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描述

ICBM
ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

Take command of one of the continents of the world and prepare yourself for global nuclear conflict. It is your job to ensure the complete and total destruction of your enemies, while you do all in your power to prevent enemy retaliation against your peace-loving citizens.

Research and develop your nuclear arsenal. Will you focus on developing new technologies, or mass producing existing ones? It takes a true strategist to research and build a balanced force that can deal with a multitude of enemy tactics.

In ICBM, you can try out different strategies every time you play. Will you overwhelm your enemy with intercontinental ballistic missiles? Use bombers to deliver massive payloads? Or maybe use submarines to deliver nukes from the least expected locations? These strategies and more can all be used to ensure victory. ICBM has 20 unit types and 12 nuclear weapon types to use, plus 44 technologies to explore.

Take the time to carefully plan your next move, or just nuke your opponents as fast as you can. Increase the contamination speed for a swift and painless nuclear war, or slow it down for an endless nightmare. In ICBM, you can constantly adjust the game speed to your own pace.

Use diplomacy to gain strategic advantages. Share information, technologies or even the location of your nukes with your allies to wage war against common enemies. Be aware however that these alliances do not have to last and you might find yourself fending off attacks by your former friends.

Reduce micro-management by making use of the strike planner. Set up detailed plans in advance, targeting specific structures, units and cities and synchronise your ICBM launches to overwhelm the enemies defences.

Play with up to seven other players in multiplayer matches. Play in free for all, fixed teams or coop games, all while improving your ELO score as you climb the leaderboard.

Up for something different? ICBM comes with full modding support out of the box. Add or change maps, units, technologies, rules, graphics and much more.
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螢幕擷取畫面

#1. ICBM (GOG) 由: Slitherine Ltd.
#2. ICBM (GOG) 由: Slitherine Ltd.
#3. ICBM (GOG) 由: Slitherine Ltd.
#4. ICBM (GOG) 由: Slitherine Ltd.
#5. ICBM (GOG) 由: Slitherine Ltd.
#6. ICBM (GOG) 由: Slitherine Ltd.
#7. ICBM (GOG) 由: Slitherine Ltd.
#8. ICBM (GOG) 由: Slitherine Ltd.
#9. ICBM (GOG) 由: Slitherine Ltd.
#10. ICBM (GOG) 由: Slitherine Ltd.

視頻

新功能

  • 版本: Windows
  • 發佈日期:
  • Update 1.00.09 (4 March 2021)

    Supported the .webp image format

    Maps are re-generated into .webp format, significantly reducing the file size

    Supported building the maps from the Slippy Map format, used by OpenStreetMap and and numerous GIS providers

    Supporting restoring the segments from a packaged map

    Fixed the problem with Tournament Info definition

    Tournaments - you will not see "you can play with" until the Tournament is started

    Tournaments - you will not see in the "you can play with" list the players that are having a match

    Fixed the problem with Tournaments that led to automatic promotion of player into the next rounds before the Tournament even started

    Fixed the problem with Tournament window size

    If static mod name is not defined in the language files, the usual mod name is used

    Fixed some memory leaks caused by disabling/enabling the mods
    Update 1.00.08 (25 February 2021)

    Specular highlight and Atmosphere glow are now configurable per map

    Added global messages

    Refresh button now appears even if no active games were found

    Fixed the problem with random region assignments

    Fixed the bug with incorrect team scores on the final standing screen

    Fixed the bug with airplanes stuck in the air when attacking a city and more than one missile available

    Fixed the bug with airplanes stuck over the city during No Nukes period

    Fixed the bug with ASATs sometimes not engaging satellites

    Fixed the watermap generation crash

    Added the support for Tournaments

    Some performance improvements for the long Peace Time games

    Added the Night Map mode

    Added support for 32:9 and 3:2 aspect ratio monitors
    Update 1.00.07 (17 February 2021)

    Significantly improved the map loading time

    Added support for the high-resolution map textures (up to 128K resolution)

    Added support for the "regional maps", including camera restrictions

    Added the "Shore" AI placement type

    Fixed the visibility problems with AWACS aircraft

    Added the support for high-precision pathfinding maps

    CanAccessGlobalStorage property now functions, it is default for all Ground unit types

    Added ResupplyRange unit property, that allows units to give access to global supplies to other units

    Now the scrolling speed can be configured separately by mods for the main scrollers. Use AdditionalElements.txt, after the elements themselves, you can place the keyword "Scroller " followed by one of the following ID: TechTree, AvailableUnits, ConstructionUnits, ConstructionQueue, InfoPanel, General; then followed by the floating point multiplier to increase or reduce the default scrolling speed.

