plucking coral polyps while confused now displays a confused name for the polyp.

    Followers no longer Slam themselves constantly.

    Fixed a bug that caused hexagonal crystals to always appear magenta.

    Fixed a bug that caused the sidebar to hide while pressing Shift and entering text.

    Fixed a bug that caused natural equipment to be damageable.

    Fixed a bug that caused some dynamic locations to not properly trigger checkpoints.

    Fixed a bug that caused the numpad workaround for the MacOS13 Unity bug to not register entries in some menus.

    Fixed a typo in pet Ercolano's description. Redeem this pet again to get the fix.

    Fixed a body bug with the pet Recall Star.
    Below are some additional notes from the Moon Stair patch.

    You can now delete recipes from your journal.

    Syphon Vim no longer affects inorganic creatures, as indicated by its rules text.

    Modern UI text input boxes now escape & and ^ color formatting codes. The new color formatting style (e.g. {{color|shaders}}) still works.

    Fixed another bug that made point-defense drones fail to fire at thrown objects.

    Fixed a bug with controller targeting.

    Fixed a bug that caused the next command to be ignored after you used the Move to Zone Edge command.

    Fixed a bug that caused creatures to not use Slam.

    Fixed a bug that sometimes caused the game to freeze on the Freehold Games loading screen due to errors loading mods.

    Fixed a bug that caused build codes with selected gender or pronoun sets to fail to load correctly. This should fix errors with the last character option during character creation.

    [modding] Added additional logging for ObjectBlueprints.XML errors: missing inherits and missing tag.

    [modding] Made the hateReasons and likeReasons on XRL.World.Parts.GenerateFriendOrFoe and GenerateFriendOrFoe_HEB public.
    Update 2.0.204.48 (December 16th, 2022) NEW QUEST IN THE MAIN QUESTLINE

    There is now a new quest after returning from the Tomb of the Eaters. Talk to Barathrum in his study to learn more.

    Added a new system for the creation of [redacted] in support of this quest.
    NEW LATE-GAME REGION

    Added the last late-game region: the Moon Stair.

    Added new creatures: zero jell, unimax, dawning ape, n-dimensional starshell, dreamcrungle, glow-wight apotheote, monad, and dream wren.

    Added a new village-like location -- Chavvah, the Tree of Life -- with several new NPCs.

    Added a new side quest at Chavvah.

    Added psychic biomes, limited to the Moon Stair.
    UI

    Added a new Pixel Perfect mode, which forces zoom to snap to a perfect multiple of the pixel art. You can toggle it in the General options menu.

    Added a new Docked mode that locks the combat log, nearby items list, and minimap. You can toggle it in the General options menu.

    Added a new 'Flip' mode to the modern dock. It has behavior similar to the original text sidebar.

    Added a new mouse cursor and an option to disable it or choose an alternate color scheme (Options > Overlay UI > Mouse cursor).

    Added a new option for "Play area scale" with three choices.

    Fit - fits the whole play area on screen. May necessitate letterboxing.

    Cover - ensures the play area covers the screen. Minimizes letterboxing.

    Pixel Perfect - sizes the play area to an integer multiple of the pixel art. Maximizes sharpness.

    Changed the default setting for the modern UI play scale from Fit to Cover.

    General UI note: if the camera is zoomed in so that the whole play area doesn't fit on the screen, you may notice the UI switching to fullscreen Fit mode when you take certain actions that still have unfinished UI elements (like Interact nearby). This is done to prevent the old UI elements from becoming unreadable at the zoomed in scales. As we add continue to add modern UI elements, it'll stop happening.

    Added new UI for target pickers.

    Added new UI for examining things with the Look function.

    Added a new target reticle for some contexts.

    The information bar when using the look/target pickers is now at the top of the screen.

    The ability bar is now fully functional.

    The selected ability bar button is now only highlighted if the "Use Ability" command has an active bind.

    The User Interface option "Pressing shift will hide the sidebar" now affects the modern UI dock and undocked windows.

    Added a new UI for the Options screen.

    Added a new UI for the High Scores screen.

    Added a new UI for the Help screen.

