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Order of Battle: World War II
Please note that Order of Battle: World War II includes Order of Battle: U.S. Pacific DLC.
Order of Battle: World War II A breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players. Detailed terrain, rich animations and a slick interface, all within a traditional setting and with the elements that are familiar to experienced players - Order of Battle: World War II follows in the footsteps of all time classics, such as Panzer General.

With a selection of over 700 unique looking and behaving units, players can build and manage their army, fleet and air force throughout the campaigns set in the various theatres of operations during WW2. A unique system of specializations allows players to customize their forces with special units, bonuses and abilities that reflect the difference in strategies and mentality of the various factions.

A set of unique Commanders – split between Generals, Pilots and Captains – is gradually unlocked in the campaigns. These can be attached to specific units to provide unique bonuses to anything in their command range. While good use of unit types and tactics remains the player's priority, clever use of Commanders can tip the balance in an offensive operation or buy just enough time in defense to turn the tide to your favor.

In Order of Battle: World War II, a unique supply system also plays a key factor that directly affects the combat efficiency of the units. Landing on an enemy island without any support ships will prevent the invasion forces from building a solid beachhead, and breaking the supply lines of your opponent, isolating his units and making encirclement maneuvers are the strategies required to achieve an ultimate victory.

Classic turn based, hex based gameplay with an intuitive UI and great depth.

Play in dynamic campaigns with unit carryover and multiple "what-if" scenarios.

A rich 3D world with detailed animations and effects. Turn-based wargaming has never looked this good!

20 different Specializations give a unique feel to each faction including Banzai Charge, Bushido Code and even the Manhattan Project.

Over 700 different unit types, including infantry, tanks, ships and aircraft, each with unique visuals and animations

Attach unique commanders to your units to give them additional offensive and defensive bonuses

A deep but intuitive supply system allowing breakthroughs & encirclements.

4 player multiplayer over PBEM++ and hotseat, supporting last-man-standing, teamplay and cooperative against AI scenarios.

An extensive, user-friendly in-game scenario editor with a what-you-see-is-what-you-get design.
Order of Battle U.S. Pacific December 7, 1941 – the surprise attack on Pearl Harbor left America shocked and the US Navy stunned. Glorious battleships such as USS Arizona were sunk or put out of action for. This infamous raid gave Japan a serious advantage right from the start, but they have sorely underestimated the American determination to overcome this setback and fight back the aggression. Four long years of war now lay ahead to determine the outcome of this epic struggle...

As the commanding officer of the US Pacific forces, the player is tasked to put a halt to the Japanese aggression and restore American supremacy in this part of the globe. From the early blow at Pearl Harbor to the final battles in the Japanese archipelago, recruiting new units, giving the right orders and organizing an effective supply chain are essential on the path to ultimate victory. New technologies and equipment will gradually become available, allowing players to modernize their army, fleet and airforce throughout the campaign.

In Order of Battle: U.S. Pacific you take control over the American army and fleet in some of the most iconic land and naval battles of the Pacific Theatre of WW2.
Scenarios

Pearl Harbor

War Plan Orange-3

Bataan

Marshalls-Gilberts Raid

Coral Sea

Midway

Guadalcanal

New Georgia

Philippine Sea

Leyte

Okinawa

Tokyo
مزيد ↓

لقطات

#1. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#2. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#3. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#4. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#5. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#6. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#7. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#8. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#9. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.
#10. Order of Battle: World War II (GOG) بواسطة: Slitherine Ltd.

فيديو

الميزات الجديدة

  • الإصدار: Windows, MacOS
  • تم التحديث:
  • Update v8.6.5 (15 December 2020)

    We're releasing a new update for the game, bringing it to version 8.6.5. This patch brings several changes, fixes and additions.

