開發人員: | Slitherine Ltd. (339) | ||
價錢: | $19.99 | ||
排名: | 0 | ||
評測: | 0 寫評論 | ||
清單: | 0 + 0 | ||
點數: | 0 + 7 (4.2) ¡ | ||
GOG Store |
描述

Take command of one of the continents of the world and prepare yourself for global nuclear conflict. It is your job to ensure the complete and total destruction of your enemies, while you do all in your power to prevent enemy retaliation against your peace-loving citizens.
Research and develop your nuclear arsenal. Will you focus on developing new technologies, or mass producing existing ones? It takes a true strategist to research and build a balanced force that can deal with a multitude of enemy tactics.
In ICBM, you can try out different strategies every time you play. Will you overwhelm your enemy with intercontinental ballistic missiles? Use bombers to deliver massive payloads? Or maybe use submarines to deliver nukes from the least expected locations? These strategies and more can all be used to ensure victory. ICBM has 20 unit types and 12 nuclear weapon types to use, plus 44 technologies to explore.
Take the time to carefully plan your next move, or just nuke your opponents as fast as you can. Increase the contamination speed for a swift and painless nuclear war, or slow it down for an endless nightmare. In ICBM, you can constantly adjust the game speed to your own pace.
Use diplomacy to gain strategic advantages. Share information, technologies or even the location of your nukes with your allies to wage war against common enemies. Be aware however that these alliances do not have to last and you might find yourself fending off attacks by your former friends.
Reduce micro-management by making use of the strike planner. Set up detailed plans in advance, targeting specific structures, units and cities and synchronise your ICBM launches to overwhelm the enemies defences.
Play with up to seven other players in multiplayer matches. Play in free for all, fixed teams or coop games, all while improving your ELO score as you climb the leaderboard.
Up for something different? ICBM comes with full modding support out of the box. Add or change maps, units, technologies, rules, graphics and much more.
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視頻
新功能
- 版本: Windows
- 發佈日期:
- Update 1.00.09 (4 March 2021)
Supported the .webp image format
Maps are re-generated into .webp format, significantly reducing the file size
Supported building the maps from the Slippy Map format, used by OpenStreetMap and and numerous GIS providers
Supporting restoring the segments from a packaged map
Fixed the problem with Tournament Info definition
Tournaments - you will not see "you can play with" until the Tournament is started
Tournaments - you will not see in the "you can play with" list the players that are having a match
Fixed the problem with Tournaments that led to automatic promotion of player into the next rounds before the Tournament even started
Fixed the problem with Tournament window size
If static mod name is not defined in the language files, the usual mod name is used
Fixed some memory leaks caused by disabling/enabling the mods
Update 1.00.08 (25 February 2021)
Specular highlight and Atmosphere glow are now configurable per map
Added global messages
Refresh button now appears even if no active games were found
Fixed the problem with random region assignments
Fixed the bug with incorrect team scores on the final standing screen
Fixed the bug with airplanes stuck in the air when attacking a city and more than one missile available
Fixed the bug with airplanes stuck over the city during No Nukes period
Fixed the bug with ASATs sometimes not engaging satellites
Fixed the watermap generation crash
Added the support for Tournaments
Some performance improvements for the long Peace Time games
Added the Night Map mode
Added support for 32:9 and 3:2 aspect ratio monitors
Update 1.00.07 (17 February 2021)
Significantly improved the map loading time
Added support for the high-resolution map textures (up to 128K resolution)
Added support for the "regional maps", including camera restrictions
Added the "Shore" AI placement type
Fixed the visibility problems with AWACS aircraft
Added the support for high-precision pathfinding maps
CanAccessGlobalStorage property now functions, it is default for all Ground unit types
Added ResupplyRange unit property, that allows units to give access to global supplies to other units
Now the scrolling speed can be configured separately by mods for the main scrollers. Use AdditionalElements.txt, after the elements themselves, you can place the keyword "Scroller " followed by one of the following ID: TechTree, AvailableUnits, ConstructionUnits, ConstructionQueue, InfoPanel, General; then followed by the floating point multiplier to increase or reduce the default scrolling speed.
Added "CanRetarget" property to missiles (No by default) - meaning the missile can select a new target when the original is destroyed
Improved characteristics of SAMs and Mobile SAMs
Update 1.00.06 (25 January 2021)
Fixed the bug with non-checking potential hits against missiles if only type-specific targeting is specified in the missile type
Fixed some performance issues
Fixed the problem with AI SSBNs submerging before firing
Update 1.00.05
Fixed the 4 corners map - no crashes anymore
Fixed the crash when AI is not able to find its target
Added possibility to delete Icon and RoundIcon for UnitType
Added possibility to set CanBeUsedAgainst "type" - for the specific defined Missile Type or Unit type, not general types.
