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描述

Defender's Quest
Things were going well for Azra, the sheltered Royal Librarian. There were books to sort, dust, and put away, important royal documents to transcribe. All this was swept away by the deadly plague that devastated the Kingdom of Ash. The plague killed quickly, so quickly that no one has the time to bury the dead, instead they are thrown, without ceremony, into the Pit. Azra, infected with the plague, is cast into the Pit. Soon, she finds herself in the Half-Way World, the place between life and death and learns of her true power--that of being able to bring anyone into the Half-Way World with her. Now, she must traverse the Pit in the hopes of finding the cause of the plague and must fight to not only save herself but the Kingdom as well.

Defender’s Quest is a tower defense and RPG hybrid that features classic tower defense gameplay intermingled with RPG mechanics. Recruit your troops and pick the ones that best fit your needs as you’ll have a wide variety to choose from: berserkers, archers, healers, mages, and many more. Upgrade their skills, items, and abilities and watch your party grow in power.
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#1. Defender's Quest (GOG) 由: Level Up Labs
#2. Defender's Quest (GOG) 由: Level Up Labs
#3. Defender's Quest (GOG) 由: Level Up Labs
#4. Defender's Quest (GOG) 由: Level Up Labs
#5. Defender's Quest (GOG) 由: Level Up Labs
#6. Defender's Quest (GOG) 由: Level Up Labs
#7. Defender's Quest (GOG) 由: Level Up Labs
#8. Defender's Quest (GOG) 由: Level Up Labs
#9. Defender's Quest (GOG) 由: Level Up Labs
#10. Defender's Quest (GOG) 由: Level Up Labs

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新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Patch 2.2.6 (04 June 2018)

    Fixed crash in battles when you defeat an enemy with original sprites mode enabled

    Fixed bug where recruitable characters could have no colors set

    Fixed bug where renaming characters in party screen could cause their name to be "Null"

    Fixed annoying bug where the finger cursor always flashes on screen for a fraction of a second in keyboard/mouse mode
    Patch 2.2.5 (01 June 2018)

    Fixed crash in recruit screen if you try to hire someone you can't afford

    Fixed overlapping "buy" and "can't afford" buttons in shops
    Patch 2.2.4 (01 June 2018)

    Fixed missing cutscene art in legacy art mode

    Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns

    Fixed upgraded special armor items that were missing their special abilities
    Patch 2.2.3 (01 June 2018)

    Add "skip cutscene" option to misc. menu

    Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it

    Fix bug with status effects (removing one effect visually removes all)

    Fix range previews to be less wasteful/laggy

    Fix hotkey labels missing from spells in Mcguffin menu (regression)

    Fix crash when using original art mode during certain battle previews

    Fix cursor bug in keyboard/mouse mode

    Fix "knocked back enemy flies all over the screen randomly" bug

    Better sound management

    Fix various visual glitches due to improper rounding

    Fix "Need PSI" icons

    Performance optimizations, including but not limited to:

    Fix sorting algorithm in battle

    Optimize QuadTrees

    Inline lots of functions

    Font optimizations

    Optimize damage & regeneration signals to not be as wasteful

    Don't show battle numbers if speed >= 8x

    Fix various memory leaks

    Fix big memory leak in cutscenes

    Optimize cutscenes

    Clean up audio memory at end of cutscenes

    Use integer comparisons rather than strings as often as possible
    Patch 2.2.2 hotfix (31 January 2018)

    The Mac version should now be playable again.

    If you were using gamepad controls and hit the "equip" button from the town shopping screen early in the game, before you have bought any items, a crash would occur. This is now fixed.
    Patch 2.2.2 (19 January 2018)

    Fix glitch with boost indicators in battle

    Fix overlapping tutorial navigation chrome

    Fix startup crash in level editor

    Fix mod interface showing steam options when steam is not active

    Fix text overfills in mod interface

    Fix text size issues in journal

    Fix missing paragraph of German text in "third dream" journal entry

    Fix incorrect german speaker line in opening cutscene

    Fix loading times on party screen a bit

    Fix overworld text scroll float

    Fix missing text in party rewards

    Fix "merge" method for xml files in mods

    Fix memory leak

    Fix wave text in enemy wave bar in 4:3 aspect ratio

    Fix overflow text in enemy menu

    Fix spell text showing wrong stats in YouGot screen in NewGame+

    Fix scrap overflow

    Fix cutscene text overflow

    Fix achievements

    Fix battle crash
    Patch 2.2.1 (19 January 2018)