    Maps:

    Added Crescent Bay MP Map

    Updated all [Tournament Settings] Maps to use NoDeploy feature

    Updated Return to Raseiniai and Kiev to Zhitomir to use NoDeploy feature

    Editor:

    Added new "NoDeploy" feature. Can be used to stop players being able to deploy onto hexes where they usually would be able to

    Enabled extra factions like US Army, IJN, RAF, etc. in editor

    General:

    Added several new units

    Added new unit skins

    Reduced biplane fighters to 2CP

    Several other balance changes

    Can now turn off the Fog Of War when viewing a full game replay

    Fixes:

    Misplaced counter on Construction Yard

    Restart Scenario option not available if you press ESC rather than click Options button
    Update v8.6.1 (28 October 2020)

    We're releasing a new update for the game, bringing it to version 8.6.1. This patch brings several changes and fixes along with two tournament multiplayer maps.
    BUG FIXES

    Cost for deployment was not subtracted for core-imported aircraft after initial deployment stage when on airstrip

    Scrambling spec was not working for carrier-borne aircraft
    UI

    added arrow to campaign map for linked Soviet DLCs
    UNITS

    A few unit data changes
    RISING SUN

    Scn Guadalcanal: added missing event pic
    USMC

    Scn Guam: changed trigger for secondary objective
    RED STAR

    Scn Moscow: added few missing German trigger texts
    RED STEEL

    Scn Kholm: turn progression now 2/day to avoid overlap with next battle
    RED STORM

    Campaign

    changed "Battle of the Bulge" event

    Scn Kerch-Eltigen: changed early victory trigger

    Scn Partisans: added correct French text, changed paratrooper survival check

    Scn Karelia: fixed issue denying victory over turn 30
    MULTIPLAYER MAP UPDATES:

    Added:

    [1v1] Peninsula Invasion [Tournament Settings]

    [1v1] Wake Island Assault [Tournament Settings]
    Changes:

    Return to Raseiniai 1942

    1VP per turn for all VP's (reduced value of some flags)

    More Per Turn Income for Russians

    Added Russian spotter plane with their reinforcements

    Increased supply base capture reward for early turn captures

    Added deployment at supply bases for all turns for Russians (instead of only during deployment and reinforcement)

    Kiev to Zhitomir:

    Fixed issue where scores were logged against wrong player for tournaments
    Update v8.5.6 (6 August 2020)

    Fixed issues in USA and Japanese campaign scenarios where victory triggers didn't fire for defence scenarios

    Issue with extra combat indicators when moving AA units in transports

    Logging in to Multiplayer using different case letters in your username would terminate a tournament game

    Fixed issue where having a system set to a language that uses comma as a decimal delineator would cause scoring issues in tournaments

    PBEM connection timeout increased to help with connection issues

    Retry Connection "yes" button now works

    Default difficulty for scenarios is now 3 (was 1)

    Slightly resized dialog boxes for scenario intros

    Delayed appearance of Decisions Popups to match scenario editor order
    Update v8.5.4 (21 July 2020)

    This one is a bit of a surprise: it introduces the Slitherine Tournament System to Order of Battle. What is it? It is a system for automated tournament management. We fully intend to make use of it in the future, but first we will need to test it. Expect news about this very soon.

    Changelog:

    UPDATES
    • Added new Russian Music
    • Added support for future PBEM Multiplayer Tournaments
    • Added new Trophy icons to games list for PBEM tournament games
    • Added PBEM game turn to PBEM game list
    • Removed restriction on Zundapp for Editor
    BUG FIXES
    • Fix for Turn Start Triggers firing extra times at scenario end
    • Fix for Objectives Labels remaining visible after deactivation
    PBEM Multiplayer takes you to the game list instead of Main Menu after ending turn
    • Fix for Timed out games appear as awaiting opponent in game list
    • Elite Air Groups Spec was too generous (Gave 3 x 3 stars rather than 2 x 3 stars as stated)
    • Fix for units with zero XP showing half a star of xp
    DATA/TEXT
    • various unit data fixes
    • several text fixes
    • fixed entries for WaffenSS to support camo skins
    RED STAR
    • scn Moscow, added missing pic
    RED STEEL
    • scn Kholm: spec points on early victory added
    • scn Winterstorm: AI supply loss fixed
    UI
    • added few MP icons
    Update v8.4.4 (15 May 2020)

    Four scenarios were added, three singleplayer and one for multiplayer.