    Added tooltips and highlights to attributes with bonuses during character creation.

    You can now look at who you're talking to from the conversation UI.

    Added binds for page up and page down.

    Added a new option to disable the mouse-clickable zone transition arrows that appear when the map is zoomed in (Options > Overlay UI > Disable mouse-clickable zone transition border arrows).

    The mouse cursor now hides itself when the mouse is stationary.

    Added an option to disable mouse zoom.

    Removed option to show tooltips when looking. It's now always works this way when the modern UI is enabled.

    Tooltips shown by mouseclick now hide when keyboard or joystick buttons are pressed (please report any tooltips that do not behave this way).

    Added a tooltip to the window layout lock button

    Look now is now bound to left stick button by default in the modern input manager.

    After firing a ranged weapon, your target for future shots is now more reliably what you shot at instead of what you hit.

    Added two options for filtering the nearby items list to only takeable items and only items in the current tile (Options > Overlay UI > enable Show overlay nearby objects list). When both are enabled, the behavior approximates the legacy UI "only show contents of the current cell" option.

    Added ability bar navigation and activation keybinds to the legacy input manager.

    Refactored the imposter system for visual effects. This fixes many bugs where visual effect artifacts remained on the screen improperly.

    Removed code and unused bits of Overlay UI that have been replaced with the Modern UI.

    Removed the unintentional fade-in effect when tooltips appear.
    SOUNDS & MUSIC

    We're in the process of adding all new sound effects to the game. Several hundred have already been added. More to come.

    Added ambient environmental sounds. For now: to Joppa, salt marshes, desert canyons, jungles, subterranean caves, the rust wells, rust biomes, and slime biomes. More to come.

    Added a new toggle and volume slider for ambient sounds to the General options menu.

    Added a new music track in the Moon Stair.
    NEW THINGS

    Added new cybernetic implants: grounding shunts and social coprocessor.

    Added new items: palladium weave tabard, dazzle cheek, psychodyne helmet, black mote, leyline puppeteers, magnetic bottle, gigantic chassis plate, dream rondure, crystalline halo, and crystalline jile.

    Added a new liquid: warm static.

    Added a new skill: ?????

    Added a unique encounter to the bottom of the Asphalt Mines.

    Added a new book: Module Moon Stair and the Tree of Life.

    Added a new signature dish: Crystal Delight.

    Added a new harvestable: noisegrass.

    Added new cooking ingredients: wild rice and dream smoke.
    GAMEPLAY CHANGES

    We made some balance tweaks to the attributes of merchants.

    Stiltground merchants are now higher level and have more Willpower.

    Legendary merchants are now leveled appropriately for the difficulty tier their workshops are found in.

    More kinds of merchants now have hired guards.

    Adjusted the number of hired guards for several kinds of merchants.

    We changed how the item mod 'gigantic' works and classified some creatures as 'colossal'.

    The following creatures are classified as colossal: salt kraken, star kraken, great saltback, great magma crab, Rodanis Y, chrome pyramid, and [redacted].

    Colossal creatures can no longer wear non-gigantic gear.

    Non-colossal creatures can no longer wear gigantic gear, with the exception of gigantic weapons, which can be wielded in twice the number of hands they normally take to wield.

    Most types of items can now be gigantic.

    Gigantic weapons deal additional damage and may have other effects, depending on the weapon class.

    Gigantic vessels now store twice as much liquid.

    Gigantic grenades have double the radius.

    Gigantic gems and precious nuggets have 5x the trade value.

    Gigantic energy cells have twice the energy capacity.

    Swarm racks are now gigantic and no longer occupy back or arm slots.

    The Quantum Jitters defect is now worth 4 points.

    The following cybernetic implants all had their bonuses raised from +1 to +2: bionic hands, bionic arm, bionic heart, dopamine synth, and beautiful visage.

    Beautiful visage now costs 3 license points.

    Svardym are no longer considered a sultanate faction.

    There is now a teleport gate in the rusted archway.

    You can no longer trade with creatures who are engaged in melee combat.

    Having an adjacent inanimate object as a target no longer counts as being engaged in melee combat.