    Fix crashes related to recycled effects

    Fix steam controller support

    Fix width of hp/level text in party screen for 4:3 resolution

    Fix text overruns in achivements screen

    Fix achievement toasts

    Fix bug with book of Daring making characters unsummonable once summoned until you restart the game

    Fix bug that prevented level cap from being moddable

    Fix bug with spell panel overlay that sticks around when it should disappear

    Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution
    Patch 2.2.0 (05 January 2018) Lots of battle optimizations:

    don't call unnecessary updates on enemies

    don't call unnecessary updates on effects

    cache results of effect palette swaps rather than doing it EVERY SINGLE TIME

    Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!)

    Throttle how many times an enemy's HP bar can be redrawn per unit of time (so it's not wastefully spammed when playing at e.g. x16 speed)

    Cache results of scaled tiled bitmaps to reduce drawing time

    Increase capacity of QuadTree nodes

    Added surgical speed throttling -- if there's too many enemies on screen, x16 and x8 speed modes are disabled until you kill enough off. You'll only ever really encounter this limit on the endless bonus battles, and it should effectively increases framerate by not overtaxing the game.

    Replaced "hot" text fields in battle with bitmap text fields, which update faster and cause less lag

    Avoid playing multiple identical sound effects in rapid succession

    Preload enemies to avoid stutter on the first spawn of each wave
    Other stuff:

    Fix controls menu bug where you can create invalid control configs in gamepad mode

    Fix black screen on exiting menu in battle if sprite mode has ever changed

    Fix auto-closing gamepad controls change popup

    Fix on-screen button prompts not updating on controls change in save slot screen

    Remove various problematic window resolutions from the video options

    Fix controls menu gamepad navigation

    Fix steam achievements not always reflecting what you have on Steam vs. what you have in game

    Make journal text default to latin font if it tries to do Korean/Japanese but finds an untranslated string

    Fix this crash - start a game in hero mode, try to recruit a character, and cancel out of the warning popup

    Add various crash guards

    Fix cursor crash in movies menu

    Add antialiasing to projectiles

    Lots of locale tweaks to fix bugs

    Show the text "loading" between screen transitions so it's not just black

    Fix German/Spanish text overruns in cutcenes

    Add back/forth cutscene actions for gamepad

    Fix cursor navigation of enemy tooltips on battle preview

    Switch journal to bitmap text so it loads faster

    Fix soft lock in party skill screen

    Fixed full-screen flash effects persisting after a screen transition

    Fix missing skill lock text in party menu

    Fix missing tutorial texts when navigating with the gamepad

    Fix broken symbols text in cutscenes

    Fix crash in party skills menu

    Fix cycle defenders & spell selection bugs

    Fix accessibility menu glitch (save slot specific options accessible outside of a loaded save)

    Enemies now selectable in gamepad mode

    Battle preview now shows a line crossing out already earned rewards

    Fix crash in controls menu

    Fix bug that shows incorrect character portrait when selecting an "ally" (computer-controlled guest character)

    Fix item sorting in party screen

    Make both flashing and screenshake in cutscenes respect the accesibility settings

    Fix wave block tooltip on wave block destruction

    Fix tooltip lingering when enemy is killed

    Fix boost disabled button placement in mcguffin menu in final battle

    Fix buggy gamepad menu interactions with spell menu

    If a name is entered in japanese/korean and the language is later switched to English or another locale, so that a text field with non-asian characters ever attempts to display asian text, display the asian text using romanization (Hepburn or RROK) rather than display nothing at all (this does not change the underlying data).

    Optimize party screen so it's faster to navigate with the gamepad

    Fix some issues with gamepad navigation on the battle screen

    Switched to bitmap fonts for many screens - should be more responsive, particularly when using gamepad navigation

    Fix artifacts in berserker animation

    Fix enemy death animations

    Make color selections for healer, knight, mage, slightly less terrible

    Add dragon roar sound effect

    Add sound effect to indicate first and last enemy wave

    German, French, and Spanish translations now officialy out of beta, should be 100% complete.

