مطوّر البرامج: | Slitherine Ltd. (336) | ||
السعر: | $5.99 | ||
لتصنيفات: | 0 | ||
المراجعات: | 0 أكتب مراجعة | ||
قوائم: | 0 + 0 | ||
النقاط: | 0 + 51 (4.0) ¡ | ||
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الوصف

Order of Battle: World War II A breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players. Detailed terrain, rich animations and a slick interface, all within a traditional setting and with the elements that are familiar to experienced players - Order of Battle: World War II follows in the footsteps of all time classics, such as Panzer General.
With a selection of over 700 unique looking and behaving units, players can build and manage their army, fleet and air force throughout the campaigns set in the various theatres of operations during WW2. A unique system of specializations allows players to customize their forces with special units, bonuses and abilities that reflect the difference in strategies and mentality of the various factions.
A set of unique Commanders – split between Generals, Pilots and Captains – is gradually unlocked in the campaigns. These can be attached to specific units to provide unique bonuses to anything in their command range. While good use of unit types and tactics remains the player's priority, clever use of Commanders can tip the balance in an offensive operation or buy just enough time in defense to turn the tide to your favor.
In Order of Battle: World War II, a unique supply system also plays a key factor that directly affects the combat efficiency of the units. Landing on an enemy island without any support ships will prevent the invasion forces from building a solid beachhead, and breaking the supply lines of your opponent, isolating his units and making encirclement maneuvers are the strategies required to achieve an ultimate victory.
Classic turn based, hex based gameplay with an intuitive UI and great depth.
Play in dynamic campaigns with unit carryover and multiple "what-if" scenarios.
A rich 3D world with detailed animations and effects. Turn-based wargaming has never looked this good!
20 different Specializations give a unique feel to each faction including Banzai Charge, Bushido Code and even the Manhattan Project.
Over 700 different unit types, including infantry, tanks, ships and aircraft, each with unique visuals and animations
Attach unique commanders to your units to give them additional offensive and defensive bonuses
A deep but intuitive supply system allowing breakthroughs & encirclements.
4 player multiplayer over PBEM++ and hotseat, supporting last-man-standing, teamplay and cooperative against AI scenarios.
An extensive, user-friendly in-game scenario editor with a what-you-see-is-what-you-get design.
Order of Battle U.S. Pacific December 7, 1941 – the surprise attack on Pearl Harbor left America shocked and the US Navy stunned. Glorious battleships such as USS Arizona were sunk or put out of action for. This infamous raid gave Japan a serious advantage right from the start, but they have sorely underestimated the American determination to overcome this setback and fight back the aggression. Four long years of war now lay ahead to determine the outcome of this epic struggle...
As the commanding officer of the US Pacific forces, the player is tasked to put a halt to the Japanese aggression and restore American supremacy in this part of the globe. From the early blow at Pearl Harbor to the final battles in the Japanese archipelago, recruiting new units, giving the right orders and organizing an effective supply chain are essential on the path to ultimate victory. New technologies and equipment will gradually become available, allowing players to modernize their army, fleet and airforce throughout the campaign.
In Order of Battle: U.S. Pacific you take control over the American army and fleet in some of the most iconic land and naval battles of the Pacific Theatre of WW2.
Scenarios
Pearl Harbor
War Plan Orange-3
Bataan
Marshalls-Gilberts Raid
Coral Sea
Midway
Guadalcanal
New Georgia
Philippine Sea
Leyte
Okinawa
Tokyo
لقطات










فيديو
الميزات الجديدة
- الإصدار: Windows, MacOS
- تم التحديث:
- Update v8.6.5 (15 December 2020)
We're releasing a new update for the game, bringing it to version 8.6.5. This patch brings several changes, fixes and additions.
