開發人員: | Level Up Labs (2) | ||
價錢: | $14.99 | ||
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描述

Defender’s Quest is a tower defense and RPG hybrid that features classic tower defense gameplay intermingled with RPG mechanics. Recruit your troops and pick the ones that best fit your needs as you’ll have a wide variety to choose from: berserkers, archers, healers, mages, and many more. Upgrade their skills, items, and abilities and watch your party grow in power.
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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- Patch 2.2.6 (04 June 2018)
Fixed crash in battles when you defeat an enemy with original sprites mode enabled
Fixed bug where recruitable characters could have no colors set
Fixed bug where renaming characters in party screen could cause their name to be "Null"
Fixed annoying bug where the finger cursor always flashes on screen for a fraction of a second in keyboard/mouse mode
Patch 2.2.5 (01 June 2018)
Fixed crash in recruit screen if you try to hire someone you can't afford
Fixed overlapping "buy" and "can't afford" buttons in shops
Patch 2.2.4 (01 June 2018)
Fixed missing cutscene art in legacy art mode
Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns
Fixed upgraded special armor items that were missing their special abilities
Patch 2.2.3 (01 June 2018)
Add "skip cutscene" option to misc. menu
Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it
Fix bug with status effects (removing one effect visually removes all)
Fix range previews to be less wasteful/laggy
Fix hotkey labels missing from spells in Mcguffin menu (regression)
Fix crash when using original art mode during certain battle previews
Fix cursor bug in keyboard/mouse mode
Fix "knocked back enemy flies all over the screen randomly" bug
Better sound management
Fix various visual glitches due to improper rounding
Fix "Need PSI" icons
Performance optimizations, including but not limited to:
Fix sorting algorithm in battle
Optimize QuadTrees
Inline lots of functions
Font optimizations
Optimize damage & regeneration signals to not be as wasteful
Don't show battle numbers if speed >= 8x
Fix various memory leaks
Fix big memory leak in cutscenes
Optimize cutscenes
Clean up audio memory at end of cutscenes
Use integer comparisons rather than strings as often as possible
Patch 2.2.2 hotfix (31 January 2018)
The Mac version should now be playable again.
If you were using gamepad controls and hit the "equip" button from the town shopping screen early in the game, before you have bought any items, a crash would occur. This is now fixed.
Patch 2.2.2 (19 January 2018)
Fix glitch with boost indicators in battle
Fix overlapping tutorial navigation chrome
Fix startup crash in level editor
Fix mod interface showing steam options when steam is not active
Fix text overfills in mod interface
Fix text size issues in journal
Fix missing paragraph of German text in "third dream" journal entry
Fix incorrect german speaker line in opening cutscene
Fix loading times on party screen a bit
Fix overworld text scroll float
Fix missing text in party rewards
Fix "merge" method for xml files in mods
Fix memory leak
Fix wave text in enemy wave bar in 4:3 aspect ratio
Fix overflow text in enemy menu
Fix spell text showing wrong stats in YouGot screen in NewGame+
Fix scrap overflow
Fix cutscene text overflow
Fix achievements
Fix battle crash
Patch 2.2.1 (19 January 2018)
Fix crashes related to recycled effects
Fix steam controller support
Fix width of hp/level text in party screen for 4:3 resolution
Fix text overruns in achivements screen
Fix achievement toasts
Fix bug with book of Daring making characters unsummonable once summoned until you restart the game
Fix bug that prevented level cap from being moddable
Fix bug with spell panel overlay that sticks around when it should disappear
Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution
Patch 2.2.0 (05 January 2018) Lots of battle optimizations:
don't call unnecessary updates on enemies
don't call unnecessary updates on effects
cache results of effect palette swaps rather than doing it EVERY SINGLE TIME
Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!)
Throttle how many times an enemy's HP bar can be redrawn per unit of time (so it's not wastefully spammed when playing at e.g. x16 speed)
Cache results of scaled tiled bitmaps to reduce drawing time
Increase capacity of QuadTree nodes
Added surgical speed throttling -- if there's too many enemies on screen, x16 and x8 speed modes are disabled until you kill enough off. You'll only ever really encounter this limit on the endless bonus battles, and it should effectively increases framerate by not overtaxing the game.
