開發人員: Goblinz Publishing (107)
價錢: $4.99
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描述

Oaken
Oaken DEMO is available here

The world of Oaken is a mythical place, existing in a not easily defined space and time. It is stretched among the branches of the Great Oak. Its inhabitants are spirits that listen to the same voice, called the Oak Song.
The loss of that voice starts a series of events leading to a struggle that may either heal or destroy the Great Oak.

Roguelike, hero-oriented campaign with deck management.

A mystical world inhabited by spirits with celtic and tribal vibes.

A randomly generated world map with tons of levels, bosses and events to be discovered.

Unique, highly tactical battles on a hexagonal grid, where position and rotation is everything.

Upgrade your spells and spirits the way you want.

Easy to learn, hard to master - chill and challenge modes suitable for any player.
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螢幕擷取畫面

#1. Oaken (GOG) 由: Goblinz Publishing
#2. Oaken (GOG) 由: Goblinz Publishing
#3. Oaken (GOG) 由: Goblinz Publishing
#4. Oaken (GOG) 由: Goblinz Publishing
#5. Oaken (GOG) 由: Goblinz Publishing
#6. Oaken (GOG) 由: Goblinz Publishing
#7. Oaken (GOG) 由: Goblinz Publishing
#8. Oaken (GOG) 由: Goblinz Publishing
#9. Oaken (GOG) 由: Goblinz Publishing
#10. Oaken (GOG) 由: Goblinz Publishing

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新功能

  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • The Roots Update 1.0.1 (July 20th, 2023) MAIN CHANGES:

    A new world - the Roots - found in the 3rd chapter of the game

    A new Guide - the secret one

    improved and expanded the prologue chapter

    improved AI behaviour

    improved the "undo" command

    added the outro for the bonus ending

    added achievements for the peaceful ending and the new world

    added Japanise localisation

    TONS of small visual and gameplay improvements all over the place
    Update 0.10.0 (April 21st, 2023) MAIN CHANGES:

    added a new hero - Kidu and the Outcasts

    updated localisation for all available languages (CN has no more missing symbols)

    made a ton of bugfixes in different areas of the game

    added a few new achievements and reduced the required counters of some old ones

    added wild Outcasts and their levels to all worlds for gameplay variety

    reworked and balanced levels in all worlds

    reworked and balanced many trinkets, wisps and cards

    made some guides more fun (Raiku, Baralai) and nerfed the most powerful one a bit (Kusta)

    increased the difficulty of the final boss

    removed all placeholder art

    made some global changes to shrines, talents and pushing immobile units
    Update 0.9.3 (January 19th, 2023) MAIN CHANGES:

    the final boss fight was reworked - it's more streamlined and more challenging, especially with masteries

    boss fights in the SoS, the Crown and the Hollows were reworked/improved

    all old levels in the Crown were reworked/improved, and a few additional levels were added

    you can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss

    achievements now track progression

    masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected

    you can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted

    the highest mastery on which you have won with a particular guide is now displayed in the player profile as a trophy

    shrine visibility was improved

    chill mode is now more visible and available since the first game

    strength, shield and other modifiers had their system improved and should now display more sensibly

    many, many various bugs were removed

    a few slight changes to items and masteries were made
    Update 0.9.2 (January 18th, 2023) MAIN CHANGES:

    Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events

    VFX visuals for most spells, skills and abilities were reinvented

    The final boss fight was reworked - it's more streamlined and more challenging, especially with masteries. It's not 100% finished visually yet

    Boss fights in the SoS, the Crown and the Hollows were slightly reworked/improved

    All old levels in the Crown were improved/reworked, and a few additional levels were added

    You can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss

    Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)

    Objectives were completely reworked and should work and display more accurately

    Spell targeting was completely reworked and should now allow for more precise spell range indicators

    A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one

    Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn

    Refuge node now restores all Exhausted cards to the player, no matter which option they choose

    Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage

    More events are now shared between worlds in the same chapter for an increased variety

    Obstacles are now interactive and can be destroyed

    Node distribution was changed to allow for more varied outcomes

    Elder and hollow units are now easier to differentiate from their basic versions

    New trinkets were added (16)

    New Wisps were added (16)

    And, as always, a ton of bugfixes
    SPELLS:

    wade can now also push units onto occupied hexes

    impale can now be cast on allies

    decompose has been redesigned a bit

    decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)

    flow now costs 1 less Lumi

    flowB+ now moves the targets forward instead of giving strengthened targets strength

    surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi

    allureC+ can now affect allies

    repel can now target enemies

    addle can now target allies

    debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target

    recycleC+ now deals additional damage if the target is ensnared, not weakened

    launch now can be cast onto the hero in its basic version

    launch A+ now restores health to the target after a collision occurs

    launch C+ now gives the target Growth

    shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed

    protect was fixed to include Strength, but now only affects nearby hexes

    recycle now spawns niblets rotated in the same direction as the target

    sprout now spawns niblets rotated in the direction of the spell
    SKILLS:

    Aya's skill can now target allies if the player for some reason wants to do it

    upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets

    upgraded Enju's skill now makes the target a Defender

    Kusta's skill now only affects a single enemy in your LoS

    Kusta's upgraded skill now works like the previous unupgraded one

    Baralai's upgraded skill now pushes all units in your frontal arc away

    Plague now deals damage to ALL nearby units

    upgraded Plague now deals damage to ALL units

    upgraded Cultivate now creates an additional allied hex under yourself

    Buff Up now also removes Weakness from the target
    ENEMIES

    The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked

    The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert

    Enemies now summon pawns in a way which is not so vulnerable to outsmating

    Grandmaster Artisan was changed a bit
    TRINKETS:

    Lifeblood now works on turn start, not on turn end

    Emblem of Loyalty now grants Shield on losing Shield

    Zapbloom now triggers on Slay

    Crippling Vines are now AoE and trigger the first time you attack each battle

    The Cycle affects the whole board, not only nearby units

    Toxic Coating doesn't give you degen anymore

    Spore Infestation now weakens all adjacent units when you are attacked

    Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats

    Cleansing Heart now protects from becoming Weakened, too

    Source of Eternity doesn't give minus stats now

    Alluring Sundew gives +1 health

    Horn of the Winds doesn't grant "Elusive" but "Mobility" instead

    Necklace of Forecast grants just Vigilant now

    Incorruptible Bark gives +1 health

    Thorn Thrower grants just Shooter now

    Barbed Rose's Seed doesn't deal damage to your units now

    Dark Infusion now heals all Fatigue when received

    The rarity of some trinkets was changed to better fit the way they now work
    WISPS:

    Wisp and trinket names are now colored by rarity

    Twisted Wisp now Ensnares the first enemy in the line to its front

    Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc

    Versatile Wisp now doesn't trigger on Outsmart, only on Awake

    Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue

    The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot
    UNITS:

    Elder Daughter is now 3/4 instead of 4/3

    Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away

    Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3
    TALENTS:

    Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity

    Talent 4:3 now gives a Lumi Globe at the start of the game

    Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%

    Talent 5:3 now gives +0/+3 instead of an upgraded spell
    OTHER:

    Luminati is now a global event that can only appear in the 2nd and 3rd chapters

    Achievements now track progression

    Masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected

    You can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted

    The highest mastery on which you have won with a particular guide is now displayed in the player profile

    Shrine visibility was improved

    Chill mode is now more visible and available since the first game

    Strength, shield and other modifiers had their system improved and should now display more sensibly
    Spellcasters Update 0.5.0 Notice: This patch has some major gameplay changes and will clear your currently saved run! Features:

    improved tutorial, now it includes world-map steps and much more information

    added a new Guide - Raiku. He can be unlocked in any chapter after the player has unlocked 3 or more Guides

    added 8 new spells

    added separate world illustration for the Crown

    many UX improvements
    Changes:

    large rework of the keyword script system, making interactions between different unit effects, spells and special fields more consistent and fixing multiple issues with "on death" effects

    slightly reduced and unified the amount of Lumi Dust gained, especially from main battle objectives

    added animations for Keeper spirit and a new model and animations for Picker spirit

    changed few achievements to provide a better challenge
    Bugfixes:

    fixed trinkets sprite areas

    fixed shrines and made them more visible

    fixed a bug causing shrines to sometimes spawn on top of each other

    fixed few achievements not working correctly

    fixed Source of Eternity and Spore Infestation trinkets

    fixed levitating Lurkers bug

    fixed some VFX visuals
    Talent Tree Update 0.4.0 Main Features:

    completely revamped the difficulty system - expert mode was removed, Mastery Tree was added

    the player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available

    added the Talent Tree

    the player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once

    talents can be unlocked by finishing runs with various guides and completing achievements

    added Heal Button for healing Fatigued and Exhausted spirits
    Changes:

    reduced the length of each chapter by 1 node

    buffed/Nerfed some weak/broken trinkets and abilities

    tripwire Creepers - works on enemies only

    lumite Symbionts - gives +1/+5 instead of +1/+3

    the Swift Gardener Wisp - works up to 3 times per turn

    adjusted Fatigue values in a few Events

    added 5 new trinkets

    improved clarity and terms of some keywords

    removed the possibility of freely rotating before moving - this feature did not work as intended

    refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less
    Bugfixes:

    fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save

    fixed issues causing shrines to not correctly apply their effects in some cases

    fixed some issues with displaying Unstable cards in hand and deck preview

    fixed a bug causing push and amber prison interactions to not work as intended

價錢

  • 今天: $4.99
  • 最小值: $4.99
  • 最大值: $19.99
 
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