Fixed incorrect predicted elevation and position for ballistic missile
Fixed incorrect drawing angle for missiles that target satellites or high flying missiles
Added the Trajectory settings to the missiles
Added "Requires" setting to the mod description section - meaning this mod is Dependent on another mod. This also automatically adds "After" directive.
Now the position of destroyed/disappearing units are stored in journal events, so when you click on the event in Journal, the camera goes to the last known position
Better vertical scaling for the Technology descriptions
Fixed the bug with incorrect loading of modified AI Groups and AI Plans
Fixed the bug with AI Cache generation for the maps like 4 corners, where some factions own very big water spaces
Added the "Limits.txt" file that configures the limits of values used when changing the match settings
Slave units are not the Strike Plan targets by default
Strike Planner now tries to select the cities with bigger population even when all of them give close to 0 points
Late-game performance significantly improved
ICBMs are now more difficult to intercept
Heavy Rockets are now dependent on Thermonuclear, not Boosted fission
SSBNs are a little cheaper
SLBMs are more difficult to intercept
Excessive missiles in the unit's storage are now automatically returned to the global storage when possible
Supported the "Elevation" property for aircraft
Fixed the visibility bug for the missiles that are too high to be detected at some part of their trajectory
Added the possibility to launch slave units from the patrolling units
If the slave unit cannot be dropped at the selected point, the order will not be added
Fixed the bug that was preventing from having only one warhead on MIRV
Fixed the hit check for the fire-by-area anti-missiles (nuclear ABMs)
Enabled independent targeting for MIRV heads (targets are selected automatically from those close to the principal target)
Enabled control of the MIRV splitting algorithm - by percent of the path or be minimal distance to target or both
Added possibility to have splitting heads for non-ballistic missiles
Added "DecayTimer" property for units (in ticks)
Added "CanBeBuilt" property for units and missiles
Added "AvailableFrom" property for technologies, to give the possibility to disable certain technologies before some predefined in-game time
Fixed the "AffectedBy InRange" parsing
Added "TargetInPlanner" property for units. It is Yes by default for non-slave Ground, Naval and SubWater units and No for other units
Strike Planner window now automatically adjusts its width to fit more than 18 targets and more than 8 attackers
Bombers now carry only one nuclear bomb/ALBM
Added "AutoRepair" property to the units, default to Yes
Fixed a bug with the "Select Best Config" option for Missile Silos
Added properties CanCarryUnit, HangarExit, HangarMaxLoad, HangarSpaceRequired
Added the possibility to board and unboard units
If HideLink used for some technology, the hidden link is not listed as the "Also Required"
UID counters are auto-restored
AutoRepair property is now of floating-point type
Warheads now retain the target after splitting, if the target is movable
Fixed the bug with the AI Submarines remaining surfaced
Fixed the bug with Autodeployment timeout still flashing even if auto deployment is switched off
Update 1.00.04 (10 December 2020)
Fixed the faction name in the alliance window
Added the "ObsoleteIfTech" property to the AI groups, preventing AI from building and restocking this kind of group when some more advanced tech is available
Fixed the faction-specific missiles
Added the "AutoRotate" property to the movie index files
Added the "Slave" property to the units - to indicate the units that can only be hosted by other units
Added AutoReturn property that makes the unit check its remaining range and returning to the host if required
Added the ranged units of non-airborne type
Fixed the pathfinding for the hosted non-airborne type units
Fixed the problem with point distribution
Added the "DisablingTech" property for Missiles
Do not automatically attack the AI units if their destruction can trigger nuclear response
Fixed AI incorrectly assigning the group leader when a group contains several units of a leader type
Added the possibility for the game to run in background when in fullscreen borderless mode (auto-detect resolution)
Does not print the availability of the previous game version anymore
Added the property "MaxNumberOnMap" to allow restricting the number of units of some type that can be active in the same time
Fixed Alliance score drawing
Fixed the "Kill the World" achievement
ALBMs Range lowered
ALBMs do not get increased effective range with Hypersonic
Bombers range is not increased with Air Refuel only, not with Advanced Aircrafts
Slightly reduced the range of Bombers
Increased the range of Fighters and Attack Bombers
Added the possibility for "Seasonal" mods
Now printing the effective range in the info window for missiles instead of theoretical range