    Fixes to the journal -- shouldn't have ugly overlaps and layout problems in any of the locales now.

    New sound effects

    Fixed a few weapon icons that had some bleed-over

    Simplified Spell "Need PSI" and "Wait" overlays to be less buggy in other locales

    Fix monastery tutorial (keyboard vs. gamepad mode)

    Fix some of Ketta's battle portraits

    Fix battle dialog window position in some cases

    Remove OUYA/Logitech button icons so I have less things to maintain

    Fix knight's generic HD sprite icon

    Combined splash screen with loading screen

    Add James Gray, Lucas Pope, Syrenne McNulty, and Nilsen Filc to credits

    Remove old website links from credits

    Made gamepad button prompts have a subtle animated effect (for non-steam-controller mode)

    The new little twinkly star on the title screen is not a special secret, it's to fulfill a boring requirement on consoles that no screen is ever entirely static
    Patch 2.1.7 (26 July 2017)

    Full Chinese translation (simplified)

    Full Chinese translation (traditional)

    Fix crash with mod menu

    Fix various bugs with softkeyboard overlay

    Fix erroneous steam cloud message

    Fix crash in movies menu

    Fix glitch with gamepad button glyphs in tutorials

    Render battlefield tilemap faster

    Fix double-press bug w/ gamepads on new game menu

    Fix double-press bug w/ gamepads on tutorials

    Fix crash bug on recruit screen

    Add "remember the last spot on back" in summon menu for class, character, and map placement

    Fix spell scale in YouGot menus

    Crash guard for mouse + fix some bugs

    Less allocations/dynamics in quad trees (read: performance boost)

    Optimize enemy/defender update logic (internal efficiency cleanup + don't send redundant regeneration signals)

    Flag UI elements as non-moving to speed things up a little

    Fix delayed update on mcguffin hit --> healthbar refresh

    Fix tilemap doodad glitches

    Fix send next button for gamepad use

    Fix crash in party screen with gamepads

    Generally improve the user experience for gamepads

    Add "target boss" for gamepad mode

    Faster loading for QuickEquip menu

    Fix visual glitch w/ shaded region in party screen

    Replace blank black load screens with screens bearing the word "Loading..."

    Add analog stick speed and inertia options for gamepad controls in battle

    Fix some bugs related to hand cursor in battles

    Fix unicode error in skills menu preview

    Fix bug with level up gems in party menu if language is Chinese

    Fix scroll button being too low in party equip menu

    Fix controls text overlapping if language is Chinese

    Fix stack overflow with achievements

    Fix button widths on localization menu

    Fix "constantly growing item icon" bug in shop menu

    Fix Chinese bitmap fonts

    Fix recruit button glitch

    Fix battle tab glitch

    Fix recall button in chinese

    Fix cutscene bug with New Game+ and symbols text

    Fix crash on Sidequest 7 in New Game+

    Fix unicode/layout errors in Journal

    Animate journal previous/next page buttons to make them more noticeable

    Fixed bugs with the "strange monument"

    Fix bug with first skill tutorial

    Added a strikethrough line in map previews to indicate achieved rewards

    Fix weird looking hand icon in original art mode

    Fix untranslated strings in skills menu

    Add skip_cutscenes option for speedrunners: no in game GUI for now, must hand-edit options.txt
    Patch 2.1.5a (08 March 2017)

    Level editor: Fix startup crash & item editor bugs

    Fix "#ERROR!" bugs in various localizations

    Fix mac/linux versions

    Switching to "Universal" builds that include all currently supported API's with every build, everywhere. Currently this is just Steam, but if/when GOG Galaxy support is added that will be included as well. If a particular client is not running, the game will ignore those API calls and run as usual. The text in the lower right hand corner will indicate what client is running -- "Steam" for Steam, "Universal" for none. When GOG Galaxy support is added (not in as of 2.1.5a) it will say "GOG".
    Patch 2.1.5 (08 March 2017)

    Added level editor

    Added multi-mod functionality

    Added "custom item" graphic support

    Added "unload mod" / "reload mod" to title screen in mod mode

    Added Simplified Chinese translation (no story content yet)

