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Mô tả

As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.
Features:
Adventure mode:
Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.
Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.
Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).
Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.
Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.
Arena mode: Fast-paced combat, looting, and character developing experience.
Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.
Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.
Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.
Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.
About graphics similarity with another game ToME4:We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.Thanks to the Open Gaming License (OGL) from Wizards of the Coast:It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.
In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.
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Tính năng mới
- Phiên bản: Windows
- Cập nhật:
- Latest changelog is available at:
https://www.gog.com/forum/low_magic_age
0.91.48 update (23 November 2021)New Player Races: Duergar (Gray Dwarf) and Troll
Added 10 Duergar character avatars
Added 20 Troll character avatars
Others:
New feat: Multiattack (for Lizardfolk)
Optimized Lizardfolk's natural weapons related content
Attacks of Flurry of Blows stack with dual-wielding or Lizardfolk's natural weapon extra attacks (take same penalties)
Haste and slow dispels each other
Only War Troll has Cooperative Rend
Optimized some monster gfx
Optimized some animals' chinese name
Optimized character panel background image of monsters
Optimized class descriptions
Fixed: Rend/Two-Weapon Rend still triggers after target dies
Fixed: Weight of equipment of different sizes
Fixed: Carrying capacity bug of characters of different sizes -
The standard figures of carrying capacity are for Medium bipedal creatures. A creature of other size can carry more or less weight depending on its size category. Quadrupeds can carry heavier loads.
Size Multiplier Quadruped
Fine 1/8 1/4
Diminutive 1/4 1/2
Tiny 1/2 3/4
Small 3/4 1
Medium 1 1-1/2
Large 2 3
Huge 4 6
Gargantuan 8 12
Colossal 16 24
0.91.47 update (5 November 2021)Added 32 new animal monsters:
Cheetah
Leopard
Lion
Dire Lion
Tiger
Dire Tiger
Dog
Hyena
Badger
Dire Badger
Wolverine
Dire Wolverine
Black Bear
Polar Bear
Bison
Rhinoceros
Elephant
Baboon
Ape
Dir Ape
Medium Viper Snake
Large Viper Snake
Huge Viper Snake
Constrictor Snake
Giant Constrictor Snake
Monitor Lizard
Crocodile
Giant Crocodile
Deinonychus
Megaraptor
Triceratops
Tyrannosaurus
Changed dire animals from elite monsters to normal monsters Added disease to Dire Rat Removed redundant bug abilities of following monsters:
Orc Drudge
Orc Scout
Decrepit Skeleton
Zombie Lord
Horde Ghoul
Vampire Spawn
New Grapple Rules:
Added, modified grapple related abilities:
Improved Grab
Rake
Constrict
Greater Grapple: Automatically deal damage to the target as if with an unarmed strike per turn
Optimized grapple related logs
Optimized Combat Maneuvers related descriptions
Battlefield Right-click Action Options:
On/off: various default actions
On/off: Attack of Opportunity and Cleave Use Smite Evil
Default ranged attack for throwing weapons only when cannot melee attack
Following conditions no longer lose Dex bonus on AC:
Prone
Polymorph
Turned
Frightened
Mad
Charmed
Others:
Added right-click sorting and row operations to storage box UI
Optimized encounter generation
Optimized adventure mode flee UI
Optimized descriptions of saving throws
Optimized conditions related logs
Optimized replacement images when missing character images
Optimized special ability types
Encyclopedia: added Monster Special Abilities chapter
Adjusted house rules: When certain house rules are on (or when your party has characters created based on these house rules), a bonus or penalty will be applied to enemies' attack rolls.
Fixed: Wrong Int score of some animals
Fixed: Horrid Wilting does not work on water elementals
Fixed: Troll's Rend cannot be triggered
Fixed: Sneak Attack applies to some spells
Fixed: Some AC modifiers do not apply to Touch AC and Flat-Footed AC
Fixed: -1 attack when monk not empty-handed and Unarmed Strike is on
Fixed: Sometimes no quest monster for killing quests
Fixed: Bug of adventure mode battle result UI
0.91.46 update (2 October 2021)Monster Improvements and Adjustments:
Random enchantments for monsters' magic weapons
Monsters can use masterwork equipment and composite bows, etc.
Natural weapon damage dice advance and increase with level
Increased attacks of some monsters' natural weapons
Monsters gain feats randomly
Adjusted most monsters' feats
Some monsters no longer learn fighter-specific feats
Mindless monsters (vermin, some undead, etc.) can not gain more feats and skill points
Fixed: Skeletal Champion and Zombie Lord can not gain more feats
Fixed: Monsters may learn a large number of unrelated feats at high levels
Reduced base ability scores of most normal monsters (Elite Array: 25 buy -> Special Array: 15 buy) and changed equivalent classes from PC classes to NPC classes
Significantly reduced min level of most monsters
Limit max number of some monsters in one battle
Adjusted some monsters' equipment
Added spell resistance to golems
Changed Obsidian Golem's Magic Immunity to spell resistance
New Optional House Rules:
Remove Level Adjustment and Racial Hit Dice
Improve core races and some subraces' ability adjustments
Increase slow speed: 20 ft. -> 25 ft.; elf and its subraces gain Graceful Step
Random enchantments for monsters' magic weapons
Natural weapon damage dice advance and increase with level
Monsters gain feats randomly
Attack of Opportunity and Cleave may make multiple attacks
Add Con score to total HP
Fixed: Create new party in arena affect house rules of current party
Retraining characters of old saves can apply new house rules
+2 modifications of House Rules for old saves
Hit Points Algorithm Adjustments:
HP calculation is now based on expected value of class hit dice
Get max value of hit dice at 1st-level (Racial Hit Dice are excluded)
Changed "HP per level" to "Hit Dice" in class description
Optimized HP tip
Storage Box Optimization:
Added sorting, more options, and deposit/withdraw methods by item types
Optimized sorting order
Sorted items on top by default
Changed sorting options from global to game save
Changed Auto-store materials option from global to game save
Fixed: Auto-store materials may eat them
Fixed: Auto-merge when sort may no effect
Others:
Attack of Opportunity and Cleave make one single melee attack
Attack of Opportunity and Cleave do not trigger Smite Evil
Make extra attack of Haste with main weapon
Up to 1 alignment enchantment on a weapon
Optimized weapon damage tip on character panel
Always show full-round attack on character panel in battle
Polished some descriptions of feats
Fixed: Lizardfolk class alignment bug
Fixed: Lizardfolk multiclass level up bug
Fixed: Lizardfolk no class skills bug
Fixed: Some tip format bugs
0.91.44 update (5 August 2021)New Races: Aasimar and Tiefling Planetouched
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
Aasimar and tiefling are the most common planetouched varieties. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.
Others:
Now can choose character build from first class to all classes of the character
Show both class and build ico in character panel
Added combat descriptions of some races: Elf, Dwarf, Gnome, Halfling, Orc, Goblin, Hobgoblin, Kobold, Catfolk
Optimized descriptions of some races
Optimized physical descriptions of monster races
Optimized descriptions of level, etc.
Optimized encyclopedia structure
Optimized Create Character UI
Fixed: AC bug of player races with natural armor bonus.
Fixed: Bug that Hatred is also applied to Cure Wounds, etc.
Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
0.91.43 update (8 July 2021)Added 2 powerful races with level adjustment: Catfolk and Hobgoblin Powerful Races and Level Adjustments
Some races are more powerful than normal races. These races have a racial trait called level adjustment.