Maps:
Added Crescent Bay MP Map
Updated all [Tournament Settings] Maps to use NoDeploy feature
Updated Return to Raseiniai and Kiev to Zhitomir to use NoDeploy feature
Editor:
Added new "NoDeploy" feature. Can be used to stop players being able to deploy onto hexes where they usually would be able to
Enabled extra factions like US Army, IJN, RAF, etc. in editor
General:
Added several new units
Added new unit skins
Reduced biplane fighters to 2CP
Several other balance changes
Can now turn off the Fog Of War when viewing a full game replay
Fixes:
Misplaced counter on Construction Yard
Restart Scenario option not available if you press ESC rather than click Options button
Update v8.6.1 (28 October 2020)
We're releasing a new update for the game, bringing it to version 8.6.1. This patch brings several changes and fixes along with two tournament multiplayer maps.
BUG FIXES
Cost for deployment was not subtracted for core-imported aircraft after initial deployment stage when on airstrip
Scrambling spec was not working for carrier-borne aircraft
UI
added arrow to campaign map for linked Soviet DLCs
UNITS
A few unit data changes
RISING SUN
Scn Guadalcanal: added missing event pic
USMC
Scn Guam: changed trigger for secondary objective
RED STAR
Scn Moscow: added few missing German trigger texts
RED STEEL
Scn Kholm: turn progression now 2/day to avoid overlap with next battle
RED STORM
Campaign
changed "Battle of the Bulge" event
Scn Kerch-Eltigen: changed early victory trigger
Scn Partisans: added correct French text, changed paratrooper survival check
Scn Karelia: fixed issue denying victory over turn 30
MULTIPLAYER MAP UPDATES:
Added:
[1v1] Peninsula Invasion [Tournament Settings]
[1v1] Wake Island Assault [Tournament Settings]
Changes:
Return to Raseiniai 1942
1VP per turn for all VP's (reduced value of some flags)
More Per Turn Income for Russians
Added Russian spotter plane with their reinforcements
Increased supply base capture reward for early turn captures
Added deployment at supply bases for all turns for Russians (instead of only during deployment and reinforcement)
Kiev to Zhitomir:
Fixed issue where scores were logged against wrong player for tournaments
Update v8.5.6 (6 August 2020)
Fixed issues in USA and Japanese campaign scenarios where victory triggers didn't fire for defence scenarios
Issue with extra combat indicators when moving AA units in transports
Logging in to Multiplayer using different case letters in your username would terminate a tournament game
Fixed issue where having a system set to a language that uses comma as a decimal delineator would cause scoring issues in tournaments
PBEM connection timeout increased to help with connection issues
Retry Connection "yes" button now works
Default difficulty for scenarios is now 3 (was 1)
Slightly resized dialog boxes for scenario intros
Delayed appearance of Decisions Popups to match scenario editor order
Update v8.5.4 (21 July 2020)
This one is a bit of a surprise: it introduces the Slitherine Tournament System to Order of Battle. What is it? It is a system for automated tournament management. We fully intend to make use of it in the future, but first we will need to test it. Expect news about this very soon.
Changelog:
UPDATES
• Added new Russian Music
• Added support for future PBEM Multiplayer Tournaments
• Added new Trophy icons to games list for PBEM tournament games
• Added PBEM game turn to PBEM game list
• Removed restriction on Zundapp for Editor
BUG FIXES
• Fix for Turn Start Triggers firing extra times at scenario end
• Fix for Objectives Labels remaining visible after deactivation
PBEM Multiplayer takes you to the game list instead of Main Menu after ending turn
• Fix for Timed out games appear as awaiting opponent in game list
• Elite Air Groups Spec was too generous (Gave 3 x 3 stars rather than 2 x 3 stars as stated)
• Fix for units with zero XP showing half a star of xp
DATA/TEXT
• various unit data fixes
• several text fixes
• fixed entries for WaffenSS to support camo skins
RED STAR
• scn Moscow, added missing pic
RED STEEL
• scn Kholm: spec points on early victory added
• scn Winterstorm: AI supply loss fixed
UI
• added few MP icons
Update v8.4.4 (15 May 2020)
Four scenarios were added, three singleplayer and one for multiplayer.
Castle Itter - 1945 Author: Bru German renegades, Austrian resistance fighters, and French prisoners unite in battle to turn back a Waffen SS assault on a stronghold in Tyrol, Austria.