    Added Traditional Chinese translation (no story content yet)

    Change healing cross from red to green to comply with Geneva Convention

    Fix mod menu dialogue

    "Fancy cursor" is now "Finger cursor"

    Fix various bugs

    Patch to Russian translation

    Fix many controller support bugs

    Fix recruit screen bug

    Fix overworld scrolling bug

    Fixed naming recruits with steam's soft keyboard overlay

    Fixed "configure steam controller" button doing nothing

    Fixed autosave error popup (false negative)

    Fixed shader scale bug

    Added PS4 / XBOXONE / XBOX360 button glyphs for steam

    More Steam Controller support (will now polyfill missing glyphs from newly added controllers)

    Add missing blank controller buttons for ps3/ps4/ouya

    Fix steam controller glyph bugs & weird movement when a spell is selected

    Fix sorceress "fake boost" bug

    Fix bonus battle menu not displaying completion status

    Fix spell updating

    Fix mouse glitch with Steam Controller

    Fix overworld scroll being too low

    Fix save conflict screen not being navigable with Steam Controller API

    Make bonus battles a scrollable list

    New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController

    Other stuff I probably forgot
    Patch 2.1.2c (28 December 2016)

    Fixed overworld scrolling bug
    Patch 2.1.2b (28 December 2016)

    Fixed skills/equip button toggle in party menu for gamepad

    Fixed wrong recruit screen button

    Fixed "infinite buy" bug on shop screen for gamepad

    Fixed inconsistencies with mouse cursor
    Patch 2.1.2a (28 December 2016)

    Added a equip/skills toggle to party screen for gamepad & SC mode

    Added mouse-clickable rename/reset pts btns to party screen for SC mode

    Fixed soft keyboard input for SC (was broken)

    Added gamepad button to recruit/redesign screen for easy renaming

    Added cycle defenders back/forth to Left & Right grip on default SC config

    Fixed crash bug for windowed mode

    Fixed bug where fancy mouse would be forced even if you'd selected default
    Patch 2.1.2 (28 December 2016)

    Fixed lots of bugs with controller support

    Updated Russian localization (still some bugs left that are my fault, not the translators')

    Fixed various crashes

    Replaced triangular "fancy" cursor with hand-shaped "fancy" cursor

    Fixed a bug in the final battle where enemies who reached an unoccupied alternate end point would damage the main character immediately instead of turning around

    Fixed incorrect shade background in bonus menu

    Avoid insta-clicking bug in party menu with controller

    Fixed broken tutorial in party menu with controller

    Fixed invisible characters in party summon menu bug

    Fixed "phantom fireball" bug on crystal explosion

    Fixed bug where "use same party formation as last time" would allow you to summon characters on top of crystals
    Patch 2.1.1b (07 December 2016)

    Added controller support

    Fixed performance bottlenecks

    Fixed various crashes

    Added soft keyboard overlay for gamepad text input

    Initial stab at Japanese/Korean soft keyboard input for those locales. (Could be totally wrong! Please provide feedback if you can)

    Fixed incorrect wave count bug in endless battles

    Fixed bug in overworld where you could click on off-screen battles

    Fixed unselect defender on select bug

    Fixed journal crash when resolution is small

    Fix glitch with some HP bars

    Fixed tileset glitch at desktop resolution

    Fixed missing lines in cutscenes

    Dropped support for 32-bit Linux, 64-bit only from now on
    Patch 2.0.8c (22 July 2016)

    fixed: a minor visual annoyance in the party menu (spells like lightning had stats of "0" even though they still worked properly)
    Patch 2.0.8b (21 July 2016)

    Added the OpenGL version of Defender's Quest (Windows) that uses OpenGL rendering instead of ANGLE. Any players who experience driver or compatibility issues with the normal windows build can try this instead.