When create a powerful race character, add the level adjustment to the character level to get the effective character level, i.e. character level + level adjustment = effective character level.
When level up the character, use the effective character level to determine the experience points needed. Therefore, the character requires more experience points to level up than a normal character. In other words, powerful race characters level up more slowly than normal characters.
Powerful race characters still use the actual character level to determine other stats, such as hit points, skill points, gaining feats, etc.
Generally speaking, a powerful race character cannot be added to an adventure party as an initial character. Only a high enough level adventure party can recruit powerful race characters.
Added detailed background descriptions (Physical Description, Society, Relations, Alignment and Religion, Adventurers, Names, etc.) for following races:
Human
Elf
Half-elf
Dwarf
Gnome
Halfling
Half-orc
Orc
Goblin
Hobgoblin
Kobold
Catfolk
Others:
Fixed: Adventure mode Flee UI mess up
Fixed: Some too long tips of Create Character UI
Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com . It's extremely useful for debugging.
0.91.42 update (24 June 2021)10 New Spells: Iron Body
This spell transforms your body into living iron, which grants you several powerful resistances and abilities.
You gain:
Damage reduction 1/adamantine per caster level.
Immunity to critical hits, electricity, poison, ability score damage, stunning, blindness, deafness, disease, and all spells or attacks that affect your physiology or respiration.
Take only half damage from acid and fire of all kinds.
+6 enhancement bonus to Str, -6 penalty to Dex (min. 1).
Considered armed when making unarmed attacks and deal 1d6 damage (1d4 for Small characters).
But meanwhile you suffer:
Half speed.
Arcane spell failure chance of 50%, -8 armor check penalty.
Special attacks that affect iron golems affect you, too.
Can't use potions.
Mind Fog
Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
Creatures in the mind fog take a -10 competence penalty on Wis checks and Will saves. A creature that successfully saves against the fog is not affected and need not make further saves.
Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.
The fog is thin and does not significantly hamper vision.
Mind Blank
The subject is protected from all mind-affecting spells and effects.
Bestow Curse
You place a curse on the subject.
Choose one of the following effects:
-6 decrease to an ability score (min. 1).
-4 penalty on attack rolls, saves, ability checks, and skill checks.
Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
Remove Curse
Remove curse instantaneously removes all curses on a creature.
Ghoul Touch
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.
Remove Paralysis
You can free one or more creatures from the effects of any temporary paralysis or related magic, including a ghoul's touch or a slow spell.
If the spell is cast on one creature, the paralysis is negated.
If cast on two creatures, each receives another save with a +4 resistance bonus against the effect that afflicts it.
If cast on three or four creatures, each receives another save with a +2 resistance bonus.
Flesh to Stone
The subject, along with all its carried gear, turns into a mindless, inert statue.
If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities.
Only creatures made of flesh are affected by this spell.
Stone to Flesh
This spell restores a petrified creature to its normal state. The creature must make a DC 15 Fortitude save to survive the process.
Neutralize Poison
Detoxify any sort of venom in the creature touched. The target suffers no additional effects from the poison, and any temporary effects are ended.
The target is immune to any poison during the duration of the spell. It need not make any saves against poison effects applied to it.
The spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own.
Others:
Show class list and XP in tip of character level
Fixed: Some new races do not appear in taverns
Fixed: Materials in bank not consumed after craft and save/load game
Fixed: Bugs of pending race/class tip on Create Character UI
0.91.41 update (15 June 2021)New Subraces:
Half-elf Subraces:
Half-Human Elf
Drow Half-Elf
Dwarf Subraces:
Mountain Dwarf
Deep Dwarf
Golden Dwarf
Gnome Subrace:
Forest Gnome
Halfling Subraces:
Tallfellow
Deep Halfling
Strongmind Halfling
Syl Halfling
Skills Related:
Added complete list and description of all 36 skills and 26 separated skills of SRD 3.5
(including developing skills that currently no application scenarios, just for skill-related racial traits)
Added skill synergy mechanism (developing skills can also provide synergy)
Optimized class skills entries of each class
Optimized skills UI
Completed 73 skill feats
Adjusted following skill feats:
Persuasive :+2 bonus on all Bluff checks, Intimidate checks and Sense Motive checks. -> +2 bonus on all Bluff checks and Intimidate checks.
Self-sufficient :+2 bonus on all Heal checks and Concentration checks. -> +2 bonus on all Heal checks and Survival checks.
Alertness" :+2 bonus on all Listen checks and Search checks. -> +2 bonus on all Listen checks and Spot checks.
Skill check modifiers of large creatures:
+4 size bonus on Intimidate and Grap checks.
-4 size penalty on Hide checks.
Skill check modifiers of small creatures:
-4 size penalty on Intimidate and Grap checks.
+4 size bonus on Hide checks.
Added/Adjusted Racial Traits:
Elf (Including Subraces): Keen Senses: +2 racial bonus on Search, Spot, and Listen checks. The character who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it. Removed Graceful Step: Ignores difficult terrain when shift.
Half-Elf (Including Subraces): Keen Senses: +1 racial bonus on Search, Spot, and Listen checks. A half-elf does not have the elf’s ability to notice secret doors simply by passing near them. Integrated: +2 racial bonus on Diplomacy and Gather Information checks.
Half-Human Elf: No racial bonus on Diplomacy and Gather Information checks.
Dwarf (Including Subraces): Magic Resistance: +2 racial bonus on saving throws against spells and spell-like effects. Poison Resistance: +2 racial bonus on saving throws against poison. Hatred: +1 racial bonus to attack rolls against orcs and goblinoids. Defensive Training: +4 dodge bonus to AC against monsters of the giant type. Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. Besides, the character also has other stonework related abilities." Craftsman: +2 racial bonus on Appraise and Craft checks that are related to stone or metal.
Deep Dwarf: Magic Resistance: +3 racial bonus on saving throws against spells and spell-like effects. Poison Resistance: +3 racial bonus on saving throws against poison.
Gold Dwarf: Hatred: +1 racial bonus on attack rolls against aberrations.
Gnome (Including Subraces): Hatred: +1 racial bonus on attack rolls against kobolds and goblinoids. Defensive Training: +4 dodge bonus to AC against monsters of the giant type. Keen Senses: +2 racial bonus on Listen checks. Sharp-Nosed: +2 racial bonus on Craft (alchemy) checks.
Forest Gnome: Hatred: +1 racial bonus on attack rolls against goblinoids, orcs, and reptilian humanoids (including kobolds). Secret: +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
Halfling (Including Subraces): Sure-Footed: +2 racial bonus on Climb, Jump, and Move Silently checks. Keen Senses: +2 racial bonus on Listen checks. Removed Nimble Reaction: +2 AC against AOs.
Tallfellow: Keen Senses: +2 racial bonus on Search, Spot, and Listen checks. The character who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it. No racial bonus on Climb, Jump, and Move Silently checks.
Deep Halfling: Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. Besides, the character also has other stonework related abilities." Craftsman: +2 racial bonus on Appraise and Craft checks that are related to stone or metal. No racial bonus on Climb, Jump, and Move Silently checks.
Goblin: Skilled: +4 racial bonus on Move Silently and Ride checks.