Replaced "hot" text fields in battle with bitmap text fields, which update faster and cause less lag
Avoid playing multiple identical sound effects in rapid succession
Preload enemies to avoid stutter on the first spawn of each wave
Other stuff:
Fix controls menu bug where you can create invalid control configs in gamepad mode
Fix black screen on exiting menu in battle if sprite mode has ever changed
Fix auto-closing gamepad controls change popup
Fix on-screen button prompts not updating on controls change in save slot screen
Remove various problematic window resolutions from the video options
Fix controls menu gamepad navigation
Fix steam achievements not always reflecting what you have on Steam vs. what you have in game
Make journal text default to latin font if it tries to do Korean/Japanese but finds an untranslated string
Fix this crash - start a game in hero mode, try to recruit a character, and cancel out of the warning popup
Add various crash guards
Fix cursor crash in movies menu
Add antialiasing to projectiles
Lots of locale tweaks to fix bugs
Show the text "loading" between screen transitions so it's not just black
Fix German/Spanish text overruns in cutcenes
Add back/forth cutscene actions for gamepad
Fix cursor navigation of enemy tooltips on battle preview
Switch journal to bitmap text so it loads faster
Fix soft lock in party skill screen
Fixed full-screen flash effects persisting after a screen transition
Fix missing skill lock text in party menu
Fix missing tutorial texts when navigating with the gamepad
Fix broken symbols text in cutscenes
Fix crash in party skills menu
Fix cycle defenders & spell selection bugs
Fix accessibility menu glitch (save slot specific options accessible outside of a loaded save)
Enemies now selectable in gamepad mode
Battle preview now shows a line crossing out already earned rewards
Fix crash in controls menu
Fix bug that shows incorrect character portrait when selecting an "ally" (computer-controlled guest character)
Fix item sorting in party screen
Make both flashing and screenshake in cutscenes respect the accesibility settings
Fix wave block tooltip on wave block destruction
Fix tooltip lingering when enemy is killed
Fix boost disabled button placement in mcguffin menu in final battle
Fix buggy gamepad menu interactions with spell menu
If a name is entered in japanese/korean and the language is later switched to English or another locale, so that a text field with non-asian characters ever attempts to display asian text, display the asian text using romanization (Hepburn or RROK) rather than display nothing at all (this does not change the underlying data).
Optimize party screen so it's faster to navigate with the gamepad
Fix some issues with gamepad navigation on the battle screen
Switched to bitmap fonts for many screens - should be more responsive, particularly when using gamepad navigation
Fix artifacts in berserker animation
Fix enemy death animations
Make color selections for healer, knight, mage, slightly less terrible
Add dragon roar sound effect
Add sound effect to indicate first and last enemy wave
German, French, and Spanish translations now officialy out of beta, should be 100% complete.
Fixes to the journal -- shouldn't have ugly overlaps and layout problems in any of the locales now.
New sound effects
Fixed a few weapon icons that had some bleed-over
Simplified Spell "Need PSI" and "Wait" overlays to be less buggy in other locales
Fix monastery tutorial (keyboard vs. gamepad mode)
Fix some of Ketta's battle portraits
Fix battle dialog window position in some cases
Remove OUYA/Logitech button icons so I have less things to maintain
Fix knight's generic HD sprite icon
Combined splash screen with loading screen
Add James Gray, Lucas Pope, Syrenne McNulty, and Nilsen Filc to credits
Remove old website links from credits
Made gamepad button prompts have a subtle animated effect (for non-steam-controller mode)
The new little twinkly star on the title screen is not a special secret, it's to fulfill a boring requirement on consoles that no screen is ever entirely static
Patch 2.1.7 (26 July 2017)
Full Chinese translation (simplified)
Full Chinese translation (traditional)
Fix crash with mod menu
Fix various bugs with softkeyboard overlay
Fix erroneous steam cloud message
Fix crash in movies menu
Fix glitch with gamepad button glyphs in tutorials
Render battlefield tilemap faster
Fix double-press bug w/ gamepads on new game menu
Fix double-press bug w/ gamepads on tutorials
Fix crash bug on recruit screen
Add "remember the last spot on back" in summon menu for class, character, and map placement
Fix spell scale in YouGot menus
Crash guard for mouse + fix some bugs
Less allocations/dynamics in quad trees (read: performance boost)
Optimize enemy/defender update logic (internal efficiency cleanup + don't send redundant regeneration signals)
Flag UI elements as non-moving to speed things up a little
Fix delayed update on mcguffin hit --> healthbar refresh
Fix tilemap doodad glitches
Fix send next button for gamepad use
Fix crash in party screen with gamepads
Generally improve the user experience for gamepads
Add "target boss" for gamepad mode
Faster loading for QuickEquip menu
Fix visual glitch w/ shaded region in party screen
Replace blank black load screens with screens bearing the word "Loading..."