    Fixed skill upgrade green numbers & missing stats

    Fix infinite white screen bug in ET battle

    Fix typos in tips & the journal

    Fix sneaky video button in battle via accessibility

    Fix too long names in redesign menu

    Fix missing dialogue images in ET battle

    Fix offset icons w/ bad tooltips in enemy status effect preview

    Fix bleed effect visual

    Fix post-ET puppet show

    Make ET's dark heal spell look different

    Localization:

    Add goodies/mod files

    Fix German journal

    Fix many (but not all) text overflows

    Fix some English typos

    Update Spanish text

    Lots of other things

    Fix untranslatable text files

    Fix untranslated text in many screens

    Fix problem with spell icon text in non-English locales

    Fix "book of blood" + "zap" spell insta-murder bug

    Fix untranslatable reward text in map preview

    Fix untranslated tutorial/dialogue

    Fix crash

    Hide level of certain bosses

    Fix "upgrade all weapon" achievement

    Fix stat boost special for certain items

    Show numberical value of enemy "barrier" stat (ET)
    Patch 2.0.7a (08 July 2016)

    Show high scores in bonus level previews

    Fix scaling for original art mode in shops & you got screens

    Fix book status effects, should not apply to bosses

    Fix phantom cutscenes on beating "The Way Out" & restarting

    Crash guard in party screen on skill assignment

    Fix status effect icons in battle defender menu

    Fix Achievement Popup timing bug

    Fix Achievement location in battle

    Fix Achievement pop-under bug

    Fix range preview boost artifact on deselect

    Fix furious end book

    Fix mute button inconsistency

    Fix "double evni" upgrade/equip bug

    Fix item tooltips for defenders in battle

    Fix status effect offset in defender menu

    Fix mcguffin health bar on failure not @ 0

    Right click now unselects spell, defender, enemy, etc.

    Fix rare crash with swimming enemies

    Fix retro art equipment icon artifact in party/reward menu when nothing is selected
    Patch 2.0.6b (06 July 2016)

    Fix crash when pressing battle hotkeys in a pop up menu
    Patch 2.0.6a (06 July 2016)

    Fix crash associated with battle numbers
    Patch 2.0.6 (06 July 2016)

    Fix NG+ achievement mixup with endless modes

    Fix ice mage parallel ice shard bug

    Increase ice mage orthogonalization

    Fix "idle healer" bug

    Fix E.T. health bar display bug

    Fix vs_type bug in Archshepard Stave & The Beast's Weapon

    Fix bonus progress display

    Fix "strange symbol" display in foreign locales

    Fix save slot time display

    Make "flashing effects" on by default

    Fix "Error Sheep" appearing in NG+ boss battle

    Minor cutscene fix
    Patch 2.0.5c (01st July 2016) Performance:

    Optimize pathfinding

    Kill memory leak

    Make sure projectiles are properly destructed & recycled

    Make sure shadows are properly destructed & recycled

    Make sure HP bars are properly destructed & recycled

    Make sure effects are properly destructed & recycled

    Make sure enemy wave blocks are properly destructed & recycled
    Bugfixes:

    Fixed a crash bug on beating bonus levels

    Fixed crash bug with mods

    Crashdumper will provide a helpful notice on crashing

    Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps).

    Added safer file saving (gracefully prevent crashes if file permissions forbid saving)

    Added warning if game cannot autosave

    Fix crash in mod interface

    Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged)

    Fix some random crashes

    Make sure battle layouts are preserved in imported saves

    Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag)
    Patch 2.0.4c (24 June 2016)

    Fixed major memory leaks in battle

    Fix jumbled spells in "sorceress" sidequests

    Fixed false New Game+ message when getting the alternate ending

    Added renderer information to title screen (left side)

    Fixed crash on late-game NG+ boss battle in the Spanish localization

    Added Windows XP support (GL build)
    Patch 2.0.3a (23 June 2016) 2.0.3a:

    Optimized tooltips (shouldn't cause a pause when drawing anymore)

    Optimized healer (square) range previews with the same trick

    Optimized circular range previews

    Optimized menu health bars on the side panels

    Optimized status effects & AOE attack effect sprites

    Optimized collision logic
    2.0.3: Achievements:

    Fix wrong 100% progress indicator on locked achievements

    Fix the false achievements for equipment related stuff

    Added ability to undo achievements one by one (hover on the achievement icon in the achievement menu, then click the X) in case you want to reset one b/c of the previous bug

    Fixed some issues with paths & saving related to achievements
    Performance:

