Fejlesztő: Slitherine Ltd. (303)
Ár: $23.99 $39.99 -40%
Rangsorolások: 0 
Vélemények: 0 Vélemény írása
Listák: 0 + 0
Pontok: 0 + 27 (4.1) ¡
GOG Store

Ismertető

Field of Glory: Empires
Civilizations come and go; common men and kings they get covered by the dust of time in the same way. Monuments and wonders crumble under their own weight. But the cultural legacy is not bygone. Stories and tales about ancestors and their deeds pass through generations, the old knowledge is not lost forever. Soon, new societies, new kingdoms, new civilizations rise from the seeds of the ones which predated them. Decadence is not the end.
Will your legacy stand the test of time?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.

Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Expand your dominion through wars of conquest and make your culture a beacon of light, but be careful though. The risk of Decadence is not trivial. Many civilizations have collapsed for not having seen in time the signs of impending crisis. The older your empire, the more challenges will lurk in the shadows. Just expanding your borders without carefully shaping your form of government and culture won’t be the wisest of strategies.

Manage your Empire on a scale that fits you: adjust all the details of an important region, form provinces to oversee your growing realm.

Construct buildings to enhance your army, the life of your citizens, and the economy. Establish and grow a trade network of goods and resources.

The battle system is not just about who brings the larger force. Army composition and understanding the strengths and weaknesses of you and your enemy are decisive, so is choosing wisely the battlefield and the general to lead your troops.

And, if you want even more direct control, Field of Glory: Empires lets you export and load your battles into Field of Glory II and then load the results back into Field of Glory: Empires!

War is decided not just by battles though, but also clever manoeuvres. Simultaneous (WEGO) turn resolution means thinking ahead to intercept – or to escape! – enemy armies will be essential. Field of Glory: Empires offers a living world where every decision has an impact on every actor.

And once you think you are ready to be challenged, play against real opponents in one of the largest asynchronous multiplayer system ever created.
Több ↓

Képernyőképek

#1. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#2. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#3. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#4. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#5. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#6. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#7. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#8. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#9. Field of Glory: Empires (GOG) Által: Slitherine Ltd.
#10. Field of Glory: Empires (GOG) Által: Slitherine Ltd.

Videó

Újdonságok

  • Változat: Windows
  • Frissítve:
  • Update 1.3.4.0 (9 September 2020)Fixes

    Amphora Fabrica fixed

    Forced march decision fixed

    Administrative Burden was always greater than expected, because it also factored in the income of the new turn

    Fix to a message about slave dispatching

    Fix to a minor bug cancelled interception

    Fixed a few typos
    Quality of Life and UI improvements

    Loading game is three times faster than before. Can now load really late-stage games much more easily.

    Clicking on a trade good in the trade panel will show it specifically on the map.

    Unit Maintenance cost shown in detailed tooltip

    RGD button bounces until player clicks on it once or plays a decision.

    Conversion chance is shown in the ethnicity tooltip (if absent, then the ethnicity is made only of slaves)

    Added more shortcuts: overlays now mapped to 1 to 7 then SHIFT 1 to SHIFT 7. Can switch between region and province with CTRL-SPACE

    100% healthy units will have a bright green triangle on the Unit Panel, different to other healthy units (66-99%)

    Added a message when a new herd is given to nomads’ nations

    Provincial capital shown in the region panel.

    Fix in overlay ♥♥♥♥♥ building slots' where idle regions not part of a province would never show
    Various rules change or improvements

    Distance is now a factor when checking who trades with who

    If you have two identical main capital/palace buildings, then one will be removed, even if you are within the limit of the number of capital regions.

    The last possible mission will still deprecate now, removing the oddity of seeing a negative turn number.

    Ships can't be deployed on land

    Ships are now ignored in case of land battles but don't prevent exporting to FOG II

    Population boom event restricted to regions with 75+ loyalty

    Increase in combat stat from decision 'motivate troops' factored if exported to FOG II

    Modifier added to a region will reset the current timer if the modifier was already present (previously the new one would be ignored)

    In transactions, AI will value a region which is one of its objectives more highly

    Persian usurpers in the DLC campaign won't have access to Immortals anymore

    Persia staging tweaked.
    Setup and data changes

    Immortals have money Inc +50% but are not national unique anymore

    Units exported in FOG II now get +5% quality and +5% cost if they have an equipment (armorsmith etc.)