    Castle Itter - 1945 Author: Bru German renegades, Austrian resistance fighters, and French prisoners unite in battle to turn back a Waffen SS assault on a stronghold in Tyrol, Austria.

    Operation Dragoon Author: Conboy The invasion of Southern France by VI Corps and the First French Army.

    Battle of Midway Author: Duplex The Russians and Germans duke it out over a river. Norway claims neutrality. An irreverant experiment!

    2vAI Market Garden Author: Erik Nygaard Cooperative Scenario in command of the Allied forces as they attempt to take A Bridge Too Far.

    BUG FIXES

    Objective counters leaking onto multiple lines

    Disband unit button missing

    KV1 m1940 tank, shadowing issue

    Some non-English characters not showing correctly

    Added support for Traditional and Simplified Chinese to fonts

    Added "No traits" message on Units with no Traits

    TAC class - switch Bombs/Torpedo loadout issue

    The hotkey for Air/Ground focus wasn't working properly

    Can't access bottom hexes on map due to UI

    Partial fix for text display on low resolutions

    Communications Error on Main Menu. Added timeout.

    Tooltips on Unit Traits

    Unit Upgrades, current unit wasn't pre-selected for comparison

    No Experience info tooltip on units with 0 stars

    Add option to "unscale" UI -> HD UI option in Options - Audio/Video

    Commander info missing from Unit details

    Password box is hard to see

    COMMANDERS

    added stats for Jpn #44

    MP

    scn Double Dragion, Fra text changed to 2 IA

    added several Spa text files

    UNITS

    adjusted few unit stats

    (Type 3 Chi-Nu Kai, Type 4 Chi-To, B-26 line)

    BT-7A corrected direct fire anim

    Ger captured Sherman, removed field armor switch

    Ar 234 removed def anim, no defensive weapons

    fixed DUKW display names

    Fin 15cm artillery damage texture fixed

    BLITZKRIEG

    fixed Dunkirk event label (Ger language only)

    RED STAR

    scn Summa 40, edited aux TP

    scn Smolensk, changed flag

    scn Moscow, added missing pic

    RED STEEL

    scn Kerch, changed secondary objective trigger

    scn Winterstorm, included StuG F to count for objective

    PACIFIC (Bootcamp, US, Jpn cams)

    added markers for various primary objectives

    scn Java, slightly changed "30 turns" objective

    TUTORIAL CAMPAIGN

    scn dates (cam file) edited for tank spec to work

    Changed Default Zoom Levels
    Update v8.3.0 (16 December 2019)

    Added a few missing UI textures & destroyed textures

    Corrected models & textures for Soviet infantry units

    Added missing texts for all languages

    Corrected unit_1184 name in localisation files

    Fixed a few other typos in localisation files

    Added a few missing texts in localisation files

    UNITS

    unit_2179 and unit_2186 (Oerlikon 20mm Portee) names corrected in German, Spanish & French.

    GAZ-AAA 4M Maxim (two switches) firing anim improvement

    Various MG-armed transport vehicles, forum request; added low vehicle attack stats so they can attack hard targets too

    Heavy SPAT/Assault Guns +1 CP requirement
    RED STAR

    scn 09 Raseiniai

    changed one objective fail trigger scn sov1_10_Smolensk_41

    re-upped text_english in scn folder with few typos fixed scn sov1_12_Rostov

    changed "early victory" and "Rostov" objective triggers
    RISING SUN

    scn RoadtoManila

    changed Clark airfield trigger, fixed P40 removal issue
    MORNING SUN

    scn Wuhan 1938

    minor map/road change
    BURMA ROAD

    scn 09_LedoRoad

    trigger "construct tracker" changed to fix defeat issue
    BLITZKRIEG

    scn 11_Kiev

    changed "connect" objective trigger
    PANZERKRIEG

    scn 09_Winterstorm

    changed marker hex for Stalingrad airfield
    Update 7.1.6 (19 February 2019)

