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描述

Old World
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.

Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.

Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.

Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.

Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

Discover artifacts and great heroes of the past at ruins scattered across the map.

Experience over 3,000 unique events inspired by history and mythology.

Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.

Pursue ambitions and legacies related to conquest, development, faith, and more.

Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.

Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.

Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.

Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.

Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.

Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.

Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
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  • 版本: Windows, MacOS
  • 發佈日期:
  • 80522 (2025-11-04)

    Main Branch 1.0.80522 Release 2025-11-04

    Hotfix release that fixes some game hang issues, particularly when using Road pings, issues with cloud game Host Controls, event text not always displaying correctly in some languages, changing terrain height in the game editor, tile visibility issues when in an alliance and borders not updating for Observers
    80396 (2025-10-29)Main Branch 1.0.80396 release 2025-10-29 Headline changes

    Leader archetype balancing for Heroes, Builders, Zealots and Diplomats

    Added Road Improvement Ping (Map pin)

    Rebel chance icon added to Cities Screen and City tooltip

    MP setup and observer mode improvements
    Design

    Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive

    Add Urban (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)

    Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit

    AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer

    Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated

    Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus

    Harbors give 100% bonus to adjacent nets, up from 60%

    AI now aims to have have a minimum of about a tenth of its units be its Unique Unit

    Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events

    Specialist builds are allowed to continue after their improvement has been pillaged

    Map options limiting the number of city sites now concentrate sites around player starts

    Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents

    Added repair cost to Town and Village improvements

    Free-for-all player starts no longer try to separate human players

    Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire

    When a preset character joins a preferred family their children now join the same family

    Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast

    Tribe units can now heal after moving

    In No Events / No Characters, truce offers cost nothing if you're winning the war

    Unit position swaps clears temporarily hidden state of the swap initiating unit

    Characters with an active mission on them (like marriage) cannot be auto-married in the meantime

    Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones

    Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1
    Programming

    Fixed several memory leaks (more improvements here coming next update)

    Memory allocation optimization

    Minor MP performance optimization

    Improved AI for Zealot leader enlisting

    AI no longer attacks civilians if doing so puts their units in danger of being killed

    Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly

    Updated AWS SDK to 3.7

    Modio version upgrade

    Unity package updates

    Added option for CRC tracing when loading mods
    UI

    Added Road improvement ping

    Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip

    Default player name in MP and network server name are now taken from the online platform nickname

    MP Setup screen newly added players duplicate the parameters of the previous player

    Cloud game hosts can now rename the game using the host control popup

    In sequential turn network games, observer view automatically switches to the next player when the observed player's turn ends. This is disabled after manually switching to a different player

    Observers now use their set language rather than the language of the observed player

    Chat hotkey no longer works for non-host observers

    Population in the city list screen is now a link to city specialists

    Worker build action button yields no longer subtract unimproved tile yields

    Map Overlay Customizer now has seperate options for Urban and Rural Improvements

    Renamed the City Number options and City Site Density to City Site Spacing

    Show Foreign Family Colors option now also applies to city widget crests

    Clicking a General portrait on a selected unit now selects the character

    Law tooltips now show family opinion changes instead of family class opinion

    New Place Bonus decisions get sorted to the front of the event queue

    Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource

    Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance

    Added character archetype crest to mission targets

    When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played

    Right-clicks on UI widgets now work with a tooltip locked

    Moved some help text to the advanced help text option

    Temporarily hidden units show a timer

    Temporary hidden status is ignored for damage preview if unit has to move for previewed attack

    Last choices for customized leaders are remembered

    Succession list helptext (tooltip for the Inheritance button) shows archetype icons

    Removed Follower list when selecting families

    Remove the separate popups for dead/retiring governor, agent and general

    Improved goal instructions in Learn to Play scenarios

    City religious improvement tooltip now includes unfinished and pillaged improvements

    Added tribe elimination notification
    Bugs Fixed

    Fixed AI development claiming more than the nation's share of city sites when using limited City Site Number options

    Fixed agent tab not properly updating after assigning agent character

    Fixed setup screen bug with number of players

    Fixed modified trade values not being calculated in trade bonus helptext

    Fixed city culture tooltip flicker

    Fixed overlay customizer not updating toggles when re-opening after making unsaved changes

    Fixed locked overlay highlight switching off of Custom when toggling customizer

    Fixed improvement filter issues, include unfinished improvements

    Fixed pillaging, burn and launch offensive not clearing hidden status

    Fixed some issues with temporarily hidden units

    Fixed retry cloud upload directing to succession UI

    Fixed map selection with character assignment UI active

    Fixed double state religion reference in happiness help text

    Fixed AI leaving Wonders unfinished if interrupted

    Fixed not being able to change language when it's not your turn

    Fixed popup and decision processing when not the active player's turn

    Fixed foreign characters showing on 1st turn of Hotseat game

    Fixed custom nickname bugs

    Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city

    Fixed game reload inconsistent state

    Fixed pathfinder not being reset when a new tile is revealed

    Fixed implicit conversion with maiMinStats/maiMaxStats

    Fixed Recruit button not appearing with no orders

    Fixed assassinating heir mission not giving achievement when heir exploring

    Fixed AI not building most projects

    Fixed map scripts sometimes generating marsh on hills

    Fixed Regicide achievement not always triggering

    Fixed characters incorrectly showing under Court filter

    Fixed tile widgets not always updating after place bonus decision resolved

    Fixed not being able to retire when there are no opponents in SP

    Fixed possible null reference when a city is razed

    Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier

    Fixed tribal unit movement bug

    Fixed extra divider in improvement tooltip for improvements with no yields

    Fixed event trigger text not always showing correctly

    Fixed camera hotkeys not working in map editor

    Fixed MP setup when playing scenarios where player order doesn't match scenario save

    Fixed new tribe leaders not following their tribe's religion in Wrath of Gods scenario

    Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario

    Text and event fixes
    80048 (2025-10-07)Main Branch 1.0.79872 release 2025-09-24 Main Hotfix 1.0.80048 release 2025-10-07

    Hotfix updates Unity version to resolve a security vulnerability and fixes a potential AI hang
    Design

    Temporarily hidden units (i.e. Scouts bounced out of Trees) now become visible after 5 turns (or after attacking or moving)

    Temporarily hidden units can no longer occupy territory that they would not be able to occupy if not hidden (i.e. foreign territory while at Truce)

    Scouts are no longer removed from the map after establishing an Agent Network and instead get a 5 turn cooldown and are hidden for 10 turns

    Veneration Theology gives +10% spread chance, up from 5%

    Revelation Theology gives +20% spread chance, down from 25%

    Enlightenment Theology now gives +3 Happiness only for Monks in Monasteries of Religions that have that Theology

    Tribe unit behavior is less predictable

    Barbarians cannot enter a nation's territory before raids are possible

    Increased Discontent per turn on Sufficient, Modest and Fragile Prosperity levels (Glorious, Magnificent and Great difficulty levels)

    Removed free Crossbowmen bonus tech

    Nomad effect now gives +25% strength in Arid as well as Sand tiles - affects Camel Archer, Libyan Cavalry and Elite Libyan Cavalry

    Highlands map script now has 27% more tiles to compensate for less useable area

    Bypassed events are less frequent and tied to event level

    Bypassed relationship penalty increased from 60 to 80

    Automatic (non-event) marriage will prefer candidates with a lower age difference

    Removed orders for refusing tribal truce in No Characters

    Tribes can only adopt world religions

    Poet trait gives positive opinion of other poets

    Further decreased likelihood of AI founding religions early based on AI Development and Aggression (applies for at most first 16 turns)

    Assault bonus to attack against forts no longer applies when forts give no defensive bonus

    Disabled some more ambitions in One City Challenge

    Rightful Heirs can no longer become Missing, Exiled, Imprisoned or Fugitive

    Games with two human players and AI no longer place the humans at opposite ends of the map and the AI in the middle. Instead, they are treated like a FFA.

    Added ambitions for building Wonders added in Wonders and Dynasties

    Delvers have an opinion penalty towards Stewards of the Land. These traits are now mutually exclusive (Wrath of Gods)
    Programming

    AI improvements:

    AI water control improvements and bug fixes

    Tweaks to exploration and retreat

    Keep potential danger separate from actual danger

    Increased value of heir tutor mission

    No longer guards starting empty city sites unless there is another player nearby

    No longer imports horses until they can build horse units

    Hittite Scouts avoid chopping trees that will unhide them

    Further reduced AI emphasis on tile buying

    Tribe AI improvements

    Other programming changes:

    Performance optimization

    AI performance improvements

    Missing shaders in asset bundles are now replaced with game versions where possible (affects mods)

    Updated Epic dev tools and SDK
    UI

    Turn timer changes (MP):

    There are now 2 warnings that turn time is running out

    First warning triggers at 30 seconds remaining, turns timer text red and plays audio warning

    Second warning triggers at 15 seconds remaining, increases timer text size and plays audio warning again

    These times are configurable using a mod in globalsInt.xml

    Other UI changes:

    Renamed Rider projects from Import to Supply

    'Only Show Map Tacks For Worker' option renamed to 'Contextual Map Tacks'. Now shows improvement pings whenever workers, settlers or disciples are selected

    Improvement helptext and unit build option prereqs take into account tile owner rather than unit owner

    Added helptext warning when trying to build Improvement for teammate who doesn't have required Tech

    Improved some luxury trade help text

    Yield production graphs also display the total accumulated up until the hovered point (after game is over and for observers)

    Learn to Play is removed from the main menu after completing all the LTP or LBP scenarios or on disabling the tutorial

    Added help text for event options that give archetypes in Roleplaying mode

    Imprisoned trait removed from characters on death

    Updated difficulty descriptions
    Bugs Fixed

    Tribe AI fixes

    Fixed city and culture limits not showing on Encyclopedia entries for relevant improvements

    Fixed uneven distribution of tribal unit types

    Fixed some bugs with AI use of missions

    Fixed converting a game to play-by-cloud not working when not your turn in Strict turnstyle

    Fixed missions continuing for dead target character

    Fixed camera focus on tile bug

    Fixed changing capital clearing sent luxuries

    Fixed modded asset bundles not loading in some cases

    Fixed load/save error from adjacent unit effects

    Fixed bug with AI exploring units trying to harvest when they cannot

    Fixed AI peace offers sometimes using the no events popup when events are enabled

    Fixed yield stockpiling ambitions being offered when close to already being completed

    Fixed duplicate event option archetype help text

    Fixed tribal camp events not resetting with Reset Random Seed on Load option enabled

    Fixed bug preventing DLC related hints being shown in Encyclopedia

    Fixed potential null reference in Map Editor

    Fixed some temporary invisibility issues

    Fixed audio tracks not always being listed in Main Menu audio options

    Fixed tribal units with a raid target counting towards a tribal camp's defend threshold or raid start threshold

    Fixed AI not knowing how to repair improvements that cannot be built (e.g. Towns)

    Fixed edge case with Carthage3 African Invasion goal not completing

    Fixed iGovernorCostModifier applying to orders (affects Darius dynasty and mods)

    Fixed unbuildable units and tech cards showing on the tech tooltip (affects mods)

    Fixed mod version mismatch being displayed incorrectly, preventing modded saves from being loaded in some case

    Fixed foreign occurrence effects on units, movement and visibility not being applied immediately (Wrath of Gods)

    Fixed some occurrence load/save issues (Wrath of Gods)

    Fixed some non-global Occurrences showing as global in helptext (Wrath of Gods)