Added LeadGuidance property to missiles (0 to 1)
Pollution color and opacity is now moddable
Satellites now take random position on their traverse path, to avoid instant intelligence gathering
Filtering out web links from room names and chat messages
Added the possibility to modify "VirtualCity" unit type, to change city properties
Added FullEffectRange TechModifier to Missiles - to influence the explosion
Added AffectedRange TechModifier to Missiles - to influence the explosion
If some technology depend on another via some zero-cost tech, the dependency is now printed in the tech description
Added the settings to control Tech Tree scaling and spacing
Improved the precision of the missile trajectory prediction
Added the SmokeSpeedMult and SmokeSizeMult properties to missiles to control the smoke of launch
Changed the hit probability calculation algorithm for ballistic anti-missiles
Update 1.00.03 (1 December 2020)
Now the game checks if the new patch is available
Fixed the sporadic crash with removing players from lobby
Added the in-game mod management
Fixed the HealthBar overflowing the UI is set to more than 100%
AWACS aircrafts now start returning home a little earlier for the safer return
Increased the cost of MIRVs
Reduced the cost of Heavy Missiles
Increased the cost of SSBN
Increased the cost of ALBM
Increased the cost of Stealth
Added the possibility to have more than 4 weapon types per unit type
Low-tier SAMs now fire twice less missiles
Supported several weapon configs for naval types and satellites
Supported incomplete non-default weapon configs
Added a property to weapon config that disables showing them when incomplete
Showing the server version info in the lobby list if differs from the current version
Statistics screen now shows also the combined alliance score
Fixed the rare error that might lead to fatal exit with "Image not found" message
Returned the "SAVE" button to the save menu
Added the "REFRESH" button to the lobby search screen
Added the helper that shows one needs to do LEFT click when he wants to attack/follow/launch
Missiles can now be damaged and destroyed by the nuclear blast
Update 1.00.02 (24 November 2020)
When a display cannot be created, the config file is saved
Changed the resolution/monitor setting algorithm
Fixed the exploit that allowed to cheat with the number of available units
Fixed the problem with excessive memory usage by AI
Added the technology "BLOCKER" that is always unavailable - to disable some technologies in mods
Fixed the crash related to the unit follow chains
Somewhat improved the end-game performance
Added the possibility of having configurable game speed settings
Update 1.00.01 (19 November 2020)
Now it is possible to inherit technologies from zero-cost techs as well
Switchable weapon now appears on UI only when it is researched
Now it is possible to define "parents" for the techs instead of "children"
Cuban Missile Crisis scenario re-balanced
Added the "AttackIfDestroyed" property to the unit types, forcing the AI to react as if the nuclear weapon was used to destroy such unit type
Fixes in the Chinese translation
Now changing the game language does not reset the mods
Fixed the bug with saved game failing to load when satellite lasers were firing
Changed the laser effect for better visibility
Fixed some typos
Fixed the problem with Destroyer losing one torpedo launcher with Advanced ABM upgrade
Allowed to modify and delete specific properties of the units/missiles/radars/explosions in mods without the need to make a full copy of the unit/missile/radar/explosion
Fixed the animation of laser rays when firing on a target that is already killed
Added ImprovedBy Range tech modifier
Added CanHangInTheAir property to the unit type
Added the possibility to change the color and pulses of a laser ray
Cuban Missile Crisis: if one faction is disabled, its units will not appear anymore
Fixed the AI problems with more than 8 players map
Fixed the units not visible for factions 9 and 10
Ownership map generation now better supports blurred edges on the ownership png image
Now you cannot join incompatible game as a spectator
"@" symbol is now automatically added to the input line where e-mail should be entered
Fatal. file is renamed to Fatal.txt for easier viewing
In the fixed factions game with the possibility to build on allied territory the units can now repair and reload inside allied territory as well
Fixed The problem with accidentally adding West Asia as an enabled faction in MP
價錢
- 今天: $19.99
- 最小值: $9.99
- 最大值: $19.99
追蹤票價
開發人員
- Slitherine Ltd.
- 平台: Windows 遊戲 (4) Steam 遊戲 (116) GOG 遊戲 (207) Xbox 遊戲 (12)
- 清單: 1 + 2
- 點數: 14 + 78,459 ¡
- 排名: 0
- 評測: 0
- 折扣: 2
- 影片: 220
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其他資訊
- 版本: Windows
- 類別 :
GOG 遊戲
›策略
- OS:
Windows
- 大小:
3 Gb
- 可用的功能:
Cloud saves
,Co-op
,Managerial
,Multi-player
,Overlay
,Real-time
,Single-player
,Strategy
- 支援的語言 :
Deutsch
,English
,español
,français
,русский
,中文
- GOG Store 評分:
4.2
(7) - 發佈日期:
- 發行日期:
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