開發人員: | Humble Games (253) | ||
價錢: | $24.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 80 (3.9) ¡ | ||
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描述

Last Orders update
The “Last Orders'' update is the final free extension for Crying Suns. It includes 2 new character factions, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warriors), but also many new contents to discover:
2 New playable Battleships with a totally new playstyle for each faction
4 New special officers (2 for each faction)
12 New battlefield items (weapons, units, auxiliary systems, etc.)
30 New events related to the new factions
New Achievements to unlock
New “quality of life” features and other various improvements
If you already own Crying Suns, it should update the new content automatically without any impact on your current save. Last Orders update is included free for anyone who purchases the game from this point forward.
When FTL meets Foundation... and Dune Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire.
In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well. Main Features
Space exploration in a procedurally-generated universe
Tactical fights between battleships and their squadron fleets
More than 300 possible story events
A deep and dramatic storyline structured in 6 chapters
A dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica)
Prepare to die often, it's a rogue-lite game... And it's a hard one…
The story: The epic journey of a clone After 700 years of peace and prosperity, the Galactic Empire has suddenly been shattered into pieces. The OMNIs, god-like machines which did everything for their human masters, have mysteriously shut down. And humankind, having long since lost the ability to survive on its own, is dangerously close to extinction. But somewhere in a far corner of the Galaxy is Gehenna, a planet of ice and rock and a top-secret facility that is the pinnacle of Imperial Tech and also humanity’s last chance.
You are a clone of Admiral Ellys Idaho, a weapon fashioned from flesh, the best Imperial Admiral ever to battle in the stars and you have just been awoken on this planet by its strange and darkly-humorous Guardian, Kaliban, the last functional OMNI to exist.
Your mission: skillfully command a battleship through the Empire's now chaotic, violent clusters ––where one wrong move could be your last–– as you try to reactivate the OMNIs and save the future of all humankind. But you must leave Gehenna now.... for time has almost run out. PlatformsCrying Suns will be available at first on PC and Mac. We also planned to release the game on iPad soon after the desktop version.
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視頻
新功能
- 版本: Windows, MacOS
- 發佈日期:
- Patch 1.2.0 (17 December 2019) Gameplay
[MAJOR] Complete redesign of the special officer availability and selection feature. It's now possible to choose a special officer among unlocked ones if the special officer is ready. Each special officer has a "growth gauge" indicating when they are ready, the gauge advances each time the player goes beyond sector 1 in a run. Losing (or discarding) a run with the selected special officer put the growth gauge back to 0.
[NEW] New auxiliary system: Cinetic converter. Converts damaged received by your battleship into reduced cooldown for your weapons.
[NEW] New auxiliary system: Tactical log Neurosphere. The more total victory you achieve, the more you can sell it.
[NEW] New auxiliary system: Nemesis core. All you units gain the "Exploding" ability (also improve those which already have it)
[NEW] New officer ability: Battlefield auto-Krafter. Spawns "Krafted" units when one of your units dies.
[NEW] New officer ability: Guerilla tactics. Improve patched squadron damage efficiency vs non-patched.
Added the possibility to chase or choose a target when using the waypoint mode (ctrl).
The last boss of chapter 6 has been buffed in hard mode (1 additional hull bar).
Takeshi Sung (the special officer with 4 skills) has been nerfed and his health points reduced from 6 to 4.
Makk and Weezz (Scrapper special officers) had their special ability changed to the 2 new ones that matched much more scrapper flavour/synergies.
Story, events and texts
[NEW] Added 8 new events, including 2 new quest events, focused on risky choices and providing skill choices for underrepresented skills in events.
Added a tutorial to explain the "undocking" feature.
Added a tutorial to explain the officer growth and selection feature.
Changed the Alpha krafter ability description to be clearer about the fact the unit spawned has the "Krafted" attribute and is "Patched".
Changed the narrator translation for "babymaker" into "Enslaved civilian" as it was weird for them to refer as "babymaker".
Interface, Graphics and Sounds
[NEW] Added 6 new Gaseous planet visuals.
[NEW] Added 3 New stations visuals.
[NEW] Added a new visual of a "destroyed" civilian ship.
Added visual cues on damaged cells when "Exploding" units are doing damages.
BugFix Major
Fixed a major issue where 4 sun related events were not picked anymore.
Fixed a major issue where the game crash log were expanding in size endlessly, sometimes saturating the hard drive and crashing the game saving.