    Kartli fortress bonuses (special unique fortress for Kolchis) were wrong

    No more Celts as provincial units in Galatia when playing Campaign 550 BCE

    Epiteichismata can be disassembled

    Carthaginian Sacred Band fight centered in all terrains

    Elephants deployment revised in bad terrain

    Fix to elephants recruitable in Epirus region

    Hellenes friction: Penalties toned down depending of number of owned regions for Athens and Sparta

    DLC: Egypt now has Egyptian names for generals
    Compatibility

    Compatibility with games in 1.30+ version: Full

    Before this point, most of the features would work, but we don’t recommend continuing multiplayer games.
    Update 1.1.0.0 (24 February 2020)Balance and tweak to diplomacy

    Declaring a client state does not prevent getting regions from them

    Allies loiter less in your home territory

    Can't get ships from the 'Give Special Units' diplomacy clause

    Validating a transaction returns you directly to the intro Diplomacy panel

    One-sided transactions will either increase (gift) or decrease (extortion) relationships

    AI will propose many less transactions

    AI Allies capturing a region formerly owned by another nation (legitimate owner in advanced diplomacy) will give it back immediately

    Can enter regions of a nation with whom you have a peace treaty (allows evacuating your army when stranded) – Human player only.

    If all your capitals are besieged (or lost), severe penalty during peace treaty

    You can now demand regions owned by the vassals of your enemy

    Having hold of an enemy region when making a peace deal makes the region cheaper

    AI Vassals don't give back regions to human overlord anymore

    AI more reluctant to be absorbed or client-state if the other nation is not bigger

    AI will value more money, metal or manpower if it lacks some, and value less if it has enough

    AI less interested in trading units if not enough money

    Small factions will be much less prone to send transactions (less spamming)

    Explicitly name winner and loser factions in clause tooltips

    Region Clause: Lowered significantly cost if at war

    Give Units Clause: Can only be done if neighbor (sea-neighbor ok)

    War control gives less penalty

    War exhaustion triggers more rapidly (emphasis on wanting to make peace faster)

    AI will want to make peace faster as War Exhaustion accrues

    AI will not propose a cooperation during a bargain if already allied

    AI will only demand or accept the Relinquish objective clause if neighbor

    Validating a transaction returns you directly to the intro Diplomacy panel

    Additional texts for Diplomacy (FRE SPA GER)
    Other changes

    Added the Sacred Estate building, an improvement to the worship place with a special effect (GC310 has some in Egypt, Armenia, Media)

    Objectives show the turn they were given in nation panel

    Sinope harbor position nudged east

    Gaining a slave in battle might mean losing a population in the region

    Updated quotes and hints, courtesy of Neilbala the Brythonic King

    Fix to Armenia having too many levied units

    Dynamic objectives can be given according to more criteria

    Food stockpile never goes below zero

    Periplus not given if you own the region

    Too big World Factions groups lose 10% of their units per turn (depending of AI level)

    Fixed overcrowding tooltip which was erroneously mentioning region terrain and not city terrain.

    Rex Custodiae can now be built from a Palace building (if CL 3)

    Nomad herd don't have cattle as a bonus anymore

    Fix to a typo in Ptolemaic Egypt gameplay text

    Units: war elephants now provide 2 support values

    An old objective won't be phased out if you own a region adjacent to it

    Fix to Stoa bug

    Added translation for French, Spanish and German.

    Mercenary decision has a 500-money prerequisite

    Kolchis / Armenia missions fixed and tweaked

    Debts modifiers added after gain back factored in

    Updated Empires DB archive

    Compatibility notes 1.06 to 1.1.0 100% compatible Previous versions It is advised to restart a game
    Update 1.0.6 (04 December 2019)EXTRA MAJOR CONTENT

    Kolchis setup revised, with 8 Missions to perform.

    Armenia gets 3 missions, 3 new custom buildings and an extra unit.