Encyclopedia:
Added Skills chapter
Added Creature Types and Subtypes chapters
Added The Basics chapter
Optimized structure and text
Auto-jump last view entry
Character panel: right-click skills, feats, spells, etc. to jump to the corresponding encyclopedia entry
Others:
Optimized Character Name and Images UI
Change battle avatar and associated portrait
Set portrait associated with battle avatar
Random battle avatar (base on race and class)
Random name and battle avatar (base on gender)
Auto-match portraits Character panel: click battle avatar icon to change name and images Character panel: Show Background: Large Portrait (PNG Format)
Detailed creature types Adjusted creature types of following monsters:
Ogre/Troll: Humanoid -> Giant
Minotaur/Medusa: Humanoid -> Monstrous Humanoid
Optimized race description format Optimized race tip text (rules text only) Optimized some French/Japanese text Fixed: prepare spell bug of Cleric/Paladin multiclass
0.91.40 update (25 April 2021)Added 6 elf subraces:
Gray Elf
Wild Elf
Wood Elf
Aquatic Elf
Sun Elf
Moon Elf
Added 3 playable monster races:
Orc
Goblin
Kobold
Added 47 battle avatars Added 220 character portraits (matching battle avatars) Changed racial ability adjustments of the 7 core races (from OGL PF/3.75 data to OGL 3.5):
Human : +2 One Ability Score -> None
Elf : +2 Dex, +2 Int, -2 Con -> +2 Dex, –2 Con
Half-elf : +2 One Ability Score -> None
Dwarf : +2 Con, +2 Wis, -2 Cha -> +2 Con, –2 Cha
Gnome : +2 Int, +2 Cha, -2 Str -> +2 Con, –2 Str
Halfling : +2 Dex, +2 Cha, -2 Str -> +2 Dex, –2 Str
Half-orc : +2 Str, +2 Con, -2 Int, -2 Cha -> +2 Str, –2 Int, –2 Cha
Other race-related adjustments:
Goblin : +4 Dex, -2 Str, -2 Cha -> +2 Dex, -2 Str, -2 Cha
Drow : +2 Dex, +2 Cha -> +2 Dex, +2 Int, +2 Cha, -2 Con
Orc/Kobold: Added Light Sensitivity
Troll: Darkvision 60 ft. -> 90 ft.
Human: Added Bonus Skills
Elf/Half-elf: Fey Blood -> Elven Immunities
Gnome: Favored class Wizard -> sorcerer (will be changed to Bard later)
Added Languages for all races
Optimized text of all races
Changed racial ability adjustments of the 7 core races (from OGL PF/3.75 data to OGL 3.5):
Human : +2 One Ability Score -> None
Elf : +2 Dex, +2 Int, -2 Con -> +2 Dex, –2 Con
Half-elf : +2 One Ability Score -> None
Dwarf : +2 Con, +2 Wis, -2 Cha -> +2 Con, –2 Cha
Gnome : +2 Int, +2 Cha, -2 Str -> +2 Con, –2 Str
Halfling : +2 Dex, +2 Cha, -2 Str -> +2 Dex, –2 Str
Half-orc : +2 Str, +2 Con, -2 Int, -2 Cha -> +2 Str, –2 Int, –2 Cha
Other race-related adjustments:
Goblin : +4 Dex, -2 Str, -2 Cha -> +2 Dex, -2 Str, -2 Cha
Drow : +2 Dex, +2 Cha -> +2 Dex, +2 Int, +2 Cha, -2 Con
Orc/Kobold: Added Light Sensitivity
Troll: Darkvision 60 ft. -> 90 ft.
Human: Added Bonus Skills
Elf/Half-elf: Fey Blood -> Elven Immunities
Gnome: Favored class Wizard -> sorcerer (will be changed to Bard later)
Added Languages for all races
Optimized text of all races
Optimized adventurers spawn in towns:
Adjusted races/classes rates
Set matching portrait/avatar by race/class
Others:
2 modifications of House Rules for new game
Adjusted underground ambient illumination of adventure mode: 5% Bright / 45% Shadowy / 50% Dark -> 0% Bright / 40% Shadowy / 60% Dark
Right-click on race/class/build to jump to Help page
Polished English story text (thanks Manny / Eisenwulf)
Fixed: Cannot use Bastard Sword/Dwarven Waraxe two-handed as martial weapon
Fixed: Favored class error of races in French version
Fixed: Some typos in Japanese version
Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.0.91.35 update (14 January 2021)
Added Japanese localization [translation progress: 86%] (Thank Synctam - https://synctam.blogspot.com/2017/05/low-magic-age.html)
Recently, we received feedback from Japanese players that the unofficial Japanese localization made by Synctam cannot be used with the new version. So we contacted Synctam and obtained permission to add the Japanese localization into game, so that it will no longer have compatibility issues with future updates.
Fixed: A few typos and catachresis in French localization
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
0.91.34 update (13 January 2021)
Added French localization (Thank KillPower, Targus, JpDonald, Soifran - http://rpgjeuxvideo.eklablog.fr/low-magic-age-a166591452 )
Adjusted UIs for different localization
Added class icons in spell description and spell list of Help
Polished some text
Fixed: Speed enhancement bonus of items has no effect
Fixed: Duplicated ability modifiers in party skill description
Fixed: Item icon bug after craft
0.91.33 update (5 January 2021)10 New Spells:
Heal
Harm
Mass Heal
Haste
Slow
Doom
Entropic Shield
Disrupting Weapon
Scorching Ray
Chill Touch
Remade/adjusted following spells/spell-like abilities, applied new algorithm of spell damage and duration of conditions, etc.:
Sound Burst
Shout
Greater Shout
Sunburst
Destruction
Disintegrate
Phantasmal Killer
Weird
Fireball
Incendiary Cloud
Meteor Swarm
Frost Nova
Ice Storm
Lightning Bolt
Chain Lightning
Acid Arrow
Acid Fog
Magic Missile
Searing Light
Cure Wounds
Inflict Wounds
Mass Cure Wounds
Mass Inflict Wounds
Slay Living
Finger of Death
Power Word Kill
False Life
Aid
Death Knell
Divine Power
Greater Heroism
Grease
Web
Mass Hold Person
Mass Hold Monster
Wail of the Banshee
Lightning Shock
Mass Discharge
Poison Spit
Poison Cloud
Poison Burst
Fire Breath
Acid Breath
Repair
Other:
Added crit confirmation
Added crit mechanism for spells with touch attack rolls
Show accurate spell damage in character panel/Level-up UI/Prepare Spells UI
New option: Show final damage in spell description (uncheck: show damage dice/caster level)
Unified name of Spell Focus feats
Added spell resistance for Elite/Solo monsters
Removed mass healing ability of Human Archbishop
Fixed: Immunity to instant death has no effect against certain spells
Fixed: Hit percent error of auto-hit spells vs spell resistance
Fixed: Characters sometimes forget to retrieve their weapons after drop weapons due to Stunned or Panicked
Fixed: Shocking Grasp no +3 bonus: When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
Fixed: Resist Energy/Protection from Energy/Shield Other is no effect for indirect damage
Fixed: True Strike is no effect for touch attacks
Fixed: Undeath to Death targeting bug
Fixed: Bug of Prayer vs spell resistance
Fixed: Bug of Wanted quests
Fixed: Animation bug of Acid Breath
Fixed: Text missing in Create/Level-up character UI
Fixed: Some English text errors
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
0.91.32 update (19 December 2020)50 New Spells:
Burning Hands
Flame Strike
Fire Storm
Cone of Cold
Freezing Sphere
Polar Ray
Shocking Grasp
Sound Burst
Shout
Greater Shout
Sunburst
Vampiric Touch
Horrid Wilting
Circle of Death
Undeath to Death
Destruction
Disintegrate
Phantasmal Killer
Weird
Ray of Enfeeblement
Poison
Touch of Idiocy
Feeblemind
Enervation
Energy Drain
Daze
Daze Monster
Bless
Bane
Prayer
Hideous Laughter
Rage
Good Hope
Crushing Despair
Power Word Blind
Blindness/Deafness
Remove Blindness/Deafness
Ray of Exhaustion
Waves of Fatigue
Waves of Exhaustion
Shield Other
Protection from Arrows
Stoneskin
Resist Energy
Protection from Energy
Spell Resistance
Blur
Displacement
Ethereal Jaunt
Etherealness
(Clerics of old saves will learn new spells available automatically. Other caster classes can learn new spells through level-up or retraining.)