    Charging Strike for axes and Charging Strike for cudgels are now the same skill.

    Robots with the Wings module can no longer fly while EMP'd.

    Set the region tier of the Six Day Stilt to 2.

    We made some balance changes to blast cannon.

    Increased accuracy.

    Increased damage.

    Increased concussive force on impact.

    Increased cell energy cost per fire.

    Changed the cooldown from 1d4 to 2.

    Krakens who have a party leader no longer wander in the characteristic kraken style.

    Item-based bonuses to throwing range are now functional on geomagnetic discs.

    Cheap credit wedges are now excluded from dynamic encounters.

    Raised scorpiock's level and lowered their AV.

    Made some tweaks to Crystal of Eve.

    Pathfinding now considers standing next to dangerous gases to pose some fraction of the danger of standing in them.

    Firing ranged weapons now more accurately targets flying creatures rather than the trash beneath them.
    MISCELLANEOUS

    Added more Barathrumite dialogue for late-game quests.

    The preferred water ritual liquid for highly entropic beings is now warm static.

    Replaced deathlands worldmap tiles with the Moon Stair.

    Autoget can now unload weapons and empty liquid containers.

    Campfires and torch sconces are now avoided to a much lesser degree by pathfinding.

    Sometimes pilgrims you encounter are now lost. You can give them directions.

    Teleport gates are now points of interest.

    If you're controlling a turret tinker or miner, you can now deploy a turret or mine as an activated ability.

    Horns now regrow properly if you do not have a head and then grow a new one.

    All creatures with proper names who are not player companions are now considered points of interest.

    Artifact functionality that displays status indications in item descriptions, such as (nonfunctional) or (unpowered), no longer does so in context of tinkering item descriptions.

    Added a new tile for diplomacy droid.

    Added a new tile for recoilers.

    Changed leering stalker's ASCII color to bright red.

    Gibbons are now correctly classified as apes.

    Twinning and trining lamprey are now correctly classified as fish.

    Reclassified some robots.

    Deploy Turret, Flaming Hands, Freezing Hands, and Freeze Breath can no longer be used on the world map.

    Robot sensor arrays and hardpoints may now be marked as scrap independently of each other.

    Non-takeable items that theoretically have a reputation modifier (such as painted or engraved immobile furniture) no longer show the reputation modifier in their description.

    Relic containers are now considered important.

    Added a "Wait Menu" keybind to the legacy key mapping.

    Removed the outdated "Display a background image when letterboxing" option.

    Improved performance when moving through liquids, particular during autoexplore.

    Particle simulation now has a fixed timestep.
    BUGFIXES

    Fixed a bug that prevented legendary creatures from awarding extra XP in some contexts.

    Fixed a bug that caused legendary creatures to have too little XP for their level.

    Relic missile weapons with the vibro effect now get any penetration bonuses they may have applied on top of the vibro effect.

    Fixed a bug that caused armor categorized as Clothing to auto-equip as held in hand rather than worn.

    Fixed a bug in pathfinding that caused occasional mishaps, in particular inexplicable penchants for walking through fractus.

    Fixed a grammar error in some messages resulting from you decapitating your companion.

    Legendary villagers no longer sometimes erroneously have two names.

    Fixed a bug that caused collecting liquids from the ground to not update your carried weight immediately.

    Fixed a bug that sometimes caused you to turn blue.

    Fixed a bug that caused psychic hunters to spawn over pits that'd cause them to immediately fall to their death.

    Fixed a bug that caused some popups in the classic UI to cut off the last word.

    Fixed an issue where Suppressive Fire wasn't showing up in the abilities menu.

    Fixed a bug that made morphogenetic weapons apply the compute power of their target to their effect rather than that of their wielder.

    Fixed a few crash and a few other bugs with the Continue screen when there were invalid or corrupt info files.

    Fixed a bug that caused autoact to be interrupted when a follower's maximum HP changed.

    Fixed an issue with ability bar navigation improperly respecting the alternate modifier button.

    Fixed an issue that caused the message log to sometimes not scroll fully to the bottom when passing nearb

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