開發人員: | Goblinz Publishing (107) | ||
價錢: | $4.99 | ||
排名: | 0 | ||
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清單: | 0 + 0 | ||
點數: | 0 + 34 (4.3) ¡ | ||
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描述

The world of Oaken is a mythical place, existing in a not easily defined space and time. It is stretched among the branches of the Great Oak. Its inhabitants are spirits that listen to the same voice, called the Oak Song.
The loss of that voice starts a series of events leading to a struggle that may either heal or destroy the Great Oak.
Roguelike, hero-oriented campaign with deck management.
A mystical world inhabited by spirits with celtic and tribal vibes.
A randomly generated world map with tons of levels, bosses and events to be discovered.
Unique, highly tactical battles on a hexagonal grid, where position and rotation is everything.
Upgrade your spells and spirits the way you want.
Easy to learn, hard to master - chill and challenge modes suitable for any player.
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新功能
- 版本: Windows, Linux, MacOS
- 發佈日期:
- The Roots Update 1.0.1 (July 20th, 2023) MAIN CHANGES:
A new world - the Roots - found in the 3rd chapter of the game
A new Guide - the secret one
improved and expanded the prologue chapter
improved AI behaviour
improved the "undo" command
added the outro for the bonus ending
added achievements for the peaceful ending and the new world
added Japanise localisation
TONS of small visual and gameplay improvements all over the place
Update 0.10.0 (April 21st, 2023) MAIN CHANGES:
added a new hero - Kidu and the Outcasts
updated localisation for all available languages (CN has no more missing symbols)
made a ton of bugfixes in different areas of the game
added a few new achievements and reduced the required counters of some old ones
added wild Outcasts and their levels to all worlds for gameplay variety
reworked and balanced levels in all worlds
reworked and balanced many trinkets, wisps and cards
made some guides more fun (Raiku, Baralai) and nerfed the most powerful one a bit (Kusta)
increased the difficulty of the final boss
removed all placeholder art
made some global changes to shrines, talents and pushing immobile units
Update 0.9.3 (January 19th, 2023) MAIN CHANGES:
the final boss fight was reworked - it's more streamlined and more challenging, especially with masteries
boss fights in the SoS, the Crown and the Hollows were reworked/improved
all old levels in the Crown were reworked/improved, and a few additional levels were added
you can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss
achievements now track progression
masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected
you can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted
the highest mastery on which you have won with a particular guide is now displayed in the player profile as a trophy
shrine visibility was improved
chill mode is now more visible and available since the first game
strength, shield and other modifiers had their system improved and should now display more sensibly
many, many various bugs were removed
a few slight changes to items and masteries were made
Update 0.9.2 (January 18th, 2023) MAIN CHANGES:
Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
VFX visuals for most spells, skills and abilities were reinvented
The final boss fight was reworked - it's more streamlined and more challenging, especially with masteries. It's not 100% finished visually yet
Boss fights in the SoS, the Crown and the Hollows were slightly reworked/improved
All old levels in the Crown were improved/reworked, and a few additional levels were added
You can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss
Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
Objectives were completely reworked and should work and display more accurately
Spell targeting was completely reworked and should now allow for more precise spell range indicators
A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
Refuge node now restores all Exhausted cards to the player, no matter which option they choose
Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
More events are now shared between worlds in the same chapter for an increased variety
Obstacles are now interactive and can be destroyed
Node distribution was changed to allow for more varied outcomes
Elder and hollow units are now easier to differentiate from their basic versions
New trinkets were added (16)
New Wisps were added (16)
And, as always, a ton of bugfixes
SPELLS:
wade can now also push units onto occupied hexes
impale can now be cast on allies
decompose has been redesigned a bit
decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
flow now costs 1 less Lumi
flowB+ now moves the targets forward instead of giving strengthened targets strength
surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi
allureC+ can now affect allies
repel can now target enemies
addle can now target allies
debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
recycleC+ now deals additional damage if the target is ensnared, not weakened
launch now can be cast onto the hero in its basic version
launch A+ now restores health to the target after a collision occurs
launch C+ now gives the target Growth
shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed
protect was fixed to include Strength, but now only affects nearby hexes
recycle now spawns niblets rotated in the same direction as the target