Single-target multiple attacks automatically switch to next target when current target dies
Stop subsequent useless attacks when target dies
Adjusted spell casting range: Close (3 -> 4 squares), Medium (7 -> 8 squares)
Added new energy damage type: Sonic
Removed critical hit and full attack bonus of spells and other non-weapon attacks
Added Armor Class (Touch) and Armor Class (Flat-Footed) into AC tip of character panel
Changed damage type of some death effects from negative energy to no type
Adjusted miss damage of Slay Living/Finger of Death
Added View Battle Log in adventure mode system menu
Improved tips of some buttons and menus
Added more prompts
Added Limit FPS 60 option
Added more damage dice display options
Show damage dice by default in weapon/action description
More detailed descriptions of conditions
More accurate buff/debuff prompt of 6 abilities
Highlighted action/item description text for better readability
Show ammunition items by default when craft magic equipment
Added guild/bank/... in city tip
Optimized city tip
Optimized text display for stable FPS
Optimized item enchantment text
Optimized condition/aura tips and logs
Optimized some game terms
Optimized some UI details
Optimized some action animations
Optimized audio and other options
Fixed: Unarmed Attack by monk may trigger two-handed weapon knockdown
Fixed: Dwarves no racial bonus when against wolf/werewolf's trip attacks
Fixed: Some range values are displayed incorrectly
Fixed: The spirit state Cannot view other characters under ethereal condition
Fixed: Use First Character Avatar option no effect in resource sites
Fixed: Sometimes icons of material items in inventory are missing
Fixed: Site refreshing bug when player in resource site/dungeon
Fixed: Remnant preparation spells after retraining
Fixed: Sorcerers in tavern sometimes have higher Int than Cha
Fixed: Mithril armor proficiency bug
Fixed: Focus issue of battlefield mouse zooming and character panel/scrollable windows scrolling
Fixed: Middle mouse button on resource site spaces causes wrong plan operation
Fixed: Incorrect daily uses of actions in help
Fixed: Keyboard navigation in help may cause crash
Fixed: Narrow tip in spell slot UI
Fixed: Unreplaced text codes in town quests
Fixed: Several English text errors
Fixed: Several Simplified/Traditional errors
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.31 Patch NotesNew Class - Sorcerer Familiars
A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent.
A familiar serves as a companion and servant. Different familiars grant different special abilities to its master:
Toad: Master gains +3 hit points initially and +1 additional hit point for each level beyond 3
Rat: Master gains a +2 bonus on Fortitude saves
Weasel: Master gains a +2 bonus on Reflex saves
Snake: Master gains a +3 bonus on Bluff checks
Bat: Master gains a +3 bonus on Listen checks
Owl: Master gains a +3 bonus on Search checks
Woodpecker: Master gains a +3 bonus on Woodcutter checks
Armadillo: Master gains a +3 bonus on Miner checks
A character with more than one class that grants a familiar may have only one familiar at a time.
Added familiars to wizard class
Wizards in old games obtain corresponding familiars automatically
Others
Adjusted Magic Guided Crossbow: May use spellcasting ability instead of Dex on ranged attack rolls
Reduced and randomized uses of monster spells and other abilities
New house rule option: When calculate ability bonus spell slots, limit maximum effective ability score to 50 (uncheck: no limit)
Auto fill spell slots after level up
Removed +5 Resistance to Spells of caster classes
Added spell level in spell description
Optimized description of caster classes
Optimized level up UI
Adjusted hotkey of Prepare Spells: s -> p (to avoid conflicts with hotkey of world map scroll)
Fixes
Fixed: Custom/retrained characters have no default prepared spells
Fixed: Some values in character panel not updated after loading game
Fixed: Adventure resource text sometimes overlapped
Fixed: Cannot use hotkeys to close dialogs in Arena
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.30 Patch NotesNew spellcasting mode: Spell Slots Optional House Rules when new game:
Spellcasting mode: Spell Slots (unchecked for Cool-down mode)
Set minimum spell slots of level-1 to 3 (to balance no level-0 spell slots)
+1 bonus to all abilities per 10 character levels (suitable for unlimited levels of Arena) House Rules modifications (2 times) for old games
True Strike effect on weapon attacks and combat maneuvers only Set users for Listen and Search Optimized initial actions of action bar Increased minimum player level required for some monster encounters:
Human Archbishop: 5 -> 9
Human Mage: 8 -> 9
Added more full-length portraits Added full-length portraits of NPCs Character avatars support multi-size Optimized character portraits/avatars selection UIs Show full-length portraits when browsing premade characters Replaced portraits of premade characters (may forcely replace by Resets premade characters) Adventurers recruited from taverns use some old portraits only by default Added multiple background options in character panel:
Show Background: Full-length Portrait
Show Background: Full-length Avatar
Show Background: Avatar
Added background icons for equipment slots Optimized Arena UI Optimized some misc UIs Adjusted hotkey of Arena Storage Box: s -> d Custom resolutions allowed to exceed desktop size
Fixed: Needless level selection UI when create new adventure games
Fixed: Negative uses of Turn
Fixed: Trade bug of Healer's Kit
Fixed: Incorrect material entries in description of chests
Fixed: FPS drop issue caused by Flurry of Blows, etc.
Fixed: Location indication issue of quest The Missing Banker - Expanding the Scope
Fixed: Needless Weapon Familiarity entry in Half-orc description
Fixed: Typo in load penalty description
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.29 Patch Notes (19 July 2020)
Added 80+ character portraits (Thanks again to Norwegian artist Raymond E. Gaustadnes)
Portraits support multi-size versions:
Small size: 72x72, *.jpg
Large size: 256x256, *_b.jpg, display when hover on portrait of character panel
Full-length portrait: 320x???, *_f.png, as background of character panel
Added full-length portrait related options to character panel
Optimized portrait selection UI:
Multi-page: Default Portraits, Old Version Portraits, Local MOD/Workshop Portraits, and All
Multi-size preview New
New adventurers guild service: Recruit Adventurers (ie. create characters freely)
New arena feature: Substitute Characters
New option: Special music for normal battles
New common actions: End Action/Dismiss Spell
Empty Body can be ended by Dismiss Spell, and remaining rounds will be returned
Removed End Grapple/End Rage
Changes
Stunning Fist/Snatch Arrows changed to switch type
Auto-off when switch abilities use up
Optimized action bar
Optimized default action prompts
move-attack supports 5-foot step + Flurry of Blows when no ranged weapons
Two-handed prompt in off-hand
Show exact values of party funds in tips of gp labels
Monk has no initial equipments
Adjusted wizard's initial weapons
Abbreviated long names in feat list
Optimized descriptions of some feats
Fixes
Fixed: Monsters learn and use combat maneuvers too frequently
Fixed: Unarmed strikes made by monks are sometimes not counted as unarmed strikes in some mechanics when holding weapons
Fixed: Stunning Fist has no effect when holding weapons and force unarmed strikes
Fixed: Quivering Palm has no effect
Fixed: Cursor cover type bug of move-attack
Fixed: Multi-class description bug of Gnome
Fixed: Some messy codes in english text
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.91.28 Patch Notes (5 July 2020)New Class - Monk Unarmed Strike
Monks are highly trained in fighting unarmed, giving them considerable advantages when doing so.