Fixed an issue where story events could replace previously earned quests and negating them.
BugFix Minor
Fixed a bug that changed the space background color between the chapter 6 boss fights.
Fixed a bug where the "low life" sound effect during fight was still on after starting a new run.
Fixed a bug where it was possible to deploy a unit on a big asteroid.
Fixed a bug that allowed units to keep their earned shield after being redeployed.
Fixed a blinking glitch on squadrons affected by stasis or freeze effects.
Fixed a small visual glitch on EMP tower being destroyed.
Fixed a visual bug that made the lens flare appearing even if objects were hiding the sun.
Fixed a visual bug that made part of the turrets being visible even behind explosion fx.
Fixed a few wrong colored lights on stations or battleships.
Fixed a material bug on the Chapter 5 boss battleship.
Fixed a visual bug where the planets backlight was "popping" too suddenly.
Fixed a visual bug where some space objects remain on hostile system.
Fixed a bug on the last fight that made some cells impossible to target.
META
Changed the Expedition sandworm and kosh mech achievements that were too random. Now you only need to get to the end of and expedition involving those without retreating (or dying)
Added a small "something" for players who get "The art of war" achievement :)
We migrated the whole game engine from Unity 2017.4 to 2018.4 to make the game futureproof and easier to maintain.
Patch 1.1.1 (30 October 2019)
Greetings fellow space explorers!
Here is a new update to correct some bugs and improve some features following your valuable feedbacks:
Gameplay
We started to improve the special officers "growing" feature. Previously, there was a 50% chance to have 1 special officer randomly selected among those available. Now the chances start at 50% with 1 officer and each unlocked officer adds 4% more chance. With all 13 officers unlocked, the chances are 100% (meaning one special officer available for each new run). We are still working on a bigger redesign of this feature but for the time being it should make it a bit smoother and more interesting.
Story, events and texts
We made small adjustments to the final dialog, clarified a few loose ends that were not intended.
We rewrote some lines that were insensitive and hurtful about cancer or tumor.
Interface, Graphics and Sounds
We improved the visibility of special officers in shops.
Auxiliary systems that can't be stacked now cannot be bought twice in the shops.
BugFix Major
Fixed a bug where the Shredder and Basilisk units stopped applying their ability after being re-deployed during a fight.
Fixed a bug where people having finished the demo could not use the "reset chapter" feature.
Fixed a bug where the Church Battleship was not able to scavenge any Neo-N while at level 0 upgrade.
BugFix Minor
Fixed a bug where the docks were not updated after selling the brutal deployer.
Fixed a bug a unit that had chasing target at the moment of its death, re-deployed with the same chasing target.
Thanks again for your feedbacks and for helping us making this game everyday better and better!
Patch 1.1.0 (23 October 2019)
Greetings Crying Suns fans,
Crying Suns was launched almost a month ago and thanks to your valuable feedbacks since the release, we were able to define our next priorities to improve our game.
Following your comments and reviews, we mainly worked on 3 big subjects :
Make the game replayable
Lower the repetitiveness of some events
Refine some gameplay parameters to provide a better experience
Replayability:
We developed a new “chapter selection” feature. After completing the story, you are now able to replay any of the 6 story chapters (with or without the story events, as you can reset the story on each chapter) and of course, with any of the battleships and officers you unlocked until then.
Thanks to this new feature, you will be able to finally unlock story achievements you may have missed in your first runs! In addition, new Achievements have been added for completing all chapters with every battleship, although only your future runs will count for these achievements (unfortunately, save files from previous versions don’t contain the information about which chapter was achieved with which battleship).
Events repetitiveness corrected:
Following multiple players reports that a small group of events appeared very frequently, we conducted a complete audit of the event procedural generation. We found several blocking issues that were provoking statistical aberrations. We also found that we had too much constraints on events generations (related to graphical environments, gamedesign constraints or POI types) which made 20 to 30 events to be mostly picked against the few hundreds of them (!) We conducted a complete redesign of our approach and the repetitions of events should occur a lot less often now. A lot of events that were almost never picked before should now reappear and most of the time there shouldn't be much repetition between two consecutive full runs.
Gameplay adjustments:
We reworked some game parameters to improve the global game experience, including a rebalancing of Neo-N distribution (making it fairer mostly), adjustments on some weapons effects and some squadrons abilities. We also heard your feedbacks about the lack of difference between the unlockable battleships so we started to adjust their characteristics to foster diversity among them and encourage various game strategies. We will continue these improvements in the next versions of course.