sprout now spawns niblets rotated in the direction of the spell
SKILLS:
Aya's skill can now target allies if the player for some reason wants to do it
upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
upgraded Enju's skill now makes the target a Defender
Kusta's skill now only affects a single enemy in your LoS
Kusta's upgraded skill now works like the previous unupgraded one
Baralai's upgraded skill now pushes all units in your frontal arc away
Plague now deals damage to ALL nearby units
upgraded Plague now deals damage to ALL units
upgraded Cultivate now creates an additional allied hex under yourself
Buff Up now also removes Weakness from the target
ENEMIES
The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert
Enemies now summon pawns in a way which is not so vulnerable to outsmating
Grandmaster Artisan was changed a bit
TRINKETS:
Lifeblood now works on turn start, not on turn end
Emblem of Loyalty now grants Shield on losing Shield
Zapbloom now triggers on Slay
Crippling Vines are now AoE and trigger the first time you attack each battle
The Cycle affects the whole board, not only nearby units
Toxic Coating doesn't give you degen anymore
Spore Infestation now weakens all adjacent units when you are attacked
Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats
Cleansing Heart now protects from becoming Weakened, too
Source of Eternity doesn't give minus stats now
Alluring Sundew gives +1 health
Horn of the Winds doesn't grant "Elusive" but "Mobility" instead
Necklace of Forecast grants just Vigilant now
Incorruptible Bark gives +1 health
Thorn Thrower grants just Shooter now
Barbed Rose's Seed doesn't deal damage to your units now
Dark Infusion now heals all Fatigue when received
The rarity of some trinkets was changed to better fit the way they now work
WISPS:
Wisp and trinket names are now colored by rarity
Twisted Wisp now Ensnares the first enemy in the line to its front
Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
Versatile Wisp now doesn't trigger on Outsmart, only on Awake
Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot
UNITS:
Elder Daughter is now 3/4 instead of 4/3
Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3
TALENTS:
Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
Talent 4:3 now gives a Lumi Globe at the start of the game
Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
Talent 5:3 now gives +0/+3 instead of an upgraded spell
OTHER:
Luminati is now a global event that can only appear in the 2nd and 3rd chapters
Achievements now track progression
Masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected
You can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted
The highest mastery on which you have won with a particular guide is now displayed in the player profile
Shrine visibility was improved
Chill mode is now more visible and available since the first game
Strength, shield and other modifiers had their system improved and should now display more sensibly
Spellcasters Update 0.5.0 Notice: This patch has some major gameplay changes and will clear your currently saved run! Features:
improved tutorial, now it includes world-map steps and much more information
added a new Guide - Raiku. He can be unlocked in any chapter after the player has unlocked 3 or more Guides
added 8 new spells
added separate world illustration for the Crown
many UX improvements
Changes:
large rework of the keyword script system, making interactions between different unit effects, spells and special fields more consistent and fixing multiple issues with "on death" effects
slightly reduced and unified the amount of Lumi Dust gained, especially from main battle objectives
added animations for Keeper spirit and a new model and animations for Picker spirit
changed few achievements to provide a better challenge
Bugfixes:
fixed trinkets sprite areas
fixed shrines and made them more visible
fixed a bug causing shrines to sometimes spawn on top of each other
fixed few achievements not working correctly
fixed Source of Eternity and Spore Infestation trinkets
fixed levitating Lurkers bug
fixed some VFX visuals
Talent Tree Update 0.4.0 Main Features:
completely revamped the difficulty system - expert mode was removed, Mastery Tree was added
the player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available
added the Talent Tree
the player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once
talents can be unlocked by finishing runs with various guides and completing achievements
added Heal Button for healing Fatigued and Exhausted spirits
Changes:
reduced the length of each chapter by 1 node
buffed/Nerfed some weak/broken trinkets and abilities
tripwire Creepers - works on enemies only
lumite Symbionts - gives +1/+5 instead of +1/+3
the Swift Gardener Wisp - works up to 3 times per turn
adjusted Fatigue values in a few Events
added 5 new trinkets
improved clarity and terms of some keywords
removed the possibility of freely rotating before moving - this feature did not work as intended
refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less
Bugfixes:
fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save
fixed issues causing shrines to not correctly apply their effects in some cases
fixed some issues with displaying Unstable cards in hand and deck preview
fixed a bug causing push and amber prison interactions to not work as intended
價錢
- 今天: $4.99
- 最小值: $4.99
- 最大值: $19.99
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