Add analog stick speed and inertia options for gamepad controls in battle
Fix some bugs related to hand cursor in battles
Fix unicode error in skills menu preview
Fix bug with level up gems in party menu if language is Chinese
Fix scroll button being too low in party equip menu
Fix controls text overlapping if language is Chinese
Fix stack overflow with achievements
Fix button widths on localization menu
Fix "constantly growing item icon" bug in shop menu
Fix Chinese bitmap fonts
Fix recruit button glitch
Fix battle tab glitch
Fix recall button in chinese
Fix cutscene bug with New Game+ and symbols text
Fix crash on Sidequest 7 in New Game+
Fix unicode/layout errors in Journal
Animate journal previous/next page buttons to make them more noticeable
Fixed bugs with the "strange monument"
Fix bug with first skill tutorial
Added a strikethrough line in map previews to indicate achieved rewards
Fix weird looking hand icon in original art mode
Fix untranslated strings in skills menu
Add skip_cutscenes option for speedrunners: no in game GUI for now, must hand-edit options.txt
Patch 2.1.5a (08 March 2017)
Level editor: Fix startup crash & item editor bugs
Fix "#ERROR!" bugs in various localizations
Fix mac/linux versions
Switching to "Universal" builds that include all currently supported API's with every build, everywhere. Currently this is just Steam, but if/when GOG Galaxy support is added that will be included as well. If a particular client is not running, the game will ignore those API calls and run as usual. The text in the lower right hand corner will indicate what client is running -- "Steam" for Steam, "Universal" for none. When GOG Galaxy support is added (not in as of 2.1.5a) it will say "GOG".
Patch 2.1.5 (08 March 2017)
Added level editor
Added multi-mod functionality
Added "custom item" graphic support
Added "unload mod" / "reload mod" to title screen in mod mode
Added Simplified Chinese translation (no story content yet)
Added Traditional Chinese translation (no story content yet)
Change healing cross from red to green to comply with Geneva Convention
Fix mod menu dialogue
"Fancy cursor" is now "Finger cursor"
Fix various bugs
Patch to Russian translation
Fix many controller support bugs
Fix recruit screen bug
Fix overworld scrolling bug
Fixed naming recruits with steam's soft keyboard overlay
Fixed "configure steam controller" button doing nothing
Fixed autosave error popup (false negative)
Fixed shader scale bug
Added PS4 / XBOXONE / XBOX360 button glyphs for steam
More Steam Controller support (will now polyfill missing glyphs from newly added controllers)
Add missing blank controller buttons for ps3/ps4/ouya
Fix steam controller glyph bugs & weird movement when a spell is selected
Fix sorceress "fake boost" bug
Fix bonus battle menu not displaying completion status
Fix spell updating
Fix mouse glitch with Steam Controller
Fix overworld scroll being too low
Fix save conflict screen not being navigable with Steam Controller API
Make bonus battles a scrollable list
New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController
Other stuff I probably forgot
Patch 2.1.2c (28 December 2016)
Fixed overworld scrolling bug
Patch 2.1.2b (28 December 2016)
Fixed skills/equip button toggle in party menu for gamepad
Fixed wrong recruit screen button
Fixed "infinite buy" bug on shop screen for gamepad
Fixed inconsistencies with mouse cursor
Patch 2.1.2a (28 December 2016)
Added a equip/skills toggle to party screen for gamepad & SC mode
Added mouse-clickable rename/reset pts btns to party screen for SC mode
Fixed soft keyboard input for SC (was broken)
Added gamepad button to recruit/redesign screen for easy renaming