    Fixed Wrath of Gods scenario map size

    Fixed wrath from difficulty not being applied in the Wrath of Gods scenario

    Fixed displayed prosperity level not matching effect in the Wrath of Gods scenario

    Text and Event fixes
    79872 (2025-09-24)Main Branch 1.0.79872 release 2025-09-24 Design

    Temporarily hidden units (i.e. Scouts bounced out of Trees) now become visible after 5 turns (or after attacking or moving)

    Temporarily hidden units can no longer occupy territory that they would not be able to occupy if not hidden (i.e. foreign territory while at Truce)

    Scouts are no longer removed from the map after establishing an Agent Network and instead get a 5 turn cooldown and are hidden for 10 turns

    Veneration Theology gives +10% spread chance, up from 5%

    Revelation Theology gives +20% spread chance, down from 25%

    Enlightenment Theology now gives +3 Happiness only for Monks in Monasteries of Religions that have that Theology

    Tribe unit behavior is less predictable

    Barbarians cannot enter a nation's territory before raids are possible

    Increased Discontent per turn on Sufficient, Modest and Fragile Prosperity levels (Glorious, Magnificent and Great difficulty levels)

    Removed free Crossbowmen bonus tech

    Nomad effect now gives +25% strength in Arid as well as Sand tiles - affects Camel Archer, Libyan Cavalry and Elite Libyan Cavalry

    Highlands map script now has 27% more tiles to compensate for less useable area

    Bypassed events are less frequent and tied to event level

    Bypassed relationship penalty increased from 60 to 80

    Automatic (non-event) marriage will prefer candidates with a lower age difference

    Removed orders for refusing tribal truce in No Characters

    Tribes can only adopt world religions

    Poet trait gives positive opinion of other poets

    Further decreased likelihood of AI founding religions early based on AI Development and Aggression (applies for at most first 16 turns)

    Assault bonus to attack against forts no longer applies when forts give no defensive bonus

    Disabled some more ambitions in One City Challenge

    Rightful Heirs can no longer become Missing, Exiled, Imprisoned or Fugitive

    Games with two human players and AI no longer place the humans at opposite ends of the map and the AI in the middle. Instead, they are treated like a FFA.

    Added ambitions for building Wonders added in Wonders and Dynasties

    Delvers have an opinion penalty towards Stewards of the Land. These traits are now mutually exclusive (Wrath of Gods)
    Programming

    AI improvements:

    AI water control improvements and bug fixes

    Tweaks to exploration and retreat

    Keep potential danger separate from actual danger

    Increased value of heir tutor mission

    No longer guards starting empty city sites unless there is another player nearby

    No longer imports horses until they can build horse units

    Hittite Scouts avoid chopping trees that will unhide them

    Further reduced AI emphasis on tile buying

    Tribe AI improvements

    Other programming changes:

    Performance optimization

    AI performance improvements

    Missing shaders in asset bundles are now replaced with game versions where possible (affects mods)

    Updated Epic dev tools and SDK
    UI

    Turn timer changes (MP):

    There are now 2 warnings that turn time is running out

    First warning triggers at 30 seconds remaining, turns timer text red and plays audio warning

    Second warning triggers at 15 seconds remaining, increases timer text size and plays audio warning again

    These times are configurable using a mod in globalsInt.xml

    Other UI changes:

    Renamed Rider projects from Import to Supply

    'Only Show Map Tacks For Worker' option renamed to 'Contextual Map Tacks'. Now shows improvement pings whenever workers, settlers or disciples are selected

    Improvement helptext and unit build option prereqs take into account tile owner rather than unit owner

    Added helptext warning when trying to build Improvement for teammate who doesn't have required Tech

    Improved some luxury trade help text

    Yield production graphs also display the total accumulated up until the hovered point (after game is over and for observers)

    Learn to Play is removed from the main menu after completing all the LTP or LBP scenarios or on disabling the tutorial

    Added help text for event options that give archetypes in Roleplaying mode

    Imprisoned trait removed from characters on death

    Updated difficulty descriptions
    Bugs Fixed

    Tribe AI fixes

    Fixed city and culture limits not showing on Encyclopedia entries for relevant improvements

    Fixed uneven distribution of tribal unit types

    Fixed some bugs with AI use of missions

    Fixed converting a game to play-by-cloud not working when not your turn in Strict turnstyle

    Fixed missions continuing for dead target character

    Fixed camera focus on tile bug

    Fixed changing capital clearing sent luxuries

    Fixed modded asset bundles not loading in some cases

    Fixed load/save error from adjacent unit effects

    Fixed bug with AI exploring units trying to harvest when they cannot

    Fixed AI peace offers sometimes using the no events popup when events are enabled

    Fixed yield stockpiling ambitions being offered when close to already being completed

    Fixed duplicate event option archetype help text

    Fixed tribal camp events not resetting with Reset Random Seed on Load option enabled

    Fixed bug preventing DLC related hints being shown in Encyclopedia

    Fixed potential null reference in Map Editor

    Fixed some temporary invisibility issues

    Fixed audio tracks not always being listed in Main Menu audio options

    Fixed tribal units with a raid target counting towards a tribal camp's defend threshold or raid start threshold

    Fixed AI not knowing how to repair improvements that cannot be built (e.g. Towns)

    Fixed edge case with Carthage3 African Invasion goal not completing

    Fixed iGovernorCostModifier applying to orders (affects Darius dynasty and mods)

    Fixed unbuildable units and tech cards showing on the tech tooltip (affects mods)

    Fixed mod version mismatch being displayed incorrectly, preventing modded saves from being loaded in some case

    Fixed foreign occurrence effects on units, movement and visibility not being applied immediately (Wrath of Gods)

    Fixed some occurrence load/save issues (Wrath of Gods)

    Fixed some non-global Occurrences showing as global in helptext (Wrath of Gods)