A monk's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Str bonus on damage rolls for all her unarmed strikes.
As the monk level increases, her unarmed strikes have more attacks (1 extra attack at 8th and 15th) and damage.
Small, Medium and Large Monk Unarmed Damage:
Level Small Medium Large
1 1d4 1d6 1d8
4 1d6 1d8 2d6
8 1d8 1d10 2d8
12 1d10 2d6 3d6
16 2d6 2d8 3d8
20 2d8 2d10 4d8
When this ability is actived as a switch ability, you always make unarmed strikes in melee, even holding a melee weapon.
Flurry of Blows
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy.
Lv 1: +1 extra attack. All attacks made that round takes a –2 penalty.
Lv 5: the penalty lessens to –1.
Lv 9: the penalty disappears.
Lv 11: +1 extra attack.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons. When with unarmed strikes, the extra attacks from Unarmed Strike count.
A monk always applies her full Str bonus to damage rolls of a flurry of blows.
When wearing armor, using a shield, or carrying a medium or heavy load, the monk cannot use this ability.
AC Bonus
A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks.
When unarmored and unencumbered, the monk adds her Wisdom bonus to her AC. In addition, a monk gains a +1 bonus to AC every 5 monk levels (+1 at 5th, +2 at 10th, ...).
These bonuses to AC apply even against touch attacks or when the monk is flat-footed.
She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Fast Movement
A monk gains a +2 enhancement bonus to her speed every 3 levels (+2 at 3rd, +4 at 10th, ..., +20 at 30th).
A monk in armor, using a shield, or carrying a medium or heavy load loses this extra speed.
Still Mind
A monk gains a +2 bonus on saving throws against mind-affecting spells and effects, since her meditation and training improve her resistance to mind-affecting attacks.
Ki Strike
A monk's unarmed attacks are empowered with ki which improves with her monk level.
Her unarmed attacks are treated as specific types of weapons for the purpose of dealing damage to creatures with damage reduction:
Lv 4: magic weapons
Lv 7: cold iron and alchemical silver weapons
Lv 10: lawful weapons
Lv 16: adamantine weapons
In addition, +1 enhancement bonus to her unarmed strikes every 5 levels (+1 at 5th, +2 at 10th, ...).
(Cold iron and lawful weapons related monsters are in development)
Slow Fall
A monk within arm's reach of a wall can use it to slow her descent. When calculate the distance of the fall, reduce by 5 feet per monk level. At 20th level, she can fall any distance without harm.
Purity of Body
A monk gains control over her body's immune system. She gains immunity to all diseases except for supernatural and magical diseases.
(Diseases are in development)
Wholeness of Body
A monk can heal her own wounds. She can heal a number of hit points of damage equal to her monk level x (2 + her Wis bonus / 2) each day, and she can spread this healing out among several uses.
Diamond Body
A monk is in such firm control of her own metabolism that she gains immunity to poisons of all kinds.
Abundant Step
A monk can slip magically between spaces once per day.
Diamond Soul
A monk gains spell resistance equal to her current monk level + 10."},-- In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance.
Quivering Palm
A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires.
When this ability is actived, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds.
Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die: the monk level/2 + Wis modifier vs. the target's Fortitude. If succeed, it dies. If failed, the quivering palm effect disappears.
Creatures immune to critical hits cannot be affected.
Timeless Body
A monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. The monk still dies of old age when her time is up.
(Aging is in development)
Tongue of the Sun and Moon
A monk can speak with any living creature.
(Languages are in development)
Empty Body
A monk can enter the Ethereal Plane and become ethereal.
For the duration of the ability, the monk is in a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the ability expires, she returns to material existence.
She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.
For the Material Plane, she is invisible and insubstantial. However, she can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.
Normally, ethereal creatures and material creatures can't attack each other. Ethereal creatures treat other ethereal creatures and ethereal objects as if they were material.
As an insubstantial creature, the monk can move through solid objects, including living creatures. When the ability expires and she become material while inside a material object (such as a solid wall), she is shunted off to the nearest open space and take 1d6 points of damage per 5 feet that she so travel.
Perfect Self
A monk has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature.
The monk gains damage reduction 10/magic. She is forevermore treated as an outsider rather than as a humanoid for the purpose of spells and magical effects. For instance, charm person does not affect her. But the monk can still be brought back from the dead.
Adjusted Combat Maneuvers Training feats:
Combat Maneuvers Mastery: +2 bonus on Combat Maneuver Defense -> Can use all the combat maneuvers: Trip, Grapple, Bull Rush, Drag, Overrun.
Decreased level requirement of Combat Maneuvers feats:
Combat Maneuvers Mastery: 3 -> 0
Drag: 9 -> 0
Improved Drag: 9 -> 0
Greater Drag: 12 -> 6
Overrun: 9 -> 0
Improved Overrun: 9 -> 0
Greater Overrun: 12 -> 6
Other improvements and fixes:
Improved Unarmed Strike: +4 proficiency bonus on unarmed strikes.
Stunning Fist - Uses per day: Character level/4 -> Monk level + Non-nonk level/4
Weapon Focus/Improved Critical - prerequisite: Simple Weapon Proficiency -> Any Weapon Proficiency
Whirlwind Attack: adjusted prerequisites. Standard action -> Full-round action
Improved Whirlwind Attack: discarded
Devastating Strike: No class prerequisite. Level: 12 -> 11
Optimized create/level-up character UI
Display the highest priority default action icon prompt only on battlefield
Added monk avatars
Replaced icons of Falchion/Flails
Optimized action description format
Optimized descriptions of some feats, such as Improved Unarmed Strike
Optimized descriptions of some classes
Added Profession/Craft skills in description of classes
Added description of bypassing damage reduction in attacks of character panel
Unified chinese translations of Trip
Fixed: No monk feature on Quarterstaff
Fixed: Wrong uses per day in action bar prompt and Wiki
Fixed: Some special symbols (such as ') in character names mess equipment comparison list of Arena shop
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com It's extremely useful for debugging.
Update v0.91.27 (7 June 2020)New Exotic/Double/Monk weapons:
Punching Dagger
Glaive
Bastard Sword
Two-Bladed Sword
Dwarven Waraxe
Dwarven Urgrosh
Orc Double Axe
Gnome Hooked Hammer
Dire Flail
Whip
Kama
Siangham
Sai
Nunchaku
Shuriken
(In current version, two heads of double weapons share the same damage and enchantments)
New feats:
15 Exotic Weapon Proficiencies
Racial Weapon Proficiency: Elf
Class Weapon Proficiency: Rogue
Class Weapon Proficiency: Wizard
New/modified weapon groups:
Light Blade
Heavy Blade
Pick
Mace
Staff
Added/modified related Martial Weapon Proficiencies
(Some weapon proficiencies of old characters will be replaced or reserved. Retraining can fix them.)