    Government Aging and Progress UI (access it by clicking on the government button, nation panel)
    GAMEPLAY and SETUP (improvements and fixes)

    Smarter dynamic objectives

    Fixed issues with Builder Guild and late wonders

    Added exclusivity to well and irrigation canal

    Fix to tools factory

    Fixed hospital chain of buildings

    Fixed Babel Tower modifier not properly given

    Capital region food need for growth increased

    Brigantes now have Tin resource, not lead.

    Caucasian ethnicities don't have access to phalanxes

    Tweaked pop growth formula - harder to get really big population

    Fixed issue with Hunting Grounds & Master Hunter

    Military buildings have greater importance in max metal and manpower stockpiles

    Deficit spending and modifiers – the bigger the deficit you run, the higher the penalties!

    Fixed Sagittarii not provided to Rome in some cases

    Improved how the game determines who is defending (outside of assaults)
    AI

    AI will have less animosity against the legacy leader.

    Slightly less AI ship building

    AI doesn't snatch a siege from player
    UI

    Government Aging and Progress UI

    New reports tab for ongoing mission(s)

    next region shortcut: ENTER, next idle region shortcut: SPACE

    Changed colors of a few provinces

    Make T hotkey behave exactly like the trade tab button

    Show leader portrait with red skull overlay at end of battle if they died.

    Update ledger when cancelling construction

    Fix stockpiles not initially showing current expenses in recruitment
    Other

    Various engine optimizations and speed up

    Display error when failing to save game
    Update 1.0.5 (10 October 2019)GAMEPLAY (improvements and fixes)

    Fix to population growth penalty occurring in all regions

    City garrisons revised and improved in diversity

    Fix to resource cap being applied before upkeep

    In balanced difficulty, players don't pay extra upkeep from veteran units or rare units (with Money Increase Cost)

    Max stockpiling of metal increased by 50%
    AI

    AI Dogpiling against player reduced a lot in balanced difficulty (easier game)
    UI

    Dynamic route coloring option (see the Options Window to activate it)

    Supply overlay: Seas adjacent to a friendly coast show in blue

    Fixed legacy from regional culture being overreported in UI for AIs

    Show top legacy producing buildings in wonders tooltip on legacy panel

    Added sort by Human Players to Faction, CDR, and Legacy ledger pages
    BALANCING & SETUP

    Elephants can now be recruited more easily (in particular by PTO)

    Roman Fort can now only be built by Roman

    Rome Civil War: less chance and longer delay between two in balanced difficulty

    Rome early legion & Alae quality slightly lowered when exported to FOG II
    Various adjustments

    Rome: Tiberus: +1 Random Commerce Building Campania: +1 Random Culture Building

    Campania (Rome): + Market

    Initial equipment stockpile: 80>105

    Sparta: +Harbour + Flax Field +1 Citizen - Laconia has now an iron resource

    Syracusae: + Crafter District

    Saguntum: + Random Commerce Structure

    Armenia: +Market

    Byzantion: +Crafter District

    Carthage: +2 Citizens, + Random Commerce Structure

    Oea (Leptis Magna): +1 Citizen

    Septa: +2 Desertic Slaves

    Epirus: +3 Populations, +2 Random buildings, +Farm (in mountains), +Harbour

    Nestus (Lysimachos): +2 Hellenic Citizens, +1 Balkanic Citizen, Walls

    Orcadia (Celtic Indep.): +Cult Site

    Dacia: +1 Citizen, +1 Slave

    Dacia & Getea can now recruit Balkanic skirmishers

    (Reminder: Dacia can still recruit slingers, but you need to conquer Agrianes)

    Dacia starts with 4 Balkanic skirmishers and no Thracian slingers

    Getae starts with 4 medium infantries and 4 skirmishers

    Byzantion can recruit Thracian slingers

    (Reminder: Macedonia can recruit them at CL 3)

    Seleucids: Babylonia: Paved Road Carmania: Oil Mill Uxia: Marble Mattianus: Road

    Antigonos: Osroena: +Potter's Workshop - Market + 1 Random Commerce Building
    Update 1.0.4 (26 September 2019)Very important

    Military Buildings overhaul (see below dedicated paragraph)

    Cavalry overhaul: in some terrains part of the battlefield is for cavalry only

    An army with a leader can attack with a 'Retaliate Expedition' order that will make them not conquer the region (and still fight the enemy)
    Important

    Abandoning a region now costs legacy, no aging (tied to population amount)

    Administrative Burden increased for developed nations (approx +10% to +30% increase depending of context). See also new manpower and metal cap from the Military Buildings overhaul.