As planned in the roadmap, we also started to integrate the cloud save feature although this one will only be available from the next version as we need players to update first their data files with this version.
At the end of this post, you will find the whole detailed list of corrections we made thanks to your feedbacks.
Don't hesitate to use the GOG forum or our Discord channel (https://discordapp.com/invite/jgdQ7XY) to report any problem you might encounter in the game. Your feedbacks are crucial for us to improve the game experience.
Enjoy!
The Crying Suns development team
Changelog: META
New achievements for completing all chapters with each battleship. Earning those Achievements in Hard difficulty will automatically grant easy or normal version of the same achievement. Unfortunately, as mentioned before, those data were not available in the save file, so all progression on those achievements will start from scratch.
Gameplay
[NEW FEATURE] Chapter selection is now available after completing the story. New achievements have been added for completing all chapters with a battleship. It's also now possible (after completing the story) to reset a single chapter story, allowing to try again to unlock a missed achievement.
The space bender weapons were improved. All MK versions have now the same teleport long distance, 7 cells, instead of 2, 5 and 7 (for MK I, II and III respectively). Their cooldown and area of effect have been rebalanced too.
Neo-N refueling random generation has been slightly rebalanced to avoid extreme situations and provide a fairer experience.
Fixed an exploit allowing Flak weapons to reset their current pattern by undocking/redeploying them during tactical pause
Rebalanced some battleships maximum upgrade levels
Kaos class battleship has been improved (4 more hangar slots for squadrons)
Boomer squadrons ability (Exploding) has been rebalanced (from 6/12/18 damage per MK level to 10/14/18)
Jericho Class Battleship has been nerfed a bit, losing 1 level of hull bar upgrade at start (all difficulties)
Story, events and texts
[MAJOR] Complete redesign and correction of our events distribution approach.
[RU] Fixed a mistranslation for the Instant loader description.
[EN] Multiple typos fixes and improvements on interface and dialogs
Interface, Graphics and Sounds
The remaining quantity of repair available in shops was misleading, it has been improved to be more obvious.
Improved the reinforcement feedback to make it more visible.
Changed the display order of the mission dashboard summary during the expedition to match the order of the item in the dashboard pre-expedition
BugFix Major
Fixed an issue where there was a weird visual "jump" appearing sometime when returning from an expedition to the command center.
Fixed an issue where the visual displaying a weapon target was not cleaned after shooting
Fixed an issue where a lot of people were skipping dialog by mistake, the delay before being able to skip the next dialog has been extended to avoid this.
Fixed an issue where sometimes some objects on the battlefield were not teleported as planned
Fixed an issue where in the battleship selection menu, the battleships starting hull bars and health points were not displayed properly according to the difficulty (in easy mode starting battleships have more level in hull upgrades).
Fixed an issue where the "lose 1 hull bar" condition appearing in some events was marked as "not available" if you had only 2 available hull bars.
Fixed an issue where in some cases, just after selecting a new battleship in the run customization screen and clicking on “start”, nothing happened and the players were stuck with no interface.
Fixed an issue where the expedition dashboard was displaying wrong information (by 1) in some case
BugFix Minor
Fixed an issue where an expedition sound was not stopped and stayed in the background when the officer died.
Fixed an issue where hovering skills in the "resolution" part of the expedition was returning a "missing translation message"
Fixed an issue where final boss (chapter 6) officers were not displayed "properly".
價錢
- 今天: $24.99
- 最小值: $24.99
- 最大值: $24.99
追蹤票價
開發人員
- Humble Games .
- 平台: Android 遊戲 (6) Windows 遊戲 (32) Steam 遊戲 (46) GOG 遊戲 (46) Nintendo 遊戲 (46) PlayStation 遊戲 (33) Xbox 遊戲 (44)
- 清單: 61 + 24
- 點數: 52 + 270,387 ¡
- 排名: 5 (6)
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- 折扣: 47
- 影片: 113
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其他資訊
- 版本: Windows, MacOS
- 類別 :
GOG 遊戲
›策略
- OS:
MacOS
,Windows
- 大小:
450 Mb
- 可用的功能:
Achievements
,Cloud saves
,Overlay
,Sci-fi
,Simulation
,Single-player
,Strategy
- 支援的語言 :
Deutsch
,English
,español
,français
,русский
,中文
,日本語
- GOG Store 評分:
3.9
(80) - 發佈日期:
- 發行日期:
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