Added cycle defenders back/forth to Left & Right grip on default SC config
Fixed crash bug for windowed mode
Fixed bug where fancy mouse would be forced even if you'd selected default
Patch 2.1.2 (28 December 2016)
Fixed lots of bugs with controller support
Updated Russian localization (still some bugs left that are my fault, not the translators')
Fixed various crashes
Replaced triangular "fancy" cursor with hand-shaped "fancy" cursor
Fixed a bug in the final battle where enemies who reached an unoccupied alternate end point would damage the main character immediately instead of turning around
Fixed incorrect shade background in bonus menu
Avoid insta-clicking bug in party menu with controller
Fixed broken tutorial in party menu with controller
Fixed invisible characters in party summon menu bug
Fixed "phantom fireball" bug on crystal explosion
Fixed bug where "use same party formation as last time" would allow you to summon characters on top of crystals
Patch 2.1.1b (07 December 2016)
Added controller support
Fixed performance bottlenecks
Fixed various crashes
Added soft keyboard overlay for gamepad text input
Initial stab at Japanese/Korean soft keyboard input for those locales. (Could be totally wrong! Please provide feedback if you can)
Fixed incorrect wave count bug in endless battles
Fixed bug in overworld where you could click on off-screen battles
Fixed unselect defender on select bug
Fixed journal crash when resolution is small
Fix glitch with some HP bars
Fixed tileset glitch at desktop resolution
Fixed missing lines in cutscenes
Dropped support for 32-bit Linux, 64-bit only from now on
Patch 2.0.8c (22 July 2016)
fixed: a minor visual annoyance in the party menu (spells like lightning had stats of "0" even though they still worked properly)
Patch 2.0.8b (21 July 2016)
Added the OpenGL version of Defender's Quest (Windows) that uses OpenGL rendering instead of ANGLE. Any players who experience driver or compatibility issues with the normal windows build can try this instead.
Fixed skill upgrade green numbers & missing stats
Fix infinite white screen bug in ET battle
Fix typos in tips & the journal
Fix sneaky video button in battle via accessibility
Fix too long names in redesign menu
Fix missing dialogue images in ET battle
Fix offset icons w/ bad tooltips in enemy status effect preview
Fix bleed effect visual
Fix post-ET puppet show
Make ET's dark heal spell look different
Localization:
Add goodies/mod files
Fix German journal
Fix many (but not all) text overflows
Fix some English typos
Update Spanish text
Lots of other things
Fix untranslatable text files
Fix untranslated text in many screens
Fix problem with spell icon text in non-English locales
Fix "book of blood" + "zap" spell insta-murder bug
Fix untranslatable reward text in map preview
Fix untranslated tutorial/dialogue
Fix crash
Hide level of certain bosses
Fix "upgrade all weapon" achievement
Fix stat boost special for certain items
Show numberical value of enemy "barrier" stat (ET)
Patch 2.0.7a (08 July 2016)
Show high scores in bonus level previews
Fix scaling for original art mode in shops & you got screens
Fix book status effects, should not apply to bosses
Fix phantom cutscenes on beating "The Way Out" & restarting
Crash guard in party screen on skill assignment
Fix status effect icons in battle defender menu
Fix Achievement Popup timing bug
Fix Achievement location in battle
Fix Achievement pop-under bug
Fix range preview boost artifact on deselect
Fix furious end book
Fix mute button inconsistency
Fix "double evni" upgrade/equip bug
Fix item tooltips for defenders in battle
Fix status effect offset in defender menu
Fix mcguffin health bar on failure not @ 0
Right click now unselects spell, defender, enemy, etc.