    Sudden Death Victory (winning instantly by having the proper legacy ratio) needs now 100 turns before being evaluated, not 50. New quick game option!

    Objectives can be given dynamically too

    Regions have 4 steps in culture generating Legacy

    Distance to center split in 4 categories for better deployment in battles (e.g. HI in wood is not dead center, mountainmen are more central in mountains, etc.)

    Regions with a small initial population will have hard time grows past a certain level.

    Conversion rate reduced by one fifth

    Foreign citizens generate one third less manpower

    Free Unit Upkeep is now limited to 20 money, 5 metal and 5 manpower per unit

    Inflation cost in money is now factored partially in upkeep
    Other

    Archers get a specific deployment priority in battles (after militia if the front must be filled, but before if in the rear)

    Fix to moving capitals

    Minimum garrison defending an independent region down from 6 to 3

    A client-state will stop ongoing wars not also involving his protector

    If in money deficit, only half of it removed per turn, with a minimum 100 money of debts removed

    Fix to a loyalty bug for national citizens - slightly easier now

    If you have too many of the +5% global commerce structures, you risk losing money

    Fix to regional harbor used for transportation not always the best one

    Mercenary decision won't pick slaves as a valid mercenary army

    Absorbing a nation provides no legacy from it.

    Health cap (of 65%) not applied to events tests (Pop boom, plagues and epidemics)

    If possible, a new unit will appear within a city wall, not outside

    Armies that can't retreat are always destroyed

    A besieged region can still build a structure (with penalty). Prevent unwanted reset of important buildings under construction.

    Famine in regions thrice as hard as before (regarding population loss)

    Rulers in decadent nations degrade their health faster (from 'unhealthy life style')

    Tyranny modifier bug fixed

    Slave decimation further upped in case of revolts (1 per 3 units raised)

    Fix to abandon region not working if another nation had an army

    New option (MP compliant): Quick game. Win with a 2 to 1 ratio in Legacy (not 3 to 1)

    Slaves will never be put in commerce or culture (governor AI)
    Military buildings overhaul

    Military Expertise modifier appears if you have not enough or a lot of military buildings in your nation (comparison is made using sum of buildings tiers versus regions amount)

    Max Metal and Manpower have a cap partly based on Military Expertise

    In a province, each military building providing XP will give half its amount to capital region, within a limit of 25 XP and 2 extra levels.

    Rebate in building cost also given (at a 50%) from buildings in all regions of a province.

    Autogarrisons get bonus XP from the sum of military buildings tiers, either in their region or the full province (Stronger garrisons with proper structures).
    AI

    AI has much more chances to propose peace if without any region

    AI is slightly more interested in building high tier structures

    Rome as AI in higher diff gets some free legion camps

    In higher difficulty, AI more prone to war against legacy leader

    More sensible DOW evaluation for AI – also now factors relative economic advantage

    AI will build more ships

    AI will never build ships in lakes

    AI fleets will intercept more

    AI fleets will escort more

    AI boarded units will be much more prudent

    AI will have Increased interest to unblockade harbor

    Province AI builds more structures

    Structure valuation refined (more high tier buildings, handle better specifics functions)

    AI Ally can give back previously owned region

    AI vassal can be fully absorbed if having a last surrounded region

    AI can reply or propose peace even without region

    BALANCING & SETUP

    Lalandia and Seladia regions names reversed

    Judea Barrack can recruit HI

    Provincial units from Gaetulia, Mauritania (occ. and or.) and Numidia are now Light Cav with extra perks

    Farm and flax field slightly changprovince.ia objectives spaced more (too bunched, leading to easy progress)

    Light infantry from various ethnicities get the Agile modifier (+1 attack in wood or hill)

    Heavy Infantries cost +1 metal in upkeep

    Added naval interdiction link in Mesembria

    Druid Covenants tweaked (weaker standard version, stronger specialized version)

    Imperial Roman Legion decision won't be given before being an Empire

    Owning the Archimedes Workshop provides (permanently) a new type of unit (which acquires a new ability at elite level)

    Balkanic Mercenary Infantry is now the Dacian Falxman (hit harder but not protected against ranged fire)

    Hierasia provincial unit is now the 'Bastarnae Warrior' and is a Dacian Falxman (dmg+ prot-) with Mountainman.