Modified following weapon rules according to 3.5e rules:
Classified weapons as Simple/Martial/Exotic
Changed following weapons to Simple:
Sickle
Light Mace
Heavy Mace
Morningstar
Javelin
Spear
Longspear
Heavy Crossbow
Dart
Unarmed Strike
Changed Hand Crossbow/Spiked Chain from Martial to Exotic
Changed Quarter Staff from Two-handed to Two-headed (Double)
Added/modified race traits about weapons:
Dwarf - Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Elf - Weapon Proficiency: Elves are proficient in longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow). Elves esteem the arts of swordplay and archery, so all elves are familiar with these weapons.
Gnome - Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Halfling - Warslinger: +1 racial bonus on attack rolls with thrown weapons and slings. Throwing and slinging stones is a universal sport among halflings, and they develop especially good aim.
Added/modified class weapon and armor proficiencies:
Fighter
Weapon Proficiency: Simple weapons, 2 optional martial weapon groups.
Armor Proficiency: All armor and shields.
Cleric
Weapon Proficiency: Simple weapons, 1 optional martial weapon group.
Armor Proficiency: All armor, light and heavy shields.
Wizard
Weapon Proficiency: Club, dagger, heavy crossbow, light crossbow, quarterstaff.
Armor Proficiency: None.
Rogue
Weapon Proficiency: Simple weapons, hand crossbow, rapier, sap, shortbow, short sword.
Armor Proficiency: Light armor.
Barbarian
Weapon Proficiency: Simple weapons, 2 optional martial weapon groups.
Armor Proficiency: Light and medium armor, light and heavy shields.
New Skill Specialization feats:
Persuasive +2 bonus on all Bluff checks, Intimidate checks and Sense Motive checks.
Self-sufficient +2 bonus on all Heal checks and Concentration checks.
Alertness +2 bonus on all Listen checks and Search checks.
Nimble Fingers +2 bonus on all Disable Device checks and Open Lock checks.
Skill Focus: Intimidate +3 bonus on all checks involving the skill.
Skill Focus: Bluff ...
Skill Focus: Sense Motive ...
Skill Focus: Heal ...
Skill Focus: Concentration ...
Skill Focus: Listen ...
Skill Focus: Search ...
Skill Focus: Disable Device ...
Skill Focus: Open Lock ...
Skill Focus: Woodcutter ...
Skill Focus: Miner ...
Skill Focus: Blacksmithing ...
Skill Focus: Weaponsmithing ...
Skill Focus: Armorsmithing ...
Skill Focus: Craft Magic Equipment ...
Skill Focus: Craft Wondrous Item ...
Other:
Adjusted weapon proficiencies of preset builds
Optimized default weapons of characters
Added list of related weapons to descriptions of weapon proficiencies
Changed chinese names of Weapon Proficiency/Focus/Specialization feats to traditional translations
Optimized weapon descriptions of Longsword/Greatsword/Quarterstaff, etc.
Replaced some item icons
Added +2 Fort to Cleric's defense bonuses
Optimized feats of preset builds of Cleric
Reduced DC of traps/locks in the early game
New world scene option: Use First Character Avatar
Replaced images of Boar/Dire Boar/Bear/Dire Bear
Fixes:
Fixed: Less feats when some classes level up
Fixed: Sometimes cannot learn feats that require specific class level
Fixed: Rogues and barbarians recruited in taverns have one more feat
Fixed: Wrong levels for Rogue's bonus feats
Fixed: Wrong level for Rogue/Barbarian's Improved Uncanny Dodge
Fixed: Sometimes skill users are not initialized automatically
Fixed: Wrong daily uses when view actions in combat
Fixed: 0 or too low daily uses of some actions of monsters/NPCs
Fixed: Numeric overflow in bank interest reports
Fixed: Cannot be enter the mine below Willburgh
Fixed: Some special symbols (such as ') in character names mess skill UI
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to [support@lowmagicage.com]. It's extremely useful for debugging.Update 0.91.26 (9 May 2020)New epic level (after 20th level) feats: Overwhelming Critical, Improved Sneak Attack, Terrifying Rage Overwhelming Critical
When using a melee weapon, you deal an extra damage on a successful critical hit:
If the weapon’s critical multiplier is x2, add an extra 1d6 points of damage.
If the weapon’s critical multiplier is x3, add an extra 2d6 points of damage.
If the weapon’s critical multiplier is x4, add an extra 3d6 points of damage.
Creatures immune to critical hits can’t be affected by this feat.
Improved Sneak Attack
Add +1d6 to your sneak attack damage.
This feat may be taken multiple times. Its effects stack.
Terrifying Rage
While you are raging, any enemy that views you must make a Will save opposed by your Intimidate check or become panicked (if its character level less than yours) or shaken (if its character level equal to or up to twice your character level) for 4d6 rounds.
An enemy with character level greater than twice your character level is not affected by this feat.
New rules for extra feats after epic level:
Fighter: Gains an extra feat at 1st level and every 2 levels thereafter (1, 2, 4...). Similar after 20th level (22, 24...).
Cleric: Gains an extra feat at 1st level and every 3 levels thereafter (1, 3, 6...). Similar after 20th level (23, 26...).
Wizard: Gains an extra feat at 1st level and every 5 levels thereafter (1, 5, 10...). Every 3 levels after 20th level (23, 26...).
Rogue: At 10th level and every 3 levels thereafter (10, 13, 16...), gains a special ability or a general feat. Every 4 levels after 20th level (24, 28...).
Barbarian: Gains an extra feat every 4 levels after 20th level (24, 28...).
New rules for extra feats after epic level:
Deflect Arrows
Snatch Arrows
Stunning Fist
Improved Stunning Fist
Deflect Arrows
Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it.
You must have at least one hand free (holding nothing) to use this feat. You must be aware of the attack and not flatfooted.
Snatch Arrows
When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it.
Thrown weapons can immediately be thrown back at the original attacker without Attacks of Opportunity or kept for later use. You can turn this option on/off in combat.
Stunning Fist
Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (1/2 your character level + your Wis modifier vs. foe's Fortitude), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round.
You can turn this feat on/off in combat.
Uses per day: Character level/4.
Can be used no more than once per round. A failed attack roll ruins the attempt, too.
Improved Stunning Fist
Add +2 bonus to the Fortitude saving throw of your stunning attack.
This feat may be taken multiple times. Its effects stack.
Added "Uses per day" rule to following abilities:
Rage
Turn
Sweeping Strikes
Whirlwind Attack
Vital Strike
Devastating Strike
Rapid Shot
Manyshot
Rain of Arrows
Turn, Devastating Strike: Removed limitation of once per encounter
Extra Turning modified to: +4 uses per day of Turn. May be taken multiple times. Its effects stack.