    Fixed Wrath of Gods scenario map size

    Fixed wrath from difficulty not being applied in the Wrath of Gods scenario

    Fixed displayed prosperity level not matching effect in the Wrath of Gods scenario

    Text and Event fixes
    79513 (2025-08-27)Main Branch 1.0.79513 release 2025-08-27

    Design

    Duel map size is now smaller (45x45) and defaults to 2 players

    Added new map size Tiny, which is the same size as the old Duel

    Maximum Number of Opponents allowed is now set per map size at twice the default number of players

    Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players

    Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)

    Each Victory condition is disabled for other players after first being achieved

    It is no longer possible to lose the game after being the first to complete a victory condition

    Tribes, Raiders, Rebels and Barbarians now more likely to pillage improvements and attack units rather than cities

    All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost

    The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels

    The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)

    Units that are no longer hidden because of an effect being removed remain hidden until they move or attack

    Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees

    Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don't fail if the last contacted tribe is eliminated

    Adad-Guppi and Ramesses II cannot die for the first 50 years (Wonders and Dynasties)

    Slum improvements are now Urban (Behind the Throne)

    Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods)

    Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)

    Occurrences no longer remove roads when changing terrain to a type that doesn't support roads, unless impassable (Wrath of Gods)

    Added new Sacrifice Courtier goal to the Wrath of Gods scenario

    Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level

    Programming

    AI improvements:

    Pathfinder enhancements

    Improved movement plans on congested maps

    Combat tactics improvements

    Fixed AI being less aggressive against other players than intended

    Improved attacks out of staging areas

    Founds cities for protection instead of retreating

    Less likely to retreat healthy units after attacking in the same area

    Better accounting for enemy power when allocating units to city defense and attack staging

    Anchored ships are higher priority targets

    More urgent repair of pillaged improvements

    Revised specialist and improvement building priorities

    Other programming changes:

    Minor performance improvements

    Occurrences are processed for each player separately during their turn

    New game loading screen no longer waits for the prehistory to finish, improving load times on fast machines

    Expanded and tweaked wording of warning of potential crashes on Raptor Lake CPUs

    Owned DLCs on GoG are now cached in memory after receiving ownership

    Better handling of modded XML paths on Windows

    UI

    Victory screen is updated when a player has met one of the victory conditions

    Victory popup on game over mentions the last victory earned instead of the first

    Score threshold for victory no longer shown after double/points victory achieved

    Net yield tooltip now groups yields that subtract from each other (affects mods only)

    Added loading screen hint about Advanced Help Text

    Specialist help text without the advanced help text option now includes a simple yield total in the place of net modified yields

    Cleaned up culture help text

    Player and tribe tooltips no longer show relationship with unmet entities

    Replaced icons for Strength and Weakness

    Removed tile change notifications from game log

    Localization text updates

    More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)

    Cloud notification emails no longer show details in Summary section if they appear in another category

    Network games are now removed from the Current Games list for eliminated players

    Bugs Fixed

    Fixed 11th ambition / 2nd National ambition sometimes getting offered

    Fixed null reference on exit to menu

    Fixed tooltips clearing unnecessarily between turns

    Fixed governor icon not updating after losing control of a city

    Fixed tile recommendation icon interactability when tile status is active

    Fixed possible crash if a mod eliminates a council position

    Fixed tile border expansion when using the Game Editor

    Fixed leader trait achievements not working when new leader already has trait

    Fixed AI behavior for congested battlefields

    Fixed pinned characters being shared between players

    Fixed some game editor actions not working when it's not the active player's turn

    Fixed AI building too many forts and in bad locations

    Fixed incorrect AI danger calculations

    Fixed Caravan animation being affected by "Follow AI moves" setting

    Fixes to Multiple Continents map script

    Fixed trigger text for some city culture events

    Fixed assign governor tooltip showing incorrect opinion change

    Fixed some duplicate titles in cloud email notifications

    Fixed caravan missions not being able to be completed through unrevealed territory

    Fixed governor project reminders not being dismissable

    Fixed toggle buttons closing reminders panel

    Fixed yield previews showing for improvement placement on invalid tiles with map tacks

    Fixed custom overlay not restoring properly after hovering to build a road

    Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together

    Fixed null icon in eliminated player text on MP game tooltips

    Fixed cities not being able to be razed in no-character mode

    Fixed AI sometimes not clearing or claiming city sites

    Fixed net yield change tooltip for adjacent improvement modifiers

    Fixed events incorrectly showing origin of foreign occurrence

    Fixed display of family tab when large numbers of luxuries are sent to family

    Fixed helptext performance issue

    Fixed units sometimes not getting bounced from occurrence impassable tiles

    Fixed XP floating text sometimes not appearing

    Fixed map scripts allowing unreachable non-boundary tiles

    Fixed missing Tribal Truce and Peace missions in No Characters

    Fixed ethnicity helptext issue in Heroes of the Aegean 6

    Fixed Kingship god icon positioning (Wrath of Gods)

    Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)

    Text and event fixes
    79004 (2025-07-31)Main Branch 1.0.79004 Release 2025-07-31

    Hotfix release that fixes a couple of potential game hangs. It also reverts the UI change requiring ctrl+click to load cloud games from previous versions on release builds.
    78921 (2025-07-23)Main Branch 1.0.78921 Release 2025-07-23 Headline Changes

    Added support for Multiple Victories and Succession Games

    Custom Map Overlay added, Overlay and Map Pin UI improvements

    AI improvements
    Design

    Multiple Victory support

    On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition

    While pursuing additional victories, defeat can still occur if another player satisfies a victory condition

    Multiple victories are tracked in the Hall of Fame

    Succession game support

    Added 'Send to Player' option to in-game menu for Single Player games

    This is designed to support Succession games and can also be used generally for sharing saves