Operation Dragoon Author: Conboy The invasion of Southern France by VI Corps and the First French Army.
Battle of Midway Author: Duplex The Russians and Germans duke it out over a river. Norway claims neutrality. An irreverant experiment!
2vAI Market Garden Author: Erik Nygaard Cooperative Scenario in command of the Allied forces as they attempt to take A Bridge Too Far.
BUG FIXES
Objective counters leaking onto multiple lines
Disband unit button missing
KV1 m1940 tank, shadowing issue
Some non-English characters not showing correctly
Added support for Traditional and Simplified Chinese to fonts
Added "No traits" message on Units with no Traits
TAC class - switch Bombs/Torpedo loadout issue
The hotkey for Air/Ground focus wasn't working properly
Can't access bottom hexes on map due to UI
Partial fix for text display on low resolutions
Communications Error on Main Menu. Added timeout.
Tooltips on Unit Traits
Unit Upgrades, current unit wasn't pre-selected for comparison
No Experience info tooltip on units with 0 stars
Add option to "unscale" UI -> HD UI option in Options - Audio/Video
Commander info missing from Unit details
Password box is hard to see
COMMANDERS
added stats for Jpn #44
MP
scn Double Dragion, Fra text changed to 2 IA
added several Spa text files
UNITS
adjusted few unit stats
(Type 3 Chi-Nu Kai, Type 4 Chi-To, B-26 line)
BT-7A corrected direct fire anim
Ger captured Sherman, removed field armor switch
Ar 234 removed def anim, no defensive weapons
fixed DUKW display names
Fin 15cm artillery damage texture fixed
BLITZKRIEG
fixed Dunkirk event label (Ger language only)
RED STAR
scn Summa 40, edited aux TP
scn Smolensk, changed flag
scn Moscow, added missing pic
RED STEEL
scn Kerch, changed secondary objective trigger
scn Winterstorm, included StuG F to count for objective
PACIFIC (Bootcamp, US, Jpn cams)
added markers for various primary objectives
scn Java, slightly changed "30 turns" objective
TUTORIAL CAMPAIGN
scn dates (cam file) edited for tank spec to work
Changed Default Zoom Levels
Update v8.3.0 (16 December 2019)
Added a few missing UI textures & destroyed textures
Corrected models & textures for Soviet infantry units
Added missing texts for all languages
Corrected unit_1184 name in localisation files
Fixed a few other typos in localisation files
Added a few missing texts in localisation files
UNITS
unit_2179 and unit_2186 (Oerlikon 20mm Portee) names corrected in German, Spanish & French.
GAZ-AAA 4M Maxim (two switches) firing anim improvement
Various MG-armed transport vehicles, forum request; added low vehicle attack stats so they can attack hard targets too
Heavy SPAT/Assault Guns +1 CP requirement
RED STAR
scn 09 Raseiniai
changed one objective fail trigger scn sov1_10_Smolensk_41
re-upped text_english in scn folder with few typos fixed scn sov1_12_Rostov
changed "early victory" and "Rostov" objective triggers
RISING SUN
scn RoadtoManila
changed Clark airfield trigger, fixed P40 removal issue
MORNING SUN
scn Wuhan 1938
minor map/road change
BURMA ROAD
scn 09_LedoRoad
trigger "construct tracker" changed to fix defeat issue
BLITZKRIEG
scn 11_Kiev
changed "connect" objective trigger
PANZERKRIEG
scn 09_Winterstorm
changed marker hex for Stalingrad airfield
Update 7.1.6 (19 February 2019)
Fixed same resolution displaying multiple times
Restart and Exit options removed from Outcome screen
Battle of Britain mod - Single Player fixed
Texts on City Plates should be rendered correctly on all languages
Fixed saving replays
FW 190 F & FW 190 G availability dates updated
City Plates from Boot Camp should display correctly when choosing Spanish language
Panzer Lehr specialization missing image fixed