    Fixed same resolution displaying multiple times

    Restart and Exit options removed from Outcome screen

    Battle of Britain mod - Single Player fixed

    Texts on City Plates should be rendered correctly on all languages

    Fixed saving replays

    FW 190 F & FW 190 G availability dates updated

    City Plates from Boot Camp should display correctly when choosing Spanish language

    Panzer Lehr specialization missing image fixed

    Sturmtiger movement set to tracked

    Air units destroyed on the ground not counted correctly fixed

    Marder I bug - internal name changed from Marder II to Marder I

    You can now purchase all specialisations after finishing Antwerp scenario

    37mm Bofors AT german has truck_german for transport

    Finnish infantry 37 and 38 attack values corrected

    Finnish heavy infantry 43 defense value corrected

    Advanced Aeronautics code issues fixed

    Goliath Mine spec fixed

    Editor issue (alliance color/nation flag mismatch) fixed

    Fixed issues with Scenario Editor dates

    Recipients section for dialog popup in Scenario Editor are now working as intended

    Uranprojekt specialisation works as intended

    ITA L3 series are no longer burning in the horizontal direction when destroyed

    Chasseurs Alpins and Chasseurs Ardennes have ski movement type

    JAP KD6 KD7 submarines deck guns rotation pivot fixed

    "Never lose Stalino or Krasnograd" trigger fixed

    "Never lose Kharkov" trigger fixed

    Sturmtiger movement reduced to 6

    Jagdpanther movement upped to 8

    Hetzer cost and defense rebalanced

    Ar_234 & FW_200 availability date revised

    283mm_K5 shock value rebalanced

    Italian Sub Type 1 - faulty switch to German TypeVII fixed

    Wire guided bombs specialisation fixed

    German infantry 40, 41 & 44 tunneling attribute added

    Skins for units no longer overlap with terrain details

    Restart from scenario editor should work as intended

    Lots of other minor tweaks and fixes to units data

    Fixed restarting scenario when playing from a save file

    Improved performance while loading game

    Switching from Map3D to Map2D no longer causes freezes

    A bunch of scenario & unit data fixes

    Range preview of artillery units is visible in all terrain combinations

    AI Infinite thinking time on Disembark fixed

    Imported planes refunded if landed during deployment fixed
    Blitzkrieg

    Scen03: Resolved bugtracker #3854

    Scen08: Set spec pt reward to 2

    Scen09: Set spec pt reward to 2

    Scen10: Resolved bugtracker #3902

    Scen10: Fixed city plates in multiple languages

    Scen11: Set spec pt reward to 2
    Kriegsmarine

    Scen01: Made "Narvik Fail" trigger inactive when "Take Narvik" is achieved to avoid scn ending in defeat

    Scen01: Fixes problem that prevented victory plus other changes
    Endsieg

    Scen01: Reworked aux Panther D objective to fire with various core setups

    Scen03: Added Sov T34m43 to final attack wave to increase change to fire "captured unit" trigger

    Scen03: Changed defensive AI unit to join final attack wave

    Scen04: Added Ger 10 supply when captured unit arrives to avoid shortage if players lost or gave up supply points

    Scen04: Changed Kiev award to display intended no. of spec pts

    Scen04: Corrected entry for missing "maps found" event pic

    Scen05: Clarified aircraft number for objective2_2_0 (changed Eng, Ger, Fra, Spa text files, I'll ask Adam for Russian)

    Scen06: Changed triggers regarding Sov air XP settings

    Scen06: Changed camvar entry for later Moscow air XP trigger

    Scen06: Set Kiev RP reward (from scn 004 camvar) to 50 (alliance)

    Scen06: Changes some Sov tanks affected by camvar

    Scen06: Added pic file event_bridge

    Scen07: Removed info popup (missing text) when "destroy units" objective achieved