    Tisiae provincial unit is now the 'Iazygian Lancer', a cataphract with extra speed and flanking.

    Dacia inferior provincial unit is now the 'Rhoxolani Cavalry', no change in stats (extra attack and effectiveness compared to regular Hvy Cav)

    Sparta starts with Hoplite Infantry and get access to Phalanx Infantry in Civilization Level III (Kleomenes III reform)

    These two units gain the Besieger trait. Phalanx loses extra hit though.

    Silver Shields are closer in profile to the Hellene Phalanx but better.

    Roman Archers (Sagittarii) are now added with the Imperial Legion reform

    Fixed: Tar Deposit could never be built (added to Tanis initially)

    Large quarry bonus resources now give an extra 2 money each

    Military Store upkeep down to 2

    Granary does not require a farm anymore, but will be proposed rarely except if you have grain nearby

    Tarentum (Greater Greece) now have a land army

    UI-QOL

    Right hand modifications precision level is an option (5 possible choices)

    Correct tooltip feedback when can't build an unit in a province

    Close nation panel and select region when selecting an objective.

    Show count of stacked modifiers on nation panel.

    Next and Prev Idle Region buttons.

    Attempt to more clearly show that structure bonus income is included in the income

    More detailed provincial loyalty tooltip. More attention to revolt risk.

    Added Trade Income and Accumen to Ledger.

    Changed faction trade income to be net.

    Added anti-aliasing option to options UI
    OTHER

    Various engine speed up

    Experimental extended font support.

    Several Multiplayers fixes

    Display a different message when potentially responsible for a PBEM data mismatch, and give an opportunity to exit and fix the issue without playing a turn.

    Fixed error playing a custom scenario in PBEM
    Saved game compatibility

    This patch is mostly compatible with ongoing games, with a few things to know and understand: (1) Because objectives can now be given dynamically, they will be all reset when you start your turn (without token losses!). They will then be added progressively each turn, often with variations compared to your previous allocation. (2) Because there is now a new rule slowing down regions which were underpopulated historically, you might see a large slowdown in growth in your most populated regions. (3) The option ‘no dynamic burden’, which was never used (from our internal poll) has been replaced by the ‘quick game’ option. If you were playing with ‘no admin burden’, then you are now playing a quick game. But chances you were not …
    Update 1.0.3 (31 July 2019)GAMEPLAY (improvements and fixes)

    Mercenary decision won't pick slaves as a valid mercenary army

    Cotton Field structure can now be built again (Egypt and India)

    You can abandon a region which has the 'Under Conquest' modifier or is pillaged. It costs one government age per population as a limiter.

    Rebels conversion to a reborn nation won't happen in contested regions (fix some issues)

    Units in neutral territory can be moved away toward closest friendly region (up to 6 regions distance)

    When a region rebels, garrison is mustered, and you keep the walls.

    Slave decimation in case of revolt is one slave pop per 5 units raised (was 10)

    Can import or export up to 24 (each) different trade goods per region

    New Capitol building provided for free at all difficulty levels

    Fix to Judea temple decision could cause a crash

    New buildings and tweaked buildings (geared toward easier crowd control):

    Olympic Games (World Wonder, restricted to Hellenes nation)

    Tabularium (National Wonder, restricted to Italic ethnicity)

    Naumachia (gladiator games on water)

    Pleasure District (National Wonder) loyalty 25>30

    Coliseum, Circus Maximus (World Wonder) loyalty 50>60

    Circus, Racing Track loyalty 30>40

    Prison loyalty 10>15

    Fix to an improper evaluation in the 'Support Science' decision

    A region already defined as the main capital should not move to another region.

    Fix to Provincial units, if different per civilization level not given properly (e.g Galatian Hvy Inf.)

    DOW probability lessened and use extra factors.