Adventure: Camping can restore daily uses of abilities
Arena: Added the Rest feature
Other improvements and fixes:
Now extra feats of Wizard can be chosen freely
Modified Weapon Specialization to Fighter class feat
Modified level in prerequisites of feat/spell to character level or class level
Level of summoned creature is based on summoner's class level now
New conditions: Shaken, Frightened, Panicked, Stunned
Added Available Actions and Options button in battle UI
Select last class by default when level up
Optimized character panel
Optimized some text
In-game help: added Multiclass Characters section
In-game help: complete feat list
Fixed: All abilities +2 per 10 levels caused by last patch
Fixed: Gain class feats mistakenly when multiclass characters level up
Fixed: Cleric/Wizard multiclass characters sometimes use wrong spellcasting ability
Fixed: Cleric/Wizard multiclass characters sometimes cast spells withou Arcane Spell Failure checks
Fixed: Swap Weapon menu item bugs
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.25 (1 April 2020)Multiclass
Now you can even become a Ftr/Clr/Wiz/Rog/Bbn;)
Added Favored Class entries into race descriptions
Retrain Character:
Adventure mode: Adventurers Guild offers Retrain Character service
Arena mode: Right-click on characters to retrain
Optimized Create Character/Level Up UI
Optimized context menu of character
Optimized character panel
Show unassigned skill points on character panel
Reduced prices of Resurrect and Retrain Skills
Fixed bug where effective proficiency rank may exceed assigned rank after retraining skills
Fixed bug where dead characters can level up and learn skills
Fixed bug where barbarian's Improved Uncanny Dodge sometimes is invalid
Update 0.91.24 (19 March 2020)New craft features
Bond Silver
Craft Composite Bow
Craft Magic Guided Crossbow
Upgrading Wondrous Items
Optimized Craft UI
Added Volume Production option in Blacksmithing
Added optional ammunition related crafts
Automatically use materials in bank storage box when craft
New option in storage box UI: Store materials into Storage Box automatically when enter city
New options in Craft UI
Show complete materials only
Show success rate > 0% only
Show success rate ≥ 50% only
Show equipped when transform existing items
Show items in backpack when transform existing items
Improvements & Fixes
Fixed bug of inaccurate skill success rate display (caused by a code error about skill aid checks)
Fixed enchantment bug of legendary armor
Reduced time-consume of chopping/mining: 3h -> 2h
Rogues trained Open Lock and Disable Device by default
Increased reputation growth
Increased story NPCs' level
Reduced difficulty of Spikes Fortress battle
Added town services menu in town UI
Improved description of some town functions
Added description of special materials in item tips
Optimized some UIs
Fixed wrong silvered affix on crossbows
Fixed gibberish in recipe list of arcane residues
Fixed bug where can load game before saving
Fixed bug where sometimes Craftsman’s Spirit cannot be completed
Fixed bug where quests may be completed incorrectly after loading game repeatedly
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com It's extremely useful for debugging.Update 0.91.23 (1 March 2020)Improvements
New skill: Craft Magic Equipment
Abandoned Bowmaking skill (Weaponsmithing includes bows now)
Bowmaking skills of characters in old saves will be automatically replaced with - Craft Magic Equipment
New feature: Disenchant magic items
Increased craft skill proficiency points gaining
Increased craft cost of some recipes
Increased craft difficulty and materials consumption of wondrous items with constant magic bonus
Reduced materials consumption of Weaponsmithing/Armorsmithing
Reduced grindstone consumption
Reduced craft time
Added recipe list in description of material items
New Craft UI options: Fast craft animations, Show floating text for craft results, Filter: Variable Magic Bonus, Filter: Constant Magic Bonus
Some monsters have high chance to drop specific items. E.g. Vampires drop Vampire Dust/Ichor.
Elite/Solo monsters have higher chance to drop valuable materials
Reduced amount of materials required of Artisans Guild quests
Adjusted rarity of some materials
Increased price of all accessories by 50%
Reduced price of Cloak of Thorns
Fixed issue where Armor Proficiency is ineffective at Mithril light/medium armor
Added 10 recipes:
Higher/Extraordinary Bracers of Armor
Normal/Higher/Extraordinary Amulet of Natural Armor
Belt of Mighty Constitution/Amulet of Health/Ioun Stone of Constitution
Adjusted materials of following recipes:
Higher/Extraordinary Bracers of Armor
Normal/Higher/Extraordinary Amulet of Natural Armor
Higher/Extraordinary Cloak of Spell Resistance
Cloak of Thorns
Cloak of the Salamander
Added 31 mines:
8x Common Stone Quarry
4x Precious Stone Quarry
8x Iron Mine
4x Noble Metal Mine
4x Special Metal Mine
3x Coal Mine
Increased mine layers
Optimized monsters distribution of mine layers
Optimized material distribution of deep layers
Optimized some UIs
No longer show skill modifiers in character panel, avoiding text wrapping
Press ESC to pop up system menu in world map and dungeons
Fixed wrong responses when press ESC to close menus
Fixed bug of loading game if player in town
Fixed crash bug when lose Spike Fortress battle
Update 0.91.22 (30 January 2020)
New craft skill: Craft Wondrous Item
212 new recipes for 83 wondrous items
69 new talismanic components / miscellaneous materials
New gemstone: Water Opal
New Mithral/Adamantine/Darkwood equipment recipes
New fuel recipes
Reduced Coal mining/smelting DC: 18 -> 15
Reduced Mithral/Adamantine mining/smelting DC: 30/35 -> 25
Adjusted cost of masterwork items creation
Changed equipment shops in cities to general shops that sell common materials
Shops in metropolises sell more rare materials
Increased materials loot of low-level encounters
Optimized Craft UI
Optimized some art resources
Added prompt for proficiency limit in Craft log
Fixed bug where overload in resource sites
Fixed bug where crossbows may be made of Adamantite
Fixed text malposition in edit controls
Update 0.91.21 (15 December 2019)
Added 4 craft skills: Blacksmithing, Weaponsmithing, Armorsmithing, Bowmaking
Added dozens of craft recipes: materials, mundane equipment, masterwork equipment, ammunition, etc.
Added various workshop services and new skills training in San Ayrr, Whitehawk City, Ironthorns, Bertbury
Added guidance quests for new craft skills
Halved proficiency points required of gather skills
Reduced gather DC of raw materials by 2~5
Swapped gather DC and drop level of Mithril and Adamantine
Mithril will no longer be material of Sickle
Optimized descriptions of proficiency/assigned rank
Optimized skill log
Fixed some issues about damaged save games
Fixed guilds disappearing bug
Added save game prompt
Fixed bug where some actions have no sound effects
Fixed bug where some flicker animations run too fast
Optimized store equipment list UI, etc.