    Scen07: Changed "Take Moscow" objective slightly

    Scen07: Removed info popup/text for "destroy 50ground, 8 air units" objective

    Scen07: Changed "never lose starting objectives" related triggers

    Scen07: Changed camvar entry for actual Moscow air XP trigger

    Scen08: Changed trigger for P26 tank reward arriving when achieved before at Anzio

    Scen08: Fixed a few typos

    Scen08: Balance: US forces behaviour slightly changed

    Scen09: Changed evacuate Paris trigger to check at turn 15, evac has to be completed at the end of 14 to achieve objective

    Scen09: Balance: added Ger 60 RP in case player failed earlier objectives limiting US air XP

    Scen09: Changed "Hold Paris" trigger turn check slightly

    Scen09: Changed AI team setting for CAN units

    Scen09: Fixed briefing text error

    Scen10: Corrected trigger to include Son when deployment restrictions are lifted

    Scen10: Last para wave popup pic entry corrected

    Scen11: Balance: added Ger 70 RP in case player failed earlier objectives limiting US air XP

    Scen11: Balance: removed 2 aux units

    Scen11: Weather popup pic entry corrected

    Scen12: Balance: added Ger 80 RP in case player failed earlier objectives limiting US air XP

    Scen12: Balance: added US rearguard artillery

    Scen13: Removed "cropped" airfield top of the map causing wrong aircraft fuel indications

    Scen13: Balance: removed SS reward RP

    Scen13: Corrected Allied air units spawning in certain cases too early, and in wrong numbers

    Scen13: Balance: added Ger 100 RP in case player failed earlier objectives limiting US air XP

    Scen14: Added event pic file: event_stratbomber_warning

    Scen14: Balance: reduced Ger turn income to 50 (possible bonus unchanged)

    Scen14: Balance: removed SS reward RP

    Scen15: Added event pic file: event_calais_cmdr

    Scen15: Balance: reduced Ger turn income to 50 (possible bonus unchanged)

    Scen15: Balance: removed SS reward RP

    Scen Ita_Anzio: One-time RP reward for (either) Anzio or Nettuno set to 80 (alliance)

    Scen Ita_Anzio: Added pic file event_bridge

    Scen Ita_Anzio: Added pic file event_Ita_tank_dmg
    Winter War

    Scen04: Added Fin truck to captured 122mm gun

    Scen06: Photo event missing trigger Airstrip mission 6 Artic Fox Winter War fixed
    Panzerkrieg

    Scen07: Reworked victory conditions
    Update 6.1.9 (12 June 2018)

    Fix for 6.1.7 PBEM games no loading
    Update 6.1.8 (07 June 2018)

    Undeploying carriers restores deployed costs on any stored units.

    Fixed Mac video player bug

    Downloading a PBEM game is now forbidden if it's not your turn. (Fixes crash issue

    when double clicking a match that isn't your turn)

    Graphical artifacts in frozen water fixed.

    Fixed issue with Plane Transparencies

    Fixed bug that could cause kills or casualties to be counted incorrectly (Fixes Norway

    mission)

    Several tweaks and fixes to Sandstorm scenarios

    SdKfz 135/1 self-propelled artillery added for Baukommando Becker specialization

    Marder II and Marder III are now only available if the Baukommando Becker

    specialization is unlocked

    Bug fixed that could cause AI units to enter an already occupied hex

    Fixes and improvements to Campaign Editor

    Switching between anti-tank, anti-air and artillery modes now no longer prevents the unit

    from moving in the same turn

    Units no longer cause ZoC on hexes they cannot enter due to their terrain type or the

    presence of escarpments

    Several tweaks and fixes to unit stats

    FIxed bug with selecting briefing avatars in scenario editor

السعر

  • اليوم: $5.99
  • الحد الأدنى: $5.99
  • الحد الأقصى: $19.99
 
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معلومات إضافية

Order of Battle: World War IIOrder of Battle: World War II عنوان URL مختصر: تم النسخ!
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