    An enemy can't steal anymore a region only defended by an ally

    Provincial capitol will move to the correct region

    Ensure that auto garrisons raise against invasion and post-battles checks

    Fix to 2 late wonders not added properly (again)

    All nations are 'switchable' once they appear on the map

    2 fleets made only of transports won't attack each other.

    Transported units don't skirmish or evade.
    AI

    Will merge more often weak groups

    Allies should loiter less in other territories

    If under severe threat, will favor grouping and defending around capitals
    BALANCING

    Master Fletcher can improve skirmisher ranged attack (provided it is not 0) and provides 5 XP

    Slightly bigger bonus for Peace chance from war duration

    Population with 2 or 3 unrest (was 2 only) are green in the region panel

    Heavy Infantry balancing (for non clumsy HI):

    Scots now have +15% "Money Increase cost"

    Rex Custodiae will cost a bit more (Are unique so not exploitable)

    Lin Teata will cost a bit more money but less metal, thematic with their gear (Are unique so not exploitable)

    Britonnic, Goths, Galatians, Pictish, Dacians provincial heavy infantries: They retain their excellent stats, but cost more in manpower and "Money Increase cost" is now 35%, not 25% as others prov. units.

    Brythonic infantry has the besieger effect

    Removed Phalanx from CAR

    Roman Fort and Limes can be disassembled

    Slave Market decision given more often (+50% frequency)

    Carthage initial treasury increased (1500>2500), friendlier neighbors.

    Mauretania hold on most regions removed

    North African nations don’t get cameliers until Imperial Level.

    Removed ahistorical phalanx to some nations.

    Rome objectives slightly more spread out (and far reaching)

    Cavalry balancing:

    Heavy Cavalry and Cataphracts now place themselves between HI and MI and gain +1 hit point

    War chariots get +1 hit point

    Companions get +1 effec

    Castrum Equitatum works for Med Cav too
    UI-QOL

    Remappable hotkeys for common panels (K diplomacy | Nation panel | Ledger | Build structure | Unit recruitment | Trade panel)

    Added diplomacy button to UnitPanel, can contact a nation without territory.

    New context and gameplay texts for Rome and Epirus in Pyrrhus scenario

    Move camera to an army location when selecting a faction with no regions in diplomacy panel.

    Show recruitment spending as spent rather than part of the delta on faction bar and military recruitment tab.

    Army display options: Unit Count, Combat Power (as before), Categorized

    Fix to missing title in the 'one of the Civil War Warning' for Rome

    Upgrade buildings show as slot usage zero

    Fixed ambiguous or misleading UI behavior when ordering intercepts.

    Leave Trade Info open when switching Region Panel tabs

    In structure info and construction, moved description to the right; modifiers, unlocks, and misc stats to the left.

    Show Ally Battle option (default off).

Ár

  • Ma: $23.99 $39.99 -40%
  • Minimális: $23.99
  • Maximális: $39.99
  
Árak nyomon követése

Fejlesztő

Pontok

0 ☹️

Rangsorolások

0 ☹️

Listák

0 ☹️

Vélemények

Legyen Ön az első, aki felülvizsgálja 🌟

További információk

Field of Glory: EmpiresField of Glory: Empires Rövid URL: Másolva!
  • 🌟 Megosztás
  • GOG Store