Sturmtiger movement set to tracked
Air units destroyed on the ground not counted correctly fixed
Marder I bug - internal name changed from Marder II to Marder I
You can now purchase all specialisations after finishing Antwerp scenario
37mm Bofors AT german has truck_german for transport
Finnish infantry 37 and 38 attack values corrected
Finnish heavy infantry 43 defense value corrected
Advanced Aeronautics code issues fixed
Goliath Mine spec fixed
Editor issue (alliance color/nation flag mismatch) fixed
Fixed issues with Scenario Editor dates
Recipients section for dialog popup in Scenario Editor are now working as intended
Uranprojekt specialisation works as intended
ITA L3 series are no longer burning in the horizontal direction when destroyed
Chasseurs Alpins and Chasseurs Ardennes have ski movement type
JAP KD6 KD7 submarines deck guns rotation pivot fixed
"Never lose Stalino or Krasnograd" trigger fixed
"Never lose Kharkov" trigger fixed
Sturmtiger movement reduced to 6
Jagdpanther movement upped to 8
Hetzer cost and defense rebalanced
Ar_234 & FW_200 availability date revised
283mm_K5 shock value rebalanced
Italian Sub Type 1 - faulty switch to German TypeVII fixed
Wire guided bombs specialisation fixed
German infantry 40, 41 & 44 tunneling attribute added
Skins for units no longer overlap with terrain details
Restart from scenario editor should work as intended
Lots of other minor tweaks and fixes to units data
Fixed restarting scenario when playing from a save file
Improved performance while loading game
Switching from Map3D to Map2D no longer causes freezes
A bunch of scenario & unit data fixes
Range preview of artillery units is visible in all terrain combinations
AI Infinite thinking time on Disembark fixed
Imported planes refunded if landed during deployment fixed
Blitzkrieg
Scen03: Resolved bugtracker #3854
Scen08: Set spec pt reward to 2
Scen09: Set spec pt reward to 2
Scen10: Resolved bugtracker #3902
Scen10: Fixed city plates in multiple languages
Scen11: Set spec pt reward to 2
Kriegsmarine
Scen01: Made "Narvik Fail" trigger inactive when "Take Narvik" is achieved to avoid scn ending in defeat
Scen01: Fixes problem that prevented victory plus other changes
Endsieg
Scen01: Reworked aux Panther D objective to fire with various core setups
Scen03: Added Sov T34m43 to final attack wave to increase change to fire "captured unit" trigger
Scen03: Changed defensive AI unit to join final attack wave
Scen04: Added Ger 10 supply when captured unit arrives to avoid shortage if players lost or gave up supply points
Scen04: Changed Kiev award to display intended no. of spec pts
Scen04: Corrected entry for missing "maps found" event pic
Scen05: Clarified aircraft number for objective2_2_0 (changed Eng, Ger, Fra, Spa text files, I'll ask Adam for Russian)
Scen06: Changed triggers regarding Sov air XP settings
Scen06: Changed camvar entry for later Moscow air XP trigger
Scen06: Set Kiev RP reward (from scn 004 camvar) to 50 (alliance)
Scen06: Changes some Sov tanks affected by camvar
Scen06: Added pic file event_bridge
Scen07: Removed info popup (missing text) when "destroy units" objective achieved
Scen07: Changed "Take Moscow" objective slightly
Scen07: Removed info popup/text for "destroy 50ground, 8 air units" objective
Scen07: Changed "never lose starting objectives" related triggers
Scen07: Changed camvar entry for actual Moscow air XP trigger
Scen08: Changed trigger for P26 tank reward arriving when achieved before at Anzio
Scen08: Fixed a few typos
Scen08: Balance: US forces behaviour slightly changed
Scen09: Changed evacuate Paris trigger to check at turn 15, evac has to be completed at the end of 14 to achieve objective