    Made battles a lot faster and use less memory (as far as I can tell)
    Patch 2.0.2a DX (20 June 2016)

    Fixes "transparent menu scrolls" / "hard to read text" in resolutions > 1080p

    Fixes broken "slow start" and "slow end" books (ie, "enemies being pushed off the map at start" bug)

    Fixes crash in the credits screen
    Patch 2.0.1b DX (17 June 2016)

    Russian/foreign-language characters in your user directory should no longer make the game explode

    Fix null error when using "use cheapest technique" targeting error

    Fix "scale must be >= 0" error

    Fix fail penalty actually being a bonus

    Removed F2 instavictory cheat key accidentally left in

    Fix bug where characters not yet found in NG+ mode would prevent them from being usable in regular game once NG+ was started

    Updated the credits with DX contributors (more to come)

    File Dialogs should not crash anymore

    The correct save path should be respected

    Locale choice should be saved

    Fullscreen options should work much better now

    You can now pick any window size up to and including your fullscreen resolution (this means the biggest window might be slightly too big, but it seemed confusing to some people why they couldn't pick 1080p if they had a 1080p screen)

    Fixed crash in party screen for users playing in ultra widescreen

    Fixed lots of crash bugs
    NOT yet fixed, but coming soon in patch #2, Version 2.0.2x:

    Better 4K resolution support (the "transparent scrolls" bug)

    Bugged / fake achievements

    Slow End / Slow Start books causing monsters to be pushed off the map

    Enemies "cheat" on bonus levels in original art mode + resolutions higher than 800x600

    Performance issue for some users (most users say performance is good)

    (And a few others)
    Patch 1.1.52 (07 January 2016)

    Polished up Italian Translation

    Added complete French Translation (marked as BETA for now)

    Fixed various glitches in UI related to translations
    Patch 1.1.50 (13 October 2015)

    Adds professional Spanish Translation

    Adds volunteer Italian Translation

    Fixes visual bug with achievements:

    Previously, when you got any of the "hero mode" achievements, recruiting a generic character afterwards would make the achievement appear unearned in the in-game interface. It was still marked as complete in data, but it seemed like it was no longer achieved in the menu visuals. This is now fixed; at the very least it should not happen anymore in the future, and it might even retroactively fix the issue for certain players.

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  • 最小值: $14.99
  • 最大值: $14.99
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Defender's QuestDefender's Quest 縮短網址: 已複製!

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    • 點數: 0 + 2 (3.0)   版本: Windows/Linux/MacOS   The Goatperson DLC adds a new playable class to Desktop Dungeons' already large roster of characters. The Goatperson is a throwback to roguelike gameplay of yesteryear, answering the ...
        ⥯ 
    • Overfall Soundtrack
    • GOG 遊戲: 策略  由: Pera Games
    • $4.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0 (3.0)   版本: Windows/Linux/MacOS   Original Soundtrack to Overfall. Composed by Ali Saran. 1. Overfall (Title) 2. The Lost Artifact (Battle) 3. Heroes Of Dys (Battle) 4. Beneath The Waves (Battle) 5. Turn the Tide ...
        ⥯ 
    • Loria Demo
    • GOG 遊戲: 策略  由: Loria
    • 免費   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 5 (3.0)   版本: Windows/Linux/MacOS   Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience. Game introduces not just RTS elements but also RPG elements such as: ...
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  • -80%
    • Attack of the Earthlings
    • GOG 遊戲: 策略  由: Team Junkfish
    • $2.99 $14.99 -80%   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 10 (3.8)   版本: Windows/Linux/MacOS   Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your ...
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    • Illuminaria
    • GOG 遊戲: 策略  由: Selva Interactive, Wings
    • $14.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 2 (4.1)   版本: Windows/Linux/MacOS   A resource management game where you command a swarm of intelligent robots in a quest to save the world. Choose where to build, what resources to gather, and then watch the robots do ...
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  • -85%
    • MouseCraft
    • GOG 遊戲: 策略  由: Crunching Koalas
    • $1.49 $9.99 -85%   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 19 (4.1)   版本: Windows/Linux/MacOS   Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, 'cause... MouseCraft is here! MouseCraft is an A to B puzzle game where players help mice ...
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