    Select a friend from the dropdown or enter their platform ID

    Games will appear on both the sender and recipients Current Games list on the main menu

    The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties

    Other design changes

    Religious improvements may now be adjacent to improvements of different religions

    Launch Offensive now gives the unit and leader 20 XP

    Events can no longer end a war with a tribe that has a player ally

    Resources added during the game (events or other bonuses) can now be placed adjacent to resources of different types

    Holy site legitimacy events are now guaranteed to trigger on improvement completion

    Distant raid probabilities are now based on each player's Prosperity rather than global Tribe Level

    Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)

    Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)

    Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)

    Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)

    Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)

    Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario
    Programming

    Enabled cloud games on test builds

    AI attack and retreat tweaks

    Added some AI flexibility in still getting kills when an attack doesn't go as predicted

    AI is a little more careful with sacrificing its good units

    AI is less eager to buy tiles

    AI makes truce with other AI more easily when it detects a stalemate

    Adjusted the target number of units for the AI

    AI places more value on walls after reaching its unit target

    AI now tries to explore rival territory, if possible, to reveal cities

    Decoupled subject picking from events

    Missions now take an arbitrary list of subjects and relations
    UI

    Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay

    Map pins can now be added and removed using a grid of icons from the Overlay Customizer

    Map pin UI improvements

    Map Overlays can now be locked with right click

    Added option to set default map overlay

    Added option Advanced Help Text. Some tooltip information is removed when this option is not enabled

    Event triggers are now displayed at the top of events where relevant

    Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)

    Landmark discovery popups no longer shown when starting an alliance

    Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded

    Added starting characters to SP setup stats screen

    Added support for cycling through occurrence tiles on click

    Added turns of/since conflict to player and tribe tooltips

    Mission subject info now shown in Encyclopedia

    Up/Down arrows cycle through encyclopedia entries

    Added yellow warning text to specialist "replaces" text

    Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign

    Added Governor Project reminder category for religious dissent (Sacred and Profane)

    Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)
    Bugs Fixed

    Fixed yield previews getting stuck

    Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios

    Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest)

    Fixed border expansions sometimes including urban tiles that belong to other city sites

    Fixed free improvement UI not triggering when completing Jebel Barkal

    Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)

    Fixed data issue with some tile status text

    Fixed succession list character links showing effects of being a leader instead of current character effects

    Fixed empty categories in cloud emails

    Fixed project net yield bug

    Fixed MP setup spacing and text wrapping issues

    Fixed rout preview sometimes being shown incorrectly

    Fixed Caravans consuming orders when they cannot move

    Fixed subject matching for characters in eventlinks

    Fixed Road To overlay not clearing after selecting tile

    Fixed some parts of the research UI sometimes being uninteractable

    Fixed note map pings

    Fixed AI build choices not respecting the Guilds law

    Fixed selected city widget not being interactable

    Fixed tribal units not getting allied territory water movement bonus

    Fixed toggle sizing on some resolutions

    Fixed Event Browser not using full screen

    Fixed Encyclopedia errors

    Fixed anarchy road building bug

    Fixed Lose a City goal not completing when losing a city due to an event

    Fixed ship harvest helptext showing xp is gained from harvesting

    Fixed player count not resetting when switching from premade to random map

    Fixed units counterattacking when they could not have targeted the attacking unit on their own turn

    Fixed AI trying to start a Caravan mission over and over when it's not possible

    Fixed heir sometimes getting auto-married instead of getting a marriage offer

    Fixed portrait loading error when toggling mods in SP setup

    Fixed custom nicknames for leaders not being applied from events

    Fixed chat and pings not working when not your turn in network MP games

    Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active

    Fixed AI behavior for congested battlefields

    Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios

    Fixed Pharaohs of the Niles scenario 1 undo back over army deployment

    Fixed minor victory broken link in Pharaohs of the Nile scenario 6

    Fixed bug that could cause turns to be skipped in the Wrath of Gods scenario

    Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)

    Fixed Occurrence overlay sometimes not clearing (Wrath of Gods)

    Fixed Occurrence terrain change notifications appearing for out of bounds tiles (Wrath of Gods)

    Fixed mod upload error

    Mod browser and upload page fixes

    Text and event fixes
    78527 (2025-06-25)Main Branch 1.0.78527 Release 2025-06-25 Headline Changes

    Clerics family changes

    Guilds law now allows building Elder specialists directly, skipping prerequisite specialists

    New UI system for placing free improvements and resources
    Design

    Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics

    Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present

    Cleric seats have double speed Disciples only for State Religion

    Religion spread no longer has a distance limit from the Holy City

    Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed

    Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels

    Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death

    Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player's yield stockpile

    AI governors now emphasize growth and build fewer growth units when city has no citizens

    Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)

    Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)

    Opulence project now requires a luxury in addition to estates (Behind the Throne)

    Reduced probability of Occurrence ready events (Wrath of Gods)
    Multiplayer Turn Style changes

    Loose turn style can be selected only with a turn timer

    Renamed normal turn style to adaptive

    Tight turn style is now the default

    Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)
    Programming

    Performance optimization

    Memory allocation optimization

    Bug reporting system improvements

    Improved AI valuation of Disciples and Religions

    AI now uses Cleric seat ability to build disciples of non-present religions

    Improved AI use of unit staging before an attack

    AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)

    AI knows to use units that do not require orders when it's out of orders

    Improved sprite loading thread safety

    Added safeguards against unexpected UI resets from a game restart

    Added 3 additional resource categories to the default map script for use by mods

    Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)

    Added support for upgrading rural improvements for use by mods

    Generalized event subject picking so it no longer needs an event, just a list of subjects

    Various missions started by the leader now no longer block all events with a leader subject

    UI mod files (UI/includes and UI/styles) are excluded from game CRC

    Added UI/templates to UI modding paths
    UI

    Free improvements and resources are now added to the event queue and placed by clicking a valid tile

    Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed

    Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip

    Improvement net yield now includes Patrons Precious Resource culture bonus

    Border expansion preview has the correct border colors for families

    Added Items to Encyclopedia in their own category, with unique events listed

    Encyclopedia now lists DLC source for traits where applicable

    ESC clears luxury selection before opening menu

    City luxury tooltip improvements

    Valid unit types now listed for 'New units start with

    ' helptext

    Improved luxury tooltip positioning

    Removed tile raw yield from the city net yield tooltip

    Added min height for OK button on turn summary popup

    Scripted tutorial events blur the background UI, preventing events being bypassed

    Added strength/weakness icons to concept links

    Improved Riders 'Import Resource' project helptext

    Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch

    Mission requirements in tooltips are no longer shown in some situations where these requirements are all met

    Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)

    Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources

    Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions
    Bugs Fixed

    Fixed event job forcing not always working

    Fixed trade breakdown tooltip

    Fixed governor marker showing in city widget for No Characters

    Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning

    Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name

    Fixed border expansion preview not updating after changes in player decision queue

    Fixed Stele placement not being restricted to chosen city

    Fixed a bug with AI unit effect evaluation

    Fixed Game.canStartOccurrence modifying the game state

    Fixed players being unable to surrender in MP games when they are the last active human player

    Fixed events checking for mutual attraction selecting divorced spouses

    Fixed incorrect amount of orders when ending the turn without founding a city

    Fixed temporarily impassable tiles getting counted for minor city creation

    Fixed leader bio paragraph indentation inconsistencies

    Fixed farm model roof bug

    Fixed visibility load/save error from terrain height change

    Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating

    Fixed number of improvement ambitions becoming impossible after losing control of a city

    Fixed mini tech tree names not being accounted for in scroll area

    Fixed council character tooltip positioning with selection active

    Fixed reference to Stun in Retreat helptext

    Fixed Guilds help text inconsistency

    Fixed top bar yield arrows for selected character

    Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown

    Fixed yield preview showing incorrectly when replacing an improvement with a specialist

    Fixed duplicate characters getting generated from events

    Fixed AI bug that caused retreat from non hostile AI units

    Fixed critical hit chance not resetting on General wisdom change

    Fixed flicker when hovering over improvement recommendations

    Fixed border expansion algorithm

    Fixed family and religion crest color and opinion display

    Fixed potential infinite recursion in AI bonusValue calculations

    Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted

    Fixed Pharoahs of the Nile scenario 4 being continuable after winning

    UI modding fixes

    Text and event fixes
    78114 (2025-06-02)Main Branch 1.0.78053 Release 2025-05-28 Hotfix 1.0.78114 Release 2025-06-02

    Hotfix fixes bugs with some events and automated workers that could cause the game to get stuck
    Design

    Garrison and Governor changes:

    Governors no longer require a Garrison

    Capital no longer gets a free Garrison

    Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)

    Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)

    Law changes:

    Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance

    Freedom now gives -5% Rebel chance instead of +1 happiness per city

    Calligraphy now gives +10 culture per city instead of +4 culture per library

    Swapped Calligraphy and Iconography upkeep costs

    Swapped Colonies and Serfdom upkeep costs

    Other design changes:

    Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%

    Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%

    Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%

    Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)

    Increased AI penalties on The New difficulty (20% -> 25%)

    Ruthless AI declares war on a winning player even if that player is not directly reachable

    Ruthless AI gets more chances to conduct diplomacy when a player is close to winning

    Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning

    The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed

    When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible

    Damaged cities cannot be gifted to another team

    Added 'No city gifting' option to MP setup

    Disjunction mapscript with King of the Hill option balance improvements

    Minor cities can be created even if the site is occupied

    Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles

    Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise

    In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal

    Drought effect tweaks (Wrath of Gods)

    Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)

    Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
    New Events

    14 new events added - 11 for base game and 3 for Behind the Throne DLC

    A City Like No Other

    Deadly Inheritance

    I Love It When A Plan Comes Together!

    New Front

    No War Declaration

    Not to Be Trusted

    Offensive Remarks

    Reaping the Whirlwind

    The God Queen

    Triple Cross!

    Tutorial: Upgrade Mercenaries

    No Longer of Use (x2) (Behind the Throne)

    Support or Scheme (Behind the Throne)
    Programming

    The AI claims cleared city sites more urgently (with force march, if necessary)

    Performance optimization

    Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible

    Family bonuses now check whether the bonus player has that family

    Improved AI chokepoint management and attacks with high unit density

    Memory allocation improvements

    Occurrence terrain change refactor, now more mod friendly

    Changed opinion-calculating functions to return a tuple

    Event triggers can now have an arbitrary number of subjects

    Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier

    Added EffectCity aiYieldRateSpecialistRural

    Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy

    Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators

    Added support for Religions to have a law opinion directly, not just through theologies
    UI

    Ship unit icons replaced to make the differences between them clearer

    Added improvement net yields in tooltip

    Foreign city citizen and specialist numbers now shown if the city tile is visible

    Foreign city tooltips no longer show defense and damaged state unless the city is visible

    Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)

    Added missing improvement warning text to unique unit production buttons

    Added opinion gain line to Make Agent tooltip

    Improved German grammar for character relationships

    Stacked worker count shown on tooltip even when not actively building an improvement

    Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements

    Added dynamic helptext for Attribute effects and tweaked Attribute helptext

    Added Prosperity to Wrath of Gods setup

    Ambitions display no longer gets minimized when clicking on listed ambitions

    Pin Character icon has higher saturation when character is pinned

    General traits which only affect some unit types now display affected unit types

    Character relatives display now left-aligned

    Improved border expansion predictions

    Leader now shown on Court tab

    Leader concept added to Encyclopedia

    Horse trait now shown in Encyclopedia

    Improved Encyclopedia entry for Citizen concept

    Religions now always show founding requirements in the Encyclopedia

    Characters entries in Encyclopedia now list unique events and missions

    Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC
    Bugs Fixed

    Fixed tribal diplomacy cooldown not being enforced

    Fixed minor cities not always being created when they should be

    Fixed Send Goods icon display

    Fixed load/save error from border expansion

    Fixed null reference when tribe sites sit outside map boundaries

    Fixed incorrect default value for resource hill height offset

    Fixed improvement culture prereqs not working with modded culture

    Fixed family opinion penalty from the Imprison mission getting applied to the character instead