Scen09: Balance: added Ger 60 RP in case player failed earlier objectives limiting US air XP
Scen09: Changed "Hold Paris" trigger turn check slightly
Scen09: Changed AI team setting for CAN units
Scen09: Fixed briefing text error
Scen10: Corrected trigger to include Son when deployment restrictions are lifted
Scen10: Last para wave popup pic entry corrected
Scen11: Balance: added Ger 70 RP in case player failed earlier objectives limiting US air XP
Scen11: Balance: removed 2 aux units
Scen11: Weather popup pic entry corrected
Scen12: Balance: added Ger 80 RP in case player failed earlier objectives limiting US air XP
Scen12: Balance: added US rearguard artillery
Scen13: Removed "cropped" airfield top of the map causing wrong aircraft fuel indications
Scen13: Balance: removed SS reward RP
Scen13: Corrected Allied air units spawning in certain cases too early, and in wrong numbers
Scen13: Balance: added Ger 100 RP in case player failed earlier objectives limiting US air XP
Scen14: Added event pic file: event_stratbomber_warning
Scen14: Balance: reduced Ger turn income to 50 (possible bonus unchanged)
Scen14: Balance: removed SS reward RP
Scen15: Added event pic file: event_calais_cmdr
Scen15: Balance: reduced Ger turn income to 50 (possible bonus unchanged)
Scen15: Balance: removed SS reward RP
Scen Ita_Anzio: One-time RP reward for (either) Anzio or Nettuno set to 80 (alliance)
Scen Ita_Anzio: Added pic file event_bridge
Scen Ita_Anzio: Added pic file event_Ita_tank_dmg
Winter War
Scen04: Added Fin truck to captured 122mm gun
Scen06: Photo event missing trigger Airstrip mission 6 Artic Fox Winter War fixed
Panzerkrieg
Scen07: Reworked victory conditions
Update 6.1.9 (12 June 2018)
Fix for 6.1.7 PBEM games no loading
Update 6.1.8 (07 June 2018)
Undeploying carriers restores deployed costs on any stored units.
Fixed Mac video player bug
Downloading a PBEM game is now forbidden if it's not your turn. (Fixes crash issue
when double clicking a match that isn't your turn)
Graphical artifacts in frozen water fixed.
Fixed issue with Plane Transparencies
Fixed bug that could cause kills or casualties to be counted incorrectly (Fixes Norway
mission)
Several tweaks and fixes to Sandstorm scenarios
SdKfz 135/1 self-propelled artillery added for Baukommando Becker specialization
Marder II and Marder III are now only available if the Baukommando Becker
specialization is unlocked
Bug fixed that could cause AI units to enter an already occupied hex
Fixes and improvements to Campaign Editor
Switching between anti-tank, anti-air and artillery modes now no longer prevents the unit
from moving in the same turn
Units no longer cause ZoC on hexes they cannot enter due to their terrain type or the
presence of escarpments
Several tweaks and fixes to unit stats
FIxed bug with selecting briefing avatars in scenario editor
السعر
- اليوم: $5.99
- الحد الأدنى: $5.99
- الحد الأقصى: $19.99
تتبّع الأسعار
مطوّر البرامج
- Slitherine Ltd.
- المنصات: Windows ألعاب (4) Steam ألعاب (113) GOG ألعاب (207) Xbox ألعاب (12)
- قوائم: 1 + 2
- النقاط: 14 + 78,371 ¡
- لتصنيفات: 0
- المراجعات: 0
- تخفيضات: 10
- أشرطة فيديو: 217
- RSS: اشتراك
النقاط
غير معثور عليه ☹️
لتصنيفات
غير معثور عليه ☹️
قوائم
غير معثور عليه ☹️
المراجعات
كن الأول لمراجعة هذا المنتج 🌟
معلومات إضافية
- الإصدار: Windows, MacOS
- الفئة:
GOG ألعاب
›الاستراتيجية
- نظام التشغيل:
MacOS
,Windows
- الحجم:
2 Gb
- القدرات المتوفرة:
Achievements
,Cloud saves
,Overlay
,Single-player
,Strategy
,Tactical
,Turn-based
- اللغة المعتمدة:
Deutsch
,English
,español
,français
,русский
- GOG Store تقييم:
4.0
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- تاريخ الإصدار:
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