    Added "CanRetarget" property to missiles (No by default) - meaning the missile can select a new target when the original is destroyed

    Improved characteristics of SAMs and Mobile SAMs
    Update 1.00.06 (25 January 2021)

    Fixed the bug with non-checking potential hits against missiles if only type-specific targeting is specified in the missile type

    Fixed some performance issues

    Fixed the problem with AI SSBNs submerging before firing
    Update 1.00.05

    Fixed the 4 corners map - no crashes anymore

    Fixed the crash when AI is not able to find its target

    Added possibility to delete Icon and RoundIcon for UnitType

    Added possibility to set CanBeUsedAgainst "type" - for the specific defined Missile Type or Unit type, not general types.

    Fixed incorrect predicted elevation and position for ballistic missile

    Fixed incorrect drawing angle for missiles that target satellites or high flying missiles

    Added the Trajectory settings to the missiles

    Added "Requires" setting to the mod description section - meaning this mod is Dependent on another mod. This also automatically adds "After" directive.

    Now the position of destroyed/disappearing units are stored in journal events, so when you click on the event in Journal, the camera goes to the last known position

    Better vertical scaling for the Technology descriptions

    Fixed the bug with incorrect loading of modified AI Groups and AI Plans

    Fixed the bug with AI Cache generation for the maps like 4 corners, where some factions own very big water spaces

    Added the "Limits.txt" file that configures the limits of values used when changing the match settings

    Slave units are not the Strike Plan targets by default

    Strike Planner now tries to select the cities with bigger population even when all of them give close to 0 points

    Late-game performance significantly improved

    ICBMs are now more difficult to intercept

    Heavy Rockets are now dependent on Thermonuclear, not Boosted fission

    SSBNs are a little cheaper

    SLBMs are more difficult to intercept

    Excessive missiles in the unit's storage are now automatically returned to the global storage when possible

    Supported the "Elevation" property for aircraft

    Fixed the visibility bug for the missiles that are too high to be detected at some part of their trajectory

    Added the possibility to launch slave units from the patrolling units

    If the slave unit cannot be dropped at the selected point, the order will not be added

    Fixed the bug that was preventing from having only one warhead on MIRV

    Fixed the hit check for the fire-by-area anti-missiles (nuclear ABMs)

    Enabled independent targeting for MIRV heads (targets are selected automatically from those close to the principal target)

    Enabled control of the MIRV splitting algorithm - by percent of the path or be minimal distance to target or both

    Added possibility to have splitting heads for non-ballistic missiles

    Added "DecayTimer" property for units (in ticks)

    Added "CanBeBuilt" property for units and missiles

    Added "AvailableFrom" property for technologies, to give the possibility to disable certain technologies before some predefined in-game time

    Fixed the "AffectedBy InRange" parsing

    Added "TargetInPlanner" property for units. It is Yes by default for non-slave Ground, Naval and SubWater units and No for other units

    Strike Planner window now automatically adjusts its width to fit more than 18 targets and more than 8 attackers

    Bombers now carry only one nuclear bomb/ALBM

    Added "AutoRepair" property to the units, default to Yes

    Fixed a bug with the "Select Best Config" option for Missile Silos

    Added properties CanCarryUnit, HangarExit, HangarMaxLoad, HangarSpaceRequired

    Added the possibility to board and unboard units

    If HideLink used for some technology, the hidden link is not listed as the "Also Required"

    UID counters are auto-restored

    AutoRepair property is now of floating-point type

    Warheads now retain the target after splitting, if the target is movable

    Fixed the bug with the AI Submarines remaining surfaced

    Fixed the bug with Autodeployment timeout still flashing even if auto deployment is switched off
    Update 1.00.04 (10 December 2020)

    Fixed the faction name in the alliance window

    Added the "ObsoleteIfTech" property to the AI groups, preventing AI from building and restocking this kind of group when some more advanced tech is available

    Fixed the faction-specific missiles

    Added the "AutoRotate" property to the movie index files

    Added the "Slave" property to the units - to indicate the units that can only be hosted by other units

    Added AutoReturn property that makes the unit check its remaining range and returning to the host if required

    Added the ranged units of non-airborne type

    Fixed the pathfinding for the hosted non-airborne type units

    Fixed the problem with point distribution

    Added the "DisablingTech" property for Missiles

    Do not automatically attack the AI units if their destruction can trigger nuclear response

    Fixed AI incorrectly assigning the group leader when a group contains several units of a leader type

    Added the possibility for the game to run in background when in fullscreen borderless mode (auto-detect resolution)

    Does not print the availability of the previous game version anymore

    Added the property "MaxNumberOnMap" to allow restricting the number of units of some type that can be active in the same time