    Fixed net yields for projects to include secondary effects

    Fixed sign error in specialist net yield help text

    Fixed occurrence notification localization when playing MP with players using different languages

    Fixed tech names not showing up on cards in some languages

    Fixed changing a tile improvement affecting city build queue specialists on other tiles

    Fixed character card not selecting tribe leader

    Fixed occurrence overlay getting stuck in some cases

    Fixed temporary overlays not getting cleared when blocking popups are active

    Fixed units being bounced by an Occurrence before taking damage from it

    Fixed bug with Player.canEverHaveEffectCity

    Fixed tile territory assignment in game editor

    Fixed Grand Vizier interfering with automated unit management

    Fixed camera zooming to fog when clicking foreign character with job

    Fixed Towers giving extra height instead of extra range

    Fixed movement bug that resulted in allied units not getting bounced out of your territory

    Fixed some AI retreat confusion

    Fixed promotion button icons not aligning to right of button

    Fixed nation crest color issues

    Fixed tooltip positioning issues with HUD scaling

    Fixed missing source traits on some effectCity entries

    Fixed Opulence project not granting family opinion bonus

    Fixed tooltip for event options that marry away characters

    Fixed city production text not updating after builds finish

    Fixed founded city territory bug

    Fixed extra mission buttons appearing in some cases

    Fixed missing at sea bonus description

    Fixed production text sometimes not appearing in some languages when city healthbar is visible

    Fixed Chancellors with negative discipline not reducing money income

    Fixed Learn to Play ambitions not displaying correctly in Hall of Fame

    Fixed mods not showing in Upload tab in some cases

    Fixed map mod attributes not being checked in setup screen

    Fixed scenario victory achievements sometimes not completing

    Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early

    Fixed Heroes of the Aegean scenario 4 state religion adoption

    Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions

    Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site

    Fixed Pharaohs of the Nile overlapping goals UI

    Fixed unwanted VPs in The Hill scenario

    Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned

    Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)

    XML ordering fixes

    Text and event fixes
    78070 (2025-05-29)Main Branch 1.0.78053 Release 2025-05-28 Main Branch 1.0.78070 Release 2025-05-29

    78070 update is a hotfix release that fixes a bug with some events that could cause the game to get stuck
    Design

    Garrison and Governor changes:

    Governors no longer require a Garrison

    Capital no longer gets a free Garrison

    Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)

    Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)

    Law changes:

    Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance

    Freedom now gives -5% Rebel chance instead of +1 happiness per city

    Calligraphy now gives +10 culture per city instead of +4 culture per library

    Swapped Calligraphy and Iconography upkeep costs

    Swapped Colonies and Serfdom upkeep costs

    Other design changes:

    Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%

    Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%

    Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%

    Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)

    Increased AI penalties on The New difficulty (20% -> 25%)

    Ruthless AI declares war on a winning player even if that player is not directly reachable

    Ruthless AI gets more chances to conduct diplomacy when a player is close to winning

    Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning

    The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed

    When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible

    Damaged cities cannot be gifted to another team

    Added 'No city gifting' option to MP setup

    Disjunction mapscript with King of the Hill option balance improvements

    Minor cities can be created even if the site is occupied

    Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles

    Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise

    In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal

    Drought effect tweaks (Wrath of Gods)

    Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)

    Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
    New Events

    14 new events added - 11 for base game and 3 for Behind the Throne DLC

    A City Like No Other

    Deadly Inheritance

    I Love It When A Plan Comes Together!

    New Front

    No War Declaration

    Not to Be Trusted

    Offensive Remarks

    Reaping the Whirlwind

    The God Queen

    Triple Cross!

    Tutorial: Upgrade Mercenaries

    No Longer of Use (x2) (Behind the Throne)

    Support or Scheme (Behind the Throne)
    Programming

    The AI claims cleared city sites more urgently (with force march, if necessary)

    Performance optimization

    Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible

    Family bonuses now check whether the bonus player has that family

    Improved AI chokepoint management and attacks with high unit density

    Memory allocation improvements

    Occurrence terrain change refactor, now more mod friendly

    Changed opinion-calculating functions to return a tuple

    Event triggers can now have an arbitrary number of subjects

    Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier

    Added EffectCity aiYieldRateSpecialistRural

    Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy

    Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators

    Added support for Religions to have a law opinion directly, not just through theologies
    UI

    Ship unit icons replaced to make the differences between them clearer

    Added improvement net yields in tooltip

    Foreign city citizen and specialist numbers now shown if the city tile is visible

    Foreign city tooltips no longer show defense and damaged state unless the city is visible

    Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)

    Added missing improvement warning text to unique unit production buttons

    Added opinion gain line to Make Agent tooltip

    Improved German grammar for character relationships

    Stacked worker count shown on tooltip even when not actively building an improvement

    Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements

    Added dynamic helptext for Attribute effects and tweaked Attribute helptext

    Added Prosperity to Wrath of Gods setup

    Ambitions display no longer gets minimized when clicking on listed ambitions

    Pin Character icon has higher saturation when character is pinned

    General traits which only affect some unit types now display affected unit types

    Character relatives display now left-aligned

    Improved border expansion predictions

    Leader now shown on Court tab

    Leader concept added to Encyclopedia

    Horse trait now shown in Encyclopedia

    Improved Encyclopedia entry for Citizen concept

    Religions now always show founding requirements in the Encyclopedia

    Characters entries in Encyclopedia now list unique events and missions

    Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC
    Bugs Fixed

    Fixed tribal diplomacy cooldown not being enforced

    Fixed minor cities not always being created when they should be

    Fixed Send Goods icon display

    Fixed load/save error from border expansion

    Fixed null reference when tribe sites sit outside map boundaries

    Fixed incorrect default value for resource hill height offset

    Fixed improvement culture prereqs not working with modded culture

    Fixed family opinion penalty from the Imprison mission getting applied to the character instead

    Fixed net yields for projects to include secondary effects

    Fixed sign error in specialist net yield help text

    Fixed occurrence notification localization when playing MP with players using different languages

    Fixed tech names not showing up on cards in some languages

    Fixed changing a tile improvement affecting city build queue specialists on other tiles

    Fixed character card not selecting tribe leader

    Fixed occurrence overlay getting stuck in some cases

    Fixed temporary overlays not getting cleared when blocking popups are active

    Fixed units being bounced by an Occurrence before taking damage from it

    Fixed bug with Player.canEverHaveEffectCity

    Fixed tile territory assignment in game editor

    Fixed Grand Vizier interfering with automated unit management

    Fixed camera zooming to fog when clicking foreign character with job

    Fixed Towers giving extra height instead of extra range

    Fixed movement bug that resulted in allied units not getting bounced out of your territory

    Fixed some AI retreat confusion

    Fixed promotion button icons not aligning to right of button

    Fixed nation crest color issues

    Fixed tooltip positioning issues with HUD scaling

    Fixed missing source traits on some effectCity entries

    Fixed Opulence project not granting family opinion bonus

    Fixed tooltip for event options that marry away characters

    Fixed city production text not updating after builds finish

    Fixed founded city territory bug

    Fixed extra mission buttons appearing in some cases

    Fixed missing at sea bonus description

    Fixed production text sometimes not appearing in some languages when city healthbar is visible

    Fixed Chancellors with negative discipline not reducing money income

    Fixed Learn to Play ambitions not displaying correctly in Hall of Fame

    Fixed mods not showing in Upload tab in some cases

    Fixed map mod attributes not being checked in setup screen

    Fixed scenario victory achievements sometimes not completing

    Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early

    Fixed Heroes of the Aegean scenario 4 state religion adoption

    Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions

    Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site

    Fixed Pharaohs of the Nile overlapping goals UI

    Fixed unwanted VPs in The Hill scenario

    Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned

    Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)

    XML ordering fixes

    Text and event fixes
    78053 (2025-05-28)Main Branch 1.0.78053 Release 2025-05-28 Design

    Garrison and Governor changes:

    Governors no longer require a Garrison

    Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)

    Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)

    Law changes:

    Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance

    Freedom now gives -5% Rebel chance instead of +1 happiness per city

    Calligraphy now gives +10 culture per city instead of +4 culture per library

    Swapped Calligraphy and Iconography upkeep costs

    Swapped Colonies and Serfdom upkeep costs

    Other design changes:

    Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%

    Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%

    Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%

    Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)

    Increased AI penalties on The New difficulty (20% -> 25%)

    Ruthless AI declares war on a winning player even if that player is not directly reachable

    Ruthless AI gets more chances to conduct diplomacy when a player is close to winning

    Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning

    The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed

    When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible

    Damaged cities cannot be gifted to another team

    Added 'No city gifting' option to MP setup

    Disjunction mapscript with King of the Hill option balance improvements

    Minor cities can be created even if the site is occupied

    Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles

    Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise

    In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal

    Drought effect tweaks (Wrath of Gods)

    Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)

    Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
    New Events

    14 new events added - 11 for base game and 3 for Behind the Throne DLC

    A City Like No Other

    Deadly Inheritance

    I Love It When A Plan Comes Together!

    New Front

    No War Declaration

    Not to Be Trusted

    Offensive Remarks

    Reaping the Whirlwind

    The God Queen

    Triple Cross!

    Tutorial: Upgrade Mercenaries

    No Longer of Use (x2) (Behind the Throne)

    Support or Scheme (Behind the Throne)
    Programming

    The AI claims cleared city sites more urgently (with force march, if necessary)

    Performance optimization

    Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible

    Family bonuses now check whether the bonus player has that family

    Improved AI chokepoint management and attacks with high unit density

    Memory allocation improvements

    Occurrence terrain change refactor, now more mod friendly

    Changed opinion-calculating functions to return a tuple

    Event triggers can now have an arbitrary number of subjects

    Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier

    Added EffectCity aiYieldRateSpecialistRural

    Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy

    Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators

    Added support for Religions to have a law opinion directly, not just through theologies
    UI

    Ship unit icons replaced to make the differences between them clearer

    Added improvement net yields in tooltip

    Foreign city citizen and specialist numbers now shown if the city tile is visible

    Foreign city tooltips no longer show defense and damaged state unless the city is visible

    Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)

    Added missing improvement warning text to unique unit production buttons

    Added opinion gain line to Make Agent tooltip

    Improved German grammar for character relationships

    Stacked worker count shown on tooltip even when not actively building an improvement

    Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements

    Added dynamic helptext for Attribute effects and tweaked Attribute helptext

    Added Prosperity to Wrath of Gods setup

    Ambitions display no longer gets minimized when clicking on listed ambitions

    Pin Character icon has higher saturation when character is pinned

    General traits which only affect some unit types now display affected unit types

    Character relatives display now left-aligned

    Improved border expansion predictions

    Leader now shown on Court tab

    Leader concept added to Encyclopedia

    Horse trait now shown in Encyclopedia

    Improved Encyclopedia entry for Citizen concept

    Religions now always show founding requirements in the Encyclopedia

    Characters entries in Encyclopedia now list unique events and missions

    Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of ow

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