Fix rare crash with swimming enemies
Fix retro art equipment icon artifact in party/reward menu when nothing is selected
Patch 2.0.6b (06 July 2016)
Fix crash when pressing battle hotkeys in a pop up menu
Patch 2.0.6a (06 July 2016)
Fix crash associated with battle numbers
Patch 2.0.6 (06 July 2016)
Fix NG+ achievement mixup with endless modes
Fix ice mage parallel ice shard bug
Increase ice mage orthogonalization
Fix "idle healer" bug
Fix E.T. health bar display bug
Fix vs_type bug in Archshepard Stave & The Beast's Weapon
Fix bonus progress display
Fix "strange symbol" display in foreign locales
Fix save slot time display
Make "flashing effects" on by default
Fix "Error Sheep" appearing in NG+ boss battle
Minor cutscene fix
Patch 2.0.5c (01st July 2016) Performance:
Optimize pathfinding
Kill memory leak
Make sure projectiles are properly destructed & recycled
Make sure shadows are properly destructed & recycled
Make sure HP bars are properly destructed & recycled
Make sure effects are properly destructed & recycled
Make sure enemy wave blocks are properly destructed & recycled
Bugfixes:
Fixed a crash bug on beating bonus levels
Fixed crash bug with mods
Crashdumper will provide a helpful notice on crashing
Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps).
Added safer file saving (gracefully prevent crashes if file permissions forbid saving)
Added warning if game cannot autosave
Fix crash in mod interface
Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged)
Fix some random crashes
Make sure battle layouts are preserved in imported saves
Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag)
Patch 2.0.4c (24 June 2016)
Fixed major memory leaks in battle
Fix jumbled spells in "sorceress" sidequests
Fixed false New Game+ message when getting the alternate ending
Added renderer information to title screen (left side)
Fixed crash on late-game NG+ boss battle in the Spanish localization
Added Windows XP support (GL build)
Patch 2.0.3a (23 June 2016) 2.0.3a:
Optimized tooltips (shouldn't cause a pause when drawing anymore)
Optimized healer (square) range previews with the same trick
Optimized circular range previews
Optimized menu health bars on the side panels
Optimized status effects & AOE attack effect sprites
Optimized collision logic
2.0.3: Achievements:
Fix wrong 100% progress indicator on locked achievements
Fix the false achievements for equipment related stuff
Added ability to undo achievements one by one (hover on the achievement icon in the achievement menu, then click the X) in case you want to reset one b/c of the previous bug
Fixed some issues with paths & saving related to achievements
Performance:
Made battles a lot faster and use less memory (as far as I can tell)
Patch 2.0.2a DX (20 June 2016)
Fixes "transparent menu scrolls" / "hard to read text" in resolutions > 1080p
Fixes broken "slow start" and "slow end" books (ie, "enemies being pushed off the map at start" bug)
Fixes crash in the credits screen
Patch 2.0.1b DX (17 June 2016)
Russian/foreign-language characters in your user directory should no longer make the game explode
Fix null error when using "use cheapest technique" targeting error
Fix "scale must be >= 0" error
Fix fail penalty actually being a bonus
Removed F2 instavictory cheat key accidentally left in
Fix bug where characters not yet found in NG+ mode would prevent them from being usable in regular game once NG+ was started
Updated the credits with DX contributors (more to come)
File Dialogs should not crash anymore
The correct save path should be respected
Locale choice should be saved
Fullscreen options should work much better now
You can now pick any window size up to and including your fullscreen resolution (this means the biggest window might be slightly too big, but it seemed confusing to some people why they couldn't pick 1080p if they had a 1080p screen)
Fixed crash in party screen for users playing in ultra widescreen
Fixed lots of crash bugs
NOT yet fixed, but coming soon in patch #2, Version 2.0.2x:
Better 4K resolution support (the "transparent scrolls" bug)
Bugged / fake achievements
Slow End / Slow Start books causing monsters to be pushed off the map
Enemies "cheat" on bonus levels in original art mode + resolutions higher than 800x600
Performance issue for some users (most users say performance is good)
(And a few others)
Patch 1.1.52 (07 January 2016)
Polished up Italian Translation
Added complete French Translation (marked as BETA for now)
Fixed various glitches in UI related to translations
Patch 1.1.50 (13 October 2015)
Adds professional Spanish Translation
Adds volunteer Italian Translation
Fixes visual bug with achievements:
Previously, when you got any of the "hero mode" achievements, recruiting a generic character afterwards would make the achievement appear unearned in the in-game interface. It was still marked as complete in data, but it seemed like it was no longer achieved in the menu visuals. This is now fixed; at the very least it should not happen anymore in the future, and it might even retroactively fix the issue for certain players.
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