Akár ez is tetszhet

  • -50%
    • Field of Glory: Empires - Persia 550-330 BCE
    • GOG Játékok: Stratégia  Által: Slitherine Ltd.
    • $7.49 $14.99 -50%  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 4 (4.2)  Változat: Windows   This DLC showcases the lightning-fast ascension of Persia from a humble kingdom to one of the largest empires history has ever known. Initially, as Cyrus the Great, you ll have to ...
        ⥯ 
    • Empires: Dawn of the Modern World
    • GOG Játékok: Stratégia  Által: Stainless Steel Studios
    • $4.79  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 164 (4.2)  Változat: Windows   From Middle Ages through World War II, Command battles with an amazing array of historic troops and abilities - over land, sea, and air. Lead 7 civilizations; fight 3 campaigns; ...
        ⥯ 
    • Empires of the Undergrowth - Exploding Ants
    • GOG Játékok: Stratégia  Által: Hooded Horse
    • $3.99  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 0 (3.0)  Változat: Windows/Linux/MacOS   Exploding Ants expands your arsenal across all game modes by introducing two powerful new species to the battlefields of Empires of the Undergrowth one for the termites, and one for ...
        ⥯ 
    • Imperial Glory
    • GOG Játékok: Stratégia  Által: Kalypso Media Digital
    • $2.49  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 75 (3.6)  Változat: Windows   It is a time of war in Europe. Driven by new ideas of Enlightenment, the hearts of men and women across the continent are inflamed with dreams of freedom and glory. Antagonism between ...
        ⥯ 
    • Space Empires Complete Pack
    • GOG Játékok: Stratégia  Által: Strategy First
    • $16.99  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 0 (4.3)  Változat: Windows   If you already own Space Empires IV Deluxe in your library, Space Empires Complete Pack will be available to you 60% off in checkout! Space Empires Complete Pack is a compilation of ...
        ⥯ 
    • Circle Empires
    • GOG Játékok: Stratégia  Által: Iceberg Interactive
    • $1.79  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 40 (3.7)  Változat: Windows/Linux/MacOS   The Circle Empires universe is made of interconnected circles, each containing loot to plunder and foes to defeat. You are the god-like leader of your tiny kingdom, hungry for power. ...
        ⥯ 
  • -75%
    • Heroes of Annihilated Empires
    • GOG Játékok: Stratégia  Által: GSC Game World
    • $1.99 $7.99 -75%  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 66 (3.8)  Változat: Windows   The spectre of war is looming over the world of Atlans. The young and courageous Elven ranger, Elhant, must gather an army to prevent his people from being damned by bloodshed and ...
        ⥯ 
    • Age of Wonders 4: Empires & Ashes
    • GOG Játékok: Stratégia  Által: Paradox Interactive
    • $15.99  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 0 (5.0)  Változat: Windows   Fuse magic and steel to create mighty weapons of war in the Age of Wonders 4: Empires & Ashes expansion. Ravage the realms of the Godir with the brutal Reaver culture, and besiege ...
        ⥯ 
  • -55%
    • Mortal Glory + DLC
    • GOG Játékok: Stratégia  Által: Redbeak Games
    • $4.85 $10.78 -55%  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 0 (4.4)  Változat: Windows   Mortal Glory leads you into a brutal fantasy world where gladiator fights are common entertainment and death awaits behind every corner. You will be tasked with forming a new team for ...
        ⥯ 
    • No Greater Glory: The American Civil War
    • GOG Játékok: Stratégia  Által: SNEG
    • $3.59  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 1 (4.0)  Változat: Windows   The year is 1861 and you are Abraham Lincoln... or Jefferson Davis. The immensity of this war dawns on you - the bloody battles and the conflicts over such issues as slavery, taxes, ...
        ⥯ 
    • Interstellar Space: Genesis - Evolving Empires
    • GOG Játékok: Stratégia  Által: Praxis Games
    • $7.49  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 4 (5.0)  Változat: Windows   The galaxy s patience wears thin. Time is running short and it can no longer abide the childish games of its inhabitants. Although its races may still be young, their time for play is ...
        ⥯ 
    • Fields of Glory
    • GOG Játékok: Stratégia  Által: Ziggurat Interactive
    • $2.09  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 8 (3.7)  Változat: Windows/MacOS   In 1815 Napoleon escaped from exile on the island of Elba, returned to France and made his way to Paris in triumph. His disbanded troops once again took up arms and flocked to his ...
        ⥯ 
    • Imperium Galactica
    • GOG Játékok: Stratégia  Által: THQ Nordic GmbH
    • $4.99  
    • Listák: 0 + 0  Rangsorolások: 0  Vélemények: 0
    • Pontok: 0 + 36 (4.7)  Változat: Windows   The Universe is yours... If you can handle it. You begin as a Lieutenant on a Destroyer, charged with restoring peace to a newly discovered sector. Scale the Imperial ranks and your ...
        ⥯ 

Akár ez is tetszhet

A AppAggben használható keresési operátorok
Hozzáadás az AppAgg-hoz
AppAgg
Első lépések - ingyenes.
Elfogadom
Bejelentkezés