Improved selection keyboard operations of edit controls
Fixed text misalignment issue of edit controls
Fixed bug where keypad Enter can not trigger OK button
Fixed arrangement issues of item description
Fixed ambiguous part in description of champion privileges
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.20 (19 October 2019)
New skills: Miner, Woodcutter
Added forest farms, mines, quarries, etc. in the world map
Added Artisans Guild to San Ayrr
Added quest The Plight of Artisans for new skills
Changed DC (difficulty class) of aid checks from constant 10 to variates
Doubled skill proficiency points required per rank
Added more details in tips of skill training menu items
Optimized Skills UI
Show/set skill users
Show proficiency/assigned ranks
Description: Added maximum combining users
Description: Optimized proficiency related text
Adventure settings: Optimized description of town adventurers related options
Adventure settings: Added resource/other sites refresh cycle options
Changed refresh cycles of dungeons/misc sites from random to fixed
Show Restock/Resource respawn date in tips of sites
Reduced chances of selling lockpicks/tools in towns
Reduced lockpicks loot
Increased maximum carrying capacity of spell materials
Adjusted terrain and towns around Whitehawk City
Added hotkeys for frequently-used buttons of some UIs
Optimized some UI details
Replaced some art resources
Adjusted armor of Human Cleric/Human Archbishop/Dwarf Guard/Dwarf Mauler for lower AC
Fixed enchantment Keen on some ranged weapons such as longbows
Fixed missing BOSS battle music and loot of the banker quest
Fixed: can not be assigned again after dismissing a skill user
Fixed: quest description not updated after losing quest items
Removed out of ammunition prompts
Optimized description of Copy Party/Character Details to Clipboard
Polished English text of adventure events (Thanks again, Roy)
Fixed "@" typos of some trap names
Note: When you encountered a bug, please zip and send your saves (the game foldersaves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.19 (21 August 2019)
New Adventurers Guild service: Substitute Characters
New adventure operation: Forced Trigger
Disarm traps gain experience points
Increased rate and quantity of Lockpick/Thieves’ Tools/Healer’s Kit in towns
Optimized Lockpick/Thieves’ Tools/Healer’s Kit/Supplies/Spell Materials/Chest, etc. drops
Goblin Rogue/Halfling Thief, etc. drop more lockpicks
Added prompts for dungeon exploration
Now the highest skill rank of party is based on proficiency rank instead of assigned rank
Display proficiency rank instead of assigned rank in skill list
Added Trained Only description into description of Disable Device
Optimized skill modifiers display
Optimized using skill logs
Optimized quest prompts
Fixed: Show Open Lock UI even no dungeon treasure found
Fixed: Skill aid checks always use skill modifiers of the first aider
Fixed: Skill success rates sometimes exceed 100%
Fixed: Level-up speed option of adventure mode sometimes is ineffective
Fixed: Simple Tools appear in arena by mistake
Note: When you encounter a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.18 (07 August 2019)
Added operation UI for Disable Device and Search (including normal search and taking 20)
Disable Device now is a trained only skill and has proficiency
Disable Device skill of characters in old saves will be is retained if it has rank; otherwise training is needed
Natthbal: Added Disable Device skill training service
Ajm, Delland: Added Adventurers Guild and provides services
Added Disable Device related quest
Optimized Open Lock logs and prompts
Fixed bug that dead characters can be selected as skill users
Remade Traps: Changed abstract and general traps to concrete traps with detailed parameters, such as attack mode, attack bonus, damage value and reset type, for example:
Basic Arrow Trap
Camouflaged Pit Trap
Deeper Pit Trap
Fusillade of Darts
Razor-Wire across Hallway
Rolling Rock Trap
Wall Blade Trap
Bricks from Ceiling
Burning Hands Trap
Ceiling Pendulum
Acid Arrow Trap
Stone Blocks from Ceiling
Glyph of Warding [Blast]
Lightning Bolt Trap
Falling Block Trap
Fireball Trap
Built-to-Collapse Wall
Spiked Blocks from Ceiling
Chain Lightning Trap
Black Tentacles Trap
Reverse Gravity Trap
etc.
Remade encounter events of adventure sites on world map and trap/treasure encounters in dungeons:
Using new skill operation UI
Added searching supplies event
Discarded empty encounter events
Changed taking 20 searches to taking 10 without time consumption when exploring dungeons
No longer display suspicious place indications when search fails
Discarded some obsolete dungeon options
Treasure rewards now based on challenge level of adventure sites/dungeons instead of player's current level
Improved and optimized save/load functions of Adventure mode:
Multiple saves per adventure
Add/edit description of saves
Optimized the UI
Save adventure hotkey: Ctrl + S
Load adventure hotkey: Ctrl + L
No need to return main menu when load adventure in game
Fixed latest save indicator changes caused by loading
Optimized edit control and other UIs
Increased icon size of specialties and quests on town tips
Fixed item uses display bug of old saves
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.17 (12 July 2019)
New skill: Open Lock
New items: Chests of various types and lock DCs
New items: Various tools for Disable Device and Open Lock
Added simple tools to initial items of player party in Adventure mode
Applying circumstance modifiers of tools when disarm traps
Added Open Lock related guild quests
Adjusted some quests
Added Adventurers Guild in Old Capital
Optimized town UI
Optimized tip UI
Optimized descriptions of some items and skills
Fixed bug that items not auto merged after purchasing items in town
Fixed bug that items in trading affect quests
Fixed abnormal exchange operations when move Healer’s Kit to storage box
Fixed bug that characters of old saves may have no skills
Fixed battle difficulty bug of old saves
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.16 (1 July 2019)
New feature of Action Bar: Action Group - 19 groups of action presets:
-- Weapon Attacks -- Combat Maneuvers -- Skill Actions -- Misc Actions -- Special Actions
-- Level-1 Spells -- Level-2 Spells -- Level-3 Spells -- Level-4 Spells -- Level-5 Spells -- Level-6 Spells -- Level-7 Spells -- Level-8 Spells -- Level-9 Spells -- Damage Spells -- Effect Spells
-- All Spells -- All Non-spell Actions -- All Actions
New feature of Action Bar: Unpack Selected Action Group - Can be used to add multiple actions to Action Bar at a time
New item: Healer’s Kit - Can be obtained through Arena/Adventure shops and loots by chance
Add 8 color variants for Backpack/Belt Pouch/Spell Component Pouch/Shoulder Bag
Fixed Arena mode crash bug caused by corrupted saves
Optimized loots of Supplies/Spell Materials/Containers, etc.
Optimized AI information prompts and other UIs
Optimized description of Bracers of armor
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Update 0.91.15 (14 June 2019)
Manual Skills ranking
Preset characters auto-ranking skills by default
Added Skills UI for Arena mode
Added Skills Retraining feature -- Arena mode: Retraining in the Skills UI directly -- Adventure mode: Adventurers Guild in Natthbal provides the service of retrain skills
Optimized Skills UI and added some options -- Show Skill Description -- Show Skill Rank -- Show Skill Modifiers -- Skill List Size: Small
Added the skill config button in Character Info panels
Added class skills and skill points entries in Class descriptions
Adjusted Difficulty Class(DC) of chests and traps
Drag & Drop for Character bar (removed old menu items)
Improved Action bar -- Drag & Drop: swap action; delete action
Giá bán
- Hôm nay: $14.99
- Tối thiểu: $5.99
- Tối đa: $14.99
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Nhà phát triển
- Low Magic Studios
- Nền tảng: Steam Trò chơi (1) GOG Trò chơi (1)
- Danh sách: 0 + 0
- Điểm: 0 + 3,165 ¡
- Xếp hạng: 0
- Đánh giá: 0
- Giảm giá: 0
- Video: 2
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Thông tin bổ sung
- Phiên bản: Windows
- Danh mục:
GOG Trò chơi›Chiến lược - HĐH:
Windows - Kích thước:
314 Mb - Các khả năng hiện có:
Cloud saves,Fantasy,Overlay,Single-player,Strategy,Turn-based - Ngôn ngữ được hỗ trợ:
English,français,中文,日本語 - GOG Store Xêp hạng:
4.4(35) - Cập nhật:
- Ngày phát hành:
- 🌟 Chia sẻ
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