    Fixed Alliance score drawing

    Fixed the "Kill the World" achievement

    ALBMs Range lowered

    ALBMs do not get increased effective range with Hypersonic

    Bombers range is not increased with Air Refuel only, not with Advanced Aircrafts

    Slightly reduced the range of Bombers

    Increased the range of Fighters and Attack Bombers

    Added the possibility for "Seasonal" mods

    Now printing the effective range in the info window for missiles instead of theoretical range

    Added LeadGuidance property to missiles (0 to 1)

    Pollution color and opacity is now moddable

    Satellites now take random position on their traverse path, to avoid instant intelligence gathering

    Filtering out web links from room names and chat messages

    Added the possibility to modify "VirtualCity" unit type, to change city properties

    Added FullEffectRange TechModifier to Missiles - to influence the explosion

    Added AffectedRange TechModifier to Missiles - to influence the explosion

    If some technology depend on another via some zero-cost tech, the dependency is now printed in the tech description

    Added the settings to control Tech Tree scaling and spacing

    Improved the precision of the missile trajectory prediction

    Added the SmokeSpeedMult and SmokeSizeMult properties to missiles to control the smoke of launch

    Changed the hit probability calculation algorithm for ballistic anti-missiles
    Update 1.00.03 (1 December 2020)

    Now the game checks if the new patch is available

    Fixed the sporadic crash with removing players from lobby

    Added the in-game mod management

    Fixed the HealthBar overflowing the UI is set to more than 100%

    AWACS aircrafts now start returning home a little earlier for the safer return

    Increased the cost of MIRVs

    Reduced the cost of Heavy Missiles

    Increased the cost of SSBN

    Increased the cost of ALBM

    Increased the cost of Stealth

    Added the possibility to have more than 4 weapon types per unit type

    Low-tier SAMs now fire twice less missiles

    Supported several weapon configs for naval types and satellites

    Supported incomplete non-default weapon configs

    Added a property to weapon config that disables showing them when incomplete

    Showing the server version info in the lobby list if differs from the current version

    Statistics screen now shows also the combined alliance score

    Fixed the rare error that might lead to fatal exit with "Image not found" message

    Returned the "SAVE" button to the save menu

    Added the "REFRESH" button to the lobby search screen

    Added the helper that shows one needs to do LEFT click when he wants to attack/follow/launch

    Missiles can now be damaged and destroyed by the nuclear blast
    Update 1.00.02 (24 November 2020)

    When a display cannot be created, the config file is saved

    Changed the resolution/monitor setting algorithm

    Fixed the exploit that allowed to cheat with the number of available units

    Fixed the problem with excessive memory usage by AI

    Added the technology "BLOCKER" that is always unavailable - to disable some technologies in mods

    Fixed the crash related to the unit follow chains

    Somewhat improved the end-game performance

    Added the possibility of having configurable game speed settings
    Update 1.00.01 (19 November 2020)

    Now it is possible to inherit technologies from zero-cost techs as well

    Switchable weapon now appears on UI only when it is researched

    Now it is possible to define "parents" for the techs instead of "children"

    Cuban Missile Crisis scenario re-balanced

    Added the "AttackIfDestroyed" property to the unit types, forcing the AI to react as if the nuclear weapon was used to destroy such unit type

    Fixes in the Chinese translation

    Now changing the game language does not reset the mods

    Fixed the bug with saved game failing to load when satellite lasers were firing

    Changed the laser effect for better visibility

    Fixed some typos

    Fixed the problem with Destroyer losing one torpedo launcher with Advanced ABM upgrade

    Allowed to modify and delete specific properties of the units/missiles/radars/explosions in mods without the need to make a full copy of the unit/missile/radar/explosion

    Fixed the animation of laser rays when firing on a target that is already killed

    Added ImprovedBy Range tech modifier

    Added CanHangInTheAir property to the unit type

    Added the possibility to change the color and pulses of a laser ray

    Cuban Missile Crisis: if one faction is disabled, its units will not appear anymore

    Fixed the AI problems with more than 8 players map

    Fixed the units not visible for factions 9 and 10

    Ownership map generation now better supports blurred edges on the ownership png image

    Now you cannot join incompatible game as a spectator

    "@" symbol is now automatically added to the input line where e-mail should be entered

    Fatal. file is renamed to Fatal.txt for easier viewing

    In the fixed factions game with the possibility to build on allied territory the units can now repair and reload inside allied territory as well

    Fixed The problem with accidentally adding West Asia as an enabled faction in MP

價錢

  • 今天: $19.99
  • 最小值: $9.99
  • 最大值: $19.99
 
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